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KOTOKO - thyme

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Topic Starter
alacat

nich95 wrote:



Hi, alacat

My mod from your request (Sorry for me too late.)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Inconsistency in Kiai Times:
    - [Easy] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [Rare's Normal] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [Hard] :
    Kiai #1: Starts on 01:07:602, ends on 01:35:022

    - [D.N.Angel] :
    Kiai #1: Starts on 01:07:602, ends on 01:21:205
    Kiai #2: Starts on 01:21:312, ends on 01:35:022

fixed change to kiai time same Insane diff

Easy

  1. 01:07:602 (1) - Move to x:232 y:284, will make parallel with (3). fixed!
  2. 01:12:315 (2) - It's hard for new player. Should remove this circle. fixed
  3. 01:15:314 (2) - Reason as well. I suggest moving slider end at 01:15:956, remove slider at 01:15:956 (3), and add a circle at 01:16:813 no change
  4. 01:27:524 (5) - Remove this slider, and add a circle at x:56 y:144. no change
  5. 01:38:021 (1) - Remove circle, and add NC at 01:38:236 (2). no change
  6. 01:43:163 (2) - Remove circle. Will making new players can playing it. fixed

Hard

  1. 00:36:539 (3,5) - Try to make them congruent. no change
  2. 00:47:679 (5) - Add NC. fixed
  3. 01:05:888 (2) - Adding a NC here, since this note follows a spinner. don't need to change

That's all that I can find them.
nice song.

Good luck~

Thanks modding~ :oops:
DarknessAngel

nich95 wrote:

D.N.Angel

  1. 00:47:779 - Unsnapped green line. Resnap to 00:47:786 //k
  2. 01:47:876 (1) - I think that change is circle all for increasingly challenging. //no,I want to keep this ><
thank for modding ~ :)

To alacat :
Please help me fix that thing ><



nich95 wrote:

  1. 00:47:779 - Unsnapped green line. Resnap to 00:47:786 //k
Topic Starter
alacat
ok, up date! :oops:
kanpakyin
As per your request:

[General]
  1. Probably add a silent sliderslide to S1 because some parts are too noisy.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:11:029 (1) - (design) I would change a slider style here if I were you, probably try this? I feel much better with this.
      suggestion and code

      144,100,71029,6,0,B|80:88|24:144|40:204,1,160,2|2
    2. 01:15:314 (2,3) - I don't recommend 1/2 click in easiest diff and since you don't put that much 1/2 in this diff so I highly suggest removing this, also consider the ability of newbie, changing this to 1/1 is the best way. Also for consistency to whole difficulty.
    3. 01:27:524 (5,1) - ^Same.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:30:755 (3) - How about removing the whistle here? I can't see any reason that a whislte is needed and it doesn't fit the music at all.
    2. 00:32:897 (2) - Probably add a S2 clap with 40% here to fit the music?
    3. 01:33:523 (x) - May I ask why you decide to reduce the volume here? I can't see a reason that you need to do it. How about removing this timing section?
[Rare's Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:43:608 (1) - nazi here, I would like to align the slider to the end of (4)- ,It will look much better after change.
    2. 01:09:101 (x) - I would place a note here if I were you because I can hear there is a drum sound, so a note there would be nice. Also if you add it, please change it to normal hitsound.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:29:470 (4) - How about changing to normal hitsound at the end of the slider? That's mean you only need to move 00:29:898 - this green line to 00:29:577 - .
    2. 01:03:960 (x) - Increase the volume from here? Since the whistle sound on the background music is louder than this.
    3. 01:12:315 (2) - Change it to normal hitsound at the beginning of the slider due to drum sound.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:111 (1,2,3,1) - (design) Imperfect square shape, "Create Polygon circle" function can help you though.
    2. 00:47:679 (1) - I feel like a jump here because I can see there is a accent point, a jump can fit the music perfectly well.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:19:598 (1) - Add a whistle at the beginning and the end of the slider respectively.
[D.N.Angel]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:56:890 (8) - I feel like a new combo here and then remove the new combo at 00:57:319 - because the vocal start from 00:56:890 - .
    2. 01:11:029 (1,2,3,4,5,6,7,8) - 經過試打之後, 總是感覺這段跳打起來不舒服, 原因可能是不定點間距, 但是這種間距用得不太好, 想這裡的話, 音樂沒甚麼變化, 用小間距對角跳 感覺就夠了, 太大間距反而有反效果.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:47:876 (1) - Change to normal hitsounds with 40% volume here and than back to soft hitsound at 01:48:411 - to fit the drum sound.
Good luck.
DarknessAngel

kanpakyin wrote:

[D.N.Angel]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:56:890 (8) - I feel like a new combo here and then remove the new combo at 00:57:319 - because the vocal start from 00:56:890 - .
      //唔,可是我NC都是放在長白線的說,而且00:57:319剛好有重音呢
    2. 01:11:029 (1,2,3,4,5,6,7,8) - 經過試打之後, 總是感覺這段跳打起來不舒服, 原因可能是不定點間距, 但是這種間距用得不太好, 想這裡的話, 音樂沒甚麼變化, 用小間距對角跳 感覺就夠了, 太大間距反而有反效果. //我這裡是根據vocals放跳的。嘛,既然你說玩起來不順那我就改了~
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:47:876 (1) - Change to normal hitsounds with 40% volume here and than back to soft hitsound at 01:48:411 - to fit the drum sound.//k
Good luck.
thank for modding ~ :)
http://puu.sh/JxDn
Topic Starter
alacat

kanpakyin wrote:

As per your request:

[General]
  1. Probably add a silent sliderslide to S1 because some parts are too noisy.
fixed

[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:11:029 (1) - (design) I would change a slider style here if I were you, probably try this? I feel much better with this.
      suggestion and code

      144,100,71029,6,0,B|80:88|24:144|40:204,1,160,2|2
      fixed
    2. 01:15:314 (2,3) - I don't recommend 1/2 click in easiest diff and since you don't put that much 1/2 in this diff so I highly suggest removing this, also consider the ability of newbie, changing this to 1/1 is the best way. Also for consistency to whole difficulty.
      fixed
    3. 01:27:524 (5,1) - ^Same.
      fixed
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:30:755 (3) - How about removing the whistle here? I can't see any reason that a whislte is needed and it doesn't fit the music at all.
      fixed
    2. 00:32:897 (2) - Probably add a S2 clap with 40% here to fit the music?
      fixed
    3. 01:33:523 (x) - May I ask why you decide to reduce the volume here? I can't see a reason that you need to do it. How about removing this timing section?
      removed
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:111 (1,2,3,1) - (design) Imperfect square shape, "Create Polygon circle" function can help you though.
      fixed,remake~
    2. 00:47:679 (1) - I feel like a jump here because I can see there is a accent point, a jump can fit the music perfectly well.
      fixed,spacing to x1.20
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:19:598 (1) - Add a whistle at the beginning and the end of the slider respectively.
      fixed
Good luck.
Thanks modding >.<
Rare
almost fixed~
thanks for modding kanpakyin ;)
http://puu.sh/JylY
Yuukari-Banteki
[Easy]
01:32:666 (1) - offbeats might be hard for beginners, try starting the combo 1/2 earlier on the red tick either with an unstacked circle or making the slider repeat

[Rare]
looks good

[Hard]
00:53:249 (5) - i am sure you can find a place for this note that does not involve having to double the spacing to reach 6 afterwards

[DNA]
00:08:690 (1) - note is too soon after the end of a spinner
00:38:681 (1,2,3,4,5,6) - why do you change spacing multiple times in the same combo?
00:40:181 (1,2,3,4,5,6,7) - ^
00:43:394 (5) - spacing
00:45:965 (2) - ^
00:56:033 (2) - ^
00:58:604 (5) - ^
00:59:033 (1,2,3,4,5) - ^
01:00:746 (1,2,3,4) - ^
01:11:029 (1,2,3,4,5,6,7,8) - ^
01:14:457 (3,4,5,6,7,8) - ^
01:16:385 (1,2,3,4) - ^
01:29:881 (1,2,3,4,5) - ^
01:39:093 (3) - ^
01:40:806 (3,4) - ^
seriously though, go ask AngelHoney, 0108, ztrot, Odaril, or Blue Dragon about how to properly use jumps and spacing. I don't have time to lecture you while I'm in college but it is the one serious, glaring flaw in your map. Other than your spacing your map plays beautifully, is well-hitsounded, and fun. Your spacing is completely ruining it for you.
Low

Saturos-fangirl wrote:

AngelHoney

Saturos-fangirl wrote:

how to properly use jumps and spacing
Topic Starter
alacat

Saturos-fangirl wrote:

[Easy]
01:32:666 (1) - offbeats might be hard for beginners, try starting the combo 1/2 earlier on the red tick either with an unstacked circle or making the slider repeat

fixed , add slider :3

[Hard]
00:53:249 (5) - i am sure you can find a place for this note that does not involve having to double the spacing to reach 6 afterwards

fixed , I make the spacing equal here
Thanks modding ~ ^^
DarknessAngel

Saturos-fangirl wrote:

[DNA]
00:08:690 (1) - note is too soon after the end of a spinner //it is fine
00:38:681 (1,2,3,4,5,6) - why do you change spacing multiple times in the same combo?
00:40:181 (1,2,3,4,5,6,7) - ^
00:43:394 (5) - spacing
00:45:965 (2) - ^
00:56:033 (2) - ^
00:58:604 (5) - ^
00:59:033 (1,2,3,4,5) - ^
01:00:746 (1,2,3,4) - ^
01:11:029 (1,2,3,4,5,6,7,8) - ^
01:14:457 (3,4,5,6,7,8) - ^
01:16:385 (1,2,3,4) - ^
01:29:881 (1,2,3,4,5) - ^
01:39:093 (3) - ^
01:40:806 (3,4) - ^
seriously though, go ask AngelHoney, 0108, ztrot, Odaril, or Blue Dragon about how to properly use jumps and spacing. I don't have time to lecture you while I'm in college but it is the one serious, glaring flaw in your map. Other than your spacing your map plays beautifully, is well-hitsounded, and fun. Your spacing is completely ruining it for you.
= =



I'm sure the spacing is fine.
I make jumps by emphasizing vocals and voices.

01:14:243 (1,2,3,4,5,6,7,8,9)、00:42:537 (1,2,3,4,5)、00:45:751 (1,2)、00:58:604 (5,1,3,4)、01:16:385 (1,2,3,4)、01:28:810 (2,3,4,5,6,1,2,3,4,5) - I usually make the jumps because I want to emphasize vocals.

like ykcarrot did it on his beatmap (Hashimoto Miyuki - Aozora no Yakusoku (Short Ver.))
01:07:845 (2) 、01:08:609 (1,2,3,4,5)、01:14:342 (1,2,3,4)、01:18:546 (2)、01:20:457 (3)、01:23:514 (3,4,5,6)

I also make jumps by emphasizing voices sometimes
(00:15:117 (5,6,1)、00:29:470 (4,5)、01:36:308 (1,2)、01:38:021 (1,2)...etc)

and how did ykcarrot use the jumps to empphasize voices
00:13:004 (7)、00:18:928 (2)、00:20:457 (2)、00:29:629 (1,2,3,4,1,2,3,4,1,2,3)、00:38:418 (3,4,5,6)、00:56:380 (1,2,3,4,5,6,7)、01:10:520 (1,2,3,4,5,6,7,8,9,10)

I think the exsamples show clearly how jumps happened
Here are some beatmaps you can take a look

Hashimoto Miyuki - The Day Takeoff - by Suzully
paraoka - Manima ni (Short Ver.) - by NatsumeRin
Hatsune Miku - Recommended Spell - by val0108
Atoguru - To the Limit - by AngelHoney
Milky Holmes - Nazo! Nazo? Happiness!! (TV Size) - by kanpakyin
Topic Starter
alacat
>DarknessAngel

Thanks

all diff up date ~
Yuukari-Banteki
I don't know why you think its okay to reject the most important part of my mod post and then ask me for a recheck. That's kind of rude. At any rate, I will reiterate for you since you seem to be somewhat confused.

[DNA]
00:38:681 (1,2,3,4,5,6) - why do you change spacing multiple times in the same combo?
00:40:181 (1,2,3,4,5,6,7) - ^
00:43:394 (5) - spacing
00:45:965 (2) - ^
00:56:033 (2) - ^
00:58:604 (5) - ^
00:59:033 (1,2,3,4,5) - ^
01:00:746 (1,2,3,4) - ^
01:11:029 (1,2,3,4,5,6,7,8) - ^
01:14:457 (3,4,5,6,7,8) - ^
01:16:385 (1,2,3,4) - ^
01:29:881 (1,2,3,4,5) - ^
01:39:093 (3) - ^
01:40:806 (3,4) - ^
seriously though, go ask AngelHoney, 0108, ztrot, Odaril, or Blue Dragon about how to properly use jumps and spacing. I don't have time to lecture you while I'm in college but it is the one serious, glaring flaw in your map. Other than your spacing your map plays beautifully, is well-hitsounded, and fun. Your spacing is completely ruining it for you.

