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IOSYS - Endless Tewi-ma Park [Osu|Taiko]

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Topic Starter
KokoroStudiox3

Katty Pie wrote:

hi ^^

Insane

00:26:766(1) - so ugly slider ;w; try this http://puu.sh/NXUE oks
00:48:562(7,8) - maybe make so http://puu.sh/NXWP bcz repeat slider 8 hides under note 5. It's not fine oks

Hard

00:17:742 - better add note here, it better follow the music http://puu.sh/NY0V oks
00:32:742 - ^ oks
00:36:141(1,3) - make more symmetric http://puu.sh/NY3Doks
00:53:250 - ugly slider form ;w; http://puu.sh/NY4J oks
01:33:094(3,4,5) - correct spacingok

Normal

OD -1 ok

Good luck~~
thanks :)
DakeDekaane
Hi, mod time~ :3

[Easy]

It looks very nice, I'll only be pointing spacing and simetry stuff, follow if you want

00:30:047 (3) - Move to x:356 y:116
00:41:766 (1) - x:92 y:164
00:58:641 (3) - 2 grid right, if you do, 00:59:578 (4) - 1 grid up
01:04:734 (2,3) - 1 grid up, both
01:06:609 (2) - 1 grid down
01:44:578 (3) - 1 grid right, if you do, 01:45:047 (4) - 2 grid right and 01:45:516 (5) - 1 grid down
01:51:141 (1) - 1 grid left
02:08:484 (5) - 1 grid up

[Normal]

00:19:266 (1) - This slider has 1.0x spacing, and the spacing you use is 0.9x, re-arrange or put it closer.
00:26:766 (1) - Move to x:224 y:244
00:32:391 (3) - 1 grid left
00:39:891 (4) - ^
01:50:672 (7) - ^
01:51:141 (1) - Same observation as the 1st for this diff, re-arrange this slider in a way it keeps a consistent spacing

I think that's all~ Good luck c:
Topic Starter
KokoroStudiox3

DakeDekaane wrote:

Hi, mod time~ :3


[Normal]

00:19:266 (1) - This slider has 1.0x spacing, and the spacing you use is 0.9x, re-arrange or put it closer. done
00:26:766 (1) - Move to x:224 y:244 done
00:32:391 (3) - 1 grid left done
00:39:891 (4) - ^ dine
01:50:672 (7) - ^ done
01:51:141 (1) - Same observation as the 1st for this diff, re-arrange this slider in a way it keeps a consistent spacing done

I think that's all~ Good luck c:
gracias :)
Leorda
Ahhh, I remember this map


[Skinning]
* It is just me or the approachcircle seems off-centered?
*default-comma.png, default-dot.png, default-percent.png, and default-x.png are unused. Remove these four


[Normal]
00:49:266 (5,1) - Swap new combo for your combo pattern
01:06:141 (1) - Remove new combo for your combo pattern
01:53:484 (1) - ^


[Hard]
00:31:219 (2,3,4,5,6,1) - Make a pattern like this? http://osu.ppy.sh/ss/398284


[sewerty5's Insane]
00:07:547 (7) - Move 1 grid right for allign the pattern (nazi)


@Gabe : so my bubble popped because of submission error?

oh, once you done, forum PM me for remind me
Topic Starter
KokoroStudiox3

Leorda wrote:

Ahhh, I remember this map


[Skinning]
* It is just me or the approachcircle seems off-centered? done
*default-comma.png, default-dot.png, default-percent.png, and default-x.png are unused. Remove these four done


[Normal]
00:49:266 (5,1) - Swap new combo for your combo pattern done
01:06:141 (1) - Remove new combo for your combo pattern done
01:53:484 (1) - ^ done


[Hard]
00:31:219 (2,3,4,5,6,1) - Make a pattern like this? http://osu.ppy.sh/ss/398284 done


[sewerty5's Insane]
00:07:547 (7) - Move 1 grid right for allign the pattern (nazi) done


@Gabe : so my bubble popped because of submission error?

oh, once you done, forum PM me for remind me
thenks :3
Aurele

Leorda wrote:

@Gabe : so my bubble popped because of submission error? Yes. When you bubbled it, some errors happenned after the submition. When we tryed to download it, the mp3 was missing and some difficulties too. So yeah.

oh, once you done, forum PM me for remind me
During this time, I was remapping my difficulty for an easiest easy. (It sounds weird)
o/
osu file format v9

[General]
AudioFilename: Touhou - Iosys Tewis Mapaku To Endless Wi PV .mp3
AudioLeadIn: 0
PreviewTime: 84881
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Endless Tewi-ma Park
Artist:IOSYS
Creator:eLtigreXXx
Version:Gabe's Easy
Source:Touhou
Tags:sewerty5 pokedigi Gabe Tewi Inaba usatei

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG4.png"
Video,-140,"[IOSYS] Endless Tewi-Ma Park.flv"
//Break Periods
2,68216,79701
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4266,468.75,4,1,1,40,1,0
7547,-100,4,1,1,40,0,0
22078,-100,4,2,1,40,0,0
22195,-100,4,1,1,40,0,0
37078,-100,4,2,1,40,0,0
38016,-100,4,1,1,40,0,1
68016,-133.333333333333,4,2,1,35,0,0
84891,-100,4,1,1,40,0,0
99891,-100,4,1,1,40,0,1
114891,-100,4,1,1,40,0,0


[Colours]
Combo1 : 187,119,119
Combo2 : 255,185,255
Combo3 : 136,236,247
Combo4 : 254,172,112
SliderBorder : 255,255,255

