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t+pazolite Feat. Rizuna - Distorted Lovesong [Osu|Taiko]

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Topic Starter
OnosakiHito
t/84012 - If this rule is going to be approved, then even LoveSong is going to be graveyard and not just Infinite of Nuclear Fusion. Fak dat shit.
Good reason to quit osu mapping for a while again. lol
Zapy
SPOILER
04:32 <Zapy> : 01:08:375 -
04:32 <OnosakiHito> : Many people contact me because pf Infinite of NF, that's why I wasn't sure.
04:32 <Zapy> : i think this could use a kickslider
04:32 <OnosakiHito> : [Hard]?
04:32 <Zapy> : insane
04:32 <OnosakiHito> : ok
04:33 <OnosakiHito> : We didn't even begun for real and I have allready a question
04:33 <OnosakiHito> : "kickslider"?
04:33 <Zapy> : i'd do that part like this
04:33 <Zapy> : http://puu.sh/v8Re
04:34 <Zapy> : 2 reverse arrowed minislider
04:34 <Zapy> : that is
04:34 <Zapy> : and replace that slider that comes after with those notes like i showed you
04:34 <Zapy> : feels nice
04:34 <Zapy> : niccer
04:35 <Zapy> : imo this could use notes too
04:35 <Zapy> : 01:12:937 (2,3) -
04:35 <Zapy> : or just 01:13:000 (3) -
04:36 <Zapy> : 01:14:500 - could use a note as well
04:37 <OnosakiHito> : you mean between 2 and 3?
04:37 <Zapy> : yes
04:37 <OnosakiHito> : I see.
04:38 <Zapy> : i suggest adding a note here 01:37:125 -
04:38 <Zapy> : and make the spinner start 1/4 after that note
04:38 <OnosakiHito> : wow sounds really nice
04:39 <Zapy> : i'm kind of used to mapping high bpm stuff
04:39 <Zapy> : and stuff like this in general
04:39 <Zapy> : so
04:39 <Zapy> : lol
04:40 <OnosakiHito> : Hm.
04:40 <OnosakiHito> : the spinner sounds a bit akward when it begins later.
04:41 <Zapy> : it actually sounds better with the note as a starter
04:41 <Zapy> : well, that's just a suggestion
04:41 <Zapy> : but i'd do it that way
04:41 <OnosakiHito> : It dose. Listend a few times to it now.
04:41 <OnosakiHito> : i'm just too much used to the old sounds. lol
04:41 <OnosakiHito> : does*
04:42 <Zapy> : well the thing is
04:42 <Zapy> : that it feels strange if there is not note after 01:36:875 (5,6) -
04:42 <OnosakiHito> : I understand.
04:42 <Zapy> : how does it sound strange anyway?
04:42 <Zapy> : did you make it 1/4 shorter?
04:43 <Zapy> : lol
04:43 <OnosakiHito> : nono it's okay now.
04:43 <OnosakiHito> : As I said, I was just used to the old sound.
04:43 <Zapy> : ah
04:43 <Zapy> : okay
04:43 <OnosakiHito> : I played it and heard it so often, since I mapped it 2months. rofl
04:44 <Zapy> : this could use a new combo 02:07:750 (4) -
04:44 <Zapy> : or you could place a note in that gap otherwise
