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Skrillex - First Of The Year (Equinox)

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tetsutaro
Irresponsibly dumping Taiko Muzukashii guest diff here.

And by Muzukashii I mean there is still more potential to ass up a notechart.

http://puu.sh/1kLCL
those

nold_1702 wrote:

Open for dicussing it's rankable or not.
SB is great, love it.
ND1 has questionable spacing in some parts and unjustified slider velocity changes without enough intuition; can be very well improved even without the aid of colours - you should not need colours to determine how fast a slider should play.
Aurele
That storyboard ♥
those
Oh also, bpm is doubled.
Topic Starter
Ulysses
Hhh shall you gimme some suggestions about how to improve and point out what's the spacing error orz.

btw,bpm is right.I think.
Pokie

nold_1702 wrote:

Combo colours' implication:
Yellow=Fast
White=Slow
Green=Simple
Yellow > Red
gimme kds (runs



those wrote:

SB is great, love it.

Gabe wrote:

That storyboard ♥
Big thanks to both of you. (*´д`*)
Topic Starter
Ulysses
hi,pending
tetsutaro
OK, it looks like you are forfeiting my guest diff...?
BCI
heya, mod it instead of Bakari since he doesn't like Skrillex :(

[General]
disable warning epilepcy since http://osu.ppy.sh/ss/483070
remove foreverend hotdog wub from tags (or write foreverends but he didn't map any of diff) and add more scary monsters and sprites

[FL]
remove so many useless green lines for example http://puu.sh/1mgWl
why you make similar combocolours at some places ;;
01:16:110 (4) - kick sliders with repeats are not recommended in EZ make it like this http://puu.sh/1mgYn
01:19:420 (3) - ^
01:22:317 (3) - delete one repeat due to bgm and my dislike :<
02:22:317 (1) - same as 01:16:110 (4) also remove NC to make the consictency (at previous this slider doesn't have NC)
02:25:627 (1) - ^
02:40:110 (1) - make this longer

[RG]
OD+1?
00:31:007 (1) - hope you can do better blanker
01:33:076 (2,3) - this pattern is a lot confusing for normal players, put it on x:8 y:232
01:40:317 (3) - snap it on 1/3 at 01:40:386 - or 01:40:248 -
02:21:903 (1) - NC for consictency with 01:15:696 (1) -

[INold]
HP-2 for consictency with Normal y settings in this diff is higher than ND1

soooawesomeplsrankthisnowasdffgfhfjhgdasdfgdsg
/disappears
[CSGA]Ar3sgice
no u, why do u suggest to remove "hotdog"

"hotdog" = regou, plz don't delete www

(i'm just just eggpain, hand bear think
Regou
www
too lazy to fix the mod now, will fix it later
SPOILER
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12,280,163420,6,0,B|68:376|204:356|236:256,1,280,10|8,0:0|0:0,0:0:0
280,128,164662,1,0,0:0:0
212,64,164938,1,0,0:0:0
212,64,165076,6,0,B|208:12|152:36|136:104|200:148|272:100|240:-4|336:20|388:72,1,280,2|8,0:0|0:0,0:0:0
116,188,166731,6,0,B|200:172|276:192,1,140,6|0,0:0|0:0,0:0:0
376,256,167558,2,0,B|440:120,1,140,0|0,0:0|0:0,0:0:0
364,68,168248,1,0,0:0:0
364,68,168386,2,0,B|308:96|216:76,1,140,2|0,0:0|0:0,0:0:0
172,156,169076,1,0,0:0:0
160,152,169214,2,0,B|212:328,1,140,0|0,0:0|0:0,0:0:0
60,276,170041,5,0,0:0:0
60,276,170869,2,0,B|100:308|64:352|64:352|20:312|52:256|60:244|64:228|64:208|64:184|56:168,1,280,2|2,0:0|0:0,0:0:0
172,88,172110,5,0,0:0:0
260,196,172524,2,0,B|336:228|428:176,1,140,0|2,0:0|0:0,0:0:0
452,116,173214,1,0,0:0:0
452,116,173351,2,0,B|504:192|452:260|452:260|472:344,1,233.333333333333,2|0,0:0|0:0,0:0:0
470,336,174179,5,8,0:0:0
332,308,174593,2,0,B|280:300|220:320,1,93.3333333333333,2|0,0:0|0:0,0:0:0
232,320,175007,2,0,B|168:336|64:316,1,140,2|0,0:0|0:0,0:0:0
32,252,175696,1,0,0:0:0
32,252,175834,2,0,B|44:232|44:232|24:216|24:216|44:180|40:100,1,140,0|6,0:0|0:0,0:0:0
148,36,176662,6,0,B|180:168,1,93.3333333333333,8|0,0:0|0:0,0:0:0
164,136,177076,2,0,B|232:92|320:132,2,140,2|0|2,0:0|0:0|0:0,0:0:0
240,252,178317,5,8,0:0:0
312,312,178593,1,0,0:0:0
312,312,178731,2,0,B|448:284,2,140,2|0|0,0:0|0:0|0:0,0:0:0
180,356,179972,5,0,0:0:0

我整系copy咗D notes,費時又要再整過D green line
Topic Starter
Ulysses

Black_Cherry_Ita wrote:

heya, mod it instead of Bakari since he doesn't like Skrillex :(

[General]
disable warning epilepcy since http://osu.ppy.sh/ss/483070
remove foreverend hotdog wub from tags (or write foreverends but he didn't map any of diff) and add more scary monsters and sprites
:arrow: since hitdog=regou's nickname,so www
And wub=dubstep lol so ww.Added more scary monsters and spritesThanks!

