Yay \o/
*modding*
*modding*
Snepif wrote:
HOLA AMOOOR <3 puedo modearte? intentare n.n
En si me encanta el map pero para ayudar ><~
A ver <3 graaaaaacias :3
[Normal]
00:36:355 (1) - Creo que este slider esta como muy flaco :3 dale mas pancita ok no xD pero capaz que le podes dar una forma mas lindita <3 LOL! me costó mucho hacerlo y no quiero cambiarlo >.< bueno si vuelven a insistirme lo cambio pero me gustaria dejarlo
00:52:026 (2) - No queda un poquito desprolijo como toca el slider <3? no se n.n rankié la easy en el map de kyon con una nota asi y no me dijeron nada :3 lo hice asi para que quede esa forma del pattern <3
01:18:247 (1) - Por que dejaste de usar whistle aca amor? Pone whistle en el comienzo de este slider, y despues pone whistle cada dos tick blancos.. creo que no suena mal! <3 entiendo. lo que pasa es que la vocal queda en tick rojo y si pongo whistle seria inconsistente porque no seguiria la voz. ademas no entendi mucho el pattern o.o despues explicamelo bien si?
01:26:033 (2) - Y si haces que este slider sea igual al anterior en forma y angulo? Simetria chancha >:3 o sino rectito hacia abajo tampoco queda mal o.o son iguales :3 fijate bien >u<
01:32:903 (1) - ^ <3 que :3? es que como ya use ese slider para simetria (aunque no quedaba el pattern en el eje es simetria igual) no lo volvi a usar, si es eso lo que quisiste decir >u<
01:48:476 (1) - Te ayudo con los whistles aca :3 a ver... ponele whistle aca 01:48:934 (2) - y segui poniendole cada 2 tick blancos <3 es decir... en el 01:49:850 (3) - otro whistle y asi :3 listo <3~
01:57:178 (2) - Sacale whistle amor suena raro :3 o.o no se que hace ese whistle ahi. lo saque :3
01:59:926 (2) - ^ en el comienzo del slider :3 ^
02:00:842 (1) - Clap en vez de whistle en el comienzo o: hmmm una clap me parece que suena como muy grosero xD le puse finish :3!
Por cierto, capaz que los demas modder te molestaran porque es la mas facil y no tiene los circulos ultra gigantes? o: solo digo <3 me han molestado con eso en la de So long sentiment >< le puse circulos grandes cuando no tenia la Easy y me hicieron sacarlos :l asi que no se que hacer ;___;
[Hard]
00:06:417 (1) - Se me ocurre que para no dejar esto tan "amontonado" como decias amor, podrias hacer una suerte de jump cuando cambia de combo, es decir aumentar la distancia entre las notas que cambian de combo y pattern >:3 cierto n.n no se si hacerlo porque ya tengo la insane y tu insane y queria que haya un balance entre las diffs >.< recorda que no tengo easy :3
00:23:738 (1) - Creo que NC aca queda lindo porque es diferente al resto del combo (por ser 1/3) y lo acorta y asdfadasdfas <3 hermoso *u*
00:29:485 (3) - Acorta este slider para que termine en el tick rojo <3 listo <3
00:40:805 (4) - Se ve raro este overlap creeeeeo >< pero a mi me gusta ;_____________;
02:00:498 (1) - Creo que este NC esta mal o.o saca el nc de este slider, y pone nc en 02:01:071 (2) - , y obviamente saca en 02:02:133 (1) - <3 pero la ultima nota del mapa podria tener NC para agregarle... no se color xD es consistente con 00:22:447 (1) - ya que tiene nc como ahi ademas si le pongo nc al final :3 no se si queda bien xD ademas de que le da color (LOL). como es el mismo ritmo creo que es mejor dejarlo asi para consistencia y esas chanchadas amor :3.
Me gusta la diiiiiiiiiiiiifffff <3 lo unico que me parece raro es que es muy >< como... sin jumps ni nada.. capaz que podes agregarle uno o dos jump cortitos como es hard :3 :3 ya te lo explique el por que >u<
[Insane]
00:22:676 (2) - Este stream de 1/6 tiene mas o menos el mismo spacing que los que pusiste antes de 1/4, por lo que parece que fuese de 1/4 amor. Ponele menos spacing please :3 o.o ok~
00:23:238 (6) - Y te sugiero que estas dos notas sean un slider, asi el jugador sabe que las que vienen despues son 1/3 <3 listo!
00:36:126 (1) - Se ve raro como se juntan estos dos o.o se me ocurre algo <3 http://puu.sh/Fb4w Se ve un poquito mejor aunque no me convence hmmmmmmm :3 capaz que tenes alguna idea n.n a mi me gustaba ;___; pero tambien me gusta tu pattern asi que lo cambie.
00:52:255 (5) - Toca un poco la barra de hp :3 se que es rankeable pero bueno por las dudas >< DDDDDDDD: se ve medio feito pero .. he visto mapas de otras personas que tocan asi los sliders y no les dicen nada (como los mapas de NatsumeRin y eso) asi que lo dejo ;_; creo que igual nadie juega con el custom skin. ok no.
00:54:087 (9) - Pone el nc aca no en la proxima nota amor okie~
00:54:660 (2) - Suena mejor si acortas este slider para que termine en el tick azul anterior <3 si :3 wow quedo muy rapida ahora esta parte O.O
01:08:793 (4) - Lo mismo de antes con este stream, deberias acercar el spacing muuucho mas >< parecen cuartos <3 listo. creo que ahora esta bien!
01:15:957 (1) - Creo que esto deberia ser una nota y donde terminaba (el tick rojo) pones un slider largo, que llegue hasta 01:16:644 - , y despues una nota en el tick blanco amor si escuchas atentamente dice "ah" y despues dice mas agudo "aaah" :3 no se como explicar. >.<
01:20:537 (2) - Toca rarito el slider ;_; ok ok la movi >.<
01:34:048 (1) - No entiendo este NC :3 aunque no se que pondria yo >< es que los combos siguen la voz y como en el slider comienza otro verso le puse nc :3
01:43:896 (2) - No deberian ir finish aca? creo <3 no sabia bien como ponerlos :l bueno puse algunos ;_; creo que no se oyen mal.
01:49:048 (3) - Aca hay diferente spacing que en el siguiente combo? <3 O.O!!!! bueno eso me paso muchas veces mientras hacia el map.. cambiaba el distance spacing para hacer jumps y me olvidaba ponerlo normal. LOL
Creo que eso es todo amor~~ es lo mas que puedo hacer porque no soy pro :3 pero intento ayudarte! Porque te amooooooooooooooooo <3 te amoooooooooo :3 gracias n.n fue muy util!
Black_Cherry_Ita wrote:
hi there ^^
mod time via my queue
[General]
E - I - I - I isn't so cool D: clean here. It's normal to see a Hard with icon of a Insane. That's because of the setting. What really matters is the difficulty itself, not the settings/slider velocity and such so don't look at that when modding maps. It's normal to see Normal diffs classified as Easy due to its settings.