04:45 <Zapy> : 02:08:687 - could use a note as well
04:45 <OnosakiHito> : I used the new combo
04:45 <Zapy> : if you add a note there
04:45 <Zapy> : i'd suggest removing 02:08:937 (7) -
04:46 <OnosakiHito> : 02:08:937 (7) -
04:46 <OnosakiHito> : weird, shows me an invislbe note
04:46 <OnosakiHito> : lol
04:46 <Zapy> : oh
04:46 <Zapy> : well
04:46 <Zapy> : 02:08:937 .
04:46 <Zapy> : 02:08:937 -
04:47 <OnosakiHito> : I will use it in this way.
04:47 <OnosakiHito> : Better solution then mine
04:47 <Zapy> : it would look something like this
04:47 <Zapy> : http://puu.sh/v8ZS
04:48 <OnosakiHito> : yep
04:48 <Zapy> : 02:26:000 (4) - new combo
04:48 <Zapy> : and remove the nc from the upcoming slider etc stuff
04:49 <Zapy> : damn it
04:49 <Zapy> : you undermapped that part so hard
04:49 <Zapy> : lol
04:51 <Zapy> : this could use a new combo as well 02:41:125 (6) -
04:52 <Zapy> : NC 03:07:125 (7) - ?
04:52 <Zapy> : and remove nc from 03:07:500 (1) -
04:52 <OnosakiHito> : N:C1 you mean?
04:52 <Zapy> : new combo
04:52 <Zapy> : :p
04:52 <OnosakiHito> : ah
04:52 <Zapy> : = NC
04:52 <OnosakiHito> : xD
04:53 <Zapy> : and on these 03:09:125 (5,1) -
04:53 <Zapy> : and NC on this too 03:11:125 (9) -
04:53 <Zapy> : remove the nc from 03:11:500 (1) -
04:54 <Zapy> : remove nc 03:18:875 (1) -
04:54 <Zapy> : add nc 03:19:125 (2) -
04:55 <Zapy> : rather NC on this too 03:24:375 (6) -
04:55 <Zapy> : this might sound a bit nazi
04:55 <Zapy> : lol
04:55 <Zapy> : sorry
04:56 <Zapy> : remove 03:28:687 (9) -
04:56 <Zapy> : add a note here instead 03:28:750 (9) -
04:56 <Zapy> : 03:28:750 -
04:56 <Zapy> : i mean
04:57 <Zapy> : remove NC 03:48:625 (1) -
04:58 <Zapy> : this could be replaced with notes actually 04:00:750 (5) -
04:59 <Zapy> : i personally hate patterns like that
04:59 <Zapy> : that has an etna before kickslider
04:59 <OnosakiHito> : true, it's better in this way.
05:00 <OnosakiHito> : Used everything. Anything else?
05:00 <Zapy> : could you upload it for now
05:00 <Zapy> : i'll check again after that
05:02 <OnosakiHito> : ok
05:04 <Zapy> : on hard diffy
05:04 <Zapy> : 03:49:375 (2) -
05:04 <Zapy> : it's partially hidden under 03:48:500 (7) - 's hitburst
05:04 <Zapy> : a bit hard to read for some
05:07 <Zapy> : tell me when you've updated
05:07 <OnosakiHito> : yep sec.
05:07 <OnosakiHito> : fixing some sound issues too
05:07 <Zapy> : okays
05:12 <OnosakiHito> : watching through hard now
05:12 <Zapy> : it wasnt bad
05:12 <Zapy> : some hidden notes iirc
05:13 <Zapy> : but i think it's a bit harder than hard
05:13 <Zapy> : D:
05:13 <Zapy> : because of the streams
05:13 <OnosakiHito> : I guess so. But well... *shrugs* xD
05:14 <OnosakiHito> : updated