[HitObjects]
212,132,4266,2,0,B|172:92|92:108|44:188|92:276|172:300|212:244,1,330,0|8
300,252,6141,2,0,B|340:292|420:276|468:196|420:108|340:84|300:140,1,330,0|8
256,64,8016,5,4
168,64,8484,2,0,B|128:72|96:104|88:144,2,110,8|0|8
208,144,9891,1,0
296,296,10828,2,0,B|184:320,1,110,0|8
120,232,11766,5,0
136,144,12234,2,0,B|99:134|81:83|110:29|176:26|218:63|199:105,1,220,8|8
256,176,13641,5,0
311,103,14109,2,0,B|293:63|335:26|401:29|430:83|412:134|376:144,1,220,8|8
400,232,15516,6,0,B|336:304|256:232|256:232|176:304|112:232,1,330,4|8
200,168,17391,2,0,B|160:128|168:48|256:0|352:48|360:128|312:168,1,330,0|8
256,232,19266,5,0
344,256,19734,1,8
400,184,20203,1,4
256,88,21141,5,0
168,64,21609,1,8
112,136,22078,1,2
168,304,23016,5,4
344,304,23953,2,0,B|408:280|408:208,1,110,0|8
320,216,24891,2,0,B|356:137|309:47|222:61,2,220
240,176,27234,6,0,B|203:254|250:344|337:330,1,220,8|12
416,344,28641,1,0
384,264,29109,2,0,B|427:231|420:192|410:171|410:171|401:150|386:102|440:71,1,220,8|12
352,40,30516,6,0,B|288:24|232:32|176:64|160:128,1,220
240,160,31922,1,8
320,200,32391,2,0,B|308:249|252:281|196:289|132:273,1,220
48,248,33797,1,8
24,160,34266,5,0
72,88,34734,1,8
144,40,35203,1,4
256,176,36141,5,0
328,224,36609,1,0
376,296,37078,1,2
200,328,38016,5,0
136,264,38484,2,0,B|56:160|136:56,1,220,8|8
304,24,40359,2,0,B|384:128|304:232,1,220,8|8
216,224,41766,6,0,B|152:224,2,55,0|0|8
216,136,42703,1,4
392,128,43641,2,0,B|392:72,2,55,0|0|8
392,216,44578,1,4
256,328,45516,6,0,B|208:368|152:328,2,110,0|8|0
320,264,46922,1,8
256,200,47391,2,0,B|208:160|152:200,2,110,0|8|0
320,32,49266,6,0,B|376:32,2,55,0|0|8
232,32,50203,1,4
96,144,51141,2,0,B|40:144,2,55,0|0|8
184,144,52078,1,4
304,280,53016,6,0,B|392:304|488:192|392:72|304:104,1,330,0|8
208,104,54891,2,0,B|120:80|24:192|120:312|208:280,1,330,0|8
240,192,56766,6,0,B|312:192,2,55,0|0|8
152,192,57703,1,4
80,32,58641,2,0,B|16:32,2,55,0|0|8
168,32,59578,1,4
336,88,60516,6,0,B|372:140|336:192,2,110,0|8|0
256,48,61922,1,8
176,88,62391,2,0,B|140:140|176:192,2,110,0|8|0
256,128,63797,1,8
256,216,64266,5,0
192,280,64734,1,8
104,256,65203,1,6
216,120,66141,5,0
280,56,66609,1,8
368,80,67078,1,6
328,208,68016,5,4
256,192,81141,12,2,83016
120,144,84891,6,0,B|128:88|176:48,1,110,0|8
256,80,85828,2,0,B|256:152,2,55,0|0|8
338,50,86766,2,0,B|384:88|392:144,1,110,0|8
352,224,87703,2,2,B|320:280|192:280|152:224,1,220,2|0
120,144,89109,5,8
184,80,89578,2,0,B|176:16,2,55,0|0|8
200,168,90516,2,0,B|256:200|320:160,1,110,0|8
328,80,91453,2,0,B|336:16,2,55,2|0|10
392,144,92391,5,4
328,208,92859,1,8
256,264,93328,2,0,B|256:320,2,55,0|0|8
184,208,94266,1,0
120,144,94734,1,8
184,80,95203,2,0,B|184:24,2,55,2|0|10
120,144,96141,6,0,B|56:248|112:360,1,220,4|0
192,320,97547,1,8
184,232,98016,2,0,B|227:199|220:160|210:139|210:139|201:118|186:70|240:39,1,220,0|2
328,24,99422,1,10
304,104,99891,6,0,B|296:216,2,110,4|8|0
392,88,101297,1,8
448,152,101766,2,0,B|493:197|463:271,1,110,0|8
384,224,102703,2,0,B|383:288|310:319,1,110,2|10
256,256,103641,5,0
192,192,104109,1,8
256,128,104578,1,0
320,192,105047,1,8
400,160,105516,2,0,B|451:125|429:56,1,110,0|8
360,16,106453,2,0,B|310:50|332:119,1,110,2|10
280,184,107391,6,0,B|272:256,2,55,0|0|8
200,152,108328,2,0,B|208:88,2,55,0|0|8
144,216,109266,2,0,B|168:280|240:272,1,110,0|8
296,216,110203,2,0,B|352:216|408:216,1,110,2|10
456,288,111141,6,0,B|432:344|352:336,1,110,0|8
288,304,112078,2,0,B|232:304|176:304,1,110,0|8
96,264,113016,1,0
96,176,113484,1,8
176,216,113953,1,2
264,216,114422,1,10
216,144,114891,5,4
256,64,115359,2,0,B|221:14|152:36,1,110,8|0
184,120,116297,2,0,B|133:155|155:224,1,110,8|0
240,200,117234,2,0,B|274:251|343:229,1,110,8|0
312,144,118172,2,0,B|362:110|340:41,1,110,8|0
256,72,119109,5,8
216,152,119578,2,0,B|216:216,2,55,0|0|8
256,72,120516,1,0
296,152,120984,1,8
336,72,121453,2,0,B|408:72,2,55,0|0|8
296,152,122391,6,0,B|176:176,1,110,4|8
152,256,123328,2,0,B|264:256,1,110,0|8
312,328,124266,2,0,B|440:328,1,110,0|8
464,248,125203,2,0,B|352:248,1,110,0|8
264,248,126141,5,0
184,208,126609,1,8
112,160,127078,2,0,B|40:160,2,55,0|0|8
184,112,128016,1,0
272,112,128484,1,8
360,112,128953,2,0,B|360:56,2,55,0|0|12
360,200,129891,5,4
Topic Starter
KokoroStudiox3
O: nice

UPDATE c:
Kuroshi
May I work on a Taiko difficulty?
Topic Starter
KokoroStudiox3

Kuroshi wrote:

May I work on a Taiko difficulty?
sorry no longer accept guest diff
for this map
Jenny
General: You might add the name of the theme this arrangement is or might be based on into the tags, along with the first touhou game it appears in. Also, try to find out the vocalist and add their name to the tags aswell, should be doable via youtube-videos.


sewerty5's Insane:

Man those are many 90°-angles and straight lines...

