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DWB feat. Fade - One Reason (TV Size)

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c-netik
Поставь везде bpm 109,меньше проблем будет в ост диффами....А потом тебе и нормал и хард сделаем.
Topic Starter
Nagisawa
по-моему оффсет и так норм. я его уже 100 раз меня и тот,который сейчас - мне нравится ._.
c-netik
не оффсет а бмп)
Topic Starter
Nagisawa
ааа, блин, я что-то совсем уже поплыла))
так и так ведь везде бмп 109
kurohana
mod req <3

General

Kiai time is off, start at 00:53:018 and end at 01:28:247 (make sure changing in every diff)

Easy

General - Slider Tick Rate 0,5 is unrankable, use 1
- HP Drain Rate -1
00:27:696 (1,1) - well, you need to fix that >.<
00:05:128 - add notes
00:08:981 - ^
00:16:687 - ^ i don't see sense in this break
00:22:742 (1,2) - spacing
00:28:247 (2,3,4) - ^
00:47:513 (1) - delete spinner and add notes, i think that fits better
00:53:018 - add note and set finish
00:59:623 (2,3,4) - spacing
01:02:926 - add notes
01:10:632 - add note and set finish (look at spacing)
01:13:935 (1,2) - overlap and spacing, change it
01:16:687 (1) - delete note and 01:15:586 (2) one more repeat
01:16:962 - add note, set finish
could look like this http://puu.sh/xICB but look at spacing
01:22:192 (3,1,2,3) - spacing

Normal

00:13:935 (2,3) - spacing
00:16:687 (1,2) - spacing
00:24:944 (1,2) - stack correctly
00:57:972 (1,3,1) - overlap, change it
01:03:201 (1) - sounds off, delete 01:02:926 (3) and 01:03:201 (1) on 01:02:926 (look at spacing)
01:09:531 (4) - unsnapped slider end, change it
01:11:183 (1) - ^
01:15:036 (1) - ^
01:17:788 (1,2) - spacing
01:21:641 (6) - unsnapped slider end
01:22:742 (7,1) - spacing
01:25:495 (1) - unsnapped slider end
01:26:596 (2,3,4,5,6,1) - they don't fit the song

Hard

General - Slider Tick Rate 0,5 is unrankable, use 1
00:04:164 (1,1) - remove new combo
00:18:063 (2,3) - spacing
00:22:880 (1) - no, start at 00:22:742, then fix spacing >.<
00:26:183 (2,3) - confusing overlap
00:26:596 (1) - sounds off to me, end at 00:27:146
00:27:972 (1) - ^
00:31:137 (2) - move to 00:30:999, look at spacing
00:31:550 (1) - sounds off
00:35:403 (2,1) - spacing
00:47:513 (1) - remove new combo
00:48:614 (2) - new combo
00:49:715 (1) - remove new combo
00:52:605 (4) - remove 1 repeat
00:53:843 (2) - sounds off
00:56:045 (1,2,3) - spacing
00:58:797 (4,5,6) - ^
01:02:238 (1,2,3) - sounds off
01:07:329 (1,2) - ^
01:16:687 (1,2) - hidden note, change it
01:21:917 (1,2) - ^
lot of sliders sounds off >.< better fix them

cRyo

hitsounds 5%? but why?

red - need to fix
blue - no need, but take a look
black - only suggestion

this needs some improvement, so don't give up :>
Topic Starter
Nagisawa
your'e mod is cool! thanks you!:3
Frostmourne
Hi , from my queue

Easy
mono tone is this diff looks bad , try to add them like this pattern would be great
and add some finish
00:06:779 (3) - spacing from (2) is too far , reduce to 0.8
00:13:935 (4) - new combo
00:18:614 (1) - move to x:64 y:140 for spacing
00:20:540 (3) - don't place on the 00:21:091 (1) -
00:22:742 (1,2) - no twos note in the same point , unrankable
00:27:696 (1,3) - ^
00:53:018 (1) - add new combo , bug
01:01:825 (4) - new combo
emm, many spacing issues , you should stick with 0.8 spacing in this diff (because most spacing you use is 0.8)

Normal
adding clap , you should stick with the pattern or its sound from the song. like I suggest in easy diff, arrange it once will be better much !
00:17:238 (2) - move to x:136 y:196 , spacing
01:09:807 (4) - end slider at 01:10:628
01:11:183 (1) - end slider at 01:12:008
01:15:036 (1) - end slider at 01:15:862

Hard
00:05:678 (7) - looks hard from under hitburst , move out to other position plzz
some suggestion , many sliders shouldn't end at blue tick , it doesn't need to end at that point because the sound doesn't follow with them
you should arrange all of slider,which end at blue tick,to white tick again
for example : 00:49:715 (3) - should end at 00:50:265 , you should try listening in 25% playback , you will hear the sound at white tick :)

cRyo
why use all of 5% volume?? , it's weird ;o
just that, others are fine

good luck :P
Poggo
hi from my mod Q ^.^

1) хм ну так-то BG должно быть размером 1024х768 и в формате .JPG

2) так-то киаи тайм надо где-то закончить лучше здесь 01:28:247

cRyo

Диффа хорошая, но лучше оставить клапы по белым тикам которые следуют за большим белым и перед ним. Так хоть ритм появляется так спам клапов неочень.

00:33:614 - стакни лучше
00:53:293 - начни звук с этого места
01:21:917 - и тут лучше стакни

HARD

поставь Distance Spacing 1.0 и выровни спейсинг по всей мапе потому-что очень много косяков в этом( очень много >.<)

00:05:128 - добавь нотку
00:05:678 - тут новое комбо
00:07:605 - этот слайдер можно двойным сделать, а то дырка большая
00:08:981 - тут вот это попробуй звучит намного лучше http://puu.sh/xTQ7
00:11:458 - это место лучше сделай так http://puu.sh/xTPm
00:13:935 - добавь нотку
00:16:412 - тут лучше слайдер до белого тика ф ноту удали
00:17:513 - тут удали слайдер и поставь ноту на большой белый тик
00:23:568 - добавь нотку
00:24:944 - ^
00:32:238 - сделай 4 ноты стримом
00:44:761 - добавь нотку
00:47:513 - сделай слайдер двойным
01:00:173 - добавь ноту
01:00:724 - ^
01:01:825 - ^
01:05:128 - ^
01:05:678 - ^
01:07:329 - закончи слайдер на белом тике
01:08:155 - добавь ноту
01:08:293 - подвинь на большой белый тик
01:10:907 - добавь ноту и на след синий тик тоже
01:14:761 - ноту добавь
01:15:999 - здесь можно сделать так http://puu.sh/xTX7
01:20:816 - сделай слайдер короче до красного тика и добавь ноту на большой белый тик
01:22:605 - тут можно такое комбо сделать http://puu.sh/xTYf
01:23:981 - сделай этот слайдер чуть длинее и поставь на белые тики

И это только основной ритм(без хс, стаков и спейсинга) если хочешь могу помодить потом ещё раз более детально, а так исправляй пока, что есть)) удачки ~~ ;)
Kurokami
Hi from my queue. o/

General

Kiai
Inconsistency in Kiai Times:
- [cRyo] : Kiai #1: Starts on 00:53:362, until the end
- [Easy] : Kiai #1: Starts on 00:53:295, until the end
- [Hard] : Kiai #1: Starts on 00:53:427, until the end
- [Normal] : Kiai #1: Starts on 00:53:295, until the end
AudioLeadIn
Inconsistency in AudioLeadIn:
- [cRyo] : 2507
- [Easy] : 2007
- [Hard] : 1985
- [Normal] : 1985
  1. no preview point
  1. Unsnaped things at:
    cRyo
    00:01:276 (1) - Unsnapped spinner (start).
    01:00:175 (3) - Unsnapped slider (start).
    01:09:805 (4) - Unsnapped slider (start).
    01:14:759 (4) - Unsnapped slider (start).

    Unsnapped inherited (green) timing point(s) at:
    00:07:154 (snap to 00:07:123)
    00:46:718 (snap to 00:46:687)
    00:48:920 (snap to 00:48:889)
    01:10:533 (snap to 01:10:563)
    Easy
    Unsnapped inherited (green) timing point(s) at:
    00:53:295 (snap to 00:53:293)
    Normal
    Unsnapped inherited (green) timing point(s) at:
    00:53:295 (snap to 00:53:293)
    01:09:262 (snap to 01:09:256)
    Hard
    Unsnapped inherited (green) timing point(s) at:
    00:00:276 (snap to 00:00:311)
    00:22:475 (snap to 00:22:467)
    00:29:123 (snap to 00:29:073)
    00:49:747 (snap to 00:49:715)
    00:53:427 (snap to 00:53:430)
    00:55:274 (snap to 00:55:219)

Easy

  1. hp2, ar2, od2
  2. 00:13:385 - note?
  3. 00:16:687 (4,2) - try to avoid this kind of overlaps on easy
  4. 00:22:742 (1) - this slider is looks awful, try to do it better
  5. 01:19:440 - place note here
  6. 01:23:843 (1) - use 2 slider instead of this, sliders with 2 repeats are hard for beginners sometimes
  7. 01:28:247 (1) - remove NC
  8. fix your sliders endpoint and too many straight slider. o.o
  9. use hitsound on every 2nd beat, they are useful.

