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Skrillex - Kyoto (feat. Sirah) [Osu|Taiko]

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lolcubes
I have to say the mapset is really nice, however there are some massive technical issues that need to be addressed.

[General]
  1. Your song is not even mp3. While .ogg is sometimes acceptable (because there is no other source), in this case I would say no. Don't worry though here is a re-encoded mp3 for you. Offset stays the same. File size is bigger, yes, but you should be using mp3 for osu!.
  2. Timing: This is not 175 bpm. This is dubstep, therefore 87.5 bpm. In rare cases double/half bpm is used to avoid technical problems, however in this case they don't exist. Change bpm to 87.5 on all diffs and double the slider velocity in all diffs (including taiko).
  3. General overuse of kiai flashes. A couple of flashes per minute is an acceptable norm, you have a burst of quite several kiai flashes in under 20 seconds, twice. This is not acceptable I'm afraid. If you want special effects, you will have to try some storyboarding. I could give you a hand if you want to try it, however I will not do it for you.
[Frozen-LC]
  1. 00:24:534 (7,8) - This pattern is very strange and doesn't feel that nice. Every other pattern in this part of the music had a jump. I suggest moving it somewhere below the 7, but that 7-8-1 have somewhat similar spacing (jumpy).
  2. 01:04:392 (14,15) - I am pretty sure this is an error. :p
  3. 01:24:534 (3) - I think you can shape this a little better by fixing the middle point.
  4. 01:26:763 (2) - This slider makes 0 sense because there is nothing in the music here at all. Just remove it please. Feels strange to play as well cause it only creates a really awkward rhythm.
  5. 01:31:049 (2) - This is incorrect. The slider should end at 01:31:220. That's a blue tick once you change your bpm. The additional sound that is playing in the music is located on 01:31:306, so consider mapping that as well, instead of having a slider hovering between those 2 points.
  6. 01:33:792 (2) - This and every other repeater here are incorrect as well. They should repeat at 01:33:963, however slider ends would be really bad then. You should try thinking of something else here, but that tick should be mapped correctly. See if you want to map the rest of the melody at 01:34:049 as well, however not really required, just a suggestion.
  7. 01:35:163 (6) - This repeater makes no sense at all. There is a distinct sound at 01:35:334 which should probably be mapped. Just make it a normal slider that sliders until that point because there is nothing in the music to be mapped until the next slider.
  8. 01:42:020 (2) - Same applies here as the repeaters in the previous section.
  9. 01:46:134 (6) - Same here as the previous slider 6, no repeat, fix the end so it lands on the correct tick please.
  10. 02:17:677 (2) - This jump is too sudden. Should lower the spacing. It's just too extreme. This map is possible to do on doubletime and on this spot its a guaranteed miss most of the time. It's unlikely that people would doubletime this due to AR9, however there are some extreme players who can do that.
[Vass-RJ]
  1. 00:15:620 (6,7,8) - I don't like this because you have handled this far better later in the map. How about making a circle instead of the long slider, and then you use 2 short sliders with some spacing? It's more intuitive as well.
  2. 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies.
  3. 01:31:049 (2) - This makes no sense because there is nothing to warrant the repeat part. Make it a normal slider ending at 01:31:220 please.
  4. 01:33:792 (2,3) - Same goes for these sliders as well. They are just not correctly snapped, that needs to be fixed.
  5. 01:42:020 (2) - Same goes for this repeater and other repeaters in this section.
  6. 01:44:763 (2,3) - ^^
  7. 01:48:534 - You have a break time here, while you don't have a break time at 02:10:477 or 02:32:420. You should probably remove it because it's too short anyway. The arrows come to the screen before you even finish the last note, and that's not really good.
  8. 02:20:249 (2,4) - This is inappropriate because until now everything was really intuitive. A single repeater and then a 3-repeater afterwards, problems to read. I suggest that you convert the first repeater into a stack of 3 circles like you did at the beginning. This goes for all single repeaters that are paired with 3-repeaters all the way until the end of the song.
[Normal]
  1. 00:18:020 (4) - This slider makes no sense and sounds completely off. It should be starting at 00:18:192.