And yes I do mean AngelHoney. He might use too many jumps but at least he makes sure they all make sense.
xsrsbsns
edit: please don't kds, 谢了DNAngel
AngelHoney

Jacob wrote:

Saturos-fangirl wrote:

AngelHoney

Saturos-fangirl wrote:

how to properly use jumps and spacing
whats the problem :) :) ?

@DNA :

00:38:681 (1) - 00:49:178 (3) : the jumps is not fix the music i think , sry (yes i agree saturos~
to 01:07:602 - some jumps are a bit far for me (but its okay ?!
to kiai end : most of jumps are good , they make diff better and more fun (if i was you , maybe i will make more jumps >.<b

all my suggestions , hope its useful orz...

diff is good , and you can do something to make map better im sure :3

fighto~
DarknessAngel

Saturos-fangirl wrote:

I don't know why you think its okay to reject the most important part of my mod post and then ask me for a recheck. That's kind of rude.
i can't get anything from your modding cuz you just said "spacing".
they were "the most important thing" ,but you just said "a word".
I don't really know what you want me to do.
since you are a modder,even a BAT,why did you give such a shitty modding to me ?
That's kind of rude,right ?


but it doesn't matter,I try to understand what you mean,and get something from xsrsbsns and AngelHoney


00:38:681 (1,2,3,4,5,6) - changing spacing multiple times in the same combo is not a problem.
the major thing is,the spacing changing in this part is a bit strange for them (and you ?).
AngelHoney said making jumps intentional is not good,so I fix this part,change the spacing to normal spacing.

00:40:181 (1,2,3,4,5,6,7) - same as above,but I wanna use 00:41:680 (5) to emphasize the vocal,also it is good to play IMO.
00:43:394 (5) - I tried to understand what you wanted me to do,I found it is a bit awkward when I gameplayed.
I didn't actually know why but I made the same spacing with 00:42:537 (1,2,3,4) to it,then I fell better now.

00:45:965 (2) - xsrsbsns,AngelHoney and you think there is no reason that use a large spacing,you're right.
so I made the same spacing for 00:45:108 (3,1,2) to make more sense.
I wanna make jumps to emphasize vocals although the spacing is a bit large.I think it is not that bad to play.

00:56:033 (2) - I couldn't see anything wrong here,I just followed vocals to make this jump.
00:58:604 (5) - accordind to xsrsbsns said,I moved (2,3,4) and make the same spacing with 00:57:319 (1,2,3,4,5)
and yeah,it looks better now,also I think I fixed the "spacing" which you told to me.

00:59:033 (1,2,3,4,5) - I was glad to see xsrsbsns understand what I did.
After gamplayed,I found the part is not that good to play,and looks a bit ugly,so I changed it.
there is a jump at 00:59:675 (4) cuz I wanna emphasize the vocal and make more fun for this part.

01:00:746 (1,2,3,4) to END - I don't know what is wrong for this.just like xsrsbsns and AngelHoney said,thay made sense.


then I also fixed these.

xsrsbsns wrote:

some of the objects aren't very pretty due to the spacing changes.

AngelHoney wrote:

to 01:07:602 - some jumps are a bit far for me (but its okay ?!

Thank for xsrsbsns and AngelHoney checking my diff.
Also thank SFG,too. :)

折騰我也T.T


@alacat :
sorry for delay reply >_<
you must be waiting for me. lol
by the way,I think (I'm not sure...lol) you can give kudosu to xsrsbsns cuz his post helped me. ><

http://puu.sh/PDW0
Topic Starter
alacat
up date ~


>Saturos-fangirl,xsrsbsns,AngelHoney

Thanks >.<

@DarknessAngel

okey ! :)
DarknessAngel
@alacat
you should upload my diff again :O
it might be uploaded failed or something ...
Topic Starter
alacat
okey, sry :o
DarknessAngel
as you wish,here is an new link.
http://puu.sh/WuM2

why did it be upload failed many times ? lol
Garven
Did IRC modding on the other difficulties.