Normal

  1. hp4, ar5, od4 <--this is the original normal setup
  2. 00:46:412 (1,2) - overlap
  3. 00:52:467 (3,1) - ^
  4. 01:02:375 (1,2,3) - try to avoid stacking on normal, they are hard for beginners at some cases
  5. 01:11:183 (1,3) - overlap
  6. 01:24:944 (8) - NC?
  7. 01:25:219 (1) - remove NC
  8. again watch out for the slider's end point.

Hard

  1. I personaly hate the silenced sliders. The music is still goes there. o.o
  2. hp6
  3. 00:05:678 (7) - this note is hard to see due overlapping.
  4. 00:08:706 (1) - remove nc
  5. 00:11:458 (1) - ^
  6. 00:13:385 (1) - end at white thick?
  7. 00:23:981 (1) - remove NC?
  8. 00:25:495 (1) - ^
  9. 00:27:421 (1) - ^
  10. 00:27:972 (1) - ^
  11. 00:31:550 (1) - ^
  12. 00:34:577 (1) - remove NC
  13. 00:37:329 (1) - ^
  14. 00:38:155 (2,4) - stack them correctly
  15. 01:02:238 (1) - This is sounds bad for me. ._. Also remove NC
  16. 01:06:779 (1) - remove NC?
  17. 01:16:687 (1) - ^
  18. 01:18:339 (1) - ^
  19. 01:21:917 (1) - ^
  20. 01:28:109 (1) - ^

cRyo

  1. 00:33:340 (4,5) - stack these completely?
  2. 01:12:560 (1,2) - ^
  3. 01:21:505 (2,3) - ^
    some slider's endpoint is not completely at the center.

Thats all. Good luck. ^^
Strawberry
Hi~Nagisawa
here my mod from our mod queue~

[cRyo]
00:48:958 - I can't understand why you decreased the hitsound volume there. honestly it makes me feel very strange.(the others diff's ellipsis)
01:23:294 (5) - (nazi)1 grid right. make it in the one line with (1,2,3,4).
I like this diff!

[Hard]
00:10:357 (7,9) - overlap a bit.
00:15:586 (1) - make a more beautiful shape? http://puu.sh/y6RX
00:16:962 (2) - you can stack the start of slider with 00:18:063 (4) -
00:22:192 (5) - x:296 y:368? it's more beautiful and relaxed to ready IMO.
00:26:458 - why decreased the hitsound volume?
00:27:972 - ^
00:27:284 (1,2) - you should resnap them to 00:27:146 - .and notice the spacing with 00:26:596 (1) -
00:27:834 (1) - ^ to 00:27:696 -
00:28:797 - add a note
00:28:935 - ^
00:34:027 (2) - stack more accurate with 00:35:403 (2) -
00:48:614 (1) - it's hard to read because it is so close to 00:47:513 (5) - .
00:51:641 (2,3) - overlap a bit.
00:53:430 (1) - from some suggestions.you can stack it with the start of 00:52:192 (3) - .and i think the note should putting in 00:53:293 -
00:53:706 (2) - put it in 00:53:568 - ,and end in 00:53:843 -
wow..there are so many unsnapped point on Kiai time.Try to check them by yourself >~<

[Normal]
00:51:917 (2) - notice the spacing.
00:52:467 (3) - a bit overlap with 00:53:568 (1) - and wrong spcing. put it on a right place like x:276 y:172?
01:04:577 (1) - some closed to 01:02:926 (3) -
01:16:137 (2) - so closed to 01:15:036 (1) -
01:19:440 (2) - ^
01:27:696 (5) - this slider should end in 01:27:696 -

[Easy]
`HP-2 AR-2
00:09:531 (7) - Let it be straight
00:13:385 (4) - stack it with 00:12:284 (2) - ?
00:27:146 (1) - to closed to 00:26:596 (5) - and some far to 00:28:247 (2) -
00:35:953 (1,2) - make them symmetric?
01:28:247 (1) - 3 grid right and 1 grid down

good map~ good luck :)
Flask
Hi :3 request from CLANNAD mod queue

[General]
Why don't have Video ? i've found a video in Here
You can try to download it and add in your map ! (well just suggestion :3)

[Easy]
00:08:430 (5) - nc
00:12:284 (2,4) - don't do like this , it will make confuse !
00:15:586 (2) - put it on 44,208
00:18:339 (1,2) - overlap on (4) , please move it to be beatiful :3 (or use slider(s) to instead of these)
00:21:091 (6) - What spacing
00:22:742 (1) - ugly slider ._. !
00:25:495 (3,4) - spacing
00:30:449 (5,6) - ^ (and please nc at (6) )
00:33:201 (2) - holy __ please ctrl+R it you're mapping Easy diff ! (and move it with a good spacing)
00:38:155 (3) - spacing
00:40:357 (1,1) - very weird spinners that's not make sense in your music and rhythm ! if you don't know how to map this part , just keep it in a break time .
01:03:476 (2,3,4) - spacing


well i don't want to mod another diff(s) , some problem is just like the problem in Easy , please choose one spacing (just one) to map !


good luck
Topic Starter
Nagisawa
THANKS FOR ALL!!
<3
HelloSCV
Hi~ From my queue
Everything is suggestion so you can ignore this

SPOILER
General
You have 2 osb files delete one or if you don't want to add SB, delete osb files all

Easy
00:32:100 (1) - NC
00:32:651 (1) - delete NC
00:47:513 (1) - delete spinner and add some sliders or notes

Normal
00:39:807 (3) - delete note and replace 00:39:807 (1) - this spinner
01:12:559 (3) - unsnapped slider
01:21:641 (6) - NC
01:28:522 (9) - delete note

Hard
You need to fix some notes to get a right beat
00:16:962 (2) - one more repeat
00:22:742 - how about this timing patern?
00:26:596 - ^
00:32:512 (4) - you made straight patern? then fix
00:53:568 (2,3,4,1) - plz in right snap ,it's confused @.@

cRyo
00:13:386 (1) - add clap in front of slider
00:20:404 (2) - changing as 2 notes here?
00:24:119 (1) - NC
01:23:294 (5) - 1 grid right?

Good luck xD
Jupiter
Hi,mod request from my queue

[cRyo]
00:48:889 - Volume 5% -> 15%
Cool map!

[Hard]
There are too many part which doesn't suit song.
00:08:981 (5) - NC

[Normal]
00:19:440 (2) - Spacing is too close.
01:06:779 (4) - Spacing is separate.
01:12:559 (3) - slider end point into 01:14:485
01:25:219 (1,2,3,4,5,6,7,8) - Doesn't suit music.
01:28:522 (9) - delete note.

[Easy]
00:33:201 (2) - Spacing is separate.
01:01:825 (1) - slider start point add finish.

That's all.
Leorda
Oh hi there

[General]
* White combo color + Kiai time + White BG = Eyes hurt for players. You should change it the combo color....
* This map hasn't set the preview point


[Easy]
00:45:862 (1) - Too soon from spinner for easier diff, otherwise, beginners cannot reach this while gameplay
00:46:412 (2) - The head slider is overlapped by spinner-osu. It makes hidden for beginners
00:53:568 (2) - Spacing error


[Normal]
* In this diff, I saw some spacing that inconsistent. Make sure you use distance snap.....

00:44:210 (1) - A bit too far from spinner.....
01:21:641 (6) - Unsnapped tail slider
01:25:219 (1) - ^


[Hard]
* The volume for this diff is too loud >.<
* I saw that some object are always snap at blue tick. If you saw that, you should fix it.....

00:00:276 - Useless timing section
00:23:981 (1,2,3) - Move to 00:24:118 for following vocal
00:27:559 (2) - Snap it at white tick


[cRyu]
* http://osu.ppy.sh/ss/332960 Look at right side, is that useless? If useless, remove three of them

00:48:889 - Why this timing section makes the part sound go quiet?


This map needs more work, get more mod to make this map better. Good luck <3
TTTTTTTTTTTT
Easy

Preview point has not been set yet.

00:45:862 - It's a bit soon for newbie.
01:05:403 - start at 01:05:128 and end at 01:05:678.

Normal

Preview point has not been set yet.

00:14:485 - spacing error
00:17:238 - ^
00:53:018 - add a NC
00:53:568 - remove NC
01:21:641 - Unsnapped slider
01:25:219 - Unsnapped slider

Hard

Preview point has not been set yet.

00:00:276 - timing is useless
00:27:559 - a bit sudden

Add some jumps is a good way to make your diff more fun,but you should keep consistent spacing in the other notes.
I mean that you use 0.6x 0.8x 1.0x in a disordered way,so make the pattern looks not so good in some sections.

cRyo

Preview point has not been set yet.

