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ZUN - Satori Maiden ~ 3rd eye [Osu|Taiko]

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Total Posts
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Rei Hakurei
well, request for post the new timing, (i thought gonna synced normally lol)

1. Offset: 84ms	BPM: 146.00
2. Offset: 9,946ms BPM: 148.00
3. Offset: 11,567ms BPM: 152.00
4. Offset: 13,145ms BPM: 148.00
5. Offset: 22,874ms BPM: 151.00
6. Offset: 26,052ms BPM: 151.00
7. Offset: 35,588ms BPM: 149.00
8. Offset: 37,198ms BPM: 146.00
9. Offset: 39,663ms BPM: 153.00
10. Offset: 67,897ms BPM: 153.00
11. Offset: 91,426ms BPM: 137.00
12. Offset: 93,177ms BPM: 153.00
13. Offset: 121,412ms BPM: 146.00
14. Offset: 131,275ms BPM: 148.00
15. Offset: 132,896ms BPM: 152.00
Aurele
Hi there, from Me, Kevin & Chewin's Modding Queue!
I am going to start modding the two Taiko difficulties since that's the worst thing I can mod. (In other word, I suck in modding Taiko Difficulties. But that's alright..)
I don't know if some things were already said since I've started this mod some days ago..

General
  1. My thought: Do you really need different background on every difficulties? I sincerely don't think you should do that. Well first, I've read on some thread that Taiko Background are going to be deleted. Here's the thread with peppy's post. So, I guess Taiko backgrounds should be deleted. If you decide to delete them, wouldn't it be better if you only keep one? Also, the filesize of the beatmap can get a bit big by keeping these backgrounds. That's your choose and I think you should only keep one..
  2. For the name of both Taiko difficulties.. Can you make it more simple? For an example: "Rei's Futsuu"/"Rei's Oni".

Taiko Futsuu

Notes
Suggestions for better patterns, deletion of notes, etc;
  1. 01:01:018 - When play testing.. I kinda missed that note. Well first, it's placed on a red tick, which is not consistent with your previous/next notes, and I thought it was misplaced. Would you mind to move it to 01:01:214. Since there's a strong sound there, I don't think it would be bad if you move it there.
  2. 01:14:938 (138,139,140,141,142) - For these, that's just a thought, you can skip it if you want. Ok so, I felt it was missing a kat to 01:15:330, so, I thought you could make another pattern here like: d k k d k

Taiko Oni

Notes
Suggestions for better patterns, deletion of notes, etc;

I play tested it and it seems alright.

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:00:084 (1,3) - Seems like you wanted to make a stack with the circle and the end of the slider (3), but, it's not stacked. Can you try to move this slider a bit to make it stacked with the circle? Disable the Grid Snap and try it. If you do that, make sure the spacing after this slider is still consistent with the previous.
  2. 00:20:442 (1) - To make a better transition from the two previous objects, I thought this slider would have been at the left side instead of the right. Since the slider (3) of the previous combo is placed at the right, you could maybe move this slider at the left? To keep the same spacing consistency with your previous slider, just do Ctrl+H and make sure your next objects has the same spacing.
  3. 00:48:665 (1,2) - Stacking these two objects is a bad idea for an Easy difficulty.. You should try to make it more easier for beginners by unstacking these objects. for an example, you could move the circle (1) to x:136 y:216 and the next slider to x:172 y:142 (So close to where it was before) By doing this, it's going to be unstacked and of course, the spacing will still be consistent since the slider was where it was before. (anyways, hope you understand)
  4. 00:50:234 (3,4) - That's the same exact thing for the previous point, try to move these objects somewhere else to unstack these objects.
  5. 00:58:469 (1) - Would you mind to do Ctrl+G and moving this slider a bit? The transition for the previous slider to this one isn't pretty good since this slider has a reverse arrow that goes at the right and the transition should have been at the left. I hope you understand, but that's simple. So, also, if you do that, make sure the spacing of it is consistent and all that stuff. Here's an example of what you could do here. On the picture, I've tried to make blankets with the slider (1) and the circle (2) and another blanket with the reverse arrow of the slider (1) and the slider (3) and I think it looks good.
  6. 01:47:277 (4,6) - We can perfectly see here that there's a sudden weird and a bit ugly, overlap there. Would you mind to avoid this overlap by maybe, reforming the slider or even moving the circle (6) somewhere else?
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
Most of your hitsounds are consistent, so there's no problem with that.
  1. 00:35:588 (3,4) - I would actually think that there's a bit too much finishes here and it could be better if you delete the finishes on both end of these sliders. That will sound more calm instead.
  2. 00:42:391 (1,2,3,4) - You tried to follow the song with these whistles but it's not sounding pretty well. So, my suggestion here is: Delete all these whistles and add whistles to these points: 00:42:783, 00:43:175, 00:43:959, 00:44:351.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:26:052 (7) - Since this object starts on a downbeat, it would be better if this object was on the next combo. So, basically, add a new combo and delete the new combo on the next object.
  2. 01:30:232 (6) - A new combo could be added here. The combo seems to be a bit long and this combo will be these two sliders, so that's alright.
  3. 01:49:238 (5) - Almost the same thing as the previous point, but yeah, this combo is a bit longer than it should and a new combo should be added here.

Normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:05:426 - At this point, it has no loud sounds and could sound better if there was no objects here. Since there's no obvious sounds.. why would we click on something? I am suggesting you to delete this circle since it's a bit useless to keep it there for the simple reason that there's obviously no sound here. For the spacing of the next object (which is a slider), do Ctrl+G, it will be reversed and after that, reform it a bit, so it won't have any spacing errors. Here's what I've done here:
  2. 00:09:536 - That's exactly the same thing as I said on the previous point. I highly recommend you to delete this slider and then, you move the next slider to 00:09:947. It will sound better, just like I've said above. I am also suggesting you to add a slider that starts on 00:11:162 and end to 00:11:567. Make sure that there's no problem with the spacing.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
In General, it looks good but, something I didn't liked here is, at 00:13:145 (1) - , you start adding claps to keep the consistency with your upbeats sounds but, on the Easy difficulty, you had whistles. Also, before this point, you also had whistles. So yeah, that's just a thought. Oh and, there's also these whistles, 00:09:125 (4,5) - it doesn't sound good with the song.. and the last thing, you seems to have forgot a clap here for the consistency: 01:42:179 -

New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
Looked twice, everything is alright here.

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:15:374 (3) - I personally don't like this 1/4 slider for the reason that the reverse and the length of the slider doesn't sound pretty well with the song. It makes it more sound like if it was overmapped when it isn't. I'm suggesting you to replace it by the previous slider which is a 1/2 slider. So it may sound more calm and will follow more on the song.
  2. 01:18:076 (3,4,5,6,1) - I don't understand this.. The first and the last objects are not aligned with the circles between them. Wouldn't it be simple if they were all aligned? I don't see anything special to keep it like that o__o (That sounded rude, but don't worry, I am not D:) So actually, could you make them aligned please?
  3. 01:54:728 (3) - Since this slider is straight and the previous and the next slider are curved, wouldn't it makes a better flow if this one was also curved? To be honest, it would be better and the slider will be able to catch the next slider since it's curved.
    Example


    Or even, to make it more catchy, you could move it like that:

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 01:51:003 (2) - Previously, you made a hitsound pattern that has claps on upbeats and a clap right after the first upbeat. Do you hear that you missed that one and after that, your claps doesn't make any sense? They seems to be very placed randomly after this slider. So basically, add a clap to 01:51:003 to keep the consistency and delete all the clap after that until 01:54:924 and try to keep your consistency again. After that, make sure to don't forget to add a clap to 01:55:709.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:01:727 (1) - Is this new combo necessary? To be honest, it is not since it fits perfectly with your previous objects and the sound/song. Also, you would have added a new combo to 00:04:193 (5) - if you wanted to keep some kind of consistency.
  2. 00:08:303 (1) - Same thing for the previous point but also, add a new combo to 00:09:741 (4) - and delete the combo for the next object. It will be better that way and it will follow the song. Well, in my opinion.

Lunatic

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:31:614 (3) - This slider seems to be inconsistent with the spacing. Make it more closer to keep the same spacing consistency.
  2. 01:21:997 (1,2,3,4,5) - *Comment* What a nice star pattern! It's well formed even if they seems to be close.
  3. 01:42:179 (1) - I thought it would make a better flow if you reverse this slider (by doing Ctrl+G) and also, to be able to catch the next object, you could do the same thing. After that, it should be alright.
  4. 01:58:454 (1) - Would you mind to do like Bya and end this spinner to 01:59:826 and add a circle to 02:01:395?
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:22:469 - I feel that the next whistle is a bit late and would sound better if you move it to this object. Since it's on an upbeat, it should be alright. But also, like said, It felt really late.
  2. 00:42:587 - At this place, you're using whistles to follow the sounds and to be honest, I think you should add one here too. It will make three whistles but still, it fits with the song and the piano. You should do the same for 00:55:136, 01:36:101 and 01:48:650 (1) -
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:37:198 (5) - Since there's a change with the instrument, would you mind to add a new combo here? Also, the combo was getting a bit long because of these streams.
Nice mapped difficulty. The objects are nicely placed on the timeline, so is on the playfield.

and.. good luck~
YTYuyu

Gabe wrote:

Hi there, from Me, Kevin & Chewin's Modding Queue!

Hard

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:15:374 (3) - I personally don't like this 1/4 slider for the reason that the reverse and the length of the slider doesn't sound pretty well with the song. It makes it more sound like if it was overmapped when it isn't. I'm suggesting you to replace it by the previous slider which is a 1/2 slider. So it may sound more calm and will follow more on the song. ahh fine~. fixed :3.
  2. 01:18:076 (3,4,5,6,1) - I don't understand this.. The first and the last objects are not aligned with the circles between them. Wouldn't it be simple if they were all aligned? I don't see anything special to keep it like that o__o (That sounded rude, but don't worry, I am not D:) So actually, could you make them aligned please? ahh didn't see that. fixed :D
  3. 01:54:728 (3) - Since this slider is straight and the previous and the next slider are curved, wouldn't it makes a better flow if this one was also curved? To be honest, it would be better and the slider will be able to catch the next slider since it's curved. no i'd rather not. i feel that if i do this, the flow would feel awkward. the straight slider makes it simple during gameplay IMO.
    Example


    Or even, to make it more catchy, you could move it like that:

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 01:51:003 (2) - Previously, you made a hitsound pattern that has claps on upbeats and a clap right after the first upbeat. Do you hear that you missed that one and after that, your claps doesn't make any sense? They seems to be very placed randomly after this slider. So basically, add a clap to 01:51:003 to keep the consistency and delete all the clap after that until 01:54:924 and try to keep your consistency again. After that, make sure to don't forget to add a clap to 01:55:709. ahh fixed.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:01:727 (1) - Is this new combo necessary? To be honest, it is not since it fits perfectly with your previous objects and the sound/song. Also, you would have added a new combo to 00:04:193 (5) - if you wanted to keep some kind of consistency. made (5) a NC since i wanna keep the NC on (1).
  2. 00:08:303 (1) - Same thing for the previous point but also, add a new combo to 00:09:741 (4) - and delete the combo for the next object. It will be better that way and it will follow the song. Well, in my opinion. i've been thinking about this, so fixed.

and.. good luck~
ty for the mod :D.