  • 00:08:953 (5,6,7) - it'd be better if you adjusted 5 to 4's approach circle, also, I don't really like how 6 go off from 7, they don't take its flow with them
    00:12:937 (7) - since you have that high sound in the music here, which is quite stronger than the stuff before, I suggest a new combo and moving it further apart, as a jump
    00:14:812 (7) - ^
    00:20:437 (6) - ^
    00:22:312 (6) - ^
    00:27:937 (6) - ^
    00:29:812 (6) - ^
    00:35:203 (3) - ^ also suggesting to split it up into circle-slider instead of reverse-slider
    00:37:078 (3) - ^
    00:42:703 (4,5) - ^ but other way around (swap slider and circle)
    00:44:812 (5) - ^ (well without the splitting up)
    00:48:562 (8) - a tripplet feels more fitting here because of the vocals
    00:50:437 (6,7) - make it a jump
    00:52:312 (6) - ^
    00:55:125 (2,3) - this doesn't fit, the vocals go in 2-1/4 each "packs", you got 3-1/4 ones and thus, the following objects (especcially 3) feel awkward and unfitting to play
    00:57:937 (7) - jump
    00:59:812 (7) - ^
    01:02:976 (4) - starting on a blue tick, this is awkward to play and will likely break combos
    01:05:437 (5) - jump
    01:07:312 (4) - ^
    01:08:016 - why not add a note? (antijump)
    01:33:094 (6) - the following stream is extremely hard to catch because it starts on the blue tick, if you want a stream to start after a kickslider, the kickslider should have 4 repeats and the stream should start on a red or white tick; the current state rarely fits anything
    01:34:851 (7) - again, not-so-neat to play because it starts on a blue tick
    01:42:234 (5,6,7,8,9,10,1,2,3,4,5,6) - i find this part highly overmapped
    01:45:281 (1,2,3,4) - the sliders having each a repeat arrow, starting on blue ticks and such don't make any sense, adjust it to how the vocals go (the vocals go each in a pair of 2-1/4s)
    01:47:625 (3,6) - so awkward to play 1/4-sliders inside a stream... also, they don't fit because the vocal-pairs aren't set on them
    01:50:906 (1,2) - @01:45:281
    01:52:781 (1,2,3,4,5,6,7,8,9,10,1,2,3) - to be honest, this is ugly.
    01:55:594 (1) - this should not have a repeat arrow, there are 2 similar sounds which make a 2-1/4 slider reasoned, though the reverse arrow ruins it here
    01:58:289 (4) - if you want a slider, remove the reverse arrow, move it 1/4 further and place a circle where it started but don't do it like it currently is
    01:58:992 (4) - there is no reason for that one in the music

My general impression of this diff is: Too many straight lines and unused flow of sliders - when you got a bowy slidershape, continue the flow with the objects before to lead into the slider properly and make the objects continue the flow the slider gave.
Sliders are mostly flow-oriantated/-based/-giving objects and thus you should either base them on your flow or base your flow on which shapes you use but don't use an arcish slider and continue with straight lines.
You used way too many 90° angles, straight lines or awkward connections in between the single objects, it feels more like you placed object by object instead of mapping a whole map which has a fitting general impression.

I recommend rearranging this, keeping the general idea but adjust mostly the sliders and angles to be more fluent and less edgy and standing-alone since it currently feels as if you clustered one part to another without making them fit.



Hard:

Again, straight lines, though not as bad but try to change them though...
Also, many 90° angles (especcially in sliders), resulting in awkward curves, giving examples in the mod (same for redtick-sliders) - please watch out for more of these and fix them yourself, I'm sure you will come up with ideas.
The distance snap feels a bit monotoneous, use a higher one for the "tehteh"-sounds on which you put your whistles? It'd feel reasoned (as mentioned in Insane).
I find Drain 6 a bit high, reduce to 5?

  • 00:04:969 (3) - this should be 1/4
    00:19:031 (6,1) - these are too close to each other, 6's hitburst will overlap 1's slidertrack in an ugly way; also, I highly dislike 90°-angles (especcially in sliderpoints), adjust the curve aswell, please
    00:23:250 (2,3,4) - as an example for how to "fix" the straight lines, it feels like the 3 here could be moved 1 grid (size 4) down to fit the vocals better since these aren't "consistent on the same level" (since that'd only be possible if they were all monotoneous) - as you can hear, the vocal on 4 goes up again, so 3 would logically be placed lower than that to harmonize better
    00:36:141 (1,3) - ewwww... adjust these so they are symmetric to the Y-axis, the current state looks... ugly, tbh
    00:42:469 (2,3) - i do not like this straight line
    00:45:984 (2,3,4) - ^ you can just place 3 a bit more down on the playfield
    00:50:203 (4) - the 90° sliderpoint-angle here makes the slider feel awkward to me; shape the slider so the reverse-arrow points back towards where 3 was
    00:55:594 (5) - 90° angle...
    01:00:516 (1,3) - these bows are too harsh and thus feel awkward, place the sliderend (where the reverse-arrow is) somewhat further away and balance the curve more out
    01:03:328 (7) - ^
    01:04:969 (4) - starting on a red tick, this one feels awkward to play and hold
    01:06:844 (4) - ^
    01:30:047 (4) - awkward angle
    01:29:812 (3,4) - why is this a 0.9x distance while 01:30:047 (4,1) - is an 1.0x one? More consistency here please.
    01:32:391 (1) - again, sliderangle
    01:35:437 (4,5,1,2) - another example for straight lines you should change/fix
    01:38:484 (3,4,5) - ^
    01:40:594 (3) - angle
    01:43:875 (2,3,4,5) - this square is not really a square and when looked at as a square it looks... ugly... please fix it
    01:49:031 (1) - awkward to play due to starting on red tick
    01:49:031 (1,2,3,4,5) - why does the spacing increase?

