This map has been deleted on the request of its creator. It is no longer available.
Thanks for your mod ~Lissette wrote:
Hi!
These are suggestions, that can make sound better your map, lets see if you like :p
btw I like this song n_n
Normal
00:10:61 (1) - move to the next red tick <<fixed
00:14:86 (8) - repeat one more time the slider <<It had matched the song's clap
00:22:88 (6) - move to the next white tick <<fixed
00:25:08 (1) - move to the next red tick (sounds better, imo) <<yeah,fixed
00:31:85 (2) - remove and put a single note here
00:36:88 (2) - ^
00:40:97 (1) - ^
00:41:91 (3) - ^ << ^ all fixed
00:52:77 (1) - move to the white tick erlier and reverse the slider one more time
00:56:86 (8) - I guess you forgot to silence the end point, am I wrong? <<fixed
01:08:81 (2) - remove?
01:17:94 (8) - move to the next red tick <<fixed
01:22:18 (7) - remove and place a single note <<fixed
01:34:14 (2) - end point at 01:34:45 <<fixed
01:40:27 (5) - remove and start the next slider here, end point of the slider, just where it is <<fixed
01:42:79 - add note
01:42:95 (4) - move to the next blue tick, end point at 01:43:26, remove the reverse
01:43:89 (1) - remove, and place a slider, start point 01:43:89, end point at 01:44:20, the reverse two times, the last reverse should end at 01:44:83
Star!
thanks, after your timing help, other diffculty will come soon, and when it has 30+SP, please check it againGens wrote:
Timing check on request~Yup, this seems like it's the real deal.
- BPM: 95.30
- Offset: 380
ah~thanks very much for timing help!
Also:
00:17:06 (4,5) - Hmmm, you need to restack these. Know how? You can use a Distance Snap multiplier of 0.0x, and turning Grid Snap off. Try to move the note around and tada~fixed
This difficulty looks good.
Alex0686 wrote:
This was on my queue~ (which means it was still open on Firefox ^^)
And yay Breeze map.
The following are suggestions of course.
Modding starts here!
[General]
For timing sections silencing a beat at the end of a slider(or a repeat), set it directly on the end, it won't effect it.
Like in Normal: 00:14:54 - Move that silent section here. Do this only for slider repeats or ends. Circles or beginning of sliders, keep it early. (You did 00:51:82 (8) right.)I think it's OK, anyway, thanks for this suggestion
[Normal]
--Kiai
Why does it start 1/4th early?
--Beatmap
00:45:85 - A spinner(if placed right)would sound neat here!![]()
yeah, you're right
01:24:07 - Spinner too? (Not too long, so they still get a break.)
fixed
[/Normal]
Feel free to PM in IRC if you make another difficulty, so I can mod again.
Star'd
谢谢gdeath wrote:
hi!Breeze!
modding time!
[NORMAL]
00:44:27 (5) 确定在这里要设置连打?虽然这里的歌词对上了,但是作为normal,设置连打是不是有些困难?
嘛,不过也不是没见过normal下连打的图。(好吧,这个问题当我没说过,应该没什么问题。继续下面gdeath你真可爱///
00:55:76 (5) end of slider - clap
00:56:23 (6) clap加了
00:56:86 (8) whistle (end 不要加这个就没有加了
great map and nice storyboard.
star for your map!
thanks very muchroxkyuubiforever wrote:
I love Friends ^^
*star* =]
thanks for taking a look at it again~Alex0686 wrote:
You didn't tell me. *o*
Oh well, I'll mod what I can.
[Buddies]
01:23:48 (7) - Lengthen by 1/4th? (IMO, it fits more)yeah, you're right, fixed
01:42:21 (3) - Lengthen by 1/8th?well, 1/8 maybe confused...anyway, fixed first
02:10:46 (4) - Start 1/8th later? (And then fix the end and spacing)here I think is OK
02:55:09 (Timing Section) - Move 1/4th later.
02:58:08 (Timing Section) - ^It's OK~ IMO
Nothing much. >_> Other than the ugly sliders(I can fix them up. n.n).(I think some of them may be unrankable)
What bothers me is that it follows the lyrics. >_> That's really it
(Heh, soon there needs to be a TV Show Beatmap Pack, this and I'm making Cheap Trick - In The Street [That 70s Show theme])
awp wrote:
Just a couple general comments
I got an offset of 374, which is only -6, so not a big deal.I'm not good at timing, anyway, I believe you're right, fixed
Between the two difficulties, it's somewhat difficult to tell which is the easier difficulty and which is the harder one. Based on the HP drain, I'm guessing Buddies is Hard mode. The Difficulty sliders are rather similar between the two, and it blurs the line a bit.
