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_yosuke & MOKONA - Sumowind [Osu|Taiko]

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Topic Starter
cmn_891127

Leorda wrote:

NI HAO


[Banana's Normal]
* AR +1?

01:36:821 (2) - I think this slider needs more curve.... fixed
01:38:696 (5) - ^ fixed
03:25:560 (2) - Snap the end slider at red tick and add 1 repeating slider? Like 03:27:936 (1,2)?
03:35:659 (4) - I think this slider needs more curve.... fixed


[Hard]
01:53:695 (1) - This slider is almost offscreen fixed
02:13:616 (3) - I think 1/4 repeating slider is better than 1/8 repeating slider..... fixed


[Blove's Insane]
00:58:376 (1) - New combo, sicne this object is after spinner. You seems forgot it.... fixed
01:15:176 - You don't need a green timing section here..... If you want to change volume, you just only change at red timing section.... fixed
01:15:814 - ^ fixed
02:06:468 (2,3,4,5) - Move 1 grid right for fix the parallel pattern and don't forget to use 0,3x distance spacing to fix this~ (Nazi) fixed
02:31:195 (1) - This slider is overlapped by hitbursts, so players can't see the slider and it's hidden fixed
02:48:070 (1) - New combo, sicne this object is after spinner. You seems forgot it.... fixed
03:18:432 - You don't need a green timing section here..... If you want to change volume, you just only change at red timing section.... fixed
03:19:026 (1) - New combo, sicne this object is after spinner. You seems forgot it.... fixed


[Insane]
* AR +1? fixed

03:02:132 (3) - I think 1/4 repeating slider is better than 1/8 repeating slider..... fixed


Bye ni~~
Thank you, Leorda Chan~
p3n
[Banana's Normal]
Hitsound patterns are a bit messed up in the middle part but you can hear it so it shouldn't be a problem to fix them (I'm bored so I pointed out every single misplaced whistle :o ). If you want you can add the claps on the pronounced downbeats like in the other difficulties ([Hard] is a good example) but that is up to you. After fixing the misplaced whistles it sounds good enough and fits the song.

00:00:176 (1) - remove whistle from the beginning, sounds misplaced here but add a clap to the ending to match the song

00:03:176 (4) - ending point to 468/328 on grid for symmetry with 00:04:076 (5) -

00:38:576 (2) - consider adding a finish on the end but with less volume (like @00:19:976 (1) - )
00:48:176 (1) - ^same as above

00:40:676 (4) - ending point to 52/336 on grid for symmetry with 00:41:576 (5) -

00:43:376 (1) - add finish to beginning to match the song

00:46:376 (4,1,2) - try to have equal spacing between the sliders and use a fitting orientation to make this pattern look a bit better. It stands out from the rest of the map: http://osu.ppy.sh/ss/483139
or use this:
254,60,46376,2,0,B|180:65|128:44,2,120
170,146,48176,6,0,B|126:147|74:124|49:103,1,120,2|0,0:0|0:0,0:0:0
96,227,49376,2,0,B|136:243|189:241|225:233,1,120
137,328,50576,2,0,B|100:325|56:342,2,60,2|0|0,0:0|0:0|0:0,0:0:0
194,346,51476,1,0,0:0:0
01:15:814 (5) - end this slider 1/16 earlier to match the slowdown

01:32:602 (1) - add whistle
01:33:071 (2) - change whistle on the beginning to clap
01:36:821 (2) - remove whistle from beginning
01:40:571 (2) - ^
01:43:852 (1) - remove whistle from ending
01:47:602 (2) - try if a finish sounds better on the turning point, you could leave it as whistle if you want
01:51:352 (1) - remove whistle from ending
01:55:102 (1) - add whistle on beginning, remove whistle on ending
01:56:977 (3) - add whistle on beginning
01:58:852 (1) - add whistle
01:59:321 (2) - remove whistle from beginning
02:02:367 (7) - add whistle to ending
02:03:071 (2) - remove whistle from beginning
02:06:352 (1) - add whistle
02:06:821 (2) - remove whistle from beginning
02:15:024 (3) - remove whistle from ending
02:15:727 (4) - add whistle to beginning
02:33:071 (1,2) - remove whistle from (2) and add whistle to ending of (1)
02:35:883 (3,4,1) - remove whistle from (1) and add whistle to ending of (3)
02:38:227 (2) - add whistle to beginning, remove from ending
02:40:102 (4) - add whistle
02:40:571 (1) - remove whistle from beginning
02:41:977 (2) - add whistle
02:42:446 (3) - remove whistle from beginning
02:43:383 (4) - add whistle to ending
02:44:321 (1) - remove whistle
02:45:727 (3) - add clap to ending
02:51:352 (1) - remove whistle from turn and add to beginning
02:53:227 (3) - add whistle to beginning
02:55:102 (1) - ^
02:58:852 (1) - ^
02:59:321 (2) - remove whistle from beginning
03:07:289 (2,3) - remove whistle from end of (3) and add whistle to (2)
03:08:227 (4) - add whistle to beginning
03:14:321 (3,4,5) - add whistle to end of (3), remove whistle from (4), add whistle to beginning of (5)

This diff has a good flow and is interesting to play despite being the easiest one of the set. Good job!



