all fixed~Leorda wrote:
[Rare's Normal]
* AR +1?
00:21:115 (3) - Add finish at end slider?
00:43:180 (4) - Add finish at head slider?
01:41:877 (1) - Spacing here must 1,00x not 0,80x
thanks for modding ></
http://puu.sh/Gnh8
all fixed~Leorda wrote:
[Rare's Normal]
* AR +1?
00:21:115 (3) - Add finish at end slider?
00:43:180 (4) - Add finish at head slider?
01:41:877 (1) - Spacing here must 1,00x not 0,80x
all fixed,thank for modding ~Leorda wrote:
[D.N.Angel]
00:14:688 (4) - Add clap at tail slider?
01:13:386 (3) - Add whistle at tails slider?
01:14:028 (4) - Add clap
Good luck
nich95 wrote:
Hi, alacat
My mod from your request (Sorry for me too late.)Red = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 01:07:602, ends on 01:35:022
- [Rare's Normal] :
Kiai #1: Starts on 01:07:602, ends on 01:35:022
- [Hard] :
Kiai #1: Starts on 01:07:602, ends on 01:35:022
- [D.N.Angel] :
Kiai #1: Starts on 01:07:602, ends on 01:21:205
Kiai #2: Starts on 01:21:312, ends on 01:35:022
fixed change to kiai time same Insane diffEasy
- 01:07:602 (1) - Move to x:232 y:284, will make parallel with (3). fixed!
- 01:12:315 (2) - It's hard for new player. Should remove this circle. fixed
- 01:15:314 (2) - Reason as well. I suggest moving slider end at 01:15:956, remove slider at 01:15:956 (3), and add a circle at 01:16:813 no change
- 01:27:524 (5) - Remove this slider, and add a circle at x:56 y:144. no change
- 01:38:021 (1) - Remove circle, and add NC at 01:38:236 (2). no change
- 01:43:163 (2) - Remove circle. Will making new players can playing it. fixed
Hard
- 00:36:539 (3,5) - Try to make them congruent. no change
- 00:47:679 (5) - Add NC. fixed
- 01:05:888 (2) - Adding a NC here, since this note follows a spinner. don't need to change
That's all that I can find them.
nice song.
Good luck~
thank for modding ~nich95 wrote:
D.N.Angel
- 00:47:779 - Unsnapped green line. Resnap to 00:47:786 //k
- 01:47:876 (1) - I think that change is circle all for increasingly challenging. //no,I want to keep this ><
nich95 wrote:
- 00:47:779 - Unsnapped green line. Resnap to 00:47:786 //k
144,100,71029,6,0,B|80:88|24:144|40:204,1,160,2|2
thank for modding ~kanpakyin wrote:
[D.N.Angel]Good luck.
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:56:890 (8) - I feel like a new combo here and then remove the new combo at 00:57:319 - because the vocal start from 00:56:890 - .
//唔,可是我NC都是放在長白線的說,而且00:57:319剛好有重音呢- 01:11:029 (1,2,3,4,5,6,7,8) - 經過試打之後, 總是感覺這段跳打起來不舒服, 原因可能是不定點間距, 但是這種間距用得不太好, 想這裡的話, 音樂沒甚麼變化, 用小間距對角跳 感覺就夠了, 太大間距反而有反效果. //我這裡是根據vocals放跳的。嘛,既然你說玩起來不順那我就改了~
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 01:47:876 (1) - Change to normal hitsounds with 40% volume here and than back to soft hitsound at 01:48:411 - to fit the drum sound.//k
Thanks modding >.<kanpakyin wrote:
As per your request:
[General]fixed
- Probably add a silent sliderslide to S1 because some parts are too noisy.
[Easy][Hard]
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 01:11:029 (1) - (design) I would change a slider style here if I were you, probably try this? I feel much better with this.
suggestion and codefixed144,100,71029,6,0,B|80:88|24:144|40:204,1,160,2|2- 01:15:314 (2,3) - I don't recommend 1/2 click in easiest diff and since you don't put that much 1/2 in this diff so I highly suggest removing this, also consider the ability of newbie, changing this to 1/1 is the best way. Also for consistency to whole difficulty.
fixed- 01:27:524 (5,1) - ^Same.
fixed- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:30:755 (3) - How about removing the whistle here? I can't see any reason that a whislte is needed and it doesn't fit the music at all.
fixed- 00:32:897 (2) - Probably add a S2 clap with 40% here to fit the music?
fixed- 01:33:523 (x) - May I ask why you decide to reduce the volume here? I can't see a reason that you need to do it. How about removing this timing section?
removedGood luck.