[Friends]
Given that Friends should be the easier difficulty, my advice is to let go of the lyrics a bit. You really should be avoiding quarter-snapping at all costs (except perhaps in rare cases of short repeat sliders such as 00:14:85 (1) - this seems okay and very appropriate to me). The problem with lyric snapping in songs like this is that you need to basically know the song by heart to play it, and that distances the vast majority of players from following along. It should have a natural, fluid feel to it.reduced the diffculty of [Friends]
00:14:06 (7) - While I don't want to trample on creativity, I find the silent slider tails very off-putting. I can understand not wanting to trample over the rhythm of the song, but might I recommend briefly switching to the soft sampleset instead of pure silence? A nice little jingle sounds good, in my opinion.added soft hit sound
00:32:95 (1) - Having these land off-beat sounds odd to me. You don't need to have a break in there, so you can extend spinners like this an extra half-beat.
Seems like you've got a decent feel for beatmapping otherwise, though if I were to be picky I'd mention the occasional trips I encountered on Buddies such as 00:34:85 (3) - (the activity prior to this makes me think something is happening on the half-beat when it isn't; quarter-beat mapping is tricky to do intuitively)even though I don't understand something...anyway, thanks very much to advice me so many tips
Buuuut I'll give you a coveted awpstar, since I think this map is reasonably well on its way. Also, I like the simple storyboard touches. I was hoping to see this song on osu! eventually.
Is it really too slow those part ? T_T If 1 more person complains about it, I might change, cause if I make the slider faster, the slider would be very big size and super ugly (to me, lol).Matma Rex wrote:
[alvisto's Mates]
IMO best diff.
01:15:61 (5) - I lol'd when I saw all those points in editor. Cute. Thanks, that took me a long time to do that. D:
01:23:47 (6) - too slow (x0.25 *is* too slow). >.<
01:36:38 (9) - there no music/lyrics, delete it? No, there is a whistle at the end of each lyric part, which makes this unwise to delete. =P
01:48:50 (9) - too slow. >.<
02:11:79 (10) - aaaah it's ugly. Make it a spiral. Remake.
02:50:04 (5) - uh, it's ugly too. Remake.
02:52:87 (6) - end it at 02:57:285. Also, it's too slow. >.<
Thanks ! =D Appreciate these mods.Symbolic wrote:
[alvisto's Mates]
00:05:72 (2) - New combo.
00:06:35 (1) - Remove new combo.
00:06:98 (1) - ^
00:07:92 (1) - ^
00:08:24 (2) - New combo.
00:08:87 (1) - Remove new combo.
00:09:50 (1) - ^
Actually all these new combos were designed to be played tag-co-op. Imagine 1 person hitting 1 finish, isn't that make you feel "mates" like ? :3
00:25:71 (5) - Can't see where the slider will go, change the shape a bit. D: I think it's visible, plus alvisto is a bit lazy in fixing slider right now (He just wasted another 20 minutes on doing the other sliders that matma suggested, so, forgive him... =P)
01:15:61 (5) - ^ Is it ? T_T
01:23:47 (6) - Shorten this 1 3/4, then make it a reverse slider. Hmmm....
02:11:79 (10) - This slider isn't rankable, can't see where the slider will go, can't see the endpoint, overlaps itself. Change the shape. No~~~ T_T
02:50:04 (5) - ^ No~~~ T_T
02:52:87 (6) - Extend 1/2. I think extend is too long... Sorry
About those slider, let's see how BAT says about it. =P
thanks for your great mod!Symbolic wrote:
[Friends]
Nothing.
[Buddies]
Small spacingMap would be more fun with 0,8x or 1,0x spacing.
okay, I'll think about it, but allowed me keep it first
The Double spacing wasn't what I expected actually, I expected huge spacing because of the big signs with CAUTION!! DOUBLE SPACING!!, if the spacing of the whole map would be bigger the signs would fit better imo.but it DO is double spacing last part o.o
00:34:21 (1) - Not rankable to have notes 1/4 after a spinner. Shorten the spinner or remove the note.
