forum

Meiko - Leave The Lights On (KROT Remix) [Taiko|Osu]

posted
Total Posts
95
show more
Topic Starter
Moway

Byakugan249 wrote:

and you got one~. found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
on Easy, Normal, and Hard, the names for the taiko mappers aren't there. add the names for consistency in the tags.
the preview time is inconsistent. on the taiko oni, the preview time is up my 1ms. you should make them the same for a consistent preview time.

[Easy]
00:09:930 (1) - perhaps you can align this note to the other light blue (1) so that it make a triangle pattern for this part? definitely looks better
00:12:224 (2) - i highly suggest that you move this up by 1/2 because since this is the easiest diff, i feel that beginners will get thrown off by this circle because it hits at an odd spot IMO. if you move it up, it'll follow the end of the guitar.
00:13:636 (2) - ^
00:17:871 (2) - ^
00:19:283 (2) - ^ all fixed
00:56:518 - why don't you start the pattern here? the break is too long and doing this will be consistent with the other standard diffs in the set. don't know why i had it like this, mapped that part

[Normal]
00:26:165 - maybe add a circle here to go along with the guitar in this part? if not then it should follow the BGM.
00:27:577 - ^
00:33:224 - ^fixed all
00:40:989 (3) - i suggest replacing this for a 1/2 repeat ] slider because the vocals speed up by 1/2 in this part. i feel that the 1/1 slider breaks the flow in the diff during gameplay IMO. it also follows the BGM if you listen carefully. fixed
01:07:812 (1) - make this slider look like (2) for a smoother transition to the song during gameplay. it should look like this. fixed
01:08:518 (2,3) - a spacing error? make the spacing even by moving (3) up so that it forms a triangle. hmm, don't know why that was like that, fixed

[Hard]
00:07:989 (5,6) - change this to a slider for consistency with 00:02:342 (5) - since you're doing a circle to slider pattern in this combo. seems alright
00:18:047 (3) - perhaps a perfect stack on the blue (3) for a smoother transition to the map during gameplay? fixed
00:19:459 (3) - same as above, but on the grey (4). fixed
00:24:047 (1) - i suggest that you make the slider like this. i think doing this will look neater during gameplay since nothing is overlapping anything in this part. like this a lot, fixed
00:24:577 (2) - if you follow the suggestion above, align this slider to the end of (1), and make it look the same for a smoother flow to the diff. fixed
00:25:989 (4,1) - hidden repeat slider. this an unrankable issue here. find a way to make the repeat arrow fully visible for players to see. fixed

[Chyo's Muzu]
00:03:930 (2) - change this to a d. you're breaking consistency with the previous d's in this part since it follows the same phrase.
00:09:930 (4) - perhaps a k in this part for a smoother transition while playing since the next 2 notes are k k?
00:16:636 (2) - here as well. you're breaking consistency with the previous notes, so change this to a D for consistency.
00:27:930 (2) - ^
00:34:989 (8) - same as above, but make this a k.
01:04:283 (2) - same as 00:16:636.
01:12:047 (2) - a K here for consistency with 01:10:636 (2) - since it follows the same vocal pitch.
01:40:283 (1) - same as 00:16:636.

fixed all I think >_<

[mint's Oni]
no problems here.

[Insane]
00:25:459 (1) - the repeat arrow is slightly visible. i highly suggest that you make this fully visible for players. okay
00:39:577 (1,2,3) - maybe you can straighten this triangle out. idk IMO it looks neater during gameplay. something like this should work. fixed

and that's all. whenever you're ready catch me in-game for a re-check.
Everything seemed good to me, definitely makes all the diffs better. Will contact you for the recheck soon.
YTYuyu
re-check~ no kd for this post.

