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Hardwell - Encoded

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GamerX4life
My Mod

[Misja's Easy]
  1. 00:27:288 (2,3) better this pattern: http://puu.sh/zaK4
  2. 00:39:476 add circle and put the slider to 01:24:945
  3. 01:24:476 same^
  4. 01:13:695 (1) this position is better:
    381,284,73695,6,2,B|365:316|309:332|281:300|245:244|181:264|165:308,1,232
  5. 01:24:476 same like at 00:39:476
[Kyshiro's Normal]
  1. 00:11:351 (4,5,6) make them symmetrical with (4,5,6 at 00:09:476 ) and fix spacing
  2. 00:22:132 (4) one more repeat, delete (5) and add a circle at 00:22:835
  3. 00:43:695 (1,2,3) try something like this: puu.sh/zaSm and fix spacing
  4. 01:26:116 try this: http://puu.sh/zaUd
[Hard]
  1. 00:30:687 (1) add spinner (to 00:32:445) instead
  2. 00:47:913 (2) delelte repeater/ delete (3,4) and add slider from 00:48:499 to 00:48:851
  3. 01:15:687 (1) add spinner instead^
[Collab]
  1. 01:34:320 please make it more curvy try this pattern:
    52,72,94320,6,0,B|64:128|108:136,1,52.5
    108,144,94554,1,8
    104,184,94671,1,0
    120,224,94788,2,0,B|164:260,1,52.5
    204,264,95023,1,0
  2. 01:35:257 same^ (rotate it)
  3. 01:38:070 try this: http://puu.sh/zb3j with this rhytm: http://puu.sh/zb3S
    (copy/paste (1,2,3) / Ctrl+H , Ctrl+R / delete the circle at the beginning and add one at the end / let the whole thing start at 01:38:070 and fix spacing to the next pattern)
  4. 01:44:632 you could use the same technique
Good Luck!
Topic Starter
Ayu

GamerX4life wrote:

My Mod
[Hard]
  1. 00:30:687 (1) add spinner (to 00:32:445) instead no
  2. 00:47:913 (2) delelte repeater/ delete (3,4) and add slider from 00:48:499 to 00:48:851 no
  3. 01:15:687 (1) add spinner instead^
no

[Collab]
  1. 01:34:320 please make it more curvy try this pattern: no
    52,72,94320,6,0,B|64:128|108:136,1,52.5
    108,144,94554,1,8
    104,184,94671,1,0
    120,224,94788,2,0,B|164:260,1,52.5
    204,264,95023,1,0
  2. 01:35:257 same^ (rotate it) no
  3. 01:38:070 try this: http://puu.sh/zb3j with this rhytm: http://puu.sh/zb3S
    (copy/paste (1,2,3) / Ctrl+H , Ctrl+R / delete the circle at the beginning and add one at the end / let the whole thing start at 01:38:070 and fix spacing to the next pattern) no
  4. 01:44:632 you could use the same technique
no

Good Luck!
Will give kudosu if misja056 or Kyshiro find this helpful.
Stefan
I had to apologize that I totally forgot to make a Diff for this. Sorry. ;w;
ArtBox_old
Hello~ From#modrequest

It would be nice if I come across so good at English · · · :?

[Misja's Easy]
SPOILER
HP+1
AR+1or2
OD+2(A value of 0 is not first)
Slider Tick Rate 2 to 1

Please correct so as not to overlap
00:10:882 (2) -
00:28:226 (3) -
00:41:351 (4) -
00:54:945 (1) -
01:26:351 (4) -
01:43:226 (6) -

Up to now a wrapping of the slider(I do make it to the beginner is cruel)
00:19:320 (1) -
00:21:195 (2) -
00:23:070 (3) -
00:24:945 (4) -
01:00:101 (3) -

00:16:038 (1,2,3) - 00:17:445 (1,2,3,4) - This series of flow is too difficult for beginners,
          please be well, such as between the slider

00:42:757 (2) - 00:43:695 (1) - This arrangement may be confused with a beginner,
                       please do not overlap the position shift
01:27:757 (2) - 01:28:695 (1) - ^