  2. 00:21:449 (4) - This is a bit inappropriate for a normal diff. At least in this context, because you can map this better by just placing a circle at 00:21:449 and a circle at 00:21:963 to follow the beats, which is the most important part. Maybe, you could even make a slider between those 2 spots. This double repeater is a bit bad because it looks too similar to the single repeaters you have around, and you have many of those.
  3. 00:43:477 - A volume change like this during a spinner is bad. Try fixing these sections so they have 65% volume.
  4. 00:56:077 (4) - Sorry for nazi, but this one is noticeably off. Move it a bit left so it makes a proper square please.
  5. 00:56:420 (1) - This is what's really problematic for a normal diff. The second repeat is located where you had a hitburst before. This is difficult to fix, it can only be fixed if you change the location how 00:55:049 (1,2,3,4) appear (probably make a 45 degree angle so it becomes a square diamond formation), so that there are no hitbursts on repeats. Objects in normal and easy diffs should be as clear as possible. Also, check how your repeater is made, it's slightly off, should probably center it properly (it's like 1-2 degrees rotated and looks weird, probably the reason why the circle 4 was off as well)
  6. 00:59:163 (1,2,3,4) - This is okay, however since you might change the previous pattern, change it in a similar way to preserve symmetry.
  7. 01:22:477 (1) - The whistle on this slider end sounds off if you ask me, best to remove it.
  8. 01:31:392 (1) - Is this normal whistle intentional? I see you only use soft whistles in this section...
  9. 01:43:049 (3) - I believe the start of the slider should have a normal sound, since there is a loud beat there.
  10. 01:59:506 (1) - Not sure if a whistle here is missing or not. I like it without but I think you missed it. See if you want a whistle here or not, just in case.
  11. 02:06:363 - Some more kiai time problems, there is no kiai here (or in easy diff), while there is in others. You don't have to fix this, but this is a pointer you should look out for since you need to generally fix the kiai so that it's not overused this much.
  12. 02:11:849 (1,2,3) - Why do all objects here have 40% sound? That's not good, should keep it the same.
  13. 02:35:420 - Suddenly another massive volume change. Keep the volume for objects consistent. I would say that previous 75% was a bit much, you should normalize it to 65% in both parts. Looking at your easy diff, you should probably think of something similar as you used 55% in easy.
  14. 02:40:306 (4) - No stacks like this in a normal diff please. Objects should be relatively clear. Your normal is already packed with notes and on the harder side in my opinion, and there is no real musical reason to have a stack here anyway. Just distance snap it please.
  15. 02:53:677 (5) - A nice way to end the map with a 100. Consider shaping it differently or something else entirely.
  16. 02:54:363 (1) - You are missing a finish here.
[Easy]
  1. Difficulty settings: HP/AR/OD1 is unacceptable because it's generally too low. Such low AR is really boring to play and it doesn't make anything easier. Try HP2, AR3, OD2.
  2. 00:11:163 (1) - Missing a finish at the start.
  3. 00:16:649 (1) - Possibly missing a finish here as well, because you used it in the beginning at the map in this manner.
  4. 00:33:106 (1) - Same here, missing a finish maybe.
  5. 00:56:420 (3) - You should avoid doing things like this in easy. An alternative to this exists in pretty much every form, 2 sliders, 1 slider and 2 circles, 4 circles, etc. I suggest a change to something more simple here. Goes for all double repeaters in the diff.
  6. 01:00:534 (1) - Missing a finish.
  7. 01:16:992 (1) - ^
  8. 01:32:763 (2,1) - Bad spacing.
  9. 01:34:820 (3) - This looks bad because it's too close to slider 1. Can be repositioned a little so it looks better.
  10. 01:43:049 (3) - The start should have a normal hitsound because of the beat.
  11. 02:14:249 (1,2) - This finish on 1 looks misplaced, try placing it on 2.
  12. 02:45:792 (2,3,4,1) - Bad spacing in the 2-3-4 pattern, such things should not be used in easy diffs. The circle 1 should be repositioned a little to be more clear. Like this, its possible that less perceptive new people click it before 4 and then stuff happens.
  13. 02:49:563 (5,1) - Bad spacing. Should be nearly double. :| (0.6 bigger)
[Taiko Oni]
Nothing to say here, it's perfect. Just use 2.8 SV because the bpm has to be halved. Loved the final drumroll. :D

