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GOATBED - AI CATCH (Short Ver.)

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forevehappy
from forevehappy's modding/Taiko queue

[Nanda's Taiko Kantan]
00:26:350 - add k?
01:13:850 - ^
01:14:266 - ^
01:17:183 - ^
01:17:600 - ^
01:20:516 - ^
01:20:933 - ^
01:23:850 - ^
01:24:266 - ^

[Nanda's Taiko Oni]
00:35:829 (22) - k
00:37:495 (32) - ^
00:44:891 (24,25) - bug..

Good luck!
Topic Starter
Konei
Thank you for taiko mod~

I'll give you kd as far as I know if nanda fixed something~
nanda2009
Just delete the Kantan for now..

[Nanda's Taiko Futsuu]
SPOILER
osu file format v9

[General]
AudioFilename: Dramatical Mp3.mp3
AudioLeadIn: 2000
PreviewTime: 91350
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 32

[Metadata]
Title:AI CATCH (Short Ver.)
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Futsuu
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Doraton tutuhaha nanda2009 videogame

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Drama taikobg 2.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
100,416.666666666667,4,1,0,80,1,0
6766,-100,4,1,0,80,0,1
18433,-100,4,1,0,80,0,0
91766,-100,4,1,0,80,0,1
118433,-100,4,1,0,80,0,0


[Colours]
Combo1 : 58,50,218
Combo2 : 58,141,233
Combo3 : 139,32,210
Combo4 : 106,223,200

[HitObjects]
224,256,100,1,0
224,256,516,1,8
224,256,1350,1,8
224,256,2183,1,8
224,256,3016,1,8
224,256,3225,1,0
224,256,3433,1,0
224,256,3850,1,8
224,256,4475,1,0
224,256,4683,1,8
224,256,5100,1,0
224,256,6766,1,4
224,256,7183,1,8
224,256,8016,1,8
224,256,8433,1,0
224,256,8850,1,8
224,256,9683,1,8
224,256,10100,1,0
224,256,10933,1,0
224,256,11766,1,0
224,256,12183,1,8
224,256,13016,1,8
224,256,13225,1,0
224,256,13433,1,0
224,256,13850,1,8
224,256,14683,1,8
224,256,15100,1,0
224,256,15516,1,8
224,256,16350,1,8
224,256,16766,1,0
224,256,17600,1,0
224,256,18433,1,6
224,256,20100,1,4
224,256,20516,1,8
224,256,21350,1,8
224,256,21766,1,0
224,256,22183,1,8
224,256,23016,1,8
224,256,23433,1,0
224,256,23850,1,8
224,256,24683,1,8
224,256,25516,1,8
224,256,26350,1,8
224,256,26558,1,0
224,256,26766,1,0
224,256,27183,1,8
224,256,28016,1,8
224,256,28850,1,8
224,256,29683,1,8
224,256,30100,1,0
224,256,30516,1,8
224,256,31350,1,8
224,256,31766,1,0
224,256,32600,1,0
224,256,33433,1,0
224,256,33850,1,8
224,256,34683,1,8
224,256,35100,1,0
224,256,35516,1,8
224,256,36350,1,8
224,256,36558,1,0
224,256,36766,1,0
224,256,37183,1,8
224,256,38016,1,8
224,256,38433,1,0
224,256,39266,1,0
224,256,40100,1,0
224,256,40516,1,8
224,256,41350,1,8
224,256,41766,1,0
224,256,42183,1,8
224,256,43016,1,8
224,256,43225,1,0
224,256,43433,1,0
224,256,43850,1,8
224,256,44683,1,8
224,256,44891,1,0
224,256,45100,1,0
224,256,45933,1,8
224,256,46350,1,8
224,256,46766,1,4
224,256,48433,1,0
224,256,48850,1,8
224,256,49683,1,8
224,256,50100,1,6
224,256,51766,1,0
224,256,52183,1,8
224,256,53016,1,8
224,256,53433,1,4
224,256,54266,1,0
224,256,55100,1,0
224,256,55933,1,0
224,256,56350,1,8
224,256,56766,1,4
224,256,58016,1,8
224,256,58433,1,0
224,256,59266,1,6
224,256,60100,1,4
224,256,61767,1,0
224,256,62184,1,8
224,256,63017,1,8
224,256,63434,1,6
224,256,65100,1,0
224,256,65517,1,8
224,256,66350,1,8
224,256,66767,1,4
224,256,67600,1,0
224,256,68434,1,0
224,256,69267,1,0
224,256,69684,1,8
224,256,70100,1,4
224,256,70933,1,0
224,256,71766,1,8
224,256,72600,1,0
224,256,72808,1,8
224,256,73016,1,8
224,256,73433,1,4
288,256,74266,1,8
288,256,75100,1,0
288,256,75516,1,8
288,256,75933,1,0
288,256,76766,1,0
288,256,77600,1,8
288,256,78433,1,0
288,256,78850,1,8
288,256,79266,1,0
288,256,80100,1,8
288,256,80933,1,8
288,256,81766,1,0
288,256,82183,1,8
288,256,82600,1,0
288,256,83433,1,8
288,256,84266,1,8
288,256,85100,1,0
288,256,85516,1,8
288,256,85933,1,0
288,256,86766,1,0
288,256,87600,1,8
288,256,88433,1,0
288,256,89266,1,8
288,256,89683,1,8
288,256,90100,1,0
224,256,91766,1,4
224,256,92183,1,8
224,256,93016,1,8
224,256,93433,1,0
224,256,93850,1,8
224,256,94683,1,8
224,256,95100,1,0
224,256,95933,1,0
224,256,96766,1,0
224,256,97183,1,8
224,256,98016,1,8
224,256,98225,1,0
224,256,98433,1,0
224,256,98850,1,8
224,256,99683,1,8
224,256,100100,1,0
224,256,100516,1,8
224,256,101350,1,8
224,256,101766,1,0
256,224,102600,1,0
256,224,103433,1,0
256,224,104266,1,8
224,256,104475,1,8
256,224,104683,1,8
256,224,105100,1,4
256,224,105516,1,0
256,224,106350,1,0
256,224,107183,1,0
256,224,108016,1,0
256,224,108433,1,8
256,224,108850,1,0
256,224,109683,1,0
256,224,110516,1,0
256,224,111350,1,0
256,224,111558,1,0
256,224,111766,1,6
256,224,112183,1,0
256,224,113016,1,0
256,224,113850,1,0
256,224,114683,1,0
256,224,115100,1,8
256,224,115516,1,8
256,224,115725,1,0
256,224,115933,1,8
256,224,116350,1,0
256,224,117183,1,8
256,224,118016,1,8
256,224,118433,1,0
Topic Starter
Konei
Thank you so much for being fast nanda <3

Updated Kantan to Futsuu~
YTYuyu
alright now i have time~. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Remove videogame in the tags. once it gets ranked, a BAT will put it on that genre.
you need to add a sliderborder since you have a custom hitcircle. the most common sliderborder colors are 255,255,255. to add it, put "SliderBoarder : 255,255,255" below the combo colors on the notepad.

[Easy]
Increase the HP and OD by 1. i feel that you're giving beginners an "easy" pass. i think it's better if you can challenge them a bit.
00:10:100 (1) - remove the finish at the beginning. it sounds too loud and it might distract other players.
00:14:683 (2,3,4) - I don't like the flow of these 3 sliders. i agree that they do flow, but it'll also make beginners feel uncomfortable due to the slider direction IMO. i suggest using the code below for a smoother flow (the 1st 3 notes use a DS of 1.00).
SPOILER
192,152,13433,6,0,B|144:200|144:288|184:336,1,200,4|0
272,288,14683,2,0,B|248:240|280:192,2,100,8|0|8
360,328,15933,2,0,B|328:384|216:384|184:336,1,200
104,304,17183,2,0,B|104:176,2,100,8|0|8
184,256,18433,5,0
184,168,18850,2,0,B|232:136|280:168,1,100,8|0
352,120,19683,2,0,B|384:168|352:216,1,100,8|4
00:40:516 (3) - make this a NC. the instrumental in this part loops all over again.
00:42:183 (1) - remove the NC if you follow the suggestion above. the instrumental here is connected from the previous note.
00:44:683 (4) - NC here if you follow both suggestions. this time the instrumental changes here.
01:03:016 - remove the timing point here. it makes the custom hitsound but not the default clap. that breaks the consistencies on the claps in this part of the song.
01:05:933 (1) - you're missing a clap here. add it for consistency, also add a finish at the end to emphasize the piano in this part of the song.
01:18:433 (2) - add a clap at the end. you did it on (1), doing it here would be consistent.
01:39:683 (2,4) - i think the flow will be smoother if you can make (4) the same as (2). the transition here plays oddly here during gameplay IMO.
01:45:100 (1) - do Ctrl+H and align this to the previous note so that the flow will be smoother and the end of (2) should be blanketed which increases the flow a bit IMO.