01:10:882 (5) - Overlaps the HPbar, please shift the position

01:02:445 (2) - So as not to overlap Let's wrap up of the slider once(I do make it to the beginner is cruel)

I thought that these are non-MAP has been made ​​very beautiful :oops:

[Kyshiro's Normal]
SPOILER
 
00:09:476 (4,5,6) - Played also feel bad it looks、00:11:351 (4,5,6) - Please place this in the same way as at least

00:19:554 (1) - Far from here 00:29:632 (4) - Then normal is difficult to make, let's make a little easier
                                 (I think it pretty hard and normal folding of the slider)

00:34:320 (1) - Far from here 00:49:320 (5) - There are several numbers that they've hidden, should be to make it look like this↓
                                 

01:26:116 (4) - wrapping is turned slightly to hide the display 300 of 01:24:476 (2) - in the normal difficulty should be to fix the position here is not so hidden

[Hard]
SPOILER
HP-1
AR-1?

00:26:820 (1,2,3,4) - Please place close to the 0.8 × the DS(But may remain for now, it is easy to be hard hit if closer)
01:11:820 (1,2,3,4) - ^

Is a suggestion here and say I will be more beautiful these look slightly better this MAP is designed to clean, because it is↓
(The only thing your eyes feel saw)
00:11:820 (1) - Here is who I think is beautiful to the horizontal
00:13:695 (1) - ^(00:14:398 (2) - is a copy of the 00:13:695 (1) - )
00:50:726 (1,2,3,4) - Because of the bad look, or to place like this will do?↓
               (00:51:429 (2) - is superimposed on the 00:50:726 (1) - I think, after the good and If you cast in the DS0.8 ×)
               

01:37:601 (2) - Here is vertically

I think the difficulty of the hard as it can be good and just ;)

[Collab]
SPOILER
00:26:820 (1) - Far from here 00:30:687 (8) - I was here, but I think it may be a stream,
                                 and you should get this part of MOD to a greater number of people

                                 (I did not think of good advice :( )
01:11:820 (1) - Far from here 01:15:804 (9) - ^

GOOD LUCK! :)
Topic Starter
Ayu

ArtBox wrote:

Hello~ From#modrequest

It would be nice if I come across so good at English · · · :?

[Misja's Easy]
SPOILER
HP+1
AR+1or2
OD+2(A value of 0 is not first)
Slider Tick Rate 2 to 1

Please correct so as not to overlap
00:10:882 (2) -
00:28:226 (3) -
00:41:351 (4) -
00:54:945 (1) -
01:26:351 (4) -
01:43:226 (6) -

Up to now a wrapping of the slider(I do make it to the beginner is cruel)
00:19:320 (1) -
00:21:195 (2) -
00:23:070 (3) -
00:24:945 (4) -
01:00:101 (3) -

00:16:038 (1,2,3) - 00:17:445 (1,2,3,4) - This series of flow is too difficult for beginners,
          please be well, such as between the slider

00:42:757 (2) - 00:43:695 (1) - This arrangement may be confused with a beginner,
                       please do not overlap the position shift
01:27:757 (2) - 01:28:695 (1) - ^

01:10:882 (5) - Overlaps the HPbar, please shift the position

01:02:445 (2) - So as not to overlap Let's wrap up of the slider once(I do make it to the beginner is cruel)

I thought that these are non-MAP has been made ​​very beautiful :oops:

[Kyshiro's Normal]
SPOILER
 
00:09:476 (4,5,6) - Played also feel bad it looks、00:11:351 (4,5,6) - Please place this in the same way as at least

00:19:554 (1) - Far from here 00:29:632 (4) - Then normal is difficult to make, let's make a little easier
                                 (I think it pretty hard and normal folding of the slider)

00:34:320 (1) - Far from here 00:49:320 (5) - There are several numbers that they've hidden, should be to make it look like this↓
                                 

01:26:116 (4) - wrapping is turned slightly to hide the display 300 of 01:24:476 (2) - in the normal difficulty should be to fix the position here is not so hidden

