Today's update fixes most of the bugs which have been reported since the last release a couple of weeks ago, but doesn't bring much else to the table. Lots of bug fixes!
Unfortunately I made a couple of mistakes with this update, which I will explain here:
Unfortunately I made a couple of mistakes with this update, which I will explain here:
- I changed a piece of the protocol to allow for more mods to be added in the future, but overlooked one particular communication sent to bancho when making multiplayer games. For this reason, I had to force an update for all clients, meaning you will not be able to connect at all until you update. Apologies for this.
- I accidentally toggled on a setting I have had implemented for quite a while which displays map backgrounds when they are deleted locally. This was part of the osz2 update testing code and I forgot to disable it before making this build. As a result, anyone who has altered their map files is likely fuming right now about how they are going to quit, never play again, hunt me down and take out my family.
This seems like a good opportunity to see the overall reaction to bringing something back which should have never been removed in the first place. Firstly, I am surprised to see exactly how many of you actually delete the files, and disappointed in a way. I am even more disappointed to see that people aren't making use of the Fun Spoiler settings, which I hoped would allow a mutual agreement on how the game is played. I'd be highly interested to hear your opinions on why the fun spoiler adjustments (which allow dimming the background up to 90%) is not a viable way forward.
I will be removing this new "feature" next patch, but will leave it up for a bit just to see what people form both sides have to say about this, so we can figure out how to move forth into an ecosystem where you won't actually be able to access these files anymore. I'd really like to avoid adding a disable for backgrounds altogether, if possible.