[INold]
HP-2 for consictency with Normal y settings in this diff is higher than ND1
:arrow: Done xp

soooawesomeplsrankthisnowasdffgfhfjhgdasdfgdsg
:arrow: www I wish it comes ture./
/disappears
Thanks for mod,more blesses.
and all done in [FL]
BCI

[CSGA]Ar3sgice wrote:

"hotdog" = regou, plz don't delete www lol idk about it, sorry ;;
bakabaka
nice map! :)

Star~

mod in Irc

SPOILER
18:46 nold_1702: hello baka :33
18:46 bakabaka: hi :3
18:47 nold_1702: ><" sorry for bothering but do you take mod request :33
18:48 bakabaka: 還是先看看圖好了lol
18:48 *nold_1702 is listening to [http://osu.ppy.sh/b/187639 Skrillex - First Of The Year]
18:48 nold_1702: ><..
18:55 bakabaka: 神圖 O AQ
18:55 nold_1702: ,,,不敢說是神>< 只求不差~~~求個mod xpp
18:57 bakabaka: letterbox during breaks這不勾掉嗎lol
18:57 nold_1702: 啊..忘了xp
18:59 bakabaka: in game mod可以嗎 >.<
18:59 nold_1702: 可以啊:p
19:04 bakabaka: 01:14:869 (1,2) - 這兩個打起來有點卡手呢 :<
19:04 nold_1702: lol
19:04 bakabaka: http://osu.ppy.sh/ss/483159
19:04 bakabaka: 看要不要改這樣
19:04 bakabaka: 第一個slider 5折返
19:05 bakabaka: 第二個slider4折返~從這開始 01:15:282-
19:05 bakabaka: 01:16:524 (1,2) -
19:05 bakabaka: 01:18:179 (1,2) -
19:06 bakabaka: 如果要改的話一起改比較好lol
19:06 bakabaka: 阿拍子還是1/6拍唷:3
19:07 nold_1702: hmm..因為bg music的vocal是"ahhh"在1:14:869
19:07 nold_1702: 而第2個"AHH"是在01:15:420,所以放在這裡可能比較好..?
19:08 bakabaka: 以琴聲跟他ahhh的地方
19:08 bakabaka: 第一個01:14:869-這沒錯
19:08 bakabaka: 但第二個放01:15:282-這會好打點
19:08 nold_1702: OK
19:09 bakabaka: 因為也在白線上呀;3/
19:09 nold_1702: done :33
19:10 nold_1702: 之後的一part都fix好了><
19:10 bakabaka: :3
19:11 bakabaka: 02:19:420 (1) - NC ?
19:12 nold_1702: okay :33
19:12 bakabaka: 02:21:076 (3,4) - 阿~這裡呢lol
19:12 nold_1702: 嗯,fix好了:33 xp
19:12 bakabaka: ;3
19:15 bakabaka: 02:37:627 (1) - 往左移3格上移1格 ((level4
19:15 nold_1702: done :3
19:19 bakabaka: 好了沒了lol
19:20 bakabaka: letterbox during breaks 如果要關全部要統一唷:3
Coro
http://puu.sh/1mjvf

Requested rejected taiko diff.
Topic Starter
Ulysses
I wonder...what???????
Pokie

nold_1702 wrote:

I wonder...what???????
Regou
100th post被搶了(slap myself
Coro
Sorry if I came across as rude, I didn't mean it that way. >.<

Regarding the map itself, I really don't think it's overmapped, if anything I followed the drum for the most part. Ask other Taiko mappers if you want.
Also, BPM changes are allowed.
Just saying here so you don't get the wrong idea about the map.

Again, really sorry if I offended you. 对不起。
Topic Starter
Ulysses
BPM changing is allowed but not the only DIFF bpm changes.
Saten

nold_1702 wrote:

BPM changing is allowed but not the only DIFF bpm changes.
BPM changes are allowed in taiko diffs on reasonable levels, like this http://osu.ppy.sh/b/66474 (you can always hax the metadata to make it higher than 2x)
but...1160 - 2320. are you mad? :o


so much green

[ND1]
00:34:317 (1) - finish on head
00:44:110 (4,1) - this looks weird imo
00:47:558 (1) - finish on head
01:40:524 (1) - I suggest you move it 1 grid left & down so it becomes more clearer
01:56:662 (1) - This 2,0x was really unexpected lol
02:31:076 (5) - clap on head
02:59:972 (1) - clap

[INold]
00:21:076 (1) - finish on head
00:34:317 (1) - ^
00:47:558 (1) - ^
02:59:972 (1) - clap

