forum

Yannis Brown - Transformation Theme

posted
Total Posts
167
show more
Weez
General
- The mp3 file is waay too loud making the hitsounds really hard to catch, was able to lower it soo here : http://puu.sh/WvVD

Insane
00:05:179 (3) - Remove this because the way you have the other combos set up you have a pause on the white tick. Might as well keep it consistent.
00:48:929 (1,3) - Remove the finishes here, sounds better without it.
01:48:020 (1,3) - Same as above.

Hard
00:39:838 (5,6) - These you can blanket them better 01:38:645 (2,3) - Same this as above
Normal
looks ok

Good luck with getting this ranked ^_^
Jebok_old
[Normal]

00:40:122 (3) - Move it a bit down so that it does not overlap with the previous (1) slider.
01:01:429 (1) - Move it a bit down (like 2 grids) so its further from the prev. combo's (2).
01:08:247 (1) - x:288 and y:176
01:09:100 (2) - x:180 and y:32
01:38:929 (3) - Make it a nicer curl at the end, so that the shape is more of a curled corner.

[Hard]

00:11:429 (1,2,3) - Make (3) a straight shape going up then move all x:392 and y:256. So now you use whole grid instead of crowding the green and the fallowing blue combo in the middle. Also, fix the spacing of (4) and (5) by moving (4) to x:212 and y:76 and (5) to x:208 and y:168. Place (2) and (3) at 00:14:554 x:212 and y:76 also and move (4) x:120 and y:144. Now they don't overlap as well. Try out the whole thing to see how it looks~
00:21:372 (4) - I think you shouldn't be putting (4) here because previous combo's (2) and (3) were here. Use the whole available place please. To fix this maybe turn the (3) at 00:20:804 vertically then move it x:188 and y:108 and then remove (4) and repeat the slider instead?
There are many spaces such as this I could point out. The rythm is fine but the spacing is like you crowd it sooo much. An incredibly good example is at 00:37:850. Those two notes are below the slider... why?? Before the curled slider you had notes in the same space so why don't use the space ABOVE the slider??

[Insane]

00:22:225 (6) - x:140 and y:304
00:37:281 (4) - That's out of the grid.
00:44:100 (2) - ^
01:42:338 (1,2) - ^
01:51:429 (1) - ^ The grid is there for a reason...

Please link me to the SCOREBOARD next time, not the thread. Overall can be ranked, but the out grids need to be fixed and I would specially highlight the spacing. It should be more spread, don't wander somewhere with your combo and then wonder back like you doing a bunch of times. Wonder once and then choose another space to wonder, don't make the combo go back to where it came from!
Weez
To above mod:
You know that if having an object partly off the grid is perfectly ok, as long as the object is visible its fine. Got many ranked maps like that.
Topic Starter
Arnold0

Weez wrote:

General
- The mp3 file is waay too loud making the hitsounds really hard to catch, was able to lower it soo here : http://puu.sh/WvVD I don't hear a differance and you file is 128kbps when mine is 192 so no change but I may record the music agin with lower volme.

Insane
00:05:179 (3) - Remove this because the way you have the other combos set up you have a pause on the white tick. Might as well keep it consistent. Nope I think it follow the music better with this note and I aslo done thing like this later in the song.
00:48:929 (1,3) - Remove the finishes here, sounds better without it. Yes
01:48:020 (1,3) - Same as above. Yes

Hard
00:39:838 (5,6) - These you can blanket them better Yes
01:38:645 (2,3) - Same this as above Yes

Normal
looks ok

Good luck with getting this ranked ^_^ Thanks & thanks for mod :)
Applying Jebok one now
Topic Starter
Arnold0

Jebok wrote:

[Normal]

00:40:122 (3) - Move it a bit down so that it does not overlap with the previous (1) slider. Done
01:01:429 (1) - Move it a bit down (like 2 grids) so its further from the prev. combo's (2). Done
01:08:247 (1) - x:288 and y:176 I can't do that, this broke completly the spacing, I have moved it so now it overlaps better with the previous (2)
01:09:100 (2) - x:180 and y:32 Nope this broke spacing.
01:38:929 (3) - Make it a nicer curl at the end, so that the shape is more of a curled corner. I don't realy understand what you want so I changed the slider but I don't know about the result.