[Easy]
00:12:400 (2) - now that you moved it there, add a clap on this circle for a consistent clap pattern.
00:13:812 (2) - ^
00:18:047 (2) - ^
00:19:459 (2) - ^
00:34:988 (2) - forgetting a clap here. add it for consistency.
00:38:165 (1) - try Ctrl+> and tell me what you think of the transition. (ofc you have to move the next note around)

[Normal]
01:52:989 (3) - NC here. it'll be consistent with the hard and insane diff since it's a NC in this part of the song.

[Hard]
00:24:577 (2) - personally, i don't like this shape mainly because it doesn't look good. here consider using the code in the box for a smoother transition in the song during gameplay IMO.
SPOILER
140,284,24577,2,0,B|212:244|220:136,1,160,0|8,0:0|0:0,0:0:0
268,80,25106,1,8,0:0:0
348,48,25283,1,0,0:0:0
421,100,25459,5,0,0:0:0
340,132,25636,1,0,0:0:0
268,80,25812,1,8,0:0:0
180,84,25989,2,0,B|111:80|78:127|100:187,1,160
24,232,26518,2,0,B|48:272|89:271,1,79.9999999999999,8|0,0:0|0:0,0:0:0
172,244,26871,6,0,B|200:215|189:169,2,79.9999999999999
184,332,27400,2,0,B|268:354|329:292,1,160
01:26:871 (2) - add a clap at the end for consistency in the clap pattern.

[Insane]
00:45:048 (7,1) - why don'you make a equilateral triangle, that way the transition is smoother and it'd be easier to get to for other players. like this.

and that's all.
Topic Starter
Moway

Byakugan249 wrote:

re-check~ no kd for this post.

[Easy]
00:12:400 (2) - now that you moved it there, add a clap on this circle for a consistent clap pattern.
00:13:812 (2) - ^
00:18:047 (2) - ^
00:19:459 (2) - ^ fixed all
00:34:988 (2) - forgetting a clap here. add it for consistency. fixed
00:38:165 (1) - try Ctrl+> and tell me what you think of the transition. (ofc you have to move the next note around) I think the way I changed it works.

[Normal]
01:52:989 (3) - NC here. it'll be consistent with the hard and insane diff since it's a NC in this part of the song.

[Hard]
00:24:577 (2) - personally, i don't like this shape mainly because it doesn't look good. here consider using the code in the box for a smoother transition in the song during gameplay IMO.
SPOILER
140,284,24577,2,0,B|212:244|220:136,1,160,0|8,0:0|0:0,0:0:0
268,80,25106,1,8,0:0:0
348,48,25283,1,0,0:0:0
421,100,25459,5,0,0:0:0
340,132,25636,1,0,0:0:0
268,80,25812,1,8,0:0:0
180,84,25989,2,0,B|111:80|78:127|100:187,1,160
24,232,26518,2,0,B|48:272|89:271,1,79.9999999999999,8|0,0:0|0:0,0:0:0
172,244,26871,6,0,B|200:215|189:169,2,79.9999999999999
184,332,27400,2,0,B|268:354|329:292,1,160
looks great
01:26:871 (2) - add a clap at the end for consistency in the clap pattern. fixed

[Insane]
00:45:048 (7,1) - why don'you make a equilateral triangle, that way the transition is smoother and it'd be easier to get to for other players. like this. i think i editted this part multiple times, equilateral triangle works for me.

and that's all.
Thanks for the recheck~
YTYuyu
[Easy]
00:15:224 (2) - add a clap here for consistency.
00:16:636 (2) - ^

[Normal]
00:37:812 (3,4) - make these stack for consistency with (1,2) since it follows the same phrase.

just this and it should be ready for a re-bubble bubbie ><
Topic Starter
Moway
Alright, fixed all of those.
YTYuyu
yup everything's good here, so here's your bubble bubbie back~

Topic Starter
Moway
Thanks!
MMzz
[Insane]
AR9. AR8 is slow and doesn't fit this upbeat song. But this is up to you, the map isn't that jumpy so AR8 can work.
00:57:577 (1,2) - I'd start the new combo on 2 instead. It's on the downbeat and sort of notifies the player that this isn't and immediate stack.