[Normal]
00:36:355 (1) - RNC? also, i don't like this form, try to do another form? ;___; I wan't to keep this shape. Also, the nc is here because my nc are following the voice.
00:50:652 (1) - i think you may to move point in the middle of this slider to x:104 y:288. because your slider overlaps with (2) so ugly D: done. looks much better, i agree.
00:52:484 (3) - move point in the middle of this slider to 4 grids up for better blanket okie
01:42:751 (3) - end on earlier red tick? hmm nope. I prefer to keep 1/1 rhythms because I don't have an easier diff.
[Hard]
00:03:783 (4,5) - check the stack o.o that was so nazi. ok fixed anyways.
00:52:255 (6,8) - imo you may do much better sliders than this I did that on purpose. The shape is to fit with the voice. I don't really know how to explain it. I map what I hear.
01:00:270 (1,2) - RNC on (1) and NC on (2) ? hm i don't agree. I'm following the instrumental there. >< and that would be inconsistent.
01:10:683 (5) - remove? why? it sounds good. o.o
[Insane]
00:03:554 (3,4) - check the stack fixed, i think o.o
sorry for my poor mod, hope i can be helpful ;^;~ thank you very much!! :3
- t e n n y a - wrote:
holaho from n y a -'s queue
Black means suggestions
[General]
according new rules, remove the (TV Size) TV Size is accepted. The rules say "Stop using Short, Full, Cut ver. in song titles". It doesn't mention TV Size so I'll keep it.
remove the osb file The osb file cannot be removed. When you delete it, osu! will automatically create another osb file when you submit the beatmap again so don't tell mappers to remove it because it's useless >.< it is removed by BATs when it gets ranked (I think). :3
[Normal]
- 01:23:514 : add note? to fit the vocal o v o Good idea, but I want to keep 1/1 patterns because I don't have an easier diff, so i want to have some balance in my mapset. ><
[Hard]
- 00:38:874 : remove spinner? since its too short o v o" there's a change of timing so i want to keep this spinner to avoid unsnapped notes there and such.
- 00:50:194 : almost touch the HP bar, consider to move it c: o.o the note doesn't get overlapped by the hp bar nor does its hitburst.
- 00:57:522 : remove nc im following the vocals, that's why i added a nc there.
- 00:57:980 : add nc ^
- 01:00:270 : remove nc similar as above. im following the instrumental here. this is like this intentionally.
- 01:00:957 : add nc ^
[Insane]
- 00:36:126 : distance o v o I changed this pattern due to snep's mod, and now it is spaced properly.
- 00:57:751 : almost touch the hp bar, consider to move it? o m o yup. moved it a bit down.
- 01:56:147 : distance yeah, fixed.
I did my best to mod this map since the bpm slowly changed T A T
but nice map > w <
Rank GL !Thanks for your mod!! c:
Updated!Kurokami wrote:
Yay \o/
*modding* That would be nice for my map! :3 Thanks in advance.
Kurokami wrote:
Here I come with my suggestions. :3 Yayyy :3
[General]
Honestly I don't think multiple timing sections are necessary. It fine w/o them. I'm not sure about this. I didn't timed the song, Snep did. :l I don't know if they're sooooo necessary. He'll reply you about this.
[Normal]
looks good. :3 Yay!
[Hard]
OD 6? Yup!
00:23:238 (4,5,1,2,3) - unsnapped because of the bpm change No. o.o Look carefully, they're 1/6 notes.
00:40:118 (1,2,3,4) - overlap, i successfully place them like this: http://puu.sh/HMg8 BUT I LIKE IIIIIT ;____; Ok ok since everyone hates this spacing I rearranged it a bit.
00:46:530 (8) - make it a reverse slider Why? and how? It plays and sounds perfectly fine as it is. o.o
00:49:736 (6,7,8) - make a reverse slider from them ^
00:51:568 (3) - snap with the previous slider end, its hard to read this way Hmmm if someone else points this out I'll stack it. I personally find it more easier to read if it is visible like this.
01:23:743 (1) - end this spinner at 01:25:346 sounds better to me Hmmm okay!
01:36:338 (7) - the next slider should start here Nope, in my opinion, it sounds very good as it is, and fits more the voice. If you listen carefully, it makes a lot of sense. I don't really know how to explain what I hear. I just can say that this pattern follows the voice. ._.
02:02:133 (1,2,3) - too many finish, use claps, and also they are unsnapped 1/6 notes. Also, I didn't used claps because I use them to follow a sound in special and that "sound" doesn't sound here. (lol)
I think this diff is kinda overmaped, but still fine o.o! Overmapped? Where?
[Insane]
00:50:194 (4,5) - make them to a slider? Hmmm ok ok.
00:58:553 (5) - 1 grid left, looks better [nazy] Nope~ it is intentionally placed there, because that's where 00:57:064 (5) was.
01:01:873 (1) - 1 grid right for the same reason as above [nazy] Done
01:27:178 (5) - ^ [nazy] Moved it a bit (I mean, not 1 grid right. I don't rememer how much grids I moved it but, well, the fact is that I moved it lol.
[]
The background is kinda weird but i think thats just because it is a fanart. The whole mapset looks good, except the multiple timing sections. Anyways since it InuYasha and I like this song, (and of course the map is good), have my star. :3 Good luck, I want to see this on the ranked list one day. :3 I'll try to get it ranked without delay. I always get stuck in the ranking process. ._. (specially because of lack of MAT mods.).
About the BG, this is the only HQ background that I found. If you have another better BG, I can take a look at it and if I like it, I would use it more than happy for my mapset. :3
I prefer original artwork too, but it's hard to find a good and non-generic background of an old anime.
Well, thanks for your star, mod, and support~ :3
Thanks anyway.Kurokami wrote:
Here I come with my suggestions. :3
[General]
Honestly I don't think multiple timing sections are necessary. It fine w/o them. What are you talking about? lol of course they are necessary, you wanna map without the right timing o.O? wtf? Did you even listen to the song more than once? They are WAY necessary. I can't believe you are serious :l
dont wanna sound though hehe sorry
[Snep's Insane]
OD 8?
I was unable to play this but seems fine.Well, that's why it is insane. Not everyone will be able to play it. Also, AR9 is necessary, because of the uneven timing and weird-timed beats. It makes it easier to read them.OHHHHHHH wait you mean OD. Nooooo od 8 is too high for a song with 1/4 1/6 1/3 and weird timing.
You spoken about my favorite anime and with this this song is also my favorite. You asked I listened more than once? Yes, I did, like 50 times already just like any other InuYasha songs. And with this beatmap I listened +15 times so yes, i heard this song more than enough times to know the whole lyrics without script.Snepif wrote:
Kurokami wrote:
Here I come with my suggestions. :3
[General]
Honestly I don't think multiple timing sections are necessary. It fine w/o them. What are you talking about? lol of course they are necessary, you wanna map without the right timing o.O? wtf? Did you even listen to the song more than once? They are WAY necessary. I can't believe you are serious :l
dont wanna sound though hehe sorry
Nope, listen to the metronome at 25 or 50 speed, you'll see the timing points are necessary.Kurokami wrote:
Now back to the timing points. I deleted them, I tried to play without then (Normal, Hard) and thats why I think it fine w/o them. But I don't write that down because I wanted from you to delete them, I just pointed out a thing.