[Hard]
SPOILER
HP-1
AR-1(Please try again This is absolutely, certainly is UnRanked

00:26:820 (1,2,3,4) - Please place close to the 0.8 × the DS(But may remain for now, it is easy to be hard hit if closer)
01:11:820 (1,2,3,4) - ^

Is a suggestion here and say I will be more beautiful these look slightly better this MAP is designed to clean, because it is↓
(The only thing your eyes feel saw)
00:11:820 (1) - Here is who I think is beautiful to the horizontal
00:13:695 (1) - ^(00:14:398 (2) - is a copy of the 00:13:695 (1) - )
00:50:726 (1,2,3,4) - Because of the bad look, or to place like this will do?↓
               (00:51:429 (2) - is superimposed on the 00:50:726 (1) - I think, after the good and If you cast in the DS0.8 ×)
               

01:37:601 (2) - Here is vertically

I think the difficulty of the hard as it can be good and just ;)

[Collab]
SPOILER
00:26:820 (1) - Far from here 00:30:687 (8) - I was here, but I think it may be a stream,
                                 and you should get this part of MOD to a greater number of people

                                 (I did not think of good advice :( )
01:11:820 (1) - Far from here 01:15:804 (9) - ^

GOOD LUCK! :)
It was hard to understand some things, but I could make out enough of it that had to be changed indeed. Thanks for your mod~
Marcin
- Storyboard suggestion
You could make text moving with those 2 lines after lines reach the place of text.
[Misja's Easy]
Overall: Sound is too loud, -10% :?
00:30:570 - i'd suggest to map sliders/circles to this point, because the 1/4 stream starts right here (which you can't map so you put spinner)
00:54:945 (1) - ~opinion - you could move this somewhere else?
01:15:570 (1) - seriously, if you wanna make fade in with sound, use more green lines instead of 1 (sounds ugly :c )
01:43:695 (1) - ^ same but make fade out
[Hard]
CLAPS, THEY ARE REALLY NOISY ;_;
00:54:945 - 00:56:351 - this part is even mapped in easy, but not here?
01:11:820 (1,2,3,4,5) - you could start this stream from somewhere else, it's the same as first one :c
[Normal]
00:54:945 - 00:56:351 - this part is even mapped in easy, but not here?
00:49:320 (5) - spacing?
[Collab]
00:52:366 (2,3) - spacing
01:03:851 (6,7,1) - ^
Well, nothing really wrong but SOUUNDD IS TOO LOUUUDDD
But nothing wrong :3
Topic Starter
Ayu

Marcin wrote:

- Storyboard suggestion
You could make text moving with those 2 lines after lines reach the place of text.

Erm.. Text? Text of what..?
Anyway, Doing some stuff of what you mentioned. Thanks for the star and the mod.
Marcin

Ayu wrote:

Marcin wrote:

- Storyboard suggestion
You could make text moving with those 2 lines after lines reach the place of text.

Erm.. Text? Text of what..?
Anyway, Doing some stuff of what you mentioned. Thanks for the star and the mod.
I meant this text which slides at start for ex. beatmap made..
JudgeTheDude
Hi, from my Modding Queue

Easy
Nothing to report ;)
Normal
00:49:320 (5) I think the 5 is too close from the Slider's end. Not good to play.
01:04:320 - 01:15:570 You could add some notes here, there are some in the other diffs ;)
Hard
Nothing to report ;)
Collab
Nothing to report ;)
Not very helping, but I'm a debutant in modding; and it's always that ^^
Nothing much to say. Good beatmap ^^
And nice job ;) Short, but very nice. Good luck with your
Fenya
Hi hi~

Misja's Easy:
In my opinion, the whistle sounds annoying, imo
00:27:288 (2,3) - This can be confusing, I suggest change the position of (3) http://osu.ppy.sh/ss/342208
00:42:757 (2,1) - Overlap, put like this: http://osu.ppy.sh/ss/342212
00:53:538 (3,1) - unstack this, i think is not necessary than the (3) cover to (1)
01:09:945 (4,1) - Overlap ugly
01:30:570 (3) - Remove NC?
01:42:288 (5,6) - Unstack this

Kyshiro's Normal:
Please, fix the spacing~
Your distance spacing is x0,8, if you want notes that are farthest apart, change the Distance spacing to x0,9 or x1,0... imo
01:04:320 - i think you should map this.
01:28:226 (2) - Spacing

Hard:
Good diff c:
00:42:288 (2) - Stack this
00:46:038 (2) - stack this.
00:49:085 (5) - 1 grid down?