SPOILER
osu file format v11

[General]
AudioFilename: Satori Maiden ~ 3rd eye.mp3
AudioLeadIn: 2000
PreviewTime: 39646
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Satori Maiden ~ 3rd eye
TitleUnicode:少女さとり~3rd eye
Artist:ZUN
ArtistUnicode:ZUN
Creator:lufi10
Version:249's Hard
Source:Touhou
Tags:Rei_fan49 Byakugan249 Tsusuko Komeiji Satori Subterranean Animism chireiden th11 SA Team Shanghai Alice
BeatmapID:191203
BeatmapSetID:63867

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Satorare.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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9946,405.405405405405,4,2,0,100,1,0
11567,394.736842105263,4,2,0,80,1,0
13145,405.405405405405,4,1,0,80,1,0
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30820,-100,4,1,0,80,0,0
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131258,405.405405405405,4,2,0,80,1,0
132879,394.736842105263,4,2,0,80,1,0


[Colours]
Combo1 : 255,0,255
Combo2 : 128,128,255
Combo3 : 157,60,255

[HitObjects]
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364,240,34396,6,0,P|320:232|280:248,1,80,2|0,0:0|0:0,0:0:0
216,284,34793,2,0,P|148:308|60:280,1,160,0|2,0:0|0:0,0:0:0
8,228,35389,1,0,0:0:0
44,160,35588,6,0,P|108:88|260:56,2,240,4|2|0,0:0|0:0|0:0,0:0:0
44,160,36997,1,0,0:0:0
44,160,37098,1,0,0:0:0
44,160,37198,1,4,1:2:0
256,272,37810,1,2,0:0:0
256,192,38014,12,4,38830,1:2:0
180,240,39442,5,0,1:0:0
220,240,39544,1,0,1:0:0
260,240,39646,2,0,P|344:248|416:176,1,160,4|8,0:0|0:0,0:0:0
324,56,40430,2,0,P|252:32|172:64,2,160,0|8|0,0:0|0:0|0:0,0:0:0
292,132,41410,5,0,0:0:0
232,184,41606,1,8,0:0:0
152,188,41802,1,0,0:0:0
96,244,41998,1,0,0:0:0
156,300,42195,1,0,0:0:0
236,300,42391,2,0,P|276:300|308:268,1,80,8|0,0:0|0:0,0:0:0
356,212,42783,6,0,P|384:144|352:52,1,160,0|8,0:0|0:0,0:0:0
252,48,43371,1,0,0:0:0
216,152,43567,2,0,P|148:180|68:144,1,160,0|8,0:0|0:0,0:0:0
71,308,44351,6,0,P|147:276|215:304,1,160,0|8,0:0|0:0,0:0:0
252,232,44940,1,0,0:0:0
252,232,45038,1,0,0:0:0
252,232,45136,2,0,P|356:232,2,80,0|0|8,0:0|0:0|0:0,0:0:0
304,80,45920,6,0,P|224:80|148:28,1,160,4|8,0:0|0:0,0:0:0
80,48,46508,2,0,P|12:92|8:180,1,160
40,236,47096,1,8,0:0:0
108,280,47293,1,0,0:0:0
184,308,47489,6,0,P|260:296|312:236,1,160,0|8,0:0|0:0,0:0:0
384,200,48077,2,0,P|384:32,1,160
304,24,48665,2,0,P|264:16|204:32,1,80,8|0,0:0|0:0,0:0:0
148,44,49057,6,0,P|148:236,1,160,0|8,0:0|0:0,0:0:0
196,312,49646,2,0,P|280:336|356:308,1,160
404,208,50234,2,0,P|404:28,1,160,8|2,0:0|0:0,0:0:0
352,40,51410,1,2,0:0:0
304,40,52195,6,0,P|228:40|164:96,1,160,4|8,0:0|0:0,0:0:0
64,160,52783,1,8,0:0:0
156,236,52979,2,0,P|208:284|308:284,1,160,0|8,0:0|0:0,0:0:0
412,316,53567,1,0,0:0:0
420,196,53763,6,0,P|420:32,1,160,0|8,0:0|0:0,0:0:0
304,40,54351,1,8,0:0:0
184,60,54547,2,0,P|152:84|140:132,1,80
76,224,54940,2,0,P|76:304,1,80,8|0,0:0|0:0,0:0:0
192,340,55332,6,0,P|272:332|328:268,1,160,0|8,0:0|0:0,0:0:0
412,196,55920,1,8,0:0:0
316,124,56116,2,0,P|263:68|183:60,1,160,0|8,0:0|0:0,0:0:0
88,188,56900,5,2,0:0:0
256,360,57489,2,0,P|316:360,2,40,2|0|2,0:0|0:0|0:0,0:0:0
420,188,58273,1,2,0:0:0
392,112,58469,6,0,P|332:56|240:52,1,160,4|8,0:0|0:0,0:0:0
200,104,59057,2,0,P|136:128|48:96,1,160,8|0,0:0|0:0,0:0:0
124,216,59646,1,8,0:0:0
124,216,59842,1,0,0:0:0
56,332,60038,6,0,P|132:304|203:327,1,160,0|8,0:0|0:0,0:0:0
316,280,60626,2,0,P|356:212|340:120,1,160,8|0,0:0|0:0,0:0:0
244,72,61214,1,8,0:0:0
244,72,61606,6,0,P|168:51|80:79,1,160,0|8,0:0|0:0,0:0:0
20,108,62195,2,0,P|20:292,1,160,8|0,0:0|0:0,0:0:0
80,320,62783,1,8,0:0:0
240,320,63175,5,2,0:0:0
240,288,63959,1,2,0:0:0
256,192,64744,12,4,66312,0:0:0
136,124,67880,6,0,P|88:192|92:272,1,160,4|8,0:0|0:0,0:0:0
156,312,68468,1,0,0:0:0
196,312,68566,1,0,0:0:0
236,312,68664,1,0,0:0:0
300,264,68860,2,0,P|344:256|384:264,2,80,0|8|0,0:0|0:0|0:0,0:0:0
252,200,69448,5,0,0:0:0
252,120,69644,1,0,0:0:0
192,64,69840,2,0,P|152:52|112:64,1,80,8|0,0:0|0:0,0:0:0
44,100,70232,2,0,P|28:180|48:256,1,160,0|8,0:0|0:0,0:0:0
104,312,70821,1,0,0:0:0
104,312,70919,1,0,0:0:0
104,312,71017,6,0,P|180:340|260:296,1,160,0|8,0:0|0:0,0:0:0
276,192,71605,1,0,0:0:0
356,192,71801,2,0,P|392:132|464:132,2,120
276,192,72585,6,0,P|272:120|192:88,1,160,0|8,0:0|0:0,0:0:0
120,104,73174,2,0,P|120:60,2,40,2|0|2,0:0|0:0|0:0,0:0:0
72,216,73566,2,0,P|72:268,2,40,2|0|2,0:0|0:0|0:0,0:0:0
148,188,73958,1,0,0:0:0
208,240,74154,6,0,P|268:284|360:284,1,160,4|8,0:0|0:0,0:0:0
412,236,74742,1,0,0:0:0
412,236,74840,1,0,0:0:0
412,236,74938,2,0,P|428:172|392:104,2,120
348,176,75723,6,0,P|328:136|288:104,1,80,0|0,0:0|0:0,0:0:0
144,72,76115,2,0,P|184:64|252:72,1,80,8|0,0:0|0:0,0:0:0
84,144,76507,2,0,P|52:208|96:288,1,160,0|8,0:0|0:0,0:0:0
148,336,77095,1,0,0:0:0
212,288,77291,6,0,P|252:272|304:272,1,80,8|0,0:0|0:0,0:0:0
435,286,77683,2,0,P|404:300|352:300,1,80,8|0,0:0|0:0,0:0:0
384,224,78076,2,0,P|384:124,2,80,8|0|8,0:0|0:0|0:0,0:0:0
344,224,78566,1,0,0:0:0
304,224,78664,1,0,0:0:0
264,224,78762,1,0,0:0:0
224,228,78860,2,0,P|80:240|92:88,1,320,8|4,0:0|0:0,0:0:0
132,352,80429,6,0,P|216:340|288:284,1,160,4|8,0:0|0:0,0:0:0
324,232,81017,1,0,0:0:0
344,196,81115,1,0,0:0:0
344,156,81213,1,0,0:0:0
312,84,81409,2,0,P|276:56|240:56,2,80,0|8|0,0:0|0:0|0:0,0:0:0
248,132,81997,6,0,P|216:160|156:172,1,80
104,148,82389,1,8,0:0:0
48,208,82585,1,0,0:0:0
64,280,82781,2,0,P|128:316|236:300,1,160,0|8,0:0|0:0,0:0:0
288,280,83370,1,0,0:0:0
320,256,83468,1,0,0:0:0
352,232,83566,6,0,P|424:160,1,80
372,104,83958,1,8,0:0:0
304,64,84154,1,0,0:0:0
224,64,84350,2,0,P|168:80|128:140,2,120
264,132,85134,2,0,P|256:212|192:256,1,160,0|8,0:0|0:0,0:0:0
120,284,85723,5,2,0:0:0
120,284,85821,1,0,0:0:0
120,284,85919,1,2,0:0:0
24,212,86115,1,2,0:0:0
24,212,86213,1,0,0:0:0
24,212,86311,1,2,0:0:0
68,144,86507,1,0,0:0:0
68,144,86703,6,0,P|100:88|192:64,1,160,4|8,0:0|0:0,0:0:0
260,96,87291,1,0,0:0:0
288,124,87389,1,0,0:0:0
312,156,87487,2,0,P|332:232|300:316,1,160,0|8,0:0|0:0,0:0:0
232,332,88076,1,0,0:0:0
160,296,88272,6,0,P|128:272|120:220,1,80,8|0,0:0|0:0,0:0:0
148,112,88664,2,0,P|180:136|188:188,1,80,8|0,0:0|0:0,0:0:0
190,173,89056,1,8,0:0:0
333,102,89448,1,8,0:0:0
364,176,89644,1,0,0:0:0
332,248,89840,6,0,P|304:276|256:288,1,80,8|0,0:0|0:0,0:0:0
188,276,90232,1,8,0:0:0
124,228,90429,1,0,0:0:0
80,160,90625,2,0,P|80:112|116:72,1,80,8|0,0:0|0:0,0:0:0
176,80,91017,5,8,0:0:0
216,80,91115,1,0,0:0:0
256,80,91213,1,0,0:0:0
296,80,91311,1,0,0:0:0
332,80,91409,1,12,0:0:0
256,192,91518,12,4,93160,0:0:0
128,108,93944,6,0,P|112:152|116:208,1,80
132,220,94238,1,0,0:0:0
164,248,94336,2,0,P|240:264|336:244,1,160,8|0,0:0|0:0,0:0:0
412,120,95120,6,0,P|412:208,1,80,8|0,0:0|0:0,0:0:0
324,68,95512,2,0,P|243:51|167:67,1,160,0|8,0:0|0:0,0:0:0
120,132,96101,1,0,0:0:0
68,192,96297,6,0,P|52:268|104:340,1,160,0|8,0:0|0:0,0:0:0
172,324,96885,1,0,0:0:0
244,284,97081,2,0,P|316:256|416:256,1,160,0|8,0:0|0:0,0:0:0
400,172,97669,1,0,0:0:0
372,96,97865,6,0,P|300:96|216:128,1,160,0|8,0:0|0:0,0:0:0
148,168,98454,2,0,P|104:196,2,40
200,228,98846,1,0,0:0:0
276,248,99042,1,8,0:0:0
356,240,99238,1,0,0:0:0
400,172,99434,6,0,P|352:104|276:80,1,160,4|8,0:0|0:0,0:0:0
216,124,100022,2,0,P|148:152|64:112,1,160
144,228,100610,1,8,0:0:0
144,228,100807,1,0,0:0:0
72,336,101003,6,0,P|148:304|216:332,1,160,0|8,0:0|0:0,0:0:0
292,308,101591,2,0,P|360:260|364:152,1,160
344,116,102179,1,8,0:0:0
284,64,102375,1,0,0:0:0
204,72,102571,6,0,P|136:92|56:168,1,160,0|8,0:0|0:0,0:0:0
136,252,103160,2,0,P|204:232|284:156,1,160
324,236,103748,2,0,P|296:272|256:296,1,80,8|0,0:0|0:0,0:0:0
236,312,104042,1,0,0:0:0
200,324,104140,5,2,0:0:0
44,44,104924,1,2,0:0:0
364,40,105709,6,0,P|416:96|412:208,1,160,4|8,0:0|0:0,0:0:0
404,252,106297,1,8,0:0:0
328,224,106493,2,0,P|252:200|176:228,1,160,0|8,0:0|0:0,0:0:0
104,252,107081,1,0,0:0:0
60,184,107277,6,0,P|28:104|60:28,1,160,0|8,0:0|0:0,0:0:0
132,36,107865,1,8,0:0:0
212,40,108061,1,0,0:0:0
288,68,108258,1,0,0:0:0
360,104,108454,2,0,P|372:144|360:200,1,80,8|0,0:0|0:0,0:0:0
328,252,108846,6,0,P|264:296|172:288,1,160,0|8,0:0|0:0,0:0:0
116,252,109434,1,8,0:0:0
60,196,109630,2,0,P|36:120|68:24,1,160,0|8,0:0|0:0,0:0:0
136,44,110218,1,0,0:0:0
216,60,110414,6,0,P|300:72|376:120,1,160,0|8,0:0|0:0,0:0:0
416,172,111003,2,0,P|416:216,2,40,8|0|0,0:0|0:0|0:0,0:0:0
344,268,111395,2,0,P|344:360,2,80,0|8|0,0:0|0:0|0:0,0:0:0
268,244,111983,6,0,P|188:212|116:248,1,160,4|8,0:0|0:0,0:0:0
44,228,112571,2,0,P|44:148|116:80,1,160,8|0,0:0|0:0,0:0:0
148,148,113160,1,8,0:0:0
244,80,113356,1,0,0:0:0
316,112,113552,6,0,P|360:172|352:264,1,160,0|8,0:0|0:0,0:0:0
284,292,114140,2,0,P|212:308|140:260,1,160,8|0,0:0|0:0,0:0:0
72,140,114728,2,0,P|72:220,1,80,8|0,0:0|0:0,0:0:0
136,80,115120,6,0,P|204:48|292:48,1,160,0|8,0:0|0:0,0:0:0
364,72,115709,2,0,P|404:152|364:304,1,240,8|8,0:0|0:0,0:0:0
224,236,116689,6,0,P|80:236|8:84,1,320,2|2,0:0|0:0,0:0:0
80,64,117669,1,0,0:0:0
152,100,117865,1,2,0:0:0
224,64,118061,1,0,0:0:0
256,192,118258,12,4,119826,0:0:0
256,192,121395,5,4,0:0:0
Leorda
Hi there

