forum

Nakae Mitsuki - Pure Love, True Love (Short Ver.) [Osu|Taiko

posted
Total Posts
115
show more
PainSinger
Fixed everything
Ty for the mods

http://puu.sh/1l9XD
kanpakyin
From my queue:

[General]
  1. AIBAT told me there were inconsistent tag. Please check it out and fix it.
  2. Consider a soft-sliderslide (silent sliderslide) into S1?
  3. The offset is wrong, also I don't see the point of setting a negative offset. I have tested a new offset for you. This offset makes the metronome fits the drum sound. Also I only get 2~ms late when I was using this offset. So here is it: 514. Please adjust your green line and resnap all notes after change.
[PainSinger's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:59:226 (4,1) - I guess you can make a symmetrical pattern here because the slider shape of 00:59:661 (1) - is same as 00:57:922 (3) - , so a symmetrical pattern can make the entire flow runs better and more beautiful. You might need to adjust the spacing after change.
    2. 01:14:444 (2) - The rhythm sounds quite strange here in my opinion. Because the reverse of the slider is actually 'off-beat'. How about shortening it to 1.5 beat slider and then add a note at 01:16:183 - ?
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:08:791 (2) - How about adding a note here to follow your hitclap pattern and also for consistency.
    2. 00:40:531 (3) - How about adding a clap at the end of the slider so that it can fit the drum sound much better. This can show a cool effect during gameplay.
    3. 00:54:878 (2) - I would change this to clap (S1) or normal hitsound instead of finish because finish doesn't fit the music very well, but you can hear that clap is much better. Also, this can fit the drum sound.
    4. 00:55:313 (3) - Add a clap at the end of the slider?
    5. 01:06:618 (1) - Could you remove the whistle at the beginning of the slider because it appears so suddenly and breaks your hitsound consistency. Note that this is the only whistle in this part.
    6. 01:13:139 (4) - Removing the finish at the end of the slider? It doesn't fit the music at all.
    7. 01:30:096 (4) - How about adding a clap at the end of the slider?
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:18:791 (1) - I would add a new combo here if I were you becuase there is a very strong accent with a strong emotion, a new combo can accentuate the emotion.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:32:487 (2) - I found that a whistle at the beginning of the slider could fit the music quite well, probably try it?
    2. 01:05:965 (2) - A finish at the beginning of the slider?
[alacat's Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP+1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:54:661 (1,2) - My suggestion only, I think you can increase the spacing a bit so that it can be more fun because of the drum sound. The drum sounds produce a 'jump-like feeling ' there.
    2. 01:02:922 (1,2,3) - I think a simple 1/2 should be enough here, triplet sounds superfluous here, as you can hear, the background music doesn't provide any atmosphere there for triplet.
    3. 01:27:270 (1,2,3) - ^
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:07:487 (1) - How about adding a finish at the beginning of the slider with a lower volume to consistent with 00:00:531 (1) - ?
    2. 00:29:226 (3) - Could you add a whistle at the beginning and the reverse of the slider so it can fit the music (drum sound) much better.
    3. 00:32:487 (2) - Add a whistle at the end of the slider?
    4. 00:34:226 (7,8) - ^Something similar..ok, I believe that you can check the remain part by yourself.
[Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. OD-1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:06:835 (3,4) - This is just my personal feeling after testplay. I found that it would be much better if you could change the triplet to notes.
    2. 01:04:661 (1) - Probably a new combo here for the jump pattern?
    3. 01:09:661 (6,7,8,9,10) - I have made a better 'streamline' of the stream for you, probably try it? I will provide a code for you.
      suggestion

      238,79,69661,1,8,0:0:0
      260,107,69770,1,8,0:0:0
      294,116,69878,1,8,0:0:0
      329,107,69987,1,0,0:0:0
      352,79,70096,2,0,B|455:57|510:142,1,180,4|8,0:0|0:0,0:0:0
    4. 01:18:574 (5,6,7) - Actually, I am expecting a jump here because of the strong accents and emotion from the music. Could you make a jump here so it can be more fun? Here's my suggestion, you can use "Create polygon circle" function to make it to be perfect!
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:07:705 (1,2,3,1,2,3,1) - A bit weird that you change the whistle pattern abruptly. I know you were following the piano there. However the white tick is a high-pitch part, so a whistle at white tick is more appropriate than red.
Already checked both Taiko diff. A nice song indeed.
I guess I can bubble this.
Topic Starter
merchat7
Sorry for the delay
@kanpakyin
SPOILER

kanpakyin wrote:

From my queue:

[General]
  1. AIBAT told me there were inconsistent tag. Please check it out and fix it. Fixed
  2. Consider a soft-sliderslide (silent sliderslide) into S1? I think slider-slide fits fine with song and all the place where it doesn't fit, I've used s:c2. (in blue since there is red below)
  3. The offset is wrong, also I don't see the point of setting a negative offset. I have tested a new offset for you. This offset makes the metronome fits the drum sound. Also I only get 2~ms late when I was using this offset. So here is it: 514. Please adjust your green line and resnap all notes after change.
    First current timing is basically 531 so your timing means -17 to current offset. Some parts that feel off to me are 01:00:296 - You can hear here that vocal is late. Also, perhaps the hit circles afterward is also late 01:09:427 - Sound much better with current timing 01:13:574 - Pretty much same as 01:00:296 01:18:557 - Sound off to vocal once again. 01:19:861 - This is clearly off meaning probably need a red timing point here, but I doubt there are offset changes in this song and etc. So basically, timing feel ok with the drum, but any sort of melody (violin, vocal) or finishes sound off or it sound much better with current timing. Also never felt that timing was off with drum with current timing, but I'm not good with timing in the first place. Since 17 offset difference is quite a big difference and no one mention until now, I really doubt this timing. I would prefer more opinion on this before changing and I trust Strawberry timing quite a bit. About negative offset, I already explain why it's like this in my reply to MoodyRPG above and I don't see any problem with negative offset. However, if timing is truly wrong, I don't mind changing it to positive.
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:18:791 (1) - I would add a new combo here if I were you becuase there is a very strong accent with a strong emotion, a new combo can accentuate the emotion. Hmm after some consideration, done
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:32:487 (2) - I found that a whistle at the beginning of the slider could fit the music quite well, probably try it? Hmm, doesn't feel right to me, I feel for this song, it only fits on the piano and bell sound (also violin, loud/high pitch hihat), but you made me realize I could follow the piano (sort of) with whistle in this section so did that instead so on 00:30:096 and 00:37:052 (all stanza without finish or every other 1st white tick [not on 00:33:574 since piano not really audible here]) and 2 white ticks afterward 00:30:965 and 00:34:444
    2. 01:05:965 (2) - A finish at the beginning of the slider? Have to refuse for the same reason as above and consistency reason. Whistle pattern would be quite different if I focus on vocal
[Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. OD-1? Rhythm is pretty easy to follow and no real hard jump/stream pattern so would prefer to keep this
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:06:835 (3,4) - This is just my personal feeling after testplay. I found that it would be much better if you could change the triplet to notes. I still prefer this as it clearly represent how the violin is held on 00:06:835. Also due to low bpm, I want to avoid too many 1/4s
    2. 01:04:661 (1) - Probably a new combo here for the jump pattern? I don't think I new combo for jump pattern, but follow vocal so keeping this consistency like this is technically a jump pattern 01:00:313 (4,5,6) -
    3. 01:09:661 (6,7,8,9,10) - I have made a better 'streamline' of the stream for you, probably try it? I will provide a code for you.Used your code
      suggestion

      238,79,69661,1,8,0:0:0
      260,107,69770,1,8,0:0:0
      294,116,69878,1,8,0:0:0
      329,107,69987,1,0,0:0:0
      352,79,70096,2,0,B|455:57|510:142,1,180,4|8,0:0|0:0,0:0:0
    4. 01:18:574 (5,6,7) - Actually, I am expecting a jump here because of the strong accents and emotion from the music. Could you make a jump here so it can be more fun? Here's my suggestion, you can use "Create polygon circle" function to make it to be perfect! I tried your suggestion, but I prefer my current pattern. I'll try to explain with the video, in the video, 01:18:792 - You see, hmm... a "preparation for a kiss" and for me a kiss is on one point (the lips) so I want to focus my pattern on one point. An anti jump - I find - represent this well or better than jumps atleast. Now musically, since 01:19:661 (1,2,3) - the song is calm here. Hmm actually, a better reason may be gameplay, after a jump, you are more likely to hit 01:19:661 (1) - early, however if it's an anti jump, you feel more calmer and so you don't try to hit it as early. So basically I want to make the transition from the intense part and calm part a bit smoother and anti jump emphasis this part equally well imo. Well... in simple words, this is how I perceive the music.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:07:705 (1,2,3,1,2,3,1) - A bit weird that you change the whistle pattern abruptly. I know you were following the piano there. However the white tick is a high-pitch part, so a whistle at white tick is more appropriate than red. You can say the same with how I decide to change to follow the piano (althrough the place where I decide to change to piano is where I think a new section is [it's a repeat of the first part with variation at the end bit]. If the hitsound continue to follow the violin, then it feel like I'm doing some sort of weird rhythm, atleast this is how I feel when I play it with the hitsound like that. I really want to emphasize that the focus is changed to piano, in term of rhythm and hitsound.
Already checked both Taiko diff. A nice song indeed.
I guess I can bubble this.

