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GOATBED - AI CATCH (Short Ver.)

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Topic Starter
Konei
Thanks those~

I fixed all, but I didnt touch the offset, current works fine imo.
BeatofIke
Umm... I remember playing this map before. Did you requested this map from my queue before? Anyway...

General
-> All Clear!

Easy
01:13:433 (1,2) - Nothing minor here but see if you can blanklet this a little bit better! It looks a tad bit off. Also, the slider is tilted a bit to the right. Adjust the slider a bit so it looks more "straight" like 01:15:100 (3).
01:45:100 (1,2,3,4) - For this pattern, you could adjust it a bit so it is like 00:00:100 (1,2,3,4). It will flow better and it will look nicer.

Normal
00:03:850 (2,3,4) - Make this more straight if you can. It will look nicer.
00:53:850 (1) - This slider is overlapping 00:52:183 (1) a bit. Just to be safe imo, I think you should adjust the sliders abit so they don't touch each other.
01:21:766 (5) - Blanklet this wavy slider with circle 2 a bit better.
01:26:766 (1,2,3,4,5) - Not a perfect star btw (Nazi mod).

Hard
-> This difficulty needs the most work (pattern-wise).
00:20:516 (1,2,3,4,1,2,3,4,5,6) - This pattern is boring. Make this pattern better. Here's an example:
00:30:100 (1,3) - Not symmetrical! Use copy-paste next time.
01:42:600 (3) - Slider is a bit ugly imo. I recommend a nice ark curve like this:
-> Your Insane and TuInsane difficulties looks fine, so I won't mod those difficulties.

Excellent Map overall. Good luck on rank! :D
Topic Starter
Konei
Thanks BeatofIke~ :)
Some fixed!~
nanda2009

Byakugan249 wrote:

alright now i have time~. mod requested on my queue.



[Nanda's Taiko Fuutsu]
01:10:100 (111) - K here. not only the drums, but the cymbals as well. [/color]

[Nanda's Taiko Oni]
00:44:683 - k here. it'll follow the snare drum in this part of the song. it's already k...

I guess that's it, however this mapset still needs more work. mainly on the slider shapes, and flow. don't give up just because i said this. just look for more mods and when you think it's ready, as another MAT. GL :D

DarkDunskin wrote:

Es ist eine Schande das ich das so lange aufgeschoben habe.
Ich hatte mir die Map schon vor 2 Wochen angesehen, aber dann wurde ich unterbrochen und hatte bis ich das bei #modreqs
gesehen hab, keine Lust gehabt. T-T
Jedenfalls sehen die Standard Diffs nun alle mehr als optimal aus, weswegen ich nur noch so'n paar Sachen zu den Taiko's sagen kann.

Taiko Mod:

[Nanda's Taiko Futsuu]
  1. Set Circle Size and Aproach Rate to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. done.
[Nanda's Taiko Oni]
  1. Set Circle Size to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. Same as above.
  2. 00:05:516 - Add Note. done.. a k
  3. 00:05:933 - ^ ^ . .. a d
  4. 00:06:350 - ^ ^ ... a k
  5. 00:41:350 - Add Note + clap and remove clap from 00:41:141 (5) here if you want to follow the beat.
  6. 01:30:100 (66) - Remove Finish. 01:30:204 - Add Note + clap here and 01:30:620 - here. Follows the Music much better imo. all done..
This Map is already overmodded. [/color]
The next MAT who's modding this Map really has to bubble it.
Good luck~ thx :D

those wrote:

bl

[General]
  1. My offset is roughly 88~90 (-12~10). See how that works for you. I don't think there's any problem at the offset..
[Futsuu]
  1. Center CS and AR. done.. maybe?
  2. 01:51:766 (178) - Against 1/2 ooO in Futsuu diffs. This sounds more like kdd anyway. done..

