currently, for example, if an insane map with low BPM uses 8HD or somewhat like that, you will die even without any misses. for some maps, you would die if you dont get anything over 95% accuracy.
Let's not say something like "then dont use hd8 on low bpm maps" or something like that. you know what i mean.
It would be much better if we could split them into two parts - drain, recover.. the naming sucks but thats not the main thing.
Drain should be used to adjust the amount of HP drained per time or drained by each miss (or, maybe 50?)
Recover, for how many HP should get recovered per hit.
Lets think of Freedom dive (by nakagawa kanon)here.
Currently, since the map as high HD you will fail as soon as you start to miss a stream.
Since it's kinda almost impossible to get back in track when you start to miss a stream, you will fail as soon as you start to miss something in A stream, which makes it insanely hard to pass.
but in case of Deathsquad revolution (by lesjuh), it has low HD, so you wont fail even if you miss the whole stream, and its low HD allows you to replenish your HP superfast, making it extremely easy to pass(not really, but compared to the FC difficulty, yes).
I think my points are there. I'd like a map that allows like 15 misses in a row, but you will need to nearly FC other parts in order to recover it up.
(in this case, it has low HP drain difficulty but high recovering difficulty)
thanks!
I'd like something other then "osu doesn't need this". maybe the reason why you disgree?
Let's not say something like "then dont use hd8 on low bpm maps" or something like that. you know what i mean.
It would be much better if we could split them into two parts - drain, recover.. the naming sucks but thats not the main thing.
Drain should be used to adjust the amount of HP drained per time or drained by each miss (or, maybe 50?)
Recover, for how many HP should get recovered per hit.
Lets think of Freedom dive (by nakagawa kanon)here.
Currently, since the map as high HD you will fail as soon as you start to miss a stream.
Since it's kinda almost impossible to get back in track when you start to miss a stream, you will fail as soon as you start to miss something in A stream, which makes it insanely hard to pass.
but in case of Deathsquad revolution (by lesjuh), it has low HD, so you wont fail even if you miss the whole stream, and its low HD allows you to replenish your HP superfast, making it extremely easy to pass(not really, but compared to the FC difficulty, yes).
I think my points are there. I'd like a map that allows like 15 misses in a row, but you will need to nearly FC other parts in order to recover it up.
(in this case, it has low HP drain difficulty but high recovering difficulty)
thanks!
I'd like something other then "osu doesn't need this". maybe the reason why you disgree?