[Taiko Muzukashii]
  1. Use SV 2.8.
  2. 00:29:849 (13) - I don't like this k. I'd rather have a d here because it sounds better. The kat sounds off because of the big number of dons around, so I have a feeling like it's trying to bring something out from the music, while there is nothing that significant there (except for the clap, which you used a don for almost everywhere).
  3. 00:40:820 (14) - Would be the same for this one as well in that case.
  4. 02:28:649 - I always wanted to press a d here. Maybe add it?
And that's it.
I strongly advise to add a disclaimer to the opening post for unsuitable lyrics for minors as well.
Topic Starter
Frozen Child

lolcubes wrote:

I have to say the mapset is really nice, however there are some massive technical issues that need to be addressed.

[General]
  1. Your song is not even mp3. While .ogg is sometimes acceptable (because there is no other source), in this case I would say no. Don't worry though here is a re-encoded mp3 for you. Offset stays the same. File size is bigger, yes, but you should be using mp3 for osu!.
  2. Timing: This is not 175 bpm. This is dubstep, therefore 87.5 bpm. In rare cases double/half bpm is used to avoid technical problems, however in this case they don't exist. Change bpm to 87.5 on all diffs and double the slider velocity in all diffs (including taiko).
  3. General overuse of kiai flashes. A couple of flashes per minute is an acceptable norm, you have a burst of quite several kiai flashes in under 20 seconds, twice. This is not acceptable I'm afraid. If you want special effects, you will have to try some storyboarding. I could give you a hand if you want to try it, however I will not do it for you.
| Changed the mp3 and bpm