[Hard]

00:11:429 (1,2,3) - Make (3) a straight shape going up then move all x:392 and y:256. So now you use whole grid instead of crowding the green and the fallowing blue combo in the middle. Also, fix the spacing of (4) and (5) by moving (4) to x:212 and y:76 and (5) to x:208 and y:168. Done Place (2) and (3) at 00:14:554 x:212 and y:76 also and move (4) x:120 and y:144. Now they don't overlap as well. Try out the whole thing to see how it looks~ Make the end part not like this because the spacing don't work
00:21:372 (4) - I think you shouldn't be putting (4) here because previous combo's (2) and (3) were here. Use the whole available place please. To fix this maybe turn the (3) at 00:20:804 vertically then move it x:188 and y:108 and then remove (4) and repeat the slider instead? Done
There are many spaces such as this I could point out. The rythm is fine but the spacing is like you crowd it sooo much. An incredibly good example is at 00:37:850. Those two notes are below the slider... why?? Before the curled slider you had notes in the same space so why don't use the space ABOVE the slider?? Putted thes notes above the slider.

[Insane]

00:22:225 (6) - x:140 and y:304 Yes
00:37:281 (4) - That's out of the grid. And? Having slider like this is okey since they are not off screen.
00:44:100 (2) - ^^
01:42:338 (1,2) - ^^
01:51:429 (1) - ^ The grid is there for a reason...^

Please link me to the SCOREBOARD next time, not the thread. Overall can be ranked, but the out grids need to be fixed and I would specially highlight the spacing. It should be more spread, don't wander somewhere with your combo and then wonder back like you doing a bunch of times. Wonder once and then choose another space to wonder, don't make the combo go back to where it came from!
Thanks for mod.
Aurele
Je vais t'aidé un peu...

[Overall]
J'ai remarqué que le volume dans chaque difficultés est à 100%. Puisque le son de la musique est très forte, il est préférable de mettre le volume de chaque timings à environ 80%.
En même temps, d'autre personne vont te demandé de supprimé le .osb dans le fichier de la beatmap. Fait-le maintenant et full-submit.

[Normal]
  1. 00:11:429 (1) - Pour ce slider, essaye de ne pas faire trop de forme avec les sliders de 1/2. C'est trop petit pour faire certaines formes. Tu pourrais au moins le courbé, ou le mettre bien droit.
  2. 00:40:975 (1,2) - C'est vachement vide ici... Met un reverse arrow au slider 1. Pour ne pas avoir un gros spacing, déplace aussi le slider (2) plus près du (1).
  3. 01:51:429 (1) - La forme de ce slider me semble bizarre, on dirrais un "L" q.q' Bref, courbe-le comme ceci, ca fait plus symple;
[Hard]
  1. 00:31:031 (3) - Ce slider me semble bizarre. Peux-tu essayé de reproduire ceci?; Regarde tes sliders , essaye de faire quelleque chose plus détendu.
  2. 00:50:065 (1) - Ajoute un nouveau combo ici puisque le son de la musique reprend.
  3. 01:49:156 (1) - ^
[Insane]
  1. 00:19:100 (4) - Je pourrais te dire que pour faire un "blancket" avec le cercle précédent, tu pourrais déplacé le slider une ou deux casse(s) vers la gauche.
  2. 00:40:406 - Ajoute un clap ici puisque dans la musique il y a un genre de drum/basse aussi, tu en as ajouté dans la première partie.
  3. 00:42:679 (3) - Same as above.
  4. 00:49:213 (2,3,4) - C'est rien de grave, mais pour qu'ils soient parfaitement alignés avec 00:48:929 (1) -, bougent-les de une casse vers la gauche. Et ajoute un clap sur le cercle (4) pour la raison au 00:40:406
  5. 00:07:736 (4) - Ça peut sembler bizarre parce que j'ai pointé un truc dans les 49 secondes et la je suis dans les 7 secondes, donc, comme dit plus haut, pour qu'il sois parfaitement aligné, déplace-le une case vers la droite (Si tu utilises le Size Grid 4, biensûr)
  6. 00:51:770 (3) - Pareil pour 00:40:406
  7. 01:14:071 (7) - Stack-le avec le (3) et bouge ceci 01:14:497 (10) - à x:496 y:132. La raison ai, le (7) va être aligné avec le slider (10) et je trouvais que le cercle (7) étais éloigné..
  8. 01:25:861 - Tu pourrais ajouté un clap ici comme les raisons mentionnés plus haut.
  9. 01:48:304 (2,3,4) - Comme dit un peu plus haut, déplace ces cercles deux cases vers la droite, ils vont êtes plus centré du (1)
  10. 01:50:861 (3) - Ajoute un clap comme j'ai dit pour 00:40:406.
Voici une petite étoile pour toi~
Topic Starter
Arnold0