[Hard]
01:50:413 (2) - remove the last repeat here. It doesn't fit and completely breaks the flow. 2x repeat sliders almost NEVER play well and especially in a place like this where there is a break in the vocals before the new phrase starts.
02:30:257 (3,4) - ugly overlap in an otherwise PERFECTLY placed map :cry: Fix this to have a small perfect gap between (3) and (4). Even if you have to use a bit higher spacing it doesn't matter here. Sliders are never played to their exact ending point so a spacing that is a bit higher between those sliders can feel more "natural". Start by placing 02:29:085 (3,1,2) - without gridsnap (make (3) match the previous 02:26:975 (3) - and it should make some room for 02:30:257 (3) - to be placed better); or use this (done for you ;) ):
160,254,149085,1,0,0:0:0
180,176,149320,5,8,0:0:0
260,176,149554,2,0,B|344:176,2,80
221,105,150257,2,0,B|125:105,1,80
03:03:304 (2,3) - don't do this! The approaching circle and the following slider overlap with the actual overlap (sounds strange...) and it is almost not readable that way. Either spread this out without overlap: http://osu.ppy.sh/ss/483175 or use a compressed triplet (0,50x spacing) with circles instead of the short slider: http://osu.ppy.sh/ss/483178
03:07:054 (2,3) - ^same
03:10:804 (2,3) - ^

You can try to adjust the combos in the later parts of the song. They seem to follow the metronome but it would be better to use combos to indicate the phrases of the vocals imo. This is up to you as the current combos are not "wrong" or out of place.

Otherwise absolutely great 'Hard'. I love it :)



[Blove's Insane]
Maybe change the diff name to [vivicat's Insane]? But it's up to you how to name your map...

Some spacings are confusing and seem very random. Took some time to get used to this. The spacing differences seem to be intended and after a few trys and understanding the "pattern" behind the spacings this map was fun to play! So I guess it wasn't random spacing...would be cool if you can explain the intention behind all this to me or if it even was intended in the first place ;)

01:35:179 (2,4) - move a bit to the right to have equal distances to the slider in the middle: http://osu.ppy.sh/ss/483196
01:39:632 (3) - this looks awkward :o It's okay if you REALLY want to keep this ugly slider but I recommend using something more in line with everything else you did in this map.

01:58:382 (1,2,3,4,5,1) - Timing is wrong. The drum roll starts @01:58:851 - and the slider ending should be on the tick were it starts: http://osu.ppy.sh/ss/483205 Also consider moving 01:57:913 (1,2,1) - a bit to reduce the overlap of 01:59:320 (1) - (If you overlap this too much I consider this unrankable! The combo number has to be completely visible with some space to the sides!)

02:20:179 (2) - don't stack this circle here. It breaks the flow of the previous slider-stream-combo.
03:30:907 (7) - curve this a bit more to reduce the extreme overlap http://osu.ppy.sh/ss/483187
03:31:798 (2,3) - reduce spacing a bit (2,00x max). Huge 1/4 jump's don't fit this slow outro (to be precise: they NEVER fit anywhere...)



[Insane]
01:16:495 (3) - slightly wrong timing. Move this back by 1/16 to match the slowdown

looking good - will indepth check this depending on the work of the other parts.



[Sp3's Taiko]
so good :o





If you don't change something, please explain to me why (as short as possible) to make my recheck a bit easier and faster. PM me after you applied the mod and I'll get back to you as soon as possible! Until then...have a
Topic Starter
cmn_891127

p3n wrote:

[Hard]
01:50:413 (2) - remove the last repeat here. It doesn't fit and completely breaks the flow. 2x repeat sliders almost NEVER play well and especially in a place like this where there is a break in the vocals before the new phrase starts. separate it to 2 sliders
02:30:257 (3,4) - ugly overlap in an otherwise PERFECTLY placed map :cry: Fix this to have a small perfect gap between (3) and (4). Even if you have to use a bit higher spacing it doesn't matter here. Sliders are never played to their exact ending point so a spacing that is a bit higher between those sliders can feel more "natural". Start by placing 02:29:085 (3,1,2) - without gridsnap (make (3) match the previous 02:26:975 (3) - and it should make some room for 02:30:257 (3) - to be placed better); or use this (done for you ;) ): fixed
160,254,149085,1,0,0:0:0
180,176,149320,5,8,0:0:0
260,176,149554,2,0,B|344:176,2,80
221,105,150257,2,0,B|125:105,1,80
03:03:304 (2,3) - don't do this! The approaching circle and the following slider overlap with the actual overlap (sounds strange...) and it is almost not readable that way. Either spread this out without overlap: http://osu.ppy.sh/ss/483175 or use a compressed triplet (0,50x spacing) with circles instead of the short slider: http://osu.ppy.sh/ss/483178 use a compressed triplet (0,30x spacing)
03:07:054 (2,3) - ^same ^
03:10:804 (2,3) - ^ ^

You can try to adjust the combos in the later parts of the song. They seem to follow the metronome but it would be better to use combos to indicate the phrases of the vocals imo. This is up to you as the current combos are not "wrong" or out of place.
remove NC @ 03:25:560 (3)/03:30:313 (3)/03:35:065 (3).

Otherwise absolutely great 'Hard'. I love it :)

[Insane]
01:16:495 (3) - slightly wrong timing. Move this back by 1/16 to match the slowdown fixed

looking good - will indepth check this depending on the work of the other parts.
Banana

p3n wrote:

[Banana's Normal]
Hitsound patterns are a bit messed up in the middle part but you can hear it so it shouldn't be a problem to fix them opps, i made the normal with default soft, and cmn adds costumed ones afterwards. (you know the default soft-hitclap is not go well with the song) (I'm bored so I pointed out every single misplaced whistle :o ). If you want you can add the claps on the pronounced downbeats like in the other difficulties ([Hard] is a good example) but that is up to you. i've add clap on every two downbeats, for normal has less notes After fixing the misplaced whistles it sounds good enough and fits the song.
details
00:00:176 (1) - remove whistle from the beginning, sounds misplaced here but add a clap to the ending to match the song

00:03:176 (4) - ending point to 468/328 on grid for symmetry with 00:04:076 (5) -

00:38:576 (2) - consider adding a finish on the end but with less volume (like @00:19:976 (1) - )
00:48:176 (1) - ^same as above