00:01:276 - Unsnapped spinner
00:48:958 - raise the volume to 20%
01:00:175 - Unsnapped slider
01:09:805 - ^
01:14:759 - ^

Good luck!
-Nothing-To-Do-Here-
Hi.
Hard:
00:11:871 (2,3,4,5) - все на один тик правее
00:13:385 (1) - до белого тика продолжить надо тебе что бы ритм чувствовать я мог.
00:22:605 (1) - на один тик левее,продолжить до красного
00:23:293 (2) - на один тик левее , теперь продолжить до белого
Вообще раз мне нечем заняться , исправлю этот хард и залью.
Upd : http://puu.sh/AdFz < что-то вроде этого , исправил только самые грубые ошибки , дальше сам/сама домапаешь или оставишь так
P.S.Открыть в текстовом редакторе свою диффу , открыть то что я линканул , скопировать то что в моем линке и вставить с заменой в диффу которая у тебя на винте.WARNING!В моем линке хард соответственно открывать у себя нужно тоже хард.Да если решишь оставить то что я исправил , не забудь переставить пару моментов.
Вроде все.
Ayu
Mod request from modding queue.

Took a quick test run at Hard and it somewhat played very awkward at some times. Seems that this map will need a ton of work.
Anyway, let's move on to modding.

[General]

What's up with the storyboard? You used shitloads of fading at an object that's not even visible. Please remove the storyboard and .osb file, or make a good working Storyboard.

[Easy]

Hitsounds:
You used your custom clap hitsound here and there, but overall the beatmap lacks way too much hitsounds. try to use Whistle too, and use more claps.

Placement:
00:07:329 (4) - Looks quite awful, you may want to move the anchor. Suggestion: x:232 y:256
00:09:531 (3) - Also looks awful. Please fix it like this: http://puu.sh/AdPN
00:13:935 (1) - http://puu.sh/AdPW
00:22:742 (1) - http://puu.sh/AdQ9
00:30:449 (6) - http://puu.sh/AdQv
Since there are a lot of ugly sliders, I'll just mention them and let you figure out how to fix them according to the examples I gave you.

00:35:953 (1) -
00:38:155 (3) -
00:46:412 (2) -
01:01:825 (1) -
01:06:779 (1) -
01:13:935 (6) -

[Normal]

Placement:
I'll again give you a list with ugly sliders that you should fix.

00:05:128 (1) - Uses too many anchors, just try to use 1.
00:09:531 (1) - Since it's a long slider, it's ugly to just use a red anchor.
00:15:036 (2) -
00:17:788 (1) -
00:22:742 (1) -
00:24:944 (1) -
00:27:146 (1) -
00:35:953 (1) -
00:46:412 (1) -
00:53:568 (1) -
00:57:972 (1) -
00:59:623 (3,1) - Placement of these 2 are also ugly. Don't let them overlap eachother.
01:02:926 (3) -
01:07:329 (1) -
01:08:430 (2) -
01:09:807 (4) -
01:11:183 (1) -
01:17:788 (1) -
01:22:742 (7) -

I'll stop modding from here. It is maybe harsh, but it's your first beatmap after all. I'd just request you to get more experience in mapping before you're going for a ranked beatmap. Also try to work on your sliders. Here's a nice thread that explains how to make nice sliders: viewtopic.php?f=56&t=37194
These sliders are absolutely delicious and every beatmap should have sliders like this.

I'm sorry I stopped modding from here, but just use my mod for these 2 difficulties. You should also recheck the timing, because sometimes it plays awkward. Also listen good to what you map, because sometimes a bad overmap can play very awkward, this one for example: (Hard) 00:04:440 (5) -

I'm not sure why you used a note there in the first place, but there's no sound at that place and it play's awkward just as the slider after it does. Don't fuck up the spacing either, like you did here; 00:27:559 (2) -

It's supposed to be overlapping 00:26:596 (1) because the beat follows straight after.

Good luck with the beatmap, and try to get more mapping experience.
Muya
thanks for mod request.
you are beginner mapper, so hard to modding your maps. sorry.
but I have some advice.

Are you using the distance snap?
this. I found some wrong spacing. like a 00:27:972 (1,2,3,4) - in Hard. other some.
so you should follow a distance snap.

not rhythmical.
Please listen well to music.
http://puu.sh/ACtL please try click 25%/50%/75%/100%, you can change the music play speed.

If joined guest in your map, please add guest's name in the tags.
This time is add "cRyo[iceeicee]" in the tags. (all diff)

Please setting Preview Time at ALL diff.
http://puu.sh/ACBE this. Peview Time is starting point for playing music

good luck
GiNa
[General]
-Turn off "Letterbox during breaks" (song setup -> Storyboarding)
-Set "Preview Time" for ALL diffs (Timing -> Set Current Position as Preview Point)
-Try to use more hitsounds if you can (this is not for your guest)

[Easy]
00:35:953 (1,2) – this is too hard to read/play to beginners, delete 2 and add a repeat for 1, like this: http://osu.ppy.sh/ss/342988
00:57:421 (6) – NC here
00:57:972 (1) – remove NC (RNC)
01:13:935 (6) – NC
01:15:586 (1) – RNC
01:23:843 (1) – more than one repeat is hard to beginners

[Normal]
-Use Distance Snap
00:57:421 (7) – NC
00:57:972 (1) – RNC
01:00:724 (1) – RNC, try to avoid single combo if possible
01:17:788 (1) – move the second point to x:152 y:120, http://osu.ppy.sh/ss/342994
01:21:641 (6) – NC and snap this on the white tick, http://osu.ppy.sh/ss/342996
01:25:219 (1) – snap this on white tick
01:25:219 (1,2,3,1,2,3,4) – this sounds better, http://osu.ppy.sh/ss/343000

[Hard]
-Too many weird rhythms (the ones start on blue tick)
-Again, use Distance Snap
00:03:889 (1) – usually no one start stream on blue tick, delete this circle would be better, or add a spinner before the stream
00:08:981 (1) – this doesn’t fit, you should try sth else

[cRyo]
Good
ZekeyHache
From my modding queue.

Easy
00:04:577 - Add circle?
00:09:531 (3) - Finish on 00:10:632
00:38:155 (3,4) - Those look better like this:
Normal
00:20:540 (1,1,1,1) - remove new combo and separate.
01:28:660 (2) - This is not necessary, there's no rithm.

Hard
Nothing important, but you should work more on your sliders.

cRyo
00:01:276 (1,1) - Delete those spinners and extend the first to the end of the second.

Good luck and take a look at this :arrow: viewtopic.php?f=56&t=37194 :)
Sure
[General]
  1. Did you add a video on this map? If yes, do full submission again. There is no video file.
    Or delete the line from [Event] section. File - Open .osu in Notepad.

    Code
    [Events]
    //Background and Video events
    0,0,"00bxg3rX.png"
    Video,0,"Deadman Wonderland Opening Creditless_(720p).avi" ← Delete this!
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples
    //Background Colour Transformations
    3,100,163,162,255
  2. I found the SB on this map, but there are no SB elements at all.
    Also .osb seems wrong. If you didn't use SB, delete .osb and do full submission.

  3. A preview point has not yet been set for this difficulty.
    You can set preview point at there. http://puu.sh/KUOH
    I suggest the time 00:53:018 for preview point.
  4. Add tag : cRyo[iceeicee]
[cRyo]
00:01:276 (1) - Unsnapped spinner (start).
01:00:175 (3) - Unsnapped slider (start).
01:09:805 (4) - Unsnapped slider (start).
01:14:759 (4) - Unsnapped slider (start).


Unsnapped inherited (green) sections at:
00:07:154 -
00:46:718 -
00:48:920 -

I skip this diff.


[Hard]
Unsnapped inherited (green) sections at:
00:22:467 - Delete this useless green line
00:22:475 - ^
00:29:123 - unsnapped
00:30:372 - unsnapped
00:31:632 - unsnapped
00:49:747 - unsnapped
01:10:772 - unsnapped

00:00:174 (1) - The end point is uncertain. End spinner at 00:03:476
00:26:183 (8) - Doesn't fit music. Try this rhythm. http://puu.sh/KV1i
00:29:761 (1,2) - Similar with above
00:29:761 (1) - Remove NC
00:31:550 (3) - NC
00:32:100 (1) - Remove NC
00:34:027 (1) - ^
00:40:219 (1) - Move to 00:40:082
00:48:339 (1) - Remove NC
00:53:018 - Add note here
01:00:586 (1,2,3,1,2,3,4,5,6) - What did you follow? They doesn't fit music.
01:05:128 (1) - Remove NC
01:06:504 (4) - NC
01:07:054 (1) - Remove NC
01:07:054 (1,2,3,4) - They doesn't fit vocal nor drums.
01:09:118 (1) - Unsnapped slider / Remove NC
01:10:907 (2) - NC
01:14:485 (1) - Remove NC
01:15:999 (2,3,4) - Move backward by a tick
01:17:513 (5) - Maybe it will have a spacing problem
01:21:917 (1,2,3) - Doesn't fit music. I mean those blue ticks.

The outro is quite weird...


[Normal]
HP Drain is a bit high. Decrease it by a tick.