[RG]
00:22:593 (3,1) - NC on (3) instead. (just like 00:24:248 (1,2) - ) I suggest you so the same on future occasions
02:59:972 (1) - clap

[FL]
00:34:317 (1) - finish on head
00:47:558 (1) - ^
01:00:248 - regular clap sounds weird imo
02:59:972 (1) - clap


That's all~~
Good luck
Topic Starter
Ulysses

Saten wrote:

so much green
:arrow: Too lazyyy to del them orz
[ND1]
00:34:317 (1) - finish on head :arrow: ok
00:44:110 (4,1) - this looks weird imo :arrow: It's fine since it fits the song lol.
00:47:558 (1) - finish on head :arrow: done
01:40:524 (1) - I suggest you move it 1 grid left & down so it becomes more clearer :arrow: done
01:56:662 (1) - This 2,0x was really unexpected lol :arrow: 1.5 now
02:31:076 (5) - clap on head :arrow: ok
02:59:972 (1) - clap :arrow: no,sounds bad

[INold]
00:21:076 (1) - finish on head :arrow: yes
00:34:317 (1) - ^ :arrow: done
00:47:558 (1) - ^ :arrow: done
02:59:972 (1) - clap :arrow: Same as in [ND1],sounds weird and bad.

[FL]
00:34:317 (1) - finish on head
00:47:558 (1) - ^
01:00:248 - regular clap sounds weird imo
02:59:972 (1) - clap

:arrow: All done but not the last one for same reason.
Thanks for mod!
HellDawn
General

Combo colours not to fit with backgrounds it would be better, when bg effect(1,3,6) will appear you should change combo colour (close to the colour)
Example:

Also If I were you; I should find skin because storyboard wonderful :3

RG

01:56:248-whistles
01:57:903-whistles

I couldnt find anything
Nice mapset
Topic Starter
Ulysses

HellDawn wrote:

General

Combo colours not to fit with backgrounds it would be better, when bg effect(1,3,6) will appear you should change combo colour (close to the colour)
Example:

Also If I were you; I should find skin because storyboard wonderful :3


I couldnt find anything
Nice mapset
Changed combo colours!
Thanks for mod :P
Regou

Saten wrote:

nold_1702 wrote:

BPM changing is allowed but not the only DIFF bpm changes.
BPM changes are allowed in taiko diffs on reasonable levels, like this http://osu.ppy.sh/b/66474 (you can always hax the metadata to make it higher than 2x)
but...1160 - 2320. are you mad? :o


so much green

[RG]
00:22:593 (3,1) - NC on (3) instead. (just like 00:24:248 (1,2) - ) I suggest you so the same on future occasions Keep this for now, don't really affect much this time?...
02:59:972 (1) - clap sure

That's all~~
Good luck
http://puu.sh/1nNTN
Topic Starter
Ulysses
UPLOADED
Skystar
IRC mod...
Topic Starter
Ulysses

AmamiyaYuko wrote:

IRC mod...
SPOILER
16:58 AmamiyaYuko: ������
17:00 AmamiyaYuko: 01:34:731 (2,3) -
17:00 nold_1702: ?
17:00 AmamiyaYuko: ��� 憒��云��隞亦slider隞?
17:00 nold_1702: 憪���..?
17:00 AmamiyaYuko: 01:47:972 (2,3) - ...
17:01 AmamiyaYuko: �靽�遛�hythm -.-
17:01 AmamiyaYuko: 憟賭撮insane���
17:02 AmamiyaYuko: 02:40:938 (2,3,4,5) - 憟賭撮�摨血��
17:02 nold_1702: ok
17:02 AmamiyaYuko: wow
17:02 nold_1702: ??
17:02 AmamiyaYuko: pokie蟡B /_\
17:02 nold_1702: /_\
17:02 AmamiyaYuko: ���甈∪��
17:03 nold_1702: ������僑�rank�撘�
17:03 nold_1702: 憪�撟�
17:03 nold_1702: 雿������n敺�
17:05 AmamiyaYuko: 00:32:800 (1) - ��犖���嗾銝剜�spinner
17:07 AmamiyaYuko: 01:16:800 (3,4) - ���� ��spacing���� 憟賡��撟暹���/_\
17:07 AmamiyaYuko: 01:20:110 (3,4) - ^
17:07 AmamiyaYuko: 撱箄降����1�lider
17:07 nold_1702: ok
17:09 nold_1702: �撘萄�ank撌血末憭抒
17:09 nold_1702: snowwhite rrtyui x����av
17:09 AmamiyaYuko: :3
17:09 nold_1702: ��耦��蝚砌�
17:10 AmamiyaYuko: d蝬�������耦-.-
17:10 AmamiyaYuko: 靽���*
17:10 nold_1702: 甇?��
17:10 nold_1702: del����
17:12 AmamiyaYuko: �����隞亥��/_\
17:13 nold_1702: ��帘憭撠勗��d
17:16 nold_1702: THOSE銋��,隞脫���鈭箇��op��部= =
17:17 AmamiyaYuko: ����活���/_\
17:20 AmamiyaYuko: 01:25:076 (2,1) -
17:20 AmamiyaYuko: 02:31:283 (2,1) -
17:20 nold_1702: ??
17:20 AmamiyaYuko: 皜� spacing /_\
17:20 AmamiyaYuko: ��絲靘末��
17:20 nold_1702: ����..?
17:21 nold_1702: 01:25:076 (2,1) - 0.8 only- -
17:21 AmamiyaYuko: ����ote
17:21 nold_1702: okay :o
17:22 AmamiyaYuko: 01:01:627 -
17:22 AmamiyaYuko: 01:04:938 -
17:22 AmamiyaYuko: 瘥d������iai暺� 0v0
17:22 nold_1702: HMM..����犖閰望翰�
17:22 AmamiyaYuko: ok /_\
17:27 AmamiyaYuko: 01:25:076 (2) - 憟賭撮�����
17:27 nold_1702: `wa
17:27 nold_1702: ��嗾��撌虫�漲�
17:27 AmamiyaYuko: :3
17:28 nold_1702: done
Pokie
^_^ irc modded, log

