Ai herd bunniz?
grumd wrote:
<3
bomber34 wrote:
Oh hi #modreqs
[Normal][Hard]
- 00:25:863 (3) - Does this slider have to be straight? I think a curve (facing down or up at the end) would be nice for flow. done
- 00:34:613 (3) - new combo? done
- 00:39:613 (1) - Don't like its positon. kinda breaks flow. I would put it more under sliderbeginning (1) or at least in that direction done
- 00:43:675 (3) - The slider curve should face up imo done
- 01:05:863 (2) - new combo uh, why? D: I don't see why
- 01:41:488 (2) - I don't like the clap here ._. woops, i forgot to add custom hitsounds there lol
- 02:02:113 (5) - new combo done
- 02:39:613 (5) - new combo and remove new combo on 02:40:863 (1) - done
- 02:58:988 (3,4,1) - I personally would prefer a stack from (4) to (1) than (3) to (4). Feels weird at the moment done
- 03:07:113 (3) - new combo
I kind of want to suggest a more quieter sliderslide here. Towards the end when the song is more calm again this sliderslide swoosh sounds weird/odd
- 00:42:113 (3,4,5) - these jumps feel bad. I would lower spacing a bit and switch 00:42:425 (4,5) - . I think the flow is way better then. If you switch (4,5 ctrl+g) you only have to decrease the spacing from 4 to 5 a bit. I would use 1.8x DS and maybe put (6,7,8) where (4) is now... lol. orz can't explain better. Basicly switch (4,5) with ctrl g and look what you can do if you like it eh... i fixed it the way i could
- 00:48:363 (6) - this one is weird. It sounds like the repeat should start on 00:48:519 - to catch the drum or whatever that sound is. It sound weird to me that you put it on 00:48:597 - it plays cool ;p
- 01:01:488 (7) - clap on sliderstart. Your soft-normalsound sounds good on 01:01:175 (6) - but the next note destroys that kind of. done
- 01:04:613 (1) - After these previous fast notes (which are awesome) this slider feels to slow. It kind of pulls the player to strong. So maybe make this one a tiny bit faster and the next slider can be 1.0x SV again :3 I really like the way it is, making is a nice contrast with the end of the fast 1/2 piano notes and going back to the normal melody. If more people complain about that, I'll change
I'll fix volume about that
hope you like some suggestions ^^ nice map
done all stuffGlass wrote:
Very enjoyable stuff, good work BD.
I have a few suggestions for Hard:
01:02:581 (2) - This looks a bit weird, maybe use an arc slider instead?
03:06:800 (T) - Add a note here, sounds better IMO.
03:08:519 (T) - Add a note here, and then stack it on (1).
03:08:831 (3) - Move this onto the next blue tick.
Thanks for the modMoway wrote:
Hi, from my queue.
General
According to this the title should just be Coming Home (Ambient Mix) Dunno, mp3 came as that iirc, but I'll see about that
Normal
Star rating seems a bit high for your easiest difficulty, not sure if this is a big problem in the ranking process (you probably know better than m) that's just star rating being stupid as always. this really isn't any hard for the easiest difficulty in a mapset. not saying this out of pure laziness, but god, i wouldn't be able to map a good easier difficulty for this as it'd be too boring, and this already seems enjoyable enough for beginners
01:04:613(1)- I think it would sound nice to add your custom 2 finish here. I think i just like this sound, maybe see if there's any way to use it more in general. I just wanted to use it in one part, but I'll see if it's fitting to any other parts
01:22:113(3)- maybe have this stack with 01:24:613(5) done
02:17:113(1,2)- It would look better here if you made (1) cleanly blanket (2) did the best I could
Hard
00:48:363(6)- I don't particularly like this rhythm here, i'd say just lengthen the slider by a tick, delete the next slider and add a circle at 00:49:144 nooo, I love this one ;_;
02:37:894(1)- remove NC done
03:09:612(5)- NC must've been a mistake, fixed
That's all~ really nice mapset, although i'm not sure about having just two difficulties/having the Normal be that difficult.
