There is anyways that issue with SB that needs to be fixed.
Just move from the sliderstart to the sliderend instantly. I do support a higher slider tick rate for this, but don't claim it's unreadable.those wrote:
But it's hard to do that when they aren't thereAqo wrote:
Here is how you read SV changes: you look at the sliderticks
Aqo wrote:
It can be cleared thus it definitely should be ranked
How about just have intuitive slider speeds that people can read on first try? Clearly we're asking for too much. Anyway, gonna leave you to your pointless bickering until I get to mod this later tonight.Aqo wrote:
I just don't like the idea of maps being unranked because of SV changes since most people have trouble with them D: if anything, more maps need to do them so that people get used to read them correctly instead of guessing slider speeds or forcing mappers to rely on combo colors
Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2/3 long.Aqo wrote:
WRONG
[...]
reposting this because people don't seem to get itBlue Dragon wrote:
Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
Even some ranked val's maps are harder than this map, so I think it isn't necessary imo.Blue Dragon wrote:
Why the hell isn't this approved instead of ranked then? Isn't that the damn meaning of it? @_@
Yeah only realized this part later when looking in Edit. Disregard everything I say >.<! Keep up the good work. More slidertick is always betterKurai wrote:
Ok, now tell me how people are supposed to know 01:28:938 (5) and 01:29:765 (1) don't have the same SV although they are both 2/3 long.
Dude stop people are gonna take you seriouslyKyou-kun wrote:
Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game
Hope soMr Color wrote:
Dude stop people are gonna take you seriously
I approve of this, haha... To the admins: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.Kyou-kun wrote:
Both me and Tom were able to easily full combo this in our first tries. Don't see how you could think those sliders can't be sightread. Oh, right; most of osu!'s community sucks at the game
Well I hope you're glad the administrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.Nilsso wrote:
I approve of this, haha... To the admins: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.
Sure seems like it sometimesthose wrote:
Well I hope you're glad the administrative team isn't based on ability to play. Also, having FC'd this (with default skin, just so you know) is not the reason why I bubbled this.Nilsso wrote:
I approve of this, haha... To the admins: Go play some AR10-AR11 if u cant "read" the sliders. Oh! And get a new skin, bet ur playing with big ass 300 signs so u cant see anything.
yeahyeahyeahhh wrote:
CALL 911 NOW!
This is not correct. Maps do *not* need to be sightreadable on the first attempt. I probably sound hypocritical since I wanted a sightreading rule last year, but it's really not necessary and limits creativity. The colorhax in the map is used beautifully, and the SV changes are obvious after a few combos of changing between white and red. I think that's it's obvious enough and does not need to be changed at all.Kurai wrote:
The [ND1] has too much SV changes which make it unreadable, this is not sightreadable at first attempt. People are not supposed to know the song/map when they play it. The SV changes are fine, they fit the song, the problem is that it is almost impossible to guess when they will happen (you did something with combo colours, this is nice but not enough since they haven't a consistent meaning, and the player is not supposed to guess that they show a SV change).
Tick rate 3 sounds horrible here. Sure there's 1/3, but nearly all of the sliders are too short for it.Kurai wrote:
Therefore you have to use slidertick rate 3 (better than STR 1 actually ...), it fits the song and will show when the SV changes accurately so that the player doesn't have to wonder when it will happen.
I'm glad that I'm not the only one to point this out... ;_;Derekku wrote:
It's fine to have a storyboarded epilepsy warning, but the built-in one should be used as well. This flags the map internally and shouldn't be bypassed.
When I first saw this, I didn't notice that red combos and white combos were supposed to mean different slider velocities, especially since the map has a dozen combo colors, some of which are really close to red (amen to the colorblind people who are going to have a field day with this map). It's not obvious unless you either a- Go in the editor to figure out what's going on or b- read the map description, and you shouldn't have to do either of that.Derekku wrote:
The colorhax in the map is used beautifully, and the SV changes are obvious after a few combos of changing between white and red. I think that's it's obvious enough and does not need to be changed at all.