its hard rock its obious its harder duhhhh also its not hard how do u think i feel haing to ss with flash gd thats wht u wont be gd if u dont try
stop postingshaddisc wrote:
its hard rock its obious its harder duhhhh also its not hard how do u think i feel haing to ss with flash gd thats wht u wont be gd if u dont try
+1fartownik wrote:
stop postingshaddisc wrote:
its hard rock its obious its harder duhhhh also its not hard how do u think i feel haing to ss with flash gd thats wht u wont be gd if u dont try
the thing is high AR isn't fun at all while high drain, CS and OD are. High AR is just frustrating. Why keep something which doens't make fun.Tshemmp wrote:
The thing is, high drain isn't fun at all while high AR, CS and OD are. High drain is just furstrating. Why keep something which doesn't make fun.
High drain is fun for you?silmarilen wrote:
the thing is high AR isn't fun at all while high drain, CS and OD are.
So let's remove low AR then. AR automatically has to be at least 9 or a map can't be ranked.Tshemmp wrote:
The thing is, low AR isn't fun at all while high AR, CS and OD are. Low AR is just furstrating. Why keep something which doesn't make fun.
There is one striking difference between: [AR, CS, OD] and [HP]JAKANYAN wrote:
So let's remove low AR then. AR automatically has to be at least 9 or a map can't be ranked.
truer words have never been spokenloseri wrote:
for some people it can be fun, adds a challenging factor
however if auto is unable to pass a map with hr then it's kinda stupid
http://osu.ppy.sh/s/24611 2012 map, not impossible but the last spinner can fk up 95% HR FC plays, this is not fun at all. As i wrote before, remove hp drain difficulty in HR mode and all will be happy.JAKANYAN wrote:
Honestly there are only a handful of maps unpassable with HR and those are from 2010 and before. If you can't pass a map nowadays with HR because of accuracy then you should practice HR more.
Yeah, because this poll is 100% serious. Especially since the poll itself isn't even about HR but about HP Drain in general.JAKANYAN wrote:
I don't see how failing because you didn't have high enough acc to keep your HP up doesn't affect gameplay.
There are things that people don't like about this game that others do. You can't just say change it because a few people don't like it and as far as I'm concerned 78% of people have voted No while only 22% voted different.
Not everybody is interested in retrying the same map until they get a score they want, some people just want to shuffle through maps and play for fun.buny wrote:
Chances are if you die from drain it's a crappy score anyway.
^thoseAqo wrote:
Sometimes it happens on 300combo
Sometimes it happens on 400combo ...I didn't notice combo as I play and fail with HR
Sometimes a sliderbreak is the villain Yes, especially in fast and long sliders
Sometimes it's during a slow part As always, sometimes will make your HP cut by half or quarter
Sometimes you're lesslunatic and you have 94%+ on the map with HRHD and still die on the last note despite FC Didn't experience this one
Sometimes it happens during a spinner. fuck that seriously. we can't all be DivX YES, and we can't all be SilviA
^yes, that feeling when you can't revive yourself because you can't make your HP bar full...Aqo wrote:
drain is absolutely terrible for multiplayer. Take owc for example if you want.
^REALLY?loseri wrote:
however if auto is unable to pass a map with hr then it's kinda stupid, though I only think mendes has that.
play no fail thenAqo wrote:
Not everybody is interested in retrying the same map until they get a score they want, some people just want to shuffle through maps and play for fun.buny wrote:
Chances are if you die from drain it's a crappy score anyway.
Alternatively, you could just look at it this way: drain is absolutely terrible for multiplayer. Take owc for example if you want.
There's been times where I failed a song with HR just because of the drain, even if I didn't break combo. To go a bit more in-depth with this, if I have a 100x combo (and still increasing, no misses or breaks), and I start hitting 100's and a few 50's (but still never break combo), I'll still fail :/Zarerion wrote:
JAKANYAN wrote:
...The high Drain of HR is simply ANNOYING. I try to learn HR right now and probably I could sightread AR10 by now if it wasn't for the HP Drain killing me so often that I lose the motivation to continue practicing HR. <_<
Removing the higher Drain of HR wouldn't harm anyone. The challenge of the mod is still there, higher AR, OD and smaller circles.
then don't get 50's and 100's. simple.Espionage724 wrote:
There's been times where I failed a song with HR just because of the drain, even if I didn't break combo. To go a bit more in-depth with this, if I have a 100x combo (and still increasing, no misses or breaks), and I start hitting 100's and a few 50's (but still never break combo), I'll still fail :/
Ah, k.Kanye West wrote:
then don't get 50's and 100's. simple.Espionage724 wrote:
There's been times where I failed a song with HR just because of the drain, even if I didn't break combo. To go a bit more in-depth with this, if I have a 100x combo (and still increasing, no misses or breaks), and I start hitting 100's and a few 50's (but still never break combo), I'll still fail :/
get moar acc n00b scrublordzwinber1 wrote:
Complains about HR and HP drain ----> INSTANT NOOB GG
yup yup, especially on 'silent' 1 note per 2sec parts.Kanye West wrote:
get moar acc n00b scrublordzwinber1 wrote:
Complains about HR and HP drain ----> INSTANT NOOB GG
Those are just maps with retarded spinners and unnecessary high HP drain. (Refering to that and AugoEides)Pizzicato wrote:
http://osu.ppy.sh/s/42234
This map HR-proof
some maps aren't really made for HR.