Gabe wrote:

Je vais t'aidé un peu...

[Overall]
J'ai remarqué que le volume dans chaque difficultés est à 100%. Puisque le son de la musique est très forte, il est préférable de mettre le volume de chaque timings à environ 80%.
En même temps, d'autre personne vont te demandé de supprimé le .osb dans le fichier de la beatmap. Fait-le maintenant et full-submit.

[Normal]
  1. 00:11:429 (1) - Pour ce slider, essaye de ne pas faire trop de forme avec les sliders de 1/2. C'est trop petit pour faire certaines formes. Tu pourrais au moins le courbé, ou le mettre bien droit.
  2. 00:40:975 (1,2) - C'est vachement vide ici... Met un reverse arrow au slider 1. Pour ne pas avoir un gros spacing, déplace aussi le slider (2) plus près du (1).
  3. 01:51:429 (1) - La forme de ce slider me semble bizarre, on dirrais un "L" q.q' Bref, courbe-le comme ceci, ca fait plus symple;
[Hard]
  1. 00:31:031 (3) - Ce slider me semble bizarre. Peux-tu essayé de reproduire ceci?; Regarde tes sliders , essaye de faire quelleque chose plus détendu.
  2. 00:50:065 (1) - Ajoute un nouveau combo ici puisque le son de la musique reprend.
  3. 01:49:156 (1) - ^
[Insane]
  1. 00:19:100 (4) - Je pourrais te dire que pour faire un "blancket" avec le cercle précédent, tu pourrais déplacé le slider une ou deux casse(s) vers la gauche.
  2. 00:40:406 - Ajoute un clap ici puisque dans la musique il y a un genre de drum/basse aussi, tu en as ajouté dans la première partie.
  3. 00:42:679 (3) - Same as above.
  4. 00:49:213 (2,3,4) - C'est rien de grave, mais pour qu'ils soient parfaitement alignés avec 00:48:929 (1) -, bougent-les de une casse vers la gauche. Et ajoute un clap sur le cercle (4) pour la raison au 00:40:406
  5. 00:07:736 (4) - Ça peut sembler bizarre parce que j'ai pointé un truc dans les 49 secondes et la je suis dans les 7 secondes, donc, comme dit plus haut, pour qu'il sois parfaitement aligné, déplace-le une case vers la droite (Si tu utilises le Size Grid 4, biensûr)
  6. 00:51:770 (3) - Pareil pour 00:40:406
  7. 01:14:071 (7) - Stack-le avec le (3) et bouge ceci 01:14:497 (10) - à x:496 y:132. La raison ai, le (7) va être aligné avec le slider (10) et je trouvais que le cercle (7) étais éloigné..
  8. 01:25:861 - Tu pourrais ajouté un clap ici comme les raisons mentionnés plus haut.
  9. 01:48:304 (2,3,4) - Comme dit un peu plus haut, déplace ces cercles deux cases vers la droite, ils vont êtes plus centré du (1)
  10. 01:50:861 (3) - Ajoute un clap comme j'ai dit pour 00:40:406.
Voici une petite étoile pour toi~
Tout fait, merci pour le mod et l'étoile :) (For eng guys : All done, thanks for mod & star)
Stefan
'sup. You didn't wrote me at last friday, baka. :<