Ohh I see. I still like those patterns so I'll keep them, but I appreciate your reply back explaining more your suggestion. Almost no-one does that nowdays haha. :3Kurokami wrote:
@Kei
http://puu.sh/HOsv
http://aponya.ru/images/8346cfc4ce1d3c5 ... 74638.jpeg
I dunno if you will like them, but ...
The second one is not really fit the song but it looks good. I tried to find an "angelic" pic, but meh.
I found so many pic with HQ but they are just more like not fit the song. o.o
I hate myself because I'm unable to find a good pics even though I have like 200 inuyasha image on my com/internet. o.oKei wrote:
Ohh I see. I still like those patterns so I'll keep them, but I appreciate your reply back explaining more your suggestion. Almost no-one does that nowdays haha. :3 Yeah, I know, since I'm trying to rank my own map too. xdKurokami wrote:
@Kei
http://puu.sh/HOsv
http://aponya.ru/images/8346cfc4ce1d3c5 ... 74638.jpeg
I dunno if you will like them, but ...
The second one is not really fit the song but it looks good. I tried to find an "angelic" pic, but meh.
I found so many pic with HQ but they are just more like not fit the song. o.o
About the background, I kinda dislike the 1st image >.< 'cause I'm not a fan of that couple (lol). The second one might be better than my current bg but the quality of the image itself looks kinda low. I like Kikyo, but I dislike that couple too. o.o I just link that pic because its kinda fit to the song. I found some similar images with InuYashaxKagome, but they got too many sh*t effects, so no.
After searching more, I've got some more possible backgrounds:
http://puu.sh/I9qx, http://puu.sh/I9t7, and http://puu.sh/I9wx. I'm not sure if they're better than my current background. The first one has weird shadows effects. I hate when people ruin images/wallpapers with so many unnecessary photoshop effects. ._.
1st: That shadow effect is sh*t.
2nd: I found that too, but i saw a watermark on it so i just not link it. I think it looks good. :3
3rd: If only that InuYasha sign get out from the picture. o.o
I've got some other cool images but they're of Sesshomaru: http://puu.sh/I9w4 and http://puu.sh/I9yM.
On the second one, Sesshomaru seems a bit demonic which is not "angelic" so no. The first one looks better than the current bg, but I think InuYasha will fit better for this song.
I don't know which one of these is better than my current background. Maybe none of these is better xD I don't know. I'll try to decide it later.
Just to have more choice, I give more links. :3
http://puu.sh/Iao9 <-- original size 800x600
http://fc02.deviantart.net/fs9/i/2006/1 ... ream23.jpg
http://fc06.deviantart.net/fs11/i/2006/ ... mpsyco.jpg
http://fc02.deviantart.net/fs10/i/2006/ ... s_girl.jpg
http://fc07.deviantart.net/fs70/f/2011/ ... 3hn1qv.png
Thank you once again :3
Leorda wrote:
Yo
[General]
* Add "dance dance revolution supernova 2" in tags. Since this song is also appear in BEMANI games Oh I didn't know. Added.
[Normal]
* AR +1? Due to the fact that I don't have an Easy, I will keep AR as it is to make this diff more easier and suitable for beginners.
01:21:911 (5,1) - Swap new combo? Ok
[Hard]
00:47:217 (1) - Spacing error or it's intentional? It's a little jump between this note and the previous slider.
00:50:194 (8) - This note is touch the HP Bar I rearranged this pattern a bit to avoid this.
01:40:231 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for them. Do the colorhax by doing this Ok I changed the color of this combo to white.
01:48:705 (1) - ^ ^ This one is pink now
01:51:682 (4,5,1) - This anti-jump is makes me threw me off. Change pattern? That's not an anti-jump. It is correctly spaced.
[Insane]
00:24:738 (7) - Add finish? That messes up my finish pattern. I think that my pattern sounds perfectly with the music. o.o
00:52:255 (5) - The head slider is touch the HP Bar Ah yeah but it's just a little.. if more people insist with this i'll rearrange this pattern.
Good luck Thank you Leo
pimpG wrote:
hi o/
no kudos of course
remove anime from tags, it will be the genre right? Kyon explained it already, but thank you once again anyways! :3
Updatedespiritur00 wrote:
Hi, From queue.
[Normal]
00:36:355 (1) - i dont like this slider form. But I do :c most of modders hate it. If one modder more mentions it I'll change it.
01:11:377 (2) - ctrl + h , ctrl + j , ctrl + r ... use this 3 commands. done
01:12:293 (3) - try this. http://puu.sh/J7ZP ok i made it more curved.
01:23:743 (2,3) - change this notes "1st the slider 2nd the circle". o.o I don't understand what you tried to say.
I only say it :C
Really and excuse me for it .
I dont like the song u_u
i give my best effort.
Oh thanks for your effort. Feel free to skip maps/songs that you don't like. Noone forces you to mod what you don't want to.~
Thanks a lotLeorda wrote:
[Snep's Insane]
00:31:317 (4) - New combo? Ok
01:11:377 (3) - Add clap at head slider? No, it sounds strange
01:17:789 (4) - Add clap? ^
01:25:117 (8) - ^
01:32:445 (6) - ^
01:36:109 (8) - ^
I don't want to add claps or remove them, i like the clap pattern as it is.
Good luck
Thank you very much! (Even though I didn't changed anything). I would really like to give you a kudosu for your effort, but since I didn't changed anything I cannot do so. SorryJudgeTheDude wrote:
Hi, from my modding queue
[Normal]
00:10:081 I think this break is too long. Add some notes to reduce it. It is completely fine! in fact, it is done with the purpose of giving the player a little break after playing the intro. Remember: I don't have an Easy difficulty in this mapset.
[Hard]
00:10:081 I think this break is too long. Add some notes to reduce it. Almost the same thing that I told you about my Normal difficulty. It's just a break after playing the intro. And, it is not long, I feel it kinda short. o.o
00:58:324(4),(5) I don't like Sliders that are superposing each other (I don't know how to say it in english, sry) That's called "overlap". Those sliders are overlapped by themselves on purpose. I like to do this kind of patters. They're part of my mapping style
01:27:178(6),(7) Same problem here Don't worry, it is not a problem. It's just your personal taste, I think. It is rankable to overlap sliders like this. Their paths are visible so it is ok. I'm pretty sure that you'll see in another maps more overlapping patterns like this one. It is normal~
[Insane]
I don't mod it because I haven't the required skills Keep modding and you'll improve a lot! Modding Insanes is not very different. You should check jumps and all that stuff. If you're a player you should be used to those kind of things. If you don't play very much, then just try to mod them anyway and you'll get used to them. :3
That's not that much, but I hope it'll help you ^^
Good luck with rankings :3
Combo1 : 255,164,164Ahí te tiré uno más acorde: http://puu.sh/NEK6
Combo2 : 223,0,0
Combo3 : 0,0,128
Combo4 : 235,244,62
Mercurial wrote:
Estoy aburrido y tengo sueño.