00:40:676 (4) - ending point to 52/336 on grid for symmetry with 00:41:576 (5) -

00:43:376 (1) - add finish to beginning to match the song

00:46:376 (4,1,2) - try to have equal spacing between the sliders and use a fitting orientation to make this pattern look a bit better. It stands out from the rest of the map: http://osu.ppy.sh/ss/483139
or use this:
254,60,46376,2,0,B|180:65|128:44,2,120
170,146,48176,6,0,B|126:147|74:124|49:103,1,120,2|0,0:0|0:0,0:0:0
96,227,49376,2,0,B|136:243|189:241|225:233,1,120
137,328,50576,2,0,B|100:325|56:342,2,60,2|0|0,0:0|0:0|0:0,0:0:0
194,346,51476,1,0,0:0:0
01:15:814 (5) - end this slider 1/16 earlier to match the slowdown

01:32:602 (1) - add whistle
01:33:071 (2) - change whistle on the beginning to clap
01:36:821 (2) - remove whistle from beginning
01:40:571 (2) - ^
01:43:852 (1) - remove whistle from ending
01:47:602 (2) - try if a finish sounds better on the turning point, you could leave it as whistle if you want
01:51:352 (1) - remove whistle from ending
01:55:102 (1) - add whistle on beginning, remove whistle on ending
01:56:977 (3) - add whistle on beginning
01:58:852 (1) - add whistle
01:59:321 (2) - remove whistle from beginning
02:02:367 (7) - add whistle to ending
02:03:071 (2) - remove whistle from beginning
02:06:352 (1) - add whistle
02:06:821 (2) - remove whistle from beginning
02:15:024 (3) - remove whistle from ending
02:15:727 (4) - add whistle to beginning
02:33:071 (1,2) - remove whistle from (2) and add whistle to ending of (1) actually, i tried to use clap in this section
02:35:883 (3,4,1) - remove whistle from (1) and add whistle to ending of (3)
02:38:227 (2) - add whistle to beginning, remove from ending
02:40:102 (4) - add whistle
02:40:571 (1) - remove whistle from beginning
02:41:977 (2) - add whistle
02:42:446 (3) - remove whistle from beginning
02:43:383 (4) - add whistle to ending
02:44:321 (1) - remove whistle
02:45:727 (3) - add clap to ending sliderhead claped, i think ending is not suit to add another clap
02:51:352 (1) - remove whistle from turn and add to beginning
02:53:227 (3) - add whistle to beginning
02:55:102 (1) - ^
02:58:852 (1) - ^
02:59:321 (2) - remove whistle from beginning
03:07:289 (2,3) - remove whistle from end of (3) and add whistle to (2)
03:08:227 (4) - add whistle to beginning
03:14:321 (3,4,5) - add whistle to end of (3), remove whistle from (4), add whistle to beginning of (5)
This diff has a good flow and is interesting to play despite being the easiest one of the set. Good job! yeah~
谁动了我的绿线!(blove的I难度绿线也被动过了.. :o
Topic Starter
cmn_891127

Banana wrote:

p3n wrote:

[Banana's Normal]
Hitsound patterns are a bit messed up in the middle part but you can hear it so it shouldn't be a problem to fix them opps, i made the normal with default soft, and cmn adds costumed ones afterwards. (you know the default soft-hitclap is not go well with the song) (I'm bored so I pointed out every single misplaced whistle :o ). If you want you can add the claps on the pronounced downbeats like in the other difficulties ([Hard] is a good example) but that is up to you. i've add clap on every two downbeats, for normal has less notes After fixing the misplaced whistles it sounds good enough and fits the song.
details
00:00:176 (1) - remove whistle from the beginning, sounds misplaced here but add a clap to the ending to match the song

00:03:176 (4) - ending point to 468/328 on grid for symmetry with 00:04:076 (5) -

00:38:576 (2) - consider adding a finish on the end but with less volume (like @00:19:976 (1) - )
00:48:176 (1) - ^same as above

00:40:676 (4) - ending point to 52/336 on grid for symmetry with 00:41:576 (5) -

00:43:376 (1) - add finish to beginning to match the song

00:46:376 (4,1,2) - try to have equal spacing between the sliders and use a fitting orientation to make this pattern look a bit better. It stands out from the rest of the map: http://osu.ppy.sh/ss/483139
or use this:
254,60,46376,2,0,B|180:65|128:44,2,120
170,146,48176,6,0,B|126:147|74:124|49:103,1,120,2|0,0:0|0:0,0:0:0
96,227,49376,2,0,B|136:243|189:241|225:233,1,120
137,328,50576,2,0,B|100:325|56:342,2,60,2|0|0,0:0|0:0|0:0,0:0:0
194,346,51476,1,0,0:0:0
01:15:814 (5) - end this slider 1/16 earlier to match the slowdown