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:36:111 (1,2,3,1) - (design) Imperfect square shape, "Create Polygon circle" function can help you though.
fixed,remake~- 00:47:679 (1) - I feel like a jump here because I can see there is a accent point, a jump can fit the music perfectly well.
fixed,spacing to x1.20- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 01:19:598 (1) - Add a whistle at the beginning and the end of the slider respectively.
fixed
Saturos-fangirl wrote:
AngelHoney
Saturos-fangirl wrote:
how to properly use jumps and spacing
Thanks modding ~ ^^Saturos-fangirl wrote:
[Easy]
01:32:666 (1) - offbeats might be hard for beginners, try starting the combo 1/2 earlier on the red tick either with an unstacked circle or making the slider repeat
fixed , add slider :3
[Hard]
00:53:249 (5) - i am sure you can find a place for this note that does not involve having to double the spacing to reach 6 afterwards
fixed , I make the spacing equal here
= =Saturos-fangirl wrote:
[DNA]
00:08:690 (1) - note is too soon after the end of a spinner //it is fine
00:38:681 (1,2,3,4,5,6) - why do you change spacing multiple times in the same combo?
00:40:181 (1,2,3,4,5,6,7) - ^
00:43:394 (5) - spacing
00:45:965 (2) - ^
00:56:033 (2) - ^
00:58:604 (5) - ^
00:59:033 (1,2,3,4,5) - ^
01:00:746 (1,2,3,4) - ^
01:11:029 (1,2,3,4,5,6,7,8) - ^
01:14:457 (3,4,5,6,7,8) - ^
01:16:385 (1,2,3,4) - ^
01:29:881 (1,2,3,4,5) - ^
01:39:093 (3) - ^
01:40:806 (3,4) - ^
seriously though, go ask AngelHoney, 0108, ztrot, Odaril, or Blue Dragon about how to properly use jumps and spacing. I don't have time to lecture you while I'm in college but it is the one serious, glaring flaw in your map. Other than your spacing your map plays beautifully, is well-hitsounded, and fun. Your spacing is completely ruining it for you.
whats the problemJacob wrote:
Saturos-fangirl wrote:
AngelHoneySaturos-fangirl wrote:
how to properly use jumps and spacing
i can't get anything from your modding cuz you just said "spacing".Saturos-fangirl wrote:
I don't know why you think its okay to reject the most important part of my mod post and then ask me for a recheck. That's kind of rude.
xsrsbsns wrote:
some of the objects aren't very pretty due to the spacing changes.
AngelHoney wrote:
to 01:07:602 - some jumps are a bit far for me (but its okay ?!
Garven wrote:
Did IRC modding on the other difficulties.
[DNA]
00:08:904 (2) - Um, why is this in 1/6? Should be 3 hits of 1/4 only. //25% of Playback Rate shows I should use 1/6 :O
00:36:753 (1,2,3,4) - I'd remove this stream since you've transitioned to a new part of the song. //yeah,you are right,fixed ~
00:37:610 (6,7,8) - I'm not seeing the reasoning behind the larger spacing here. //I fixed it after I saw AngelHoney's modding,I decreased the spacing for this part and I thought it was not that sudden,just emphasized vocals a bit :p
00:45:751 (1,2,3) - This spacing is pretty extreme compared to a lot of your previous jumps. It makes the transition to the 3 and 4 really poor. //I had fixed this but alacat didn't update my diff ;w;
00:57:319 (1,2) - Honestly, I'm surprised there isn't a jump here //^ haha ...
01:07:494 (9) - Delete //k
01:08:780 (5,7) - Delete //k
01:14:243 (1,2) - Gah, you have all of your 1/4 triples in the wrong places. Listen to the song. There are plenty of places that you can use these where it actually fits the song instead of just making random rhythms up. //but 25% of Playback Rate shows there are a 1/4 trplet ... T.T
01:24:418 (5) - Even when you're making up your own rhythms, this one plays and sounds just bad. //okey deleted
01:32:666 - I would prefer to have something to click here instead of just having it as a slider end. Reduces the impact too much. //alright
01:47:876 (1) - Instead of one long slider, maybe start a second slider at 01:48:304 - since the strings start up //hmm ... but I think my part is better :O
I'm more worried over the bad rhythm work rather than spacing, honestly. q: See if you can set your 1/4s to reflect what is in the music better! It will lead to a much more universally enjoyable map~
ok,fixed ~Garven wrote:
[DNA]
Please listen to that 1/6 part again more closely. There are four distinct notes (3 if you only count the drums) at 00:08:904 - 00:09:011 - 00:09:118 - and 00:09:225 - but the strings are so subtle it sounds best when the notes are like this:
Everything else looks good to me. Get that rhythm fixed up and we'll get this map moving.