I use other combination
I hope it's more playable
:3
I hope it's more playable
:3
Kurisuchianu wrote:
Huhm4m :3
[Poke's Taiko Oni]
OD and HP Drain into 5 ok
Sampleset into default
BG title map need's to move http://puu.sh/100Ju
Fun map, i like it.
[sewerty5's Insane]
00:40:828 (7) - I don't like this slider can you put it like this? http://osu.ppy.sh/ss/416959 ok
01:25:359 (3) - Can you do like this? http://osu.ppy.sh/ss/416960 ok
01:26:531 (10,11,1) - Slider could be better than this quiero manener esto
01:49:500 (4,5,6,7,8,9) - http://osu.ppy.sh/ss/416962 ok
02:02:391 (1,2,3,4) - More curves ~.~ ok
[Hard]
00:27:000 (2,3,4) - Try to separe it ok
00:58:641 (1) - Bad position on this part try to move it as well ok
01:44:344 (4,5) - ^ ok
[Normal]
01:35:437 (6) - A little more up? ok
[Gabeeeee]
01:34:734 (5,1) - Can you separe this?
02:00:984 (4,1) - ^
Pereira006 wrote:
hello~~ sorry later
imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission
[General] fixed all[Gabe's Easy]
- I download today, Only diff easy have different Preview time " 84891 " another is * 84881 * should be same i konw is guest diff but should same all diff
- the skin "spinner-metre" is something wrong because when you spin you will look this http://puu.sh/13DQp when CLEAN the rotation is dissapear http://puu.sh/13DQb the rotation should show, something here skin spin is wrong
hitsound :Gameplay:
- 00:27:234 (1) - Why finish ? is don't sense remove finish like consistency at 00:12:234 (2)
- 00:29:109 (3) - ^
- 00:36:609 (2) - add whistle is fit imo
look fine
- 00:10:828 (4,1) - incosistent spacing
- 00:43:641 (3,4) - grid 1 down to align at 00:41:766 (1,2)
- 00:53:016 (1) - the 4 point need grid 1 down will be perfect arc slider
- 00:54:891 (2) - the 4 point need grid 1 up will be perfect arc slider
- 01:54:891 (1,2) - just 1 grid up because (1) with near 01:53:953 (5) is very very very little uglr overlaps just little clean overlaps
[Normal] all done
Hitsound:Gameplay:
- 00:07:547 (T) - this timing is useless nothing do, remove
- 00:21:141 (3) - add finish in begin slider if you keep consistency at 00:13:641 (3) then this should be too so i guess you missing add here also that sense too
- 00:20:672 (2) - remove clap if you keep it consistency
- 00:28:172 (2) - ^ same
- 00:30:047 (4) - remove finish and clap is annowying and don't sense imo
- 00:35:672 (2) - remove clap is same explained 00:20:672 (2)
- 00:36:141 (3) - add finish in begin slider is same explained at 00:21:141 (3)
- 00:37:547 (4) - remove clap is same explained 00:20:672 (2)
- 00:45:047 (4) - ^ same
- 00:50:672 (3) - ^ same
- 00:51:141 (4) - add finish in begin slider
- 00:52:547 (6) - remove clap
- 00:56:766 (1) - remove finish in end slider and add whistle like you did patterns before
- 00:58:172 (2) - remove clap
- 01:00:047 (4) - ^ same
- 00:58:641 (3) - add whislte in end slider
- 01:05:203 (3) - Remove clap in end slider
- 01:07:547 (6) - remove clap
- 01:06:141 (4) - add finish in begin slider is same explained at 00:21:141 (3)
- 01:08:016 (T) - should be increassing volume at 30% that really really good imo if you fix this go to at 01:21:141 add timing volume 15% if you wanna
- 01:32:391 (1) - add finish in begin slider look you diff hard have it and this should be too if you keep it consistency
look good
- 00:11:766 (1) - This slider is not same shape at 00:13:641 (3) try copy-past same shape also carefully hitsound and spacing
- 00:26:766 (1) - not same shape at 00:28:641 (3)
[Hard] all done
Hitsound:The hitsound are good but lot missing consistency because Normal and hard is you example in normal 01:54:891 (1) have finish but hard no that should be consistency hitsound. easy and insane no need it because is guest diff so you really be carefully consistency hitsound some lot missing consisntecy if you do this will be much better imo
- 00:13:641 (1) - this not have finish in begin slider but the normal have it then should be add finish if keep it consisteny also is sense because lyrics and drums are strong
- 00:21:141 (3) - If you fix Normal add finish begin slider if keep consistency because normal and hard is you and same explained in normal
- 00:28:641 (1) - same explained 00:13:641 (1)
- 00:37:078 (3) - change clap to whislte ?