SPOILER
02:59 Garven: : eto
02:59 *Garven is listening to (KOTOKO - thyme)[http://osu.ppy.sh/s/51204]
02:59 Garven: : p/1737485
03:00 Garven: : -> http://puu.sh/X3x5
03:00 Garven: : ?_?
03:02 alacat: : !?
03:02 alacat: : up date sita !
03:02 Garven: : Hm
03:02 alacat: : dekite nai ? :3
03:03 Garven: : tabun
03:03 Garven: : mou itido yaru onegai
03:03 Garven: : takusan tigau wo miru kara
03:03 alacat: : ryoukai !
03:05 alacat: : ok :3
03:06 Garven: : update dekinai ._.
03:07 alacat: : nnn ><
03:07 alacat: : mou ikkai DL onegai simasu ><
03:07 Garven: : http://puu.sh/WuM2
03:07 Garven: : kono .osu tukuru ne?
03:08 alacat: : kore hurui file ! kamo :3
03:09 alacat: : a, tigai masita ;;
03:09 Garven: : ee
03:09 Garven: : demo http://puu.sh/X3Br
03:09 Garven: : saigo no post kara
03:09 Garven: : p/1737485
03:09 alacat: : a, matigae masita >< sorede ok desu !
03:10 alacat: : Garven isogasii noni arigatou ! :3
03:12 Garven: : ehehe ieie
03:12 Garven: : sa
03:13 Garven: : sono post no update ha motto mo atarasii no .osu desu \ka?
03:14 alacat: : hai !
03:14 alacat: : http://puu.sh/X3DC
03:14 alacat: : 20/8/2012
03:14 Garven: : Hm
03:15 Garven: : http://puu.sh/X3Ev
03:15 Garven: : demo sono .sou ha 8/8 kara
03:17 alacat: : kono file ha tabun 8/8 ni syuusei sita file dakara dato omou!
03:17 Garven: : ja, mod tudukimasu
03:17 alacat: : ha-i!
03:18 Garven: : Easy:
03:18 Garven: : 00:06:630 (1) - kono spinner no Volume
03:18 Garven: : motto midori sen tukuru no hou ga ii to omou
03:18 Garven: : 00:08:130 - dake ha odoroku
03:19 alacat: : dandan ookiku simasu ka?
03:20 Garven: : http://puu.sh/X3HI
03:23 alacat: : http://puu.sh/X3J6
03:23 alacat: : ok desu!
03:24 Garven: : 01:15:956 (3) - http://puu.sh/X3Ks ?
03:25 alacat: : akai sen dato muzukasii to omou ><
03:25 Garven: : demo 01:12:529 (2) - ?
03:27 alacat: : a,,,
03:27 alacat: : ok desu !
03:28 Garven: : 00:57:319 (1,2,3) - hm
03:28 Garven: : kono Flow ha amari hen
03:28 Garven: : ituo mo ue to shita
03:28 Garven: : demo 00:55:177 (2,3,4) - ha yasasii magaru ne
03:29 Garven: : http://puu.sh/X3Nd http://puu.sh/X3Nm
03:29 Garven: : ?
03:33 alacat: : nnn koko ha kaenai de daijoubu to omoi masu
03:33 alacat: : slider nanode kantan ni dekiru to omoi masu
03:34 Garven: : ok
03:37 Garven: : aa gomen takusan baka hito kita ww
03:39 alacat: : baka hito ?!
03:39 Garven: : un !kill sita ww
03:39 alacat: : ee www
03:41 Garven: : Normal:
03:41 Garven: : 01:55:159 -
03:42 alacat: : ok
03:42 Garven: : Hard:
03:43 Garven: : http://puu.sh/X3UF O_O
03:43 alacat: : eee !!
03:43 alacat: : huku kiteru ><
03:43 Garven: : oookiii sugiruuuu
03:43 Garven: : ww
03:43 alacat: : www
03:44 alacat: : safe ... ?
03:44 Garven: : hai
03:44 alacat: : yokatta =w=
03:44 Garven: : otitukanai to omou q:
03:45 Garven: : senaka itai ww
03:45 alacat: : www
03:45 alacat: : kata korisou
03:46 Garven: : 00:11:689 (8,1) - hen Jump to omou
03:46 Garven: : 00:12:546 - koko de jump ha ok to omou
03:46 Garven: : demo
03:47 Garven: : soko jump tukaeba
03:47 Garven: : 00:14:260 - koko mo tukau
03:47 Garven: : 00:16:188 (1,2,3,4) - dousite ookii Spacing?
03:48 alacat: : koko naosimasu><
03:48 alacat: : 00:16:188 (1,2,3,4) -
03:48 alacat: : 00:11:689 (8,1) - koko ha konomama de :3
03:49 Garven: : 00:22:400 (1,1) - Flow ha amari hen
03:49 Garven: : 00:22:400 (1) - ctrl + r
03:49 alacat: : http://osu.ppy.sh/ss/408217
03:50 alacat: : kaemasita :3
03:50 Garven: : o.ob
03:51 Garven: : 00:48:107 (2) - Hm, 1.4 Distance Snap ha ii?
03:52 alacat: : http://osu.ppy.sh/ss/408221
03:52 alacat: : 00:47:679 (1,2,3,1) -
03:52 alacat: : koko de sikuka ni natteru !
03:53 Garven: : 00:57:319 (1,2) - to 00:59:033 (1,2) - kurabete kudasai
03:54 Garven: : Jump no tokoro ha henkou sita
03:55 Garven: : 01:07:173 (1,2,3,4) - amari muzukashi sugiru to omou. Hard dakara, Stream ha amari abunai
03:55 Garven: : 01:07:602 (1,2) - to 01:09:315 (1,2,3) - onaji Jump mondai
03:56 Garven: : ikkansei no koto
03:57 Garven: : 01:22:597 (4,5,1) - to 01:24:525 (4,1) -
03:59 alacat: : 00:59:033 (1,2) - henkou simasita !
04:00 alacat: : stream kesita !
04:00 alacat: : http://osu.ppy.sh/ss/408226
04:02 alacat: : 01:08:030 (2) - koko jump kesi masita
04:03 alacat: : 01:22:597 (4,5) - to onaji jump ha
04:03 alacat: : 01:24:525 (4) - koko de tukuri masita !
04:04 alacat: : a, Insane diff ha forum ni onegai simasu :3
04:05 Garven: : mada kaite ;)
04:05 alacat: : hai!
04:05 alacat: : arigatou ~ :3
04:06 Garven: : dou itasimasite
04:11 alacat: : Garven
04:11 Garven: : hai?
04:11 alacat: : odekake ittekimasu ne!
04:12 Garven: : ja, naosu toki PM agete kudasai
04:13 alacat: : hai!
04:13 alacat: : easy , normal , hard ha ok desu!
04:13 Garven: : ok~
04:14 alacat: : ja , matane ~ ^^
04:14 alacat: : arigato-!
04:14 alacat: : bye ~ ><
04:14 Garven: : o/