05:16 <OnosakiHito> : ,,Dissing my maps (yea they DO suck). You're stupid if you think they're good" - Me baka.
05:16 <Zapy> : lol
05:16 <Zapy> : 01:08:250 (4,5) -
05:16 <Zapy> : that gap is a bit too much
05:17 <Zapy> : people will misread it like that
05:17 <Zapy> : just use distance snap
05:17 <Zapy> : remove 01:12:875 (1) -
05:18 <Zapy> : put nc on 01:13:125 (2) - instead
05:18 <Zapy> : this nc looks a bit stupid too 01:28:125 (5) -
05:18 <Zapy> : i mean
05:18 <Zapy> : without a nc on it
05:18 <Zapy> : put nc on it i mean
05:18 <Zapy> : lol
05:20 <Zapy> : 02:30:875 (1) - this nc is pointless too
05:20 <Zapy> : use it instead on 02:31:125 (2) -
05:22 <Zapy> : remove this nc 03:24:625 (1) -
05:22 <Zapy> : as i might've said before
05:22 <Zapy> : are you following? :p
05:23 <OnosakiHito> : yes, the first one has take me just a bit more time haha
05:23 <Zapy> : oh yeah you could place a note here as well 03:37:125 - and make that spinner 1/4 later
05:23 <OnosakiHito> : this english, I'm a genius. lol
05:23 <Zapy> : np
05:24 <Zapy> : i think that's it
05:24 <OnosakiHito> : done
05:25 <Zapy> : well i might give the last check on it
05:25 <Zapy> : if you update
05:25 <Zapy> : lol
05:25 <OnosakiHito> : updated
05:27 <OnosakiHito> : some sounds are still missleaded... lol
05:28 <OnosakiHito> : Need to watch through them tmr again.
05:28 <Zapy> : 01:31:000 (6) -
05:28 <Zapy> : this is completely invisible
05:28 <Zapy> : you should move it somewhere else
05:29 <Zapy> : just see automode play it with default skin
05:29 <Zapy> : you see what i mean
05:29 <OnosakiHito> : yes
05:29 <OnosakiHito> : When I played it my self
05:29 <OnosakiHito> : I had the same problems.
05:30 <Zapy> : yea i remember i read some guides that said that if some parts feels strange to the mapper himself
05:30 <Zapy> : they'll definitely seem strange to outsiders as well
05:30 <Zapy> : that's nice thing to remember
05:30 <OnosakiHito> : Yes, I will keep that in mind.
05:31 <OnosakiHito> : changes
05:31 <OnosakiHito> : changed*
05:32 <Zapy> : this 02:07:750 (1) - reverse arrow MIGHT be a bit hard to see?
05:32 <Zapy> : and hidden reverse arrows aren't allowed
05:32 <OnosakiHito> : is this hidden?
05:32 <OnosakiHito> : lol
05:32 <Zapy> : i'm not sure either
05:33 <Zapy> : but it's a bit hidden under that hitburst
05:33 <OnosakiHito> : 'cause I can see it. Maybe I will wait and see if someone else will point this out.
05:34 <Zapy> : otherwise it look pretty good
05:34 <Zapy> : looks*
05:35 <OnosakiHito> : The map?
05:35 <Zapy> : yeah
05:35 <OnosakiHito> : Uff, thx god lol
05:35 <Zapy> : but this is a bit so-so 00:18:125 (3) -
05:35 <Zapy> : somewhat hidden