01:32:602 (1) - add whistle
01:33:071 (2) - change whistle on the beginning to clap
01:36:821 (2) - remove whistle from beginning
01:40:571 (2) - ^
01:43:852 (1) - remove whistle from ending
01:47:602 (2) - try if a finish sounds better on the turning point, you could leave it as whistle if you want
01:51:352 (1) - remove whistle from ending
01:55:102 (1) - add whistle on beginning, remove whistle on ending
01:56:977 (3) - add whistle on beginning
01:58:852 (1) - add whistle
01:59:321 (2) - remove whistle from beginning
02:02:367 (7) - add whistle to ending
02:03:071 (2) - remove whistle from beginning
02:06:352 (1) - add whistle
02:06:821 (2) - remove whistle from beginning
02:15:024 (3) - remove whistle from ending
02:15:727 (4) - add whistle to beginning
02:33:071 (1,2) - remove whistle from (2) and add whistle to ending of (1) actually, i tried to use clap in this section
02:35:883 (3,4,1) - remove whistle from (1) and add whistle to ending of (3)
02:38:227 (2) - add whistle to beginning, remove from ending
02:40:102 (4) - add whistle
02:40:571 (1) - remove whistle from beginning
02:41:977 (2) - add whistle
02:42:446 (3) - remove whistle from beginning
02:43:383 (4) - add whistle to ending
02:44:321 (1) - remove whistle
02:45:727 (3) - add clap to ending sliderhead claped, i think ending is not suit to add another clap
02:51:352 (1) - remove whistle from turn and add to beginning
02:53:227 (3) - add whistle to beginning
02:55:102 (1) - ^
02:58:852 (1) - ^
02:59:321 (2) - remove whistle from beginning
03:07:289 (2,3) - remove whistle from end of (3) and add whistle to (2)
03:08:227 (4) - add whistle to beginning
03:14:321 (3,4,5) - add whistle to end of (3), remove whistle from (4), add whistle to beginning of (5)
This diff has a good flow and is interesting to play despite being the easiest one of the set. Good job! yeah~
谁动了我的绿线!(blove的I难度绿线也被动过了.. :o
噢,该死的绿线……我错了,我把音效改毁了咦,我记得我没改过猫姐的音效,结果怎么也变了啊
uploaded
Topic Starter
cmn_891127

p3n wrote:

[Blove's Insane]
Maybe change the diff name to [vivicat's Insane]? But it's up to you how to name your map...

Some spacings are confusing and seem very random. Took some time to get used to this. The spacing differences seem to be intended and after a few trys and understanding the "pattern" behind the spacings this map was fun to play! So I guess it wasn't random spacing...would be cool if you can explain the intention behind all this to me or if it even was intended in the first place ;)

01:35:179 (2,4) - move a bit to the right to have equal distances to the slider in the middle: http://osu.ppy.sh/ss/483196 fixed
01:39:632 (3) - this looks awkward :o It's okay if you REALLY want to keep this ugly slider but I recommend using something more in line with everything else you did in this map. fixed, 01:46:195 (3) - same

01:58:382 (1,2,3,4,5,1) - Timing is wrong. The drum roll starts @01:58:851 - and the slider ending should be on the tick were it starts: http://osu.ppy.sh/ss/483205 Also consider moving 01:57:913 (1,2,1) - a bit to reduce the overlap of 01:59:320 (1) - (If you overlap this too much I consider this unrankable! The combo number has to be completely visible with some space to the sides!) fixed

02:20:179 (2) - don't stack this circle here. It breaks the flow of the previous slider-stream-combo. fixed
03:30:907 (7) - curve this a bit more to reduce the extreme overlap http://osu.ppy.sh/ss/483187 I love this pattern, the anti-straight slider seems to emphasize the downbeat
03:31:798 (2,3) - reduce spacing a bit (2,00x max). Huge 1/4 jump's don't fit this slow outro (to be precise: they NEVER fit anywhere...)fixed, 00:14:276 (2) - same
DarkDunskin
Taiko Mod, requested by p3n~

[Sp3's Taiko]
  1. Disable letterboxing during breaks, it is not needed in Taiko Difficultys.
  2. SV x1,40 plays way better on this Map than 1,50. Consider Changing it.
  3. 00:02:726 - Add Note + Whistle?
  4. 00:04:976 (5) - Add Whistle.
  5. 00:05:276 (2) - Remove Whistle.
  6. 00:08:376 (2) - Remove Whistle. kddd is a better 1/6 pattern imo.
  7. 00:10:226 (1) - Remove Whitle. kkddk sounds better here.
  8. 00:10:226 (1) - Add Whislte.
  9. 00:35:876 (1) - Add Whistle.
  10. 00:48:626 (3,1) - Delete (3), add Finish on (1).
  11. 00:53:576 (1) - Make that Slider shorter, it should end on 00:54:776.
  12. 00:58:226 (2,1) - Delete (2), add Finish on (1).
  13. 01:07:826 (4,1) - Delete (4), add Finish on (1).
  14. 01:15:601 (1,2) - Remove Whitle on both, dddk fits better here imo.
  15. 01:28:616 (2,1,2,1) - Change to kddd.
  16. 01:29:085 (2) - Add Clap.
  17. 01:36:351 (4) - Add Clap.
  18. 01:39:866 (2,3,4,5) - Change to dddk or kddd.
  19. 01:43:851 (4) - Add Clap.
  20. 01:43:851 (4) - Add Clap.
  21. 01:47:952 (2,1) - Delete (2), Add Finish and remove Clap on (1).
  22. 01:55:452 (2,1) - ^
  23. 01:58:851 (3,1,1,2,1) - kkdkd is more elegant~
  24. 02:02:952 (1,1) - Delete the first (1), Add Finish and remove Clap on the second (1).
  25. 02:04:945 (2,3,4,1,2,3,1,1,1,2,1) - That plays really awkward, please split up the 1/3 from the 1/4 part of that stream in Deleting 02:05:570 (2) -
    and moving 02:05:726 (2) - to 02:05:648.
  26. 02:10:452 (6,1) - Delete (6), add Finish on (1).
  27. 02:13:148 (2,3,1,2,3,1) - This is ugly too, please delete 02:13:265 (3) - to fix this.
  28. 02:17:132 (1,2,1,1,1,1,2,3) - Delete 02:17:718 (1) and 02:17:952 (2), Add Finish an Remove Clap on 02:18:070 (3). Also Change 02:17:132 (1,2,1,1) - to either kddk or dddk.
  29. 02:31:429 (2,1,2,3) - Change to dddk please.
  30. 02:44:554 (2,1,2,1) - Change to kkkd please.
  31. 02:55:452 (5,1) - Delete (5), add Finish on (1).
  32. 02:57:913 (6) - Add Clap.
  33. 03:10:452 (2,1) - Delete (2), add Finish and Remove Clap on (1).
  34. 03:13:382 (2) - Definitly remove Finish here, please don't use Finishs at the beginning of 1/3 Patterns.
  35. 03:15:726 (5) - Add Clap.
Okay whats really important to fix are these 1/3 - 1/4 mashup Streams. They are rly nasty to play and hard to get.
You should also fix the other bolded issues, everything else are suggestions.
That's all~
Topic Starter
cmn_891127

