OK ~ Good job ~
Good luck with rank ~
Good luck with rank ~
Kawayi Rika wrote:
OK ~ Good job ~
Good luck with rank ~
ok....Byakugan249 wrote:
just letting you know if you want to get this ranked, you need 2 more stars.
wmfchris Thank you~wmfchris wrote:
[Airy]
00:03:299 (3) - this is highly covered by previous (1), they should be separated fixed~
00:06:991 (4,5) - the jumping is qutie unexpected, considering for those 1/3 spacings, (1,2,3,4) has the normal one but (4,5) is a big jump. Place the NC was as easy to understand
...so many large jumps that I didn't expected, it don't need to be that jumpy (3.5, 4.0x jumps are orz)
I do not think this is a big problem...orz I think this is a range that can accommodate. but ok... I changed some too wide jumps. and I put NC to be easy to understand it.
[Armil]
00:21:299 (4,5) - http://osu.ppy.sh/ss/371690 make it like that? i can not open this url...
very creative hitsounds (and sounds nice too), but I just think that the jumps are too crazy in [Airy], and that slider overlapping issue should be fixed.
Kawayi Rika wrote:
Long time after ~ remodded this map in irc ~
Here you go again :3Log23:06 Kawayi_Rika: 00:29:145 (6,7) -
23:06 Kawayi_Rika: this jump is a bit stiff
23:06 kosiga: insane o.o?
23:06 Kawayi_Rika: yep
23:10 kosiga: I'm thinking now ==! Please write a continuance
23:12 Kawayi_Rika: k
23:12 Kawayi_Rika: AR+1 for Hard ?
23:13 kosiga: ok :3
23:13 Kawayi_Rika: 00:25:453 - Add a circle ~ sound much better to me
23:15 Kawayi_Rika: 00:35:606 - change volume to 20%
23:15 kosiga: hmm.. this part 00:09:760 (5,6) - same as pattern. and follow vocal ><!
23:16 Kawayi_Rika: ok ~
23:16 kosiga: volume fixed~
23:16 Kawayi_Rika: other diff too
23:16 Kawayi_Rika: don't use 5% volume
23:16 kosiga: yep
23:19 Kawayi_Rika: AR,OD+1 for normal
23:20 kosiga: also OD o.o?
23:20 Kawayi_Rika: yep
23:20 Kawayi_Rika: if you want
23:20 kosiga: ok :3 fixed
23:21 Kawayi_Rika: 00:54:530 - i really love this hitsound
23:21 kosiga: Even if tick uses vol5%, I do not have a problem maybe?
23:21 kosiga: :>
23:21 Kawayi_Rika: no probleam
23:22 kosiga: sure~
23:23 Kawayi_Rika: ok update pls
23:24 kosiga: 00:29:145 (6,7) -
23:24 kosiga: http://puu.sh/1tKpp
23:24 kosiga: this flow~
23:26 kosiga: ok~ updated :3
23:26 Kawayi_Rika: k
23:26 kosiga: thank you very much :33
23:27 Kawayi_Rika: redownloading
23:30 Kawayi_Rika: 00:29:760 (7) -
23:30 Kawayi_Rika: how about move to X 372 Y 232
23:30 Kawayi_Rika: ?
23:31 kosiga: ok~ changed~
23:31 Kawayi_Rika: k
23:31 Kawayi_Rika: i guess flow better :3
23:31 kosiga: :3
23:32 Kawayi_Rika: also
23:32 Kawayi_Rika: 01:02:376 (3) -
23:32 Kawayi_Rika: ctrl+g?
23:33 Kawayi_Rika: 01:02:837 (4) - this too
23:33 Kawayi_Rika: flow again
23:33 kosiga: yep :3
23:35 kosiga: updated~
23:36 Kawayi_Rika: k
23:39 Kawayi_Rika: [Airy]
23:39 Kawayi_Rika: Inconsistent Artist/TitleUnicode,pls check osu file and fix.
23:39 Kawayi_Rika: last i guess
oh Thank you~azu-nyan14 wrote:
Motto ai wo komete gyutto gyutto ne koneko ni shiyoooo~
Very moe song
GL
FAAAAAILkosiga wrote:
but koneko ni shiyoooo~ --> This is wrong == It is not a kitten lol
konekone shiyo is correct
haha xDBreeze wrote:
I'm not gonna pop this bubble, just leave some my opinions here:
<Airy> diff has many big jumps which might be a little hard to hit while first play, but it becomes better after I play it a few times
I've asked some other player to test this diff, some feel it's hard to tell the spacing, too, and some feel AR9 would fit the big jumps more
Hmm, now idk how to deal with it lol
sure. thank you~ xDBreeze wrote:
After some discussion with other members, we recommend HPdrain6, AR7, OD7 for <Airy> diff, it would make this diff more easy to read but also fun with DT mod
If you wantkosiga wrote:
then should also change the <Amil> diff to AR6 o.o?
sure. so keep it >.<Breeze wrote:
If you want
Thank you Breeze~Breeze wrote:
Alright, RANKED
cRyo[iceeicee] wrote:
Yay~!! :3