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Enable mods in edit mode [duplicate]

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Total Posts
5
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +10
Topic Starter
SnowReborn
So i realized that in edit mode we can enable auto play when testing, however we could not access other mods. I suggest that enable all mods in edit mode, this way not only benefits mappers testing their maps with mods but also good for FL players to have easier time memorize the map.
deadbeat
i'm pretty sure that something like this has been requested before
Topic Starter
SnowReborn

deadbeat wrote:

i'm pretty sure that something like this has been requested before
oh really? i think it's not that hard to add this feature.
deadbeat
Aqo
As an alternative solution for you, edit a map to remove all the objects you don't want and then playtest only the segment you want with mods in regular play mode.
It would be nice if you could pick mods through F5 though, to test readability of parts in your map with Hidden or playability of parts in your map with DT; would be very useful for mappers.
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