[Oni]
  1. Use sv 1.4. Center CS.
  2. 00:54:683 (4,5,1) - This pattern feels out of place. No reason to change it; you should be keeping with your kdK.
  3. 01:58:225 (82) - d. I feel kdD ends stronger. done k d D

thx :D

Update~ *throw*

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160,96,61245,1,0
352,96,61349,1,8
160,96,61558,1,0
160,96,61766,1,0
160,96,61974,1,0
160,96,62079,1,0
352,96,62183,1,8
160,96,62391,1,8
160,96,62599,1,0
160,96,62808,1,0
160,96,62912,1,0
352,96,63016,1,8
160,96,63224,1,0
192,224,63433,1,4
160,96,63641,1,0
160,96,63745,1,0
352,96,63849,1,8
160,96,64058,1,0
160,96,64266,1,0
160,96,64579,1,0
352,96,64683,1,8
160,96,64891,1,0
160,96,65099,1,0
160,96,65308,1,0
160,96,65412,1,0
352,96,65516,1,8
160,96,65724,1,0
160,96,65933,1,0
352,96,66141,1,8
160,96,66245,1,0
352,96,66349,1,8
352,96,66558,1,0
192,224,66766,1,4
128,160,66974,1,0
352,96,67183,1,8
160,96,67391,1,0
160,96,67599,1,0
128,160,67808,1,0
160,96,67912,1,0
352,96,68016,1,8
64,96,68224,1,0
192,224,68433,1,4
160,96,68641,1,0
352,96,68849,1,8
160,96,69058,1,0
160,96,69266,1,8
352,96,69370,1,8
160,96,69474,1,0
160,96,69579,1,0
352,96,69683,1,8
352,96,69891,1,8
192,224,70099,1,4
160,96,70308,1,0
160,96,70412,1,0
352,96,70516,1,8
160,96,70724,1,8
160,96,70829,1,0
352,96,71037,1,8
160,96,71141,1,0
160,96,71245,1,0
352,96,71349,1,8
160,96,71558,1,0
160,96,71766,1,0
160,96,71974,1,0
160,96,72079,1,0
352,96,72183,1,8
64,160,72391,1,0
448,160,72495,1,8
64,160,72599,1,0
64,160,72704,1,0
448,160,72808,1,8
64,160,72912,1,0
448,160,73016,1,8
160,224,73433,5,4
352,224,73849,1,12
160,224,74266,5,4
352,96,74474,1,8
352,96,74579,1,8
160,96,74683,1,0
352,96,74891,1,8
160,96,75099,1,0
352,96,75308,1,8
352,96,75412,1,8
160,96,75516,1,0
352,96,75724,1,8
160,96,75933,1,0
160,96,76141,1,8
352,96,76245,1,8
160,96,76349,1,0
160,96,76558,1,8
352,224,76766,5,4
160,224,77183,1,12
352,224,77599,5,4
352,96,77808,1,8
352,96,77912,1,8
160,96,78016,1,0
352,96,78224,1,8
160,96,78433,1,0
352,96,78641,1,8
352,96,78745,1,8
160,96,78850,1,0
352,96,79058,1,8
160,96,79266,1,0
160,96,79475,1,8
352,96,79579,1,8
352,96,79683,1,8
160,96,79891,1,8
224,256,80100,1,4
288,256,80516,1,12
224,256,80933,1,4
352,96,81141,1,8
352,96,81245,1,8
160,96,81350,1,0
352,96,81558,1,8
160,96,81766,1,0
352,96,81975,1,8
352,96,82079,1,8
160,96,82183,1,0
352,96,82391,1,8
160,96,82600,1,0
160,96,82808,1,8
352,96,82912,1,8
352,96,83016,1,8
160,96,83225,1,0
288,256,83433,1,4
224,256,83850,1,12
288,256,84266,1,4
352,96,84475,1,8
352,96,84579,1,8
160,96,84683,1,0
352,96,84891,1,8
160,96,85100,1,0
352,96,85308,1,8
352,96,85412,1,8
160,96,85516,1,0
352,96,85725,1,8
160,96,85933,1,0
160,96,86141,1,8
352,96,86245,1,8
352,96,86350,1,8
160,96,86558,1,8
160,96,86766,1,0
352,96,86975,1,8
352,96,87079,1,8
160,96,87183,1,0
352,96,87391,1,8
160,96,87600,1,0
352,96,87808,1,8
352,96,87912,1,8
160,96,88016,1,0
352,96,88225,1,8
160,96,88433,1,0
352,96,88641,1,12
224,224,88850,1,4
352,96,89266,1,12
224,224,89475,1,4
352,96,89891,1,12
160,96,90100,1,0
256,192,90204,1,0
256,352,90308,1,0
256,352,90412,1,8
256,352,90620,1,8
256,352,90725,1,0
256,352,90933,1,8
256,352,91141,1,8
32,352,91766,1,4
56,48,91975,1,0
56,48,92079,1,0
480,40,92183,1,8