[General]
* Using taiko BG are unrankable (proof)


[Easy]
01:49:238 (1) - Remove whistle at tail slider


[suko's Normal]
01:00:038 (4) - Add whistle at tail slider
01:03:959 (5) - Add finish at tail slider
01:04:842 - Add spinner here? To make a post spinner pattern?
01:20:429 (1) - Add finist at head slider
01:25:527 - Add note here?


[249's Hard]
* Capitalized to "Rei_Fan49" at tags for consistency on each diff

00:30:820 (1,2,3,4,5) - Make a pattern like this for following the rhythm of music? http://osu.ppy.sh/ss/548736
01:26:311 (6,7) - Make a same spacing as 01:25:919 (3,4) for not making players feel confused?


[Lunatic]
00:11:567 (7) - Add finish?
00:39:646 (3) - Add finish at head slider?
01:33:160 (1) - ^


Satori's theme just like sleeping lullaby
Rei Hakurei

Leorda wrote:

Hi there

[General]
* Using taiko BG are unrankable (proof) how about diff specific bg? i'll do it :) btw

Satori's theme just like sleeping lullaby i see why you commenting this on twitter :P

Gabe wrote:

Hi there, from Me, Kevin & Chewin's Modding Queue!
I am going to start modding the two Taiko difficulties since that's the worst thing I can mod. (In other word, I suck in modding Taiko Difficulties. But that's alright..)
I don't know if some things were already said since I've started this mod some days ago..

General
  1. My thought: Do you really need different background on every difficulties? I sincerely don't think you should do that. Well first, I've read on some thread that Taiko Background are going to be deleted. Here's the thread with peppy's post. So, I guess Taiko backgrounds should be deleted. If you decide to delete them, wouldn't it be better if you only keep one? Also, the filesize of the beatmap can get a bit big by keeping these backgrounds. That's your choose and I think you should only keep one.. look at my reply at leo's post, i know i know... welp
  2. For the name of both Taiko difficulties.. Can you make it more simple? For an example: "Rei's Futsuu"/"Rei's Oni". nope :( i hate using that formal diff naming :(

Taiko Futsuu

Notes
Suggestions for better patterns, deletion of notes, etc;
  1. 01:01:018 - When play testing.. I kinda missed that note. Well first, it's placed on a red tick, which is not consistent with your previous/next notes, and I thought it was misplaced. Would you mind to move it to 01:01:214. Since there's a strong sound there, I don't think it would be bad if you move it there. it's already fixed.
  2. 01:14:938 (138,139,140,141,142) - For these, that's just a thought, you can skip it if you want. Ok so, I felt it was missing a kat to 01:15:330, so, I thought you could make another pattern here like: d k k d k it's better dkkkd

Taiko Oni

Notes
Suggestions for better patterns, deletion of notes, etc;

I play tested it and it seems alright.

and.. good luck~
http://puu.sh/1HBec
NO TAIKO BG, just diff specific diff..
also, thanks for *trying* to mod
Topic Starter
Dai

Gabe wrote:

General
  1. My thought: Do you really need different background on every difficulties? I sincerely don't think you should do that. Well first, I've read on some thread that Taiko Background are going to be deleted. Here's the thread with peppy's post. So, I guess Taiko backgrounds should be deleted. If you decide to delete them, wouldn't it be better if you only keep one? Also, the filesize of the beatmap can get a bit big by keeping these backgrounds. That's your choose and I think you should only keep one.. it's up to Rei_fan
  2. For the name of both Taiko difficulties.. Can you make it more simple? For an example: "Rei's Futsuu"/"Rei's Oni". ^

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:00:084 (1,3) - Seems like you wanted to make a stack with the circle and the end of the slider (3), but, it's not stacked. Can you try to move this slider a bit to make it stacked with the circle? Disable the Grid Snap and try it. If you do that, make sure the spacing after this slider is still consistent with the previous. fixed
  2. 00:20:442 (1) - To make a better transition from the two previous objects, I thought this slider would have been at the left side instead of the right. Since the slider (3) of the previous combo is placed at the right, you could maybe move this slider at the left? To keep the same spacing consistency with your previous slider, just do Ctrl+H and make sure your next objects has the same spacing. ahh yeah
  3. 00:48:665 (1,2) - Stacking these two objects is a bad idea for an Easy difficulty.. You should try to make it more easier for beginners by unstacking these objects. for an example, you could move the circle (1) to x:136 y:216 and the next slider to x:172 y:142 (So close to where it was before) By doing this, it's going to be unstacked and of course, the spacing will still be consistent since the slider was where it was before. (anyways, hope you understand)
  4. 00:50:234 (3,4) - That's the same exact thing for the previous point, try to move these objects somewhere else to unstack these objects. ok
  5. 00:58:469 (1) - Would you mind to do Ctrl+G and moving this slider a bit? The transition for the previous slider to this one isn't pretty good since this slider has a reverse arrow that goes at the right and the transition should have been at the left. I hope you understand, but that's simple. So, also, if you do that, make sure the spacing of it is consistent and all that stuff. Here's an example of what you could do here. On the picture, I've tried to make blankets with the slider (1) and the circle (2) and another blanket with the reverse arrow of the slider (1) and the slider (3) and I think it looks good. AWESOME
  6. 01:47:277 (4,6) - We can perfectly see here that there's a sudden weird and a bit ugly, overlap there. Would you mind to avoid this overlap by maybe, reforming the slider or even moving the circle (6) somewhere else? ok
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
Most of your hitsounds are consistent, so there's no problem with that.
  1. 00:35:588 (3,4) - I would actually think that there's a bit too much finishes here and it could be better if you delete the finishes on both end of these sliders. That will sound more calm instead. ok
  2. 00:42:391 (1,2,3,4) - You tried to follow the song with these whistles but it's not sounding pretty well. So, my suggestion here is: Delete all these whistles and add whistles to these points: 00:42:783, 00:43:175, 00:43:959, 00:44:351. ok
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:26:052 (7) - Since this object starts on a downbeat, it would be better if this object was on the next combo. So, basically, add a new combo and delete the new combo on the next object. ok
  2. 01:30:232 (6) - A new combo could be added here. The combo seems to be a bit long and this combo will be these two sliders, so that's alright. ok
  3. 01:49:238 (5) - Almost the same thing as the previous point, but yeah, this combo is a bit longer than it should and a new combo should be added here. ok

Lunatic

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:31:614 (3) - This slider seems to be inconsistent with the spacing. Make it more closer to keep the same spacing consistency. fixed
  2. 01:21:997 (1,2,3,4,5) - *Comment* What a nice star pattern! It's well formed even if they seems to be close. :P
  3. 01:42:179 (1) - I thought it would make a better flow if you reverse this slider (by doing Ctrl+G) and also, to be able to catch the next object, you could do the same thing. After that, it should be alright. ok
  4. 01:58:454 (1) - Would you mind to do like Bya and end this spinner to 01:59:826 and add a circle to 02:01:395? umm.... I make it like easy
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:22:469 - I feel that the next whistle is a bit late and would sound better if you move it to this object. Since it's on an upbeat, it should be alright. But also, like said, It felt really late. ok
  2. 00:42:587 - At this place, you're using whistles to follow the sounds and to be honest, I think you should add one here too. It will make three whistles but still, it fits with the song and the piano. You should do the same for 00:55:136, 01:36:101 and 01:48:650 (1) - err... it's 1/2 whistle, even though it fits the song, it doesn't sounds good to me
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:37:198 (5) - Since there's a change with the instrument, would you mind to add a new combo here? Also, the combo was getting a bit long because of these streams. ahh ok
Nice mapped difficulty. The objects are nicely placed on the timeline, so is on the playfield.