00:39:25 (1) - ^
00:44:28 (1) - ^let me think about it...the follow note is at the middle so it's not so hard to hit
01:17:02 (2) - Put this note 1 level 3 grid down so that the spacing is consistent.
01:17:18 (3) - ^fixed
02:40:60 (1,2,3,4,5,6) - You could better storyboard a sign here with BPM x2 or something, cause this is more unexpected as the double spacing thingy.
02:45:64 (1,2,3,4,5,6,7) - ^I think it's unhitable, so use 1xBPM then
Very fun map to play and mod.
Starred *
Why~~~ T_T All you have to do is press and let it be there02:50:04 (5) - This is fine :p
Thanks minyeob for always answering my mod call !minyeob wrote:
[alvisto]
02:11:79 (10) - I can't know which 方向 to slide this slider....... I mentioned this because you know how to use SB. Why~~~ T_T All you have to do is press and let it be there.... Anyway, changed the slider since tons of people complaim. *.*
thanks for you mod!Mafiamaster wrote:
Fwends~Friends XD
00:58:61 (1) - Move farther from 2.Fixed
(01:08:68 (1,2,3) - I'd say this spacing is fine since they repeat this a few times throughout the song.)well, Maybe move it is better...
thanks for your mod and star!Agent Spin Here wrote:
Friends
00:53:73 (1) - 1/4 laterFixed
01:39:69 (3) - 1/4 longerFixed
alvisto's Mates
YES
Beddies
YES
Great map, star.
thanks for your mod and star!animask wrote:
[Friends]
Nothing wrong about this one.
[Buddies]
01:23:47 (1) - Whistles maybe?well, added
Nice SB~
whymeman wrote:
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.
Detailed Modding Go~
Osz. File Check (Done)SPOILERVideo: No
SB (Story Board): Yes
Custom Skin: No
Background: Yes
[Current] Size: 5.56 MB / 10.00 MB
Source: Yes
Tags: Yes
[Friends] (Done)SPOILERTiming (BPM / Offset): 95.300 / 374 ms (Sounds good so far)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 1 / 1.60
Distance Snap Average: x0.9 (Solid)
[Current] Objects: 130 ( 63 Circles / 60 Sliders / 7 Spinners )
[Current] Max Combo: 220
[Current] Max Score: 547,848
[Current] Star Rating: 3.39
[Current] HP Drain Rate: Lv.5
[Current] Circle Size: Lv.1
[Current] Overall Difficulty: Lv.4
01:26:20 (B) - Delete and replace break.
01:36:59 (B) - ^all done
Notes: Just need to check the breaks. The rest of the map seems fine.![]()
thanks
[Buddies] (Done)SPOILERTiming (BPM / Offset): 95.300 / 374 ms (Sounds good so far)
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Current] Slider Tick Rate / Velocity: 4 / 2.40
Distance Snap Average: x0.9 (Solid)
[Current] Objects: 316 ( 210 Circles / 89 Sliders / 17 Spinners )
[Current] Max Combo: 527
[Current] Max Score: 4,122,432
[Current] Star Rating: 4.67
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.6
00:10:76 (1,3) - The stack here looks a bit uneven. (3) is not under the end of (1).fixed
00:11:54 (3,4) - Supposed to be closer or more farther apart?fixed
00:53:57 (1,3) - Same problem like at@ 00:10:76. They don't seem evenly linked.fixed01:03:49 (5,6,7,8) - If you look at (8), you can see that the spacing is not even.
That's OK IMO
01:16:23 (2,1) - Maybe this can be under the slider end for the neatness?yea, fixed
01:21:27 (2) - ^fixed
01:23:47 (1) - May want to fix up the swirl shape. It looks a bit odd.spinner instead
01:26:20 (B) - Delete and replace break.fixed
01:28:83 (1,2,3,4) - When I look at this again, it seems like (4) is closer than its supposed to be.that's OK
01:34:65 (3) - Looks a bit too closer to the slider end when you compare it to (4) at the other side.but spacing is right...