[Frozen-LC]
  • (
  1. 00:24:534 (7,8) - This pattern is very strange and doesn't feel that nice. Every other pattern in this part of the music had a jump. I suggest moving it somewhere below the 7, but that 7-8-1 have somewhat similar spacing (jumpy). Fixed
  2. 01:04:392 (14,15) - I am pretty sure this is an error. :p | That is, thank you !
  3. 01:24:534 (3) - I think you can shape this a little better by fixing the middle point.
  4. 01:26:763 (2) - This slider makes 0 sense because there is nothing in the music here at all. Just remove it please. Feels strange to play as well cause it only creates a really awkward rhythm.
  5. 01:31:049 (2) - This is incorrect. The slider should end at 01:31:220. That's a blue tick once you change your bpm. The additional sound that is playing in the music is located on 01:31:306, so consider mapping that as well, instead of having a slider hovering between those 2 points.
  6. 01:33:792 (2) - This and every other repeater here are incorrect as well. They should repeat at 01:33:963, however slider ends would be really bad then. You should try thinking of something else here, but that tick should be mapped correctly. See if you want to map the rest of the melody at 01:34:049 as well, however not really required, just a suggestion.
  7. 01:35:163 (6) - This repeater makes no sense at all. There is a distinct sound at 01:35:334 which should probably be mapped. Just make it a normal slider that sliders until that point because there is nothing in the music to be mapped until the next slider.
  8. 01:42:020 (2) - Same applies here as the repeaters in the previous section.
  9. 01:46:134 (6) - Same here as the previous slider 6, no repeat, fix the end so it lands on the correct tick please.
  10. 02:17:677 (2) - This jump is too sudden. Should lower the spacing. It's just too extreme. This map is possible to do on doubletime and on this spot its a guaranteed miss most of the time. It's unlikely that people would doubletime this due to AR9, however there are some extreme players who can do that.
[Vass-RJ]
  1. 00:15:620 (6,7,8) - I don't like this because you have handled this far better later in the map. How about making a circle instead of the long slider, and then you use 2 short sliders with some spacing? It's more intuitive as well.
  2. 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies.
  3. 01:31:049 (2) - This makes no sense because there is nothing to warrant the repeat part. Make it a normal slider ending at 01:31:220 please.
  4. 01:33:792 (2,3) - Same goes for these sliders as well. They are just not correctly snapped, that needs to be fixed.
  5. 01:42:020 (2) - Same goes for this repeater and other repeaters in this section.
  6. 01:44:763 (2,3) - ^^
  7. 01:48:534 - You have a break time here, while you don't have a break time at 02:10:477 or 02:32:420. You should probably remove it because it's too short anyway. The arrows come to the screen before you even finish the last note, and that's not really good.
  8. 02:20:249 (2,4) - This is inappropriate because until now everything was really intuitive. A single repeater and then a 3-repeater afterwards, problems to read. I suggest that you convert the first repeater into a stack of 3 circles like you did at the beginning. This goes for all single repeaters that are paired with 3-repeaters all the way until the end of the song.
[Normal]
  • ( fixed everything )
  1. 00:18:020 (4) - This slider makes no sense and sounds completely off. It should be starting at 00:18:192.
  2. 00:21:449 (4) - This is a bit inappropriate for a normal diff. At least in this context, because you can map this better by just placing a circle at 00:21:449 and a circle at 00:21:963 to follow the beats, which is the most important part. Maybe, you could even make a slider between those 2 spots. This double repeater is a bit bad because it looks too similar to the single repeaters you have around, and you have many of those.
  3. 00:43:477 - A volume change like this during a spinner is bad. Try fixing these sections so they have 65% volume.
  4. 00:56:077 (4) - Sorry for nazi, but this one is noticeably off. Move it a bit left so it makes a proper square please.
  5. 00:56:420 (1) - This is what's really problematic for a normal diff. The second repeat is located where you had a hitburst before. This is difficult to fix, it can only be fixed if you change the location how 00:55:049 (1,2,3,4) appear (probably make a 45 degree angle so it becomes a square diamond formation), so that there are no hitbursts on repeats. Objects in normal and easy diffs should be as clear as possible. Also, check how your repeater is made, it's slightly off, should probably center it properly (it's like 1-2 degrees rotated and looks weird, probably the reason why the circle 4 was off as well)
  6. 00:59:163 (1,2,3,4) - This is okay, however since you might change the previous pattern, change it in a similar way to preserve symmetry.
  7. 01:22:477 (1) - The whistle on this slider end sounds off if you ask me, best to remove it.
  8. 01:31:392 (1) - Is this normal whistle intentional? I see you only use soft whistles in this section...
  9. 01:43:049 (3) - I believe the start of the slider should have a normal sound, since there is a loud beat there.
  10. 01:59:506 (1) - Not sure if a whistle here is missing or not. I like it without but I think you missed it. See if you want a whistle here or not, just in case.
  11. 02:06:363 - Some more kiai time problems, there is no kiai here (or in easy diff), while there is in others. You don't have to fix this, but this is a pointer you should look out for since you need to generally fix the kiai so that it's not overused this much.
  12. 02:11:849 (1,2,3) - Why do all objects here have 40% sound? That's not good, should keep it the same.
  13. 02:35:420 - Suddenly another massive volume change. Keep the volume for objects consistent. I would say that previous 75% was a bit much, you should normalize it to 65% in both parts. Looking at your easy diff, you should probably think of something similar as you used 55% in easy.
  14. 02:40:306 (4) - No stacks like this in a normal diff please. Objects should be relatively clear. Your normal is already packed with notes and on the harder side in my opinion, and there is no real musical reason to have a stack here anyway. Just distance snap it please.
  15. 02:53:677 (5) - A nice way to end the map with a 100. Consider shaping it differently or something else entirely.
  16. 02:54:363 (1) - You are missing a finish here.
[Easy]
  • ( fixed everything )
  1. Difficulty settings: HP/AR/OD1 is unacceptable because it's generally too low. Such low AR is really boring to play and it doesn't make anything easier. Try HP2, AR3, OD2.
  2. 00:11:163 (1) - Missing a finish at the start.
  3. 00:16:649 (1) - Possibly missing a finish here as well, because you used it in the beginning at the map in this manner.
  4. 00:33:106 (1) - Same here, missing a finish maybe.
  5. 00:56:420 (3) - You should avoid doing things like this in easy. An alternative to this exists in pretty much every form, 2 sliders, 1 slider and 2 circles, 4 circles, etc. I suggest a change to something more simple here. Goes for all double repeaters in the diff.
  6. 01:00:534 (1) - Missing a finish.
  7. 01:16:992 (1) - ^
  8. 01:32:763 (2,1) - Bad spacing.
  9. 01:34:820 (3) - This looks bad because it's too close to slider 1. Can be repositioned a little so it looks better.
  10. 01:43:049 (3) - The start should have a normal hitsound because of the beat.
  11. 02:14:249 (1,2) - This finish on 1 looks misplaced, try placing it on 2.
  12. 02:45:792 (2,3,4,1) - Bad spacing in the 2-3-4 pattern, such things should not be used in easy diffs. The circle 1 should be repositioned a little to be more clear. Like this, its possible that less perceptive new people click it before 4 and then stuff happens.
  13. 02:49:563 (5,1) - Bad spacing. Should be nearly double. :| (0.6 bigger)
[Taiko Oni]
Nothing to say here, it's perfect. Just use 2.8 SV because the bpm has to be halved. Loved the final drumroll. :D