and.. good luck~

Leorda wrote:

Hi there

[General]
* Using taiko BG are unrankable (proof) ahh well, it's up to Rei_Fan


[Easy]
01:49:238 (1) - Remove whistle at tail slider umm... no, because there's a whistle on Lunatic at this timing. and yeah I want to make it like Lunatic

[Lunatic]
00:11:567 (7) - Add finish? ok
00:39:646 (3) - Add finish at head slider? ok
01:33:160 (1) - ^ ok


Satori's theme just like sleeping lullaby
thanks for mod everyone :)
Nichiyouki


Hi, lufi

My mod from your request in my modding queue

Red = Unrankable
Blue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:54:940 - Add a circle here? I hear the rhythm of song, which I think should be add to it.
  2. 00:55:332 (3,4) - Add whistle in slider end of (3,4), but remove it in slider begin (4).
  3. 01:01:606 (4) - The sound is weird. You should remove whistle in slider end.

suko's Normal

  1. 00:09:536 (5) - The sound is weird. You should remove whistle in slider begin.
  2. 00:29:628 (1) - Add whistle in slider begin instead of slider end.
  3. 00:42:783 (1) - Perhaps, you may make it can play more smoothly by doing this.
  4. 00:58:697 (1,2,3) - I think this may be more beautiful.
  5. 01:03:959 (5) - I can observe the rhythm. Please add finish in slider end.
  6. 01:42:179 (5) - Add clap in slider begin.

249's Hard

  1. 00:12:751 - I felt it has sound of rhythm here. Maybe add a circle here.
  2. 01:22:585 (3,4) - Spacing is little close. Please increase spacing is about 1.00x
  3. 01:36:101 (3) - From slider end of 01:35:512 (2) to 01:36:297 (1), it's little distorted. So move to left and up 1 grid.

Lunatic

  1. 01:14:154 (1) - If I notice to listen the rhythm that you add it (hitsound), I think that remove finish be better.
  2. 01:18:860 (1) - ^
  3. 01:31:409 (8) - Add NC here be better?

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
YTYuyu

Leorda wrote:

Hi there

[General]
* Using taiko BG are unrankable (proof) ahh i needed that for something ><. ty~ <3.

[249's Hard]
* Capitalized to "Rei_Fan49" at tags for consistency on each diff Fixed by lufi.

00:30:820 (1,2,3,4,5) - Make a pattern like this for following the rhythm of music? http://osu.ppy.sh/ss/548736 wouldn't this be hard? i'll give this a chance and see what people say about this.
01:26:311 (6,7) - Make a same spacing as 01:25:919 (3,4) for not making players feel confused? i think that this is ok since the spacing is close to the same.

Nichiyouki wrote:



Hi, lufi

My mod from your request in my modding queue

249's Hard

  1. 00:12:751 - I felt it has sound of rhythm here. Maybe add a circle here. no i did this intentionally. i want this part to act as a mini break, so that's why there's a space there.
  2. 01:22:585 (3,4) - Spacing is little close. Please increase spacing is about 1.00x ahh--fixed ><
  3. 01:36:101 (3) - From slider end of 01:35:512 (2) to 01:36:297 (1), it's little distorted. So move to left and up 1 grid.
usually i don't accept this, but for the sake of flow, fixed.

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
ty for the mods :D.

SPOILER
osu file format v11

[General]
AudioFilename: Satori Maiden ~ 3rd eye.mp3
AudioLeadIn: 2000
PreviewTime: 39646
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Satori Maiden ~ 3rd eye
TitleUnicode:少女さとり~3rd eye
Artist:ZUN
ArtistUnicode:ZUN
Creator:lufi10
Version:249's Hard
Source:Touhou
Tags:Rei_Fan49 Byakugan249 Tsusuko Komeiji Satori Subterranean Animism chireiden th11 SA Team Shanghai Alice
BeatmapID:191203
BeatmapSetID:63867

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Satorare.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo1 : 255,0,255
Combo2 : 128,128,255
Combo3 : 157,60,255

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148,336,77095,1,0,0:0:0
212,288,77291,6,0,P|252:272|304:272,1,80,8|0,0:0|0:0,0:0:0
435,286,77683,2,0,P|404:300|352:300,1,80,8|0,0:0|0:0,0:0:0
384,224,78076,2,0,P|384:124,2,80,8|0|8,0:0|0:0|0:0,0:0:0
344,224,78566,1,0,0:0:0
304,224,78664,1,0,0:0:0
264,224,78762,1,0,0:0:0
224,228,78860,2,0,P|80:240|92:88,1,320,8|4,0:0|0:0,0:0:0
132,352,80429,6,0,P|216:340|288:284,1,160,4|8,0:0|0:0,0:0:0
324,232,81017,1,0,0:0:0
344,196,81115,1,0,0:0:0
344,156,81213,1,0,0:0:0
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248,132,81997,6,0,P|216:160|156:172,1,80
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48,208,82585,1,0,0:0:0
68,284,82781,2,0,P|132:320|240:304,1,160,0|8,0:0|0:0,0:0:0
288,280,83370,1,0,0:0:0
320,256,83468,1,0,0:0:0
352,232,83566,6,0,P|424:160,1,80
372,104,83958,1,8,0:0:0
304,64,84154,1,0,0:0:0
224,64,84350,2,0,P|168:80|128:140,2,120
264,132,85134,2,0,P|256:212|192:256,1,160,0|8,0:0|0:0,0:0:0
120,284,85723,5,2,0:0:0
120,284,85821,1,0,0:0:0
120,284,85919,1,2,0:0:0
24,212,86115,1,2,0:0:0
24,212,86213,1,0,0:0:0
24,212,86311,1,2,0:0:0
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232,332,88076,1,0,0:0:0
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148,112,88664,2,0,P|180:136|188:188,1,80,8|0,0:0|0:0,0:0:0
190,173,89056,1,8,0:0:0
333,102,89448,1,8,0:0:0
364,176,89644,1,0,0:0:0
332,248,89840,6,0,P|304:276|256:288,1,80,8|0,0:0|0:0,0:0:0
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132,220,94238,1,0,0:0:0
164,248,94336,2,0,P|240:264|336:244,1,160,8|0,0:0|0:0,0:0:0
412,120,95120,6,0,P|412:208,1,80,8|0,0:0|0:0,0:0:0
324,68,95512,2,0,P|243:51|167:67,1,160,0|8,0:0|0:0,0:0:0
116,128,96101,1,0,0:0:0
68,192,96297,6,0,P|52:268|104:340,1,160,0|8,0:0|0:0,0:0:0
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244,284,97081,2,0,P|316:256|416:256,1,160,0|8,0:0|0:0,0:0:0
400,172,97669,1,0,0:0:0
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148,168,98454,2,0,P|104:196,2,40
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400,172,99434,6,0,P|352:104|276:80,1,160,4|8,0:0|0:0,0:0:0
216,124,100022,2,0,P|148:152|64:112,1,160
144,228,100610,1,8,0:0:0
144,228,100807,1,0,0:0:0
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256,192,121395,5,4,0:0:0
Topic Starter
Dai

Nichiyouki wrote:



Hi, lufi hi

Easy

  1. 00:54:940 - Add a circle here? I hear the rhythm of song, which I think should be add to it. added slider
  2. 00:55:332 (3,4) - Add whistle in slider end of (3,4), but remove it in slider begin (4). added whistle, and I keep whistler at the begin of (4)
  3. 01:01:606 (4) - The sound is weird. You should remove whistle in slider end. no need, there a whistle on lunatic at this timing, and it sounds fine to me

Lunatic

  1. 01:14:154 (1) - If I notice to listen the rhythm that you add it (hitsound), I think that remove finish be better. finish sounds good to me
  2. 01:18:860 (1) - ^ yes about this one
  3. 01:31:409 (8) - Add NC here be better? ok

That's all that I can find them, and hope that my mod will be useful for you.
Overall nice map, give a star ;)

Good luck~
thanks for mod and star nich :)
wendao
Hi, from my queue
[General]
Fine~

[Easy]
00:10:351 (3) - 7 combo itu kayaknya kebanyakan deh, coba disini New Combo aja
01:00:038 (3,4) - coba blanket slidernya diganti, kayak gini
01:02:783 (5) - New Combo
01:30:232 (1) - Remove New Combo

[Normal]
00:38:014 (4) - New Combo
01:04:744 - Kiai has a break? @.@ add a spinner please

[Hard]
;w; Y U SO HATE KIAI
Circle size 3 for hard? o.o
00:06:042 (2) - add whistle in start
00:58:077 - add a note

[Lunatic]
00:31:614 (3) - ini 1/3 apa 1/4?

:) dari keseluruhan udah bagus kok.. star~ o/
Topic Starter
Dai

Harez wrote:

Hi, from my queue
[General]
Fine~

[Easy]
00:10:351 (3) - 7 combo itu kayaknya kebanyakan deh, coba disini New Combo aja ok
01:00:038 (3,4) - coba blanket slidernya diganti, kayak gini aaa, gimana itu cara bikinnya... bantuin dong
01:02:783 (5) - New Combo umm.... aku rasa nggak perlu
01:30:232 (1) - Remove New Combo ^

[Lunatic]
00:31:614 (3) - ini 1/3 apa 1/4? 1/4

:) dari keseluruhan udah bagus kok.. star~ o/
thanks for mod & star
wendao

lufi10 wrote:

Harez wrote:

01:00:038 (3,4) - coba blanket slidernya diganti, kayak gini aaa, gimana itu cara bikinnya... bantuin dong
249,41,60038,2,0,P|212:80|216:144,2,120,2|0|2,0:0|0:0|0:0,0:0:0
290,110,61606,2,0,P|288:184|224:224,1,120,2|2,0:0|0:0,0:0:0
no kds
Dark Fang
heyy <3

[General]

4th offset +6 (13151) ? current offset was early
02:11:258 - and 02:12:879 - I think there are unused / useless timing, why don't you remove them? just suggestion nvm
01:58:258 (1) - about this note... to guest mappers. why don't you use decrescendo volume for this spinner?

