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azusa - Check my soul (TV Size)

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Topic Starter
YTYuyu
i updated Winber's diff. said he moved the pattern up a bit.
Weez
Kk can you make those changes plz ^_^
Topic Starter
YTYuyu
hai hai~. updated Weez's diff
Miya
Umm, change the pattern at Winber diff please. Still covered by the spinner hitburst ><
Topic Starter
YTYuyu
Winber i have a suggestion to make the notes slightly visible for players to see. tell me what you think if this code, and if you want to apply it, i'll update it. if you ignore this, then you should try to make the notes slightly visible for players. i have this feeling that players might have trouble passing this part with the spinner-osu and hitbursts covering these 3 notes in this part of the song. this part starts at 01:11:072 and ongoing just to let you know.

SPOILER
196,200,71072,5,0
316,200,71464,1,0
256,304,71856,2,0,B|256:364,1,60
256,364,73817,22,2,B|188:376|144:328,1,120,6|0
84,228,74602,2,0,B|56:216|28:212,2,60,0|8|8
116,180,75190,2,2,B|216:192|276:104,1,180,2|0
376,52,76170,2,0,B|432:20,2,60,0|8|8
376,172,76955,6,2,B|428:284,1,120,2|8
320,340,77739,2,2,B|268:228,1,120,2|8
152,248,78523,5,2
32,248,78915,1,8
0,132,79307,1,2
96,60,79699,1,8
192,132,80091,1,2
272,224,80484,6,0,B|336:224,1,60,8|4
492,308,81268,5,8
492,308,81464,2,2,B|313:307,1,180,2|8
312,306,82248,5,4
132,308,82837,6,0,B|111:241,1,60,8|0
56,248,83229,2,2,B|25:187|63:132,1,120,2|8
120,140,83817,2,0,B|180:164|236:112,1,120,0|8
308,24,84601,5,0
308,24,84797,1,2
376,124,85190,1,8
328,236,85582,2,0,B|284:288,4,60,0|0|0|0|4
256,192,86562,12,0,89111
winber1
Do you really need to Ctrl+J it? Will something like this be okay? http://puu.sh/O5FE

I honestly don't like having it Ctrl+J'd like that. If the above doesn't work, does something like this make it any better? http://puu.sh/O5KN
Honestly, I don't think it hinders anything. Secondly, this is a "Normal" diff... not an "Easy" one? If something is too hard, play the easier one...? For the 2nd easiest diff, something like this should be perfectly in my honest opinion. Now it might be a different story if it was supposed to be the easiest difficulty.

If what I did still doesn't work, then you can use your idea, I don't mind. I just like having the pattern above the x-axis. It makes me feel better :(
Topic Starter
YTYuyu
ahh alright then i won't change it. i'm guessing that it'll make you feel uncomfortable since i'm ruining your mapping style. i hope Miya will understand this, but yea winber's right. if you look at some of the other maps you can see that the spinner elements are covering the notes. this map is an example. Snowy Dream's diff is the normal diff in this song so what i'm saying is that if this is rankable, then doing the same thing here would make sense. here's 1 of the screenshots in the song as you see that the spinner elements are covering this note.
winber1
I don't like using other maps as examples, as 1) it's usually frowned upon 2) it isn't that strong of evidence because supposedly "rules have been changing" and older maps may not be subject to such limitations. However, I already stated my reasoning for why I believe this is okay. If Miya is complaining still, Byakugan, you are completely free to use any one of those options I gave you (granted that Miya approves).
Topic Starter
YTYuyu
sorry winber i moved it down. i hope you don't hate me :(. i talked to Miya about it and it's highly suggested. this is what she had to say...