[Nanda's Taiko Fuutsu]
01:10:100 (111) - K here. not only the drums, but the cymbals as well.

[Doraton's Normal]
perhaps increase the OD by 1? idk...the notes and spinner seems a bit too easy to pass for a normal diff IMO.
00:02:391 (4) - add a clap at the end. it'll continue the clap pattern from the previous note that has a clap.
00:33:433 - i feel that a circle should be here since it follows the drums in this part of the song.
00:43:433 - ^
00:46:766 (1) - this spinner starts at an awkward spot. the vocals start here and it feels awkward during gameplay. replace this spinner for a set of notes so that it'll continue the flow throughout the whole map.
00:53:850 (1,2,3) - remove the claps at the sliderbodies and only add them at the ends. that sound really bothers me during gameplay and it might bother other people as well.
01:07:808 (3) - this should be a 1/1 slider, not a 2/2 slider because it'll follow the vocals a lot smoother during gameplay.
01:10:100 (1,2,3,4,5) - re-arrange the notes like this. it'll look a lot neater as nothing is overlapping each other during gameplay.
01:38:225 (3) - do Ctrl+> instead. i feel that by doing this, the flow will be smoother during gameplay. the flow here plays oddly during gameplay IMO.
01:43:225 (3) - i feel that the repeat arrow should be at the repeat, not at the end. it sounds unfitting with this part during gameplay IMO.
you need to make the slider shapes nicer. use grid level 4 if you can to make the sliders symmetrical, and if you can, add a another point on the 3-point curved sliders for a smoother arc.

[Hard]
00:13:433 (1) - make the slider like this. the shape of the current one flows oddly during gameplay IMO.
00:34:683 (3) - i don't think players would be expecting a 2nd repeat on this slider since they might think that it has 1 repeat like (1). remove the repeat and add a circle so that it'd be consistent with (1) in this part.
00:41:350 (3) - ^, also make this slider look like (1) for a smoother transition and flow during gameplay.
00:44:266 - maybe a circle here to follow the drums?
00:49:266 (2) - same as 00:34:683, but a 3rd repeat.
01:09:266 (4) - you forgot a clap at the end. add it for consistency with the clap from the previous clap.
01:23:433 (1,2,3) - these sliders look completely different, thus breaking the flow in this part. make sure they're all the same for a smoother flow during gameplay.
01:35:516 (3,4,5) - ^
same comment as normal.

[Nanda's Taiko Oni]
00:44:683 - k here. it'll follow the snare drum in this part of the song.

[Insane]
00:19:683 - remove the circle here because there's no snare drum in this part of the song.
01:28:225 (3,4,5) - same as 01:23:433 on hard.
01:56:766 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - make this stream symmetrical for a smoother flow during gameplay. something like this should work.
SPOILER
208,296,116766,5,0
176,288,116870,1,0
144,280,116975,1,0
116,268,117079,1,0
88,252,117183,1,0
68,224,117287,1,0
52,196,117391,1,0
48,164,117495,1,0
52,132,117600,5,0
68,104,117704,1,0
92,80,117808,1,0
124,56,117912,1,0
152,44,118016,1,0
184,36,118120,1,0
216,32,118225,1,0
220,164,118433,5,2

[Bakahaha]
00:21:976 (2,4) - maybe Ctrl+R for a smooth transition, thus increasing the flow in this part during gameplay?
01:05:934 (5) - move this down a bit because the gap for the triangle from (3,4) and (6,7) will be even and it'll be easier to play for other players IMO. somewhere around this area should work.
01:24:996 (1,2,3,4) - can you try to make the gap parallel here? i think it'll look neater if you do this during gameplay.

I guess that's it, however this mapset still needs more work. mainly on the slider shapes, and flow. don't give up just because i said this. just look for more mods and when you think it's ready, as another MAT. GL :D
Topic Starter
Konei
Thanks so much Byakugan <3~

All fixed~

EDIT: Updated Tutuhahas diff~
Kataliis
oh , i like it :*
Topic Starter
Konei

Kataliis wrote:

oh , i like it :*

Thank you :D
Nichiyouki


Hi, Konei

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Move end of Kiai#1 from 00:18:433 to 00:20:100 in Taiko diff all.

Easy

  1. 00:45:516 (2) - Move last point to left and down 1 grid.
  2. 00:51:766 (3) - Move last point to down 1 grid be beautiful.
  3. 01:55:100 (1,2) - Use slider better than use 2 circle.

Doraton's Normal

  1. 00:13:850 (1) - Move to up 1 grid.
  2. 00:32:600 (3,4) - Spacing is too far. Please fix it.
  3. 00:33:433 (4,1) - Spacing is too close.
  4. 00:35:516 (5) - Slider end at 00:35:933 be better.
  5. 00:40:516 (4,1) - Same as 00:32:600 (3,4)
  6. 00:42:391 (2,3) - Move to up 1 grid.
  7. 01:32:600 (1) - Adding a NC here, since this note follows a spinner.
  8. 01:43:225 (3,1) - Same as 00:32:600 (3,4)

Hard

  1. 00:52:391 (3,4) - Make to this be better?
  2. 01:39:683 (6) - Move to up 1 grid.
  3. 01:50:516 (6) - Add clap here.
  4. 01:55:100 (1,2,3) - Remove finish in slider begin all.

Insane

  1. 00:04:579 (8) - It isn't based on any sound in the song. So, remove circle here.
  2. 00:13:329 - Add circle here, but remove it in 00:13:537, which is same reason as 00:04:579 (8)
  3. 00:19:995 (5,1) - Please reduce spacing of them.
  4. 01:50:516 - Add circle?

TuInsane

  1. Good diff

That's all that I can find them.

Good luck~
Topic Starter
Konei
Thank you Nich :)

Nearly all done~
DarkDunskin
Es ist eine Schande das ich das so lange aufgeschoben habe.
Ich hatte mir die Map schon vor 2 Wochen angesehen, aber dann wurde ich unterbrochen und hatte bis ich das bei #modreqs
gesehen hab, keine Lust gehabt. T-T
Jedenfalls sehen die Standard Diffs nun alle mehr als optimal aus, weswegen ich nur noch so'n paar Sachen zu den Taiko's sagen kann.

Taiko Mod:

[Nanda's Taiko Futsuu]
  1. Set Circle Size and Aproach Rate to 5. It has not actual Effect on the Gameplay but lowers the Star Rating.
[Nanda's Taiko Oni]
  1. Set Circle Size to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. Same as above.
  2. 00:05:516 - Add Note.
  3. 00:05:933 - ^
  4. 00:06:350 - ^
  5. 00:41:350 - Add Note + clap and remove clap from 00:41:141 (5) here if you want to follow the beat.
  6. 01:30:100 (66) - Remove Finish. 01:30:204 - Add Note + clap here and 01:30:620 - here. Follows the Music much better imo.
This Map is already overmodded.
The next MAT who's modding this Map really has to bubble it.
Good luck~
Topic Starter
Konei

DarkDunskin wrote:

Es ist eine Schande das ich das so lange aufgeschoben habe.
Ich hatte mir die Map schon vor 2 Wochen angesehen, aber dann wurde ich unterbrochen und hatte bis ich das bei #modreqs
gesehen hab, keine Lust gehabt. T-T
Jedenfalls sehen die Standard Diffs nun alle mehr als optimal aus, weswegen ich nur noch so'n paar Sachen zu den Taiko's sagen kann.