Impression: Too many straight lines, 90° angles and awkwardly bowed sliders, also too many sliders starting on red ticks and thus resulting in a bad feel while playing - as in the Insane, base your flow and sliders more on each other and let them flow into and out of each other to create and overall impression, not single objects following on each other and give the map more of a general idea, feel and thought of "belonging together".

If you sit down for a while and give yourself more thoughts about flow and overall impression, this should not be a greater problem to fix and might result into a (much?) better overall-feeling on the map; also, little stuff like "wiggling" according to how high the vocals go, can let stuff feel way more fitting at parts as in the example of 00:23:250 (2,3,4).


@Normal which I didn't really take a look at: 00:11:766 (1,3) - adjust stuff like this properly so it's symmetric, please.
Check all your difficulties for similar stuff as I mentioned it in Hard and Insane!
Topic Starter
KokoroStudiox3
all done

thanks >W<

c: http://osu.ppy.sh/s/51947
Jenny
...I would still like to see the sliders on the blue ticks changed... kicksliders fuck likely everything up when they end on white ticks or start on blue ones...
Also, you still got too many straight lines imo.
Topic Starter
KokoroStudiox3
I made more changes :)
Jenny
01:47:625 (3,6) - i still want these changed in insane, even after trying it more often, I managed to 300 them but just because I stream through that part, they're not correctly playable as sliders
Topic Starter
KokoroStudiox3
I use other combination
I hope it's more playable
:3
BCI
remove Endless Tewi-ma Park from tags since it's already in title
Topic Starter
KokoroStudiox3
thanks
fixed
Cristian
Huh m4m :3

[Poke's Taiko Oni]
OD and HP Drain into 5
Sampleset into default
BG title map need's to move http://puu.sh/100Ju
Fun map, i like it.

[sewerty5's Insane]
00:40:828 (7) - I don't like this slider can you put it like this? http://osu.ppy.sh/ss/416959
01:25:359 (3) - Can you do like this? http://osu.ppy.sh/ss/416960
01:26:531 (10,11,1) - Slider could be better than this
01:49:500 (4,5,6,7,8,9) - http://osu.ppy.sh/ss/416962
02:02:391 (1,2,3,4) - More curves ~.~

[Hard]
00:27:000 (2,3,4) - Try to separe it
00:58:641 (1) - Bad position on this part try to move it as well
01:44:344 (4,5) - ^

[Normal]
01:35:437 (6) - A little more up?

[Gabeeeee]
01:34:734 (5,1) - Can you separe this?
02:00:984 (4,1) - ^
Topic Starter
KokoroStudiox3

Kurisuchianu wrote:

Huh m4m :3

[Poke's Taiko Oni]
OD and HP Drain into 5 ok
Sampleset into default
BG title map need's to move http://puu.sh/100Ju
Fun map, i like it.

[sewerty5's Insane]
00:40:828 (7) - I don't like this slider can you put it like this? http://osu.ppy.sh/ss/416959 ok
01:25:359 (3) - Can you do like this? http://osu.ppy.sh/ss/416960 ok
01:26:531 (10,11,1) - Slider could be better than this quiero manener esto
01:49:500 (4,5,6,7,8,9) - http://osu.ppy.sh/ss/416962 ok
02:02:391 (1,2,3,4) - More curves ~.~ ok

[Hard]
00:27:000 (2,3,4) - Try to separe it ok
00:58:641 (1) - Bad position on this part try to move it as well ok
01:44:344 (4,5) - ^ ok

[Normal]
01:35:437 (6) - A little more up? ok

[Gabeeeee]
01:34:734 (5,1) - Can you separe this?
02:00:984 (4,1) - ^
Topic Starter
KokoroStudiox3
ALL done update full submit
Pereira006
hello~~ sorry later

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General]


  1. I download today, Only diff easy have different Preview time " 84891 " another is * 84881 * should be same i konw is guest diff but should same all diff
  2. the skin "spinner-metre" is something wrong because when you spin you will look this http://puu.sh/13DQp when CLEAN the rotation is dissapear http://puu.sh/13DQb the rotation should show, something here skin spin is wrong
[Gabe's Easy]

hitsound :

  1. 00:27:234 (1) - Why finish ? is don't sense remove finish like consistency at 00:12:234 (2)
  2. 00:29:109 (3) - ^
  3. 00:36:609 (2) - add whistle is fit imo
Gameplay:

  1. 00:10:828 (4,1) - incosistent spacing
  2. 00:43:641 (3,4) - grid 1 down to align at 00:41:766 (1,2)
  3. 00:53:016 (1) - the 4 point need grid 1 down will be perfect arc slider
  4. 00:54:891 (2) - the 4 point need grid 1 up will be perfect arc slider
  5. 01:54:891 (1,2) - just 1 grid up because (1) with near 01:53:953 (5) is very very very little uglr overlaps just little clean overlaps
look fine

[Normal]

Hitsound:

  1. 00:07:547 (T) - this timing is useless nothing do, remove
  2. 00:21:141 (3) - add finish in begin slider if you keep consistency at 00:13:641 (3) then this should be too so i guess you missing add here also that sense too
  3. 00:20:672 (2) - remove clap if you keep it consistency
  4. 00:28:172 (2) - ^ same
  5. 00:30:047 (4) - remove finish and clap is annowying and don't sense imo
  6. 00:35:672 (2) - remove clap is same explained 00:20:672 (2)
  7. 00:36:141 (3) - add finish in begin slider is same explained at 00:21:141 (3)
  8. 00:37:547 (4) - remove clap is same explained 00:20:672 (2)
  9. 00:45:047 (4) - ^ same
  10. 00:50:672 (3) - ^ same
  11. 00:51:141 (4) - add finish in begin slider
  12. 00:52:547 (6) - remove clap
  13. 00:56:766 (1) - remove finish in end slider and add whistle like you did patterns before
  14. 00:58:172 (2) - remove clap
  15. 01:00:047 (4) - ^ same
  16. 00:58:641 (3) - add whislte in end slider
  17. 01:05:203 (3) - Remove clap in end slider
  18. 01:07:547 (6) - remove clap
  19. 01:06:141 (4) - add finish in begin slider is same explained at 00:21:141 (3)
  20. 01:08:016 (T) - should be increassing volume at 30% that really really good imo if you fix this go to at 01:21:141 add timing volume 15% if you wanna
  21. 01:32:391 (1) - add finish in begin slider look you diff hard have it and this should be too if you keep it consistency
Gameplay:

  1. 00:11:766 (1) - This slider is not same shape at 00:13:641 (3) try copy-past same shape also carefully hitsound and spacing
  2. 00:26:766 (1) - not same shape at 00:28:641 (3)
look good

[Hard]

Hitsound:

  1. 00:13:641 (1) - this not have finish in begin slider but the normal have it then should be add finish if keep it consisteny also is sense because lyrics and drums are strong
  2. 00:21:141 (3) - If you fix Normal add finish begin slider if keep consistency because normal and hard is you and same explained in normal
  3. 00:28:641 (1) - same explained 00:13:641 (1)
  4. 00:37:078 (3) - change clap to whislte ?
  5. 00:43:641 (1) - same explained 00:13:641 (1)
  6. 00:51:141 (1) - ^ same
  7. 01:01:453 (3) - why finish in begin slider ? that don't sense imo remove it
  8. 01:06:141 (1) - same explained 00:13:641 (1)
  9. 01:30:516 (1) - add finish
  10. 01:54:891 (1) - add finish in begin slider that melody and drums are strong like you did in normal
  11. 02:02:391 (1) - ^
The hitsound are good but lot missing consistency because Normal and hard is you example in normal 01:54:891 (1) have finish but hard no that should be consistency hitsound. easy and insane no need it because is guest diff so you really be carefully consistency hitsound some lot missing consisntecy if you do this will be much better imo

Gameplay:

  1. 00:36:141 (1,2,3) - i wanna (1) need clean overlaps little with (3) like this http://puu.sh/14tdN if you fix this be carefully spacing at 00:38:016 (1)
  2. 01:07:898 (X) - add note pleasse with finish also increassing timing volume like explained in normal 01:08:016 (T) that really good
  3. 01:42:234 (3) - try shape with at 01:41:531 (1) like this http://puu.sh/14tgc
  4. 01:49:734 (3) - ^ same
  5. 02:05:203 (1) - remove new combo is don't sense because melody or lyrics feel like is continue
lot slider is not really shape example 01:28:641 (1) the shape is diferent with 01:30:047 (4) should be 100% shape same but is fine just lot slider not really shape with another slider

stuff cool

[sewerty5's Insane]

Hitsound:

  1. 00:42:703 (4) - the finish is not start white tick (start slider) is red tick and end white tick (end slider) becayse lyrics is highe like you did after patterns like this 00:44:812 (5)
  2. 00:50:437 (6,7) - add finish like before patterns
  3. 01:05:437 (5) - remove clap in start slider also add finis start and end
  4. 01:08:016 (1) - add finish is really good
  5. 01:38:953 (5) - add finish in end slider that the lyrics is high if you keep it consistency at 01:31:453 (6)
Gameplay:

  1. 00:19:500 (2,3,4) - try stack with end slider at 00:18:797 (10)
  2. 00:23:953 (1) - remove new combo that don't sense, just remove new combo
  3. 00:34:031 (10) - weird stack with 00:33:328 (6) try better stack
look good pretty funny
[]
only hitsound is need more work i guess because is important fix consistency but gameplay look good and sorry my bad eng anyway
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Topic Starter
KokoroStudiox3

Pereira006 wrote:

hello~~ sorry later

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[General] fixed all


  1. I download today, Only diff easy have different Preview time " 84891 " another is * 84881 * should be same i konw is guest diff but should same all diff
  2. the skin "spinner-metre" is something wrong because when you spin you will look this http://puu.sh/13DQp when CLEAN the rotation is dissapear http://puu.sh/13DQb the rotation should show, something here skin spin is wrong
[Gabe's Easy]

hitsound :

  1. 00:27:234 (1) - Why finish ? is don't sense remove finish like consistency at 00:12:234 (2)
  2. 00:29:109 (3) - ^
  3. 00:36:609 (2) - add whistle is fit imo
Gameplay:

  1. 00:10:828 (4,1) - incosistent spacing
  2. 00:43:641 (3,4) - grid 1 down to align at 00:41:766 (1,2)
  3. 00:53:016 (1) - the 4 point need grid 1 down will be perfect arc slider
  4. 00:54:891 (2) - the 4 point need grid 1 up will be perfect arc slider
  5. 01:54:891 (1,2) - just 1 grid up because (1) with near 01:53:953 (5) is very very very little uglr overlaps just little clean overlaps
look fine

[Normal] all done

Hitsound:

  1. 00:07:547 (T) - this timing is useless nothing do, remove
  2. 00:21:141 (3) - add finish in begin slider if you keep consistency at 00:13:641 (3) then this should be too so i guess you missing add here also that sense too
  3. 00:20:672 (2) - remove clap if you keep it consistency
  4. 00:28:172 (2) - ^ same
  5. 00:30:047 (4) - remove finish and clap is annowying and don't sense imo
  6. 00:35:672 (2) - remove clap is same explained 00:20:672 (2)
  7. 00:36:141 (3) - add finish in begin slider is same explained at 00:21:141 (3)
  8. 00:37:547 (4) - remove clap is same explained 00:20:672 (2)
  9. 00:45:047 (4) - ^ same
  10. 00:50:672 (3) - ^ same
  11. 00:51:141 (4) - add finish in begin slider
  12. 00:52:547 (6) - remove clap
  13. 00:56:766 (1) - remove finish in end slider and add whistle like you did patterns before
  14. 00:58:172 (2) - remove clap
  15. 01:00:047 (4) - ^ same
  16. 00:58:641 (3) - add whislte in end slider
  17. 01:05:203 (3) - Remove clap in end slider
  18. 01:07:547 (6) - remove clap
  19. 01:06:141 (4) - add finish in begin slider is same explained at 00:21:141 (3)
  20. 01:08:016 (T) - should be increassing volume at 30% that really really good imo if you fix this go to at 01:21:141 add timing volume 15% if you wanna
  21. 01:32:391 (1) - add finish in begin slider look you diff hard have it and this should be too if you keep it consistency
Gameplay:

  1. 00:11:766 (1) - This slider is not same shape at 00:13:641 (3) try copy-past same shape also carefully hitsound and spacing
  2. 00:26:766 (1) - not same shape at 00:28:641 (3)
look good

[Hard] all done

Hitsound:

  1. 00:13:641 (1) - this not have finish in begin slider but the normal have it then should be add finish if keep it consisteny also is sense because lyrics and drums are strong
  2. 00:21:141 (3) - If you fix Normal add finish begin slider if keep consistency because normal and hard is you and same explained in normal
  3. 00:28:641 (1) - same explained 00:13:641 (1)
  4. 00:37:078 (3) - change clap to whislte ?
  5. 00:43:641 (1) - same explained 00:13:641 (1)
  6. 00:51:141 (1) - ^ same
  7. 01:01:453 (3) - why finish in begin slider ? that don't sense imo remove it
  8. 01:06:141 (1) - same explained 00:13:641 (1)
  9. 01:30:516 (1) - add finish
  10. 01:54:891 (1) - add finish in begin slider that melody and drums are strong like you did in normal
  11. 02:02:391 (1) - ^
The hitsound are good but lot missing consistency because Normal and hard is you example in normal 01:54:891 (1) have finish but hard no that should be consistency hitsound. easy and insane no need it because is guest diff so you really be carefully consistency hitsound some lot missing consisntecy if you do this will be much better imo

Gameplay:

  1. 00:36:141 (1,2,3) - i wanna (1) need clean overlaps little with (3) like this http://puu.sh/14tdN if you fix this be carefully spacing at 00:38:016 (1)
  2. 01:07:898 (X) - add note pleasse with finish also increassing timing volume like explained in normal 01:08:016 (T) that really good
  3. 01:42:234 (3) - try shape with at 01:41:531 (1) like this http://puu.sh/14tgc
  4. 01:49:734 (3) - ^ same
  5. 02:05:203 (1) - remove new combo is don't sense because melody or lyrics feel like is continue
lot slider is not really shape example 01:28:641 (1) the shape is diferent with 01:30:047 (4) should be 100% shape same but is fine just lot slider not really shape with another slider

stuff cool

[sewerty5's Insane]

Hitsound:

  1. 00:42:703 (4) - the finish is not start white tick (start slider) is red tick and end white tick (end slider) becayse lyrics is highe like you did after patterns like this 00:44:812 (5)
  2. 00:50:437 (6,7) - add finish like before patterns
  3. 01:05:437 (5) - remove clap in start slider also add finis start and end
  4. 01:08:016 (1) - add finish is really good
  5. 01:38:953 (5) - add finish in end slider that the lyrics is high if you keep it consistency at 01:31:453 (6)
Gameplay:

  1. 00:19:500 (2,3,4) - try stack with end slider at 00:18:797 (10)
  2. 00:23:953 (1) - remove new combo that don't sense, just remove new combo
  3. 00:34:031 (10) - weird stack with 00:33:328 (6) try better stack
look good pretty funny
[]
only hitsound is need more work i guess because is important fix consistency but gameplay look good and sorry my bad eng anyway
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye

thank you very much ^^
Aurele
Topic Starter
KokoroStudiox3
updated
c:
Cristian
c:
Wafu
Hi from my modding queue
[sewerty5's Insane]

Ok... so first thing is that you make everything linear (I think notes) and it's bad, you may use inteligent patterns.
It's not problem to use them I think.

Next thing is making sliders.
00:08:016 (1) - This is terrible one. But when the 2nd point is on x:264 y:120 and ending point on x:200 y:100 it looks pretty nice.
Please, use this ^ version of slider instead of bad shaped.
00:25:242 (2,3,4,5,6,7) - CTRL+J looks better.
00:53:016 (1,2,3,4,1,2,3,4) - This is not so good. Try to make them all shaped.
01:25:242 (2) - Move on x:304 y:164
01:25:359 (3) - Move on x:332 y:208
01:26:766 (1,2) - Swap NC for consistency.

Only problem of this map is that it's very linear and I recommend to use multiple snaps (but don't do it, if you'd do it nonproperly)

[Hard]

00:34:266 (1,4) - Why they are diffirent. It's symmetrical pattern, but nonsymmetrical slider, so CTRL+C, CTRL+V, CTRL+H and snap.

Really better than Insane.

[Normal]

00:15:516 (1) - Move 2nd point on x:184 y:236 and use this. It's better.
01:51:141 (1) - Also move 2nd point on x:456 y:244 because it's weird.
You may understand where else fix those.

[Gabe's Easy]

Fine. This is how easy may look.
Aurele

dragonxcz wrote:

[Gabe's Easy]

Fine. This is how easy may look.
I'm an easy beast!
Yeah, it's better with the remap (:
Topic Starter
KokoroStudiox3

Kurisuchianu wrote:

c:
xD
hi

dragonxcz wrote:

Hi from my modding queue
[sewerty5's Insane]

Ok... so first thing is that you make everything linear (I think notes) and it's bad, you may use inteligent patterns.
It's not problem to use them I think.

Next thing is making sliders.
00:08:016 (1) - This is terrible one. But when the 2nd point is on x:264 y:120 and ending point on x:200 y:100 it looks pretty nice.
Please, use this ^ version of slider instead of bad shaped.ok
00:25:242 (2,3,4,5,6,7) - CTRL+J looks better.ok
00:53:016 (1,2,3,4,1,2,3,4) - This is not so good. Try to make them all shaped.o:
01:25:242 (2) - Move on x:304 y:164ok
01:25:359 (3) - Move on x:332 y:208ok
01:26:766 (1,2) - Swap NC for consistency.ok

Only problem of this map is that it's very linear and I recommend to use multiple snaps (but don't do it, if you'd do it nonproperly)

[Hard]

00:34:266 (1,4) - Why they are diffirent. It's symmetrical pattern, but nonsymmetrical slider, so CTRL+C, CTRL+V, CTRL+H and snap. ok

Really better than Insane.

[Normal] all done

00:15:516 (1) - Move 2nd point on x:184 y:236 and use this. It's better.
01:51:141 (1) - Also move 2nd point on x:456 y:244 because it's weird.
You may understand where else fix those.