Unsnapped inherited (green) sections at:
00:17:488 -
00:29:618 -

00:07:880 (3) - End slider at 00:08:981
00:11:733 (1) - Remove NC
00:12:834 (1) - ^
00:13:385 (2) - NC
00:16:137 (1,2) - Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read.
00:17:238 (3) - End slider at 00:18:339
00:17:513 - Why did you decrease audio volume?
00:19:990 (1,1,1,1,1) - NC spam?
00:27:146 (4) - NC
00:29:898 (1) - Remove NC
00:34:302 (1) - ^
00:36:091 (4) - Start from 00:35:953, end at 00:36:504. / NC
00:38:155 (1) - Remove NC
01:02:651 (3,4,5) - The rhythm is hard to read for Normal skilled player.
01:19:852 (1) - Start from 01:19:990 and adjust spacing
01:21:091 (3,4,5) - The rhythm is hard to read for Normal skilled player.

Also the outro is quite weird.


[Easy]
00:53:568 (2) - Spacing
01:08:981 (3) - Don't stack. It confuses beginner.
01:25:495 - Add note here


This map could be improved.
Good luck
JudgeTheDude
Here is my mod from my modding queue

Easy
No problems
Normal
00:24:944 Slider not snapped, a bit too far from the 3
00:35:953 I think a note here would sound better
01:04:440 (5) Too close from the 4
01:08:155 Put the 3 a bit lower, just for the snap
Hard
00:08:706 Put the 4 just under the 2, it's not placed perfectly
00:34:852 Same here
00:54:118 Start the Slider 3 here
cRyo
No problems
Good luck with ranking ^^
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
clear

[Easy]
00:04:577 - add circle
00:08:430 (1,2) - changeNC
00:09:531 (3) - finish=00:10:632 or add circle(00:10:632)
00:22:742 (1) - not visual slider...
00:47:513 (1) - start=00:48:063

[Normal]
00:04:577 (1) - finish=00:06:229 and add circle(00:06:779)
00:24:394 (2,3,1) - neatly put, saving a certain distance
01:04:440 (5) - slide 01:04:302
01:04:990 (6) - move 01:04:852
01:05:128 - add circle
01:07:329 (2) - this slider is not visual. my model↓
SPOILER
first, I use 2 midpoint

ctrl+shift+R and rotate 30°

ctrl+c and ctrl+v in 01:07:329.Final, move certain place.
01:19:990 (1) - stack with 01:18:063 (6)

[Hard]
00:53:293 (1,2) - change NC
00:56:596 (1,2,3) - hidden by slider tracks.
01:00:586 (1,2,3,4) - not fit music

[cRyo]
clear

Good luck!!
Aunxfb
From: Fishball's NEWBIE modding queue


Easy
------

SPOILER
00:04:577 (1) - add finish
00:06:779 (3) - ^
00:08:981 (6) - ^
00:12:284 (2) - add finish to third circle
00:13:935 (1) - add whistle on first circle
00:16:137 (3) - add whistle
00:15:586 (2) - remove whistle,add finish
00:16:687 (4) - remove whistle
00:18:339 (1) - add whistle
00:18:889 (2) - remove whistle
00:25:495 (3,4,5) - suggest changing to:http://puu.sh/LPyX,or use a slider
00:26:596 (6) - add finish
00:28:247 (2) - snap this to 00:28:109 *Use 1/4 snap divisor
00:28:797 (3) - snap this to 00:28:522
00:29:348 (4) - snap this to 00:28:935
00:29:898 (5) - snap this to 00:29:348 and make it a slider like this:http://puu.sh/LPCO
00:30:311 - add circle
00:32:100 (1) - change this into a slider like this:http://puu.sh/LPDW
00:39:807 (4) - add finish
00:47:238 (1) - slider start at 00:48:614, end at 00:52:467
00:47:513 - add slider, slider end at 00:48:063 - add clap on second circle
01:05:128 (4) - add whistle to whole slider
01:23:843 (1,2,3,4,5,1) - suggest changing this to a long spinner(not so sure abt this),ends at the last one
Normal
---------

SPOILER
00:06:779 - add circle with clap
00:12:284 (4) - remove whistle
00:12:834 (5) - add whistle
00:13:385 (1) - remove whistle
00:17:513 - not sure why you turn down the hitsound volume,and it's not on a line too :?
00:22:192 (1) - remove whistle, add finish
00:24:256 (2) - snap to 00:24:118
00:24:669 (3) - snap to 00:24:531
00:24:944 (1) - add clap at first circle
00:26:596 (3) - add clap
00:28:247 (2) - snap to 00:28:109
00:28:797 (4) - change start to 00:28:935
00:34:577 (4) - snap to 00:34:715
00:35:128 (5) - remove reverse arrow(shorten it on the timeline)
00:35:953 (6) - NC(new combo)
00:36:229 (1) - remove NC
00:37:054 (3) - snap to 00:36:917
00:37:605 (4) - snap to 00:37:329
00:37:742 - add a circle
00:39:256 (7) - snap to 00:39:118
00:39:531 (1) - spinner start, 00:43:660 - spinner end
00:46:412 (1) - shorten slider to end at 00:46:962 , add whistle to second circle
00:47:513 (2) - remove whistle at first circle
00:48:614 (3) - add whistle at last circle
00:58:797 (2) - snap this to 00:58:935
00:59:898 (4) - remove circle
00:59:348 (3) - slider start,00:59:898 - slider end
01:01:825 (6) - add circle with finish
01:02:651 (3) - shorten slider so it ends at 01:27:284
01:04:302 (5,6,7,8,9) - can be abit hard to beginners,consider changing this
01:07:329 (2) - shorten slider so it ends at 01:07:742
01:10:632 - add circle with finish
01:12:284 (2) - snap to 01:12:146
01:12:834 (3) - make it start at 01:12:559
01:14:485 - add circle
01:14:761 - add circle
01:16:137 (3) - extend slider so it ends at 01:16:550
01:16:687 (4) - remove circle
01:20:678 (2) - remove circle
01:19:990 (1) - extend to 01:20:540
01:26:458 (3) - snap to 01:26:320
01:26:871 (4) - snap to 01:26:596
01:27:559 (5) - snap to 01:27:421
01:27:559 - add slider, ends at 01:27:834
01:28:247 (7) - add finish

Hard
------

SPOILER
00:11:733 (6) - remove whistle and add clap
00:18:063 (4) - remove clap add whistle
00:22:192 (6) - remove whistle add finish
00:26:871 (9) - remove circle
00:29:210 (8) - make slider start at 00:29:348
00:29:761 (1) - make slider start at 00:29:898
00:30:862 (2) - make slider start at 00:30:999
00:32:375 (3) - make slider start at 00:32:513 ,ends at 00:32:926 ,remove reverse arrow
00:33:339 - add a circle
00:34:577 (3) - snap to 00:34:715
00:36:779 (3) - remove slider
00:36:917 - add circle
00:37:329 - add circle
00:37:605 (5) - remove circle
00:37:880 (6) - snap to 00:37:742
00:38:155 (6) - shorten slider so it ends at 00:38:706
00:39:118 - add circle
00:39:394 (9) - add finish at 2nd circle
00:40:082 (1) - shorten spinner length so it ends at 00:41:458,add finish
00:57:008 (3) - extend slider, make it enda at 00:58:935
00:59:073 (4) - remove circle
01:00:036 (6) - make slider start at 00:59:898
01:00:586 (1) - make slider start at 01:00:449 ,ends at 01:00:999
01:05:678 (3) - add clap to all
01:08:843 (6) - snap to 01:08:981
01:09:118 (7) - start at 01:09:256 ,ends at 01:10:632 (Not sure why you slow it down :? )
01:10:907 (1) -extend slider so it ends at 01:11:458
01:16:412 (3) - snap to 01:16:550
01:16:687 (4) - starts at 01:16:962
01:17:375 (5) - delete circle
01:18:201 (1) - make slider start at 01:18:063 - ,end it at 01:19:164 -
01:19:440 - add circle with finish
01:19:715 - add circle,NC
01:19:990 (1) - remove NC
01:24:944 (1) - snap to 01:24:807
01:25:495 (2) - snap to 01:25:082
01:26:045 (3) - snap to 01:25:357
01:25:632 - add a short slider here with one reverse arrow:http://puu.sh/LQSP,add claps to all
01:26:320 - add circle,NC
01:26:596 - add circle
01:26:733 - add circle
01:26:871 (1) - remove NC
01:27:146 (2) - make slider start at 01:27:421
01:27:559 (3) - remove circle
01:27:696 (4) - snap to 01:27:834
01:28:109 (1) - remove slider
01:28:247-add circle with finish

cRyo
------

Sorry, this is out of my capability ><, I can't play a 5 star map...

Conclusion
------------

Phew! I think I almost remapped the whole thing...heheh... sorry for that >< But those are just suggestion,ignore if you think it's inferior :|
Btw, newbie modder here, sorry if I gave a bad mod ><
Alltur
From the queue..

First of all, my modding is not good, so it's totally understandable; these are just suggestions..

[General]
If there is no storyboard for this beatmap, delete .osb file in the song folder, and full submit.
No preview point is set, please set the preview pt.

[Easy]
Too high HP drain rate imo. -1
00:40:357 (1,1,2,1) - Two long spinners will make the beginners be tired imo. But just an opinion.
01:07:880 (2,3) - Slider overlap can be hard for easy diff players.