01:36:59 (B) - Delete and replace break.fixed
02:11:95 (1) - The spinner sounds 1/4 late. You can make it a bit shorter by 1/4 and it should be jsut about fine (Auto got just about got a 300 + 2000).fixed
02:18:09 (1,1,1,1,1,1,1) - Not sure if this really should be single note combos....that's for TAG XD
02:53:03 (1) - Try making it shorter by 1/4 to see that if it sounds better to you.I think it's OK
Notes: The map is nice so far, but the spacing feels a bit uneven. Make sure to check the spacing as best as you can (even comparing the space to the size of the notes can help). Also, make sure the shapes are not too uneven at least so that it doesn't effect the playability.checked, spacing is correct~
Overall: The map and the SB is good so far. Not overdone or lacking. Make sure to look into the errors and to also check for more to make things easier for you. Good job overall though and i'll drop my star in then.thanks for your greaaaaaaaat mod!!
Thanks for the modding ! This map need more attention ! XDGbL wrote:
[alvisto's Mates]
02:11:32 (8,9,10) - Fix spacing It was supposed to be stacked like that. =P
02:28:95 (5) - New combo I don't think so, it is consistent with the earlier part of combo as well !
Tnanks for the mod!Azure_Kyte wrote:
[Buddies]
01:04:90 (9,10) - I might move these back 1/4 beatThanks, but I think it's OK
01:23:55 (1) - end this at the white tickFixed
02:45:64 (1,2,3,4,5,6) - Love these things <3 arrow: Thanks
02:52:96 (1) - Try moving this to the white tick for a cleaner endFixed
Great beatmap, and I love the storyboards. Great job!
Starr'd
ThanksLuigiHann wrote:
Why isn't the title capitalized? Should be "I'll Be There for You"
>_>. Now all my weird sliders are gone. Changed to a spinner. ^.^Gens wrote:
Also, the 02:50:04 (5) slider on [alvisto's Mates] is totally unrankable.
Thanks for the mod.Beuchi-chan wrote:
~alvisto's Mates~
01:22:069 (4,5,6) - Fix spacing :3 Sure
02:11:032 (8,9,10) - This spacing is intentional, right? If it isn't, fix it please :3 It's stacks, so no spacing to be fixed there..
02:50:004 (5) - OMG such a strange and cool slider!!No anymore. T.T
02:52:087 (6) - Make it end at 03:00:439 and maybe silence it? or at least the end of it oxo Too long, anyway, tone down the volume
osu_CN_yaya wrote:
几点建议
1,map做的太跟歌词了,比较无聊。![]()
节奏感确实没那么好orz只会跟歌词
2,18个spinner...这也太太太太多了吧。。。![]()
的确,会减少的...
3,hitsound,主要加到白线上,因为重音都是在白线,音效加到白线上才会好听。
谢谢提醒~
自己做下节奏试试。
jockeytiyan wrote:
Moddy mod mod mod~
Friends:SPOILER00:14:006 (7) - Suggestion: Unsilence.It's not slience, just a little lower
00:32:095 (1) - Extend spinner.
00:37:099 (1) - ^all fixed
00:51:084 (8) - Suggestion: Unsilence.
alvisto's MatesSPOILERILY ALVIS. <3
General: Decrease slider tick rate to 1. It sounds better for me. :3
01:20:064 (1) - Silence this spinner.
02:45:000 (5) - Put a break after this.So it does
BuddiesSPOILER00:32:079 (1) - Unsilence
00:45:070 (5) - Suggestion: Put a spinner after this, in place of the break
00:51:084 (10) - Unsilence
01:04:059 (8) - Add another beat after this
01:04:059 (8,1,2) - Suggestion: Either stack or make it a stream
02:52:040 (9) - Suggestion: Delete this or replace it with something that doesn't sound like itall Fixed
Nice SB you got there. :3
Thanks for your star XDMystearica wrote:
Wow Friends lol, love that show.
You are so careful, thanks for rechecking!minyeob wrote:
orz check.
[Buddies]
00:51:084 (10) - Only this object has a lol spacing(Just asking)I didn't noticed it orz...thanks ! fixed
That's all.
osuplayer111 wrote:
[Friends]
00:17:005 (3) - I'm not sure about this slider, can confuse new players for sure. Change it.Changed
00:26:034 (4) - ^
01:00:097 (6) - ^All fixed
01:32:013 (3,4,5) - A bit hard too see and to read for new players.I think that's OK, just a little hard
[alvisto's Mates]SPOILERSet a preview point.
Why have you used another BPM here? Use the same BPM for all difficulties, please.