- 00:43:641 (1) - same explained 00:13:641 (1)
- 00:51:141 (1) - ^ same
- 01:01:453 (3) - why finish in begin slider ? that don't sense imo remove it
- 01:06:141 (1) - same explained 00:13:641 (1)
- 01:30:516 (1) - add finish
- 01:54:891 (1) - add finish in begin slider that melody and drums are strong like you did in normal
- 02:02:391 (1) - ^
Gameplay:lot slider is not really shape example 01:28:641 (1) the shape is diferent with 01:30:047 (4) should be 100% shape same but is fine just lot slider not really shape with another slider
- 00:36:141 (1,2,3) - i wanna (1) need clean overlaps little with (3) like this http://puu.sh/14tdN if you fix this be carefully spacing at 00:38:016 (1)
- 01:07:898 (X) - add note pleasse with finish also increassing timing volume like explained in normal 01:08:016 (T) that really good
- 01:42:234 (3) - try shape with at 01:41:531 (1) like this http://puu.sh/14tgc
- 01:49:734 (3) - ^ same
- 02:05:203 (1) - remove new combo is don't sense because melody or lyrics feel like is continue
stuff cool
[sewerty5's Insane]
Hitsound:Gameplay:
- 00:42:703 (4) - the finish is not start white tick (start slider) is red tick and end white tick (end slider) becayse lyrics is highe like you did after patterns like this 00:44:812 (5)
- 00:50:437 (6,7) - add finish like before patterns
- 01:05:437 (5) - remove clap in start slider also add finis start and end
- 01:08:016 (1) - add finish is really good
- 01:38:953 (5) - add finish in end slider that the lyrics is high if you keep it consistency at 01:31:453 (6)
look good pretty funny
- 00:19:500 (2,3,4) - try stack with end slider at 00:18:797 (10)
- 00:23:953 (1) - remove new combo that don't sense, just remove new combo
- 00:34:031 (10) - weird stack with 00:33:328 (6) try better stack
[]
only hitsound is need more work i guess because is important fix consistency but gameplay look good and sorry my bad eng anyway
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
I'm an easy beast!dragonxcz wrote:
[Gabe's Easy]
Fine. This is how easy may look.
xDKurisuchianu wrote:
c:
thanks c::dragonxcz wrote:
Hi from my modding queue
[sewerty5's Insane]
Ok... so first thing is that you make everything linear (I think notes) and it's bad, you may use inteligent patterns.
It's not problem to use them I think.
Next thing is making sliders.
00:08:016 (1) - This is terrible one. But when the 2nd point is on x:264 y:120 and ending point on x:200 y:100 it looks pretty nice.
Please, use this ^ version of slider instead of bad shaped.ok
00:25:242 (2,3,4,5,6,7) - CTRL+J looks better.ok
00:53:016 (1,2,3,4,1,2,3,4) - This is not so good. Try to make them all shaped.o:
01:25:242 (2) - Move on x:304 y:164ok
01:25:359 (3) - Move on x:332 y:208ok
01:26:766 (1,2) - Swap NC for consistency.ok
Only problem of this map is that it's very linear and I recommend to use multiple snaps (but don't do it, if you'd do it nonproperly)
[Hard]
00:34:266 (1,4) - Why they are diffirent. It's symmetrical pattern, but nonsymmetrical slider, so CTRL+C, CTRL+V, CTRL+H and snap. ok
Really better than Insane.