GeneralOk. Yo lo habia puesto blanco por el pelo de Inuyasha (que es medio gris-plateado). Agrego ese, y hago otro más plateado o algo asi. Despues veo.
- Te recomendaría cambiar el 2do Combo Colour a otro más copado, el que pusiste ahí no pega ni con moco.
Combo1 : 255,164,164Ahí te tiré uno más acorde: http://puu.sh/NEK6
Combo2 : 223,0,0
Combo3 : 0,0,128
Combo4 : 235,244,62
Normal
- 00:40:118 (1) Al ser esta dificultad la más facil, te recomendaría que dejes un poco más de tiempo entre spinner y circle/slider, ya que los beginners que jugarían este mapa no tendría suficiente tiempo de recupero para darle a la siguiente nota. No hay mucha solucion para esto asi que para que sea mas facil clickear la nota, cambie esas dos notas por un slider.
01:07:612 - En este break me encantaría agregar un slider, no sé, idea mía. Nope, es un break previo al kiai para que descanse un poco el jugador. Ademas ninguna nota queda bien ahi siendo 1/1. Es todo en tick rojo y prefiero evitarlo ya que como vos mismo dijiste es la dificultad mas facil.
01:14:125 - Se siente vacío acá porque es un slider bastante grande. ¿Qué tal si ponés custom-slidertick con sonido de clap y arreglás eso? Hmmm nah. Un custom slidertick solo por un slider no vale la pena me parece.
01:16:873 - ^ ^
01:29:239 - (5) Es raro este NC, porque acá y en Hard el NC está en la siguente nota, en cambio en Insane y Snep's Insane, el NC se aplica en esta nota. Lo dejo a tu criterio. o.o no entendi. Es que ahi donde me marcaste no hay NC, esta en el siguiente slider porque sigue la voz.
01:29:697 (1,2) Centrar estos 2 sliders le da un toque más fino al beatmap (Sí, Nazi) http://osu.ppy.sh/ss/389401 Pasa que yo lo hice asi para mantener mi blanket combo. http://puu.sh/OIFM ves?
01:56:262 - Lo mismo que 00:40:118 En este caso está bien porque esta cerca del centro del spinner y ademas es un slider, no son dos notas como en el caso anterior.
Hard
- 01:16:186 (1,2) ¿Sabías que depende de la forma que tengan tus sliders, así van a ser tus sueños? (????) No entendi xD
Snep's Insane
- 01:53:743 (5) Colocá el NC de acá, en vez de la próxima nota, tal como hiciste en la secuencia anterior. Listo
Dios, me siento tan n00b modeando tus mapas tan perfectos.
See yaMuchas gracias :3
Tsukasa wrote:
Snep's Insane:
00:30:401 (1,2,3,4,1,2,3,4) - This is a VERY confusing pattern. There aren't lots who can do this pattern on the first 5 tries probably. Why exactly? There are other parterns like this in the song, it isn't particularly different.
01:17:560 (2) - Remove the clap here.
01:17:789 (4) - Add the clap here
01:23:056 (4) - Remove clap
01:23:285 (5) - Add clap Done
01:25:117 (8,10) - Try adding a clap sound to both notes I don't like it
01:32:445 (6,8) - ^ same concept Fixed some, rearranged some stuff
http://puu.sh/PXhT <3meiikyuu wrote:
Snep's InsaneDone
- 00:41:950 (7) - NC and then remove NC at next note, new vocal line. also because it is not consistent NC with 00:49:278 (1) - , so i suggest you NC
![]()
- 00:43:324 (7) - NC here and remove NC at next note, because it is inconsistent with the NC at 00:50:652 (1) - No, the next stream you mentioned isn't as long as the first one, also, the NC on the second one makes it easier to read the stacked 1/2 note on the stream, that's why it is there.
- 01:33:590 (2) - ctrl+r might flow better Ok
- 01:47:102 (1) - xD nice slider TUUUUUUUUUUUUUUUUUUWIUWIUWIUWIUWIUWIWUWIWUWIWUPOOOOOM
- 02:02:967 (5) - one grid up to make even spacing between 4 and 6
yongtw123 wrote:
hello~
[Normal]
00:17:409 - i only accept break up to this point... otherwise this break is too long but i want to keep it .-. to make this diff easier. that pause feels good imo
01:56:262 (1,2,1,2,3,1,2) - don't use claps? as you didn't in [Insane] oh yeah i agree.
this diff's rhythm is way too monotonous to pick on anything. and to say the truth, this sort of rhythm just cannot represent the song at all. think about it: simply using regular beats for any easy diff, and you'll see the "same" diff anywhere on any song or any map: no uniqueness. so my point is: please re-do the rhythm in this diff so that it's more fun, more representative of this wonderful song Hm i'll think about it. i made this diff like this because i dont have an easy diff. its not about originality. there's not a original way to make a diff easier and not misleading/confusing without using 1/1 rhythms so i think it is ok.
[Hard]
AR8 reads better for me (like here 01:32:903 (1,2,3,4,5) ) ok. plays better and makes my patterns more readable.
00:05:615 (3) - shorten to previous white tick and add a note where the slider originally ends? sounds good
00:10:539 - uhm this is a [Hard] and it's only a 2-min song, so having this break just doesn't fit, please map it! i'll think about it. i just did that for a bit of consistency between normal and hard.
00:36:355 (2) - shorten to previous blue tick and add a note where this originally ends? done
00:37:958 (5) - perhaps NC? hm looks good but that would be inconsistent with my previous combo 00:32:462 (1)
00:55:118 (4,5) - too close fixed
01:23:743 (1) - end on previous blue tick? yup. better.
01:56:033 (1,2) - too close wtf. o.o fixed lol
02:00:498 (1,2,3) - space this out evenly there's a red line with another bpm that's why they're placed like that. oh btw i fixed the spacing of 02:01:633 (4).
[Insane]
00:06:073 (4) - why this note? i can't hear anything in the background ok you're right. i find it senseless too. idk why i did that.
00:06:646 (2,3,4,5) - pretty crowded but i like to overlap notes
00:24:905 (8) - hmm, i suggest don't use a jump here, it doesn't really go with the flow and can confuse players on this one 01:45:041 (1) snepif checked it out. he plays lots of insanes and he said it's ok.
02:01:300 (5,6) - too close fixed
[Snep's Insane]
One cool diff!
=========================
Hitsounds are pretty nice
Higher diffs are also nicely done
Just make [Normal] better and this will be one fine mapset
I leave a star. thank you very much. normal is mapped like that on purpose. if it is not easier like that, MATs and many other modders will force me to map an easy and i really dont have time to do so.