Here we go
Topic Starter
OnosakiHito
Thank you for mod Zapy!
Need to listen one more time through the sounds since there are some missleaded.
Nilsso
From playing it, I think there are way to many variations in slider-speeds. Too much unpredictability, really have to "know" the map before being able to S it. Room for improvement...
Topic Starter
OnosakiHito
Hm, I need to see if I can find some more mods. Pretty hard though.
Loctav
Yoyo Ono! While skyping with you <3 :'D SInce I have visitors, I'll just give this a quick view

[General]

Inconsistent Combo color in Hard and Insane
Combo3 45,45,45 (Hard) and Combo3 44,44,44 (Insane)

Inconsistent Kiai Time
Hard has 01:45:125 , Insane has 01:43:125
Hard has 03:36:125 , Insane has 03:39:125

Remove the Kiai break from the Taiko Oni

Red Line Errors:
Insane has an additional red line at 01:00:875 - add to other diffs or remove and put SVx0.5


approachcircle.png is missing. Add one


In general, you should recheck your distance snappings. They often vary too much between the correct value. Sometimes they vary from 1,49 to 1,53 or 0.08 to 0.13. This make many patterns look messy or unevenly placed or shaped

[Hard]

00:22:625 (6) - the rhythm sounds strange.
00:24:125 (4,5,6) - the movement of this three feels awkward. you probably do something more waverly
00:25:125 (1,2) - try this: http://puu.sh/CQgM
00:27:125 (1,2) - ^
00:50:125 (2) - stack it perfectly
00:54:125 (3) - shape it like (5)
00:56:125 (7) - the overlap plays odd, maybe you can move the beginning of (7) elsewhere
01:12:375 (6) - spacing dropped down to 0.96x - increase it to at least x0.99
01:36:125 (4,5,6,7,8,9,10) - the stream is oddly shaped
01:45:375 (2) - move a bit upwards, it looks odd
01:45:875 (4) - spacing issue. snap it to x2
01:59:875 (3) - the upward movement plays odd, maybe you can (3)
02:20:125 (4) - why is the angle to (3) different than the angle from (3) to (2)?
02:21:125 (1,2,3,4) - same here?
02:29:125 (1) - move a bit right to shape a triangle with (6),(7)
02:34:750 (4) - the overlap with (3) is strange. maybe place it closer to the end of (3)
03:00:125 (4) - the gap between (2) is too small and makes it look odd.
03:16:625 (5) - same placement issue as already said.
03:20:250 (1,1,1,1,1,1,1,1) - new combo spam is eww. Don't do that. and the shape of this running pattern could be done more like a wave
03:36:813 (9) - this isn't lined up perfectly in the stream
04:05:875 (4) - spacing issue!

[Insane]

00:00:125 (1,1,1,1) - NC spam ;___;
00:03:875 (3) - the slight overlap with (2) makes it look messy
00:06:375 (4,5,6) - inconsistent spacing
00:16:375 (5) - ugly overlap with (4)
00:16:875 (7,8,9,10) - could be just me, but it doesnt look evenly lined up. I'd consider bowing it
00:19:125 (1,2) - make bows out of them?
00:21:125 (1,2) - ^
00:30:875 (3) - stack with (5) and make the pattern look more mirrored and symmetric
00:42:125 (1,2,3,4) - make the spacing also be x0.10
00:43:125 (1,2,3,4) - ^
00:51:125 (4) - ugly overlap with (3) and (2)
00:52:125 (3) - try to make the gaps between the notes be more consistent
01:21:375 (5,6) - this jump makes no sense
01:31:000 (6) - this movement is really uneven and you should consider to place it into the direction the previous stream pointed to
01:49:875 (4) - bow around (5)
01:50:875 (3) - stack with (5), same issue as before
01:53:125 (1,2) - reduce the spacing to x2, because the random increase to 2.35 feels random
02:02:125 (4,5,6,7) - you had such a nice pattern already, now you made something different that looks way more messy. D:
02:40:625 (1,2,3,4,5) - bow it more D: ?
02:42:375 (2,3) - the gap is so small
03:20:375 (1,1,1,1,1,1) - NC spam ;__;
03:59:500 (4,5) - dont reduce the spacing so suddenly within the same combo
04:06:125 (3,4) - ^

[Taiko Oni]
00:14:000 (2) - kat?
02:09:000 (2,1) - overtaking notes

[Taikosaki]
overmapped stuff is overmapped ;__; but this is how a taikosaki was always supposed to be \:D/
despite the fact that some patterns seems pretty exaggerated to me, the sound of the map seems fine. plays pretty hard hard.
everything seems fine. I liek the useage of the finishers.
and nothing more to say but: STREAAAAM~

Well then, here you are. Take a star as well, my friend :D
Topic Starter
OnosakiHito
[Hard]
00:22:625 (6) - the rhythm sounds strange. <- Personaly I like it really much, that's why I will keep it
00:25:125 (1,2) - try this: http://puu.sh/CQgM <- maybe it's because I'm used to this pattern, but I like it in the other way.
01:59:875 (3) - the upward movement plays odd, maybe you can (3) <- I don't understand
02:20:125 (4) - why is the angle to (3) different than the angle from (3) to (2)? <- Das habe ich im Arkordion prinzip gemacht, wird immer kleiner der abstand.
02:29:125 (1) - move a bit right to shape a triangle with (6),(7) <- wrong spacing appears when I do it.