SPOILER
14:01 Pokie: 00:42:179 (2,3) - Easy, æšæšį¯åĨ? /_\ å踊éŧåčææäēē (éįļææ°åéŊįĄäšč¸Šä¸­
14:01 Pokie: 00:45:903 (3) - åĸį¨Žoverlap EasyåĨŊäŧŧååž
14:02 nold_1702: .
14:02 nold_1702: wait
14:03 Pokie: 01:30:593 (1) - åĸåäŋåĒčĻčˇčŋåéĸåå finish?
14:03 Pokie: 01:27:282 (1) - <čˇåĸå
14:04 Pokie: 02:01:214 (2) - æĸslideråŠéåäŋåĨŊå°į¨ąäŊåįäē
14:05 Pokie: 02:45:076 (1) - æéˇå°02:45:903 -åĸåäŊ
14:06 nold_1702: 1.yes 2.äŋæļåŠ0.0... 3.åįĨflask...äŊäŋæéŊfixä¸ 4.okay 5.yea -v-
14:06 Pokie: overlapåäŋåĨŊæ¸æĨ äŊč¨åžærules芹 Easy/NormalåĨéĸæåĨŊäšoverlapéŊååĨŊåēįž
14:07 nold_1702: äŊäŋéģfixåĨŊQAQ
14:07 Pokie: æčŋčŊå°å°?
14:08 Pokie: äŊåžéĸpatternå°ąčĻčˇäŊæšåäē- -
14:08 Pokie: æ¯äŊåĻ/_\ wcxéŊ芹ååžåįŽ
14:08 nold_1702: čŊčŦwcxåĨŊå´,ædæˇ
14:09 Pokie: 02:46:731 (1) - ä¸éĸæåæéˇæĸslideræšåŽäšåžč¨åžfixčŋåĸå°åspacing
14:09 Pokie: äŋ
14:09 Pokie: æäģĨįäŊĸéģ
14:09 Pokie: 02:59:972 (1) - http://osu.ppy.sh/ss/488979 å
14:10 Pokie: then čŦčŦfileåmod Hard-o- StoryboardåĨéĸåend02-e åĒåˇĻäŊĸ
14:10 Pokie: įļåžįĄäē
14:14 nold_1702: ok..fixå
14:15 Pokie: 00:59:145 (1,2,3,4) - Hardåĸå°ä¸éå§æå°å°éŖæäŊ århythm, maybeæčŊåžå¤Ēå¤æŦĄäŊ åI
14:15 Pokie: *Ex-.-
14:16 Pokie: æčĻēåžåĒ3, å°2æéˇæåĨŊå°å°âĻįäŊ æŗåæŗæš
14:16 nold_1702: fixed
14:18 Pokie: 01:28:938 (1) - å¯äģĨæéå¤å°å°
14:18 Pokie: 01:33:076 (3) - too
14:19 Pokie: 01:47:145 (1) - å äŊåįĨį¨åį¨åž
14:19 nold_1702: ææŗokayįå§lol
14:19 Pokie: ååå
14:21 nold_1702: waæå˛Šå˛ŠįäŊ profile
14:21 Pokie: -o-?
14:21 nold_1702: įŧįžäŊ åžæd maps evenäŊ ååžåšžåĨŊéŊææ¯åæd maps å°favs= =
14:22 Pokie: yea
14:22 Pokie: ArrowæåŧĩæäģĨįēæå¤äēēéæ äŊrateæŦčēĢéŊåįŽéĢ įåfavå°ąåäē
14:22 nold_1702: /_\
14:23 Pokie: eå§åæčŦ芹æranked mapsetå夠å¤
14:23 Pokie: éįļåĸåéŊäŋä¸ååå 
14:23 nold_1702: --
14:23 nold_1702: įĸé?
14:23 Pokie: äŊä¸ģčĻåéĄäŋæįĄä¸åŧĩåēč˛ čæäģŖ襨æ§æĸåæ...
14:23 Pokie: å§äŋåĨŊå¤äēēæįŠæį¨Ž
14:23 Pokie: åĨŊæŠæRin Dåæĸpcåˇ˛įļčļéæå°æDåĨŊå¤
14:24 nold_1702: ...ååŧĩæįšč˛d ålor...č2åææĸ,čˇäŊįåēåģ
14:24 Pokie: äŊįēåäŊĸä¸æéå§ååæĸ æå°å°åæ butįĸēå¯ĻæååįĄäščĒåˇąidea-.- åĸDé芹åéģ
14:24 Pokie: -.-|||
14:24 nold_1702: -.-
14:24 Pokie: æå˛åˇĻåŠåæååˇĻåŧĩäŊ čŠąäŧŧnattekeæĸ...
14:24 Pokie: =3=||||
14:25 nold_1702: äŊ čŊdiffååĢåx yædåĢäēēäŧ°éåå
14:25 nold_1702: æäŋ 70%äēēæį­äŊ natteke
14:25 Pokie: į§æ: æžæ­ģįå§, æčĸĢåį¨Žå¤§įēnukeį (éæŧæåslider)
14:25 Pokie: -.-
14:25 nold_1702: į§æåŠäž?..
14:25 Pokie: colin hou
14:25 nold_1702: ..
14:25 nold_1702: åéŊnukeåž/_\?
14:26 nold_1702: ....æ¯äŊ..åslideréŊäŋé¨äžŋåą..čŊå°ąå..
14:26 Pokie: =3= okok
14:26 Pokie: äšårinéŊå įēåslideræ¯äēēunrank+čĒnuke, įĄåŠååžæĸå
14:27 nold_1702: fixed
14:27 Pokie: =3= åĨŊįšŧįēį
14:28 Pokie: 02:07:007 - æéæäŊ åĸpart éįļideaåĨŊį°ĄåŽbutåĨŊæfeel ^_^
14:28 nold_1702: lol
14:28 Pokie: 02:38:455 (1) - ä¸æ¨Ŗåéå°å°
14:29 nold_1702: fixed
14:30 Pokie: 02:59:145 (1,2) - åĸå°čˇåčˇčŋäŊ Exæå°æĸhitsound? åĒæįŦŦä¸åslideré ­å finish
14:30 nold_1702: ok
14:30 nold_1702: ah
14:30 nold_1702: éŊäŋååĨŊ
14:31 nold_1702: åčˇ
14:31 Pokie: -.- sbäģŖįĸŧæå°å°éæš į­æéŖ
14:31 nold_1702: ..
14:31 nold_1702: æåŠlol
14:31 Pokie: endæå°åfade outæĒæ´åĨŊ
14:32 nold_1702: lol..įæåå°haha
14:32 Pokie: hahahaåådifféŊäŋ åĨŊäŧŧ
14:32 nold_1702: -åŖ-
14:32 nold_1702: http://osu.ppy.sh/u/469244
14:34 nold_1702: čŊåŽäšåžįåå¤æ芹logåģthread lol
14:36 Pokie: http://puu.sh/1otGR
14:37 Pokie: =3=
14:37 nold_1702: čžčĻäē
Topic Starter
Ulysses
don't ask me why but WE ARE ALIENS..
Regou