Almost forgot, thanks for mod and star!

@PainSinger
Be sure to update before applying mods

@Everyone else
Be sure to tell me your opinion of timing, if necessary, I'll try to find some people to check as well.
alacat

kanpakyin wrote:

[alacat's Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP+1?
      ok
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:54:661 (1,2) - My suggestion only, I think you can increase the spacing a bit so that it can be more fun because of the drum sound. The drum sounds produce a 'jump-like feeling ' there.
      hmm,I think that the sound of the drum isnt fit here ><
    2. 01:02:922 (1,2,3) - I think a simple 1/2 should be enough here, triplet sounds superfluous here, as you can hear, the background music doesn't provide any atmosphere there for triplet.
      ok, delete (2)
    3. 01:27:270 (1,2,3) - ^
      ^
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:07:487 (1) - How about adding a finish at the beginning of the slider with a lower volume to consistent with 00:00:531 (1) - ?
      ah , ok >< add finish (40%)
    2. 00:29:226 (3) - Could you add a whistle at the beginning and the reverse of the slider so it can fit the music (drum sound) much better.
    3. 00:32:487 (2) - Add a whistle at the end of the slider?
    4. 00:34:226 (7,8) - ^Something similar..ok, I believe that you can check the remain part by yourself.
    hmm , I dont follow this whistle sound all...For example,00:37:052 - and00:37:922 - I cant put it >< so If you say that you should add, I would reconsider.
Thanks modding ></ kanpakyin :oops:

http://puu.sh/1pUCH
PainSinger

kanpakyin wrote:

[PainSinger's Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:59:226 (4,1) - I guess you can make a symmetrical pattern here because the slider shape of 00:59:661 (1) - is same as 00:57:922 (3) - , so a symmetrical pattern can make the entire flow runs better and more beautiful. You might need to adjust the spacing after change. fixed
    2. 01:14:444 (2) - The rhythm sounds quite strange here in my opinion. Because the reverse of the slider is actually 'off-beat'. How about shortening it to 1.5 beat slider and then add a note at 01:16:183 - ? ^
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:08:791 (2) - How about adding a note here to follow your hitclap pattern and also for consistency. but there already is a note there
    2. 00:40:531 (3) - How about adding a clap at the end of the slider so that it can fit the drum sound much better. This can show a cool effect during gameplay. fixed
    3. 00:54:878 (2) - I would change this to clap (S1) or normal hitsound instead of finish because finish doesn't fit the music very well, but you can hear that clap is much better. Also, this can fit the drum sound. ^
    4. 00:55:313 (3) - Add a clap at the end of the slider? ^
    5. 01:06:618 (1) - Could you remove the whistle at the beginning of the slider because it appears so suddenly and breaks your hitsound consistency. Note that this is the only whistle in this part. ^
    6. 01:13:139 (4) - Removing the finish at the end of the slider? It doesn't fit the music at all. ^
    7. 01:30:096 (4) - How about adding a clap at the end of the slider? ^
Thx for the mod

http://puu.sh/1q5Dp

merchat7 wrote:

@PainSinger
Be sure to update before applying mods
oh sorry about that, might have forgotten to update it once :o
Topic Starter
merchat7
Updated, busy so if more opinion on timing is needed, will have to wait till the weekends.
LKs
offest 527 sounds accurate to me (-4)

and, what the difference you used negative offest? (didn't read your explain above. ignore me if you've expounded everything)
Topic Starter
merchat7
I originally put a note on the piano sound at 00:00:422 - ,but I felt a double stream is quite annoying to play at this bpm so decide to remove it. A reason I didn't mention is: You can't have a green timing point before a red (unless I'm doing something wrong?) and notice that my finish is 10% volume lower than my section volume (for this part, 50% for finish, 60% for the rest). So if I have a positive offset, the note before the red line will always be the same volume as the red timing point. In this case, it doesn't really matter much since it's just but 10% volume difference and not normally noticeable, but it depends on song and this had become a habit to me.