128,64,92391,1,0
128,64,92600,1,0
56,48,92808,1,0
56,48,92912,1,0
480,40,93016,1,8
128,64,93225,1,0
128,64,93433,1,0
32,136,93641,1,0
32,136,93745,1,0
304,88,93850,1,8
144,152,94058,1,0
200,104,94266,1,0
320,136,94370,1,8
216,136,94475,1,0
432,112,94683,1,8
128,64,94891,1,0
128,64,95100,1,0
56,48,95308,1,0
56,48,95412,1,0
480,40,95516,1,8
128,64,95725,1,0
128,64,95933,1,0
32,136,96141,1,0
32,136,96245,1,0
304,88,96350,1,8
144,152,96558,1,0
128,64,96766,1,0
56,48,96975,1,0
56,48,97079,1,0
480,40,97183,1,8
128,64,97391,1,0
384,160,97600,1,8
384,160,97704,1,8
224,96,97808,1,0
224,96,97912,1,0
288,160,98016,1,8
400,48,98225,1,8
32,352,98433,1,4
56,48,98641,1,0
56,48,98745,1,0
480,40,98850,1,8
128,64,99058,1,0
128,64,99266,1,0
56,48,99475,1,0
56,48,99579,1,0
480,40,99683,1,8
128,64,99891,1,0
128,64,100100,1,0
32,136,100308,1,0
32,136,100412,1,0
304,88,100516,1,8
144,152,100725,1,0
200,104,100933,1,0
320,136,101037,1,8
216,136,101141,1,0
432,112,101350,1,8
128,64,101558,1,0
128,64,101766,1,0
56,48,101975,1,0
56,48,102079,1,0
480,40,102183,1,8
128,64,102391,1,0
128,64,102600,1,0
32,136,102808,1,0
32,136,102912,1,0
304,88,103016,1,8
144,152,103225,1,0
128,64,103433,1,0
32,136,103641,1,0
32,136,103745,1,0
304,88,103850,1,8
144,152,104058,1,0
320,96,104266,1,8
304,88,104370,1,8
224,96,104475,1,0
224,96,104579,1,0
304,88,104683,1,8
320,160,104891,1,8
224,320,105100,5,4
56,48,105308,1,0
56,48,105412,1,0
480,40,105516,1,8
128,64,105725,1,0
128,64,105933,1,0
56,48,106141,1,0
56,48,106245,1,0
480,40,106350,1,8
128,64,106558,1,0
128,64,106766,1,0
32,136,106975,1,0
32,136,107079,1,0
304,88,107183,1,8
144,152,107391,1,0
200,104,107600,1,0
320,136,107704,1,8
216,136,107808,1,0
432,112,108016,1,8
128,64,108225,1,0
128,64,108433,1,0
56,48,108641,1,0
56,48,108745,1,0
480,40,108850,1,8
128,64,109058,1,0
128,64,109266,1,0
32,136,109475,1,0
32,136,109579,1,0
304,88,109683,1,8
144,152,109891,1,0
128,64,110100,1,0
56,48,110308,1,0
56,48,110412,1,0
480,40,110516,1,8
128,64,110725,1,0
384,160,110933,1,8
384,160,111037,1,8
224,96,111141,1,0
224,96,111245,1,0
288,160,111350,1,8
400,48,111558,1,8
32,352,111766,1,4
56,48,111975,1,0
56,48,112079,1,0
480,40,112183,1,8
128,64,112391,1,0
128,64,112600,1,0
56,48,112808,1,0
56,48,112912,1,0
480,40,113016,1,8
128,64,113225,1,0
128,64,113433,1,0
32,136,113641,1,0
32,136,113745,1,0
304,88,113850,1,8
144,152,114058,1,0
200,104,114266,1,0
320,136,114370,1,8
216,136,114475,1,0
432,112,114683,1,8
128,64,114891,1,0
128,64,115100,1,0
56,48,115308,1,0
56,48,115412,1,0
480,40,115516,1,8
128,64,115725,1,0
128,64,115933,1,0
32,136,116141,1,0
32,136,116245,1,0
304,88,116350,1,8
144,152,116558,1,0
128,64,116766,1,0
32,136,116975,1,0
32,136,117079,1,0
304,88,117183,1,8
144,152,117391,1,0
320,96,117600,1,8
304,88,117704,1,8
224,96,117808,1,0
224,96,117912,1,0
304,88,118016,1,8
320,160,118225,1,0
224,320,118433,5,4
Topic Starter
Konei
Taiko updated~
those
Welp, here you go.
Topic Starter
Konei
Thank you so much those <3 ~
Yuukari-Banteki
[Easy]
01:21:766 (3) - you might want to place this farther from 2; in it's current position, newbies are likely to start it 1 beat early on the wrong end. http://puu.sh/15OVC would be totally acceptable imho