Taiko Mod:

[Nanda's Taiko Futsuu]
  1. Set Circle Size and Aproach Rate to 5. It has not actual Effect on the Gameplay but lowers the Star Rating.
[Nanda's Taiko Oni]
  1. Set Circle Size to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. Same as above.
  2. 00:05:516 - Add Note.
  3. 00:05:933 - ^
  4. 00:06:350 - ^
  5. 00:41:350 - Add Note + clap and remove clap from 00:41:141 (5) here if you want to follow the beat.
  6. 01:30:100 (66) - Remove Finish. 01:30:204 - Add Note + clap here and 01:30:620 - here. Follows the Music much better imo.
This Map is already overmodded.
The next MAT who's modding this Map really has to bubble it.
Good luck~


Danke dir vielmals ^^

Auch für die netten Worte :3
Werde mich anstrengen~
Kawayi Rika
Hi ~ Konei ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. What is 'SliderBoarder'? should change to 'SliderBorder'.
  2. Inconsistency tags,pls check and fix.
  3. pls change taiko diff names 'Oni' to 'Muzukashii'.

[TuInsane]


  1. 01:28:642 (7) - I suggest add new combo,since vocal start to here and long combo imo.

[Insane]


  1. 00:03:433 (1) - Ugly slider,just change a simple curved slider is fine.
  2. 00:19:787 (3) - This circle should move to 00:19:683,you can try listen to 25%.
  3. 00:37:391 (1,2) - Change same slider looks better.
  4. 01:58:433 - Remove whistle and Add finish.

[Hard]


  1. 00:02:391 (2) - Make curved slider looks better here,like this.
  2. 00:49:683 - You are missing add clap to here.
  3. 01:56:350 (1) - Remove whistle and Add finish.

[Easy]


  1. 01:49:683 (2) - Try make more symmetry slider.
  2. 01:56:766 (1) - Remove whistle and Add finish.

Not bad map for newbies ~

Good luck with rank ~
;)
Topic Starter
Konei

Kawayi Rika wrote:

Hi ~ Konei ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. What is 'SliderBoarder'? should change to 'SliderBorder'.
  2. Inconsistency tags,pls check and fix.
  3. pls change taiko diff names 'Oni' to 'Muzukashii'.

[TuInsane]


  1. 01:28:642 (7) - I suggest add new combo,since vocal start to here and long combo imo.

[Insane]


  1. 00:03:433 (1) - Ugly slider,just change a simple curved slider is fine.
  2. 00:19:787 (3) - This circle should move to 00:19:683,you can try listen to 25%.
  3. 00:37:391 (1,2) - Change same slider looks better.
  4. 01:58:433 - Remove whistle and Add finish.

[Hard]


  1. 00:02:391 (2) - Make curved slider looks better here,like this.
  2. 00:49:683 - You are missing add clap to here.
  3. 01:56:350 (1) - Remove whistle and Add finish.

[Easy]


  1. 01:49:683 (2) - Try make more symmetry slider.
  2. 01:56:766 (1) - Remove whistle and Add finish.

Not bad map for newbies ~

Good luck with rank ~
;)

Thank you so much Rika~

All fixed >.<~
Colin Hou
[General]
  1. the combo color makes me almost blind while playing (with video)
  2. don't touch the aspect ratio while resizing the pictures: BG4, BG5, and all your combobursts
  3. 00:18:433 - all KIAI end here
[Insane]
  1. 01:56:766 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - overmapped
  2. 00:13:225 (7,8,1) - what is this?
[TuInsane]
  1. 00:08:642 (2) - sliding-over-heavybeat sliders are not good even it follows the vocal, especially for music like this
  2. 00:11:559 (1) - ^ not heavy beat but a huge lose
  3. 00:41:558 - add note, or you're not following the keyboard?
  4. 01:11:767 (1) - it's odd to switch to such weak sound even without some hitsounds, better keep the 1/2s
  5. 01:33:642 (2) - same as 00:08:642 (2)
  6. 01:36:559 (1) - ^
[Normal]
  1. 01:32:600 (2) - newcombo
~
Topic Starter
Konei

Colin Hou wrote:

[General]
  1. the combo color makes me almost blind while playing (with video) huh, I think they play fine, I'll see what will be said
  2. don't touch the aspect ratio while resizing the pictures: BG4, BG5, and all your combobursts Think I fixed, but idk >.<
  3. 00:18:433 - all KIAI end here
done~

[Insane]
  1. 01:56:766 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - overmapped I hear small techno sounds here, I'll keep this until a second opinion
  2. 00:13:225 (7,8,1) - what is this?
the fail of my mapping o.o


~



Thank you Colin~
LunarSakuya
hi~

General
Combo bursts seem kind skinny to me lol
Rest is good

Easy
00:40:516 (1) - make a bit neater http://osu.ppy.sh/ss/431383
01:18:433 (2) - Ctrl + R for more variety http://osu.ppy.sh/ss/431385
01:24:683 (2) - maybe try to move a couple grids to the right so that this is stacked on the end of 01:26:766 (1) -(I used grid size 4) http://osu.ppy.sh/ss/431386
01:50:933 (1) - Delete NC? like 01:44:266 (3) -

Doraton's Normal
00:02:391 (4) - Avoid using many repeats in normal generally, try a 1/1 slider with reverse http://osu.ppy.sh/ss/431387
00:18:225 (3,4) - use slider? the vocals are kinda held out
00:34:475 (3) - Delete, the beat is too subtle imo; then move (3) out a little so it's not touching (1)
00:38:850 (1) - Move up a little so it doesn't touch 00:38:433 (3) - ; also delete NC
00:40:100 (3) - NC, delete NC on 00:41:766 (1) -
00:42:600 (4) - Finish at end
00:49:891 (2) - Delete?, subtle beat
00:50:933 (3,4) - Use a 1/1 slider, follow the vocals instead, lowers difficulty :P http://osu.ppy.sh/ss/431397
00:55:100 (2,3) - Try this: http://osu.ppy.sh/ss/431399 (copy and pasted (2))
01:03:433 (1) - Finish at beginning
01:00:933 (3) - again, maybe follow vocals here to prevent rhythm confusion http://osu.ppy.sh/ss/431401
01:06:766 (1) - Finish at beginning
01:06:141 (2) - Clap at beginning
01:07:808 (3) - bg music is a bit soft to follow here, move this too the white tick in front http://osu.ppy.sh/ss/431404
01:33:016 (2,3) - 1/1 slider would be more appropriate to emphasize vocals
01:43:225 (3) - ^
01:50:100 (1) - Delete NC, NC on 01:50:933 (3) -
01:54:892 (5) - Rotate it downwards so it's not awkwardly going "off screen" http://osu.ppy.sh/ss/431410

Hard
00:10:100 (4) - Take this away from the stack http://osu.ppy.sh/ss/431411
00:13:433 (1,2) - Delete NC from (1), Put these under 00:13:016 (4) - , move to left to blue tick http://osu.ppy.sh/ss/431413 rhythm would make more sense
00:22:183 (2) - Move up so (1) blankets it more nicely http://osu.ppy.sh/ss/431416
00:28:433 (1,2) - use soft sample default clap for the end of (1) and (2), i think I hear claps in the bg music
00:37:600 (1) - Try 1/2 slider with reverse http://osu.ppy.sh/ss/431419 bg music is not that emphasized like 00:38:433 (2) -
00:55:100 (1,2,3,4) - Highlight these, place it at x:304 y:168, it's a bit boring to go the same direction http://osu.ppy.sh/ss/431423
01:06:766 (1) - Finish at beginning
01:09:266 (4) - Pull this towards the right, a bit ugly right over top
01:15:725 (2,3) - use 1/2 slider, keeps to the vocals more, also it's a less awkward transition to the flower pattern
01:16:350 (5) - NC, delete NC on 01:16:766 (1) -
01:26:766 (1,2,3,4,5,6,1,2,3,4) - Lower volume of the finishes a little (like 15%), a bit overwhelming now
01:35:100 (1,2,3,4) - Try this rhythm, it's less repetitive http://osu.ppy.sh/ss/431426
01:40:725 (4) - Start the 1/1 slider here instead, http://osu.ppy.sh/ss/431427 (ignore the notes in the field)