[Taiko Muzukashii]
  1. Use SV 2.8.
  2. 00:29:849 (13) - I don't like this k. I'd rather have a d here because it sounds better. The kat sounds off because of the big number of dons around, so I have a feeling like it's trying to bring something out from the music, while there is nothing that significant there (except for the clap, which you used a don for almost everywhere).
  3. 00:40:820 (14) - Would be the same for this one as well in that case.
  4. 02:28:649 - I always wanted to press a d here. Maybe add it?
And that's it.
I strongly advise to add a disclaimer to the opening post for unsuitable lyrics for minors as well.
Done ! i am waiting for La cataline, Reiji-RJ and Lepidopodus fixes
lepidopodus
I'll fix when I get to my home. I said I'm in holiday, you know.

@lolcubes:
Come to think of it, drum sounds in the music might be close to BPM 87.5. Anyway can you explain more about why BPM should be halved?
lolcubes
While dubstep has a lot of sounds and is energetic, the beats that lead the song are always super slow. I don't think I ever heard any 100110+ bpm dubstep song (lol bangarang), however I don't really listen to it either (I am pretty sure there are songs like 130BPM, judging by google at least). :P
TicClick
It all depends on drums. If they're on 3rd tick only, then it feels like bpm is twice as low, but you can listen to other sounds of a track and see that it doesn't need to be lowered. If drums are on 2nd and 4th ticks (wide-used set), everything is alright. But listen, there are sections in, like, half of all the dubstep songs, where drums start to appear two times often, and there's no speedup because bpm doesn't change at all, it's only drums. So I wouldn't suggest halving the BPM here.

Also, upload seems to be failed, I can neither play the map nor edit it.
Reiji-RJ

lolcubes wrote:

[Vass-RJ]
  1. 00:15:620 (6,7,8) - I don't like this because you have handled this far better later in the map. How about making a circle instead of the long slider, and then you use 2 short sliders with some spacing? It's more intuitive as well. But I like this rhythm. It plays well, I think.
  2. 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies. Vass don't want to fix it. And this mapped by rhythm so plays well too.
  3. 01:31:049 (2) - This makes no sense because there is nothing to warrant the repeat part. Make it a normal slider ending at 01:31:220 please. Wha-? D: Look through Insane diff, there are such moments :< And I like 1/3 there..
  4. 01:33:792 (2,3) - Same goes for these sliders as well. They are just not correctly snapped, that needs to be fixed. Same as above
  5. 01:42:020 (2) - Same goes for this repeater and other repeaters in this section. Same~
  6. 01:44:763 (2,3) - ^^ ^_^
  7. 01:48:534 - You have a break time here, while you don't have a break time at 02:10:477 or 02:32:420. You should probably remove it because it's too short anyway. The arrows come to the screen before you even finish the last note, and that's not really good. Eh- B-but this arrows are cool... D:
  8. 02:20:249 (2,4) - This is inappropriate because until now everything was really intuitive. A single repeater and then a 3-repeater afterwards, problems to read. I suggest that you convert the first repeater into a stack of 3 circles like you did at the beginning. This goes for all single repeaters that are paired with 3-repeaters all the way until the end of the song. What? There are MANY such moments in Hard and they are ok, aren't they?
No changes, sorry..
Thank you for a mod!
lolcubes

Reiji-RJ wrote:

No changes, sorry..
Thank you for a mod!
Uh, what?
You do realize that red stuff is unrankable because it's snapped wrongly (except for that circle)?
Also why do you have one break there and you dont have them at other spots? That makes no sense...

TicClick wrote:

It all depends on drums. If they're on 3rd tick only, then it feels like bpm is twice as low, but you can listen to other sounds of a track and see that it doesn't need to be lowered. If drums are on 2nd and 4th ticks (wide-used set), everything is alright. But listen, there are sections in, like, half of all the dubstep songs, where drums start to appear two times often, and there's no speedup because bpm doesn't change at all, it's only drums. So I wouldn't suggest halving the BPM here.