[Insane]
00:16:375 (5) - ugly overlap with (4) <- no overlapping lol
02:40:625 (1,2,3,4,5) - bow it more D: ? <- nah, like it how it is.
03:59:500 (4,5) - dont reduce the spacing so suddenly within the same combo
04:06:125 (3,4) - ^
^ used the same allready before. this would be probably mroe confusing.



Yeah changed most things, thank you really much! :D
Leorda
Hi there


[General]
* You need an approachcircle.png for completing set of hitcircle skin


[Hard]
* AR +1?

00:15:125 (7,1) - Swap new combo?
00:22:625 (6) - Why repeating slider is snap at blue tick?
01:24:875 (1,2) - Swap new combo?
02:33:125 (3) - New combo?
02:33:125 (3) - Remove clap at tail slider and add whistle at tail slider
03:59:000 (5) - Remove whistle at tail slider and add clap at tail slider


[Insane]
00:10:625 (2) - Add clap at tail slider
01:33:125 (3) - New combo for 0,5x slider
01:37:000 (6) - Spacing?
03:07:500 (8) - New combo?
04:00:875 (6) - Spacing?


Good job!
Topic Starter
OnosakiHito

Leorda wrote:

Hi there


[General]
* You need an approachcircle.png for completing set of hitcircle skin done


[Hard]
* AR +1? I think that's too high

00:15:125 (7,1) - Swap new combo? yes
00:22:625 (6) - Why repeating slider is snap at blue tick? Because it sounds in this way more interesting to me.
01:24:875 (1,2) - Swap new combo? yes
02:33:125 (3) - New combo? no, I think this would be too much
02:33:125 (3) - Remove clap at tail slider and add whistle at tail slider done by removing clap
03:59:000 (5) - Remove whistle at tail slider and add clap at tail slider no no no, this dosen't sound so nice :<


[Insane]
00:10:625 (2) - Add clap at tail slider done
01:33:125 (3) - New combo for 0,5x slider done
01:37:000 (6) - Spacing? done
03:07:500 (8) - New combo? done
04:00:875 (6) - Spacing? done


Good job!
Wow, first I thought the mod is pretty small, but it was qualitatively. :3
Thank you for mod Leorda! And one more time moved to a better future.
Saturnalize
I should say that Ono's now one of hitsound God now..
eikkaleyd
Hi~ :3
The purple words are what I believe it's better, but you can decide whether to fix them or not.
I just hope you can have a try like what I said, and THEN make the decision.

[Insane]
01:04:125 (x) - Add a circle here, I felt empty here
01:15:875 (2,3,4,5) - Since you put stream after (5), the distance of these four notes should be larger for reading
01:22:250 (2) - x372 y148 is better
01:49:125 (1,2,3) - this way :3 http://osu.ppy.sh/ss/361612
01:54:000 (3) - Really, this should be a circle and should put a 1/2 slider on long white line. Also make 1 to the right of 5 See http://osu.ppy.sh/ss/361614
02:06:750 (4,5) - slider 5 made me feel bad, exchange these two, or change them into 3 circles.
03:18:625 (7,8) - CTRL+R to make 5-8 a flow: 1-4 is a clockwise flow, then 5-8 can be anti-clockwise
04:02:125 (5,6,7,8) - These four can be the same shape, it might be better, for example like this http://osu.ppy.sh/ss/361617

[Hard]
00:26:125 (3) - maybe it's better to remove one-time reverse, put a circle with whistle instead
01:29:875 (4) - since 3 is going down, I think 4 should be going up(also 567 should be changed), because you change the direction of sliders in 4567
02:26:625 (6,7) - Cannot understand this rhythm... After listening for many times I only find this kind of rhythm is better http://puu.sh/FWLT
02:35:000 (5) - I don't know why you put this circle here, should be on 02:35:125
03:18:125 (x) - add a circle, just like (2)

