You has nadi's Star since puush isnt working i'll just Pm you some parts of the skin, kay?
akrolsmir wrote:
My thoughts:
1:25:437 (1)- Having music followed by "I met" while still on the same slider is somewhat confusing; I was anticipating a new slider for that and jumped ahead. I think it's fine.
1:47:104 (1)- Similar to above, I expected [word that sounds like "would"- I can't actually tell] to be its own note instead of the end of the same slider. Fixed.
Other than that, I thought it was quite intuitively and well mapped! Take a well-deserved star. And make sure to create a TV version someday to utilize that nice ending theme from the anime.
pimpG wrote:
small mod:
Inconsistency in PreviewTime Fixed.
Normal
00:16:114 (1) - unsnapped slider end Fixed.
02:18:090 (8) - move the 2nd curve point to x312 y248 ? I have made other adjustments.
03:01:756 (9) - Consider adding a NC on this spinner. What is a "NC"?
04:21:087 (3,4,5) - a bit confusing for the easiest diff maybe ?
04:27:087 (5) - Consider adding a NC on this spinner. I have rearranged the beats.
04:39:087 (9) - move the 2nd curve point to x296 y224 ? Same as above.
04:40:420 (10) - Consider adding a NC on this spinner.
NC is new comboDarcsol wrote:
What is a "NC"?
Currently I'm revamping major parts of the map. Some of your suggestions might be reconsidered.intoon wrote:
[General]
*Inconsistency in PreviewTime:
- [Normal] : 58423
- [TVO's Hard] : 58437
Fixed.
Inconsistency in uninherited (red) timing sections:
- [Normal]
Red timing sections at:
03:09:732, BPM of 90.900
03:28:423, BPM of 90.000 (not exist this red line in tvo's hard)
- [TVO's Hard]
Red timing sections at:
03:09:732, BPM of 90.000
All fixed.
[Normal]
00:16:114 (1) - Unsnapped slider (end).
03:01:756 (9) - add NC for prevent NC bug.
04:27:083 (5) - ^
04:40:416 (10) - ^
All should be fixed.
00:26:773 (6,1) - ah... inconsistency distance snap I was readjusting the beats but I haven't updated this map. It's fixed.
00:42:756 (8) - x232 y280 is better (about distance snap) Fixed.
01:17:756 - drag break time to 01:17:089 - This is intended as a personal preference. There is no harm to it anyway.
01:33:756 (1) - add NC? I think it's fine.
01:59:756 (6,8) - not completed stack each other :p I'm confused but either way it's fine.
02:19:756 - why drag this break time....same above Same response as before.
02:32:423 (6,7) - nono, don't placed note behind slider in normal diff I do not see the problem in that.
02:37:756 (1) - um.... add NC? Again I think it's fine at the moment.
03:07:752 - same above. don't need this Fixed.
03:54:750 (4) - (nazi) different snap Fixed; though I don't consider it as a "nazi" move.
04:16:083 (5,8) - not stack each other I think it's fine.
04:34:083 (6,2) - um..... not recommend this (like placing note behind slider in normal diff) Same as above.
intoon wrote:
[TVO's hard]
unsnapped green time line
i know it's okay, but this diff looks like missing your green line's effect
like this :SPOILERFixed04:03:087 -
04:17:754 -
04:19:087 -
04:27:087 -
04:29:754 -
00:14:432 (6,1) - decrease distance snap(?) It plays nicely at that snap.
00:22:747 (2) - this shape can become more good :p Changed a bit
00:26:099 (4,5) - change one slider? i think it's better... I don't want to.
00:26:605 (6,7) - too ^
00:37:423 (5,1) - decrease distance snap If enough people bring it up I will reluctantly change it.
02:33:423 (1,2) - change one 1/4 repeat slider, becosz, 1/4slider + note is so complex partten It's not complex at 90 BPM.
04:32:417 (1) - consider add NC Done
you can find rule about this, there => http://osu.ppy.sh/wiki/Ranking_Criteriaintoon wrote:
02:32:423 (6,7) - nono, don't placed note behind slider in normal diff I do not see the problem in that.
nowadays, i sometime see that this rule broken in hard diff, and i think that's okay in hard diff, too.Ranking Criteria wrote:
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
This only applies when hitcircles are under the tracks of sliders. It should be fine when hitcircles are under hitcircles that create the slider; numerous Easy and Normal difficulties do that. Nonetheless my map is still undergoing changes and this may not apply to it anymore.intoon wrote:
you can find rule about this, there => http://osu.ppy.sh/wiki/Ranking_Criteria
like this :nowadays, i sometime see that this rule broken in hard diff, and i think that's okay in hard diff, too.Ranking Criteria wrote:
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
but normal diff is not.....
/me run