Also, upload seems to be failed, I can neither play the map nor edit it.
You do have a point but this song officially has 87.5 bpm as well, you can check it out yourself if you seach for it. It's called beats per minute for a reason. :|
On a technical level it only changes taiko and to be honest in a good way.
Vass_Bass

lolcubes wrote:

Uh, what?
You do realize that red stuff is unrankable because it's snapped wrongly (except for that circle)?
Also why do you have one break there and you dont have them at other spots? That makes no sense...
there's just 1/3 sliders, why it need to be snapped?
okay, the breaks will be fixed, coz it's really illogically
And yes 01:27:020 (2,3) - This is highly inappropriate for a hard diff (this is supposed to be hard, right?). It's difficult to read. You should remove the circle 2, there is absolutely nothing in the music there anyway. Try to reposition the 1 in the combo a bit further away as well, to create a "breather" the song implies. this's perfect to read, when i saw it's played there was no misses
lolcubes

Vass_Bass wrote:

there's just 1/3 sliders, why it need to be snapped?
Because the song is not 1/3. Like this sliders are incorrectly snapped.
Reiji-RJ

lolcubes wrote:

Because the song is not 1/3. Like this sliders are incorrectly snapped.
But this moment is in 1/3. And it plays well.
La Cataline

lolcubes wrote:

[Frozen-LC]
  1. 01:26:763 (2) - This slider makes 0 sense because there is nothing in the music here at all. Just remove it please. Feels strange to play as well cause it only creates a really awkward rhythm.

    That totally makes sense if you look closer.
  2. 01:31:049 (2) - This is incorrect. The slider should end at 01:31:220. That's a blue tick once you change your bpm. The additional sound that is playing in the music is located on 01:31:306, so consider mapping that as well, instead of having a slider hovering between those 2 points.

    Incorrect? It's pretty hard to say if there is 1/3 in the song or not. But the point is, the player would hear exactly what I put there, if it's 1/3 the player would hear 1/3 and have fun with it. Look at Reiji and Vass, they do here 1/3 there, dont they? Afterall, you dont actually need to click 1/3!
  3. 01:33:792 (2) - This and every other repeater here are incorrect as well. They should repeat at 01:33:963, however slider ends would be really bad then. You should try thinking of something else here, but that tick should be mapped correctly. See if you want to map the rest of the melody at 01:34:049 as well, however not really required, just a suggestion.

    Same.
  4. 01:35:163 (6) - This repeater makes no sense at all. There is a distinct sound at 01:35:334 which should probably be mapped. Just make it a normal slider that sliders until that point because there is nothing in the music to be mapped until the next slider.

    Ok, this is like more major issue so I'll fix.
  5. 01:42:020 (2) - Same applies here as the repeaters in the previous section.

    No.
  6. 01:46:134 (6) - Same here as the previous slider 6, no repeat, fix the end so it lands on the correct tick please.

    Fixed.
  7. 02:17:677 (2) - This jump is too sudden. Should lower the spacing. It's just too extreme. This map is possible to do on doubletime and on this spot its a guaranteed miss most of the time. It's unlikely that people would doubletime this due to AR9, however there are some extreme players who can do that.

    I'll wait till I get someone to DT this, otherwise I won't fix.
KIAI: A few short KIAI sections are totally better than two big ones. Would just be too much KIAI time. I'd suggest to add some kind of a warning though, if you're so worried.


http://puu.sh/1aGd6
lolcubes
Fair enough. You will have to find another person to rebubble this then though.
No hard feelings but I don't want to approve of something I strongly disagree with.
Good luck.
lepidopodus
Back from my holiday. I listened the music and checked the drum beats, and agreed with BPM 87.5.

BPM & SV were fixed already. I fixed kiais too since Taiko guideline is against at frequent kiai flashes and I don't want more fuzzes about those things.

Taiko Muz.:
00:29:849 (13) - 12 to don.
00:40:820 (14) - 13 to don.
02:28:649 - Hmm, following vocal now, so no change for this. (Well actullay I can hear some kind of breath sound in there, though.)

Taiko map update: http://puu.sh/1aHki http://puu.sh/1aHkx
Ulysses

lolcubes wrote:

Fair enough. You will have to find another person to rebubble this then though.
No hard feelings but I don't want to approve of something I strongly disagree with.
Good luck.
Then you should not pop it.
Topic Starter
Frozen Child
^
lolcubes

nold_1702 wrote:

Then you should not pop it.
Before you tell me what I should or shouldn't do, keep in mind that I was asked to mod this. Certain issues, which most of them are fixed now, were warranting a pop regardless. You have to understand that.