SPOILER
08:36 Byakugan249: : hey uhh do you still want winber to change what you said because he said he won't but i think he put a good reason why
08:36 Byakugan249: : http://puu.sh/OOoo this is what he had to say
08:38 Miya: : hmm, why he don't want to flip it?
08:38 Byakugan249: : actually i did that but i feel that it'll ruin his mapping style
08:38 Byakugan249: : he said that i could do it if i want
08:39 Miya: : huh? since went flipping make someone mapping style ruin?
08:39 Miya: : when*
08:39 Byakugan249: : he like having notes at the x-axis more than the y-axis
08:39 Byakugan249: : likes*
08:40 Miya: : hmm
08:40 Miya: : non logical reason imo
08:40 Byakugan249: : so you still want me to change it? he said it's ok for me to do that
08:41 Miya: : i still highly recommend you do that
08:42 Miya: : since all the pattern are hidden by that hitburst
08:42 Miya: : not ordinary stack
08:42 Byakugan249: : alright then i hope winber doesn't hate me for this...
08:48 Byakugan249: : how's this? http://osu.ppy.sh/ss/393335
08:49 Miya: : hmm, make 1 and 2 below 3
08:51 Byakugan249: : hmm? like aligning it?
08:52 Miya: : i mean like this > http://osu.ppy.sh/ss/393340
08:53 Byakugan249: : will players have enough time to get to that note?
08:54 Miya: : yup
08:54 Miya: : if you don't like think another pattern
08:54 Byakugan249: : i'll apply it because winber did this i'm just moving the notes around
08:55 Miya: : ok then
08:58 Byakugan249: : updated. when you have the time, feel free to check it
08:58 Miya: : all right :)
winber1
ok then
Miya
IRC Recheck >.<