Collab:
00:08:070 (3) - 1 grid down?
00:24:593 (6,7) - 1 grid up

That's all, sorry for my nazi mod xD
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)
mrk_old
As requested here is my modding:

SPOILER
Easy:
Seems to be okay.

Normal:
00:19:554 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I find this quite hard for a normal diff, but this is just my opinion.
In my opinion you should put less 1/4 in a normal diff, but thats just my opinion.

Hard:
Everything is quite good up to 01:20:257 (1) , after that the mapping gets quite monotonous.
You should try to vary more (like in the collab diff) even if the song is so monotonous at the end.

No major problems found.

Collab:
00:12:288 (2) - 00:14:163 (2) - Don't like that two sliders, they doesn't really fit into the music.
00:26:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Quite hard spaced, maybe space it like the second stream you have in your diff.
00:48:382 (7) - Shorten this slider by 2/4th and let it end on 00:49:085 (7)
00:49:554 (1) - Delete this slider it really destroys the flow built up in this song. By Shortening the reverse slider like i said you can put a circle on 00:49:320 (1) - and a 2/4 length slider on 00:49:671 (2) - like this.
01:21:195 (1,2,3,4,1,2,3,4) - Just my opinion i loathe such sliders.

I personally like the music and know that it is very difficult to map, after some changes, im looking forward to see it ranked
Misja
[quote="Fenya"]Hi hi~

Misja's Easy:
In my opinion, the whistle sounds annoying, imo => Own choice
00:27:288 (2,3) - This can be confusing, I suggest change the position of (3) http://osu.ppy.sh/ss/342208 => I think it fits
00:42:757 (2,1) - Overlap, put like this: http://osu.ppy.sh/ss/342212 => I did this one on purpose
00:53:538 (3,1) - unstack this, i think is not necessary than the (3) cover to (1) => I did this one on purpose
01:09:945 (4,1) - Overlap ugly => I did this one on purpose
01:30:570 (3) - Remove NC? => Better be I think
01:42:288 (5,6) - Unstack this => I did this one on purpose

[quote]
those
[General]
  1. Offset needs a check. Even in the editor you can tell some objects are early since the hitsounds come prematurely.
[SB]
  1. You have many unnecessary lines in your code. For example, none of your _M events in your .osb serve any purpose. And that's not all. Give it a run-through.
  2. Would make more sense for white.png to fade in and out starting 33734.
[Hard]
  1. 00:30:687 (1) - This should start at 00:30:570 - , and would make more sense ending at 00:32:445 - .
  2. 00:49:085 (5) - Spacing error is obvious.
  3. 00:50:726 (1,2,3) - You've throw all of these on the 1/2, when the rhythm of all other objects have been using 1/4. Additionally, 00:51:546 - is very prominent.
  4. 01:15:687 (5) - This should start at 01:15:570 - , and either add a new combo here, or remove the new combo from 00:30:687 (1) - .
[Normal]
  1. Map starts at the same place in time as the other diffs, yet this has 3000 AudioLeadIn.
  2. 00:26:820 (1) - Kickbacks are partially covered by 00:25:530 (3) - ; I don't think I could allow it.
  3. 00:36:546 (1,2) - You're asking 128 1/4 in a Normal diff, which I feel is over the top. Same goes for all 1/4 rhythms in this manner in this section.
  4. 01:26:116 (4) - Kickbacks are covered by 01:24:476 (2) - .
[Easy]
  1. 00:04:320 - Would help to lower the volume of sliderslide in this section.
  2. 01:08:070 (2) - New combo should go here instead of 01:07:132 (1) - .
Tsukasa
Well I promised =w=

General:
00:16:038 -- It's better when to use the soft hitsound here untill 00:19:320
00:19:320 -- If possible use ascending volume. Like 20, 30, 40, etc etc
same goes with 01:05:257 with ascending volume /o/

Misja:
00:46:507 (2) -- Make it look better that the slider fits the other
00:49:320 -- If possible add a note
01:31:507 (2) -- Make slider fit as well

Kyshiro:
Really not much to see here

Hard:
Can't help but comment on the hitsound. If you want come to me when you're online.