[Gabe's Easy]

Fine. This is how easy may look.
thanks c::
KonataN
I'm here for no special reason C; have a star~
Topic Starter
KokoroStudiox3
thanks C::
Aurele

KonataN wrote:

I'm here for no special reason C; have a star~
Ahaha, thanks for your support (:
Barney Stinson
Hey there! Random modding


Gabe: <3


00:10:359 - emptiness.... add a note
00:39:891 - same here

Normal

00:30:047 (4) - make symmetrical with (2) [Same y coordinates, i mean]
01:45:516 (3) - put at x356 y108
01:51:141 (1) - offtime, make finish at 01:52:078 -

Hard: nothing

Insane nothing too.



Damn, it got sooo many mods. don't kudosu if I was NOT helpful. That's all. GL with rank!
Topic Starter
KokoroStudiox3
done ^^ thanks
Chewin
Hi eLtigreXXx, checking random high SP popped beatmaps so here's my mod for you.

[General]

  1. I think PreviewTime: 38016 is better
[Easy]

  1. 01:27:703 (4) - Personally I don't like how this whistle sounds. What about to remove it from the slider's body?
  2. 01:53:016 (3) - New combo?
[Normal]

  1. Why are you using the same SV of the easy diff? I highly suggest you to increase it till 1.30/1.40
  2. 02:09:891 (6) - New combo like you did for the easy diff
[Hard]

  1. 01:08:016 (7) - New combo to keep consistency with the previous diffs
  2. 02:06:141 (1) - Don't overlap this slider with 02:04:266 (1). It's readable yes but the reverse arrow is covered by 02:04:266 (1)'s hitburst. It's better to avoid this unrankable issue.
  3. 02:09:891 (5) - New combo
[Insane]

  1. Old map's style xD it's enough fine to me
Taiko diff is really nice.
You can call me back after you have fixed
Topic Starter
KokoroStudiox3

Chewin wrote:

Hi eLtigreXXx, checking random high SP popped beatmaps so here's my mod for you.

[General]

  1. I think PreviewTime: 38016 is better :Dok


[Easy] ok

  1. 01:27:703 (4) - Personally I don't like how this whistle sounds. What about to remove it from the slider's body?
  2. 01:53:016 (3) - New combo?
[Normal]

  1. Why are you using the same SV of the easy diff? I highly suggest you to increase it till 1.30/1.40 OK
  2. 02:09:891 (6) - New combo like you did for the easy diff ok
[Hard]

  1. 01:08:016 (7) - New combo to keep consistency with the previous diffs ok
  2. 02:06:141 (1) - Don't overlap this slider with 02:04:266 (1). It's readable yes but the reverse arrow is covered by 02:04:266 (1)'s hitburst. It's better to avoid this unrankable issue. ok
  3. 02:09:891 (5) - New combo ok
[Insane]

  1. Old map's style xD it's enough fine to me
Taiko diff is really nice.
You can call me back after you have fixed
ALL DONE

thanks :)
Aurele

Chewin wrote:

[Easy]

  1. 01:27:703 (4) - Personally I don't like how this whistle sounds. What about to remove it from the slider's body? Actually, I will say no for this one. It was a suggestion from Leorda to add some whistle in that part. Also, I'm supposed to have a whistle sound at 01:28:172, but since it's a tick, we're trying to don't add sliderticks' hitsounds too much. If you can see, during this Kiai time, I'm always adding two whistle after some vocal. So I won't delete it :p
  2. 01:53:016 (3) - New combo? Sure.
Topic Starter
KokoroStudiox3

added
Chewin
Okay, rebubbled
Topic Starter
KokoroStudiox3
\:D/
thanks you very much Chewin :)
Aurele
Thank you Chewin (:
Loctav
[General]

Inconsistent video offeset
While Easy & Hard uses -140ms, Normal uses -200ms and Insane +-0ms. This is unrankable. Please keep the offset of the video consistent

[Gabe's Easy]

00:38:016 (1,2,3) - inconsistent spacing, keep it consistent within the same pattern, please.
01:25:828 (2,3,4) - ^
01:50:203 (4,1,2,1) - ^
01:58:172 (5,1,2) - ^

[Hard]

01:26:531 (1,2,3,4) - inconsistent spacing
01:39:891 (1,2,3,4) - ^
01:48:094 (3,4) - ^
01:50:906 (1,2,3,4,5) - ^

[sewerty5's Insane]

01:58:641 (7,8,9) - a new musical section begins here. Place NC here, maybe replace with a reverse slider like in 01:59:109 (1) - to make it a good reverse-slider pattern. Simply streaming over it kills the downbeat.
02:07:898 (10) - removing this emphasizes the downbeat on 02:08:016 (1) - more and makes it easier catchable.

[Poke's Taiko Oni]

YOu should finish the taiko there where all other diffs end. Please complete the map till here: 02:09:891 (1) -

Uh, use OD6. OD7 is pretty harsh on such slowstreams x__x

Why is tickrate 2? Also don't use N:C1 custom hitsounds on taiko. Change them to Normal hitsound sample set.

00:40:945 (204) - Since you rely on vocals here, this note is overmapped. Removing it also adds a good gap for resting.
00:48:445 (250) - ^
00:55:008 (289) - ^
00:55:945 (297) - ^
01:00:633 (318,320) - if you are relying on vocals, remove this.
01:01:570 (324) - ^
01:01:805 (325) - ^
01:03:445 (339) - ^

Popped for now. Call me back when fixed.
Topic Starter
KokoroStudiox3

Loctav wrote:

[General]

Inconsistent video offeset
While Easy & Hard uses -140ms, Normal uses -200ms and Insane +-0ms. This is unrankable. Please keep the offset of the video consistent fixed


[Hard] all done

01:26:531 (1,2,3,4) - inconsistent spacing
01:39:891 (1,2,3,4) - ^
01:48:094 (3,4) - ^
01:50:906 (1,2,3,4,5) - ^

[sewerty5's Insane]