[Normal]
01:51:577 (5,1) - Swap these combos to stay on the downbeat.

[Easy]
01:16:283 (1) - Take this spinner and end it here: 01:18:400. Then add a note at 01:19:106, and then put a new combo on 01:20:518 (2) - . The way you have this currently mapped feels really empty towards the song.
01:24:753 (1) - Extend this spinner out to 01:29:695? Again another really empty feeling section.

[Taiko Oni]
OD6? This is an Oni, OD5 is too low.
01:47:518 (2) - Delete this note. You need a break point here! This string of note is way to long.

[Muzukashii]
Okay... This needs work.

00:12:400 (2) - Finisher? There is no finish sound here so there is no need for a finisher.
00:13:812 (2) - ^
00:14:518 (1,2,1,2) - Double patterns like this should stay the same color for muzukashii, the quick transition in notes is a bit too hard for a newer player to understand.
00:15:224 (2) - Again no finish is needed here.
00:16:636 (2) - ^
00:19:459 (1) - ^
00:18:930 (1,2,3,4,5) - No need for a 5 note stream here. No beats resembling it and since this is muzukashii you shouldn't use too many.
00:20:871 (2) - Remove this finisher just like the others.
00:21:577 (1,2,3,4,5) - There is no need for a 5 note stream here either.
00:30:047 - add a note here? The current rhythm is pretty weird.
00:32:165 (2) - No need for a finish here either.
00:37:636 (1,1) - ^. Red to blue finishers like this are generally not acceptable for muzukashii either.
00:38:518 (1,2,3,4) - Make this 3 1/2 beats instead. This 4 beat stream kills the rhythm. (This pattern works well. http://puu.sh/1nL6E )
00:47:342 (1,1,1,1,1,1,1,1,1,1,1,1) - These beats make no sense. With the vocals fading out there will be nothing to resemble them. Instead you should put a slider for the vocal until it fades out.
00:50:518 (2) - Why is there a finisher here? This part is so quiet a finisher is out of the question.
00:54:577 (1) - ^
00:55:989 (1) - ^
00:57:047 (4) - ^
00:57:489 (1) - Move this forward a tick so it's on 00:57:577. This is unsnapped.
00:58:283 (2) - Again this section is way too quiet for a finisher. And these finishers don't even fit. I'm not going to put down anymore spots for finishers but every single one needs to be removed until 01:07:812 (5) - . (This finisher can stay)
01:12:047 (2) - Add finish to this. Finishes are ok here for making the vocals stand out.
01:30:577 (4) - Remove this finisher, the note before was good enough to resemble the finish beat.
01:30:930 - add a beat here, you have a very awkward rhythm going.
01:31:989 (1) - Remove this finisher, then add a beat at 01:32:165 to keep your rhythm going.

EVERYTHING NEEDS TO BE CHANGED ON THIS DIFFICULTY OR I WILL NOT REBUBBLE.
Sorry but all the random finisher placement and awkward rhythms are nowhere near acceptable.
Chyo I advise you work on your sense of rhythm and finisher use before you prevent another mapset from being ranked. Sorry.

Standard diffs and Mint's Oni were nice though. (And this song is awesome)
Topic Starter
Moway

MMzz wrote:

[Insane]
AR9. AR8 is slow and doesn't fit this upbeat song. But this is up to you, the map isn't that jumpy so AR8 can work. I originally had it AR9, so its nice to have someone say that it is better
00:57:577 (1,2) - I'd start the new combo on 2 instead. It's on the downbeat and sort of notifies the player that this isn't and immediate stack. alright, i was always iffy on this part

[Normal]
01:51:577 (5,1) - Swap these combos to stay on the downbeat. fixed

[Easy]
01:16:283 (1) - Take this spinner and end it here: 01:18:400. Then add a note at 01:19:106, and then put a new combo on 01:20:518 (2) - . The way you have this currently mapped feels really empty towards the song. nice change
01:24:753 (1) - Extend this spinner out to 01:29:695? Again another really empty feeling section. i had it like this because Aimod told me that it violated easy criteria if I had the next note that close to the end of a spinner, but if you say its okay then I will definitely change, so fixed