Edit: i forgot to check if collab was submitted
Topic Starter
Ayu

those wrote:

[General]
  1. Offset needs a check. Even in the editor you can tell some objects are early since the hitsounds come prematurely.
Not sure, I already did different checks of the offset, also together with Kyshiro. I think it's currently at its best, but if you think it's really necessary I can re-check it.

[SB]
  1. You have many unnecessary lines in your code. For example, none of your _M events in your .osb serve any purpose. And that's not all. Give it a run-through. I think I had all of them, if not, can you point them out?
  2. Would make more sense for white.png to fade in and out starting 33734.
Didn't do this, It didn't felt like the right place for a flash.

[Hard]
  1. 00:30:687 (1) - This should start at 00:30:570 - , and would make more sense ending at 00:32:445 - . Did this.
  2. 00:49:085 (5) - Spacing error is obvious. Fixed this.
  3. 00:50:726 (1,2,3) - You've throw all of these on the 1/2, when the rhythm of all other objects have been using 1/4. Additionally, 00:51:546 - is very prominent. Placed a note between (1) and (2), I thought that's what you meant.
  4. 01:15:687 (5) - This should start at 01:15:570 - , and either add a new combo here, or remove the new combo from 00:30:687 (1) - .Added a new combo here.
[Normal]
  1. Map starts at the same place in time as the other diffs, yet this has 3000 AudioLeadIn. Removed the lead-in.
  2. 00:26:820 (1) - Kickbacks are partially covered by 00:25:530 (3) - ; I don't think I could allow it. Fixed this.
  3. 00:36:546 (1,2) - You're asking 128 1/4 in a Normal diff, which I feel is over the top. Same goes for all 1/4 rhythms in this manner in this section. Will be fixed soon.
  4. 01:26:116 (4) - Kickbacks are covered by 01:24:476 (2) - .Fixed this.
[Easy]
  1. 00:04:320 - Would help to lower the volume of sliderslide in this section. Added a silence hitsound here for the sliderslide.
  2. 01:08:070 (2) - New combo should go here instead of 01:07:132 (1) - .Fixed this.

Tsukasa wrote:

Well I promised =w=

General:
00:16:038 -- It's better when to use the soft hitsound here untill 00:19:320 Only occured in Misja's diff, but fixed.
00:19:320 -- If possible use ascending volume. Like 20, 30, 40, etc etc Didn't really felt like it was necessary, if you think it is PM me on IRC.
same goes with 01:05:257 with ascending volume /o/

Misja:
00:46:507 (2) -- Make it look better that the slider fits the other Fixed this.
00:49:320 -- If possible add a note In my opinion it will break the pattern and will also be a little too hard for an Easy.
01:31:507 (2) -- Make slider fit as well Fixed this.

Kyshiro:
Really not much to see here

Hard:
Can't help but comment on the hitsound. If you want come to me when you're online. Nothing wrong with the hitsounding I guess. You're the only one mentioning it in modding and I already talked about hitsounds patterns with TheVileOne.

Edit: i forgot to check if collab was submitted Yeah, I removed it because I thought it was actually pretty bad compared to the other difficulties in the mapset. D:
Thank you both for your mods. Beatmap will be updated and I think it's almost ready for a bubble (I think). \:D/
Yuzeyun
Late mod, laziness+exams made this, sorry for the delay ><

[General]
Good offset, I found the same.