[Futsuu]
very...slow. It's not a bad map but I think you could increase the note density by a little bit for a more stimulating map without increasing the difficulty by all that much.

[Dora]
00:51:766 - why dont you have a note on the downbeat?
01:08:850 (1) - move this up to y = 104 to match 2,3,4

[Hard]
looks good

[Oni]
looks good

[Insane]
looks good

[2Insane]
01:05:100 (1,2,3,4,5,6,7) - I have no idea what this pattern is supposed to be
Topic Starter
Konei

Saturos-fangirl wrote:

[Easy]
01:21:766 (3) - you might want to place this farther from 2; in it's current position, newbies are likely to start it 1 beat early on the wrong end. http://puu.sh/15OVC would be totally acceptable imho I don't think this is neccesarry

[Futsuu]
very...slow. It's not a bad map but I think you could increase the note density by a little bit for a more stimulating map without increasing the difficulty by all that much. Hm, me as noob thinks this plays quite well and is fun, Idk if anyone thinks something different :/

[Dora]
00:51:766 - why dont you have a note on the downbeat? Because this part is slow enough to fit this break imo~
01:08:850 (1) - move this up to y = 104 to match 2,3,4 I already thinked of this, but personally wanted to place them a bit higher from 1 :/ Because I think a little moving of the mouse plays better here. Besides of this, Distance Snap won't let me move it up anyway :lol:

[Hard]
looks good

[Oni]
looks good

[Insane]
looks good

[2Insane]
01:05:100 (1,2,3,4,5,6,7) - I have no idea what this pattern is supposed to be
1, 2, 3, 5 Are something like paralel lines, 6 is making a star of them and 7 is a line with 5~ I think


Nothing changed so far but thanks for looking at it~ :)
Armin
[General]

*Please make your tags consistents: they should be all the same in all the difficulties
*Increase your Audio Track value

[Easy]

00:05:100 (1,1) - A bit complicated to play, because of the low AR. Consider to increase the recovery time between the spinner and the next hitobject.

[Normal]

00:51:766 (x) - This part not mapped breaks the rhythm, actually. I know that you tried to follow the vocal voice in the previous pattern but the instrumental is prevalent in this case.