DarkDunskin wrote:

Taiko Mod, requested by p3n~

[Sp3's Taiko]
  1. Disable letterboxing during breaks, it is not needed in Taiko Difficultys.
  2. SV x1,40 plays way better on this Map than 1,50. Consider Changing it.
  3. 00:02:726 - Add Note + Whistle?
  4. 00:04:976 (5) - Add Whistle.
  5. 00:05:276 (2) - Remove Whistle.
  6. 00:08:376 (2) - Remove Whistle. kddd is a better 1/6 pattern imo.
  7. 00:10:226 (1) - Remove Whitle. kkddk sounds better here.
  8. 00:10:226 (1) - Add Whislte.
  9. 00:35:876 (1) - Add Whistle.
  10. 00:48:626 (3,1) - Delete (3), add Finish on (1).
  11. 00:53:576 (1) - Make that Slider shorter, it should end on 00:54:776.
  12. 00:58:226 (2,1) - Delete (2), add Finish on (1).
  13. 01:07:826 (4,1) - Delete (4), add Finish on (1).
  14. 01:15:601 (1,2) - Remove Whitle on both, dddk fits better here imo.
  15. 01:28:616 (2,1,2,1) - Change to kddd.
  16. 01:29:085 (2) - Add Clap.
  17. 01:36:351 (4) - Add Clap.
  18. 01:39:866 (2,3,4,5) - Change to dddk or kddd.
  19. 01:43:851 (4) - Add Clap.
  20. 01:43:851 (4) - Add Clap.
  21. 01:47:952 (2,1) - Delete (2), Add Finish and remove Clap on (1).
  22. 01:55:452 (2,1) - ^
  23. 01:58:851 (3,1,1,2,1) - kkdkd is more elegant~
  24. 02:02:952 (1,1) - Delete the first (1), Add Finish and remove Clap on the second (1).
  25. 02:04:945 (2,3,4,1,2,3,1,1,1,2,1) - That plays really awkward, please split up the 1/3 from the 1/4 part of that stream in Deleting 02:05:570 (2) -
    and moving 02:05:726 (2) - to 02:05:648.
  26. 02:10:452 (6,1) - Delete (6), add Finish on (1).
  27. 02:13:148 (2,3,1,2,3,1) - This is ugly too, please delete 02:13:265 (3) - to fix this.
  28. 02:17:132 (1,2,1,1,1,1,2,3) - Delete 02:17:718 (1) and 02:17:952 (2), Add Finish an Remove Clap on 02:18:070 (3). Also Change 02:17:132 (1,2,1,1) - to either kddk or dddk.
  29. 02:31:429 (2,1,2,3) - Change to dddk please.
  30. 02:44:554 (2,1,2,1) - Change to kkkd please.
  31. 02:55:452 (5,1) - Delete (5), add Finish on (1).
  32. 02:57:913 (6) - Add Clap.
  33. 03:10:452 (2,1) - Delete (2), add Finish and Remove Clap on (1).
  34. 03:13:382 (2) - Definitly remove Finish here, please don't use Finishs at the beginning of 1/3 Patterns.
  35. 03:15:726 (5) - Add Clap.
Okay whats really important to fix are these 1/3 - 1/4 mashup Streams. They are rly nasty to play and hard to get.
You should also fix the other bolded issues, everything else are suggestions.
That's all~
uploaded
Loctav
'sup
As requested by p3n
Reply to this taiko mod in detail. (I mean sp3). Don't put simple 'no, because I like'. :C

[Sp3's Taiko]

The 1/3 notes are really invented, enforced and play really really weird. Especially on certain points.
You should not try to overlay weird rhythms which don't fit to the song D: I try to fix them with my mod.

Please, do NOT use soft sampleset. Instead use normal and regulate with Volume manually. (put at 65% or something) This prevents standard-taiko skin users to have too silent hitsounds or more like: this helps having everyone the same hitsound volume

00:26:276 - add a don here. The gap and rhythm feels really strange without.
01:19:007 (1,2,3,1) - uhm, yeh. This comes from nowhere and follows nothing. Do this instead: http://puu.sh/1paY3 ((1) is 01:19:007 (1) - )
01:26:741 (1,2,3) - this one is weird too. I can't find a real structure of your 1/3 useage, so I point it out. Try this: http://puu.sh/1pb25 ((1) is 01:26:741 (1) - )
01:29:905 (2) - this sounds overmapped and offrhytmic. You should simply remove it. Also it merges better with the doubles that comes right after it.
01:49:945 (1,1,1,1,1) - to follow the rhythm of the song, this should be this: http://puu.sh/1pb6U ((1) is 01:49:945 (1) - )
01:52:171 - add a don here. Sounds very very empty.
01:54:046 (2) - move this on the white tick behind. It's offrhytmic.
02:11:741 - add a kat here. Also move 02:11:859 (2) - to white tick behind.
02:12:562 (1,2) - snap these ones on blue/red tick and kill this 1/3. It really plays weird and also is totally not following your concept of using 1/3's in this sections.
02:24:398 - add a don here. The music almost YELLS for it.
02:46:898 (2) - move to red tick in front of it. Sounds way better to me.
02:51:820 (6) - Do this as big kat. For consistency purposes. You placed a kat here on so many similiar spots.
02:57:913 (6) - as DD mentioned, you should add a kat here. This is one of the least 1/6 without a kat at the end. For consistency, playability and rhythmic purposes, you should do this. Also it follows the vocals (lol)
02:54:632 (3,1,2,3) - For consistency, don't make this 1/3. Snap 02:58:499 (1,2) - on 1/4 blue and redtick: http://puu.sh/1pbuw
02:58:382 (1,1,2,3) - ^
03:13:382 (2,1,2,3) - ^
spboxer3

Loctav wrote:

'sup
As requested by p3n
Reply to this taiko mod in detail. (I mean sp3). Don't put simple 'no, because I like'. :C

[Sp3's Taiko]

The 1/3 notes are really invented, enforced and play really really weird. Especially on certain points.
You should not try to overlay weird rhythms which don't fit to the song D: I try to fix them with my mod.