[Easy]
00:16:038 (1,2,3,1,2,3,4) - I don't want to be nazi or anything but I found this pattern ugly. Try shaping it like this : http://puu.sh/FP5z
00:19:320 (1) - If you apply this, move it at x=88 and y=172 and apply all space changes on the next notes.
00:19:320 (1,2,3,4) - Found the 3/4s sliders are pretty surprising for an easy.
00:29:163 (1) - I'd delete 00:28:226 (3), add a repeat on 00:27:288 (2) so that it can start at the downbeat. It felt weird for me to be 1 beat off.
00:51:663 (1) - Not very symmetrical, move the 3rd control point to (0;232)
01:06:195 (3,1,2) - are spaced differently. Try making it spaced the same way as 01:08:070 (2,3,4,5) - ? Or change the pattern, but keep the slider pattern in the timeline.
01:11:820 (1) - Copy-paste this line of code in the osu file : 208,176,71820,6,0,B|232:208|272:224|308:176|340:128|392:144|416:176,1,232,2|2
01:13:695 (1) - Delete NC, and use the same code as above (move it away, and CTRL+J, CTRL+R)

[Hard]
Try to spread more your map ! I have seen much stacked notes, it's not very good for a Hard. Add some small jumps, for example.
I found your map very monotonous, try to innovate more in sliders/circles patterns.
00:54:945 - Add a break here, if your player has less than ~20% life he will fail !
01:32:445 - ^
01:11:820 (1,2,3,4,1) - Try to be more innovative, like putting the same kind of stream but each slider will be 1 beat long (instead of 2)
Nothing to add, but consider my two first comments ! :U

[Normal]
Weird spacing, can you respace it with Grid size 4 ? 00:11:351 (4,5,6) - This was just keeping my attention about spasing problems with GS3
From 00:19:320 (6) - to 00:49:320 (5) - it didn't really look like a Normal but more of a Light Hard. Before this part it was lighther than Light hard, but not a Normal either.
From 00:04:320 (1) - to 00:19:320 (6) - can you put more sliders instead of circles ? This would be a better Normal imo.


Otherwise that's a good map ! Nice choice of song, gogogo ranking huehue.


Ayu wrote:

Thank you both for your mods. Beatmap will be updated and I think it's almost ready for a bubble (I think). \:D/
Almost. :D
Topic Starter
Ayu
Thanks for the mod.

Beatmap has been postponed till 2 weeks. Kyshiro's on Holiday.
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • The SB images contains unnecessary trasparency.
    Max storyboard elements size is 800x600.

[Misja's Easy]

  • Approach Rate: 3
    HP Drain Rate: 3
    00:10:413 (1) - Remove NC.
    00:10:882 (2,3) - Delete (2). Move (3) 1/2 earlier. Add a circle at 00:11:820 with a NC.
    00:14:163 (1) - Remove NC.
    00:14:632 (2) - Remove the repetition. Add a circle at 00:15:570 with a NC.
    00:17:445 (1) - Remove NC.
    00:23:070 (3) - Add NC.
    01:43:695 (1) - End this spinner at 01:49:320.

[Kyshiro's Normal]

  • HP Drain Rate: 5
    00:55:413 (x) - Add a circle.
    00:55:882 (x) - ^
    00:56:351 (x) - ^
    01:05:000 (break) - Remove this break and map this part.
    01:19:320 (x) - Add a circle.
    01:45:570 (x) - Start a slider here and end it at 01:46:038.
    01:46:507 (x) - Start a slider here and end it at 01:46:976.
    01:47:445 (x) - Start a slider here and end it at 01:47:913.
    01:48:382 (x) - Start a slider here, end it 01:48:851 at and add a repetition.