[Hard]

those HP Drain Rate and OD are a bit low for a Hard c:
00:03:641 (2) - I would replace this slider with a triplette + a circle distant 1/2 bpm

[TuInsane]

00:26:559 (7) - Meh, this jump during a little stream is a bit unintuitive.. but I guess you made it for aesthetical reasons?
01:30:726 (3) - This is just unintuitive, stack it with the previous slider s:
Topic Starter
Konei
Thanks Armin~

Fixed all but I really think Audio is fine~
Other MAT's and Garven think it's fine too. (He guessed the quality of the sound pruduction is very low)
So I think It's fine to use it :3

Self pop~
Armin
Fine, fine.
Topic Starter
Konei
Thanks for re-bubble :3
Aurele
I know I will be hated by you on doing this, LOL.
Don't be afraid to pop your bubble, I could ask Armin to rebubble it. Talked to him, he's going to rebubble.

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise. Mostly a suggestion
Bold (): Comment/Little Suggestion

[Easy]

Mapping
00:03:433 (1,2) - This is pretty repetitive. I meant, the way you placed it, it's pretty repetitive. What if you rotate it by 90degres just like this?
00:48:433 (3) - In this combo, you have three straight sliders and, I can't say its boring but, it looks weird. This slider, you should make it curved, just like this.
01:00:100 (4,1) - The way you've placed the circle, it looks a bit too hard for begginners. Try to do something that could make it curved. I meant like, your pattern shouldn't make a " V ".
01:09:683 (3) - This is a suggestion that I would like you to change. But you have the choise... So actually you should delete the reverse arrow. Having it, doesn't sound really good with the slider after it. After you made this, move the slider 01:10:933 (1) - to 01:10:516. It will do a little break between 01:10:516 (1,2) - and it's good for an easy difficulty.

Hitsounds
00:16:766 - You may add a finish here to keep the consistency with 00:13:433 and every other finishes.
00:56:350 (1) - I wonder why you've stopped your whistle consistence. I would like to see a whistle to both start and end of the slider to kept that consistency.
01:15:933 (4) - Delete this clap here. You've did it for 01:14:266 (2) - and I understand but, it's prefered to delete the clap to the circle (4). 01:22:600 - The same for this one. By doing this, you've made a little mistake here 01:25:100 (3,4) - . You haven't added a clap to the reverse but you have added it to the end.
01:29:266 (3) - Add a finish here to keep the consistency with the previous finishes.

New combos
00:33:850 (1) - You should add a new combo here and delete the new combo at 00:35:516 (2) - because the sound of the music is changing to this part.
01:04:266 (3) - Add a new combo here, add another to 01:05:933 (5) - and delete the combo to 01:07:183 (1) - . It's just to emphasize the song. (Hope "emphasize" means something..)

[Normal]

Mapping
00:17:183 (3,4) - Can you unstack these please, it looks very odd because both ends are stacked together. At the same time, they're not perfectly stacked. So I would like you to unstack them.
01:21:766 (5) - As said previously, unstack this slider with the circle. Having to come back to the beginning of the previous slider, may confuse some new players.
01:47:600 (1) - This slider doesn't look like it should have been looked like. Clic on the slider, do one grid down to the fourth dot and one grid to the right.

Hitsounds
01:09:683 (4) - To keep the consistency with claps, add a clap here.
01:50:100 - This finish shouldn't be where it is. So delete this one and move it to 01:48:433.

New combo
01:55:516 (1) - Even if the slider is a loner, add a new combo here because of the song.

