238,79,69661,1,8,0:0:0
260,107,69770,1,8,0:0:0
294,116,69878,1,8,0:0:0
329,107,69987,1,0,0:0:0
352,79,70096,2,0,B|455:57|510:142,1,180,4|8,0:0|0:0,0:0:0
kanpakyin wrote:
From my queue:
[General][Normal]
- AIBAT told me there were inconsistent tag. Please check it out and fix it. Fixed
- Consider a soft-sliderslide (silent sliderslide) into S1? I think slider-slide fits fine with song and all the place where it doesn't fit, I've used s:c2. (in blue since there is red below)
- The offset is wrong, also I don't see the point of setting a negative offset. I have tested a new offset for you. This offset makes the metronome fits the drum sound. Also I only get 2~ms late when I was using this offset. So here is it: 514. Please adjust your green line and resnap all notes after change.
First current timing is basically 531 so your timing means -17 to current offset. Some parts that feel off to me are 01:00:296 - You can hear here that vocal is late. Also, perhaps the hit circles afterward is also late 01:09:427 - Sound much better with current timing 01:13:574 - Pretty much same as 01:00:296 01:18:557 - Sound off to vocal once again. 01:19:861 - This is clearly off meaning probably need a red timing point here, but I doubt there are offset changes in this song and etc. So basically, timing feel ok with the drum, but any sort of melody (violin, vocal) or finishes sound off or it sound much better with current timing. Also never felt that timing was off with drum with current timing, but I'm not good with timing in the first place. Since 17 offset difference is quite a big difference and no one mention until now, I really doubt this timing. I would prefer more opinion on this before changing and I trust Strawberry timing quite a bit. About negative offset, I already explain why it's like this in my reply to MoodyRPG above and I don't see any problem with negative offset. However, if timing is truly wrong, I don't mind changing it to positive.[Insane]
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 01:18:791 (1) - I would add a new combo here if I were you becuase there is a very strong accent with a strong emotion, a new combo can accentuate the emotion. Hmm after some consideration, done
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:32:487 (2) - I found that a whistle at the beginning of the slider could fit the music quite well, probably try it? Hmm, doesn't feel right to me, I feel for this song, it only fits on the piano and bell sound (also violin, loud/high pitch hihat), but you made me realize I could follow the piano (sort of) with whistle in this section so did that instead so on 00:30:096 and 00:37:052 (all stanza without finish or every other 1st white tick [not on 00:33:574 since piano not really audible here]) and 2 white ticks afterward 00:30:965 and 00:34:444
- 01:05:965 (2) - A finish at the beginning of the slider? Have to refuse for the same reason as above and consistency reason. Whistle pattern would be quite different if I focus on vocal
Already checked both Taiko diff. A nice song indeed.
- Difficulty setting
(I suggest the difficulty setting for better gameplay.)
- OD-1? Rhythm is pretty easy to follow and no real hard jump/stream pattern so would prefer to keep this
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:06:835 (3,4) - This is just my personal feeling after testplay. I found that it would be much better if you could change the triplet to notes. I still prefer this as it clearly represent how the violin is held on 00:06:835. Also due to low bpm, I want to avoid too many 1/4s
- 01:04:661 (1) - Probably a new combo here for the jump pattern? I don't think I new combo for jump pattern, but follow vocal so keeping this consistency like this is technically a jump pattern 01:00:313 (4,5,6) -
- 01:09:661 (6,7,8,9,10) - I have made a better 'streamline' of the stream for you, probably try it? I will provide a code for you.Used your code
suggestion238,79,69661,1,8,0:0:0
260,107,69770,1,8,0:0:0
294,116,69878,1,8,0:0:0
329,107,69987,1,0,0:0:0
352,79,70096,2,0,B|455:57|510:142,1,180,4|8,0:0|0:0,0:0:0- 01:18:574 (5,6,7) - Actually, I am expecting a jump here because of the strong accents and emotion from the music. Could you make a jump here so it can be more fun? Here's my suggestion, you can use "Create polygon circle" function to make it to be perfect! I tried your suggestion, but I prefer my current pattern. I'll try to explain with the video, in the video, 01:18:792 - You see, hmm... a "preparation for a kiss" and for me a kiss is on one point (the lips) so I want to focus my pattern on one point. An anti jump - I find - represent this well or better than jumps atleast. Now musically, since 01:19:661 (1,2,3) - the song is calm here. Hmm actually, a better reason may be gameplay, after a jump, you are more likely to hit 01:19:661 (1) - early, however if it's an anti jump, you feel more calmer and so you don't try to hit it as early. So basically I want to make the transition from the intense part and calm part a bit smoother and anti jump emphasis this part equally well imo. Well... in simple words, this is how I perceive the music.