Finish notes02:05:081 (149) - same
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
hknoboru wrote:
\Came from mod queue/
Thanks for your taiko backgrounds! I like them, especially the font
[Taiko Hard]
Hmmm.... lots of unrankable points and a serious lack of consistency(in patterns)...needs a lot modding. I'm afraid I could not spot them all but I would try my bestSPOILER**************************************************
Unrankable points:
01:55:238 (99) - k instead of K hereFinish notes02:05:081 (149) - same
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
At the end, finish streams may be allowed if there is a reasonable sound for it under following pattern constellations:
xxxxxxxxO, xxxxooooX, xxooxxooX
02:07:113 (158) - same
02:25:081 (253) - same
02:27:113 (262) - same
**************************************************
nothing unrankable there. nothing changed.
Suggestions from now on. For consistency,
00:34:925 (48) - d I like to REALLY follow the drums. As you can hear, here it really asks for a k
00:39:300 (66) - d and move to 00:39:144 (66) - nope^
00:40:863 (74) - add a d here nope. following strong beats here
00:41:800 (78,79) - kdk you're right here but this dkdkd sounds weird
00:49:300 (112,113,114) - remove 113 and change to k k nah
00:51:956 (124) - remove ^
00:54:456 (135) - remove ^
00:56:800 (144) - k ok
00:59:300 (155,156,157) - remove 156 and change to k k nope
01:59:613 (123,124,125,126,127,128,129,130,131,132,133,134) - change to k ddk kd dddk k makes no sense to me
02:20:863 (230) - d drums
02:21:800 (234,235,236,237,238,239,240,241,242) - change to dkddkdkkdk n
02:27:894 (266) - k n
02:28:363 (268) - add a d n
02:38:519 (316) - ?
conclusion: Needs a lot further mods. BTW do you think this is really only a Taiko Hard?nope, talked with Ono and diffnames will be changed
[Taiko Normal]
The same problems as Taiko Hard, though I see a little consistence here.
Choose a pattern you like and repeat it for several bars(at least 2) with no or little changes help a lot. are you saying you want me to copypaste on a 96bpm map? I don't want to make things boring
The patterns in every bar here can do. I leave the choice back to you :-D
Remember leaving every bar to be completely different is not a good thing in a taiko map! It IS a good thing. Taiko needs creativity as well as standard. A newbie player will learn NOTHING with a map with only ddk k ddk k patterns. Not all taikos are meant to be the same.
Conclusion: Needs further mod. Too difficult to be a Normal diff too. diffname will be changed.
Overall: change "Normal" to Hard, "Hard" to Oni
update diffs http://puu.sh/1wUIA (with diffnames changed)grumd wrote:
IRC modded standard.
Also, @Luanny:
I'd change the volume to something like this http://puu.sh/1woEU done
Currently it harms my ears even if it's only 64%. Well, the song is just too calm and quiet.
Everything fine except of this shit: 03:04:613 (1,1,1) -
That just breaks everything, breaks atmosphere as good as nothing else. I spam keyboard, I hear annoying SKUYYSHHH sound at slider end... Why? Tell me why do you do it to me? this is what happens when you're out of ideas D: I will try to add some notes hm
Ok, just remove spinners and add couple of notes there. Spinners in taiko are only used for stressful sections.
Also, that "unrankable" stuff above... Meh, it isn't unrankable. Finishes are in the end of a stream, they are easy to hit as well. But Luanny should consider if they are really needed anyway. Some of them seem to be removable. I asked some people and the finishers are ok, easy to hit (consider the bpm) and to read. I can change some if this is a real problem but it actually fits with the song so I will keep them at least for now
00:48 goes away from a boring completely 1/4 rhythm and focuses on the guitar/wtv it is 1/3 soundthose wrote:
00:48:363 (6) - What is this slider being mapped to? 01:01:175 (6) - And this one?