[DNA]
00:08:904 (2) - Um, why is this in 1/6? Should be 3 hits of 1/4 only.
00:36:753 (1,2,3,4) - I'd remove this stream since you've transitioned to a new part of the song.
00:37:610 (6,7,8) - I'm not seeing the reasoning behind the larger spacing here.
00:45:751 (1,2,3) - This spacing is pretty extreme compared to a lot of your previous jumps. It makes the transition to the 3 and 4 really poor.
00:57:319 (1,2) - Honestly, I'm surprised there isn't a jump here
01:07:494 (9) - Delete
01:08:780 (5,7) - Delete
01:14:243 (1,2) - Gah, you have all of your 1/4 triples in the wrong places. Listen to the song. There are plenty of places that you can use these where it actually fits the song instead of just making random rhythms up.
01:24:418 (5) - Even when you're making up your own rhythms, this one plays and sounds just bad.
01:32:666 - I would prefer to have something to click here instead of just having it as a slider end. Reduces the impact too much.
01:47:876 (1) - Instead of one long slider, maybe start a second slider at 01:48:304 - since the strings start up

I'm more worried over the bad rhythm work rather than spacing, honestly. q: See if you can set your 1/4s to reflect what is in the music better! It will lead to a much more universally enjoyable map~
DarknessAngel

Garven wrote:

Did IRC modding on the other difficulties.