Pokie wrote:

^_^ irc modded, log

SPOILER
14:01 Pokie: 00:42:179 (2,3) - Easy, æšæšį¯åĨ? /_\ å踊éŧåčææäēē (éįļææ°åéŊįĄäšč¸Šä¸­
14:01 Pokie: 00:45:903 (3) - åĸį¨Žoverlap EasyåĨŊäŧŧååž
14:02 nold_1702: .
14:02 nold_1702: wait
14:03 Pokie: 01:30:593 (1) - åĸåäŋåĒčĻčˇčŋåéĸåå finish?
14:03 Pokie: 01:27:282 (1) - <čˇåĸå
14:04 Pokie: 02:01:214 (2) - æĸslideråŠéåäŋåĨŊå°į¨ąäŊåįäē
14:05 Pokie: 02:45:076 (1) - æéˇå°02:45:903 -åĸåäŊ
14:06 nold_1702: 1.yes 2.äŋæļåŠ0.0... 3.åįĨflask...äŊäŋæéŊfixä¸ 4.okay 5.yea -v-
14:06 Pokie: overlapåäŋåĨŊæ¸æĨ äŊč¨åžærules芹 Easy/NormalåĨéĸæåĨŊäšoverlapéŊååĨŊåēįž
14:07 nold_1702: äŊäŋéģfixåĨŊQAQ
14:07 Pokie: æčŋčŊå°å°?
14:08 Pokie: äŊåžéĸpatternå°ąčĻčˇäŊæšåäē- -
14:08 Pokie: æ¯äŊåĻ/_\ wcxéŊ芹ååžåįŽ
14:08 nold_1702: čŊčŦwcxåĨŊå´,ædæˇ
14:09 Pokie: 02:46:731 (1) - ä¸éĸæåæéˇæĸslideræšåŽäšåžč¨åžfixčŋåĸå°åspacing
14:09 Pokie: äŋ
14:09 Pokie: æäģĨįäŊĸéģ
14:09 Pokie: 02:59:972 (1) - http://osu.ppy.sh/ss/488979 å
14:10 Pokie: then čŦčŦfileåmod Hard-o- StoryboardåĨéĸåend02-e åĒåˇĻäŊĸ
14:10 Pokie: įļåžįĄäē
14:14 nold_1702: ok..fixå
14:15 Pokie: 00:59:145 (1,2,3,4) - Hardåĸå°ä¸éå§æå°å°éŖæäŊ århythm, maybeæčŊåžå¤Ēå¤æŦĄäŊ åI
14:15 Pokie: *Ex-.-
14:16 Pokie: æčĻēåžåĒ3, å°2æéˇæåĨŊå°å°âĻįäŊ æŗåæŗæš
14:16 nold_1702: fixed
14:18 Pokie: 01:28:938 (1) - å¯äģĨæéå¤å°å°
14:18 Pokie: 01:33:076 (3) - too
14:19 Pokie: 01:47:145 (1) - å äŊåįĨį¨åį¨åž
14:19 nold_1702: ææŗokayįå§lol
14:19 Pokie: ååå
14:21 nold_1702: waæå˛Šå˛ŠįäŊ profile
14:21 Pokie: -o-?
14:21 nold_1702: įŧįžäŊ åžæd maps evenäŊ ååžåšžåĨŊéŊææ¯åæd maps å°favs= =
14:22 Pokie: yea
14:22 Pokie: ArrowæåŧĩæäģĨįēæå¤äēēéæ äŊrateæŦčēĢéŊåįŽéĢ įåfavå°ąåäē
14:22 nold_1702: /_\
14:23 Pokie: eå§åæčŦ芹æranked mapsetå夠å¤