Insane
00:00:412 - Add note
00:00:829 (5) - Delete note, nothing really to follow here
00:03:225 - Add note, stack on (6) maybe
00:14:995 - add note?
00:17:912 - start the slider here if possible, follows vocals more
00:18:641 (5) - NC, delete NC on 00:18:850 (1) -
00:19:475 (1) - delete NC
00:25:933 (9,10) - flip 90 degrees anticlockwise would add more variety http://osu.ppy.sh/ss/431432
00:26:975 (2,3) - not a big fan of these kind of touching sliders =v=
00:28:225 (1,2,3,4,5) - maybe try and zig zag them like this http://osu.ppy.sh/ss/431434
00:31:975 (2,3,4) - Try this rhythm to follow the music better http://osu.ppy.sh/ss/431436
00:45:100 (2) - Ctrl H + J would probably be more interesting to play
00:50:204 & 00:50:412 - http://osu.ppy.sh/ss/431440, add notes for stream if you want
00:47:808 - Add note, keep the flow ^^
00:51:141 (5) - Ctrl + J
01:03:225 (5) - Finish at end?
01:06:766 (1) - Finish at beginning
01:07:600 (3) - i'm sure you can make this neater http://osu.ppy.sh/ss/431448
01:10:933 (1) - I think the spinner should start at 01:11:766 instead
01:14:058 (4) - maybe don't stack, and delete a point in the slider orz http://osu.ppy.sh/ss/431453
01:15:100 (1,2) - Pull these out to the right so it's more visible http://osu.ppy.sh/ss/431454
01:28:641 (4,5) - Center these if you want http://osu.ppy.sh/ss/431457
01:33:016 (4) - flow http://osu.ppy.sh/ss/431459
01:50:308 (7,8) - Use slider?
01:50:725 - add note to keep the flow of the music
01:54:683 (6) - move so it doesn't touch (1) http://osu.ppy.sh/ss/431462
01:56:766 (1,2,3,4,5,6,7,8) - don't stream this first half at least

Hope this helps, get that bubble!
Laurier
mod4mod time

Easy
00:53:016 (4) - 1 grid up (fix spacing)
01:39:683 (2,4) - like this form ? http://puu.sh/14X9x

Doraton's Normal
00:01:350 (3) - move x160y192
00:04:266 (4) - please make non curve this slider. It's feel bad flow
00:13:225 (3) - move this http://puu.sh/14Xdz
00:14:891 (2) - 1 grid down
00:31:766 (1,3) - clap on end
01:43:225 (3) - more up (2~3 grid)


Hard
00:29:058 (2,3) - why you change spacing between 1,2 and 2,3 ?
01:03:433 (1,2,3) - please fix spacing . It's looks bad

Insane
00:02:391 - add note.
00:17:912 (4) - like this ? http://puu.sh/14Xmu
00:26:975 (2,3) - change place on 2 and 3

this map have many mod and MAT's mod
because I can say few ..
Topic Starter
Konei
Thanks for mods :)
Esspecially Sakuya <3
Updated~
those
bl

[General]
  1. My offset is roughly 88~90 (-12~10). See how that works for you.
[Easy]
  1. 00:56:350 (1) - Bad beat placement. 00:56:766 - is too strong to ignore.
  2. 01:24:683 (2) - (1) makes this circle look closer to (1) than (3). Try something like x:400 y:160.
[Futsuu]
  1. Center CS and AR.
  2. 01:51:766 (178) - Against 1/2 ooO in Futsuu diffs. This sounds more like kdd anyway.
[Normal]
  1. 01:48:016 - Slider ticks are exceptionally loud during Kiai. Tone it down.
[Oni]
  1. Use sv 1.4. Center CS.
  2. 00:54:683 (4,5,1) - This pattern feels out of place. No reason to change it; you should be keeping with your kdK.
  3. 01:58:225 (82) - d. I feel kdD ends stronger.
[Insane]
  1. 01:15:100 (1,2) - This stacking with (5) is really bad. Not only is the spacing not that good, it's also not very readable.
  2. 01:28:641 (4) - Recommend you follow the pattern of 01:28:016 (1,2,3) - .
Topic Starter
Konei
Thanks those~

I fixed all, but I didnt touch the offset, current works fine imo.
BeatofIke
Umm... I remember playing this map before. Did you requested this map from my queue before? Anyway...

General
-> All Clear!

Easy
01:13:433 (1,2) - Nothing minor here but see if you can blanklet this a little bit better! It looks a tad bit off. Also, the slider is tilted a bit to the right. Adjust the slider a bit so it looks more "straight" like 01:15:100 (3).
01:45:100 (1,2,3,4) - For this pattern, you could adjust it a bit so it is like 00:00:100 (1,2,3,4). It will flow better and it will look nicer.

Normal
00:03:850 (2,3,4) - Make this more straight if you can. It will look nicer.
00:53:850 (1) - This slider is overlapping 00:52:183 (1) a bit. Just to be safe imo, I think you should adjust the sliders abit so they don't touch each other.
01:21:766 (5) - Blanklet this wavy slider with circle 2 a bit better.
01:26:766 (1,2,3,4,5) - Not a perfect star btw (Nazi mod).

Hard
-> This difficulty needs the most work (pattern-wise).
00:20:516 (1,2,3,4,1,2,3,4,5,6) - This pattern is boring. Make this pattern better. Here's an example:
00:30:100 (1,3) - Not symmetrical! Use copy-paste next time.
01:42:600 (3) - Slider is a bit ugly imo. I recommend a nice ark curve like this:
-> Your Insane and TuInsane difficulties looks fine, so I won't mod those difficulties.

Excellent Map overall. Good luck on rank! :D
Topic Starter
Konei
Thanks BeatofIke~ :)
Some fixed!~
nanda2009

Byakugan249 wrote:

alright now i have time~. mod requested on my queue.



[Nanda's Taiko Fuutsu]
01:10:100 (111) - K here. not only the drums, but the cymbals as well. [/color]

[Nanda's Taiko Oni]
00:44:683 - k here. it'll follow the snare drum in this part of the song. it's already k...

I guess that's it, however this mapset still needs more work. mainly on the slider shapes, and flow. don't give up just because i said this. just look for more mods and when you think it's ready, as another MAT. GL :D

DarkDunskin wrote:

Es ist eine Schande das ich das so lange aufgeschoben habe.
Ich hatte mir die Map schon vor 2 Wochen angesehen, aber dann wurde ich unterbrochen und hatte bis ich das bei #modreqs
gesehen hab, keine Lust gehabt. T-T
Jedenfalls sehen die Standard Diffs nun alle mehr als optimal aus, weswegen ich nur noch so'n paar Sachen zu den Taiko's sagen kann.

Taiko Mod:

[Nanda's Taiko Futsuu]
  1. Set Circle Size and Aproach Rate to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. done.
[Nanda's Taiko Oni]
  1. Set Circle Size to 5. It has not actual Effect on the Gameplay but lowers the Star Rating. Same as above.
  2. 00:05:516 - Add Note. done.. a k
  3. 00:05:933 - ^ ^ . .. a d
  4. 00:06:350 - ^ ^ ... a k
  5. 00:41:350 - Add Note + clap and remove clap from 00:41:141 (5) here if you want to follow the beat.
  6. 01:30:100 (66) - Remove Finish. 01:30:204 - Add Note + clap here and 01:30:620 - here. Follows the Music much better imo. all done..
This Map is already overmodded. [/color]
The next MAT who's modding this Map really has to bubble it.
Good luck~ thx :D

those wrote:

bl

[General]
  1. My offset is roughly 88~90 (-12~10). See how that works for you. I don't think there's any problem at the offset..
[Futsuu]
  1. Center CS and AR. done.. maybe?
  2. 01:51:766 (178) - Against 1/2 ooO in Futsuu diffs. This sounds more like kdd anyway. done..