[General]
- About the Title.. does the Dragon Ball GT have to stand there, because for the correct title of the OST? Or did you set it in your own purpose?
- About the Volume: I would increase it to 85%.

[Normal]
I perfer x0.9 as Distance, the current one let look the Hitobjects really crumbled.
00:00:066 (1,2) - Spacing Error.
00:02:338 (1) - The Slider is fine, but in future, try to use this sliderpoints: http://puu.sh/12lfM
00:03:759 (3,1) - Spacing Error.
00:06:031 (2) - Use default Clap at the End.
00:12:850 (3,4) - Spacing Error.
00:15:122 (3,1,2) - ^
00:18:247 (1) - Because of 00:16:827 (2) this looks really ugly and overlapped. It's my opinion, so it is up to you.
00:19:668 (2) - Use default Clap at the End.
00:27:054 - Add a Circle, it fits good.
00:29:327 (1,2) - Spacing Error.
00:31:600 - ^
00:36:429 (1) - Finish at the Start.
00:36:429 (1,2,3) - The flow feels awkward.. Place (2) at 440;212 and (3) at 352;140.
00:43:247 (2) - Remove Finish from the End.
00:48:929 (1) - Remove Finish from the Start.
00:48:929 (1,2) - Please let it look similar to this: http://puu.sh/12lGV
00:58:588 (1) - Remove Finish.
01:05:122 (3) - Use default Clap at the End.
01:30:690 - Add a Circle.
01:40:065 (1) - Rotate it for -29°.
01:42:338 (1) - Remove Finish at the End.
01:48:020 (1) - ^

It looks okay, but there is a lot of work to do. About the Slider, I won't complain, since it is your first Map and some other people also made this kind of Sliders. The Flow is sometimes strange, but playable.

[Hard]
00:24:781 (1) - This fits absolutley not with the Music. Try this: http://puu.sh/12Tfy
00:29:327 (1) - ^
00:36:429 (1) - Finish at the Start.
00:48:929 (1) - Please remove Finish at the End, it sounds awful.
00:54:043 (3) - Finish at the End.
00:58:588 (1) - It sounds much better when it ends at the red tick before.
00:59:156 (1) - Remove NC, it is definitly not neccessary.
01:23:872 (1) - Same as 00:24:781 (1).
01:28:418 (1) - ^
01:48:020 (1) - Remove Finish at the End.
01:53:134 (3) - Finish at the End.

The Diff is very monotonous, the Triple Streams aren't really special and let make the Diff boring. You can do something like this (I took 00:06:884 (1,2,3) as example). Also, you should not overuse many 1/4 Slider in a Diff, (00:00:066 (1) or 00:01:344 (4)) and that). Same reason as the triple Streams.

[Insane]
00:25:350 (4,1) - I don't get it why does (1) goes at left. The flow is awkward.
00:36:429 (1) - Set Finish.
01:08:247 (1,2) - Reverse the Position. It plays much better then.
01:30:690 - I really would set a Circle here.

Diff is actually good, I expected some more Jumps, but Insane Diffs don't need always Jumps. :P
Topic Starter
Arnold0

Stefan wrote:

'sup. You didn't wrote me at last friday, baka. :< Yey I know I'm baka D:

[General]
- About the Title.. does the Dragon Ball GT have to stand there, because for the correct title of the OST? Or did you set it in your own purpose? IDK if this is the real title I set it by myself and IDK if
- About the Volume: I would increase it to 85%.