There are some ways I could work around this, like adding a custom finish, but as you can see, I normally use a custom finish and this is the easiest workaround in most cases. Also since negative and positive offset have almost no impact on gameplay as far as I'm aware, so that's why I said, I'm fine with changing to a positive if needed.

Thanks for checking timing, I'll see more opinions and finalize an average of everyone's timing
hoLysoup
merchat7!!!
merchat asked for a timing test:

I got 526 (-5), from your original offset, I think it feels more accurate :>
Please consider using this if you would like and if you feel comfortable with it as well :D!

that is all~
nice map :>
Topic Starter
merchat7
Thanks holysoup!

I'm leaning toward -5 to offset, but trying to catch someone online for a check of timing first before making changes. If you don't agree with the timing, please mention it.
Strawberry
Hi~merchat :3
timing check for you

-->bpm:138.00 offset: 527(-4)

btw i think you can keep the timing for now because of that is very close and randomly..
^^ lovely map~ good luck for ranking~!
Topic Starter
merchat7
Thanks for rechecking timing Strawberry

Since two people said, -4 to offset, I did this instead and moved red line to positive offset. I kudosu'd all three posts since they all helped contribute to the new timing, if I'm not suppose to do this, feel free to deny the kudosu's.

@Guest Mappers
Be sure to update your diff first

Mapset should be ready now.
kanpakyin
Rechecking.

[KS's Taiko Muzukashii]
  1. 00:35:961 - I would say adding a note here to follow the vocal would be nice, I prefer don here.
  2. 00:40:309 (1) - I personally prefer a small don here because the accent are not that strong.
  3. 00:48:570 - Same as 00:35:961- a don here would be nice.
  4. 00:57:048 (1,2,1,1) - Could you change this pattern to kdkd because the pitch of 00:57:266 - and 00:57:700 - is lower than 00:57:048 - and 00:57:483 - . Also it can follow the drum sound in this way.
  5. 01:18:787 (1) - I prefer a big kat here because of the high pitch.
[KS's Taiko Oni]
  1. Please remove the Kiai fountain in this diff. Rekiai is unrankable in Taiko diff.
  2. ..There are so many useless green line such as speed down and volume changes. Please remove all the green line without the kiai part.
  3. 00:53:787 (2,1,2) - I think kkd fits the music better. Let you decide it.
  4. 01:05:526 (2,1,2,3,1,1) - Probably try d kkddk here? I found that this can fitted the pitchs and the drum sounds much better. Also, this can make the entire flow to be more fluent.
  5. 01:18:787 (1,2) - Change this to big kat to follow what you do in Muzukashii diff?
No kuds, check this mod and I can bubble.
KayeSara
>kpy
Fix all, thank you.
Changed Version
Topic Starter
merchat7
Updated
kanpakyin
Bubbled.

(ノ・ω・)ノ
Topic Starter
merchat7
thanks kanpakyin
skAAning
Please fix this ^
Topic Starter
merchat7
What is wrong with this?
skAAning
umm, look this, the object stands upright, I think the problem that there out notes.

sorry i don't speak english very well D=
Topic Starter
merchat7
I think you mean they don't stack properly in gameplay?

Since they are stack properly in editor http://puu.sh/1yOBw, I don't see a problem. They shouldn't stack properly in gameplay so that people playing hidden can read it.
p3n
[Easy]
00:05:527 (2,3) - very confusing beat placement for beginners. You have to change this to follow the melody with all the dominant notes. I suggest using a short 1/2 slider and a repeat slider as they fit nicely into the flow of the surrounding combos http://osu.ppy.sh/ss/533514



[alacat's Hard]
00:14:874 (1) up to 00:25:309 (3) - check the spacing here. If it is intended to have a smaller spacing compared to something like the following combos (00:26:179 (4,5,1)). I recommend using slightly higher spacing of 1,30x for this whole part to avoid the partial overlaps of the objects and have a much cleaner look. Also place this part without gridsnap to increase the consistency of the gaps.