Hard

Mapping
00:04:475 (8,9) - I am not sure about this one... but still, it seems like a good idea. Reverse these circle, slider to be slider, circle. So the slider starts to 00:04:475 and the circle starts to 00:04:891.
00:09:683 (1,2,3) - You could delete these circles and make a slider with a reverse arrow. Since it's a Hard, you don't really need to put triplets everywhere. So anyways, it could look like that with a new combo to the next circle because of the song/vocal.
00:13:016 (4) - The triplet after this slider doesn't sound good at all. Mostly with the other slider that starts to 00:13:433 (1) - . You should actually do something like this
00:23:641 (1,2,3,4,5) - That star is just perfecto. ♥
01:02:391 (2) - This circle should be moved to x:296 y:264 for a better flow.
01:09:266 (4) - This slider should be moved to x:136 y:168 for a better flow with these sliders 01:06:766 (1,2,3) - . You don't need to move the next slider since it's the same spacing.
01:24:683 (4,5) - The triplets sounds better when it's moved to 01:24:579.

Nothing to say for hitsounds and new combos. Well done.

[Insane]

Mapping
00:29:266 (4,5) - When I was playing the difficulty, I was thinking about these sliders... The way they are, it's not really good. It's more confusing. So I will suggest you to reverse them.
01:11:558 (7) - This circle shouldn't be stacked with the other circle before. It should be in the other way, so in the left of the slider. Just like this..
01:28:225 (3) - The overlap of this slider looks odd.

New combo
00:35:100 - I really recommend to add a new combo here.

[TuInsane]
I almost have nothing to say for this difficulty... I enjoyed it.

Hitsounds
01:09:683 - You should add a clap here to keep the consistency.

Futsuu
Nothing to say here, the Futsuu is simple and ready.

Oni
• 00:24:579 (103) - You could add a kat here. (k)
• 00:26:350 (111) - Same here. (k)
• 00:31:975 (2,3,4) - This pattern should be the same at 00:32:808
• 00:44:891 - Maybe you could add a kat here.. (k)
Alltur
Wow.. the first one that I see in pending beatmaps XD
Topic Starter
Konei
Thanks Gabe~
Many Things were fixed, some were take in condideration.
I'll update then~
Armin
Here we go
Topic Starter
Konei
Thanks again :3
Aurele

Konei wrote:

Thanks Gabe~
Many Things were fixed, some were take in condideration.
I'll update then~
I would have liked to know what you've fixed and what you haven't. Because some BATs looks at what you haven't fixed to someone's mod.
Topic Starter
Konei

Gabe wrote:

[Easy]

Mapping
00:03:433 (1,2) - This is pretty repetitive. I meant, the way you placed it, it's pretty repetitive. What if you rotate it by 90degres just like this? done
00:48:433 (3) - In this combo, you have three straight sliders and, I can't say its boring but, it looks weird. This slider, you should make it curved, just like this. No, I like them the way they are
01:00:100 (4,1) - The way you've placed the circle, it looks a bit too hard for begginners. Try to do something that could make it curved. I meant like, your pattern shouldn't make a " V ". Wanted to do, but I disliked this
01:09:683 (3) - This is a suggestion that I would like you to change. But you have the choise... So actually you should delete the reverse arrow. Having it, doesn't sound really good with the slider after it. After you made this, move the slider 01:10:933 (1) - to 01:10:516. It will do a little break between 01:10:516 (1,2) - and it's good for an easy difficulty. nice, done~

Hitsounds
00:16:766 - You may add a finish here to keep the consistency with 00:13:433 and every other finishes.
00:56:350 (1) - I wonder why you've stopped your whistle consistence. I would like to see a whistle to both start and end of the slider to kept that consistency.
01:15:933 (4) - Delete this clap here. You've did it for 01:14:266 (2) - and I understand but, it's prefered to delete the clap to the circle (4). 01:22:600 - The same for this one. By doing this, you've made a little mistake here 01:25:100 (3,4) - . You haven't added a clap to the reverse but you have added it to the end.
01:29:266 (3) - Add a finish here to keep the consistency with the previous finishes. all done