[Easy]

00:42:391 (1) - last point of slider put on (396,268)
01:00:038 (3) - ~ Spinner - why don't you try Ctrl + H and adjust notes? flow more good. IMO
01:13:762 (4) - consider more pretty than now like this
141,367,73762,2,0,P|120:348|112:296,1,80,0|4,0:0|0:0,0:0:0

[suko's Normal]

00:09:536 (5) - remove Whistle at end of slider?
00:13:145 (1) - add Finish at start of slider
00:19:631 (1) - ^
00:24:463 (3) - ^
00:26:052 (1) - ^
00:38:830 (6) - move to (164,104)
00:44:351 (3) - add Finish at end of slider
00:52:195 (1) - same as 00:13:145 (1) -
00:56:900 (5) - same as 00:44:351 (3) -
01:03:959 (5) - ^
01:09:056 (4) - move down 1 grid for consistent and symmetry
01:14:154 (1) - add Finish at start of silder
01:14:154 (1,2,3,4) - why don't you symmetry for each circle and slider?
01:20:429 (1) - same as 01:14:154 (1) -
01:25:919 (4) - same as 00:44:351 (3) -
01:27:880 (2) - move left 1 grid. IMO
01:37:865 (4) - move to (156,92)
01:38:650 (5) - add Finish at end of slider
01:43:356 (2) - move up 1 grid for distance
01:50:022 (3) - move down 1 grid for good flow. IMO
01:51:983 (1) - same as 00:13:145 (1) -

[249's Hard]

AR -1? I think AR 8 is awkward / fast for this map's BPM and SV. IMO
00:01:522 (4) - move to (252,304) ?
00:30:820 - about this pattern.. why don't you use two note that 3 hit reverse slider? I think that's more good flow. IMO
00:35:588 (1) - adjust distance with stack circles for (3)
00:52:783 (2) - move up 1 grid?
01:15:723 (1) - adjust shape. 2nd point of slider move left 1 grid
01:36:885 (2) - move to (176,328)
I like your diff <3

[Lunatic]

can you use Finish like Easy diff?
HP Drain -1? so high Drain for player's mistake
00:29:131 (1,2) - stack this notes?
01:03:763 (5,2) - move up 1 grid
01:43:160 (3) - Ctrl + G ? and adjust next notes. or use only Ctrl +G for jump lol. but I think jump pattern was awkward for this map

[Futsuu]

00:37:810 (71) - k ?
00:45:136 (85) - d ?
00:56:508 (108,109) - k d ?

[Oni]

00:19:428 (99) - remove this note?
Topic Starter
Dai

Dark Fang wrote:

heyy <3

[General]

4th offset +6 (13151) ? current offset was early
02:11:258 - and 02:12:879 - I think there are unused / useless timing, why don't you remove them? just suggestion nvm
01:58:258 (1) - about this note... to guest mappers. why don't you use decrescendo volume for this spinner?

[Easy]

00:42:391 (1) - last point of slider put on (396,268) ok
01:00:038 (3) - ~ Spinner - why don't you try Ctrl + H and adjust notes? flow more good. IMO ok
01:13:762 (4) - consider more pretty than now like this ok
141,367,73762,2,0,P|120:348|112:296,1,80,0|4,0:0|0:0,0:0:0

[Lunatic]

can you use Finish like Easy diff? hm... I quite not sure, but I'm going to think about it
HP Drain -1? so high Drain for player's mistake I setted it to 10, but I think it's too hard, so 8 is fine for me
00:29:131 (1,2) - stack this notes? oh ok, (1) is actually 1/3
01:03:763 (5,2) - move up 1 grid OMG FIXED
01:43:160 (3) - Ctrl + G ? and adjust next notes. or use only Ctrl +G for jump lol. but I think jump pattern was awkward for this map I hope this patter is fine
thanks for mod :)
Raging Bull
Hello! All these are suggestions, if you disagree please explain why instead of just saying no.


Easy:
00:00:084 (1,2,3,4) - I prefer it if you switched this combo up a bit. Instead of sliders starting on third tick and ending on downbeat, it sounds better if it were to start on downbeat and end on third tick. Downbeat sounds like something you should "click", not end. There's quite a few of these in Easy so I won't mention the rest.
00:10:351 (1) - Remove NC? It sounds like the same area of the song. Since you didn't NC here also 00:23:271 (3) -
00:12:356 (5) - Remove one repeat and replace the extra repeat with 2/1 slider plus NC? http://puu.sh/1IYY4
00:18:820 (4) - ^
00:39:646 (1) - I thought this part was cool since you started kiai with a clickable slider and not as the slider ends.
00:50:626 (4) - Then this part :( I suggest removing the repeat and adding a 2/1 slider with NC like above. Basically kinda do what you did at 01:44:140 (4)
01:04:744 (7) - Perhaps changing the kiai to end here instead? Won't change much but you won't see kiai at spinner anyways.
01:29:056 (1,1,2) - Perhaps changing your combo to this? It would remove your one note combo and follows music more. http://puu.sh/1IZ6T
The 3 is snapped, it's just on a different BPM.
01:33:160 (1) - Add finish to start of slider? You've done it before on the last kiai
01:58:258 (1) - End kiai here instead?

Normal:
00:36:393 (3) - Move middle point to x:256 y:264, move end to x:344 y:320. Looks a lot more symmetrical :D
00:44:351 (3) - Add finish to slider end? I think I hear in music too
00:52:195 (1) - Add finish to slider start? Same I hear in music.
00:56:900 (5) - Finish to slider end?
01:18:468 (4) - Kinda feels weird to me. Slider doesn't really follow the more prominent sound. I think adding a note here and then a 2/1 slider at 01:18:860 would feel better.
01:31:409 (2) - Seems pretty empty. Perhaps a long slider here?
01:51:983 (1) - Finish at start?

Hard:
I know we all love big circles, but isn't the norm for hard CS4? :3 Maybe increase by 1 tick? I also feel like the AR for the music isn't fitting. Perhaps AR7? Seems like a big jump from normal to hard in terms of AR also.
00:30:820 (1,2,3,4) - Perhaps change these into 2 1/3 repeat sliders? Seems like after your set of 1/4 rhythm mapping, the 1/3 might screw them up a bit.
00:50:234 (3,4,5) - I'm not really a fan of anti jump, perhaps changing it to the old triangle formation would be better? :D http://puu.sh/1IZst or perhaps map to background music.
01:03:175 (1,2) - Perhaps you should convert these notes into a slider? Seems empty and yeah anti jumps D:
Well it's just me but I feel like jump from hard to normal is kinda big. Lots of triples and very minor jumps, but well perhaps removing just few triples?

Lunatic:
Lower AR by 1? I think it looks a lot better and seems too fast for this low BPM. And SV seems slow for AR9 :s
01:03:959 (1) - Perhaps something like this? To keep the flow going and it also won't look ugly by overlapping? :( Sorry I don't like overlaps (depends) http://osu.ppy.sh/ss/554974
YTYuyu

Harez wrote:

[Hard]
;w; Y U SO HATE KIAI i don't hate it. i don't find it exciting.
Circle size 3 for hard? o.o yea someone mentioned it and i kind of regret following it. fixed.
00:06:042 (2) - add whistle in start no then the whistle pattern in this would be inconsistent.
00:58:077 - add a note why? give me a reason.

Dark Fang wrote:

heyy <3

[249's Hard]

AR -1? I think AR 8 is awkward / fast for this map's BPM and SV. IMO i'll do it, but that's "if" lufi Dai reduces his AR.
00:01:522 (4) - move to (252,304) ? no i don't see a difference during gameplay.
00:30:820 - about this pattern.. why don't you use two note that 3 hit reverse slider? I think that's more good flow. IMO uhh... :/
00:35:588 (1) - adjust distance with stack circles for (3) it's fine. it doesn't have to be exact.
00:52:783 (2) - move up 1 grid? i don't see that much of a difference, but fixed...
01:15:723 (1) - adjust shape. 2nd point of slider move left 1 grid again, don't see a difference during gameplay.
01:36:885 (2) - move to (176,328) ^
I like your diff <3

Raging Bull wrote:

Hello! All these are suggestions, if you disagree please explain why instead of just saying no.

Hard:
I know we all love big circles, but isn't the norm for hard CS4? :3 Maybe increase by 1 tick? I also feel like the AR for the music isn't fitting. Perhaps AR7? Seems like a big jump from normal to hard in terms of AR also. applied the CS, but for the AR, if Dai reduces his AR, i'll reduce mine.
00:30:820 (1,2,3,4) - Perhaps change these into 2 1/3 repeat sliders? Seems like after your set of 1/4 rhythm mapping, the 1/3 might screw them up a bit. i tried that, and the placement of that pattern looks bad during gameplay. it didn't flow to my expectations.
00:50:234 (3,4,5) - I'm not really a fan of anti jump, perhaps changing it to the old triangle formation would be better? :D http://puu.sh/1IZst or perhaps map to background music. followed the default DS.
01:03:175 (1,2) - Perhaps you should convert these notes into a slider? Seems empty and yeah anti jumps D: then it'll be inconsistent with 01:44:140 (1,2) - since it follows the same phrase in the BGM.
Well it's just me but I feel like jump from hard to normal is kinda big. Lots of triples and very minor jumps, but well perhaps removing just few triples? done. i removed a few to make it somewhat easier.
Ty for the mods :D.

SPOILER
osu file format v11

[General]
AudioFilename: Satori Maiden ~ 3rd eye.mp3
AudioLeadIn: 2000
PreviewTime: 39646
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Satori Maiden ~ 3rd eye
TitleUnicode:少女さとり~3rd eye
Artist:ZUN
ArtistUnicode:ZUN
Creator:lufi10
Version:249's Hard
Source:Touhou
Tags:Rei_Fan49 Byakugan249 Tsusuko Komeiji Satori Subterranean Animism chireiden th11 SA Team Shanghai Alice
BeatmapID:191203
BeatmapSetID:63867

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Satorare.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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416,172,111003,2,0,P|416:216,2,40,8|0|0,0:0|0:0|0:0,0:0:0
344,268,111395,2,0,P|344:360,2,80,0|8|0,0:0|0:0|0:0,0:0:0
268,244,111983,6,0,P|188:212|116:248,1,160,4|8,0:0|0:0,0:0:0
44,228,112571,2,0,P|44:148|116:80,1,160,8|0,0:0|0:0,0:0:0
148,148,113160,1,8,0:0:0
244,80,113356,1,0,0:0:0
316,112,113552,6,0,P|360:172|352:264,1,160,0|8,0:0|0:0,0:0:0
284,292,114140,2,0,P|212:308|140:260,1,160,8|0,0:0|0:0,0:0:0
72,140,114728,2,0,P|72:220,1,80,8|0,0:0|0:0,0:0:0
136,80,115120,6,0,P|204:48|292:48,1,160,0|8,0:0|0:0,0:0:0
364,72,115709,2,0,P|404:152|364:304,1,240,8|8,0:0|0:0,0:0:0
224,236,116689,6,0,P|80:236|8:84,1,320,2|2,0:0|0:0,0:0:0
80,64,117669,1,0,0:0:0
152,100,117865,1,2,0:0:0
224,64,118061,1,0,0:0:0
256,192,118258,12,4,119826,0:0:0
256,192,121395,5,4,0:0:0
creampuff
couldn't find problems

star
Niko-nyan
wups maap Dai (jgn kd)
ngomong" awal"nya bikin kaget ........ :D
star ~

edit : Oni
01:04:842 - spinner di garis merah~
01:58:356 - ^
KokoroStudiox3
hi ^^ m4m

[Easy]

combo colors
01:02:783 (5) new combo ? or 01:04:744 - like this 01:58:258 (1) -
01:29:056 (1) remove new combo

[lunatica]
00:04:501 - wistle
00:28:634 - http://puu.sh/1Jfcx

:) :)
Rei Hakurei

Frans Niko wrote:

wups maap Dai (jgn kd)
ngomong" awal"nya bikin kaget ........ :D
star ~

edit : Oni
01:04:842 - spinner di garis merah~
01:58:356 - ^
terus? kan spinner di taiko itu endnya kalo udah 0 counter...