[DNA]
00:08:904 (2) - Um, why is this in 1/6? Should be 3 hits of 1/4 only. //25% of Playback Rate shows I should use 1/6 :O
00:36:753 (1,2,3,4) - I'd remove this stream since you've transitioned to a new part of the song. //yeah,you are right,fixed ~
00:37:610 (6,7,8) - I'm not seeing the reasoning behind the larger spacing here. //I fixed it after I saw AngelHoney's modding,I decreased the spacing for this part and I thought it was not that sudden,just emphasized vocals a bit :p
00:45:751 (1,2,3) - This spacing is pretty extreme compared to a lot of your previous jumps. It makes the transition to the 3 and 4 really poor. //I had fixed this but alacat didn't update my diff ;w;
00:57:319 (1,2) - Honestly, I'm surprised there isn't a jump here //^ haha ...
01:07:494 (9) - Delete //k
01:08:780 (5,7) - Delete //k
01:14:243 (1,2) - Gah, you have all of your 1/4 triples in the wrong places. Listen to the song. There are plenty of places that you can use these where it actually fits the song instead of just making random rhythms up. //but 25% of Playback Rate shows there are a 1/4 trplet ... T.T
01:24:418 (5) - Even when you're making up your own rhythms, this one plays and sounds just bad. //okey deleted
01:32:666 - I would prefer to have something to click here instead of just having it as a slider end. Reduces the impact too much. //alright
01:47:876 (1) - Instead of one long slider, maybe start a second slider at 01:48:304 - since the strings start up //hmm ... but I think my part is better :O

I'm more worried over the bad rhythm work rather than spacing, honestly. q: See if you can set your 1/4s to reflect what is in the music better! It will lead to a much more universally enjoyable map~

thank for modding ~ :)

@alacat : please upload my diff successfully. ^^;

http://puu.sh/X689
Garven
[DNA]
Please listen to that 1/6 part again more closely. There are four distinct notes (3 if you only count the drums) at 00:08:904 - 00:09:011 - 00:09:118 - and 00:09:225 - but the strings are so subtle it sounds best when the notes are like this:


Everything else looks good to me. Get that rhythm fixed up and we'll get this map moving.
DarknessAngel

Garven wrote:

[DNA]
Please listen to that 1/6 part again more closely. There are four distinct notes (3 if you only count the drums) at 00:08:904 - 00:09:011 - 00:09:118 - and 00:09:225 - but the strings are so subtle it sounds best when the notes are like this:


Everything else looks good to me. Get that rhythm fixed up and we'll get this map moving.
ok,fixed ~

http://puu.sh/Xj12
Topic Starter
alacat
up date~ :)

>Garven

Thanks modding~ :oops:

>DarknessAngel

thank you for shooting a star >.<
meiikyuu
kotoko <33 ~ hope it gets ranked soon
Kawayi Rika
Hi ~ alacat ~

Checked map for my Random Queue ~


Hard : 01:05:888 (1) - Just putting new combo to here.

No more issue ~ Nice job ~ But still not update DNA diff ~

Fix and call me back ~ ;) no kds pls ~
Topic Starter
alacat
>meiikyuuuuuuu

kotoko <3


>Kawayi Rika

Thanks modding !

okey , fixed~



up date ~ :)
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


Topic Starter
alacat
Thank you ><
Garven
Ranked!
Topic Starter
alacat
Thanks Garven :)
Kawayi Rika
Omedeto alacat ><
Mercurial
Nice to see a ranked map after 2 days.
Mythol
alacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
Rare
yatta-!!!!!!!!
xsrsbsns
Grats~!
MiLu
おめでと!
Melophobia
\^^/
NewRulerNA
おめでとう
Darksonic
Gratz !
ririco
Gratz ala-nyan >w< ~
Yasora
congrats~
meiikyuu
grats c:
hoLysoup
:D!
おめでとう!!!!!!
kosiga
おめでとうです~  :oops: :oops:
Gamu
Great!
-HaRuNa-
Gratz~~~!! :)
Ryafuka
congratz~ :D
Thite
omedeto~ :)
Frostmourne
Gratz you guys!!

alacat , darknessangel ~
DarknessAngel
\>A</
Quilt
congratz^^
Flask
I love this song :3!! congratz~
cRyo[iceeicee]
Grats~! :>
Topic Starter
alacat
Thank you everyone  :P
Nichiyouki
Congrats~
MRMR_old
おめでとびーむ
sospk0011
저는 430만 점까지 갈 수 있습니다.
sospk0011
:o
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