Please, do NOT use soft sampleset. Instead use normal and regulate with Volume manually. (put at 65% or something) This prevents standard-taiko skin users to have too silent hitsounds or more like: this helps having everyone the same hitsound volume

00:26:276 - add a don here. The gap and rhythm feels really strange without.
01:19:007 (1,2,3,1) - uhm, yeh. This comes from nowhere and follows nothing. Do this instead: http://puu.sh/1paY3 ((1) is 01:19:007 (1) - )
01:26:741 (1,2,3) - this one is weird too. I can't find a real structure of your 1/3 useage, so I point it out. Try this: http://puu.sh/1pb25 ((1) is 01:26:741 (1) - )
01:29:905 (2) - this sounds overmapped and offrhytmic. You should simply remove it. Also it merges better with the doubles that comes right after it.
01:49:945 (1,1,1,1,1) - to follow the rhythm of the song, this should be this: http://puu.sh/1pb6U ((1) is 01:49:945 (1) - )
01:52:171 - add a don here. Sounds very very empty.
01:54:046 (2) - move this on the white tick behind. It's offrhytmic. ok~but I think move 01:54:280 (1) - to 01:54:163 - It's better C:
02:11:741 - add a kat here. Also move 02:11:859 (2) - to white tick behind.
02:12:562 (1,2) - snap these ones on blue/red tick and kill this 1/3. It really plays weird and also is totally not following your concept of using 1/3's in this sections.
02:24:398 - add a don here. The music almost YELLS for it.
02:46:898 (2) - move to red tick in front of it. Sounds way better to me.
02:51:820 (6) - Do this as big kat. For consistency purposes. You placed a kat here on so many similiar spots.
02:57:913 (6) - as DD mentioned, you should add a kat here. This is one of the least 1/6 without a kat at the end. For consistency, playability and rhythmic purposes, you should do this. Also it follows the vocals (lol)
02:54:632 (3,1,2,3) - For consistency, don't make this 1/3. Snap 02:58:499 (1,2) - on 1/4 blue and redtick: http://puu.sh/1pbuw
02:58:382 (1,1,2,3) - ^
03:13:382 (2,1,2,3) - ^
without 01:54:046 (2) - , other all fixed~ thanks your helpful mod ^^
http://puu.sh/1plvW
Topic Starter
cmn_891127

spboxer3 wrote:

http://puu.sh/1plvW
uploaded
p3n
(>°_°)>
Loctav
Two minor things:

  1. Disable Countdown on all diffs.
  2. Add 'vocaloid' to the tags of {vivicat's Insane}.
Fix this and I push the right buttons. No kds for this
Kiddo-Kun
[General]

* You have inconsistent letterbox settings. Make sure they are either on or off for for all diffs. (vivicat's Insane)
* Add vocaloid to vivicat's Insane to make sure the tags are consistent.

[Insane]

• 01:16:410 (3) - This doesn't follow the music that well. It would be better if you remove this note and add a repeat on (2). Like this.

[vivicat's Insane]

• 00:23:576 (3) - This slider flows poorly to 00:24:176 (4) - because of the downward hook. It also looks awful because it overlaps itself. Change the slider up so that it flows properly like this.
• 01:01:976 (3) - ^ Same here. It feels awful.
• 01:16:453 (3) - This doesn't follow the music that well. It would be better if you remove this note and add a repeat on (2). Like so.

[Sp3's Taiko]
*This could use more audio leadin imo.

[Normal]

• 01:15:814 (5) - Add a new combo on this note to emphasize the slow down on this slider.

Popping for now because of the letterboxing/tags. Address these and I'll give the bubble back.
Topic Starter
cmn_891127

Loctav wrote:

Two minor things:

  1. Disable Countdown on all diffs. fixed
  2. Add 'vocaloid' to the tags of {vivicat's Insane}. fixed
Fix this and I push the right buttons. No kds for this

Kiddo-Kun wrote:

[General]

* You have inconsistent letterbox settings. Make sure they are either on or off for for all diffs. (vivicat's Insane) fixed
* Add vocaloid to vivicat's Insane to make sure the tags are consistent. fixed

[Insane]

• 01:16:410 (3) - This doesn't follow the music that well. It would be better if you remove this note and add a repeat on (2). Like this. Repeat seems good, since I always hit 100 at the note...

[vivicat's Insane]

• 00:23:576 (3) - This slider flows poorly to 00:24:176 (4) - because of the downward hook. It also looks awful because it overlaps itself. Change the slider up so that it flows properly like this. okey...
• 01:01:976 (3) - ^ Same here. It feels awful. fixed
• 01:16:453 (3) - This doesn't follow the music that well. It would be better if you remove this note and add a repeat on (2). Like so.fixed

[Sp3's Taiko]
*This could use more audio leadin imo. 1500->2000

[Normal]

• 01:15:814 (5) - Add a new combo on this note to emphasize the slow down on this slider. the change of the Bpm is really small, and NC
is not fit here.