Dark Fang wrote:

heyy <3

[General]

4th offset +6 (13151) ? current offset was early meh... if could break all timing...
02:11:258 - and 02:12:879 - I think there are unused / useless timing, why don't you remove them? just suggestion nvm i'll give timing to all part of the song that i can.. :(
01:58:258 (1) - about this note... to guest mappers. why don't you use decrescendo volume for this spinner? not in taiko :v

[Futsuu]

00:37:810 (71) - k ? k
00:45:136 (85) - d ? next note have lower tone, but previous note have similar tone...
00:56:508 (108,109) - k d ? nope, it's inverse

[Oni]

00:19:428 (99) - remove this note? actually it should be a stream around this note, but well i think not removing it~
http://puu.sh/1Jk9V btw.... my rabu rettah
Topic Starter
Dai

Raging Bull wrote:

Hello! All these are suggestions, if you disagree please explain why instead of just saying no.


Easy:
00:00:084 (1,2,3,4) - I prefer it if you switched this combo up a bit. Instead of sliders starting on third tick and ending on downbeat, it sounds better if it were to start on downbeat and end on third tick. Downbeat sounds like something you should "click", not end. There's quite a few of these in Easy so I won't mention the rest. ok, but for the rest is uuhh....
00:10:351 (1) - Remove NC? It sounds like the same area of the song. Since you didn't NC here also 00:23:271 (3) - ok
00:12:356 (5) - Remove one repeat and replace the extra repeat with 2/1 slider plus NC? http://puu.sh/1IYY4 I'm quite cofused about this
00:18:820 (4) - ^ ^
00:39:646 (1) - I thought this part was cool since you started kiai with a clickable slider and not as the slider ends.
00:50:626 (4) - Then this part :( I suggest removing the repeat and adding a 2/1 slider with NC like above. Basically kinda do what you did at 01:44:140 (4)
01:04:744 (7) - Perhaps changing the kiai to end here instead? Won't change much but you won't see kiai at spinner anyways. I want to end the kiai like other diff
01:29:056 (1,1,2) - Perhaps changing your combo to this? It would remove your one note combo and follows music more. http://puu.sh/1IZ6T ok
The 3 is snapped, it's just on a different BPM.
01:33:160 (1) - Add finish to start of slider? You've done it before on the last kiai ok
01:58:258 (1) - End kiai here instead? 01:04:744

Lunatic:
Lower AR by 1? I think it looks a lot better and seems too fast for this low BPM. And SV seems slow for AR9 :s why? it's quite jumpy with average spacing 1.24x, so I think AR 9 is fine
01:03:959 (1) - Perhaps something like this? To keep the flow going and it also won't look ugly by overlapping? :( Sorry I don't like overlaps (depends) http://osu.ppy.sh/ss/554974 b-but, I like this overlap


eLtigreXXx wrote:

hi ^^ m4m

[Easy]

combo colors
01:02:783 (5) new combo ? or 01:04:744 - like this 01:58:258 (1) - ok
01:29:056 (1) remove new combo ok

[lunatica] it's quite confusing, looks like it's a hard diff
00:04:501 - wistle
00:28:634 - http://puu.sh/1Jfcx

:) :)
thanks for mod
also should I change the creator's name to Dai?
Rei Hakurei

Dai wrote:

thanks for mod
also should I change the creator's name to Dai?
hmmm tergantung ... udah bisa upload as "another creator" soalnya... gw inget di modhelp pernah ada uploader "A" pake creator name dalam bahasa korea...
Doomsday

Dai wrote:

also should I change the creator's name to Dai?
Yeah. Just change the "Beatmap Creator" box to Dai for each diff, and reupload. That should change the name to your new one.

Anyways, timing check!

The timing here is pretty good. Some parts are a little off though. After messing around with the current timing, here is what I got:

BPM: 146.00 Offset: 82
BPM: 148.00 Offset: 9944
BPM: 152.00 Offset: 11565
BPM: 148.00 Offset: 13153
BPM: 151.00 Offset: 22882
BPM: 152.00 Offset: 24471
BPM: 151.00 Offset: 26049
BPM: 150.00 Offset: 35585
BPM: 145.00 Offset: 37185
BPM: 153.00 Offset: 39647
BPM: 134.00 Offset: 91411
BPM: 153.00 Offset: 93166

Also, very nice map! Lunatic is really fun to play. Good luck :)
Rei Hakurei

Doomsday wrote:

Anyways, timing check!

The timing here is pretty good. Some parts are a little off though. After messing around with the current timing, here is what I got:

BPM: 146.00 Offset: 82
BPM: 148.00 Offset: 9944
BPM: 152.00 Offset: 11565
BPM: 148.00 Offset: 13153
BPM: 151.00 Offset: 22882 it's off by 10ms from here D:
BPM: 152.00 Offset: 24471
BPM: 151.00 Offset: 26049
BPM: 150.00 Offset: 35585
BPM: 145.00 Offset: 37185
BPM: 153.00 Offset: 39647
BPM: 134.00 Offset: 91411
BPM: 153.00 Offset: 93166

Also, very nice map! Lunatic is really fun to play. Good luck :)
-2ms only i think is enough~
from that unsnapped timing, i can't accept it.. sorry (get 0ms late ~30% mistime)
btw, new timing ?
1. Offset: 82ms	BPM: 146.00
2. Offset: 9,944ms BPM: 148.00
3. Offset: 11,565ms BPM: 152.00
4. Offset: 13,143ms BPM: 148.00
5. Offset: 21,251ms BPM: 146.00
6. Offset: 22,894ms BPM: 152.00
7. Offset: 26,051ms BPM: 151.00
8. Offset: 35,587ms BPM: 149.00
9. Offset: 37,197ms BPM: 146.00
10. Offset: 39,662ms BPM: 153.00
11. Offset: 67,896ms BPM: 153.00
12. Offset: 91,425ms BPM: 137.00
13. Offset: 93,176ms BPM: 153.00
14. Offset: 121,411ms BPM: 146.00
15. Offset: 131,274ms BPM: 148.00
16. Offset: 132,895ms BPM: 152.00

@Noza, cara snap timing yang gampang itu
  1. CTRL+A
  2. geser sedikit objek yang paling depan, ke timing yang baru. (-2ms, geser dikit aja)
  3. preview juga disnap sama bookmark
ntar gw kasih di rumah, males :v
shikyu
disuruh mod taiko sama Dai, tapi kayaknya ga ada masalah... so give star~
Topic Starter
Dai
thanks for the timing Doomsday

shikyu wrote:

disuruh mod taiko sama Dai, tapi kayaknya ga ada masalah... so give star~
perasaan yang nyuruh si lufi deh, anyway thanks for the star
shikyu

Dai wrote:

shikyu wrote:

disuruh mod taiko sama Dai, tapi kayaknya ga ada masalah... so give star~
perasaan yang nyuruh si lufi deh, anyway thanks for the star
wut the... 0_o
Rei Hakurei

shikyu wrote:

disuruh mod taiko sama Dai, tapi kayaknya ga ada masalah... so give star~
oh well thanks ^^
JhowM
I was going to give you a whole new timing, but I think it is OK this way and many would not agree with me.

So, just a star~
Topic Starter
Dai
Thank you :3
BounceBabe
Hi from the Queue!

Easy

00:12:354 (7) - NC remove nxt NC
00:30:023 (4) - ^
00:33:202 (4) - ^

Normal


00:55:348 (1) - Remove NC add on next element
02:01:411 (1) - Delete this circle please ,beginners expect after the spinner to not incomm more of elements

Hard

General
No Kiai time parts?

Insane

Nothing

Nothing more, Pm me once its fixed
creampuff
YTYuyu
@BB: there are kiai parts, but they're kiai fountains. they can be different if there's a GD in the map.
BounceBabe
Recheck

Normal
01:58:274 (1,1) - Delete this circle and make the spinner longer orz

Hard

Fountains doesnt count as real Kiai time, and it should be similar to the other diffs
Pereira006
Hi !!!!!! mod request in ingame

EDIT:imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]

  1. The Preview Time is inconsistency only for [ReicollectiOni] : 39662 and another's diff's (easy,norma, etc...) is 39646 should be consistency
  2. The Taiko BG are ugly when you test play the Face satori is hidden with taiko bar this http://puu.sh/1SPDF this makes me frustrated, not only me but for all player too, so better try edit this bg, The Face should bg without hidden taiko bar.
  3. Also the SB for taiko is same not this http://puu.sh/1SPH4, should this http://puu.sh/1SPJQ
[Easy]

Hitsound:

  1. 00:39:662 (1) - add whistle in end slider because the melody is really strong here when I listen, so is really fit with melody like you did in Lunatic dif also should fit consistency IMO
  2. 00:42:407 (1) - add whistle in start slider because is fit with melody and you consistency
  3. 00:43:191 (2) - add whistle in end slider is same explain before like fit melody and consistency you did after and lunatic have it
  4. 00:44:367 (4) - add whislte in end slider is really fit melody and you consistency and consistency
  5. 00:45:936 (1) - add whistle in repeat slider ? the melody is strong here, is same happened before
  6. 00:47:505 (3) - add whistle in end slider is fit melody and you consistency
  7. 00:49:073 (2) - ^ same
  8. 01:00:054 (3) - add whistle in repeat slider
  9. 01:23:568 (1) - missing add whistle in end slider because would fix you consistency and fit melody IMO
  10. 01:25:136 (3) - ^
  11. 01:36:313 (2) - add whistle in start slider is really fit melody and fix you consistency
  12. 01:37:097 (3) - add whistle
  13. 01:53:568 (3) - add whislte in repeat slider
  14. 01:55:136 (1) - add whistle in end slider
this should be more work, i can see you missing fit melody like lunatic have it, Easy and lunatic is by you so should be consistency hitsound and fit melody, so IMO this more work

Gameplay:

  1. 00:05:013 (4) - This part the song start low i mean is change would fit if New combo IMO
pretty good

[suko's Normal]

Hitsound:

  1. 00:05:835 (5) - add whistle ? because you missing you consistency
  2. 00:24:472 (3,4) - the slider in end the clap don't sense here IMO remove clap in end slider and add clap in (4) because (4) the drums is strong than slider end (3) that fit lot IMO
  3. 00:29:626 (1) - the whistle is fit is start slider, you can listen the melody is strong than end slider imo, so add whistle in start slider and remove end slider is better lot IMO
  4. 00:32:010 (5) - (5) add whistle is fit with melody IMO
  5. 00:55:348 (1) - missing add whistle because you missing consistency and missing fit melody IMO
  6. 01:23:176 (6) - missing add clap should fix consistency
  7. 01:37:097 (2) - add whislte good fit melody and consistency like you did at 00:43:583 (3) - in start slider
  8. 01:40:626 (3) - add whistle in end slider, missing consistency
stuff cool, carefully, some missing consistency better recheck

Gameplay:

  1. 00:39:662 (1) - IMO this slider don't fit this melody long, you should try like this 00:52:211 (1) that really fit melody if you fix this you really need remap and spacing at 00:41:230 (2,3,4)
  2. 01:04:760 at 01:07:897 () - i dunno this is fine because the hp drain down so wouldn't good to newbie player IMO try add spinner or something IMO
pretty good, all symentric good.