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:07:705 (1,2,3,1,2,3,1) - A bit weird that you change the whistle pattern abruptly. I know you were following the piano there. However the white tick is a high-pitch part, so a whistle at white tick is more appropriate than red. You can say the same with how I decide to change to follow the piano (althrough the place where I decide to change to piano is where I think a new section is [it's a repeat of the first part with variation at the end bit]. If the hitsound continue to follow the violin, then it feel like I'm doing some sort of weird rhythm, atleast this is how I feel when I play it with the hitsound like that. I really want to emphasize that the focus is changed to piano, in term of rhythm and hitsound.
I guess I can bubble this.
Thanks modding ></ kanpakyinkanpakyin wrote:
[alacat's Hard]
- Difficulty setting
(I suggest the difficulty setting for better gameplay.)
- HP+1?
ok- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:54:661 (1,2) - My suggestion only, I think you can increase the spacing a bit so that it can be more fun because of the drum sound. The drum sounds produce a 'jump-like feeling ' there.
hmm,I think that the sound of the drum isnt fit here ><- 01:02:922 (1,2,3) - I think a simple 1/2 should be enough here, triplet sounds superfluous here, as you can hear, the background music doesn't provide any atmosphere there for triplet.
ok, delete (2)- 01:27:270 (1,2,3) - ^
^- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)hmm , I dont follow this whistle sound all...For example,00:37:052 - and00:37:922 - I cant put it >< so If you say that you should add, I would reconsider.
- 00:07:487 (1) - How about adding a finish at the beginning of the slider with a lower volume to consistent with 00:00:531 (1) - ?
ah , ok >< add finish (40%)- 00:29:226 (3) - Could you add a whistle at the beginning and the reverse of the slider so it can fit the music (drum sound) much better.
- 00:32:487 (2) - Add a whistle at the end of the slider?
- 00:34:226 (7,8) - ^Something similar..ok, I believe that you can check the remain part by yourself.
Thx for the modkanpakyin wrote:
[PainSinger's Easy]
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:59:226 (4,1) - I guess you can make a symmetrical pattern here because the slider shape of 00:59:661 (1) - is same as 00:57:922 (3) - , so a symmetrical pattern can make the entire flow runs better and more beautiful. You might need to adjust the spacing after change. fixed
- 01:14:444 (2) - The rhythm sounds quite strange here in my opinion. Because the reverse of the slider is actually 'off-beat'. How about shortening it to 1.5 beat slider and then add a note at 01:16:183 - ? ^
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:08:791 (2) - How about adding a note here to follow your hitclap pattern and also for consistency. but there already is a note there
- 00:40:531 (3) - How about adding a clap at the end of the slider so that it can fit the drum sound much better. This can show a cool effect during gameplay. fixed
- 00:54:878 (2) - I would change this to clap (S1) or normal hitsound instead of finish because finish doesn't fit the music very well, but you can hear that clap is much better. Also, this can fit the drum sound. ^
- 00:55:313 (3) - Add a clap at the end of the slider? ^
- 01:06:618 (1) - Could you remove the whistle at the beginning of the slider because it appears so suddenly and breaks your hitsound consistency. Note that this is the only whistle in this part. ^
- 01:13:139 (4) - Removing the finish at the end of the slider? It doesn't fit the music at all. ^
- 01:30:096 (4) - How about adding a clap at the end of the slider? ^
oh sorry about that, might have forgotten to update it oncemerchat7 wrote:
@PainSinger
Be sure to update before applying mods
Thank you for moddingp3n wrote:
[alacat's Hard]
00:14:874 (1) up to 00:25:309 (3) - check the spacing here. If it is intended to have a smaller spacing compared to something like the following combos (00:26:179 (4,5,1)). I recommend using slightly higher spacing of 1,30x for this whole part to avoid the partial overlaps of the objects and have a much cleaner look. Also place this part without gridsnap to increase the consistency of the gaps. fixe all :3
01:27:266 (1,2) - the new combo should start on 01:27:483 - Nope.
Ty for the modp3n wrote:
[Easy]
00:05:527 (2,3) - very confusing beat placement for beginners. You have to change this to follow the melody with all the dominant notes. I suggest using a short 1/2 slider and a repeat slider as they fit nicely into the flow of the surrounding combos http://osu.ppy.sh/ss/533514 fixed