[Taiko Oni]
OD6? This is an Oni, OD5 is too low.
01:47:518 (2) - Delete this note. You need a break point here! This string of note is way to long. fixed


Standard diffs and Mint's Oni were nice though. (And this song is awesome)
Thanks for looking at the mapset. I accepted all the changes for my diffs and mint's taiko, and I will have chyo look at his diff and make changes accordingly.
Chyo-Kun

MMzz wrote:

[Muzukashii]
Okay... This needs work.

00:12:400 (2) - Finisher? There is no finish sound here so there is no need for a finisher.
00:13:812 (2) - ^
00:14:518 (1,2,1,2) - Double patterns like this should stay the same color for muzukashii, the quick transition in notes is a bit too hard for a newer player to understand.
00:15:224 (2) - Again no finish is needed here.
00:16:636 (2) - ^
00:19:459 (1) - ^
00:18:930 (1,2,3,4,5) - No need for a 5 note stream here. No beats resembling it and since this is muzukashii you shouldn't use too many.
00:20:871 (2) - Remove this finisher just like the others.
00:21:577 (1,2,3,4,5) - There is no need for a 5 note stream here either.
00:30:047 - add a note here? The current rhythm is pretty weird.
00:32:165 (2) - No need for a finish here either.
00:37:636 (1,1) - ^. Red to blue finishers like this are generally not acceptable for muzukashii either.
00:38:518 (1,2,3,4) - Make this 3 1/2 beats instead. This 4 beat stream kills the rhythm. (This pattern works well. http://puu.sh/1nL6E )
00:47:342 (1,1,1,1,1,1,1,1,1,1,1,1) - These beats make no sense. With the vocals fading out there will be nothing to resemble them. Instead you should put a slider for the vocal until it fades out.
00:50:518 (2) - Why is there a finisher here? This part is so quiet a finisher is out of the question.
00:54:577 (1) - ^
00:55:989 (1) - ^
00:57:047 (4) - ^
00:57:489 (1) - Move this forward a tick so it's on 00:57:577. This is unsnapped.
00:58:283 (2) - Again this section is way too quiet for a finisher. And these finishers don't even fit. I'm not going to put down anymore spots for finishers but every single one needs to be removed until 01:07:812 (5) - . (This finisher can stay)
01:12:047 (2) - Add finish to this. Finishes are ok here for making the vocals stand out.
01:30:577 (4) - Remove this finisher, the note before was good enough to resemble the finish beat.
01:30:930 - add a beat here, you have a very awkward rhythm going.
01:31:989 (1) - Remove this finisher, then add a beat at 01:32:165 to keep your rhythm going.
Everything should be fixed now,thanks for modding my diff.

But this change
00:38:518 (1,2,3,4) - Make this 3 1/2 beats instead. This 4 beat stream kills the rhythm. (This pattern works well. http://puu.sh/1nL6E )
i don't know if I fixed this in the right way,check it please

http://puu.sh/1nSwV
MMzz
Rebubbled!
[Luanny]
ok, now please rank ;_;
Topic Starter
Moway
Third time's the charm!
mintong89
0.0

good luck 0.0
h3k1ru
hi ></

i really liked this song and map, but i think it need some improvements, especially on hitsounding, so after small talk with Aleks719 i decided to write this mod