That's all, well, I deleted some mods after checking them.
I like t+ and Rizuna, too. (I'm ALiCE EMOTiON's fan, so I have heard some songs of t+ ft. Rizuna. XD I really love them)
Also nice hitsounds and storyboard, and taiko diffs. So, star~ :)
Topic Starter
OnosakiHito
Thank you Eikka, I saw allready that some of your suggestion are helpful! I will take them when I have time! :3
(right now I'm in serbia)

@Loli: Thank you for star~ (hitsound god... that was just luck here lol)
Topic Starter
OnosakiHito

eikkaleyd wrote:

[Insane]
01:04:125 (x) - Add a circle here, I felt empty here done
01:15:875 (2,3,4,5) - Since you put stream after (5), the distance of these four notes should be larger for reading
01:22:250 (2) - x372 y148 is better done
01:49:125 (1,2,3) - this way :3 http://osu.ppy.sh/ss/361612 done
01:54:000 (3) - Really, this should be a circle and should put a 1/2 slider on long white line. Also make 1 to the right of 5 See http://osu.ppy.sh/ss/361614 I think I done
02:06:750 (4,5) - slider 5 made me feel bad, exchange these two, or change them into 3 circles. done
03:18:625 (7,8) - CTRL+R to make 5-8 a flow: 1-4 is a clockwise flow, then 5-8 can be anti-clockwise done
04:02:125 (5,6,7,8) - These four can be the same shape, it might be better, for example like this http://osu.ppy.sh/ss/361617 done

[Hard]
01:29:875 (4) - since 3 is going down, I think 4 should be going up(also 567 should be changed), because you change the direction of sliders in 4567 done

That's all, well, I deleted some mods after checking them.
I like t+ and Rizuna, too. (I'm ALiCE EMOTiON's fan, so I have heard some songs of t+ ft. Rizuna. XD I really love them)
Also nice hitsounds and storyboard, and taiko diffs. So, star~ :)
Uff, I forgot right now why I didn't changed the "not done" parts since I done those things hours ago.
Used just one suggestion for hard, the others I didn't liked or didn't fit that well in my opinion.

Anyway, thank you for mod!! :)
Arroz
Etto...

i want to make a Guest Difficulty... please.. let me do it ÒWÓ !!!
Topic Starter
OnosakiHito

Yuuki Katsuki wrote:

Etto...

i want to make a Guest Difficulty... please.. let me do it ÒWÓ !!!
Sorry, I refused allready some guest diff. requests.
I want to get this approved just with my diffs.
Archangel Tirael
You missed a letter in the Tags ... And the little you have them... One's all.
Topic Starter
OnosakiHito
Ah, both is okay.
Rizuna or Rizna. People are using both of them because normaly on japanese it is calles リズナ [Rizuna]. Rizna is the "english" translation.
But thank you for checking that.

EDIT:
OU sh*t?! It is graveyard?? loooooool
[Luanny]
..;_;
Topic Starter
OnosakiHito
If I could I would revive it now, but since I lost the supporter status, I lost one free slot, damn it.
SapphireGhost
Note: I know this is graved but a conscience prevents me from not modding it.

Hi, I have felt bad for not modding this every single day after you asked me to because I knew I was technically supposed to, even though it wasn't bubbled. As such, I am here now. After looking at the map for a while, I decided to give my general thoughts instead of going pattern-by-pattern.