[Normal]
I perfer x0.9 as Distance, the current one let look the Hitobjects really crumbled. I'm sorry but changing this is like a remap and I don't want to lose all other mods applyed by changing all the map sorry.
00:00:066 (1,2) - Spacing Error. Fix
00:02:338 (1) - The Slider is fine, but in future, try to use this sliderpoints: http://puu.sh/12lfM
00:03:759 (3,1) - Spacing Error. Fix
00:06:031 (2) - Use default Clap at the End. Done
00:12:850 (3,4) - Spacing Error. Fix
00:15:122 (3,1,2) - ^ Fix
00:18:247 (1) - Because of 00:16:827 (2) this looks really ugly and overlapped. It's my opinion, so it is up to you. Okey changed hope it's better
00:19:668 (2) - Use default Clap at the End. Done
00:27:054 - Add a Circle, it fits good. Okey
00:29:327 (1,2) - Spacing Error. Fix
00:31:600 - ^ Fix
00:36:429 (1) - Finish at the Start. Done
00:36:429 (1,2,3) - The flow feels awkward.. Place (2) at 440;212 and (3) at 352;140. Okey
00:43:247 (2) - Remove Finish from the End. Done
00:48:929 (1) - Remove Finish from the Start.Done
00:48:929 (1,2) - Please let it look similar to this: http://puu.sh/12lGV Done
00:58:588 (1) - Remove Finish. Done
01:05:122 (3) - Use default Clap at the End. Done
01:30:690 - Add a Circle. Done
01:40:065 (1) - Rotate it for -29°. +29 right?
01:42:338 (1) - Remove Finish at the End. Done
01:48:020 (1) - ^ Done

It looks okay, but there is a lot of work to do. About the Slider, I won't complain, since it is your first Map and some other people also made this kind of Sliders. The Flow is sometimes strange, but playable.

[Hard]
00:24:781 (1) - This fits absolutley not with the Music. Try this: http://puu.sh/12Tfy Done
00:29:327 (1) - ^ Done
00:36:429 (1) - Finish at the Start. Done
00:48:929 (1) - Please remove Finish at the End, it sounds awful. Done
00:54:043 (3) - Finish at the End. Done
00:58:588 (1) - It sounds much better when it ends at the red tick before. I prefer like now sorry no change
00:59:156 (1) - Remove NC, it is definitly not neccessary. Done
01:23:872 (1) - Same as 00:24:781 (1). Done
01:28:418 (1) - ^ Done
01:48:020 (1) - Remove Finish at the End. Done
01:53:134 (3) - Finish at the End. Done

The Diff is very monotonous, the Triple Streams aren't really special and let make the Diff boring. You can do something like this (I took 00:06:884 (1,2,3) as example). Also, you should not overuse many 1/4 Slider in a Diff, (00:00:066 (1) or 00:01:344 (4)) and that). Same reason as the triple Streams. I'm sorry but changing this is like a compleate remap and after so many mods and time used on the map I prefer not but I'll try to do better with my other maps.

[Insane]
00:25:350 (4,1) - I don't get it why does (1) goes at left. The flow is awkward. Changed
00:36:429 (1) - Set Finish. Changed
01:08:247 (1,2) - Reverse the Position. It plays much better then. This broke distance and it plays okey like so no change sorry
01:30:690 - I really would set a Circle here.Done

Diff is actually good, I expected some more Jumps, but Insane Diffs don't need always Jumps. :P
Kokatsu
I guess the title should be "Transformation Theme" since Dragon Ball GT is the source. If the current name is the official one, then sorry for that..
Topic Starter
Arnold0
Realy, I don't know if this have a title, while shearching the actual title I give to it I fond it on youtube but thats all. If someone fond an official website with GBA songs titles please give the URL to me, thanks.
Mercurial
I think the title must be corrected by "Transformation theme", since in another games, there's no mention of the main name of the songs.