[Oni]
  1. Use sv 1.4. Center CS.
  2. 00:54:683 (4,5,1) - This pattern feels out of place. No reason to change it; you should be keeping with your kdK.
  3. 01:58:225 (82) - d. I feel kdD ends stronger. done k d D

thx :D

Update~ *throw*

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144,152,15724,1,0
200,104,15933,1,0
320,136,16037,1,8
216,136,16141,1,0
432,112,16349,1,8
128,64,16558,1,0
128,64,16766,1,0
56,48,16974,1,0
56,48,17079,1,0
480,40,17183,1,8
128,64,17391,1,0
128,64,17599,1,0
32,136,17808,1,0
32,136,17912,1,0
304,88,18016,1,8
144,152,18224,1,0
128,64,18433,1,0
192,112,18850,1,0
192,112,19266,1,0
320,160,19475,1,8
320,160,19579,1,8
192,160,19683,1,0
384,128,19891,1,8
64,256,20100,1,4
416,32,20308,1,8
416,32,20412,1,8
136,128,20516,1,0
88,128,20725,1,0
304,152,20933,1,8
112,168,21141,1,0
112,168,21245,1,0
320,104,21558,1,8
424,120,21766,1,8
176,104,21975,1,0
328,80,22079,1,8
328,72,22287,1,8
200,160,22391,1,0
224,32,22600,1,0
288,32,22808,1,8
64,64,23016,1,8
64,304,23433,1,4
416,32,23641,1,8
416,32,23745,1,8
136,128,23850,1,0
88,128,24058,1,0
304,152,24266,1,8
112,168,24475,1,0
112,168,24579,1,0
320,104,24891,1,8
424,120,25100,1,0
176,104,25308,1,0
328,80,25412,1,8
328,72,25620,1,8
200,160,25725,1,0
360,40,25933,1,8
64,64,26350,1,0
72,336,26766,1,4
432,120,26975,1,8
96,144,27183,1,0
160,48,27391,1,0
160,48,27495,1,0
336,120,27600,1,8
336,120,27808,1,8
336,120,28016,1,8
32,32,28225,1,0
128,64,28433,1,0
480,32,28641,1,8
32,32,28850,1,0
32,32,29058,1,0
32,32,29162,1,0
480,32,29266,1,8
480,32,29475,1,8
32,32,29683,1,0
32,32,29891,1,0
32,32,30100,1,0
32,32,30412,1,0
480,32,30516,1,8
32,32,30725,1,0
32,32,30933,1,0
32,32,31245,1,0
480,32,31350,1,8
32,32,31558,1,0
160,96,31766,5,0
352,96,31975,1,8
352,96,32079,1,8
160,96,32183,1,0
352,96,32391,1,8
160,96,32600,1,0
352,96,32808,1,8
352,96,33225,1,8
160,96,33433,1,0
160,96,33641,1,0
160,96,33745,1,0
352,96,33850,1,8
160,96,34058,1,0
160,96,34266,1,0
160,96,34475,1,0
160,96,34579,1,0
352,96,34683,1,8
160,96,34891,1,0
160,96,35308,1,0
352,96,35516,1,8
160,96,35725,1,0
160,96,35829,1,0
160,96,35933,1,0
160,96,36141,1,0
352,96,36350,1,8
160,96,36558,1,0
352,96,36662,1,8
160,96,36766,1,0
160,96,37079,1,0
352,96,37183,1,8
352,96,37391,1,8
160,96,37495,1,0
160,96,37600,1,0
160,96,37808,1,0
352,96,38016,1,8
160,96,38329,1,0
160,96,38433,1,0
160,96,38641,1,0
352,96,38850,1,8
160,96,39162,1,0
160,96,39266,1,0
160,96,39475,1,0
352,96,39683,1,8
352,96,39891,1,8
160,192,40099,5,4
160,96,40412,1,0
352,96,40516,1,8
160,96,40933,1,0
352,96,41141,1,0
256,192,41349,1,8
352,96,41558,1,8
160,96,41766,1,0
160,96,41974,1,0
160,96,42079,1,0
352,96,42183,1,8
160,96,42391,1,0
160,96,42599,1,0
160,96,42808,1,0
160,96,42912,1,0
352,96,43016,1,8
160,96,43224,1,0
160,96,43433,1,0
160,96,43641,1,0
352,96,43849,1,8
160,96,44058,1,0
160,96,44162,1,0
160,96,44266,1,0
160,96,44474,1,0
352,96,44683,1,8
160,96,44891,1,0
352,96,44995,1,8
160,96,45099,1,0
160,96,45412,1,0
352,96,45516,1,8
352,96,45724,1,8
160,96,45829,1,0
160,96,45933,1,0
160,96,46141,1,0
352,96,46349,1,8
160,96,46558,1,0
224,160,46766,5,4
352,96,47183,1,8
352,96,47599,1,8
352,96,48016,1,8
160,64,48224,1,0
352,96,48433,1,8
352,96,48849,1,8
352,96,49266,1,8
352,96,49683,1,8
160,64,49891,1,0
224,160,50099,5,12
352,96,50516,1,8
352,96,50933,1,8
352,96,51349,1,8
160,64,51558,1,0
352,96,51766,1,8
352,96,52183,1,8
352,96,52599,1,8
352,96,53016,1,8
160,64,53224,1,0
224,160,53433,5,6
352,96,53849,1,8
352,96,54266,1,8
352,96,54683,1,8
352,96,54891,1,0
224,160,55099,5,12
352,96,55516,1,8
352,96,55933,1,8
352,96,56349,1,8
160,64,56558,1,0
224,160,56766,5,6
352,96,57183,1,8
352,96,57599,1,8
352,96,58016,1,8
160,64,58224,1,0
352,96,58433,1,8
352,96,58849,1,8
160,96,59058,1,0
288,160,59266,1,14
224,160,59579,1,4
288,160,59891,1,14
224,32,60099,5,4
160,96,60308,1,0
160,96,60412,1,0
352,96,60516,1,8
352,96,60724,1,8
192,160,60933,1,0
192,160,61141,1,0
160,96,61245,1,0
352,96,61349,1,8
160,96,61558,1,0
160,96,61766,1,0
160,96,61974,1,0
160,96,62079,1,0
352,96,62183,1,8
160,96,62391,1,8
160,96,62599,1,0
160,96,62808,1,0
160,96,62912,1,0
352,96,63016,1,8
160,96,63224,1,0
192,224,63433,1,4
160,96,63641,1,0
160,96,63745,1,0
352,96,63849,1,8
160,96,64058,1,0
160,96,64266,1,0
160,96,64579,1,0
352,96,64683,1,8
160,96,64891,1,0
160,96,65099,1,0
160,96,65308,1,0
160,96,65412,1,0
352,96,65516,1,8
160,96,65724,1,0
160,96,65933,1,0
352,96,66141,1,8
160,96,66245,1,0
352,96,66349,1,8
352,96,66558,1,0
192,224,66766,1,4
128,160,66974,1,0
352,96,67183,1,8
160,96,67391,1,0
160,96,67599,1,0
128,160,67808,1,0
160,96,67912,1,0
352,96,68016,1,8
64,96,68224,1,0
192,224,68433,1,4
160,96,68641,1,0
352,96,68849,1,8
160,96,69058,1,0
160,96,69266,1,8
352,96,69370,1,8
160,96,69474,1,0
160,96,69579,1,0
352,96,69683,1,8
352,96,69891,1,8
192,224,70099,1,4
160,96,70308,1,0
160,96,70412,1,0
352,96,70516,1,8
160,96,70724,1,8
160,96,70829,1,0
352,96,71037,1,8
160,96,71141,1,0
160,96,71245,1,0
352,96,71349,1,8
160,96,71558,1,0
160,96,71766,1,0
160,96,71974,1,0
160,96,72079,1,0
352,96,72183,1,8
64,160,72391,1,0
448,160,72495,1,8
64,160,72599,1,0
64,160,72704,1,0
448,160,72808,1,8
64,160,72912,1,0
448,160,73016,1,8
160,224,73433,5,4
352,224,73849,1,12
160,224,74266,5,4
352,96,74474,1,8
352,96,74579,1,8
160,96,74683,1,0
352,96,74891,1,8
160,96,75099,1,0
352,96,75308,1,8
352,96,75412,1,8
160,96,75516,1,0
352,96,75724,1,8
160,96,75933,1,0
160,96,76141,1,8
352,96,76245,1,8
160,96,76349,1,0
160,96,76558,1,8
352,224,76766,5,4
160,224,77183,1,12
352,224,77599,5,4
352,96,77808,1,8
352,96,77912,1,8
160,96,78016,1,0
352,96,78224,1,8
160,96,78433,1,0
352,96,78641,1,8
352,96,78745,1,8
160,96,78850,1,0
352,96,79058,1,8
160,96,79266,1,0
160,96,79475,1,8
352,96,79579,1,8
352,96,79683,1,8
160,96,79891,1,8
224,256,80100,1,4
288,256,80516,1,12
224,256,80933,1,4
352,96,81141,1,8
352,96,81245,1,8
160,96,81350,1,0
352,96,81558,1,8
160,96,81766,1,0
352,96,81975,1,8
352,96,82079,1,8
160,96,82183,1,0
352,96,82391,1,8
160,96,82600,1,0
160,96,82808,1,8
352,96,82912,1,8
352,96,83016,1,8
160,96,83225,1,0
288,256,83433,1,4
224,256,83850,1,12
288,256,84266,1,4
352,96,84475,1,8
352,96,84579,1,8
160,96,84683,1,0
352,96,84891,1,8
160,96,85100,1,0
352,96,85308,1,8
352,96,85412,1,8
160,96,85516,1,0
352,96,85725,1,8
160,96,85933,1,0
160,96,86141,1,8
352,96,86245,1,8
352,96,86350,1,8
160,96,86558,1,8
160,96,86766,1,0
352,96,86975,1,8
352,96,87079,1,8
160,96,87183,1,0
352,96,87391,1,8
160,96,87600,1,0
352,96,87808,1,8
352,96,87912,1,8
160,96,88016,1,0
352,96,88225,1,8
160,96,88433,1,0
352,96,88641,1,12
224,224,88850,1,4
352,96,89266,1,12
224,224,89475,1,4
352,96,89891,1,12
160,96,90100,1,0
256,192,90204,1,0
256,352,90308,1,0
256,352,90412,1,8
256,352,90620,1,8
256,352,90725,1,0
256,352,90933,1,8
256,352,91141,1,8
32,352,91766,1,4
56,48,91975,1,0
56,48,92079,1,0
480,40,92183,1,8
128,64,92391,1,0
128,64,92600,1,0
56,48,92808,1,0
56,48,92912,1,0
480,40,93016,1,8
128,64,93225,1,0
128,64,93433,1,0
32,136,93641,1,0
32,136,93745,1,0
304,88,93850,1,8
144,152,94058,1,0
200,104,94266,1,0
320,136,94370,1,8
216,136,94475,1,0
432,112,94683,1,8
128,64,94891,1,0
128,64,95100,1,0
56,48,95308,1,0
56,48,95412,1,0
480,40,95516,1,8
128,64,95725,1,0
128,64,95933,1,0
32,136,96141,1,0
32,136,96245,1,0
304,88,96350,1,8
144,152,96558,1,0
128,64,96766,1,0
56,48,96975,1,0
56,48,97079,1,0
480,40,97183,1,8
128,64,97391,1,0
384,160,97600,1,8
384,160,97704,1,8
224,96,97808,1,0
224,96,97912,1,0
288,160,98016,1,8
400,48,98225,1,8
32,352,98433,1,4
56,48,98641,1,0
56,48,98745,1,0
480,40,98850,1,8
128,64,99058,1,0
128,64,99266,1,0
56,48,99475,1,0
56,48,99579,1,0
480,40,99683,1,8
128,64,99891,1,0
128,64,100100,1,0
32,136,100308,1,0
32,136,100412,1,0
304,88,100516,1,8
144,152,100725,1,0
200,104,100933,1,0
320,136,101037,1,8
216,136,101141,1,0
432,112,101350,1,8
128,64,101558,1,0
128,64,101766,1,0
56,48,101975,1,0
56,48,102079,1,0
480,40,102183,1,8
128,64,102391,1,0
128,64,102600,1,0
32,136,102808,1,0
32,136,102912,1,0
304,88,103016,1,8
144,152,103225,1,0
128,64,103433,1,0
32,136,103641,1,0
32,136,103745,1,0
304,88,103850,1,8
144,152,104058,1,0
320,96,104266,1,8
304,88,104370,1,8
224,96,104475,1,0
224,96,104579,1,0
304,88,104683,1,8
320,160,104891,1,8
224,320,105100,5,4
56,48,105308,1,0
56,48,105412,1,0
480,40,105516,1,8
128,64,105725,1,0
128,64,105933,1,0
56,48,106141,1,0
56,48,106245,1,0
480,40,106350,1,8
128,64,106558,1,0
128,64,106766,1,0
32,136,106975,1,0
32,136,107079,1,0
304,88,107183,1,8
144,152,107391,1,0
200,104,107600,1,0
320,136,107704,1,8
216,136,107808,1,0
432,112,108016,1,8
128,64,108225,1,0
128,64,108433,1,0
56,48,108641,1,0
56,48,108745,1,0
480,40,108850,1,8
128,64,109058,1,0
128,64,109266,1,0
32,136,109475,1,0
32,136,109579,1,0
304,88,109683,1,8
144,152,109891,1,0
128,64,110100,1,0
56,48,110308,1,0
56,48,110412,1,0
480,40,110516,1,8
128,64,110725,1,0
384,160,110933,1,8
384,160,111037,1,8
224,96,111141,1,0
224,96,111245,1,0
288,160,111350,1,8
400,48,111558,1,8
32,352,111766,1,4
56,48,111975,1,0
56,48,112079,1,0
480,40,112183,1,8
128,64,112391,1,0
128,64,112600,1,0
56,48,112808,1,0
56,48,112912,1,0
480,40,113016,1,8
128,64,113225,1,0
128,64,113433,1,0
32,136,113641,1,0
32,136,113745,1,0
304,88,113850,1,8
144,152,114058,1,0
200,104,114266,1,0
320,136,114370,1,8
216,136,114475,1,0
432,112,114683,1,8
128,64,114891,1,0
128,64,115100,1,0
56,48,115308,1,0
56,48,115412,1,0
480,40,115516,1,8
128,64,115725,1,0
128,64,115933,1,0
32,136,116141,1,0
32,136,116245,1,0
304,88,116350,1,8
144,152,116558,1,0
128,64,116766,1,0
32,136,116975,1,0
32,136,117079,1,0
304,88,117183,1,8
144,152,117391,1,0
320,96,117600,1,8
304,88,117704,1,8
224,96,117808,1,0
224,96,117912,1,0
304,88,118016,1,8
320,160,118225,1,0
224,320,118433,5,4
Topic Starter
Konei
Taiko updated~
those
Welp, here you go.
Topic Starter
Konei
Thank you so much those <3 ~
Yuukari-Banteki
[Easy]
01:21:766 (3) - you might want to place this farther from 2; in it's current position, newbies are likely to start it 1 beat early on the wrong end. http://puu.sh/15OVC would be totally acceptable imho