[249's Hard]

Hitsound:

  1. 00:00:698 (2) - add whistle in end slider would fit with melody IMO and you consistency
  2. 00:33:798 (4) - I dunno why in start slider is normal sampleset ? don't fit with this part relax song, the sampleset need change to auto
  3. 00:52:799 (2,2,2) - i don't really like this clap because this don't really fit the drums and melody better remove clap IMO
  4. 00:59:073 (2,2,2) - the melody is really strong than drums that would fit with melody so remove clap in start slider and add whistle for all slider in start that would fit melody IMO
  5. 01:46:313 (2,2,2,2) - same happened 00:52:799 (2,2,2)
  6. 01:52:587 (2,2,2) - same happened 00:59:073 (2,2,2)
stuff cool , but some clap don't fit IMO like this 00:52:799 (2,2,2)
Gameplay:

  1. 00:20:440 (4,1) - should be more blanket like this http://puu.sh/1SQnY would be good to gameplay IMO
  2. 00:26:248 (1,2,3,4) - really hard to diff hard better unstack and fix spacing so would be good to play and fun IMO
  3. 00:28:036 (2) - why don't be symentric with 00:27:242 (7,1,3) like this http://puu.sh/1SQqO better symentric and better g ameplay IMO
  4. 00:31:480 (4,5) - move to x360 y:240 would good flow and easy catch here IMO
  5. 00:40:446 (4) - bad arc the end point need perfect align with first point so would be good arc slider IMO
  6. 00:44:367 (1) - this slider need same shape with 00:43:583 (3) that would be good gameplay IMO
  7. 00:52:799 (2,3) - move to x:78 y:168 because the (3) need perfect with 00:52:211 (1) also when test play would good flow here too IMO
  8. 01:35:136 (1) - remove new combo because the melody and drums feel like is continue IMO and why don't try same shape with 01:33:960 (1) ? would be good to gameplay IMO
  9. 01:41:019 (1) - need same shape with 01:40:038 (2) would be good gameplay IMO
stuff cool, just need improve gameplay

[Lunatic]

song setup:

  1. the bpm is low would fit with AR -1 and HP-1 IMO IMO
Hitsound:

  1. 01:13:568 (2) - remove whistle in repeat slider don't good when listen and don't fit you consistency IMO
check many times, the hitsound is really fit here

gameplay:

  1. 00:26:348 (4,5) - need perfect align with 00:26:050 (1,2) (need grid 1 down)
  2. 00:33:997 (1,3) - move to x:400 y:324 would be good flow and good spacing IMO if you fix this you need fix spacing at 00:33:599 (10)
  3. 00:55:348 (3) - weird slider and bad blanket, try good blanket and nice curve like this http://puu.sh/1SQPP if you like my slider here code
    124,208,55348,2,0,P|84:256|96:340|160:368,1,180,2|2,0:0|0:0,0:0:0
    if you don't like, try nice curve and blanket you owm
  4. 00:56:524 (7) - same happened 00:55:348 (3) if you use my code try same shape or you owm same shape also carefully hitsound
  5. 01:29:842 (2,3,4,5,6,7) - pleasse try more symentric and perfect align
stuff cool
[]
really need fix General and the hitsound and gameplay need improve more IMO
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
YTYuyu

Pereira006 wrote:

Hi !!!!!! mod request in ingame

EDIT:imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[249's Hard]

Hitsound:

  1. 00:00:698 (2) - add whistle in end slider would fit with melody IMO and you consistency no because the whistles follow the loud parts in the piano. in other words, the whistle is used for emphasis, not for consistency in this part.
  2. 00:33:798 (4) - I dunno why in start slider is normal sampleset ? don't fit with this part relax song, the sampleset need change to auto no then what's the point of the drums? i added that sampleset for that purpose.
  3. 00:52:799 (2,2,2) - i don't really like this clap because this don't really fit the drums and melody better remove clap IMO no because it'd feel boring if i use the same clap pattern during gameplay.
  4. 00:59:073 (2,2,2) - the melody is really strong than drums that would fit with melody so remove clap in start slider and add whistle for all slider in start that would fit melody IMO no because i find the whistles either unfitting for it doesn't show that much emphasis to the BGM.
  5. 01:46:313 (2,2,2,2) - same happened 00:52:799 (2,2,2) same reply
  6. 01:52:587 (2,2,2) - same happened 00:59:073 (2,2,2) ^
stuff cool , but some clap don't fit IMO like this 00:52:799 (2,2,2)
Gameplay:

  1. 00:20:440 (4,1) - should be more blanket like this http://puu.sh/1SQnY would be good to gameplay IMO i didn't intend this to be a blanket o.o. i did this intentionally to keep the flow steady.
  2. 00:26:248 (1,2,3,4) - really hard to diff hard better unstack and fix spacing so would be good to play and fun IMO did something else.
  3. 00:28:036 (2) - why don't be symentric with 00:27:242 (7,1,3) like this http://puu.sh/1SQqO better symentric and better g ameplay IMO because doing linear patterns like that isn't that fun for me during gameplay. i made it like this to make the map more fun for players.
  4. 00:31:480 (4,5) - move to x360 y:240 would good flow and easy catch here IMO same as 00:26:248.
  5. 00:40:446 (4) - bad arc the end point need perfect align with first point so would be good arc slider IMO fixed.
  6. 00:44:367 (1) - this slider need same shape with 00:43:583 (3) that would be good gameplay IMO fixed it myself.
  7. 00:52:799 (2,3) - move to x:78 y:168 because the (3) need perfect with 00:52:211 (1) also when test play would good flow here too IMO ^
  8. 01:35:136 (1) - remove new combo because the melody and drums feel like is continue IMO and why don't try same shape with 01:33:960 (1) ? would be good to gameplay IMO removed the combo, but the flow would feel really awkward if i make this slider the same as the other one.
  9. 01:41:019 (1) - need same shape with 01:40:038 (2) would be good gameplay IMO i tried that, and it didn't look symmetrical at all, so i had to adjust it manually for that purpose.
stuff cool, just need improve gameplay ahh yea i agree. i'll see if i can change several patterns up.

really need fix General and the hitsound and gameplay need improve more IMO
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
ty for the mod :D.

SPOILER
osu file format v11

[General]
AudioFilename: Satori Maiden ~ 3rd eye.mp3
AudioLeadIn: 2000
PreviewTime: 39646
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Satori Maiden ~ 3rd eye
TitleUnicode:少女さとり~3rd eye
Artist:ZUN
ArtistUnicode:ZUN
Creator:Dai
Version:249's Hard
Source:Touhou
Tags:lufi10 Rei_Fan49 Byakugan249 Tsusuko Komeiji Satori Subterranean Animism chireiden th11 SA Team Shanghai Alice
BeatmapID:191203
BeatmapSetID:63867

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Satorare.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
82,410.958904109589,4,2,0,80,1,0
9944,405.405405405405,4,2,0,80,1,0
11565,394.736842105263,4,2,0,80,1,0
13143,405.405405405405,4,1,0,80,1,0
21251,410.958904109589,4,1,0,80,1,0
22894,394.736842105263,4,1,0,80,1,0
26050,397.350993377483,4,2,0,80,1,0
30818,-100,4,1,0,80,0,0
32407,-100,4,2,0,80,0,0
35587,402.684563758389,4,2,0,80,1,0
37197,410.958904109589,4,2,0,80,1,0
38840,-100,4,2,0,50,0,0
39662,392.156862745098,4,1,0,80,1,1
39858,-100,4,1,0,80,0,0
50642,-100,4,2,0,80,0,0
52211,-100,4,1,0,80,0,0
56916,-100,4,2,0,80,0,0
58485,-100,4,1,0,80,0,0
63191,-100,4,2,0,80,0,0
67882,392.156862745098,4,1,0,80,1,0
68078,-100,4,1,0,60,0,0
73176,-100,4,2,0,60,0,0
74156,-100,4,1,0,60,0,0
80431,-100,4,1,0,60,0,1
80627,-100,4,1,0,60,0,0
85725,-100,4,2,0,60,0,0
86705,-100,4,1,0,60,0,0
91425,437.956204379562,4,1,0,80,1,0
93176,392.156862745098,4,1,0,80,1,0
104156,-100,4,2,0,80,0,0
105725,-100,4,1,0,80,0,0
116705,-100,4,2,0,80,0,0
121411,410.958904109589,4,2,0,80,1,0
131275,405.405405405405,4,2,0,80,1,0
132916,394.736842105263,4,2,0,80,1,0


[Colours]
Combo1 : 255,0,255
Combo2 : 128,128,255
Combo3 : 157,60,255

[HitObjects]
256,192,81,1,4,0:0:0
44,304,698,2,0,P|44:244,2,40
112,348,1109,2,0,P|156:360|212:340,1,80
256,308,1520,1,0,0:0:0
316,256,1725,6,0,P|328:216|304:164,2,80,2|0|0,0:0|0:0|0:0,0:0:0
248,212,2342,2,0,P|232:164|248:124,1,80,0|2,0:0|0:0,0:0:0
28,252,3164,5,0,0:0:0
76,316,3369,2,0,P|164:316,1,80,2|0,0:0|0:0,0:0:0
200,248,3780,1,0,0:0:0
240,316,3986,1,0,0:0:0
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276,192,72587,6,0,P|272:120|192:88,1,160,0|8,0:0|0:0,0:0:0
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412,236,74842,1,0,0:0:0
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260,96,87293,1,0,0:0:0
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164,248,94352,2,0,P|240:264|336:244,1,160,8|0,0:0|0:0,0:0:0
412,120,95136,2,0,P|412:208,1,80,8|0,0:0|0:0,0:0:0
324,68,95528,2,0,P|243:51|167:67,1,160,0|8,0:0|0:0,0:0:0
116,128,96117,1,0,0:0:0
68,192,96313,6,0,P|52:268|104:340,1,160,0|8,0:0|0:0,0:0:0
172,324,96901,1,0,0:0:0
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400,172,97685,1,0,0:0:0
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276,248,99058,1,8,0:0:0
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400,172,99450,6,0,P|352:104|276:80,1,160,4|8,0:0|0:0,0:0:0
216,124,100038,2,0,P|148:152|64:112,1,160
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324,236,103764,2,0,P|296:272|256:296,1,80,8|0,0:0|0:0,0:0:0
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104,252,107097,1,0,0:0:0
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132,36,107881,1,8,0:0:0
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116,252,109450,1,8,0:0:0
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136,44,110234,1,0,0:0:0
216,60,110430,6,0,P|300:72|376:120,1,160,0|8,0:0|0:0,0:0:0
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168,60,113176,1,8,0:0:0
248,68,113372,1,0,0:0:0
316,112,113568,6,0,P|360:172|352:264,1,160,0|8,0:0|0:0,0:0:0
284,292,114156,2,0,P|212:320|132:280,1,160,8|0,0:0|0:0,0:0:0
90,225,114744,2,0,P|90:145,1,80,8|0,0:0|0:0,0:0:0
136,80,115136,6,0,P|204:48|292:48,1,160,0|8,0:0|0:0,0:0:0
364,72,115725,2,0,P|404:152|364:304,1,240,8|8,0:0|0:0,0:0:0
224,236,116705,6,0,P|80:236|8:84,1,320,2|2,0:0|0:0,0:0:0
80,64,117685,1,0,0:0:0
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256,192,121411,5,4,0:0:0
Rei Hakurei
http://puu.sh/1Tk1C go there.