1491625364981 wrote:
HI! here is CLANNAD Modding Queue's mod
NORMAL
00:05:959 - http://osu.ppy.sh/ss/396252 ok i rearranged a bit this part in a similar way.
00:26:508 - add note i don't agree about adding any notes. this difficulty is easy with simple rhythm on purpose. if you're interested in knowing why, check my responses to other mods.
00:28:340 - ^
00:32:004 - ^
00:33:836 - ^
00:35:668 - ^
00:46:530 - change to slider to00:46:759 - ^
01:01:873 - add note
01:02:560 - http://osu.ppy.sh/ss/396400 that definitely too hard
01:11:148 - add note
01:12:064 - add note
01:15:728 - ^
01:16:415 (4) - start 01:16:186 - end 01:17:331 - that would be hard and more confusing. i dont place notes at red ticks so a note at a red tick would mislead the player
01:18:247 - http://osu.ppy.sh/ss/396326 in normal/easy diffs is better to keep a consistent ammount of repeats in each slider to avoid a combobreak in sliders like that. my previous sliders have only 1 repeat, thats why i dont want to do this.
01:21:911 - start 01:21:682 - end 01:22:598 - i dont place notes at red ticks x.x please read my previous responses to other mods if you want to know why.
01:22:827 - http://osu.ppy.sh/ss/396338 i dont get it
01:25:804 -add note
01:27:407 (4) - start 01:27:178 - end 01:27:865 - its not a rule to follow exactly the vocals o.o
01:29:239 - remove why?
01:29:468 - add
01:31:071 (2) - start 01:30:842 - end 01:31:987 - again. 1/1 simple rhythms are done on purpose. also, i don't place notes at red ticks so this is not a good idea
01:34:048 - add
01:34:277 - remove nope. that would make this part sound empty..
01:34:735 - start 01:34:506 - end01:35:422 - no, i dont agree about red ticks.
01:35:880 - change to corcle end01:37:254 - i dont get it![]()
01:37:941 - start 01:37:712 - end01:38:170 - and remove 2 no more sliders at red tick plz
01:38:170 - set break i added a break at the start of the diff. its a very short song so nope.
01:43:667 - change to circle 01:43:667 - to01:44:812 - i seriously dont get what you're trying to say.
01:45:270 - start 01:45:041 - end01:45:499 - oh not again. plz plz plz stop
01:50:079 - add
01:53:743 - add
02:02:175 - http://osu.ppy.sh/ss/396385 some people complain about the difficulty of this diff so skipping with a spinner is not a good solution.
Else diff is great!! I can't mod
That is all.Hope those can help youthank you! sorry about saying no to most of things. i just want to keep this diff very simple and easy. oh and btw, in your future mods try to explain your suggestions. most of modders will not access to apply your suggestions if you don't explain them.
meiikyuu wrote:
kei <3 nice to see u again hiiiiiiii :3 nice to see u again too!
NormalHard
- 01:11:377 (2) - make this slider more curvy, like 3. seems out of place right now xD :C okay
- 01:13:667 (4) - remove the finish at the end, because that part does not need emphasizing hmmm yeah a finish there sounds a bit too loud and out of place.
- 01:15:957 (2) - one grid to the left (so that 3 can blanket more neatly) okie~
- 01:18:247 (1) - make neater blanket around the end of 01:16:415 (3) - . move the red point to x:344 y: 176 done
- 02:02:800 (4) - u don't need to do this but maybe an NC for a nice finishing touch? hmmm nah. i'll better try to keep consistency with the rest of the map. also, i dont like very much single combos of 1 xD
to me the spacing seems a little close, but overall it's nice xD ooh i like to make patterns with this spacing. the song isn't really fast so i think it fits nicely :3
- 00:04:356 (5) - consider unstacking this note because every other note is unstacked except this one hm nice. unstacked.
- 00:59:812 (7) - NC here and remove NC at the next note nc of 01:00:270 (1) is following the instrumental so i'll keep this nc.
- 01:21:911 (6) - NC yup, i did that in my normal diff so yeah, added.
Insane
- 00:22:676 (2,3,4,5) - consider putting these notes closer together, it's an unexpected fast stream and it almost looks like the spacing of a 1/4 stream>< hmmm i'll see later what i'll do :3 its strange because it is spaced correctly
- i noticed more of these streams throughout the map, so if you followed this suggestion you might want to change those too ~ okie!- 01:21:911 (6) - NC yup
- 01:36:338 (7) - ^ ^
- 01:37:712 (1) - remove NCdone
- 01:38:285 (4) - NC and then remove NC on next note done. feels and fits much better now~
this song is catchy xD i like it, hope it gets ranked Thank you very much meii :3 your mod was very helpful
Tsukasa wrote:
Hiya~ Hi!!
Normal:
00:36:355 (1) - It would probably better if you made it as a circle arc ok ok everyone hates this slider so i changed it. ;__;
00:52:484 (3) - It looks a bit off in terms of "not fitting 2" i dont understand what you're trying to say here o.o it follows the vocals
Hard:
01:19:392 (6) - The sudden stop on the flow is a bit too weird. It'd probably be better if you stack it with the next slider but stacking it isn't a good solution neither. at least to me so I prefer to keep it as it is.
Insane:
01:34:048 (1,3) - Remove the red way point then adjust the white point to the center.There are people out there who'd hate this kind of slider ok. I changed it and now it looks more curved.
159,108,23738,1,4Turns out like this:Same goes with the other one
181,29,23905,5,4
238,86,24071,1,2
159,108,24238,1,4
238,86,24405,5,4
296,128,24571,1,2
232,160,24738,1,4
296,128,24905,1,4
Weez wrote:
Snep's Insane
00:23:738 (4,1,2,3,1,2,3,4) - The pattern here is waaaaay too confusing and messy. Try this pattern: Hm, I don't think it's confusing at all since it is not the first 1/3 pattern in the song and the only "weird" spaced patterns on this song ARE 1/3, so when the player sees this weird pattern, he/she will know it is 1/3. Also, with the high AR, it is readable.159,108,23738,1,4Turns out like this:Same goes with the other one
181,29,23905,5,4
238,86,24071,1,2
159,108,24238,1,4
238,86,24405,5,4
296,128,24571,1,2
232,160,24738,1,4
296,128,24905,1,4
00:31:317 (4) - Center this more within the triangle. Woops, done
00:45:385 (2,3) - Consider stacking them. Why? It flows and looks better like this
00:56:377 (3,4) - Again consider a stack, you did a stack here 00:54:545 (3,4) might as well continue it. Again no, also, there are 3 of these patterns. The first and the third are stacked, and the middle one isn't. That is ok.