[Insane]

first part of this diff is really lack of hitsounds (no single one i can say ><), i suggest u add some whistles here, it will be still quiet but more audible to play:

so whistles:
00:00:048 (1) - head
00:00:577 (2) - head
00:01:106 (3) -
00:01:459 (1) - head
00:01:989 (2) - head
00:02:518 (3) -
00:02:871 (1) - head
00:03:400 (2) - head
00:03:930 (3) -
00:04:106 (4) -
00:04:283 (1) - head
00:04:812 (2) - head
00:05:342 (3) -
00:05:695 (1) - head
00:06:224 (2) - head
00:06:753 (3) -
00:07:106 (1) - head
00:07:636 (2) - head
00:08:165 (3) - head
00:08:518 (1) - head
00:09:047 (2) - head
00:09:753 (4) -
00:09:930 (5) - head
end of this part~ please add em all at once and listen to the song, before make a decision

the part of diff with custom clap: that clap is good but too quiet, its like fit the song so much u dont even hear difference if the clap on or off on notes. i suggest use this clap: http://puu.sh/1oaZ0 , its ur clap, but with 50% more increased volume, so its still fit the song but a bit more audible during play, just replace it and its rdy to go~

the next part dont have any single hitsound also, lets put some whistles like at first part:
00:56:518 (1) -
00:57:048 (4) - head
00:57:930 (1) - head
00:58:636 (2) - head
00:59:342 (1) - head
00:59:871 (2) - head
01:00:753 (1) - head
01:01:283 (2) - head
01:02:165 (1) - head
01:02:695 (2) - head
01:03:577 (1) - head
01:04:106 (2) - head
end of this part~

the next part already sounds good, just some suggestive fixes:
01:12:400 (2) - whistle on head
01:13:106 (5) - whistle
01:18:048 (2) - whistle on head
01:18:753 (5) - whistle
01:24:048 (5) - whistle on head
01:24:400 (6) - whistle on head
01:28:989 (1) - looks like missed whistle on head here
01:52:283 (4) - whistle
01:52:636 (5) - whistle
thats all~

[Hard]

OD+1

00:04:283 (1) - remove nc and add at 00:04:636 (2) instead, its rly confusing during play when u put nc on the end of stack like this
00:23:695 (3) - missed clap?
00:26:871 (1) - missed clap on tail?

[Normal]

00:08:518 (1) - missed whistle? similar to prev diffs



well, thats all, pre congratz on ur first ranked map, really good job~ ></
Aleks719
As h3k1ru said we had conversation about your mapset, so he wanted to improve hitsounds and i'm agree with him, map sounds "empty". too many places without hitsounds, where they really need. It gives negative affect especially in Insane, because it has high AR and many notes. Hitsounds help to catch rhythm easier.

By the way, some words from me :

Hard
01:04:283 (1) - end of spinner sounds strange and not on right place. Set end of spinner 1/1 earlier, here : 01:07:106 - and add whistle. on free space you can add note, right here 01:07:459 -

Normal
00:36:224 - add note
01:36:047 (5) - make more curve? Now your slider looks not tasty :S maybe this?

Easy
Well, not long combos in easy diffs are good, but not when new combo is set for every object, just for your next maps -, -

----------------------------------

popped for now, and check h3k1ru's post about whistles too please, we worked on hitsounds together, but he made really REALLY biggest part of work
Topic Starter
Moway

Aleks719 wrote:

As h3k1ru said we had conversation about your mapset, so he wanted to improve hitsounds and i'm agree with him, map sounds "empty". too many places without hitsounds, where they really need. It gives negative affect especially in Insane, because it has high AR and many notes. Hitsounds help to catch rhythm easier.

By the way, some words from me :

Hard
01:04:283 (1) - end of spinner sounds strange and not on right place. Set end of spinner 1/1 earlier, here : 01:07:106 - and add whistle. on free space you can add note, right here 01:07:459 - i see what you mean, fixed

Normal
00:36:224 - add note fixed
01:36:047 (5) - make more curve? Now your slider looks not tasty :S maybe this?
think fixed

Easy
Well, not long combos in easy diffs are good, but not when new combo is set for every object, just for your next maps -, - ok, i think i was trying too hard to making the combo lengths similar to other diffs, will keep in mind for the future

----------------------------------

popped for now, and check h3k1ru's post about whistles too please, we worked on hitsounds together, but he made really REALLY biggest part of work

h3k1ru wrote:

hi ></

i really liked this song and map, but i think it need some improvements, especially on hitsounding, so after small talk with Aleks719 i decided to write this mod