[Normal]
00:28:797 (4) - This might cause confusion since it ends at blue tick and the next slider starts at white tick.
00:44:761 (2,3,4) - Spacing is uneven. Try not to make a spacing infringement in normal difficulty.
00:46:412 (1) - Blue tick might confuse people here also. Good transition from blue tick to white tick can be done by slider.

IF YOU DECIDE to use BLUE ticks
This video will help you: t/55282

[Hard]
00:12:834 (9,1) - If overlap, complete overlap please :D
00:26:183 (8,9,1) - Head of slider 8 and note at 9 and 1 should overlap completely?

[cRyo]
I can't touch anything for insane diff sorry :(

Good luck!
Poggo
Irc mod
15:09 Katty_Pie: : начнём с харда
15:10 Katty_Pie: : первый спиннер закончи на белом тике
15:10 Nagisawa: : +
15:12 Katty_Pie: : 00:13:385(1,9) - перекрывает репит слайдера
15:12 Katty_Pie: : это анранк
15:13 Nagisawa: : оок
15:13 Katty_Pie: : 00:16:962 - удали вистл со всего слайдера
15:14 Katty_Pie: : 00:10:907(5) - закончи набелом тике
15:14 Katty_Pie: : и ноту на красный
15:15 Nagisawa: : +
15:17 Katty_Pie: : 00:21:366 - перенеси вистлы
15:17 Katty_Pie: : на 3 и 4 ноты
15:17 Katty_Pie: : а там удали
15:18 Katty_Pie: : а вообще 5 ноту лучше удалить
15:18 Katty_Pie: : она тут не звучит совершено
15:19 Katty_Pie: : 00:26:183 - белую ноту анстакни и вытащи ноту *2* из под конца слайдера
15:20 Katty_Pie: : http://puu.sh/Mp6B
15:20 Katty_Pie: : как-то так
15:21 Katty_Pie: : 00:29:073 - добавь ноту
15:21 Katty_Pie: : короткий слайдер следующий на белый тик
15:21 Katty_Pie: : следующий длинный *1* тоже на белый
15:22 Katty_Pie: : 00:52:605(4) - и следующий стрим
15:23 Katty_Pie: : лучше исправить это местоБ потому-что совершенно не удобно играть
15:23 Katty_Pie: : 00:54:669 - добавь нотку
15:24 Katty_Pie: : 01:09:118 - Нк изменяешь скорость же
15:24 Katty_Pie: : если сказать честно
15:25 Katty_Pie: : то скорее всего тебе придётся это ремапить
15:25 Katty_Pie: : потому-что ритм во многих местах не соответствуетб ошибки спейсинга
15:25 Katty_Pie: : ;w;
15:26 Nagisawa: : эх, ну дык, самая первая же, но мне как-то эта песня уже надоела блин D:
15:26 Katty_Pie: : )
15:26 Nagisawa: : спасип)
15:27 Katty_Pie: : просто я знаю что ты можешь лучше)
Verlaren
Хай.

General:

Используй пожалуйса 3-ий уроень сетки, вполне достаточно.
00:53:018 - Нужно поставить preview point (Timing --> Set Current Position as Preview Point)
01:22:742 - мне кажется что киай должен заканчиваться здесь.

Easy:
00:11:733 - может поставить сюда круг? (На мой взгляд играбельность сложности возрастёт).
00:25:495 - 00:26:596 (3,4,5,6) - этот участок играедся довольно сложно; это может вогнать новичков в ступор, которые проходят изи. Советую заменить круги на слайдеры.
00:48:339 - удалить слайдер, а вместо него поставить слайдер на 00:48:063 с продолжительностью до 00:48:614 (на изи должны быть отступы во времени от слайдеров с 2-х сторон).

Normal:
Unsnapped green lines!
00:04:577 (1) - слайдер должен заканчиваться на белом тике (00:06:229)
00:06:779 - поставить круг.
00:13:935 (2) - слишком много реверсов. Совет: попробуй убрать все реверсы, а после продлить этот слайдер до 00:14:761
00:15:036 - установить слайдер с продолжительностью до 00:15:586
00:18:889 (5) - переместить слайдер назад на 2 тика.
00:19:440 - поставить круг.
00:24:669 (3) - удаоить круг.
00:24:394 (2) - вместо круга поставить слайдер с продолжительностью до 00:24:669
00:28:247 (2,3) - повторить две предыдущие процедуры.
с 00:32:100 по 00:39:256 - переделать всё на этом отрезке, т.к. играбельность этого отрезка ужастна.
00:52:747 (2,3) - используй на этих кругах distance snap.
00:56:733 (7) - unsnapped slider! Все обьекты (круги, слайдеры, спиннеры) должны быть расположены только на красных и белых тиках.
01:02:651 (3) - ^
01:03:339 (4) - ^
с 01:02:651 (3) по 01:05:403 - переделать этот отрезок. unsnapped objects! Все обьекты (круги, слайдеры, спиннеры) должны быть расположены только на красных и белых тиках.
с 01:19:990 (1) по 01:23:843 (6) - ^
01:24:394 (7) и до 01:27:696 - ^

p.s. Большинство отрезков на этой сложности на мой взгляд стоит переделать.

Hard:
Все обьекты (круги, слайдеры, спиннеры) должны быть расположены только на красных и белых тиках.
После того как все объекты на этой сложности будут расположены правильно, я вернусь и дополню мод)

cRyo:
Как и всегда; у cRyo[iceeicee] мапы получаются неплохими. Пока что мне нечем дополнить эту диффу.

Если будут какие-нибудь вопросы, то не стесняйся и спрашивай. Буду рад помочь)
10nya
I'll do M4M from your queue



[General]

  1. I can't find cRyo[iceeicee]at the forum topic http://puu.sh/MDyc consider to re-full submit?
  2. Delete the .osb file and re-full submit?


[Easy]
nothing


[Normal]

Slider shape, circle placement
  1. 00:13:935: too close from hit 5 on 00:12:834. consider to move it a little bit down or make it overlap with hit 5?
  2. 00:35:953: make this overlap with hit 4, x176 y 288
  3. 00:36:229: remove the slider and change it into circle on 00:36:504 ?
  4. 00:59:898: make this overlap with hit 2 on 00:58:797
  5. 01:19:990: distance
Rhythms
  1. 00:34:577: move this circle to 00:34:715
  2. 00:34:852: if you do so ^ then move this slider to 00:35:128 and remove the slider repeat ?
  3. 01:04:302: pattern too hard

[Hard]

Slider shape, circle placement
  1. 00:13:385: make the 3rd slider point to x436 y160 ?
  2. 00:19:164: this should be x260 y160 right?
  3. 01:18:201: there's unused slider anchor points
Rhythms
  1. 00:00:174: the spinner end at 00:03:201 right?
  2. 00:07:605: remove nc
  3. 00:15:586: ^
  4. 00:29:761: ^
  5. 00:40:082: spinner end at 00:41:458 right?
  6. 01:09:118: because of slower sv, make this as new combo

[cRyo]

Rhythms
  1. 01:00:105: make this long to 01:00:449?
  2. 01:27:903: add circle?
  3. 01:28:109: ^ ?
that's all I can find, good luck
Tsukasa
Hi there. Here for the M4M

Easy:

00:07:329 (4) - Make this slider fit 00:05:128 (1) it would look better
00:09:531 (7) - Extend this to 00:10:632 it kinda sounds weird when it stops like that
00:22:742 (1) - Try to use 3 sliderpoints here. 'Cause it's too near to (6)
00:30:449 (6) - It would probably be better if you move the 2 points and make it look nicer. Like it was a part of a big circle
00:35:953 (1) - Move the point to make it fit (4)
00:37:054 - It would be better if you put notes here and 00:37:054 instead of a note on 00:37:329
00:39:807 - Finish hitsound (hitsound nazi'ing /o/)
00:46:412 (2) - Add the clap on the end of the slider
00:47:238 (3) - Remove the clap on the end
00:48:063 - If possible add a note here with clap
01:23:293 - If possible add a note. The stop seems weird

Normal:

Overall the 1/4 parts in the end aren't that good. You could have just sticked to 1/2 though some of it fit the song

00:04:577 (1) - The slider isn't symetrical (*cough* nazi alert *cough*)
00:07:054 - Add a note here so you'd have a double-double sound effect
00:19:990 (1,1,1,1,1) - You could do better than simply stacking these 5. Do a pentagon or something
00:22:742 (1) - Make it look like it fits the 5 (1)

Hard:

Nothing much to see here but A few "misjudged" 1/4 notes and sliders that could use some work (i'm no nazi to point these out though)

cRyo:

Also not much to see. And I personally like this diff (being a cRyo fan <3)
Topic Starter
Nagisawa
Urbated

~remap hard
riffy

Verlaren wrote:

Хай.

General:

Используй пожалуйса 3-ий уроень сетки, вполне достаточно.
Это дело маппера. Пожалуйста, уважайте стиль маппера.