New combos
00:33:850 (1) - You should add a new combo here and delete the new combo at 00:35:516 (2) - because the sound of the music is changing to this part.
01:04:266 (3) - Add a new combo here, add another to 01:05:933 (5) - and delete the combo to 01:07:183 (1) - . It's just to emphasize the song. (Hope "emphasize" means something..) both done

[Normal]

Mapping
00:17:183 (3,4) - Can you unstack these please, it looks very odd because both ends are stacked together. At the same time, they're not perfectly stacked. So I would like you to unstack them. done
01:21:766 (5) - As said previously, unstack this slider with the circle. Having to come back to the beginning of the previous slider, may confuse some new players. done
01:47:600 (1) - This slider doesn't look like it should have been looked like. Clic on the slider, do one grid down to the fourth dot and one grid to the right. done

Hitsounds
01:09:683 (4) - To keep the consistency with claps, add a clap here.
01:50:100 - This finish shouldn't be where it is. So delete this one and move it to 01:48:433. both done

New combo
01:55:516 (1) - Even if the slider is a loner, add a new combo here because of the song. done

Hard

Mapping
00:04:475 (8,9) - I am not sure about this one... but still, it seems like a good idea. Reverse these circle, slider to be slider, circle. So the slider starts to 00:04:475 and the circle starts to 00:04:891. naah, don't like
00:09:683 (1,2,3) - You could delete these circles and make a slider with a reverse arrow. Since it's a Hard, you don't really need to put triplets everywhere. So anyways, it could look like that with a new combo to the next circle because of the song/vocal. Hm, I think it's cool
00:13:016 (4) - The triplet after this slider doesn't sound good at all. Mostly with the other slider that starts to 00:13:433 (1) - . You should actually do something like this I think it sounds great
00:23:641 (1,2,3,4,5) - That star is just perfecto. ♥ Thanks~ =w=
01:02:391 (2) - This circle should be moved to x:296 y:264 for a better flow. ok
01:09:266 (4) - This slider should be moved to x:136 y:168 for a better flow with these sliders 01:06:766 (1,2,3) - . You don't need to move the next slider since it's the same spacing. Ok~
01:24:683 (4,5) - The triplets sounds better when it's moved to 01:24:579. don't think so

Nothing to say for hitsounds and new combos. Well done. thanks~

[Insane]

Mapping
00:29:266 (4,5) - When I was playing the difficulty, I was thinking about these sliders... The way they are, it's not really good. It's more confusing. So I will suggest you to reverse them. done~
01:11:558 (7) - This circle shouldn't be stacked with the other circle before. It should be in the other way, so in the left of the slider. Just like this.. you're right~
01:28:225 (3) - The overlap of this slider looks odd. there is no other way, it will be incorrect spacing if I don't do

New combo
00:35:100 - I really recommend to add a new combo here. done

Hitsounds
01:09:683 - You should add a clap here to keep the consistency. Sounds more strange and quiet, so I think no need to add

So that's what I've done
And thanks Gabe for star~ <3
Loctav
random checking

[General]

You have no Muzukashii. This really creates a very weird spread.

Remove BL from the tags. This is neither searchable on the website nor makes it able to find the map easier ingame: http://puu.sh/17m05

[Easy]

01:09:683 (4,1) - Distance-resnap (1) (move it right-downwards a bit) to kill this really ugly overlap.

[Nanda's Taiko Futsuu]

Reduce OD to 4

00:50:100 (85) - do a big don here instead, for the sake of consistency
01:03:433 (102) - ^

[Doraton'S Normal]

00:11:350 (3,4,1) - this seems offtimed to me. I think you want to follow the vocals. So this would fit way more: http://puu.sh/17l7L (where (3) is 00:11:350 (3) - )
01:36:350 (2,3) - ^

[Hard]

OD+1

00:22:600 (3) - moving this up creates a better symmetry
00:51:766 (1,2,3) - inconsistent spacing. Please fix this with distance-resnapping
00:59:579 (2,1) - ^
01:03:433 (1,2) - ^
01:14:475 (3,4,5) - why not using the same distance spacing like 01:17:808 (6,7,8) - ?