[Futsuu]
very...slow. It's not a bad map but I think you could increase the note density by a little bit for a more stimulating map without increasing the difficulty by all that much.

[Dora]
00:51:766 - why dont you have a note on the downbeat?
01:08:850 (1) - move this up to y = 104 to match 2,3,4

[Hard]
looks good

[Oni]
looks good

[Insane]
looks good

[2Insane]
01:05:100 (1,2,3,4,5,6,7) - I have no idea what this pattern is supposed to be
Topic Starter
Konei

Saturos-fangirl wrote:

[Easy]
01:21:766 (3) - you might want to place this farther from 2; in it's current position, newbies are likely to start it 1 beat early on the wrong end. http://puu.sh/15OVC would be totally acceptable imho I don't think this is neccesarry

[Futsuu]
very...slow. It's not a bad map but I think you could increase the note density by a little bit for a more stimulating map without increasing the difficulty by all that much. Hm, me as noob thinks this plays quite well and is fun, Idk if anyone thinks something different :/

[Dora]
00:51:766 - why dont you have a note on the downbeat? Because this part is slow enough to fit this break imo~
01:08:850 (1) - move this up to y = 104 to match 2,3,4 I already thinked of this, but personally wanted to place them a bit higher from 1 :/ Because I think a little moving of the mouse plays better here. Besides of this, Distance Snap won't let me move it up anyway :lol:

[Hard]
looks good

[Oni]
looks good

[Insane]
looks good

[2Insane]
01:05:100 (1,2,3,4,5,6,7) - I have no idea what this pattern is supposed to be
1, 2, 3, 5 Are something like paralel lines, 6 is making a star of them and 7 is a line with 5~ I think


Nothing changed so far but thanks for looking at it~ :)
Armin
[General]

*Please make your tags consistents: they should be all the same in all the difficulties
*Increase your Audio Track value

[Easy]

00:05:100 (1,1) - A bit complicated to play, because of the low AR. Consider to increase the recovery time between the spinner and the next hitobject.