Log
13:58 Miya: : 249, how about adding a finish on this slider start 00:20:484 (3) - ?
13:59 Byakugan249: : on easy?
13:59 Miya: : yup
13:59 Miya: : it's have same rythim with this slider start 00:15:778 (1) -
13:59 Miya: : and this spinner end 00:07:935 (1) -
13:59 Byakugan249: : notice that there's vocals there
13:59 Byakugan249: : 00:20:484 doesn't have any
13:59 Miya: : i don't mean the vocal
13:59 Miya: : i mean the beat
14:02 Byakugan249: : ahh ok then...i'll reduce the volume
14:08 Miya: : umm
14:08 Miya: : at normal diff about this slider 01:11:856 (3) -
14:09 Byakugan249: : oh it's still being covered?
14:10 Miya: : can you see the slider? http://puu.sh/WqW7
14:10 Miya: : >.<
14:11 Byakugan249: : hmm...i guess i'll change the position...
14:12 Byakugan249: : orz this is gonna be hard to do...
14:12 Miya: : o.o
14:12 Miya: : just use another pattern
14:13 Miya: : something like this will work http://osu.ppy.sh/ss/406243
14:13 Byakugan249: : oh i was thinking something like this http://osu.ppy.sh/ss/406244
14:14 Miya: : well, it's up to you :3
14:14 Byakugan249: : alright re-arranged it
14:22 Miya: : at hard, i think you need another finish at this slider start 00:45:582 (2,3) -
14:22 Miya: : both of them
14:23 Byakugan249: : alright for consistenct
14:23 Byakugan249: : consistency*
14:23 Miya: : and i think this slider can be blanketed better 00:51:072 (2) -
14:24 Miya: : with slider 1
14:24 Byakugan249: : yea i think so too...alright i'll fix it
14:24 Byakugan249: : there
14:28 Miya: : hmm, i think it need another new combo here 01:19:895 (5) -
14:28 Miya: : not consistant in that spot
14:29 Byakugan249: : if i do that, it'll break the consistency in insane and technically normal in the combos
14:30 Miya: : you mean the haxing?
14:30 Byakugan249: : no
14:30 Miya: : ??
14:30 Byakugan249: : changing this note to a NC (no colorhax)
14:30 Miya: : normal hard and insame comboes doesn't have to be same
14:31 Byakugan249: : idk...it'll make uncomfortable looking at that during gameplay...
14:31 Miya: : o.o
14:32 Miya: : just haxing them
14:32 Byakugan249: : ohh
14:33 Byakugan249: : like this? http://puu.sh/Wr94
14:33 Miya: : yup, you can
14:35 Miya: : hmm
14:35 Miya: : on insane, use 1.0x spacing? 00:02:444 (1,2,3,4,5,6,7) -
14:36 Miya: : the next combo use 1.0x spacing
14:36 Miya: : so it's a bit weird
14:37 Byakugan249: : no it'll look weird as the notes are clumped up since the slowdown is in effect
14:37 Byakugan249: : i increased it to 2.00 so that it'd be like the default DS
14:37 Byakugan249: : and the slowdown is at 0.50
14:38 Miya: : slowdown?
14:38 *Byakugan249 points at the timing points
14:38 Miya: : i don't feel any slowdown in this rythim 00:02:444 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) -
14:39 Miya: : i mean with the music
14:40 Byakugan249: : the piano is a bit slower comapred to the other patterns
14:40 Miya: : 00:30:092 (6) - i think this circle is overmapped, there's no rythim in this time, so it's better to remove it
14:40 Miya: : i don't think so
14:40 Miya: : instead in the next combo i feel the piano is going fast
14:40 Byakugan249: : so you want me to remove it and fix it from there?
14:41 Byakugan249: : i take that back...
14:41 Byakugan249: : which is why the slow SV is in effect
14:41 Byakugan249: : it's to focus on the piano
14:42 Miya: : oh i see
14:51 Miya: : maybe that's it
14:52 Byakugan249: : updated
14:54 Miya: : btw, here
14:54 Miya: : http://puu.sh/Wrkt
14:54 Miya: : i have compressed taiko bg
14:55 Miya: : it's just 200kb now
14:55 Byakugan249: : ahh ty :>
14:57 Miya: : hmm, on insane, i feel there is a whistle here but is missing now 00:33:817 (4) -
14:57 Miya: : o.o
14:59 Byakugan249: : hmm since there's no clap here...
14:59 Byakugan249: : ...alright
15:00 Miya: : 00:18:719 (8) - it can be stacketed better
15:01 Byakugan249: : orz overlooked that >.<
15:01 Miya: : umm, nazi again, but 1 move grid right to make it more symetrical 00:24:013 (2) -
15:01 Miya: : move 1 grid right* orz
15:02 Byakugan249: : lol you said that twice :P
15:02 Miya: : >.<
15:02 Byakugan249: : but alright
15:03 Miya: : 01:17:739 (3,1) - hmm, it can be stacked better too
15:03 Byakugan249: : fixed >.<
15:04 Miya: : all right please update now ><
15:04 Byakugan249: : done
15:06 Miya: : okay, insane seems fine now
15:07 Byakugan249: : hurray \o/
15:14 Miya: : hmm, hard seems fine too
15:14 Miya: : about taiko, im not sure :/
15:14 Miya: : it seems random to me
15:14 Byakugan249: : well the taiko focuses on the drums...not the vocals
15:15 Byakugan249: : if you follow the vocals too muc, it'll play inconsistently during gameplay
15:15 Byakugan249: : much*
15:15 Miya: : i know, but the rythim is not consistant imo
15:15 Miya: : oh well, better to talk it with taiko modder
15:16 Miya: : on normal, stack this better please 00:13:425 (2,2) -
15:17 Byakugan249: : done
15:18 Miya: : hmm, i think you need another nc here 00:29:895 (4) -
15:18 Miya: : this combo is a bit long compare to the previous combo
15:19 Miya: : and winber put nc at every finish ><
15:19 Byakugan249: : i guess it's to emphasize the vocals...
15:19 Byakugan249: : but alright, made that a NC
15:20 Miya: : 00:49:503 (4) - almost touch the hp bar
15:22 Byakugan249: : re-arranged the pattern
15:24 Miya: : hmm, that's it
15:24 Miya: : update please
15:25 Byakugan249: : done
15:26 Miya: : okay, seems fine now
15:30 Miya: : oh yes, in the next moment, it's better to use custom hitsounds than using many inherit timeline
15:30 Miya: : it's easier to fix and to add
15:31 Byakugan249: : yea ik...at that time i didn't know how to add custom hitsounds
15:31 Miya: : >.<
15:32 Byakugan249: : i did that on my other maps thanks to a few people that gave me the hitsounds
15:32 Miya: : good then
15:32 Miya: : if you need any hitsounds just take them from other map
15:32 Byakugan249: : orz are you sure it's ok to do that?
15:32 Miya: : yup
15:32 Miya: : people won't protest about that
15:32 Byakugan249: : alright if you say so...
15:33 Byakugan249: : i'll keep that in mind
15:33 Miya: : except mp3, or bg
15:33 Miya: : you need to ask the owner
15:33 Byakugan249: : yea ofc
15:33 Miya: : if just hitsounds, it's okay >.<
15:34 Byakugan249: : ok note to self: it's ok to use the hitsounds on other maps >.<
15:34 Miya: : yup :3
15:34 Miya: : btw, easy seems fine too
15:35 Miya: : ><
15:35 Byakugan249: : oh?
15:35 Byakugan249: : that's good~
15:35 Miya: : do you want bubble or no? :P
15:35 Byakugan249: : yes please~ :P
15:36 Miya: : ah, but i don't know if someone said the taiko is need some improvement
15:36 Miya: : @@
15:36 Byakugan249: : i wanna show everyone how i improved after my last rank
15:36 Miya: : keep that in mind
15:36 Miya: : all right
15:36 Byakugan249: : yes ma'am il :3
15:37 Byakugan249: : ik:3

I think it's fine now. So, bubble >.<
Topic Starter
YTYuyu
HURRAY ik who i'm gonna ask~ ty for the bubble Miya-chan :3
Weez

SapphireGhost wrote:

If this gets bubbled, please instantly PM me about it. Gotta keep the combo going.