my preview point is snapped. so i won't change it.
SB shifted down 111px,
Topic Starter
Dai

Pereira006 wrote:

Hi !!!!!! mod request in ingame



[Easy]


00:45:936 (1) - add whistle in repeat slider ? the melody is strong here, is same happened before I put whistle in the end of slider instead


Gameplay:

00:05:013 (4) - This part the song start low i mean is change would fit if New combo IMO right, but I don't change this one

[Lunatic]

song setup:

the bpm is low would fit with AR -1 and HP-1 IMO IMO why? this setting should make the map more fun to play
Strawberry
From my queue~
modding here~

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  1. Inconsistency in uninherited (red) timing sections. the timing sections(red lines) have different offsets.. they are easy to be checked up by aibat~. :3
 
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  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:45:936 (1) - (highly recommended) personally, i'd like to make this one to 3/2 repeat slider(repeat on red tick) and remove the following circle.. yea it is much more apropos for the music and also plays relaxing and comfortable for newbies.~ and try this position?
    2. 00:58:485 (1,2) - (highly recommended) same pattern as above.~
      ---
    3. 01:53:568 (3) - obviously, lengthen the repeat slider to make the repeat on red tick can fit the music much better also, since you used many 3/2 slider on the places where have the same melody, i think that it is also reasonable and suitable you use 3/2 rhythm here~ also the suggestions of positions~ (i adjusted the following slider's shape a bit to guarantee the artistic.~but if you change the next record you can ignore this. :3 oh btw the whistle on that head and repeat also fit the song~
    4. 01:55:136 (1,2) - as the ending part of the whole song.. i recommend that merging these notes to make one 2/1 slider as 01:56:705 (4) . also whistles on that head and tail~ and you can also make these notes (1,2,3) symmetrical shape such like?
    5. 01:58:274 - (emphasis) the empty between the circle and the next spinner looks wired whether in editor or during my test.. how about just convert the circle to a long slider and end at 01:59:842 - , after that delay and shorten the spinner 1/4(or 1/2) tick? yea about the shape of the long slider i think you can freely play to your imagination for the large place~~xp
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:10:754 (4) - the whistle you set here sounds needless and not fit the music very much.. also because it is the third beat of this bar and you used whistles on 2,4 beats as well, removing this one would be sounds much better imo~. :3
      ---
    2. 00:28:434 (3) - (emphasis) umm look this.. the whistle on that tail make me feel that is a bit weak.. why not just change the whistle to a finish as the previous pattern you did? oh on the other hand i think the other way to slove that is just removing the hitsound on that slider's tail. silence here also make a good effect.~ just my opinion and you can choose one of them.:p they are all better than present one i think..
      ---
    3. 00:38:840 (6) - removing the finish here and just make it silent here sounds better.. the loud hitsound not very suitable for the end of a chapter and there also has few volume we can heard from bgm..
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:32:407 (1) - looks wired.. i think you can increase the angle of the slider and make the shape like this?
    2. 00:37:813 (4) - (emphasis) firstly the space is so large between the slider (3) and (4), it makes the map not such fluent to play.. on the other hand you missed a downbeat from piano at the red tick 00:37:813. and the skewing note on rhythm which you put on the white tick (4) sounds really wired.. why not just bring forward 1/2 tick and then fix the spacing? the example of rhythm.
    3. 01:03:975 (5) - how about make the shape of the slider to a normal circular arc?.. just looks a bit wired and if you feel the present one is better you can keep it. :p
      ---
    4. 01:12:195 (2,3) - the rhythm here sounds a bit awkward since you missed the downbeat at 01:12:587.. i'd prefer to convert the slider (2) to a circle and 1/2 slider, after that, removing the circle (3) then just make a 1/1 slider start at 01:12:587 ~ also has my example~
    5. 01:18:470 (4) - same problem as above.. the downbeat which on the long white tick you missed make the rhythm sounds totally out of the song.. maybe you can try the rhythm here like this~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:16:386 (1) - highly recommended i'd perfer to set a extra clap on that repeat~. it is suitable and fit the red tick imo because stressing the segmentation beat here.~ oh, also sounds pretty with the clap on that slider's tail~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:15:372 (3) - somehow i feel make a curve on this slider rightward can led a better flow.. yea it's also more comfortable at looking and testing.~
    2. 00:35:387 (3,1) - seems not good for the artistic.. i think you can make the circular arc which made up by (2,3) and repeat slider (1) more perfect? orz.. my example~
    3. 00:36:895 - it's reasonalbe for common sence if you filled the rhythm by the way of set a circle here, however i can understand why you not do that because of the difficulty? maybe the 4-circle stream covered by the tail of the reapeat slider seems a bit hard of this diff.. but it is also confused for people. i think you 'd better moving them (2,3,4) to the other place for avoiding the overlap. :p
      ---
    4. 01:27:489 (4) - make the slider a bit dextrorotary? for symmetry of slider (1,4).
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:00:082 - (highly recommended) umm.. the manage of hitsounds (whistles) managed a bit optionally and so regular imo.. i think it is not good for a instrumental music like this song.. anyway, i am not against the way you used presently, but i still give my way if you don't abandon to try it~ :p
      firstly ignored all whistles you have set.
      00:00:698 (2) - whistle on that tail
      00:01:520 (4) - whistle
      00:01:725 (1) - whistle on that start~
      00:02:342 (2) - whistles on that head and tail.~
      00:03:369 (2) - on that head.
      00:04:191 (1) - on that start and repeat.
      00:05:629 (1) - that tail~
      00:06:040 (2) - and that head. :p
      00:07:273 (3) - also here.
      00:07:479 (5) - head and repeat. :3
      00:08:301 (1) - whistle on that start~
      00:09:123 (3) - here
    2. 00:12:157 (1,3) - the hitsounds pattern you used here is so silent and not very suitable for piano imo.. how about trying to set whistles on circle (1) and repeat slider (3)'s start? sounds pretty for me. :3
      ---
    3. 00:17:197 (3) - i can understand that why you would like to skip the clap on this slider, but the clap on that repeat sounds really fine and also filling the empty so that it sounds much better for now..~ try it?
      ---
    4. 00:20:440 (4) - yea same as above~
      ---
    5. 00:23:683 (3) - the clap on that head sounds noisy for me.. since you used finish on the tail of slider 00:22:894 (1) instead of clap, the clap's effect you set at the head of slider (3) is not such good here.. how about removing it?
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:12:157 (1) - the repeat slider seems so closed with the following circle so that make me feel not balance during my test.. i recommend that moving the slider to x.136 y.60, after that it has a symmetry of slider (1) and the (1) of the next combo. :3
      ---
    2. 00:28:831 (6,1) - highly recommended i'd prefer to merge these notes to one 3/4 slider.~ since the piano sound from bgm is persistent, i think it's reasonable and flow better~ try this position?
    3. 00:30:619 (12) - move 2 grid down for a better curve which is made up by 00:29:626 (8,9,10,11,12) - ?
      ---
    4. 00:37:197 (1) - yea also for the perfect curve and better flow, move this slider to x.128 y.340 for realizing this.~ (btw don't forget to adjust the spacing on the following stream 00:38:532 (2,3,4,5) - ~
      ---
    5. 01:20:038 (6,7,8,9,1) - (emphasis) wrong and inconsistent spacing.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:41:019 (5) - how about adding a finish to stress the downbeat which on the long white tick~ sounds pretty for me, especially on the second kiai time. :3
      ---
    2. 01:53:176 (4) - same as above, try to set finish on that repeat~
 
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. (highly recommended) rename the diff's name to ReicollectiFutsuu or something else? the things like "/" break the feel of the diff spread imo..
      ---
    2. 00:00:082 (1) - comparing the K you used here, i'd prefer to use d as the first note of the whole diff.. you know it's more friendly for begginers of playing taiko, and sounds more reasonable also~.
      ---
    3. 00:09:944 (21,22,23,24,25) - maybe kdkkK is more competent on that pattern.?~
      ---
    4. 00:12:749 (27) - k? it can work in concert with the previous pattern you used and sounds better ~
      ---
    5. 01:36:705 (184,185,186,187,188) - kdk d k?
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    6. 01:41:019 (194,195,196,197) - i'd prefer to use d kd d k to plying-up the music~
      ---
    7. 01:53:960 (226,227) - umm for the scale of the song i think the rhythm should be kd rather than dk here..

[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:31:613 (162,163,164) - would be sounds much better if you use 1/6 here~ i'd prefer kdkk here~
      ---
    2. 01:20:248 (71,72,73) - dkd here~
      ---
    3. 01:51:019 (236,237,238) - use 1/6 here? kkkd
      ---
    4. 01:54:548 (254) - how about change the k to d? just the same pattern with the previous bar sounds not pretty and a bit bored..
 
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nice map anway~ good luck for ranking~
Rei Hakurei

Strawberry wrote:

From my queue~
modding here~
[ Futsuu]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. (highly recommended) rename the diff's name to ReicollectiFutsuu or something else? the things like "/" break the feel of the diff spread imo.. no. it doesn't mixable. "Rei_Kan Rei_Tan49", "Muzuhashii Parsee", "ONIon", "Phantaikosm" etc. would be fit as mixes for me.
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    2. 00:00:082 (1) - comparing the K you used here, i'd prefer to use d as the first note of the whole diff.. you know it's more friendly for begginers of playing taiko, and sounds more reasonable also~.
      ---
    3. 00:09:944 (21,22,23,24,25) - maybe kdkkK is more competent on that pattern.?~ umm nope. it's higher, lower, higher again.
      ---
    4. 00:12:749 (27) - k? it can work in concert with the previous pattern you used and sounds better ~ K, following the song
      ---
    5. 01:36:705 (184,185,186,187,188) - kdk d k? only applied 187, 185,186 denied
      ---
    6. 01:41:019 (194,195,196,197) - i'd prefer to use d kd d k to plying-up the music~ good.
      ---
    7. 01:53:960 (226,227) - umm for the scale of the song i think the rhythm should be kd rather than dk here.. umm nope.
[ Taiko Oni]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:31:613 (162,163,164) - would be sounds much better if you use 1/6 here~ i'd prefer kdkk here~ doesn't match the song btw :(
      ---
    2. 01:20:248 (71,72,73) - dkd here~ dkD (but kinda not sure with the finish, keep it for now)
      ---
    3. 01:51:019 (236,237,238) - use 1/6 here? kkkd dkdd
      ---
    4. 01:54:548 (254) - how about change the k to d? just the same pattern with the previous bar sounds not pretty and a bit bored.. umm no?
 
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nice map anway~ good luck for ranking~
http://up.ppy.sh/files/zun-greatntrmaiden.zip
welp.
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