01:58:641 (7,8,9) - a new musical section begins here. Place NC hereok , maybe replace with a reverse slider like in 01:59:109 (1) - to make it a good reverse-slider pattern. Simply streaming over it kills the downbeat.I created another form I feel that goes with the beat

02:07:898 (10) - removing this emphasizes the downbeat on 02:08:016 (1) - more and makes it easier catchable. ok


Popped for now. Call me back when fixed.
:)
Cristian
Gogo!
Aurele
http://puu.sh/1brx8

Thanks for your mod Loctavomon ♥
Topic Starter
KokoroStudiox3
all done
update :)
Loctav
Still awaiting Poke's reply...
Aurele
I never saw Poke posting here, as far as I know.
Loctav
Alright. Let's try again.
Flask
\:3/!!!!
Aurele




lolwhat?
h-728
go tigre go
Topic Starter
KokoroStudiox3
\:D/
Saten
cool



;w;
Stefan
The BG before was much better and more moe. ;_;
/hides
Saten
The current BG is moe too
but it's the same BG as Usatei 2011 ;w;
Topic Starter
KokoroStudiox3
I changed by mistake D:
I want this image D;
Aurele
Still not ranked?
;Cry.
Saten
You'll need to remove Insane, then submit. Re-add Insane again and submit again.
If you're lucky, it'll change to the thumbnail you want. If you're unlucky, it'll change to a different one from you current BGs.
This will take few days for it to change.

Not sure if a BAT can change that.
If they can, you need a thumbnail with the dimensions 160x120.
Aurele

Saten wrote:

You'll need to remove Insane, then submit. Re-add Insane again and submit again.
If you're lucky, it'll change to the thumbnail you want. If you're unlucky, it'll change to a different one from you current BGs.
This will take few days for it to change.

Not sure if a BAT can change that.
If they can, you need a thumbnail with the dimensions 160x120.
Mostly this, but when submiting, he must submit with the difficulty opened on the background he wants.
Saten
When I submitted a new map, it to the wrong BG (e.g the taiko BG)
I guess it does it randomly sometimes.
Aurele
Before my two ranked maps (Which both has Taiko Difficulties on it), I always submited with the standard's background and I had no problem.
Saten
I don't wanna argue anymore xD I mean flood this thread.
Let's just get it fixed :3

eLtigreXXx wrote:

I changed by mistake D:
I want this image D;
Aurele
Oh, we were arging? LOOL
I thought we were talking D: (Yes, I am serious.)

Okgo, someone rank this please :3
Purple
Searching for random songs to play by pressing F2
This song shows up
Giggle like crazy
Yoshioka-
it sounds good, need some modification, but good job :D
pokedigi
I feel very sorry for such a delay of receiving the modding in 9 days before and didn't reply in time. I was traveling in Taiwan in last two weeks.

I'm wondering if I still could have chance to re-deal with mod from Loctav by myself, or it's too late? I think his modding is a bit beyond my imagination.
Topic Starter
KokoroStudiox3
do not worry ^^
ririco
gogogo Rank >w<
Flanster
RANK IT ALREADY
Garven
'sup

[General]
Kind of surprised there isn't a custom hit0
Tick rate 2 fits this song best.

[Easy]
00:41:766 (1,3) - I'm wary of short repeat sliders with a hit object one beat afterward in Easy difficulties.
00:49:266 (1,3) - etc
01:25:828 (2) - Well, you get the idea.

[Taiko]
01:08:016 (358) - The finishes during this section are really really loud. Maybe reduce the volume a bit?

Cute set.
Topic Starter
KokoroStudiox3
>w<

Saten wrote:

I don't wanna argue anymore xD I mean flood this thread.
Let's just get it fixed :3

eLtigreXXx wrote:

I changed by mistake D:
I want this image D;

fixed
Aurele
Changed a lot of things, Thank you Garven!

http://puu.sh/1feDn
Topic Starter
KokoroStudiox3
C:

all done
update
SapphireGhost
Team SGarven is here to save the day.

- I'm in agreement with Garven about Tick Rate 2.
- On [sewerty5's Insane], 00:44:109 (3,4,5) - The stacking here is slightly off, disable grid snap and move (5) to x:129 y:235.

Yeah, something like that. Poke me again later.
Topic Starter
KokoroStudiox3
done
update
:)
Garven
[Insane]
00:04:266 - Wasn't there a note here?
00:26:062 - And here?
Topic Starter
KokoroStudiox3
fixed
Garven
All yours, SG!
Topic Starter
KokoroStudiox3
>w<
Aurele
Oh. YAY♥
[Yue]
go go go ranked!!!!!!!!!
XinCrin
COMON! Rank Rank

Good Luck 8-)
SapphireGhost
By the ranking rules and guidelines and by popular demand, I now wish to congratulate you on your first ranked map.
Here's a celebratory image that clearly demonstrates the fact that I am running out of fonts to use for these things:
Darksonic
Gratz on first rank ^^
ririco

Darksonic wrote:

Gratz on first rank ^^
Aurele

SapphireGhost wrote:

By the ranking rules and guidelines and by popular demand, I now wish to congratulate you on your first ranked map.
Here's a celebratory image that clearly demonstrates the fact that I am running out of fonts to use for these things:
Why are you always making me laugh at your ranks? :'D

Thank you Sapphire and congratulation Tigre-kun
Poggo
:oops: :oops: :oops: :oops: uhuuuu gratz my moe moe nyan with first rank <3 <3 <3
Lami

Darksonic wrote:

Gratz on first rank ^^
spboxer3
finally gratz ;)
LunarSakuya
omfgggg finally congrats!! Such a cute song xDD
Saten
Finally!

TE-TE-TE-TE-TE-TE-TE-TE-TE-TE-TE-TE-WI

gratz
DarknessAngel
oh I remember this !
congratz ~ :)
-kevincela-
Congratulations! :D
Mara
I need to singletap this once I wake up.

Well, I singletapped this once already at ASM'12 but it wasn't ranked then. Quality map, hands down.
h-728
gratz!
[Yue]
FELICITACIONES!!!!!!!!!!!!! x3

ahora solo falta rankear mi mapa (?
Konei
Congratz ~ \:D/
Flask
Finally!!!
riffy
Finally o3o
Regou
Congrats!!! ><
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