14:23 Pokie: éįļåĸåéŊäŋä¸ååå 
14:23 nold_1702: --
14:23 nold_1702: įĸé?
14:23 Pokie: äŊä¸ģčĻåéĄäŋæįĄä¸åŧĩåēč˛ čæäģŖ襨æ§æĸåæ...
14:23 Pokie: å§äŋåĨŊå¤äēēæįŠæį¨Ž
14:23 Pokie: åĨŊæŠæRin Dåæĸpcåˇ˛įļčļéæå°æDåĨŊå¤
14:24 nold_1702: ...ååŧĩæįšč˛d ålor...č2åææĸ,čˇäŊįåēåģ
14:24 Pokie: äŊįēåäŊĸä¸æéå§ååæĸ æå°å°åæ butįĸēå¯ĻæååįĄäščĒåˇąidea-.- åĸDé芹åéģ
14:24 Pokie: -.-|||
14:24 nold_1702: -.-
14:24 Pokie: æå˛åˇĻåŠåæååˇĻåŧĩäŊ čŠąäŧŧnattekeæĸ...
14:24 Pokie: =3=||||
14:25 nold_1702: äŊ čŊdiffååĢåx yædåĢäēēäŧ°éåå
14:25 nold_1702: æäŋ 70%äēēæį­äŊ natteke
14:25 Pokie: į§æ: æžæ­ģįå§, æčĸĢåį¨Žå¤§įēnukeį (éæŧæåslider)
14:25 Pokie: -.-
14:25 nold_1702: į§æåŠäž?..
14:25 Pokie: colin hou
14:25 nold_1702: ..
14:25 nold_1702: åéŊnukeåž/_\?
14:26 nold_1702: ....æ¯äŊ..åslideréŊäŋé¨äžŋåą..čŊå°ąå..
14:26 Pokie: =3= okok
14:26 Pokie: äšårinéŊå įēåslideræ¯äēēunrank+čĒnuke, įĄåŠååžæĸå
14:27 nold_1702: fixed
14:27 Pokie: =3= åĨŊįšŧįēį
14:28 Pokie: 02:07:007 - æéæäŊ åĸpart éįļideaåĨŊį°ĄåŽbutåĨŊæfeel ^_^
14:28 nold_1702: lol
14:28 Pokie: 02:38:455 (1) - ä¸æ¨Ŗåéå°å°
14:29 nold_1702: fixed
14:30 Pokie: 02:59:145 (1,2) - åĸå°čˇåčˇčŋäŊ Exæå°æĸhitsound? åĒæįŦŦä¸åslideré ­å finish
14:30 nold_1702: ok
14:30 nold_1702: ah
14:30 nold_1702: éŊäŋååĨŊ
14:31 nold_1702: åčˇ
14:31 Pokie: -.- sbäģŖįĸŧæå°å°éæš į­æéŖ
14:31 nold_1702: ..
14:31 nold_1702: æåŠlol
14:31 Pokie: endæå°åfade outæĒæ´åĨŊ
14:32 nold_1702: lol..įæåå°haha
14:32 Pokie: hahahaåådifféŊäŋ åĨŊäŧŧ
14:32 nold_1702: -åŖ-
14:32 nold_1702: http://osu.ppy.sh/u/469244
14:34 nold_1702: čŊåŽäšåžįåå¤æ芹logåģthread lol
14:36 Pokie: http://puu.sh/1otGR
14:37 Pokie: =3=
14:37 nold_1702: čžčĻäē
Pro mod
Star Stream
From my queue