btw, "Dragon Ball GT" is in the source already.
Topic Starter
Arnold0
Hum... I'll probaly change when I'll get another mod.
Kokatsu

Arnold0 wrote:

Hum... I'll probaly change when I'll get another mod.
Why don't you change it right away? This is not much work. o__o
Topic Starter
Arnold0
I still don't get other mods so I changed the title now ...
Please redownload for get the change.
pimp
hi
from #modreqs

general

try this custom hitclap http://puu.sh/1jkPg

normal

00:06:884 (1,2) - i think you should use a long slider here, like 00:04:611, the slider tick sounds good for 00:07:168
01:23:872 (1) - try something like that for better flow http://puu.sh/1jkAu
01:48:020 (1) - http://puu.sh/1jkwN ?

hard

00:50:065 (1,2) - this slider shapes looks random and a bit strange imo, try to use symmetry?
00:54:043 (3) - try ctrl+shit+R "selection centre" and rotate by -5?
01:40:918 (2) - make a simple blanket with previous note?
01:50:009 (2) - ^

insane

00:22:793 (1,2,3) - not a good way to place this notes imo, try stack?
00:24:213 (5,1,2,3,4) - check the spacing
00:34:583 (4,5) - move this notes 1 grid left to fix shape
also, how about this http://puu.sh/1jlwy

yeah its really good

it just needs more mods and you can get your bubble soon :)

good luck with ranking
Topic Starter
Arnold0
I'm sorry, but I may take time before applying your mod because I'm at my father home, without my laptop, and the computer here crashed and I haven't windows CD for reinstall... Normaly I'll have again a working computer in a week or maybe before if I fond someone which can give me his windows CD. sorry for that.
pimp
its fine :)
Topic Starter
Arnold0

pimpG wrote:

hi
from #modreqs Wohhh miracle x')

general

try this custom hitclap http://puu.sh/1jkPg Tried but I prefer mine (I think yours is less audible while playing, maybe it's just me?)

normal

00:06:884 (1,2) - i think you should use a long slider here, like 00:04:611, the slider tick sounds good for 00:07:168
01:23:872 (1) - try something like that for better flow http://puu.sh/1jkAu
01:48:020 (1) - http://puu.sh/1jkwN ?
Done for the 3

hard

00:50:065 (1,2) - this slider shapes looks random and a bit strange imo, try to use symmetry? I agree the patern is a bit strange I changed hope it's better
00:54:043 (3) - try ctrl+shit+R "selection centre" and rotate by -5? I moved that after changing the previous thing
01:40:918 (2) - make a simple blanket with previous note? I tryed but not sure about the result ^^
01:50:009 (2) - ^ ^

insane

00:22:793 (1,2,3) - not a good way to place this notes imo, try stack? Hum okey why not
00:24:213 (5,1,2,3,4) - check the spacing Fix :o
00:34:583 (4,5) - move this notes 1 grid left to fix shape Done
also, how about this http://puu.sh/1jlwy If I do that I'll have to move other notes after and like actual is ok so i keep mine

yeah its really good

it just needs more mods and you can get your bubble soon :)

good luck with ranking Thanks and thanks for mod ;)
PS : My last port in the thread is 9 days ago but the map was graved why ? :O
pimp

Arnold0 wrote:

PS : My last port in the thread is 9 days ago but the map was graved why ? :O
thread posts no longer keeps the maps alive
the only way to keep the map alive is updating it :)
Breeze
Rhythms are fine, the only thing I could say is some of your sliders can be proved, I mean in shape, it could have a better curve

such as 01:51:429 (1,2) in [Normal] diff.
SPOILER
yours:

what I think:

So if you want, you can redo those sliders, other sliders I think can be proved:

[Normal]

  1. 00:34:156 (1) -
  2. 00:35:577 (3) -
  3. 01:01:429 (1) -
I shouldn't be that picky in your 2nd map, send me a forum pm when you have reply then
Topic Starter
Arnold0

Breeze wrote:

Rhythms are fine, the only thing I could say is some of your sliders can be proved, I mean in shape, it could have a better curve

such as 01:51:429 (1,2) in [Normal] diff.
SPOILER
yours:

what I think:
I changed but I'm not sure I got the exact same result as yours (PS : This is in hard diff and not normal :P)
So if you want, you can redo those sliders, other sliders I think can be proved:

[Normal]

  1. 00:34:156 (1) -
  2. 00:35:577 (3) -
  3. 01:01:429 (1) -
I changed the 3 a little, hope it's better ;)
I shouldn't be that picky in your 2nd map, send me a forum pm when you have reply then
Thanks for mod ;)
Breeze
It's not bad as your 2nd map, maybe this kind of sliders fits the DB game more haha. Since the method to make slider changed not long ago, you can try make pretty sliders in your next map
Lemme bubble this map
Topic Starter
Arnold0
Ho yey!!
Thanks very much Breeze :) :)
Aurele

Breeze wrote:

It's not bad as your 2nd map, maybe this kind of sliders fits the DB game more haha. Since the method to make slider changed not long ago, you can try make pretty sliders in your next map
Lemme bubble this map
Dat avatar<3

Go Arnold!
pimp
good luck with ranking :)
Roxas
gogogogo for your first rank, good luck :3
UnderminE
[Normal]
00:21:940 (3) - This slider shape doesn't go well after 00:20:520 (1) - this since they are in same combo colour.
00:27:054 - soft whistle
00:33:304 (3) - ugly slider
00:34:156 (1) - ^
00:35:577 (3) - ^
00:40:122 (3) - ^
You really need to use a bit longer sliders, or else this will be boring for Normal players. Because you don't have that much choices while shaping short-sliders and it makes them look ugly. Change Velocity imo. So that you can create more beautiful and fun patterns.
00:48:929 (1,2) - make them symmetrical
00:51:486 (3,4) - stack these
01:30:690 (4) - whistle

needs better sliders, I didn't point out all of them.

[Hard]
AR+1
Don't use same rhythm over and over again. It really makes the map boring and boring. Anyone wouldn't want to play the same rhythm for minutes.
00:58:588 (1,2) - Not a nice jump actually
Try different patterns and rhythm styles.
01:09:668 (5) - Ugly slider
01:11:940 (5) - ^
01:21:031 (5) - ^
It is like you just put different kinds of sliders randomly. Symmetrical patterns or delicious patterns always look better than randomized patterns. Try some.

[Insane]
Finally good patterns. Try these kind of things in Hard too.
01:14:071 (7,8,9,10) - Ugly pattern especially this ruins 01:14:497 (10) -
01:42:338 (1,2,3) - Instead of using huge and same sliders over and over again, why don't you try blankets or circle sliders? Since making sliders is easier than before.
01:44:043 (3,2) - Stack these two perfectly

I will mod this again after few mods. Good luck
Topic Starter
Arnold0

UnderminE wrote:

[Normal]
00:21:940 (3) - This slider shape doesn't go well after 00:20:520 (1) - this since they are in same combo colour.
00:27:054 - soft whistle Okey why not
00:33:304 (3) - ugly slider
00:34:156 (1) - ^
00:35:577 (3) - ^
00:40:122 (3) - ^
You really need to use a bit longer sliders, or else this will be boring for Normal players. Because you don't have that much choices while shaping short-sliders and it makes them look ugly. Change Velocity imo. So that you can create more beautiful and fun patterns. I don't want to remap all so nope...
00:48:929 (1,2) - make them symmetrical Tried
00:51:486 (3,4) - stack these Okey
01:30:690 (4) - whistle Okey

needs better sliders, I didn't point out all of them. I changed the ones you sayd and a few other but i'm not realy good at finding bad sliders

