[Snep's Insane]
00:23:738 (4,1) - New combo on 4, remove new combo from 1. Just to make this combo more clear.
00:27:882 (3,4,5) - I suggest you make these jumps smaller. For one they don't fit that well, two they are just huge and inconsistent with any previous jumps, and three you should give the player a little break because they have to deal with those crazy 1/3 patterns you had going.
00:31:317 (4) - New combo?
00:32:233 (9,1) - New combo on 9, remove on 1. Keeps your combo pattern you've been following on the downbeat.
01:01:644 (5,1) - ^ Same case but with 5 and 1.
01:06:911 (9) - I think 1/6 would work better here than the 1/4. It might just be my taiko intuition but you should try it out just to see if you like it.
01:13:896 (7) - Bring this down on the grid some so it's in even placement with the rest of the jump. http://puu.sh/WusH
01:16:186 (6) - Start the new combo here instead of at 01:17:102 (1) - . Matches the vocals and music a bit better.
01:30:842 (7) - ^ Same case but with 7 and 1.
01:31:758 (1,2,3) - Move this stack to the right a little bit? It's really close to the border of where 7 used to be, it just looks ugly like that.
01:44:354 (4) - Move this note up so your 1/3 has some equal spacing. This is REALLY GIMMICKY and unfair to the player. It's not like before when the change is spacing had a noticeable purpose.
[Insane]
00:04:012 (4,5) - This stack is ungodly hard to read, try moving it out some.
00:11:913 (1) - Alright there is a big issue here. You have this slider in a similar sort of placement as the one before (4). Now people are going to think you need to hit it just like they did with 4, RIGHT after the slider. But this isn't true, there is a pause instead of the jump to the next note. So the player will assume they need to hit it like 4 just by placement and they will miss and not understand why. So please move this.
00:13:974 (2) - this slider doesn't fit the rhythm, you should make some notes or sliders that follow the melody like you've been doing.
00:52:255 (5) - Move this down just a tiny tiny bit, it touches the HP bar a little.
00:55:003 (4) - This note does not fit very well and makes things very confusing, i suggest you delete it. You could do something like this to fix the distance issues when you delete the note. http://puu.sh/WuC0
01:06:911 (4) - Going to make the same suggestion as I did in the other insane, try using 1/6 here and see if you like it.
One last thing I wanna say. Those whistles in the kiai sound really bad and are kinda annoying. That's just my opinion though. xD
[Hard]
00:29:943 (4,5,6,7,8) - You need to find a way to map to that 1/3 beat here, you can't just ignore it. The 1/3 overpowers everything else in the song and it's just a bad idea to try and map to something else.
00:37:271 (5,6,7,8) - ^
Also try making the tick rate 2. Some of those long sliders you have will match the beat/vocals better because the ticks will hit beats/vocals you can't with the sliders.
I think your Insanes still need some work so i'll just leave a star for now.
00:23:738 (4,1) - New combo on 4, remove new combo from 1. Just to make this combo more clear.
00:27:882 (3,4,5) - I suggest you make these jumps smaller. For one they don't fit that well, two they are just huge and inconsistent with any previous jumps, and three you should give the player a little break because they have to deal with those crazy 1/3 patterns you had going.
00:31:317 (4) - New combo?
00:32:233 (9,1) - New combo on 9, remove on 1. Keeps your combo pattern you've been following on the downbeat.
01:01:644 (5,1) - ^ Same case but with 5 and 1.
01:06:911 (9) - I think 1/6 would work better here than the 1/4. It might just be my taiko intuition but you should try it out just to see if you like it.
01:13:896 (7) - Bring this down on the grid some so it's in even placement with the rest of the jump. http://puu.sh/WusH
01:16:186 (6) - Start the new combo here instead of at 01:17:102 (1) - . Matches the vocals and music a bit better.
01:30:842 (7) - ^ Same case but with 7 and 1.
01:31:758 (1,2,3) - Move this stack to the right a little bit? It's really close to the border of where 7 used to be, it just looks ugly like that.
01:44:354 (4) - Move this note up so your 1/3 has some equal spacing. This is REALLY GIMMICKY and unfair to the player. It's not like before when the change is spacing had a noticeable purpose.
[Insane]
00:04:012 (4,5) - This stack is ungodly hard to read, try moving it out some.
00:11:913 (1) - Alright there is a big issue here. You have this slider in a similar sort of placement as the one before (4). Now people are going to think you need to hit it just like they did with 4, RIGHT after the slider. But this isn't true, there is a pause instead of the jump to the next note. So the player will assume they need to hit it like 4 just by placement and they will miss and not understand why. So please move this.
00:13:974 (2) - this slider doesn't fit the rhythm, you should make some notes or sliders that follow the melody like you've been doing.
00:52:255 (5) - Move this down just a tiny tiny bit, it touches the HP bar a little.
00:55:003 (4) - This note does not fit very well and makes things very confusing, i suggest you delete it. You could do something like this to fix the distance issues when you delete the note. http://puu.sh/WuC0
01:06:911 (4) - Going to make the same suggestion as I did in the other insane, try using 1/6 here and see if you like it.
One last thing I wanna say. Those whistles in the kiai sound really bad and are kinda annoying. That's just my opinion though. xD
[Hard]
00:29:943 (4,5,6,7,8) - You need to find a way to map to that 1/3 beat here, you can't just ignore it. The 1/3 overpowers everything else in the song and it's just a bad idea to try and map to something else.
00:37:271 (5,6,7,8) - ^
Also try making the tick rate 2. Some of those long sliders you have will match the beat/vocals better because the ticks will hit beats/vocals you can't with the sliders.
I think your Insanes still need some work so i'll just leave a star for now.