Verlaren wrote:

00:56:733 (7) - unsnapped slider! Все обьекты (круги, слайдеры, спиннеры) должны быть расположены только на красных и белых тиках. нет. Допустимы синие тики, если В РИТМ, но да, очень НЕ СОВЕТУЕТСЯ

Verlaren wrote:

Hard:
Все обьекты (круги, слайдеры, спиннеры) должны быть расположены только на красных и белых тиках.
После того как все объекты на этой сложности будут расположены правильно, я вернусь и дополню мод)
Синие тики - разрешены. Не путайте маппера.

Verlaren wrote:

Если будут какие-нибудь вопросы, то не стесняйся и спрашивай. Буду рад помочь)
[/quote]
Да, я тоже.

~~~~~~~~~~~~

not a rage reply but solving some problems/mistakes. Just to improve your mods :3

to mapper: если надо, могу речекнуть. Форум пм, зеленый свет

DO NOT KD THIS POST
Topic Starter
Nagisawa

-Bakari- wrote:

Verlaren wrote:

Хай.

General:

Используй пожалуйса 3-ий уроень сетки, вполне достаточно.
Это дело маппера. Пожалуйста, уважайте стиль маппера.

Verlaren wrote:

00:56:733 (7) - unsnapped slider! Все обьекты (круги, слайдеры, спиннеры) должны быть расположены только на красных и белых тиках. нет. Допустимы синие тики, если В РИТМ, но да, очень НЕ СОВЕТУЕТСЯ

Verlaren wrote:

Hard:
Все обьекты (круги, слайдеры, спиннеры) должны быть расположены только на красных и белых тиках.
После того как все объекты на этой сложности будут расположены правильно, я вернусь и дополню мод)
Синие тики - разрешены. Не путайте маппера.

Verlaren wrote:

Если будут какие-нибудь вопросы, то не стесняйся и спрашивай. Буду рад помочь)
Да, я тоже.

~~~~~~~~~~~~

not a rage reply but solving some problems/mistakes. Just to improve your mods :3

to mapper: если надо, могу речекнуть. Форум пм, зеленый свет

DO NOT KD THIS POST [/quote]


ты как всегда на высоте :3
умеешь помогать, спасиб Бакари ~3
Verlaren

-Bakari- wrote:

Это дело маппера. Пожалуйста, уважайте стиль маппера.
Разумеется. Буду помнить.
riffy
Так, а теперь ре-мод. Думаю уже можно посмотреть на мапу.

[General]
насколько я знаю тайко бг немножко не правильный. На бг не должно быть исполнителя. (Во всяком случае так было в классиеском тайко)
Превью пойнты есть не на всех сложностях, а если есть, то разные.
Разные киаи (Многие анснапнуты)
100% + N для старта? Слишком громко.

[Easy]
в некоторых местах спэйсинг дергается. Нет, и еще раз "нет". Такого в изе быть не должно. проверь спэйсинг.
00:08:418 (5,6,7) - +6 на нотах в самой легкой сложносте. Крайне не советую. Лучше пересмотреть твой комбоинг и добиться какого-то порядка в комбоинге.
00:30:437 (6) - ^
00:47:226 (3) - такой ритм сложен и быстроват для новичков. 1/2 ноты разрешены, но для изи все же как-то сложно. (даже на таком бпм) советую заменить одной нотой на 00:47:501 (возможно с клэпом)
00:53:006 (1) - 1) Слишком далеко от спиннера. Новички крутят у центра и такой прыжок не осилят. 2) Слишком быстро после спиннера. Т.к. это самая легкая сложность, то нужно освободить один тик после спиннера. Дай новичкам время на восстановление. Укоротить спиннер на 1 белый тик, или сделать на тик длиннее. Так как киаи ДОЛЖЕН начинаться с ноты! (или слайдера) как вариант на начало киаи может приходиться конец спиннера
01:05:116 (4) - добавить реверс на этот слайдер. Идет по ритму. + если будет сделано, то нужно не забыть поправить спэйсинг с (1)
01:10:070 (5) - ну даже без проаерки видно, что спэйсинг поврежден. Достаточно немного подвигать ноту, и все будет исправлено, но оставлять так нельзя, кто знает, что могут подумать новички.
01:17:776 (4) - см. 00:08:418
01:23:281 - пусто и чуствоется "провал" в ритме. Советую исправить. Достаточно просто положить ноту на это место.
01:28:235 (1) - логически песню должен завершать финиш. По ритму песню должен завершать финиш. Так почему бы не поставить его сюда?

[Normal]
Уже вышеупомянутое замечание про спэйсинг. Да, и здесь есть запрещенные, для нормалов, джампы.
рандомный комбоинг. Советую перепроверить.
00:09:519 (9,2) - в теории это читаемо, на практике же в Нормале такое очень не приветствуется, т.к. может вызвать затруднения у игроков. Советую переставить эту ноту
00:19:978 (1,1,1,1,1) - не советую спамить нк. Особенно в таких местах. И если уж а то пошло, то можно было бы ноты расположить звездочкой.
Код для объектов. Исправлен спэйсинг, места и сделана звездочка. + инструкция куда и что
Как применять. 448,276,19978,5,2 - 19978 - время когда объект надо кликать. Соответственно тебе нужно File => Open .osu in notepad ==> найти [HitObjects] найти строку с 19978 и выделить с этой строки по строку с 24932 ==> заменить их тем, что я написал ниже (кодом)


448,276,19978,5,2
344,368,20528,1,8
384,232,21079,1,2
436,364,21629,1,0
316,288,22180,1,4
340,152,22730,6,0,B|314:85|226:85,2,140,8|8|0
224,232,24382,1,0
240,300,24657,1,0
172,284,24932,6,0,B|88:288|88:188,1,140
00:29:886 (6) - по ритму немного не идет с тем, что я слышу у тебя. Советую сделать так: укоротить слайдер до 00:30:437 + ноту на 00:31:538 . Отлично идет по ритму, на мой взгляд.
00:34:565 (4,6) - нечитаемо для нормальных игроков. Но если так хочется ЭТОТ паттерн, (фрагмент карты) то положить ноты РОВНО друг на дружку.
00:56:584 (7,1,2,3,4,5,6,7) - нечитаемо Нота на ноте, прикрытой 300ками. Советую как-то переставть эту часть.
01:12:822 (4) - провал в вокалах. Лучше поставить ноту сюда.
01:18:051 (7,1) - см 00:34:565

[Hard]
HP Drain + 1 (Хард, да и вообще, 1/4 ноты)
00:03:877 (1) - анракбл баг. Строго советую сюда нк. просто поставь, даже если на круге уже оображается цифра (1)
00:13:373 (6) - нечитаемо. Сделай что-то подружелюбнее к игрокам.
00:47:501 (1,2,3,4,5) - с такими интервалами и кол-вом нот смотрится очень не в тему. советую переставить ноты
00:53:006 (2) - киаи надо начинать с нк или конца спиннера.
00:56:308 (1) - беспричинное новое комбо, убери его, а?

[Taiko]
cекцию с х1.2 для киаи. Это же киаи.