[Nanda's Taiko Oni]

01:01:558 (10) - put a kat here, it would create a good rhythm
01:03:225 (20) - ^
01:04:058 (25) - ^
01:04:891 (29) - ^
01:05:724 (34) - ^
01:06:558 (39) - ^
01:07:599 (44) - put a kat here due to musical movement
01:08:224 (48) - ^
01:11:558 (69) - kat
01:23:225 (32) - kat
01:58:225 (82) - kat

Popping because of distance space errors in Hard, issues in Oni and because of the weird Taiko map spread.
Topic Starter
Konei
all fixed~ But normal, because the patterns are for the rhythm how you may see.
and od doesnt affect gameplay on taiko so i didnt change this aswell.
but taiko diff spread is fine imo :)

For Normal the rhythm during kiai is consistant and Doraton would like to keep it like this~ :)

Ready for rebubble~
Loctav
OD does affect taiko gameplay.... The only stats that do not affect gameplay are AR and CZ
So this is no reason for rejecting this.
Also I keep disliking this taiko spread. I'll probably consult another person.
Topic Starter
Konei
You're right, sorry I mixed up :lol:

Changed OD. And I still think the spread is fine :3

It's submitted before the rule change although, so I think I'm not forced to change if I don't want :)
nanda2009
If it's quite disturbing, Konei can fix my diffs at this mapset for awhile. I can't access my PC due to exams, so ... yeah...
Topic Starter
Konei
Ok, nanda, I'll take care of this~
Loctav
Blarg~
Topic Starter
Konei
Thank you Loctav~
Kurai
Here you go ~
Topic Starter
Konei
Thank you so much Kurai <3 <3 <3~~~
Kawayi Rika
oh,finally ~

Gratz on 1st rank :3
Chewin
1st ranked, gratz :3
jesse7419
Congrats!!

Get 1st rank , finally :3
Topic Starter
Konei
Thank you guys~~ :3
Beren
gratz
Stefan
Gratuliere! :D
Sonnyc
Congratulations~
Topic Starter
Konei
Thank you guys~ :3
Zejky
Congratulations~
Nichiyouki
Congrats, Konei ;)
Topic Starter
Konei
Thank you~ :D
Aurele
KKKOONNNEEIIIII CHAAAAAAN.
CONGRATULATION ON YOUR FIRST RANK! <3
Topic Starter
Konei
Thank you very much Gabe <3 :) :)
riffy
finally ~

congratz :3
Topic Starter
Konei
Thanks Bakari~ :3
Dino99
Gratz~
Topic Starter
Konei
Thanks Barry :3
Tur00
Congratulations my friend :D
Topic Starter
Konei
Thanks Tur00 ~ :3
kurohana
Glückwunsch zur ersten gerankten Map ^^
Topic Starter
Konei
dankeschön :)
Kin
Congratulation ! :D
Topic Starter
Konei
Thanks ~
Flask
A Cruel things: I still can't play this game D:

gratz anyway~
10nya
grats~ >w<
Topic Starter
Konei
Thanks ~ =w=
cmn_891127
Congrats, Konei!~~~~~~~~~~~~~~~~~~~~~~~~~
Topic Starter
Konei
Thanks cmn :3
Alltur
Congrats on 1st Rank, Konei-san! :D
Topic Starter
Konei
Thanks Akashi :3
DakeDekaane
Congrats~ :3 (now the song is sticked in my head q_q)
nanda2009
grats, Konei~
Topic Starter
Konei
Thanks both =w=
pimp
hey sorry for late i wasn't noticed it get ranked

congratulations :)
Topic Starter
Konei
lool.
Thank you :)
Doraton
I'm so late orz

Congratz anyway^^
Topic Starter
Konei
Yeah XD

Thanks ;)
Kaitonyan
Osu! needs more DRAMAtical Murder! X3 DRAMAtical Murder has such a good OST, too... TwT
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