[Normal] all done
00:15:516 (1) - Move 2nd point on x:184 y:236 and use this. It's better.
01:51:141 (1) - Also move 2nd point on x:456 y:244 because it's weird.
You may understand where else fix those.
[Gabe's Easy]
Fine. This is how easy may look.
Ahaha, thanks for your support (:KonataN wrote:
I'm here for no special reason C; have a star~
ALL DONEChewin wrote:
Hi eLtigreXXx, checking random high SP popped beatmaps so here's my mod for you.
[General]
- I think PreviewTime: 38016 is better
ok
[Easy] ok[Normal]
- 01:27:703 (4) - Personally I don't like how this whistle sounds. What about to remove it from the slider's body?
- 01:53:016 (3) - New combo?
[Hard]
- Why are you using the same SV of the easy diff? I highly suggest you to increase it till 1.30/1.40 OK
- 02:09:891 (6) - New combo like you did for the easy diff ok
[Insane]
- 01:08:016 (7) - New combo to keep consistency with the previous diffs ok
- 02:06:141 (1) - Don't overlap this slider with 02:04:266 (1). It's readable yes but the reverse arrow is covered by 02:04:266 (1)'s hitburst. It's better to avoid this unrankable issue. ok
- 02:09:891 (5) - New combo ok
Taiko diff is really nice.
- Old map's style xD it's enough fine to me
You can call me back after you have fixed
Chewin wrote:
[Easy]
- 01:27:703 (4) - Personally I don't like how this whistle sounds. What about to remove it from the slider's body? Actually, I will say no for this one. It was a suggestion from Leorda to add some whistle in that part. Also, I'm supposed to have a whistle sound at 01:28:172, but since it's a tick, we're trying to don't add sliderticks' hitsounds too much. If you can see, during this Kiai time, I'm always adding two whistle after some vocal. So I won't delete it :p
- 01:53:016 (3) - New combo? Sure.
Loctav wrote:
[General]
Inconsistent video offeset
While Easy & Hard uses -140ms, Normal uses -200ms and Insane +-0ms. This is unrankable. Please keep the offset of the video consistent fixed
[Hard] all done
01:26:531 (1,2,3,4) - inconsistent spacing
01:39:891 (1,2,3,4) - ^
01:48:094 (3,4) - ^
01:50:906 (1,2,3,4,5) - ^
[sewerty5's Insane]
01:58:641 (7,8,9) - a new musical section begins here. Place NC hereok , maybe replace with a reverse slider like in 01:59:109 (1) - to make it a good reverse-slider pattern. Simply streaming over it kills the downbeat.I created another form I feel that goes with the beat
02:07:898 (10) - removing this emphasizes the downbeat on 02:08:016 (1) - more and makes it easier catchable. ok
Popped for now. Call me back when fixed.
Mostly this, but when submiting, he must submit with the difficulty opened on the background he wants.Saten wrote:
You'll need to remove Insane, then submit. Re-add Insane again and submit again.
If you're lucky, it'll change to the thumbnail you want. If you're unlucky, it'll change to a different one from you current BGs.
This will take few days for it to change.
Not sure if a BAT can change that.
If they can, you need a thumbnail with the dimensions 160x120.
eLtigreXXx wrote:
I changed by mistake D:
I want this imageD;
Saten wrote:
I don't wanna argue anymore xDI mean flood this thread.
Let's just get it fixed :3eLtigreXXx wrote:
I changed by mistake D:
I want this imageD;
Darksonic wrote:
Gratz on first rank ^^
Why are you always making me laugh at your ranks? :'DSapphireGhost wrote:
By the ranking rules and guidelines and by popular demand, I now wish to congratulate you on your first ranked map.
Here's a celebratory image that clearly demonstrates the fact that I am running out of fonts to use for these things:
Darksonic wrote:
Gratz on first rank ^^
BanAlduric wrote:
Her voice is so irritating. I can't stand this.
thanks>w<Chewin wrote:
Good job, finally you deserved it ;3