It's not like I will prevent you guys from ranking this mapset, I simply say that unless those certain notes are snapped to the correct ticks (which are now 1/8) I am unable to act further because I strongly disagree with that. I was asked to recheck this which I accepted however I cannot rebubble this until that gets done. Which is why I left my message earlier which says that you are free to ask other people for a rebubble and further modding. I'll write what I find on my recheck a bit later after I get some sleep though.
Mismagius
Então um cara tenta te ajudar fazendo seu mapa melhor depois de vc tanto encher o saco de BATs e essa é sua recepção.

Bela atitude.
Ulysses


It is grateful to see an Alumni and a BAT undertake their responsibilities.
But first of all , may you(cubes) please point out which 1/8 object(s) isn't acceptable in your mind and the mapper himself(herself) should try to ask around and you too.

And please note why you extremely disagree with that object in great details.Not just sitting here and shouting out fair enough balabala to show you were not willing to reBub this shit unless the mapper fixed it.

As a BAT,you have to try to solve the problem and help the mapper understanding your viewpoint.

And finally regret for my ultra broken English.ww

Looking forward to seeing this map gets rebub and cubes unfastens his ball which the mapper gave.
Sakura
He already did, like several posts ago, the mapper rejected the changes, and lolcubes doesn't agree with the mapset as it is, which means he's under no obligation to return the bubble because the mapper refused to fix the stuff that needs to be fixed.

He already said, he won't be rebubbling the map unless said stuff is changed but he wont stalk the map until death so the mapper has to either A) Give up and fix the stuff lolcubes pointed out or B) Seek out another team member to get their bubble restored.

However I listened to this song and this song really has no 1/3s anywhere, so if it really has 1/3s this map is unrankable as it's using the wrong snap.
Ulysses

Sakura wrote:

However I listened to this song and this song really has no 1/3s anywhere, so if it really has 1/3s this map is unrankable as it's using the wrong snap.
So,you should get a treatment for you ears.
Charles445

nold_1702 wrote:

So,you should get a treatment for you ears.
I had a listen and it's actually 1/8. lolcubes and Sakura are right.

In most cases this would be unrankable. The only thing that's potentially helping it be rankable is the fact that the player isn't required to recognize the beat of the sliders (only the beginning matters)
I see what you're getting at in the map with the 1/3 sliders, but it just sounds off. The music doesn't have that beat.

Personally I think you should switch the beat to 1/8, it'd be better overall. I am not sure whether you really need to or not, since the only gameplay it changes is in Taiko.
Ephemeral
glaoch cearc bó dubh caorach agus deir an feirmeoir cearc leis an caladh nay, ní féidir liom logh mo shinsir don breacshaolacha atá caite

i saw BD doing it so i figure i'd do it as well!

sillydicks aside, if there's no solid technical reasoning for the peculiar snap, and if it does really influence how taiko or other gamemodes are played (check osu!mania out, i bet it stings there quite a lot), then it really needs to be addressed before the map can be ranked
Mismagius

nold_1702 wrote:

It is grateful to see an Alumni and a BAT undertake their responsibilities.
1. I don't have any responsibilities here, the mapper is the one to blame because he's supposed to make a rankable-level map and not put his own rules on things.
La Cataline
Ok, any rankable ideas of what to put instead that don't play worse than those sliders, anyone?
La Cataline
Blue dragon is off topic, huehuehue (sorry for double posting, can't edit my post >:)


Forget it, turns out I can. Sorry guys \:D/


EDIT: So I think I should add something that makes sense. The thing that taiko players still have to hit 1/3 ruins my entire reasoning soooo... I have to fix this shit anyway.

I see no need to attack cubes for popping the bubble, he didn't try to enforce anything without a decent explanation which, by the way, popped up a bit later.
A honourable retreat in fact!
awp
This came to my attention so I figured I'd make a rare appearance. For those people talking about the 1/3 snapping:

Sliders, such as 01:31:049 (2) on "Vass-RJ" are objectively snapped wrong. This isn't a question of how good your ears are, it is literally about the composition.