I SUMMON THE!!!!!!!! :P
Topic Starter
YTYuyu

Weez wrote:

SapphireGhost wrote:

If this gets bubbled, please instantly PM me about it. Gotta keep the combo going.

I SUMMON THE!!!!!!!! :P
lol i got that covered :P
SapphireGhost
I've checked this map and there aren't any issues preventing it from being ranked now, so let's go ahead and do so. The combo continues.
Topic Starter
YTYuyu
Hurray ty Sapphi :D
LunarSakuya
fucking finally
congrats!
Kawayi Rika
Omedeto 249 >_<
Pereira006
congratz!!
mancuso_JM_
Congratulations!! Byaku249 :P
meiikyuu
oh cool, grats lol
Ruslya_old
Congratulation Byakugan249, good map :)
Dino99
Gratz 249!!~~ :D
winber1
OMG CONGRATULATIONS :D!!~~~
Aurele
Congratulation on your second ranked map, Bya! (:
Stefan
Finally owo
BrokenArrow
Holy shit, I read "Sekai's Taiko"..
Let's take a look.
No_Gu
so long time.congartz
Gyuunyu
Good job Byakugan249
Gratz on ranked ~
Kite
Congratulations ~ :3
h-728
congratz~
Gamu
(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
Kuria
congrats byaku^^
Miya
Nice to see it ranked. Congratz 249 :)
[CSGA]Ar3sgice
congrats !~
ririco
yay \:D/ Gratz Byaku-nya~
Yasora
congrats
byaku-nyan~ :3
Darksonic
Nice ^^
spboxer3
wow
congratz Bakagan~ oops... Byakugan :P
bossandy
Byaku~~
Greats !!!!
Shohei Ohtani
Consider your soul CHECKED.
Flask
Byaku~~ Congrats :D
Sure
congrats ^^
jesse7419
nice~
congrats !!
NewRulerNA
congrats!
Rare
gratz for rank ></
Konei
congratz, 249 :) ~
Mystyk
congrats Byakugan!!!!! *.*
Frostmourne
Gratz !! 249

so long :3 !!
Strawberry
lol gratz Byaku~~!
Topic Starter
YTYuyu
omg ty for the support everyone :D
Weez
yaaaay congrats :3
Fumika
Finally ranked <3
Congratz !
Cyclohexane
I don't really know how the taiko got through, but here's some advice for next time:

Hitsounding in taiko is very important. The notes are don (red) beats by default. Whistles and claps make kat (blue) beats. Finishes make big notes. The hitsounding when playing the taiko map should match the beat of the music - that is called consistency. Beat placement is also in that regard, very important. I suggest you play more Taiko maps, see how these are mapped, and learn from them.
OzzyOzrock

Mr Color wrote:

I don't really know how the taiko got through, but here's some advice for next time:

Hitsounding in taiko is very important. The notes are don (red) beats by default. Whistles and claps make kat (blue) beats. Finishes make big notes. The hitsounding when playing the taiko map should match the beat of the music - that is called consistency. Beat placement is also in that regard, very important. I suggest you play more Taiko maps, see how these are mapped, and learn from them.
thank you!!!! i did not know this heopfully i can make very good big big yeah taiko maps in the future ><!!
Topic Starter
YTYuyu
i hope sekai reads this and keeps this in mind.
Konei

Mr Color wrote:

I don't really know how the taiko got through, but here's some advice for next time:

Hitsounding in taiko is very important. The notes are don (red) beats by default. Whistles and claps make kat (blue) beats. Finishes make big notes. The hitsounding when playing the taiko map should match the beat of the music - that is called consistency. Beat placement is also in that regard, very important. I suggest you play more Taiko maps, see how these are mapped, and learn from them.

Now I know how to map Taiko like a pro <3
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