[General]
- You need a custom slider border to go with the custom hitcircle overlay, which would in this case be "SliderBorder : 255,255,255" under the [Colours] section of your .osu files.
- More readable combo colours would be good. Try to have a greater contrast with the background. Maybe use green, orange, red like in the storyboard? (it is possible to colourize things in-game now, if you wanted to have one image instead of three)

[Insane]
- Since you gave me an honest PM and I'm not approving this (yet?) I'll give you an honest opinion here.
  1. Spacing could be regulated in places where it is currently inconsistent. 01:34:625 (1,2,3) - example. Instead of using 1.0, 1.0, 1.5 distance spacing, 1.25, 1.25, 1.25 leads into the 01:35:125 (3,4,5) jump better. (screenshot) This is an example of using acceleration as opposed to more sudden increases in spacing. On a somewhat related note, using one combo per measure helps keeps things organized and readable.
  2. Design could look better. I would have used a slightly higher slider velocity to start with, such as 1.6. Note that using a multiple of 0.16 or preferably 0.32 as your slider velocity helps keep things aligned in the map. 00:03:125 (1,2,3,1) - example. If the start of (2) doesn't overlap with the body of the first (1), and the end of (2) doesn't overlap with the start of the second (1), the pattern looks better visually. (screenshot)
  3. Patterns could use more creativity. I'd like to see patterns that are not only visually appealing, but memorable and keep with you after you play the map. 01:13:125 (1,2,3,4,1,2,3,4) - example. Since I focus a lot on patterns, I lined up the two (1) start points after making them both the same (rotated) shape, made the first (1,2,3) into an equilateral triangle and had (4) be horizontally symmetrical to (3). You don't have to be as obsessive as me, and this probably isn't the most memorable pattern, but it's an example of how you can put effort into the structure and design of patterns.
  4. Rhythms should be varied but still make sense. 02:33:125 (3,1,2) - example. It'd be fitting to start the next combo on the downbeat at 02:34:125 as opposed to the offbeat at 02:34:000. It's more intuitive for the combo to start on the downbeat as opposed to the offbeat, giving a better playing experience. Here's what I used personally: (screenshot). I could explain it, but I think you've had enough explaining for now.
I know this is a lot, especially just for one difficulty (I spent over an hour on it) , but hopefully my advice will be somewhat helpful for your osu!standard mapping career. Sorry for taking so long and again, good luck and happy mapping!
Saten
Topic Starter
OnosakiHito
@SapphireGhost: Wow, thank you really much! I didn't changed yet all since I want to take my time for it to make it better, but I used and changed allready a few things.
Also sorry for delay, I was not able to revive the map because of less slots, but because of Saten I was able to do it now.

Obviously, here is you kudosu, even if I don't understand why it is just one. What I applied allready was really helpfull.

@Saten: May god bless you. I love you.
Touche
Why in graveyard ;_;
azenet
Great beatmap, I love it ! I can't really much help you on mapping, but I'd just like to mention the hitsounds are really too harsh.
Topic Starter
OnosakiHito
Thank you azenet.
I didn't give up the project, for the people who are still interested in it. When I have time and finish my other projects I will revive it again.
Natsu
Background:
taiko_bg.jpg is 800x600, which differs from the recommended size of 1024x768.
bg.jpg is 800x600, which differs from the recommended size of 1024x768.

SB Elements Not .png:
sb\bg_white.jpg
sb\bg_blurred.jpg

Nice map :p
Topic Starter
OnosakiHito
Well, let's give it a chance, shall we?
[Luanny]
YES YES YES YES YES YES YES YES YES!
wendao
Rizna or Rizuna (?)
Topic Starter
OnosakiHito
Rizna would be the western style. Rizuna(リズナ) is written down on romaji.
ErunamoJAZZ
According to http://osu.ppy.sh/wiki/Song_Setup#Song_ ... _Meta_Data , Source: This is not to be used for things like album titles.
so... HARDCORE SYNDROME 4, move to Tag.
Topic Starter
OnosakiHito
Project resurrected, trying to finish Extreme.
Also moved "HARDCORE SYNDROME 4" to tags, thanks Erunamo.
Ace3DF
Insane:
03:07:500 (1,2) - Kinda hard to tell it was going to go super fast, maybe make the first ones smaller and then the next ones grow bigger and bigger. Just to give some kind of indication that it's fast
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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