Popping for now because of the letterboxing/tags. Address these and I'll give the bubble back.
Thanks for your modding
Kiddo-Kun
Well spread mapset, with well done hitsounds~
I'm in love with the Hard diff~
I do declare this map:
Re-BUBBLED~
Loctav
Wonderful.
spboxer3
恭喜了 :3
Aurele
Congratulation o/
p3n
gz!
Scorpiour
congrats~~
10nya
love this song www congratulations >w< <3
Topic Starter
cmn_891127
Thank you, all guys~
Charles445
General
  1. 03:18:432 - Why is the timing section here? Shouldn't it be at 03:18:421? It makes the rest of the map late.
  2. 03:35:065 - I'm very concerned that this is a BPM change and not merely time to use 1/16. The 1/16 seems very off and the slowdown would probably be better with proper timing.
The rest of this mod is assuming that the 1/16 is kept and the timing is unchanged.

Banana's Normal
  1. 03:35:659 (4) - Inconsistent with the other difficulties (the end of it is too short)
Hard
  1. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well.
  2. 03:35:065 (3) - Not sure about this one. The ticks sure sound right but... gonna need more opinions on this.
Insane
  1. 01:11:876 (6) - This isn't 1/6 1/6 1/6 1/6 It's actually 1/8 1/8 1/8 1/4. It might be okay since it's all in a slider, but it's technically wrong.
  2. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong.
  3. 02:13:616 (4) - Again this isn't 1/6. Could be acceptable though.
  4. 02:21:116 (3) - This should be 1/8. This one needs to be fixed.
  5. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well.
  6. 03:31:798 (4) - This should be 1/8. Needs to be fixed.
  7. 03:35:696 (2) - Move this 1/16 to the right on the timeline.
vivicat's Insane
  1. 00:14:276 (2) - This should be a 1/8 repeat
  2. 00:46:376 (1) - This should end as 1/4
  3. 00:58:376 (1) - This shound end as 1/4
  4. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong.
  5. 01:32:601 (1) - This should be a 1/4 repeat
  6. 03:31:801 (2) - Object Unsnapped! Off by 3 ms.
  7. 03:35:696 (2) - Move this over 1/16 to the right on the timeline.
tl;dr some objects are 1/6 when they should be 1/8. I think the end's timing is incorrect, so the 1/16 should be able to go away.
mintong89
0.0
p3n

Charles445 wrote:

[vivicat's Insane]
03:31:801 (2) - Object Unsnapped! Off by 3 ms.
Unranked because of this. Really odd to have something like this occur so late in the working process. As far as I'm concerned this should've been spotted by me before the rank today but I didn't do a full reDL and thus my AiMod didn't show any unsnapped notes. I'm really sorry for that.

Please fix the unsnapped slider ASAP and work through Charles' other Suggestions (many technically valid points, most seem like resnapping errors due to snap dvisor settings while resnapping). If it is OK with Charles I'll be checking the update and renew the bubble afterwards.
Topic Starter
cmn_891127

Charles445 wrote:

General
  1. 03:18:432 - Why is the timing section here? Shouldn't it be at 03:18:421? It makes the rest of the map late.
  2. 03:35:065 - I'm very concerned that this is a BPM change and not merely time to use 1/16. The 1/16 seems very off and the slowdown would probably be better with proper timing.
Change the Bpm
the first slow down 100->95->90
the second slow down 101->94->85


The rest of this mod is assuming that the 1/16 is kept and the timing is unchanged.

Banana's Normal
  1. 03:35:659 (4) - Inconsistent with the other difficulties (the end of it is too short)
fixed

Hard
  1. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well. don't change
  2. 03:35:065 (3) - Not sure about this one. The ticks sure sound right but... gonna need more opinions on this. don't change
Insane
  1. 01:11:876 (6) - This isn't 1/6 1/6 1/6 1/6 It's actually 1/8 1/8 1/8 1/4. It might be okay since it's all in a slider, but it's technically wrong. fixed
  2. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong. change the Bpm
  3. 02:13:616 (4) - Again this isn't 1/6. Could be acceptable though. fixed
  4. 02:21:116 (3) - This should be 1/8. This one needs to be fixed. fixed
  5. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well. don't change
  6. 03:31:798 (4) - This should be 1/8. Needs to be fixed. fixed
  7. 03:35:696 (2) - Move this 1/16 to the right on the timeline. fixed
vivicat's Insane
  1. 00:14:276 (2) - This should be a 1/8 repeat fixed
  2. 00:46:376 (1) - This should end as 1/4 fixed
  3. 00:58:376 (1) - This shound end as 1/4 fixed
  4. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong. change the Bpm
  5. 01:32:601 (1) - This should be a 1/4 repeat fixed
  6. 03:31:801 (2) - Object Unsnapped! Off by 3 ms. fixed
  7. 03:35:696 (2) - Move this over 1/16 to the right on the timeline. change the Bpm
tl;dr some objects are 1/6 when they should be 1/8. I think the end's timing is incorrect, so the 1/16 should be able to go away.
spboxer3
Broken speed change for my Taiko ;w;
改掉這兩個不科學的綠線... 打著我都嚇尿了Orz...
01:15:176 - ->x1.05
01:15:807 - ->x1.10
p3n
I would've used 86 BPM for the last timing section but 85 works as well for the last maximum of two notes (last note is a one-digit-number ms too late but that is not really noticable for most players AND OD settings smooth this out anyway)

two thoughts (don't change this yet):

[Hard]
03:35:054 (3) - new timing section makes the ticks appear closer to the turning point compared to how it was before. It still sounds "ok" but not as good as before imho.