01:44:201 (3,4,5) - Makes no sense to have a sudden jump within a combo where it doesn't fit at all. Have the same spacing here is better. Uhm fixed
thats all
Thanks to both of youMMzz wrote:
[Snep's Insane]
00:23:738 (4,1) - New combo on 4, remove new combo from 1. Just to make this combo more clear. Done
00:27:882 (3,4,5) - I suggest you make these jumps smaller. For one they don't fit that well, two they are just huge and inconsistent with any previous jumps, and three you should give the player a little break because they have to deal with those crazy 1/3 patterns you had going. Well decreased their distance a lil' bit
00:31:317 (4) - New combo? O.o can't believe I missed that
00:32:233 (9,1) - New combo on 9, remove on 1. Keeps your combo pattern you've been following on the downbeat. Okie
01:01:644 (5,1) - ^ Same case but with 5 and 1. Ok
01:06:911 (9) - I think 1/6 would work better here than the 1/4. It might just be my taiko intuition but you should try it out just to see if you like it. I won't put 1/6s where there are no 1/6s on the music. Also the voice goes 1/4
01:13:896 (7) - Bring this down on the grid some so it's in even placement with the rest of the jump. http://puu.sh/WusH. The idea of the whole jump is the distance decrease through it. That said, i'll decrease it a little because I like it more haha
01:16:186 (6) - Start the new combo here instead of at 01:17:102 (1) - . Matches the vocals and music a bit better. Ok
01:30:842 (7) - ^ Same case but with 7 and 1. done
01:31:758 (1,2,3) - Move this stack to the right a little bit? It's really close to the border of where 7 used to be, it just looks ugly like that. Ugh I hate that too, didn't notice
01:44:354 (4) - Move this note up so your 1/3 has some equal spacing. This is REALLY GIMMICKY and unfair to the player. It's not like before when the change is spacing had a noticeable purpose. Hahaha dunno why I did that, I already changed it on the last mod xD
Weez wrote:
Yaaaaay a mod!
If you refuse a mod please tell me why.
General
- I find that the hit sounds are waay too loud in this mapset. Try lowering all by 20%. Ah you're right. I didn't noticed that. Well, I decreased every sction with 100% volume to 80%.
- Remove "anime" from the tags since this would be added to the genre once it's ranked. Ok
- Cheese (was gonna say something here but forgot, might come back but if not enjoy cheese!) xD Okay!
Normal
00:38:416 (1) - Make this start earlier at 00:37:843 Uhmm.. nope. I don't have an easy diff and a spinner like that, starting soo early after clicking a note would be hard for beginners to read.
01:07:612 - Should really map this section, its a lead in into the kiai time so it should be mapped, its really really empty as it is. I did that on purpose. That part is 1/2, that's difficult to click and read for beginners (I don't have an easy diff so I want to keep this diff as simple as I can).
Hard
01:47:331 (1) - Make this start 1/4 beat earlier. Yes :3
Insane
~looks ok~ YAY
thats all Thank you very much!
Updated!MMzz wrote:
[Insane]
00:04:012 (4,5) - This stack is ungodly hard to read, try moving it out some. okie~
00:11:913 (1) - Alright there is a big issue here. You have this slider in a similar sort of placement as the one before (4). Now people are going to think you need to hit it just like they did with 4, RIGHT after the slider. But this isn't true, there is a pause instead of the jump to the next note. So the player will assume they need to hit it like 4 just by placement and they will miss and not understand why. So please move this. good point. well, i pressed ctrl+r and rearranged the pattern a bit. hope it is ok now.
00:13:974 (2) - this slider doesn't fit the rhythm, you should make some notes or sliders that follow the melody like you've been doing. mmm i agree. okay, changed this part a lot. sounds better now.
00:52:255 (5) - Move this down just a tiny tiny bit, it touches the HP bar a little. another modder mentioned this already so, i fixed it
00:55:003 (4) - This note does not fit very well and makes things very confusing, i suggest you delete it. You could do something like this to fix the distance issues when you delete the note. http://puu.sh/WuC0 uhmm i tested this part with and without this note and without it feels better and fits more with the next patterns imo. deleted. also, i rearranged this pattern like this: http://puu.sh/XkOY. good pattern suggestion though.
01:06:911 (4) - Going to make the same suggestion as I did in the other insane, try using 1/6 here and see if you like it. mm in this case i would like to keep this part as it is. I think it sounds very nice ><
One last thing I wanna say. Those whistles in the kiai sound really bad and are kinda annoying. That's just my opinion though. xD But I like themmmmmm a lot!
[Hard]
00:29:943 (4,5,6,7,8) - You need to find a way to map to that 1/3 beat here, you can't just ignore it. The 1/3 overpowers everything else in the song and it's just a bad idea to try and map to something else.:l but i like to follow the voice in this diff to make it more simplier, and to leave those patterns to my insane diff. i agree, that effect sounds really cool! but i prefer to follow more that instrumental in my insane diff only. ><
00:37:271 (5,6,7,8) - ^ ^
Also try making the tick rate 2. Some of those long sliders you have will match the beat/vocals better because the ticks will hit beats/vocals you can't with the sliders. awesome. changed tick rate to 2 in every difficulty
I think your Insanes still need some work so i'll just leave a star for now. Thank you very much! your mod was very helpful :3
ThanksRoddie wrote:
Hola~
Snep's InsaneAnd that's about it. Good luck to you both!
- 00:54:087-I feel like putting a new combo here doesn't fit will. Consider removing it.
- 00:54:316-Perhaps it would be best to add a new combo here? I like it more my way
Roddie wrote:
Hola~
NormalHard
- 00:27:195-I believe a new combo here could be fitting. Give it a try. Uhmm I don't know. I don't find it really necessary. If some other modder mentions it again I'll add it.
Insane
- 01:21:911 (1)-Add a finish here perhaps? Cool
And that's about it. Good luck to you both!
- 00:30:859-I understand that putting a new combo here follows the next part of the lyrics but I don't see that working in my opinion. I suggest removing this new combo from there. Hmm yeah but if I don't do that, the combo will be very very long.
- 00:30:515-I actually find putting a new combo here more fitting because it fits nicely by following the instruments, you know? Where o.o The time you gave me is wrong i think. I don't find it.
- 00:38:340-Pretty much the same thing I said about 00:30:859. I explained it already. I added nc here for consistency with that part.
- 00:37:882-The same thing I mentioned about 00:30:515. Well I added nc to 00:37:500 instead. Fits better imo.
- 00:52:255-A new combo here fits well here. Consider adding it in. Cool.
- 00:54:087-I feel like putting a new combo here doesn't fit will. Consider removing it. It is following the vocals :l but it fits better, so i agree. removed and..
- 00:54:316-It feels like to me that this object is screaming for a new combo. lol ..added
- 01:21:911 (1)-Add a finish here perhaps? Yeah, sounds nice.
thank you very much Roddie
oh btw, please check my mod in your Zero map when you can~
Oh c'mon. Don't say that.-[NYAN]- wrote:
sorry..i can't find anything
i m useless....