02:10:085 (7,8) - Spacing.
02:09:027 (2) - Unsnapped.
02:10:022 (5) - ^
02:10:053 (6) - ^
02:11:032 (8) - ^
02:11:079 (10) - ^
02:12:058 (11) - ^
02:13:037 (1) - ^
02:13:068 (3) - ^
02:14:094 (8) - ^
02:16:004 (3) - ^
02:16:083 (1) - ^
02:17:030 (4) - ^
02:17:062 (1) - ^
02:18:056 (4) - ^
02:18:088 (1) - ^
02:19:019 (3) - ^
02:19:035 (4) - ^
02:19:066 (1) - ^
02:20:045 (1) - ^
02:22:034 (5) - ^
02:23:028 (3) - ^
02:23:060 (4) - ^
02:24:086 (8) - ^
02:25:017 (9) - ^ And more... (See AIMod for more info).alvisto has remapped these all
[Buddies]
Seems fine.
ykcarrot wrote:
Unsnapped notes already pointted by osuplayer111. So I don't point it.
Anyway, all diffs are seems good. Star~
xD Thanks for the good mod Yoshi ! =D Fixed everything except the stated one.blissfulyoshi wrote:
Single diff mod:
alvisto's Mates:
Normal mod:
00:58:296 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part get pretty repetitive and boring. Please change the pattern after one reflection. Because I use gradual spacing increase, thus a constant pattern is essential imho. xD
02:18:883 (1,2,3,4,5,6,7,8,9) - make this section curvier because 1-4 forms a straight line
Combo mod:
00:33:270 (4) (and any section similar to it in the song) -make these sections consistent in combos because here there is no new combo, but at 00:43:186 (1) and at the end of the song, there are new combos. I used no combo for these patterns.
Timing section mod:
00:10:60 - unneeded timing section, please remove
00:37:84 - ^
01:50:86 - ^
02:20:45 - ^
(Just wondering, does buddies have a higher slider tick rate because of score?)
===
Nice revised diff.
Thanks to your mod!Mystearica wrote:
[Buddies]
Suggestions are as follows, you should remove all normal whistles though.
00:29:177 - Add a circle
00:35:001 - Add one here
00:35:631 - Add one here
00:40:667 - Add one here
00:58:611 (1,2,3,4,5) - Sounds a bit odd but ok. I think you can do better here though.fixed
01:02:860 (1,2,3,4,5,6,7,8) - That part for sure sounds weird to me.fixed some
01:06:481 (2,3,4,5,6,7,8) - Very nicely done here!
01:09:471 - Add one circle
01:09:943 - Add one circle
01:13:406 - Add one circle
01:14:508 - Add one
01:14:980 - Add one
01:18:443 - Add oneI know what you mean, 3 combo hits are always appeared in maps, it's popular, but I think it's not suit this song, sorry
01:35:914 (7) - Why the whistle? It's out of place.removed
01:43:941 (1,2,3) - Remove these whistles, try using low volume finish on the end instead or maybe claps...whistle removed
02:16:365 - Add one here
02:16:680 - Add one here
02:17:624 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,7) - I like this, but remove the whistles again after this.
02:25:179 (7) - Add one here
02:30:216 (5) - Add one here
[Friends]
Cut the whistles...Why are so dislike whistle >:, at least most people didn't complain about it, I would keep it, sorry
01:12:462 (2,4) - Couple parts like this would've been much more fluid I think with another circle in-between but this is normal...hm.You mod so careful XD
lol Fixed, thanks~whymeman wrote:
Sorry to do this, but I see that [Buddies] has the stack leniency distabled. See into fixing that please.
This is really a difficulty song to map, because all the drums and beats fall on white ticks, but all the lyrics fall on blue tick... ;_; Plus, I am not that good in mapping a vocal-and-beats not synch song, hence, your feeling of oddness at some couple parts. However, I do love to know which parts that you think are odds, so that I can learn and improve from it for a better mapping skill in the future (provided if you have the time of course).Mystearica wrote:
[alvisto]
Rhythm is better overall but still a little odd at a couple parts, though I won't complain too much about that.
Remove normal whistles please.
I do question the usage of that custom sound during the middle jump part though...sounds...hmm
Actually mine as well, fixed.whymeman wrote:
Sorry to do this, but I see that [Buddies] has the stack leniency distabled. See into fixing that please.