[Hard]
AR+1 Nope I don't want it to be the same as insane
Don't use same rhythm over and over again. It really makes the map boring and boring. Anyone wouldn't want to play the same rhythm for minutes. I'll try with my next map but, I don't want to remap all and breeze sayed me the rythm is fine.
00:58:588 (1,2) - Not a nice jump actually Fixed
Try different patterns and rhythm styles. Same don't want to remap all
01:09:668 (5) - Ugly slider
01:11:940 (5) - ^
01:21:031 (5) - ^
It is like you just put different kinds of sliders randomly. Symmetrical patterns or delicious patterns always look better than randomized patterns. Try some.
Fixed bads sliders you sayd (I hope). But I'm sorry I don't want to broke all olds mods and lose much more time when it can be okey like this.

[Insane]
Finally good patterns. Try these kind of things in Hard too.
01:14:071 (7,8,9,10) - Ugly pattern especially this ruins 01:14:497 (10) - I don't understand whats the problem?
01:42:338 (1,2,3) - Instead of using huge and same sliders over and over again, why don't you try blankets or circle sliders? Since making sliders is easier than before. I did not know how to use and where the new fonction is :(
01:44:043 (3,2) - Stack these two perfectly Yes.

I will mod this again after few mods. Good luck
Breeze
So I said we shouldn't be that picky as one's 2nd map :/
rebubbled
Mercurial
Go man, you can do it.
Kin
GOGO rank ~
Mercurial
Could some BAT take care of this bubble, please?

It's 3rd in the Star Priority and it deserve to be ranked, seriously.
Topic Starter
Arnold0
Thanks Mecurial :o
Thanks kin too ;)
Alltur
Finally! I want to see this ranked soon~ Great job this far Arnold0-san XD
Topic Starter
Arnold0
Thanks Akashi_S ;-)

Also :

I finaly got able to full combo my own map ! ;)



:-)
Mercurial
Before to leave, I must say this map deserves to be ranked.

So many bitches compaining arround here, I must say.

Anyway, good luck and see ya later.
Stefan
Yup, agree.

An obligatory Rank by me. orz
Kurai
I tested your map when I saw your request in #modreqs. Actually the map is fun to play, the style reminds me of 2010 maps, that's nostalgic.
I can see you have put all your heart in making that map, and I'm pretty sure you'll become a very good mapper if you don't give up. Therefore keep up the good work !

Enjoy your first rank !
mancuso_JM_
Finally! Congratulations on get your 1st Ranked map, man! :D
Topic Starter
Arnold0
Yessss !! Realy thanks kurai !!! :-)
Stefan
Good god. Thanks for the Map. :D
Aurele
Enfin! Depuis le temps que tu attends pour ce moment! Bravo!
LunarSakuya
lol the map number's over 49000

Congrats!!
h-728
I remember this map!
Congrats on your 1st rank :3
Moway
Took long time, but finally ranked. Congrats!
Chewin
Oh nice, I remember this map ahah!
Good job on your 1st ranked, Arnold! :3
BeatofIke
Congrats~
P o M u T a
gratz!
threenash
Félicitations! :D
YTYuyu
wow nice~

congratz on your 1st ranked set ;)
Mercurial

Kurai wrote:

Enjoy your first rank !
Pereira006
Congratz !!!!!!!!
Kei
Finally you've made it. You deserve it~ congratulations!
bossandy
Greats! first ranked map!! \:D/
Kin
enfin ! GG ~
Tur00
Congrats arnold c:
Topic Starter
Arnold0
Thanks all :3
Alltur
Congrats Arnold0-san on your first ranked map! (when will I get one..)
pimp
late but congratulations for 1st ranked beatmap Arnold0 :)
Roxas
Congrats man :)
Please sign in to reply.

New reply