Thanks. No recheck though ;_;Suzully wrote:
[Snep's Insane]
To be honest, AR8 fits the map best. No. AR8 would make those 1/3 and 1/6 very hard to read.They are like singletap 195 1/2's, not 1/3, they already ARE 131bpm 1/3s. Rearranged the whole thing and now it's easier though.
- 00:09:165 (1,2,3,4,5,6) - Since their spacing is similar to 00:08:249 (1,2,3,4)'s one, it's difficult for the player to read them as 1/3 beat snap. In addition, (4,5,6)'s spacing is a bit too wide so they're very hard to play. (they're like a single tap with 195BPM on 1/3 beat snap)
Updated, thank you very much.~Jarby wrote:
01:10:919 - Set the preview point here on all difficulties. Cool idea.
If you want to be really cool, you could make another difficulty between Normal and Hard because the gap there is rather profound at the moment. Normal plays more like an Easy in this context. In fact, I did this to avoid mapping a Easy difficulty. I don't much time to do so and also to get more mods for it. I think this difficulty plays like a.. very.. normal errr.. Normal lol. I don't know how to explain it. The only thing I can do is adjust the settings a bit up to avoid that problematic difficulty gap. I increased the AR by 1. It plays much better and more like a common Normal. If it is necessary I can raise the HP Drain or the OD by 1 too, but I'm not sure if that's a good idea..
Normal:
00:24:155 (3) - I suggest deleting this and respacing the objects before and after because it doesn't fit into the sudden triplet pattern and is potentially quite confusing. Fine.
Updated. Everything is ready, I think. I did just some minor hitsound changes and replaced 2 circles with sliders in the Hard diff.mancusojuanmattos wrote:
I want to check it out before the bubble!!. Let me do this mod post in English since the map is near to be bubble, I'm starting with the mod right now.
[Normal:]
• 00:30:859 (3): The finish on the end is not really coherent in my opinion. The double Finish with (1) sounds preety bad, but the Finish on (1) sounds preety fine. Make a better sound if you remove the Finish on the Slider end and keep just the Clap. And you also add finish just on downbeats in this section At the end of this slider you can hear a important sound which is like yelling "HEY ADD A FINISH HERE" so I'll keep it. It is also consistent with the other difficulties.
• 01:37:941 (2): HAHA, this whistle sounds really alone. It looks like you just follow your Whistle pattern but it is not consistent. Keep it the pattern without Whistles, sounds much better really. Instead of whistles on this Slider, you can replace it with a Clap on the beginning and nothing on the end Fine, I agree so I removed it.
• 02:00:842 (1): It is better if you replace this finish to a Whistle, the Finish sounds really loud and you don't need this sound here Awesome~
- Maybe you can add Normal Whistles on ALL the kiai like you did in the Other difficulties. They work very well, and when I test I excpect Whistle on all the kiai like I said The problem is that there's a section in the kiai which notes aren't placed when the singer sings that's why that section lacks whistles. Just to keep consistency.
[Hard:]
• 00:06:646 (2): Only the Note doesn't fit fine here, because it looks like forced to follow the Rhythm. It is better and fit fine on a Hard if you add a Slider starting here and finishing on 00:06:760 Cool :3
• 00:40:805 (4,5,6): Try to change the Rhythm (like the screenshoot) to make a better variety with the Vocal Uhmm I personally prefer the way as it is. It's just a personal opinion. Yours is good too, but I prefer to keep it like this.
• 01:16:186 (5,6): Cool! :3. I like it :3
• 02:03:133 (3): I insist, you have to change this Slider, there is a little sound in the music but is not relative to be emphatisized. So, you should make something like you did on Insane, Remove (4) and finish this Slider where it was (4). Oh yeah, nice idea. Now it sounds better.
Both Insane look fine :3
Quick and Short mod since this map is ready to be bubble.
Take 1 of my stars, and Good Luck little KeiThank you a lot mancu
your mod was short but very useful.
Oh shit, I did, please excuse me.Kei wrote:
Yeah I love Inuyasha songs. They're very unique, compared to other TV Size songs.
Oh btw, I hope to don't annoy you with this but.. uhmm did you forget the bubble icon?or maybe you are going to take a look at it again? just wondering
Thanks anyway hopes this gets ranked soon n.nAndrea wrote:
[Snep's Insane]
01:42:751 (4,5,6,7) - This stream doesn't follow anything. Yes it does. Maybe you are modding without headphones :3? I guess you cannot hear it properly. I suggest that you remove the stream and hear the song carefully at that point
Really..? much more work? I find that unfair coming from a new combo based mod.. but thanks .-.Andrea wrote:
[Hard]
01:38:514 (1) - Do not start spinners on blue tick if not necessary. It is. I added that spinner there to follow the melody. Don't you hear..? Adding spinners at blue ticks isn't a big deal tho.
01:45:842 (1) - ^ ^
[Insane]
00:19:012 (1) - This slider repeat might be hidden. I testplayed it and it can be clearly seen.
00:22:676 (2,3,4,5) - This is really unexpected, better making a slider instead. That would make my insane more easier than it is.. Also, it is not unexpected. Everyone who testplayed this song didn't have problems with this stream so I don't get it :l there are other streams in the map. This shouldn't be a problem..
00:24:738 (7,8) - Why random jump here? Make the spacing equal. Okay, fine. Removed.
00:30:172 (6) - New combo due to the music and snap change. Nope, I'm following the vocals, that's why I didn't add a new combo here.
00:30:859 (1) - Remove new combo. ^
00:32:004 (6,7,8,9) - I highly suggest to make a slider here too. I don't agreeSame reason as before.
00:38:340 (1) - Remove new combo, it's not needed at all. Fine
00:51:110 (2,3) - I think there's something wrong here with the snapping. Uhmm..? Nothing.. it's fine o.o
01:08:793 (4) - New combo due to the music change. Nah it is not necessary. Both ways (yours and mine) are fine, but I prefer mine to avoid too much new combos.
01:10:683 (5) - ^ ^
01:43:209 (1) - Remove new combo. K
01:43:896 (2) - New combo due to the music and snap change. ^
02:00:842 (1) - Remove new combo. That would be inconsistent with my other combos (00:22:447 (1))
02:01:071 (2) - New combo due to the music change. ^
Insane needs much work, sorry but I'm popping this.
00:22:676 (2,3,4,5) - This is really unexpected, better making a slider instead.Just came here to say: you, Kei, mix 1/6, 1/4 and 1/3 all over the map and it's unexpected because of this. It's really hard to say what stream is 1/6 or 1/4 or anything before you open the editor or play several times. I was pretty confused on my first play.
But! the way you say sounds very weird. I find it to be more appropiate to let 00:04:585 (1) long as it is. I changed the mapping here to give this part some variety. That's why I would like to leave it as it is. Thanks for helping so muchgrumd wrote:
What about 00:02:753 (1,2) - then?
00:04:585 (1) - and 00:02:753 (1,2) - are based on the same melody, but are mapped differently. Choose the one way please.
Anyway, this map low looks much better, good job!