A triplet of eighth notes (what was mapped) is not the same as an eighth followed by two sixteenths (what was composed)

To express it in crudely drawn sheet-music notation:



Please do not attack people who are trying to offer help especially when they're right. You can express your opinion/interpretation: "I don't think that sounds right" but insulting someone to 'prove' a 'point' is dickish: "get your ears checked/fixed"
Bass

lolwhat
Topic Starter
Frozen Child
fixed.
lolcubes
Recheck.

[Frozen-LC]
01:04:649 - Here you don't have a break, but you do have it just before the next chorus. To keep it consistent, add a break here.
01:31:049 (2) - Still incorrectly snapped. :<
02:10:477 - Would suggest adding a break here, since the pauses of a full half a measure had (or should have had) breaks before.
02:32:420 - ^
Well to be honest, I am fine if you don't even have breaks on those spots, just make it consistent, which means either add them to those spots, or remove it from 01:48:534. I'd probably go with removing them myself.

[Vass-RJ]
HPdrain +1? 4 seems low.
02:54:363 (1) - I would say you are missing a finish here.
Same thing about breaks, either use them, or don't use them. :P

[Normal]
02:05:163 (3) - I believe you should have a whistle on the slider body as well.
02:12:534 - I believe this should be a soft clap rather than a normal clap.
02:34:477 - You have 75% volume here when you used 55% for the whole section kinda, use 55% here too? (same goes for the 65% volume that's right after it)

[Easy]
00:04:992 (3) - Missing a clap.
02:11:849 (1) - Should have a soft clap at the end rather than normal imo.
02:19:734 (1) - You don't have this finish in your normal, consider removing it since it's offbeat.
02:34:477 - This and the next timing section should be 55% volume if you ask me. Same deal like in normal pretty much.

That's all. In hard and insane check how you want to sort your short breaks, I mean either add them everywhere or remove them from 01:48:534.
Topic Starter
Frozen Child

lolcubes wrote:

Recheck.

[Frozen-LC]
01:04:649 - Here you don't have a break, but you do have it just before the next chorus. To keep it consistent, add a break here. fixed
01:31:049 (2) - Still incorrectly snapped. :<fixed
02:10:477 - Would suggest adding a break here, since the pauses of a full half a measure had (or should have had) breaks before.fixed
02:32:420 - ^ fixed
Well to be honest, I am fine if you don't even have breaks on those spots, just make it consistent, which means either add them to those spots, or remove it from 01:48:534. I'd probably go with removing them myself. fixed

[Vass-RJ]
HPdrain +1? 4 seems low. fixed
02:54:363 (1) - I would say you are missing a finish here.fixed
Same thing about breaks, either use them, or don't use them. :Pfixed

[Normal]
02:05:163 (3) - I believe you should have a whistle on the slider body as well.fixed
02:12:534 - I believe this should be a soft clap rather than a normal clap.fixed
02:34:477 - You have 75% volume here when you used 55% for the whole section kinda, use 55% here too? (same goes for the 65% volume that's right after it)fixed

[Easy]
00:04:992 (3) - Missing a clap.fixed
02:11:849 (1) - Should have a soft clap at the end rather than normal imo.fixed
02:19:734 (1) - You don't have this finish in your normal, consider removing it since it's offbeat.fixed
02:34:477 - This and the next timing section should be 55% volume if you ask me. Same deal like in normal pretty much.fixed

That's all. In hard and insane check how you want to sort your short breaks, I mean either add them everywhere or remove them from 01:48:534.
fixed, so that's all fixed.
lolcubes
Eh, you removed the break at 01:48:534 now, and you added them everywhere else. Since you have breaks everywhere else now, add it here too. :P

[Easy]
02:34:820 - 55% volume please.

Fix and I rebubble.
Topic Starter
Frozen Child

lolcubes wrote:

Eh, you removed the break at 01:48:534 now, and you added them everywhere else. Since you have breaks everywhere else now, add it here too. :P

[Easy]
02:34:820 - 55% volume please.

Fix and I rebubble.
Ill do it after school
And search for a bat again :(
Topic Starter
Frozen Child
Fixed.
lolcubes
This works.
Good luck!
Topic Starter
Frozen Child

lolcubes wrote:

This works.
Good luck!



Thank you
MMzz
Ranked~
Birdy
obligatory 2 Kyoto's per week

gratz btw
Verdisphena
omg <3 grats :D/
Chewin
Oh good job :3
spboxer3
o/
congratz
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