And, thanks very much to recheck it~awp wrote:
Blegh - the maps look fine to me, but the background image appears for a split instant at the very beginning of the map. I'm not sure whether or not this is a bug in the v6 file format, but you can easily fix this, bug or not, by adding the following SB line:
F,0,-500,0,0,1
to the code block:
Sprite,Background,Centre,"black.png",320,240
M,0,0,5489,-49,240
F,0,-500,0,0,1 (<--See, I added this line here)OK, fixed! When I finished this SB, I didn't know anything about SB by scripte ;_; I start to use SB by scripte in the after maps
that'll make the background fade more elegant instead of abrupt and WTF-ish
imo it's a trivial reason to pop a bubble, but since all your scripting is in your .osu files (took me a lil while to figure out why, but I got it) I don't know if this is something that can be fixed post-rank without unranking, so ;______; I'll have to pop it for now, but I should be able to immediately re-bubble once it has been tweaked. PM me on the forums so I actually know to recheck, thanks.
Sprite,Background,Centre,"black.png",-81,275
F,0,-500,0,0,1
M,0,0,5426,-81,275
Sprite,Background,Centre,"black.png",-81,240
F,0,-500,0,0,1
M,0,0,5426,-81,240
awp wrote:
aaaaargh I'm sorry but I didn't do a comb-over of the files when I made my last post - what you have is good, but you need to do some clean-up.
white-1.png is never used in the SB, so you should delete it from the folder.oops, I didn't remembered I put it in the folder orz, now deleted.
black.png can also be reduced to 480px tall - all SB images are treated as a 640x480 resolution image, so an image that is 480 pixels tall will cover the entire screen top to bottom when positioned at y=0. When you crop the height from it, you'll probably need to tweak the SB a bit to make it fit correctly:. This is what you currently have:Sprite,Background,Centre,"black.png",-81,275
F,0,-500,0,0,1
M,0,0,5426,-81,275
Just adjust the y-co-ord to be centered, like so:Sprite,Background,Centre,"black.png",-81,240
F,0,-500,0,0,1
M,0,0,5426,-81,240Fixed
The SB could be further optimized (you don't need an 1800px image to cover a 640x480 screen) but I don't think it'd really have any impact to add a black-1.png for the opening fade effect.
white.jpg should also be resized to 640x480 for the reason above - it still fills the screen when positioned at 320x240 Centredk, all fixed, full submitting...
I think I've covered everything @_@
Now I thinks it's perfect XDawp wrote:
aaaargh the intro glitch came back
when you were updating the SB code, you left out the Fade line from earlier
Sprite,Background,Centre,"black.png",-81,240
F,0,-500,0,0,1
M,0,0,5426,-81,240Ouch...I got it now
Also the organizational structure in the SB folder is nice, but you've now got a Thumbs.db file in there - this is just Windows being an idiot, but the file isn't needed at all, so you'll have to delete it before re-uploading.Emm, I didn't find the Thumbs.db file
One last little tweak that I think is needed is at the 9 second mark, where the whole cast is shown:
The foreground black layer contains these two lines near the end of the block (lines 73 and 74, according to alvisto difficulty):
M,0,9515,10273,427,240,651,240
S,0,9515,10273,0.9999999,5
and they should be changed to:
M,0,9515,10160,427,240,725,240
S,0,9515,10160,0.9999999,8Fixed
sorry for making you do another full resubmit - I'm all too familiar with submitting a 10MB beatmap over a dozen times due to SB fixes. But oh, it's so worth it~Yeah, I love SB :3
awp wrote:
The black is found through all 3 difficulties, but the
M,0,9515,10160,427,240,725,240
S,0,9515,10160,0.9999999,8
code was only changed in alvisto's difficulty, and it needs to be added in all three
as for Thumbs.db, it's found in the SB folder - you may need to set hidden files to viewable. You can do this by going to the folder and selecting Tools > Folder options in the menu at the top, selecting the View tab in the window that comes up, and under Advanced Settings > Files and Folders > Hidden files and folders, make sure "Show hidden files and folders" is selected.It still not found in my folder o.o It's not a hidden file. I can't find it even ctrl+F to search it. Emm...I creat a new "SB" folder and delete the previous one
Though, the Thumbs.db isn't a hidden file when I download...
anyhow, keep PMing me after fixes until we get this bubbled <3