[Normal]

00:51:766 (x) - This part not mapped breaks the rhythm, actually. I know that you tried to follow the vocal voice in the previous pattern but the instrumental is prevalent in this case.

[Hard]

those HP Drain Rate and OD are a bit low for a Hard c:
00:03:641 (2) - I would replace this slider with a triplette + a circle distant 1/2 bpm

[TuInsane]

00:26:559 (7) - Meh, this jump during a little stream is a bit unintuitive.. but I guess you made it for aesthetical reasons?
01:30:726 (3) - This is just unintuitive, stack it with the previous slider s:
Topic Starter
Konei
Thanks Armin~

Fixed all but I really think Audio is fine~
Other MAT's and Garven think it's fine too. (He guessed the quality of the sound pruduction is very low)
So I think It's fine to use it :3

Self pop~
Armin
Fine, fine.
Topic Starter
Konei
Thanks for re-bubble :3
Aurele
I know I will be hated by you on doing this, LOL.
Don't be afraid to pop your bubble, I could ask Armin to rebubble it. Talked to him, he's going to rebubble.

Bold/Red (): Highly recommended to change it
Bold/Purple (): Recommended to change, but it's your choise. Mostly a suggestion
Bold (): Comment/Little Suggestion

[Easy]

Mapping
00:03:433 (1,2) - This is pretty repetitive. I meant, the way you placed it, it's pretty repetitive. What if you rotate it by 90degres just like this?
00:48:433 (3) - In this combo, you have three straight sliders and, I can't say its boring but, it looks weird. This slider, you should make it curved, just like this.
01:00:100 (4,1) - The way you've placed the circle, it looks a bit too hard for begginners. Try to do something that could make it curved. I meant like, your pattern shouldn't make a " V ".
01:09:683 (3) - This is a suggestion that I would like you to change. But you have the choise... So actually you should delete the reverse arrow. Having it, doesn't sound really good with the slider after it. After you made this, move the slider 01:10:933 (1) - to 01:10:516. It will do a little break between 01:10:516 (1,2) - and it's good for an easy difficulty.

Hitsounds
00:16:766 - You may add a finish here to keep the consistency with 00:13:433 and every other finishes.
00:56:350 (1) - I wonder why you've stopped your whistle consistence. I would like to see a whistle to both start and end of the slider to kept that consistency.
01:15:933 (4) - Delete this clap here. You've did it for 01:14:266 (2) - and I understand but, it's prefered to delete the clap to the circle (4). 01:22:600 - The same for this one. By doing this, you've made a little mistake here 01:25:100 (3,4) - . You haven't added a clap to the reverse but you have added it to the end.
01:29:266 (3) - Add a finish here to keep the consistency with the previous finishes.

New combos
00:33:850 (1) - You should add a new combo here and delete the new combo at 00:35:516 (2) - because the sound of the music is changing to this part.
01:04:266 (3) - Add a new combo here, add another to 01:05:933 (5) - and delete the combo to 01:07:183 (1) - . It's just to emphasize the song. (Hope "emphasize" means something..)

[Normal]

Mapping
00:17:183 (3,4) - Can you unstack these please, it looks very odd because both ends are stacked together. At the same time, they're not perfectly stacked. So I would like you to unstack them.
01:21:766 (5) - As said previously, unstack this slider with the circle. Having to come back to the beginning of the previous slider, may confuse some new players.
01:47:600 (1) - This slider doesn't look like it should have been looked like. Clic on the slider, do one grid down to the fourth dot and one grid to the right.

Hitsounds
01:09:683 (4) - To keep the consistency with claps, add a clap here.
01:50:100 - This finish shouldn't be where it is. So delete this one and move it to 01:48:433.

New combo
01:55:516 (1) - Even if the slider is a loner, add a new combo here because of the song.

Hard

Mapping
00:04:475 (8,9) - I am not sure about this one... but still, it seems like a good idea. Reverse these circle, slider to be slider, circle. So the slider starts to 00:04:475 and the circle starts to 00:04:891.
00:09:683 (1,2,3) - You could delete these circles and make a slider with a reverse arrow. Since it's a Hard, you don't really need to put triplets everywhere. So anyways, it could look like that with a new combo to the next circle because of the song/vocal.
00:13:016 (4) - The triplet after this slider doesn't sound good at all. Mostly with the other slider that starts to 00:13:433 (1) - . You should actually do something like this
00:23:641 (1,2,3,4,5) - That star is just perfecto. ♥
01:02:391 (2) - This circle should be moved to x:296 y:264 for a better flow.
01:09:266 (4) - This slider should be moved to x:136 y:168 for a better flow with these sliders 01:06:766 (1,2,3) - . You don't need to move the next slider since it's the same spacing.
01:24:683 (4,5) - The triplets sounds better when it's moved to 01:24:579.

Nothing to say for hitsounds and new combos. Well done.

[Insane]

Mapping
00:29:266 (4,5) - When I was playing the difficulty, I was thinking about these sliders... The way they are, it's not really good. It's more confusing. So I will suggest you to reverse them.
01:11:558 (7) - This circle shouldn't be stacked with the other circle before. It should be in the other way, so in the left of the slider. Just like this..
01:28:225 (3) - The overlap of this slider looks odd.

New combo
00:35:100 - I really recommend to add a new combo here.

[TuInsane]
I almost have nothing to say for this difficulty... I enjoyed it.

Hitsounds
01:09:683 - You should add a clap here to keep the consistency.

Futsuu
Nothing to say here, the Futsuu is simple and ready.

Oni
• 00:24:579 (103) - You could add a kat here. (k)
• 00:26:350 (111) - Same here. (k)
• 00:31:975 (2,3,4) - This pattern should be the same at 00:32:808
• 00:44:891 - Maybe you could add a kat here.. (k)
Alltur
Wow.. the first one that I see in pending beatmaps XD
Topic Starter
Konei
Thanks Gabe~
Many Things were fixed, some were take in condideration.
I'll update then~
Armin
Here we go
Topic Starter
Konei
Thanks again :3
Aurele

Konei wrote:

Thanks Gabe~
Many Things were fixed, some were take in condideration.
I'll update then~
I would have liked to know what you've fixed and what you haven't. Because some BATs looks at what you haven't fixed to someone's mod.
Topic Starter
Konei

Gabe wrote:

[Easy]

Mapping
00:03:433 (1,2) - This is pretty repetitive. I meant, the way you placed it, it's pretty repetitive. What if you rotate it by 90degres just like this? done
00:48:433 (3) - In this combo, you have three straight sliders and, I can't say its boring but, it looks weird. This slider, you should make it curved, just like this. No, I like them the way they are
01:00:100 (4,1) - The way you've placed the circle, it looks a bit too hard for begginners. Try to do something that could make it curved. I meant like, your pattern shouldn't make a " V ". Wanted to do, but I disliked this
01:09:683 (3) - This is a suggestion that I would like you to change. But you have the choise... So actually you should delete the reverse arrow. Having it, doesn't sound really good with the slider after it. After you made this, move the slider 01:10:933 (1) - to 01:10:516. It will do a little break between 01:10:516 (1,2) - and it's good for an easy difficulty. nice, done~

Hitsounds
00:16:766 - You may add a finish here to keep the consistency with 00:13:433 and every other finishes.
00:56:350 (1) - I wonder why you've stopped your whistle consistence. I would like to see a whistle to both start and end of the slider to kept that consistency.
01:15:933 (4) - Delete this clap here. You've did it for 01:14:266 (2) - and I understand but, it's prefered to delete the clap to the circle (4). 01:22:600 - The same for this one. By doing this, you've made a little mistake here 01:25:100 (3,4) - . You haven't added a clap to the reverse but you have added it to the end.
01:29:266 (3) - Add a finish here to keep the consistency with the previous finishes. all done