[Insane]

first part of this diff is really lack of hitsounds (no single one i can say ><), i suggest u add some whistles here, it will be still quiet but more audible to play:

so whistles:
00:00:048 (1) - head
00:00:577 (2) - head
00:01:106 (3) -
00:01:459 (1) - head
00:01:989 (2) - head
00:02:518 (3) -
00:02:871 (1) - head
00:03:400 (2) - head
00:03:930 (3) -
00:04:106 (4) -
00:04:283 (1) - head
00:04:812 (2) - head
00:05:342 (3) -
00:05:695 (1) - head
00:06:224 (2) - head
00:06:753 (3) -
00:07:106 (1) - head
00:07:636 (2) - head
00:08:165 (3) - head
00:08:518 (1) - head
00:09:047 (2) - head
00:09:753 (4) -
00:09:930 (5) - head
end of this part~ please add em all at once and listen to the song, before make a decision

the part of diff with custom clap: that clap is good but too quiet, its like fit the song so much u dont even hear difference if the clap on or off on notes. i suggest use this clap: http://puu.sh/1oaZ0 , its ur clap, but with 50% more increased volume, so its still fit the song but a bit more audible during play, just replace it and its rdy to go~

the next part dont have any single hitsound also, lets put some whistles like at first part:
00:56:518 (1) -
00:57:048 (4) - head
00:57:930 (1) - head
00:58:636 (2) - head
00:59:342 (1) - head
00:59:871 (2) - head
01:00:753 (1) - head
01:01:283 (2) - head
01:02:165 (1) - head
01:02:695 (2) - head
01:03:577 (1) - head
01:04:106 (2) - head
end of this part~

the next part already sounds good, just some suggestive fixes:
01:12:400 (2) - whistle on head
01:13:106 (5) - whistle
01:18:048 (2) - whistle on head
01:18:753 (5) - whistle
01:24:048 (5) - whistle on head
01:24:400 (6) - whistle on head
01:28:989 (1) - looks like missed whistle on head here
01:52:283 (4) - whistle
01:52:636 (5) - whistle
thats all~ fixed all hitsounds

[Hard]

OD+1 fixed

00:04:283 (1) - remove nc and add at 00:04:636 (2) instead, its rly confusing during play when u put nc on the end of stack like this fixed, this is something i need to break a habit on
00:23:695 (3) - missed clap?
00:26:871 (1) - missed clap on tail? yes to both

[Normal]

00:08:518 (1) - missed whistle? similar to prev diffs
fixed


well, thats all, pre congratz on ur first ranked map, really good job~ ></
Really, thanks a lot to both of you. Updated the map.
Aleks719
Oh well, it was only hitsound suggestions mostly, so i can do this :

Ranked!
Topic Starter
Moway
Thanks! :D
Yuji Tokaji
Congratulations!!
Suimya
Gratz on your first rank :3
[Yue]

Sekai-nyan wrote:

Gratz on your first rank :3
;____;
kurohana
Congratz on your first ranked map :33
Aurele
Congratulation Moway!
GamerX4life
Congratz! Great Map!
nanaz0r
Congrats<3
Konei
Congratz on first rank :3
[Luanny]
YES YES YES FINALLY <3
congrats :3
Sey
Wow really good mapped for the first ranking. Congratulations!
MMzz
That didn't take long!
Congratz.
DakeDekaane
Congratulations /o/
Mercurial
Hey, well done!
YTYuyu
wow that went quicker than i expected o.o

congratz on your 1st rank ;)
Topic Starter
Moway
Thank you everyone for the kind words :)
Kei
wow it's your first ranked map. grats :3
Kuria
grats moway XD
spboxer3
sorry, I'm late T_T
congratz!!
Harpo
Grats Mori! Great things come to those who wait.
raww_old
Great beatmap! Instantly added to favourites. kudos!
Please sign in to reply.

New reply