[General]
  1. Inconsistency in combo colours
  2. A storyboard was detected, you may want to include an epilepsy warning.
[FL]
  1. 00:59:145 (5) - pretty embarrassing for beginners, i'd just use 1/1 slider here
  2. 01:38:869 (3) - 4 hit slider is a bit hard to read imo, consider removing 1 arrow plz
  3. 02:25:627 (1) - remove NC, or NC at 02:22:317 (5) -
[RG]
  1. 00:24:248 (1,2) - switch NC to keep your combo pattern
  2. 00:32:524 (3) - confusing, stack on the slider plz
  3. 00:39:145 (3,4) - same as 00:24:248 (1,2) -
  4. 00:48:800 (2) - stack perfectly
  5. 01:21:903 (2,3,4) - confusing.. try other way
  6. 01:26:041 - adding break here would make sense imo
  7. 02:05:765 (2) - stack on 1 plz
  8. 02:21:765 (1) - ^
  9. 02:49:076 (5) - ^
[HNold]
  1. 00:25:627 (4) - stack on 00:24:386 (1) - ?
  2. 01:42:869 (4) - 1grid up the 2nd tick?
  3. 01:43:835 (1,2,3) - idk if anti-jump is ok for a Hard diff :p
  4. 02:59:972 (1) - 1grid left to place it on the same ordinate with 02:59:145 (1) - ?
[INold]
  1. 01:14:455 (2) - 1grid left, make better blanket
  2. 02:39:696 (6) - 2 circles would be better for the beat imo
[ND1]
  1. 00:59:145 (1,2,3) - was a bit hard to read, make it soft jump?
  2. 01:14:869 (1,2) - annoying
  3. 01:16:524 (1,2) - ^
  4. 01:18:179 (1,2) - ^
  5. 01:23:145 (5) - with low volume is ok imo
  6. 01:35:145 (2,3,4,1,2,3,1,2,3) - a bit hard now imo, like this?
  7. 02:21:076 (3,4) - same as what i mentioned
  8. 02:22:731 (1,2) - ^
  9. 02:24:386 (1,2) - ^
  10. 02:29:352 (5) - ^ at least why no low volume for it?
  11. 02:35:558 (6,7,8,1,2,3,4,5) - like this?

Good luck then
wcx19911123
as your request here

[General]
RG's kiai is different from other diffs

[sb]
warning.png disappeared too early, make it fade out at about 00:11:145 - is better

[RG]
00:48:800 (2) - this note can stack better
01:11:145 (3) - try this? http://puu.sh/1oz9q to fit the different hitsounds in same rhyme here
02:17:352 (3) - ^, change the end's shape a bit here to follow the hitsound change is nice
02:49:076 (5) - hope you can overlap the slider a bit more(not completely stack), or it's kinda hard to read the rhyme here from the approach circles

[HNold]
01:11:145 (3) - same as RG here
02:17:766 (3) - move the note up? like 48:56, you already know the reason

[INold]
00:24:248 - why not add a note here? there're notes at same rhyme in this diff
00:52:524 (5) - need to add newcombo here, to make the anti-jump easier to read

[ND1]
02:34:869 (3,5) - this can blanket better

really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
Topic Starter
Ulysses

Star Stream wrote:

From my queue

[General]
  1. Inconsistency in combo colours :arrow: it's intention you know.
  2. A storyboard was detected, you may want to include an epilepsy warning.
:arrow: SB already includes it so it's not necessary to add one more epilepsy warning.

[FL]
  1. 00:59:145 (5) - pretty embarrassing for beginners, i'd just use 1/1 slider here :arrow: it really fits.
  2. 01:38:869 (3) - 4 hit slider is a bit hard to read imo, consider removing 1 arrow plz :arrow: Umm..?The slider is slow enough to read IMO.
  3. 02:25:627 (1) - remove NC, or NC at 02:22:317 (5) -
:arrow: ??Why...

[RG]
  1. 00:24:248 (1,2) - switch NC to keep your combo pattern :arrow: What do you mean,it already keeps.
  2. 00:32:524 (3) - confusing, stack on the slider plz :arrow: I don't get why.
  3. 00:39:145 (3,4) - same as 00:24:248 (1,2) - :arrow: okay.
  4. 00:48:800 (2) - stack perfectly :arrow: Are you praising regou's stacking skills?Thanks.
  5. 01:21:903 (2,3,4) - confusing.. try other way :arrow: I think that's okay.
  6. 01:26:041 - adding break here would make sense imo :arrow: But I think it doesn't make any sense in this way o.0 Apology for that.
  7. 02:05:765 (2) - stack on 1 plz :arrow: No
  8. 02:21:765 (1) - ^ :arrow: ^
  9. 02:49:076 (5) - ^
:arrow: ^

[HNold]
  1. 00:25:627 (4) - stack on 00:24:386 (1) - ? :arrow: no it's intention and I think it's more aesthetic than stacking under. :arrow: It effects the same place with stacking under (1)
  2. 01:42:869 (4) - 1grid up the 2nd tick? :arrow: Why :/?
  3. 01:43:835 (1,2,3) - idk if anti-jump is ok for a Hard diff :p :arrow: Why not :D?
  4. 02:59:972 (1) - 1grid left to place it on the same ordinate with 02:59:145 (1) - ?
:arrow: no,I don't like linear mapping.

