I have to say the mapset is really nice, however there are some massive technical issues that need to be addressed.
[General]
Nothing to say here, it's perfect. Just use 2.8 SV because the bpm has to be halved. Loved the final drumroll.
[Taiko Muzukashii]
I strongly advise to add a disclaimer to the opening post for unsuitable lyrics for minors as well.
[General]
- Your song is not even mp3. While .ogg is sometimes acceptable (because there is no other source), in this case I would say no. Don't worry though here is a re-encoded mp3 for you. Offset stays the same. File size is bigger, yes, but you should be using mp3 for osu!.
- Timing: This is not 175 bpm. This is dubstep, therefore 87.5 bpm. In rare cases double/half bpm is used to avoid technical problems, however in this case they don't exist. Change bpm to 87.5 on all diffs and double the slider velocity in all diffs (including taiko).
- General overuse of kiai flashes. A couple of flashes per minute is an acceptable norm, you have a burst of quite several kiai flashes in under 20 seconds, twice. This is not acceptable I'm afraid. If you want special effects, you will have to try some storyboarding. I could give you a hand if you want to try it, however I will not do it for you.
- 00:24:534 (7,8) - This pattern is very strange and doesn't feel that nice. Every other pattern in this part of the music had a jump. I suggest moving it somewhere below the 7, but that 7-8-1 have somewhat similar spacing (jumpy).
- 01:04:392 (14,15) - I am pretty sure this is an error. :p
- 01:24:534 (3) - I think you can shape this a little better by fixing the middle point.
- 01:26:763 (2) - This slider makes 0 sense because there is nothing in the music here at all. Just remove it please. Feels strange to play as well cause it only creates a really awkward rhythm.
- 01:31:049 (2) - This is incorrect. The slider should end at 01:31:220. That's a blue tick once you change your bpm. The additional sound that is playing in the music is located on 01:31:306, so consider mapping that as well, instead of having a slider hovering between those 2 points.
- 01:33:792 (2) - This and every other repeater here are incorrect as well. They should repeat at 01:33:963, however slider ends would be really bad then. You should try thinking of something else here, but that tick should be mapped correctly. See if you want to map the rest of the melody at 01:34:049 as well, however not really required, just a suggestion.
- 01:35:163 (6) - This repeater makes no sense at all. There is a distinct sound at 01:35:334 which should probably be mapped. Just make it a normal slider that sliders until that point because there is nothing in the music to be mapped until the next slider.
- 01:42:020 (2) - Same applies here as the repeaters in the previous section.
- 01:46:134 (6) - Same here as the previous slider 6, no repeat, fix the end so it lands on the correct tick please.
- 02:17:677 (2) - This jump is too sudden. Should lower the spacing. It's just too extreme. This map is possible to do on doubletime and on this spot its a guaranteed miss most of the time. It's unlikely that people would doubletime this due to AR9, however there are some extreme players who can do that.
- 00:15:620 (6,7,8) - I don't like this because you have handled this far better later in the map. How about making a circle instead of the long slider, and then you use 2 short sliders with some spacing? It's more intuitive as well.
- 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies.
- 01:31:049 (2) - This makes no sense because there is nothing to warrant the repeat part. Make it a normal slider ending at 01:31:220 please.
- 01:33:792 (2,3) - Same goes for these sliders as well. They are just not correctly snapped, that needs to be fixed.
- 01:42:020 (2) - Same goes for this repeater and other repeaters in this section.
- 01:44:763 (2,3) - ^^
- 01:48:534 - You have a break time here, while you don't have a break time at 02:10:477 or 02:32:420. You should probably remove it because it's too short anyway. The arrows come to the screen before you even finish the last note, and that's not really good.
- 02:20:249 (2,4) - This is inappropriate because until now everything was really intuitive. A single repeater and then a 3-repeater afterwards, problems to read. I suggest that you convert the first repeater into a stack of 3 circles like you did at the beginning. This goes for all single repeaters that are paired with 3-repeaters all the way until the end of the song.
- 00:18:020 (4) - This slider makes no sense and sounds completely off. It should be starting at 00:18:192.
- 00:21:449 (4) - This is a bit inappropriate for a normal diff. At least in this context, because you can map this better by just placing a circle at 00:21:449 and a circle at 00:21:963 to follow the beats, which is the most important part. Maybe, you could even make a slider between those 2 spots. This double repeater is a bit bad because it looks too similar to the single repeaters you have around, and you have many of those.