<3<3 Gracias. Te amo!Snepif wrote:
Felicitaciones amor lo hiciste >u<! te amo!
Gracias :3 hay que conseguir bubble para el map de Celld tuyo también!Mercurial wrote:
Felicitaciones señorita
[Yue] wrote:
yey Bubble!!!!!!! \:D/
Animo Kei! > <
Thank you very much ArminArmin wrote:
[General]
The standard hitsounds, especially the soft clap sounds really out of place in the song. Consider to add some custom ones: I added a custom clap from one of those packs~
Clap Packs:
Snare Packs:
Cymbal Pack:
Percussion Pack:
*I think it would be better to add a Easy, the spread is not that good I stated before that I can't add a easy now because I lack of time atm. When I made this map I had time but now I don't. Also, I think it's too late to do this. :<
[Normal]
00:38:416 (1,1) - 01:54:430 (1,1) - I have to disagree with these parts, since the recovery time is too short and this is supposed to be the easiest diff of the mapset Yea but if I leave a longer space between the next note after the spinner end the diff will be toooooo easy. I made this normal very simple to make it suitable for the map's spread, but making changes like these to simplify it even more will make the diff ridiculously easy. It's a normal uhm.. "light" diff, not a easy diff.
01:48:476 (1,2,3,1,2,3,1,2,1,1,2,1,2,3,1,2,1) - I don't see a logic reason to keep all these new combos. Wow you're right. I don't know why I did this. It isn't even consistent with the rest of the combos.
00:02:753 (1,2,3) - I'd try a new rhythm the 1/1 one with a 1/3 rhythm sounds simple but too weird. Try something moar catchy Hmm? I did this like this to keep the simple rhythm. I don't want to add short sliders and stuff like that. I just want to avoid doing things that may confuse newbies. Keeping the rhythm constant and consistent is more important imo. (I'm not sure if this is what you were reffering to. I didn't understand at all)
[Hard]
00:02:753 (1,2) - I really feel the doublet here, I don't think you have to simplify the rhythm here I just want to simplify this diff in general to avoid making it exactly like the insane diff. It's just a way to variate the rhythm between the insane and hard diff.
00:22:447 (1,2) - I feel these notes off Why? o.o they fit perfectly with the music.
00:47:217 (1) - this little jump just brokes the clear spacing in my opinion Hmmm right. I made the jump a bit more bigger and distinguishable.
01:23:743 (1) - Make this end on the previous red tick I made it end on the next red tick. I think you wrote this wrong~
[Insane]
01:52:140 (1) - I'd make this end earlier in order to add a doublet Done~
Mercurial wrote:
I'd like to know where is Armin.
btw I also stacked 01:37:941 (2,3) - because I thought they would fit better with the voice in this way.Garven wrote:
Long time no see. Veeery long time. Nice to see you again around here~
[General]
Kind of weird that the video starts long after, and runs out before the song does... That's because the opening (video) starts at that point and at the start in the anime you only see a preview of a chapter and that would be meaningless for a map. That's why I removed that part from the video. Here's a example of how it officially looks in the anime.
[Normal]
00:40:118 (1) - Way too soon after a spinner for a Normal. Might be best to map through the spinner with something like this: Fine!
01:18:247 (1) - This part feels so... bland. There's some rich rhythms that you can follow with sliders, but instead just went with a 1/1/1/1 approach. Think you can spruce it up a bit? Done :3 I hope it's better now!
01:34:735 (4,5) - There's such a strong emphasis on the offbeats during this part... going with the beat feels wrong. Rearranged this too.
[Hard]
00:02:753 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - This part feels really... claustrophobic. Everything feels really slow and squished up during a part where you really want to just start boogieing down and dancing about like a maniac. I like the slowdown because it gives a slow start and feel before the song starts to become more catchy and epic
00:23:238 (4,5) - This would be better as a stack I agree
00:27:882 (2,3,4,5) - A minor thing, but if you could go through the map and see if you can move things around a little bit so that there aren't these tiny overlaps, it would make the map look much more clean. Mmm I didn't notice this. I don't like it so I fixed them all.
00:55:919 (1,2,3,4) - This was weird to play since you had just followed the vocals at 00:54:316 (1,2,3,4,5) - I changed this a lot.
01:25:575 (1) - Too soon after a spinner for a Hard. I'd give about 1 beat instead of a 1/2. That's more for an Insane level of map. Hmm right.
01:48:705 (1) - ^ In this case I don't agree because this part is slow and I just added a slider after it so it shouldn't be a problem. I tried to change the rhythm here to avoid this but it doesn't sound right to me. The only way I like is this one.
01:48:705 (1) - Aaand everything is back to squished form again. Doesn't feel right to me. But I like to make the player feel that this part is less epic and catchy than the other ones. I also think the melody feels slower and more calm. I want to keep this :<
01:56:033 (1) - Soon after spinner Fine, I changed this too-.
[Insane]
This has the same squished nature as Hard did. Doesn't look or play well to me. ;__________;http://puu.sh/1po7B
Thanks Garven~Garven wrote:
[Snep's Insane]
OD +1
AR -1 maybe. Feels too fast, but it makes your clusters of ugh like at 00:30:401 (1,2,3,1,2,3) - kind of hard to read.
Otherwise this is nice. He doesn't agree with these two suggestions because AR helps to read patterns and about OD: he said it is not a good idea to add more OD because his diff has 1/6 and 1/3 patterns.
Yep, faster AR means those 1/3 jumps are way easier to read. And about OD, having a song with all kinds of rhythms and streams, 1/3, 1/4 and 1/6, increasing the OD is a very bad idea since the player will make too many nonesense 100's. Thanks Garven!Kei wrote:
[Snep's Insane]
OD +1
AR -1 maybe. Feels too fast, but it makes your clusters of ugh like at 00:30:401 (1,2,3,1,2,3) - kind of hard to read.
Otherwise this is nice. He doesn't agree with these two suggestions because AR helps to read patterns and about OD: he said it is not a good idea to add more OD because his diff has 1/6 and 1/3 patterns.
Garven wrote:
[Normal]
00:38:645 (3,1) - Hm... might be better if these weren't so close. Maybe have the 1 and 2 ctrl H'd and repositioned. Should work a bit better. Ok I repositioned them. They make simmetry with the previous notes.
[Hard]
01:23:743 (1,1) - You uh, didn't change this note after the spinner. lol I'm not sure why I did this. Fixed
01:47:216 (1) - Maybe instead of using spinners, mapping through them? I can't bubble a map with notes this soon after spinners in a Hard, sorry. Fine. I changed it. I changed the spacing between (1) and (2) a little bit to avoid confusion since (2) is at a blue tick and placing (1) with distance snap makes this part look weird and difficult to read.
Garven wrote:
[Snep]
The problem with the OD reasoning is that if people are getting 100s for that, the problem is with the map's readability rather than the difficulty settings. The AR I don't mind as much as the overly-easy OD in comparison. Kind of trivializes the map.