[INold]
  1. 01:14:455 (2) - 1grid left, make better blanket :arrow: okay
  2. 02:39:696 (6) - 2 circles would be better for the beat imo
:arrow: No,one slider=2 circles lol.

[ND1]
  1. 00:59:145 (1,2,3) - was a bit hard to read, make it soft jump? :arrow: no since it doesn't fit in soft jump.
  2. 01:14:869 (1,2) - annoying :arrow: no for all.It fits the best way even it's a bit annoying.
  3. 01:16:524 (1,2) - ^
  4. 01:18:179 (1,2) - ^
  5. 01:23:145 (5) - with low volume is ok imo :arrow: Hmm?...I think it's okay...
  6. 01:35:145 (2,3,4,1,2,3,1,2,3) - a bit hard now imo, like this? :arrow: :/ It's aesthetic and fits the song so I don't want to change it just because it's hard lol.
  7. 02:21:076 (3,4) - same as what i mentioned :arrow: As above
  8. 02:22:731 (1,2) - ^
  9. 02:24:386 (1,2) - ^
  10. 02:29:352 (5) - ^ at least why no low volume for it? :arrow: As above
  11. 02:35:558 (6,7,8,1,2,3,4,5) - like this?
:arrow: It's a bit hard to hit.My pattern is better I guess.

Good luck then
Really thanks :3
Regou

wcx19911123 wrote:

[RG]
00:48:800 (2) - this note can stack better
01:11:145 (3) - try this? http://puu.sh/1oz9q to fit the different hitsounds in same rhyme here
02:17:352 (3) - ^, change the end's shape a bit here to follow the hitsound change is nice
02:49:076 (5) - hope you can overlap the slider a bit more(not completely stack), or it's kinda hard to read the rhyme here from the approach circles

All fixed!

really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
Thanks wcx!! >.<
Topic Starter
Ulysses

wcx19911123 wrote:

as your request here

[General]
RG's kiai is different from other diffs :arrow: oppp,,yes my wrong.

[sb]
warning.png disappeared too early, make it fade out at about 00:11:145 - is better :arrow: asking pokie ><

[RG]
:arrow: regou is replying it.
[HNold]
01:11:145 (3) - same as RG here :arrow: done~
02:17:766 (3) - move the note up? like 48:56, you already know the reason :arrow: 68,56 LOL

[INold]
00:24:248 - why not add a note here? there're notes at same rhyme in this diff :arrow: done
00:52:524 (5) - need to add newcombo here, to make the anti-jump easier to read :arrow: done

[ND1]
02:34:869 (3,5) - this can blanket better :arrow: oppp,okay -v-

really nice
call me back then
PS. about the slider shape change at 01:11:145 (3) - , if you want to change, better to change all the same rhyme at all diffs to make it as a holistic mapset
Thanks for mod
wcx19911123
bubbled
Topic Starter
Ulysses
Really thanks,wcx >w<
alacat
sry ,nold :o

go go rank ! (ノ*・ω・)ノ
those
[General]
  1. BPM is doubled; should be 72.5 (In fact, the only place in the song that's actually at 145bpm is 02:33:489 - section; that section you can keep 145bpm, but the rest is 72.5).
  2. As such, SB flashing light pattern at 100524 and 166731 is too fast. Halve the effect.
[ND1]
  1. Consider OD8.
  2. 00:47:282 (5) - Too long, should end at 00:47:420 - .
  3. 00:52:524 (1) - Same with this and 00:53:351 (1) - this, and 01:34:731 (1) - and 02:04:524 (1) - . If you insist on keeping these, an alternative would be to silence slider end since you're following a tone with an ambiguous ending.
  4. 01:56:662 (1,2) - There's not enough time given to prepare for this sv increase. Additionally, decrease the spacing to 1.00x or 1.20x, your choice here.
  5. 02:03:696 (1) - Remove new combo.
  6. 02:59:145 (1,1,1,1) - Current sv pattern does not make sense; should be decreasing instead of increasing like what you did in INold.
[INold]
  1. OD7. Standard Insane diff OD.
  2. 01:00:386 (5) - Current ending is awkward without an object at 01:00:662 - . Try repeat slider.
[RG]
  1. 02:49:076 (5,6) - Surely you can make this look better.
[FL]
  1. All your long sliders appear to have been made with little effort, while they all can use simple fixes. For example, 02:54:179 (2) - ; moving the anchors directly on top of the slider ticks will make it that much more accurate. Go through your map to see what else you can do to fix your long sliders.
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