- 00:43:477 - A volume change like this during a spinner is bad. Try fixing these sections so they have 65% volume.
- 00:56:077 (4) - Sorry for nazi, but this one is noticeably off. Move it a bit left so it makes a proper square please.
- 00:56:420 (1) - This is what's really problematic for a normal diff. The second repeat is located where you had a hitburst before. This is difficult to fix, it can only be fixed if you change the location how 00:55:049 (1,2,3,4) appear (probably make a 45 degree angle so it becomes a square diamond formation), so that there are no hitbursts on repeats. Objects in normal and easy diffs should be as clear as possible. Also, check how your repeater is made, it's slightly off, should probably center it properly (it's like 1-2 degrees rotated and looks weird, probably the reason why the circle 4 was off as well)
- 00:59:163 (1,2,3,4) - This is okay, however since you might change the previous pattern, change it in a similar way to preserve symmetry.
- 01:22:477 (1) - The whistle on this slider end sounds off if you ask me, best to remove it.
- 01:31:392 (1) - Is this normal whistle intentional? I see you only use soft whistles in this section...
- 01:43:049 (3) - I believe the start of the slider should have a normal sound, since there is a loud beat there.
- 01:59:506 (1) - Not sure if a whistle here is missing or not. I like it without but I think you missed it. See if you want a whistle here or not, just in case.
- 02:06:363 - Some more kiai time problems, there is no kiai here (or in easy diff), while there is in others. You don't have to fix this, but this is a pointer you should look out for since you need to generally fix the kiai so that it's not overused this much.
- 02:11:849 (1,2,3) - Why do all objects here have 40% sound? That's not good, should keep it the same.
- 02:35:420 - Suddenly another massive volume change. Keep the volume for objects consistent. I would say that previous 75% was a bit much, you should normalize it to 65% in both parts. Looking at your easy diff, you should probably think of something similar as you used 55% in easy.
- 02:40:306 (4) - No stacks like this in a normal diff please. Objects should be relatively clear. Your normal is already packed with notes and on the harder side in my opinion, and there is no real musical reason to have a stack here anyway. Just distance snap it please.
- 02:53:677 (5) - A nice way to end the map with a 100. Consider shaping it differently or something else entirely.
- 02:54:363 (1) - You are missing a finish here.
- Difficulty settings: HP/AR/OD1 is unacceptable because it's generally too low. Such low AR is really boring to play and it doesn't make anything easier. Try HP2, AR3, OD2.
- 00:11:163 (1) - Missing a finish at the start.
- 00:16:649 (1) - Possibly missing a finish here as well, because you used it in the beginning at the map in this manner.
- 00:33:106 (1) - Same here, missing a finish maybe.
- 00:56:420 (3) - You should avoid doing things like this in easy. An alternative to this exists in pretty much every form, 2 sliders, 1 slider and 2 circles, 4 circles, etc. I suggest a change to something more simple here. Goes for all double repeaters in the diff.
- 01:00:534 (1) - Missing a finish.
- 01:16:992 (1) - ^
- 01:32:763 (2,1) - Bad spacing.
- 01:34:820 (3) - This looks bad because it's too close to slider 1. Can be repositioned a little so it looks better.
- 01:43:049 (3) - The start should have a normal hitsound because of the beat.
- 02:14:249 (1,2) - This finish on 1 looks misplaced, try placing it on 2.
- 02:45:792 (2,3,4,1) - Bad spacing in the 2-3-4 pattern, such things should not be used in easy diffs. The circle 1 should be repositioned a little to be more clear. Like this, its possible that less perceptive new people click it before 4 and then stuff happens.
- 02:49:563 (5,1) - Bad spacing. Should be nearly double.
(0.6 bigger)
Nothing to say here, it's perfect. Just use 2.8 SV because the bpm has to be halved. Loved the final drumroll.

[Taiko Muzukashii]
- Use SV 2.8.
- 00:29:849 (13) - I don't like this k. I'd rather have a d here because it sounds better. The kat sounds off because of the big number of dons around, so I have a feeling like it's trying to bring something out from the music, while there is nothing that significant there (except for the clap, which you used a don for almost everywhere).
- 00:40:820 (14) - Would be the same for this one as well in that case.
- 02:28:649 - I always wanted to press a d here. Maybe add it?
I strongly advise to add a disclaimer to the opening post for unsuitable lyrics for minors as well.