[cRyo]
/me facedesks
nice diff, lol

~~~~~~~~~~~~~~~~~~~~~~~~~~

как-то так. Если что-то непонятно, пм мне.
crabovan
Hey, mod from my queue.

General

БГ и тайко БГ не соответствуют стандарту. Вот тебе поправленные версии бг: 1 и 2
Удали файл ttaiko.jpg
Сделай одинаковый PreviewTime во всех диффах.
В тайко сделай киаи тайм такой же, как и в других диффах.
Не во всех диффах стоит PreviewPoint. Алсо, поставь его на начало киаи тайма.
Почти во всех диффах куча неснапнутых зеленых линий, инсправь это.

cRyo

Awesome diff!

00:24:932 (5) - DS 0.01x
00:29:336 (5) - ^
00:33:739 (5) - DS 0.04x
00:38:074 (5) - maybe better make 2 times longer?
00:54:657 (6) - DS 0.01x
00:55:483 (2) - ^
00:59:886 (2) - ^
01:04:290 (2) - ^
01:13:097 (2) - DS 0.04x
01:17:501 (2) - DS 0.01x
01:23:281 (5) - move little right

Hard

Хитсаунды расставь до конца.

00:05:116 (7) - DS 0.01x
00:05:666 (1) - сделай симметрично относительно 00:05:116 (7)
00:13:373 (6) - DS 0.03x
00:15:574 (5) - хлопок на конец
00:16:400 (6) - хлопок на конец, DS 0.04x
00:17:226 (7) - хлопок на начало
00:52:455 (1) - небольшой джамп? не вижу смысла в нём

В нормале и изи вроде всё нормально.
riffy
Просто кое-кто очень ленивый. Изя и нормал как раз для нази-модов, другое дело, что сейчас они пользы не принесут.
Это я как бы намекаю, что доработать хитсаунды, и звать нази-моддеров. (если хочется улучшить внешний вид карты)

+я бы бг (осу-сложности) сменил. Там только серый и красный, но серый так же цвет поражения в мульти и новички могут запутаться. Других цветов не найти, так что лучше сменить фон, а если менять фон, то для всех стандартных сложностей. Короче: просто поищи фон для стандарта, но такой, чтоб палитра цветов была богаче. Если найдешь, то смени цвета.
Желательно (не обязательно, но можно) чтоб серого цвета не было.

Это я в продолжение к тому длинному посту. Без кд, на этот раз.

Собственно, как и обещал, прихожу, смотрю, помогаю. \:3/
~
и еще звезда, для мотивации. :3
Topic Starter
Nagisawa
спасибо Бакари)

БГ и тайко БГ не соответствуют стандарту. Вот тебе поправленные версии бг: 1 и 2
почему не соответсуют? размер у меня правильный и вроде всё норм
Vass_Bass
Рандомный абсолютно пост, но:
качество аудио. ну не слышно же ничего. сделала погромче: вот здесь
оффсет. оффсет должен быть 190, это конечно не про тайминг, но уж точно лучше чем есть сейчас
В дифке cRyo 01:00:093 (3) - этот слайдер должен быть на белом тике на 1/4, а не как там на 1/8
Алсо, у тебя нету видео в папке, поэтому удали эту строчку в блокнотовских файлах каждой дифы
Video,0,"Deadman Wonderland Opening Creditless_(720p).avi"
удачи
Snepif
Hi~~ random mod!

[General]

The image bg.jpg is 1028x768, and ranked maps must have BG image size of 1024x768.
The rest of the folder and the offset seem fine~~
I dislike the combo colours, they look ... uhm unattractive... Maybe try these? (BTW, these look good with the BG, I didn't try the video)
SPOILER
[Colours]
Combo1 : 58,105,133
Combo2 : 192,192,192
Combo3 : 255,100,100
Combo4 : 41,145,248
[Easy]

I kinda dislike how you used NCs on this diff. In most of the cases, if you are following a simple 1/1 beat, new combos should land on big white ticks because that's where the change in the music is "felt". Obviously, you don't have to accept these suggestions:

00:06:767 (3) - Add NC
00:07:317 (1) - Remove NC
00:08:969 (4) - Add NC (also, finish?)
00:09:519 (1) - Remove NC and remove finish on the end?
00:11:171 (2) - Add NC
00:19:978 (4) - Add NC
00:20:528 (1) - Remove NC
00:29:886 (2,3) - Make these 2 look a bit more like.. http://puu.sh/O1Uv? See how they have like the same angles? I think they look kinda unpolite just as they are now.
00:34:840 (1) - Remove NC and add it on the next note? See how the music kinda continues through the whole slider and changes in 00:35:391 (2) - ?
00:37:317 (4) - Wow, way too hard for begginers. It doesn't follow the previous patterns and notes on red ticks is never recommended for easy diffs. It's kinda confusing, I suggest that you change it.
00:45:850 (1) - Should be closer to the center as it is an Easy diff, it takes time to a begginer player to adjust the mouse position after a spinner
00:48:051 (4) - Distance with (3)
00:53:006 (1) - Wow. Move it waaaaaaaay closer to the center, this would be hard even for a Normal o:
00:57:409 (6) - New combo here instead of the next note, without any doubts
01:01:262 (4,1) - Make this a blank? Like this http://puu.sh/O20P
01:10:070 (3,4,1) - This looks ugly. The way (3) overlaps (1) is very ugly o.o I suggest rearranging this pattern
01:13:923 (1) - Add finish to the end
01:20:253 (1) - Make it like this http://puu.sh/O23X the sudden red ticks change feels too akward and off. I would put this in red colour lol, you kinda must change this.

That's all for this diff. I think it needs a lot of work yet~~ but good

[Normal]

Again the same thing with the NCs:

00:06:767 (5) - New combo
00:09:244 (8) - New combo
00:10:620 (1) - Remove new combo, you'll see this whole pattern ends up being much better now
00:18:877 (4) - Remove whistle from the beggining and add it to the end
00:19:978 (1) - Weird change in hitsounds, add finish here, and remove whistle, and add clap
00:20:528 (2) - Add whistle, remove clap
00:21:079 (3) - Add clap, remove whistle
00:21:629 (4) - Add whistle
00:29:611 (5) - In the previous pattern, you added NC here, so you must add it now as well
00:31:538 (7) - Add new combo
00:32:088 (1) - Remove new combo
00:35:941 (6,1,2,3) - Space this whole thing equally please, it looks messy
00:35:941 (6) - Also, NC here and remove it from the next slider
00:37:868 (4) - Sounds veeeeeeeeeeeeeery bad, please do this and it will sound much better: http://puu.sh/O2cO (yes, including the new combo I added in the picture)
00:57:960 (2,4) - These two sliders overlap in a bad way, better do this: http://puu.sh/O2fU
01:04:290 (6) - New combo
01:05:666 (1) - Remove new combo
01:06:217 (6) - Add new combo
01:07:042 (2) - Remove finish, add it here 01:06:767 (1) -
01:23:006 (5) - Spacing o.O

Done with Normal, but same as Easy, it still needs a lot of work and cleaning.

[Hard]

Oh boy! So much to work and fix on this diff! I'll just point out the most general and basic stuff, I won't be able to point out all the design issues.
00:03:877 (1) - Not sure if starting a hard diff with a real stream is a good idea, players won't know the BPM and just completely fail here, maybe use sliders.
00:04:565 (6) - Add new combo
00:05:391 (1) - Remove this random new combo o.o
00:05:666 (1) - And remove this new combo too
00:06:767 (8) - Add new combo here
00:07:868 (1) - Remove new combo
00:15:574 (5) - Add new combo
00:23:006 (1) - Remove new combo
00:27:134 (1) - Remove finish
00:43:097 (1) - Remove new combo
00:44:198 (3) - Add new combo
00:44:749 (1) - Remove new combo
00:45:850 (4) - Move it to x:256 y:136
00:46:400 (5) - Add NC
00:47:501 (1) - Remove NC
00:50:804 (6) - Add NC
00:51:079 (1) - Remove NC
00:54:932 (6) - Ugly-looking slider, move the middle dot to x:400 y:280
00:56:033 (7) - Add NC, remove it from the next note
00:57:409 (5) - Add NC
00:57:960 (1) - Remove NC
00:59:336 (7) - Maybe add NC here, and remove it from 00:59:886 (1) -
01:00:712 (1) - Remove NC if you did that^
01:01:675 (3) - WTF this slider must be a mistake :P move it to the big white tick please and make it end on the red tick. Also, add NC here
01:04:015 (6) - Add NC
01:04:840 (1) - Remove NC
01:06:217 (1) - Add NC
01:06:492 (1) - Remove NC
01:10:620 (7) - Add NC... remove it from the next
01:13:373 (9) - ^
01:15:024 (5) - ^

Phewwwww... too much to mod on this diff. There's a lot of bad looking patterns, but we can't change that without fixing the basic stuff first, so that's what I modded.


[Insane]

00:21:629 (1) - Why NC here? You didn't add NC here in any of the previous patterns, you should add it 00:22:180 (5) - there, or just don't add any NC
01:00:093 (3) - Whoops~~ mistake here! Move it to the white tick!
00:59:336 (1) - This slider looks kinda bad compared to the rest of the sliders.. like.. out of place, you know? Maybe try a different shape? I sincerely don't know what shape would I put there.. hehe..
01:03:739 (1) - OH WAIT! Instead of changing the slider in my previous suggestion, copy that^ slider and CTRL H it here. Looks better

To Nagisawa: You should use this diff as reference for your NC's and stuff.

Nothing else to say, there's a lot to improve on Nagisawa's diffs but you will rank it sooner or later. Good luck, and goodbye.