New combos
00:33:850 (1) - You should add a new combo here and delete the new combo at 00:35:516 (2) - because the sound of the music is changing to this part.
01:04:266 (3) - Add a new combo here, add another to 01:05:933 (5) - and delete the combo to 01:07:183 (1) - . It's just to emphasize the song. (Hope "emphasize" means something..) both done

[Normal]

Mapping
00:17:183 (3,4) - Can you unstack these please, it looks very odd because both ends are stacked together. At the same time, they're not perfectly stacked. So I would like you to unstack them. done
01:21:766 (5) - As said previously, unstack this slider with the circle. Having to come back to the beginning of the previous slider, may confuse some new players. done
01:47:600 (1) - This slider doesn't look like it should have been looked like. Clic on the slider, do one grid down to the fourth dot and one grid to the right. done

Hitsounds
01:09:683 (4) - To keep the consistency with claps, add a clap here.
01:50:100 - This finish shouldn't be where it is. So delete this one and move it to 01:48:433. both done

New combo
01:55:516 (1) - Even if the slider is a loner, add a new combo here because of the song. done

Hard

Mapping
00:04:475 (8,9) - I am not sure about this one... but still, it seems like a good idea. Reverse these circle, slider to be slider, circle. So the slider starts to 00:04:475 and the circle starts to 00:04:891. naah, don't like
00:09:683 (1,2,3) - You could delete these circles and make a slider with a reverse arrow. Since it's a Hard, you don't really need to put triplets everywhere. So anyways, it could look like that with a new combo to the next circle because of the song/vocal. Hm, I think it's cool
00:13:016 (4) - The triplet after this slider doesn't sound good at all. Mostly with the other slider that starts to 00:13:433 (1) - . You should actually do something like this I think it sounds great
00:23:641 (1,2,3,4,5) - That star is just perfecto. ♥ Thanks~ =w=
01:02:391 (2) - This circle should be moved to x:296 y:264 for a better flow. ok
01:09:266 (4) - This slider should be moved to x:136 y:168 for a better flow with these sliders 01:06:766 (1,2,3) - . You don't need to move the next slider since it's the same spacing. Ok~
01:24:683 (4,5) - The triplets sounds better when it's moved to 01:24:579. don't think so

Nothing to say for hitsounds and new combos. Well done. thanks~

[Insane]

Mapping
00:29:266 (4,5) - When I was playing the difficulty, I was thinking about these sliders... The way they are, it's not really good. It's more confusing. So I will suggest you to reverse them. done~
01:11:558 (7) - This circle shouldn't be stacked with the other circle before. It should be in the other way, so in the left of the slider. Just like this.. you're right~
01:28:225 (3) - The overlap of this slider looks odd. there is no other way, it will be incorrect spacing if I don't do

New combo
00:35:100 - I really recommend to add a new combo here. done

Hitsounds
01:09:683 - You should add a clap here to keep the consistency. Sounds more strange and quiet, so I think no need to add

So that's what I've done
And thanks Gabe for star~ <3
Loctav
random checking

[General]

You have no Muzukashii. This really creates a very weird spread.

Remove BL from the tags. This is neither searchable on the website nor makes it able to find the map easier ingame: http://puu.sh/17m05

[Easy]

01:09:683 (4,1) - Distance-resnap (1) (move it right-downwards a bit) to kill this really ugly overlap.

[Nanda's Taiko Futsuu]

Reduce OD to 4

00:50:100 (85) - do a big don here instead, for the sake of consistency
01:03:433 (102) - ^

[Doraton'S Normal]

00:11:350 (3,4,1) - this seems offtimed to me. I think you want to follow the vocals. So this would fit way more: http://puu.sh/17l7L (where (3) is 00:11:350 (3) - )
01:36:350 (2,3) - ^

[Hard]

OD+1

00:22:600 (3) - moving this up creates a better symmetry
00:51:766 (1,2,3) - inconsistent spacing. Please fix this with distance-resnapping
00:59:579 (2,1) - ^
01:03:433 (1,2) - ^
01:14:475 (3,4,5) - why not using the same distance spacing like 01:17:808 (6,7,8) - ?

[Nanda's Taiko Oni]

01:01:558 (10) - put a kat here, it would create a good rhythm
01:03:225 (20) - ^
01:04:058 (25) - ^
01:04:891 (29) - ^
01:05:724 (34) - ^
01:06:558 (39) - ^
01:07:599 (44) - put a kat here due to musical movement
01:08:224 (48) - ^
01:11:558 (69) - kat
01:23:225 (32) - kat
01:58:225 (82) - kat

Popping because of distance space errors in Hard, issues in Oni and because of the weird Taiko map spread.
Topic Starter
Konei
all fixed~ But normal, because the patterns are for the rhythm how you may see.
and od doesnt affect gameplay on taiko so i didnt change this aswell.
but taiko diff spread is fine imo :)

For Normal the rhythm during kiai is consistant and Doraton would like to keep it like this~ :)

Ready for rebubble~
Loctav
OD does affect taiko gameplay.... The only stats that do not affect gameplay are AR and CZ
So this is no reason for rejecting this.
Also I keep disliking this taiko spread. I'll probably consult another person.
Topic Starter
Konei
You're right, sorry I mixed up :lol:

Changed OD. And I still think the spread is fine :3

It's submitted before the rule change although, so I think I'm not forced to change if I don't want :)
nanda2009
If it's quite disturbing, Konei can fix my diffs at this mapset for awhile. I can't access my PC due to exams, so ... yeah...
Topic Starter
Konei
Ok, nanda, I'll take care of this~
Loctav
Blarg~
Topic Starter
Konei
Thank you Loctav~
Kurai
Here you go ~
Topic Starter
Konei
Thank you so much Kurai <3 <3 <3~~~
Kawayi Rika
oh,finally ~

Gratz on 1st rank :3
Chewin
1st ranked, gratz :3
jesse7419
Congrats!!

Get 1st rank , finally :3
Topic Starter
Konei
Thank you guys~~ :3
Beren
gratz
Stefan
Gratuliere! :D
Sonnyc
Congratulations~
Topic Starter
Konei
Thank you guys~ :3
Zejky
Congratulations~
Nichiyouki
Congrats, Konei ;)
Topic Starter
Konei
Thank you~ :D
Aurele
KKKOONNNEEIIIII CHAAAAAAN.
CONGRATULATION ON YOUR FIRST RANK! <3
Topic Starter
Konei
Thank you very much Gabe <3 :) :)
riffy
finally ~

congratz :3
Topic Starter
Konei
Thanks Bakari~ :3
Dino99
Gratz~
Topic Starter
Konei
Thanks Barry :3
Tur00
Congratulations my friend :D
Topic Starter
Konei
Thanks Tur00 ~ :3
kurohana
Glückwunsch zur ersten gerankten Map ^^
Topic Starter
Konei
dankeschön :)
Kin
Congratulation ! :D
Topic Starter
Konei
Thanks ~
Flask
A Cruel things: I still can't play this game D:

gratz anyway~
10nya
grats~ >w<
Topic Starter
Konei
Thanks ~ =w=
cmn_891127
Congrats, Konei!~~~~~~~~~~~~~~~~~~~~~~~~~
Topic Starter
Konei
Thanks cmn :3
Alltur
Congrats on 1st Rank, Konei-san! :D
Topic Starter
Konei
Thanks Akashi :3
DakeDekaane
Congrats~ :3 (now the song is sticked in my head q_q)
nanda2009
grats, Konei~
Topic Starter
Konei
Thanks both =w=
pimp
hey sorry for late i wasn't noticed it get ranked

congratulations :)
Topic Starter
Konei
lool.
Thank you :)
Doraton
I'm so late orz

Congratz anyway^^
Topic Starter
Konei
Yeah XD

Thanks ;)
Kaitonyan
Osu! needs more DRAMAtical Murder! X3 DRAMAtical Murder has such a good OST, too... TwT
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