01:27:266 (1,2) - the new combo should start on 01:27:483 -



[KS's Taiko Muzukashii]
01:30:961 - remove this inherited timing section or use at least 30% volume for this spinner. Silenced spinners are nothing you should do in Taiko anyway. If you use 30% volume for this spinner, also add this section in Oni



[KS's Taiko Oni]
Hitound volume is too high. Reduce at least to 80% like in muzukashii or reduce both of them (muzu + oni) to ~70% to bring it more in line with the standard diffs.
01:33:135 - remove this inherited timing section, it doesn't do anything in Taiko



[Insane]
00:55:744 (3,4,5) - select all three and use ctrl+g to greatly improve the flow of this section (the movement into the following slider is much smoother this way and it plays less "bumpy")



PM me (ingame or forum) after you've fixed these things and this should be ready
Topic Starter
merchat7
@p3n
Insane:
00:55:744 (3,4,5) - Doing your suggestion, it causes the stream to have a bigger spacing than the slider. Gameplay-wise, I always find higher spaced out note to be nicer to play when it's a slider (very forgiving timing window) compare to hit circles. Also, I think it's best to have jump on the cymbal rather than the drums. Lastly, since 00:56:179 is also where kiai begins, I want to give a sort of "bang" or big spacing on this note to show this. I tried thinking of alternate placement, but current placement for me is what I think fits with the song best and play best for me.

Added Japanese artist and some Japanese tags since they are searchable now. Japanese artist is also in tags since you can't search it unless it's in tags for some reason, maybe it'll be fixed later, but there's no harm in having one extra word(s) in tags.
中恵光城 = Nakae Mitsuki
澄田まお = Sumita Mao
フック = Hook
フックソフト = Hooksoft
ラブリークエスト = Lovely Quest
ラブクエ = Shorten name, taken from vndb
エロゲ = eroge, used this since it gets more results on nicovideo than エロゲー ~65000 > ~15000

I'll await guest diff replies, before giving kudosu. I'll pm them later if they are late. Thanks for checking!

@Guest Mappers
Update first before applying mods
alacat

p3n wrote:

[alacat's Hard]
00:14:874 (1) up to 00:25:309 (3) - check the spacing here. If it is intended to have a smaller spacing compared to something like the following combos (00:26:179 (4,5,1)). I recommend using slightly higher spacing of 1,30x for this whole part to avoid the partial overlaps of the objects and have a much cleaner look. Also place this part without gridsnap to increase the consistency of the gaps. fixe all :3

01:27:266 (1,2) - the new combo should start on 01:27:483 - Nope.
Thank you for modding :oops:

http://puu.sh/1DiUH
hoLysoup
oh oh oh I've been waiting for this :>!
PainSinger

p3n wrote:

[Easy]
00:05:527 (2,3) - very confusing beat placement for beginners. You have to change this to follow the melody with all the dominant notes. I suggest using a short 1/2 slider and a repeat slider as they fit nicely into the flow of the surrounding combos http://osu.ppy.sh/ss/533514 fixed
Ty for the mod

http://puu.sh/1DzfT
KayeSara
>p3n
yeah, you're right.
Thanks for your mod.

>merchat7
Hope you can help me to fix that timing issue.
And congratulation!
Topic Starter
merchat7
Taiko Muzukashii
- 01:30:961 - Used 30% volume

Taiko Oni
- Change hitsound volume to 80%
- Added 01:30:961 timing point like in Muzukashii
- 01:33:135 - Remove the useless timing point

Other diffs updated. Added invisible scorebar-bg for better visibility of lyrics in video due to new widescreen support.

Should be ready now.

Edit: Almost forgot, thank you for your support holysoup & KayeSara :)
p3n
Everything looking good now. There is one last thing I'm concerned about:

[Insane]
00:07:701 (1,2,3) - I think this combo should have a 1,00x spacing to the previous slider to make it readable. Right now the placement is very confusing because the player would expect a short break after the slider. This might seem different to you because you know the song and have heard it over and over when mapping this. But players who don't know the song will certainly fall for that "trap". It is only a small change but I believe it will greatly increases the playability of this map. This should also be the last thing you have to change: http://osu.ppy.sh/ss/536658


I hope my reasoning is clear. I know this will be hard to verify for you becaue you just "know" this placement.
Topic Starter
merchat7
Hm fair enough, fixed.
p3n
Great set.
hoLysoup
Congrats~! :D!
DarknessAngel
lovely quest \^^/
congrats ! :)
Nichiyouki
yay
Congrats! merchat :D
h3k1ru
gratz :3
Suimya
nice map >w< gratz~
cRyo[iceeicee]
meis clauson awesome composer
Grats!
Tari
Gratz
PainSinger
Congratz~
YTYuyu
hurray~ gogo merchat <3.

congratz ;)
show more
Please sign in to reply.

New reply