Konei
Just a general thing - the previe point must be the same in each diff!

So make sure you set it the same in each diff :/
pyransc
[easy]

HitObjects
Blue part is mark what i change, I change position few notes

[HitObjects]
256,192,162,12,0,3464
397,147,4565,5,4
397,147,5116,2,0,B|269:147,2,120,2|0|2
392,244,6767,5,4
296,248,7317,2,0,B|224:280|172:188,1,120,2|0
104,168,8418,1,2
168,96,8969,5,0
252,144,9519,2,0,B|360:96|493:149,1,240,2|4
440,232,11171,5,0
356,280,11721,1,0
260,276,12272,2,2,B|240:344|148:328,2,120,4|8|0
268,172,13923,6,0,B|324:132|440:172,2,120,2|8|2
172,176,15574,1,8
88,224,16125,5,2
172,272,16675,2,0,B|226:312|300:272,2,120,0|2|0
88,224,18327,5,2
88,128,18877,1,0
92,32,19428,1,2
176,80,19978,1,0
260,128,20528,5,2
348,172,21079,2,2,B|348:48,2,120,8|8|12

322,316,22730,6,0,B|528:256|504:28,1,360
408,56,24932,1,8
324,104,25483,2,0,B|248:156,2,60,0|0|8
356,196,26584,1,0
376,292,27134,6,0,B|484:292,2,60,0|8|0
280,296,28235,1,8
184,296,28785,1,0
108,240,29336,1,0
144,152,29886,6,0,B|180:220|180:220|260:236,1,120,8|0
252,136,30987,2,0,B|304:172|304:172|328:232,1,120,8|0
416,192,32088,5,0
428,288,32639,1,8
336,308,33189,2,0,B|216:364|80:308,1,240,0|8
108,212,34840,1,0
168,136,35391,1,8
116,56,35941,6,0,B|26:15|-3:127|-4:137,1,120
84,156,37042,2,8,B|100:216,1,60
116,252,37593,5,8
224,204,38143,2,0,B|261:270|376:204,2,120,0|0|0
232,108,39795,1,8
256,192,40070,12,0,44749
200,84,45850,5,8
288,120,46400,2,0,B|308:208|240:284,1,120,0|8
184,268,47501,1,8
92,288,48051,2,0,B|92:164,1,120,0|8
256,192,49152,12,0,51354
168,260,53006,5,4
108,168,53556,1,0
164,92,54106,1,8
228,164,54657,2,0,B|370:164,1,120,0|8
444,160,55758,2,0,B|444:320,2,120,0|8|0
400,76,57409,1,8
332,144,57960,6,0,B|280:216|280:216|220:240,1,120,8|0
156,220,59061,2,0,B|76:200|76:200|32:148,1,120
80,80,60161,2,0,B|176:80|176:80|208:112,1,120,8|0
260,168,61262,1,8
192,252,61813,6,0,B|130:213|192:116,1,120,4|4
208,56,62914,1,0
300,76,63464,2,0,B|360:93|360:93|414:158,2,120,0|0|0
208,108,65116,2,0,B|134:128|126:214,2,120,0|8|0

124,60,66767,6,0,B|56:20|-1:100,1,120
152,184,67868,2,0,B|92:232|-4:144,1,120,8|0
56,84,68969,5,12
152,84,69519,1,4
248,84,70070,1,4
344,84,70620,1,12
388,168,71171,6,0,B|244:168,1,120,0|8
172,164,72272,2,0,B|68:256,1,120,0|8
68,312,73097,2,0,B|188:364|244:284|244:284|336:352|456:252,1,420,8|8
484,168,75574,5,0
472,72,76125,1,8
380,100,76675,2,0,B|380:40|380:40|296:40,1,120
252,108,77776,5,0
168,156,78327,1,8
104,228,78877,2,0,B|228:280|348:212,1,240
432,228,80528,5,4
424,132,81079,2,0,B|384:64|268:64|268:64|168:64,1,240,8|4
144,136,82730,2,0,B|100:232|264:264|92:352,1,240,0|8
204,376,84382,6,0,B|284:356|288:260,1,120,8|0
344,220,85483,2,0,B|268:188|244:100,1,120,8|0
192,92,86584,5,8
192,92,87134,2,0,B|56:92,1,120,8|0
72,188,88235,5,0


01:11:171 (1) - add reverse, delete slider on 01:12:272 (2)
01:13:097 (3) - start slider at 01:12:547 , end at 01:15:024
01:22:730 (3) - ugly slider, try create something like this http://puu.sh/VDhv

[normal]
00:26:308 (6,1) - trouble with distance. use distance snap
01:02:363 (2) - x:270 y:188
01:02:639 (3) - x:199 y:188
01:02:914 (4) - x:129 y:188
01:12:272 (2,3,4,5) - create somthing more symetrical, http://puu.sh/VDZY
01:20:804 (3,4) - ^ http://puu.sh/VE2L
zeroclover
mod mod

General


Remove Un needed inherited point
comboburst kinda... err...


Hard


00:05:941 (3) - remove clap
give more hitsound after that
00:23:831 (3,4) - beat should be like this

00:32:088 (3,4) - try make stream here
00:33:051 (6) - should start at white tick
00:43:648 (7,1) - bad view
try make like this

after that 00:44:749 (1,3) - must be symetric

00:53:556 (1) - no need nc
00:57:960 (1) - remove finish, and this notes not stacked right to (3)
01:01:675 (3) - should be here 01:01:813 -

Normal

00:07:868 (2) - dont stack , confusing for newbie
after that do this too for similiar note stacked
00:09:244 (1) - move 1 grid down
00:56:584 (6) - dont place here, its touch life bar

Easy

Fine

--
maybe u need to improve your pattern, make it more neat and player will more enjoy your map :)
Deni
Just here to leave a little star for this map. :]

Thanks for Comboburst! ;)
DaxMasterix
Taiko Mod Request by Kattymoe :33

Information.

*The Information will be Added in all the Mods for Avoid future confusions if the Taiko Mapper don't know the Basic Issues of the Taiko Modding.
  1. d = don (note without hitsound)
  2. k = kat (note with hitsound clap/whistle)
  3. D = Big don (note with hitsound finish)
  4. K = Big kat (note with hitsound finish + clap/whistle)
  5. If the word are in red = Is a Unranked stuff or a Super Recomended Suggestion.. You must be Fix that.
  6. If the word are in blue = Is a Recomended Suggestion

General:

  1. Up The Audio to 80%.
  2. Fix The ''Difficulty'' Setup.. Put all in 5.
Pie's taiko:
  1. 00:04:015 (1,2,3,4) - I don't think this Pattern is using Correctly.. Try make This (''dkdd D'')
  2. 00:05:116 (6,7,8) - Change this to ''kdd''
  3. 00:11:171 (37) - Remove the finish.
  4. 00:13:373 (49,50) - Remove the finish.
  5. 00:14:473 (51) - Remove finish too.
  6. 00:17:776 (69,70) - (^) Too D: To much finishes..
  7. 00:18:877 (71) - (^) Try Don't use finish in streams of 1/4 with Any Song.. With Any BPM.. Don't looks very good.
  8. 00:21:354 (87) - d
  9. 00:21:629 (89) - d
  10. 00:26:584 (113) - Remove Finish.
  11. 00:28:235 (119) - d
  12. 00:28:510 (120) - k
  13. 00:28:785 (121,122,123) - Change this Pattern to ''ddk''
  14. 00:30:987 (132) - Remove Finish.
  15. 00:32:088 (136) - d
  16. 00:34:290 (146) - d
  17. 00:35:391 (152) - Remove Finish.
  18. 00:39:795 (172) - (^)
  19. 00:40:345 (173) to 00:50:528 (223) - I think this is a Copy-paste from the Begin.. So.. Use the same Suggestion with this part.
Okay, Finished. Is your first taiko? Looks good :33
Good luck! :)
Poggo
http://puu.sh/1cUpY

thank you :3 fixed almost all :3
Kuroneko-sHerald
[General]
Change the title of the thread in DWB feat. Fade - One Reason (TV Size). Could be useless but it matters.

Since you skinned the spinner, I think you should add "spinner-clear.png" "spinner-spin.png" "spinner-osu.png" as well.

On Normal and Easy, there is a double space in tags between pie and opening.

No video? I can find and encoding one if you want. Just let me know.


[Easy]

01:13:097 (3) - Please start this slider at 01:13:373 - (end at 01:15:024 - ). If you don't want to change it, at least space it properly (now is too distant from 01:12:272 (2) - )


Well... only this.
Sorry for my poor mod :o

P.S. Nice song and map ;)
wantuole
from my queue
and say sorry for you, this afternoon I post in your queue but not have see your rule first :o
[General]
make sure kiai start,end and yellow line in snaped, it's important about bouble/ ranking
[Easy]
01:13:097 (3) - end at 01:15:299 is butter
01:28:235 (1) - remove NC
[Normal]
00:56:584 (6) - 7 is not good for look, like this
01:28:235 (1) - remove NC
[Hard]
00:38:143 (7) - NC

:? do morework ,need good for look in your map,like "ctrl+g/h/j"、"rotation"
that’s al
good luck
kajiyatta
:D hi from Modding queue
General
you can use distant snap positively. I find some wrong spaing... it doesn't seem clear.
Easy
Placement
00:27:134(1) maybe this?
00:53:006(1,2,3,4) square?
01:26:584(1) DS error?
Hit Sonud
00:57:409(6) I suppose finish seems more better.
01:21:079(2) delete finish and add clap at end?

Normal
some spacing aren't same distant. and you can make more beautiful in placement.
Placement
00:07:317(2,3,4,5,6,1) make beautiful~

Rythem
00:13:097(8) a bit weird for me. try this?
00:53:018 this green line doesn't need. so delete it.
00:55:207(3,4) swap note and slider.
http://puu.sh/1eKVq
Hit Sonud
01:19:428(3) clap→finish better

Hard
Placement
00:37:317(4) why so closer? using DS better.
01:10:620(7,1) swap NC
Rythem
00:29:123 green line doesn't need. delete it.
00:49:647^
00:49:747^
00:53:018^
01:10:632^
01:19:715^
Hit Sonud
01:18:877(2) delete finish at head
01:19:428(3) add finish

I suppose this map needs some works but it's good for your 1st mapping. keep your mind and starred
Zero__wind
Easy
Generally great job
00:27:134 (1) clap at the beginning, not the mid
01:03:464 (3) clap at the mid?
01:28:235 (1) add a finish sound?
00:04:565 (1 , 2, 1) make the slider and two notes 15 grid up?
01:07:868 (2) reverse the slider?

Good Luck with your map~
Breeze
Only a Easy diff? I think you need to resubmit it once, when you done, send me a forum pm
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