[Insane]
03:35:692 (2) - 1/12 is too fast and 1/8 is too slow to match the music properly. I'll let Charles or whoever will re-rank this map decide which version is closer to the actual timing. If anything, the 1/12 snap works as well as the 1/8 snap.

few last things to fix (you started doing this from Charles' suggestions, for the sake of consistency please use the same timing for similar parts throughout the maps):

[Insane]
02:21:116 (3) - looks like an resnapping error: use 1/8 snap here and leave the 1/4 gap to the next slider to match the music: http://osu.ppy.sh/ss/494153

[vivicat's Insane]
01:32:601 (1) - Charles statet this should be 1/4 snap, it is still 1/6 snapped. Please fix this if you intended to follow the previous mod or leave it as is if you can provide a reason for doing so.

02:21:116 (6) - use 1/8 snap and add a repeat to match what you did @02:13:616 (4) - in 'Insane' (it is basically 1/8 1/8 1/8 1/4 but the 5x 1/8 work as well) http://osu.ppy.sh/ss/494155
02:28:616 (2) - ^same
02:31:663 (2) - ^same



To clarify some things: The unsnapped slider was the only reason to unrank this. The 1/6 vs 1/8 snapping for sliders and slider endings is something I consider completely rankable. It doesn't match the melody and/or beat 100% on the repeats but the ending points as well as the starting points had a correct timing and the 1/6 repeats "added" something that is not in the song. This was done consistently so I did not mention it before as I have absolutely no problem with "adding" something to a song as long as it is consistent!


I'm going to bubble this even though I don't fully agree with the addition of even more timing sections. The workaround with 1/12 and 1/16 snapping did provide a perfectly playable experience while keeping it flexible enough to make the last slider in 'Hard' more fitting. It is still playable now. Timing is of a similar quality as before. Even if it is just by a tiny bit, personally, I think this set was "better" the way it was before.
Charles445
Nice new timing. Seems to be accurate to about 5 ms, so it should be okay.

I'm okay with p3n or Kiddo or Loctav rebubbling/ranking as long as all the unrankable issues are fixed (the map is very nice, no reason to hold it back longer than needed)
Topic Starter
cmn_891127

p3n wrote:

I would've used 86 BPM for the last timing section but 85 works as well for the last maximum of two notes (last note is a one-digit-number ms too late but that is not really noticable for most players AND OD settings smooth this out anyway)

two thoughts (don't change this yet):

[Hard]
03:35:054 (3) - new timing section makes the ticks appear closer to the turning point compared to how it was before. It still sounds "ok" but not as good as before imho.
not change

[Insane]
03:35:692 (2) - 1/12 is too fast and 1/8 is too slow to match the music properly. I'll let Charles or whoever will re-rank this map decide which version is closer to the actual timing. If anything, the 1/12 snap works as well as the 1/8 snap.
I prefer 1/12, since the distances of (1,2,3) seems better.

few last things to fix (you started doing this from Charles' suggestions, for the sake of consistency please use the same timing for similar parts throughout the maps):

[Insane]
02:21:116 (3) - looks like an resnapping error: use 1/8 snap here and leave the 1/4 gap to the next slider to match the music: http://osu.ppy.sh/ss/494153
fixed

[vivicat's Insane]
01:32:601 (1) - Charles statet this should be 1/4 snap, it is still 1/6 snapped. Please fix this if you intended to follow the previous mod or leave it as is if you can provide a reason for doing so.

02:21:116 (6) - use 1/8 snap and add a repeat to match what you did @02:13:616 (4) - in 'Insane' (it is basically 1/8 1/8 1/8 1/4 but the 5x 1/8 work as well) http://osu.ppy.sh/ss/494155
02:28:616 (2) - ^same
02:31:663 (2) - ^same
All fixed


To clarify some things: The unsnapped slider was the only reason to unrank this. The 1/6 vs 1/8 snapping for sliders and slider endings is something I consider completely rankable. It doesn't match the melody and/or beat 100% on the repeats but the ending points as well as the starting points had a correct timing and the 1/6 repeats "added" something that is not in the song. This was done consistently so I did not mention it before as I have absolutely no problem with "adding" something to a song as long as it is consistent!


I'm going to bubble this even though I don't fully agree with the addition of even more timing sections. The workaround with 1/12 and 1/16 snapping did provide a perfectly playable experience while keeping it flexible enough to make the last slider in 'Hard' more fitting. It is still playable now. Timing is of a similar quality as before. Even if it is just by a tiny bit, personally, I think this set was "better" the way it was before.
p3n

spboxer3 wrote:

Broken speed change for my Taiko ;w;
改掉這兩個不科學的綠線... 打著我都嚇尿了Orz...
01:15:176 - ->x1.05
01:15:807 - ->x1.10
can't find you online right now...bubble for now even though this has to be fixed just to bait you!

Go to timing menu and fix the two green inherited sections...they are over 100x ;) I'll re-bubble it again :)



damn you are fast... (>°,°)>
Charles445
Hey hey

[Insane]
03:35:692 (2) - Pretty sure this is supposed to be 1/8.
EDIT: Actually,I'm not sure. Might want to look at it.
Topic Starter
cmn_891127

Charles445 wrote:

Hey hey

[Insane]
03:35:692 (2) - Pretty sure this is supposed to be 1/8.
EDIT: Actually,I'm not sure. Might want to look at it.
How about this code
432,233,215692,2,0,B|452:256,2,18.75
end at 03:35:824 (3) - 1/16 line, so the reverse point is unsnap...
Charles445
Icon fix.
Any MATs/BATs want to make sure this is ready to go?
Loctav
P3n already rebubbled, there is no need to fix the icon?
p3n
this is getting silly...here, have your bubble back cmn

(yes the last kickslider is fine the way it is)
Inamaru
Hi there.
Flask
耶\o/
p3n
Thank you Inamaru ;) and gz for re-rank cmn!
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