[Hard]

  • HP Drain Rate: 7
    00:54:945 (x) - Add a circle.
    00:55:413 (x) - ^
    00:55:882 (x) - ^
    00:56:351 (x) - ^
    01:46:000/01:49:320 - Map this part
SkyDevil
expected that this would be already ranked o3o
Misja
[Misja's Easy]

  • Approach Rate: 3
    HP Drain Rate: 3
    00:10:413 (1) - Remove NC.-
    00:10:882 (2,3) - Delete (2). Move (3) 1/2 earlier. Add a circle at 00:11:820 with a NC.
    00:14:163 (1) - Remove NC.
    00:14:632 (2) - Remove the repetition. Add a circle at 00:15:570 with a NC.
    00:17:445 (1) - Remove NC.
    00:23:070 (3) - Add NC.
    01:43:695 (1) - End this spinner at 01:49:320.
This mod was a bit too nazi, and I think nothing should change at it, Sorry my friend
Topic Starter
Ayu

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • The SB images contains unnecessary trasparency. nope...
    Max storyboard elements size is 800x600.
Fixed~

[Hard]

  • HP Drain Rate: 7 Fixed.
    00:54:945 (x) - Add a circle. Nope.
    00:55:413 (x) - ^ Nope.
    00:55:882 (x) - ^ Nope.
    00:56:351 (x) - ^ Nope.
    01:46:000/01:49:320 - Map this part Nope.
Not trying to have a bad attitude or something, but it just didn't make sense to map these parts or place circles there. It's as good as it is and it just doesn't need it. Anyway, Fixed the SB and the elements, also fixed the Hp Drain Rate. Thanks for your mod.
Kyshiro

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[Kyshiro's Normal]

  • HP Drain Rate: 5
    00:55:413 (x) - Add a circle.
    00:55:882 (x) - ^
    00:56:351 (x) - ^
    01:05:000 (break) - Remove this break and map this part.
    01:19:320 (x) - Add a circle.
    01:45:570 (x) - Start a slider here and end it at 01:46:038.
    01:46:507 (x) - Start a slider here and end it at 01:46:976.
    01:47:445 (x) - Start a slider here and end it at 01:47:913.
    01:48:382 (x) - Start a slider here, end it 01:48:851 at and add a repetition.
The stuff you listen would only make my diff harder, which I'm really trying to avoid as it's pretty hard for a normal already, Thanks anyways
SkyDevil
Map is taking some time now.
ITS ONLY 3 MONTHS IN PENDING D<
Topic Starter
Ayu

SkyDevil wrote:

Map is taking some time now.
ITS ONLY 3 MONTHS IN PENDING D<
4*
Leorda
Hi there


[Storyboarding]
* It is just me or energy2.png are shrink down? http://osu.ppy.sh/ss/408538


[Misja's Easy]
00:33:851 - What this green timing section for? It doesn't necessary
01:07:132 (1,2) - Swap new combo?


[Kyshiro's Normal]
00:15:921 (1) - This small spacing is doesn't makes sense here


[Hard]
00:30:570 (1) - Too much repeating slider can be boring for pro players. Split this slider into 2 slider?
01:15:570 (1) - ^


Good luck~
Topic Starter
Ayu

Leorda wrote:

Hi there


[Storyboarding]
* It is just me or energy2.png are shrink down? http://osu.ppy.sh/ss/408538 Thank you, fixed.

[Misja's Easy]
00:33:851 - What this green timing section for? It doesn't necessary Removed the Timing Section.
01:07:132 (1,2) - Swap new combo? Put the New Combo at (2)

[Hard]
00:30:570 (1) - Too much repeating slider can be boring for pro players. Split this slider into 2 slider? Made 2 sliders of them.. Are you sure this is better? (since it is overlapping anyway, and the 50/100/300 will cover a lot and so does the sliderball)
01:15:570 (1) - ^ ^


Good luck~
Thanks for your mod. :D
[Luxord]
Ohai~

Ingame request~

[Misja's Easy]
It's pretty cool and easy.
00:49:320 - Maybe put a circle there? o:

[Kyshiro's Normal]
00:43:695 (1,2) - Extend the Slider 1 by 1 line o: Like this http://puu.sh/XnT3
01:04:320 - Add circle? Sounds better as last note before break

[Hard]
It's perfect o:

[StoryBoard]
00:34:320 - Why Smaller image?
Use the Scale at 00:34:202 and make its size like the Background image and see how it look - http://puu.sh/Xo4i

Just this o: Poor mod but the map is kool :3
those
Kay kay I'm here.

[General]
  1. Offset needs a touch up. Especially in Hard, you can hear the sliders ending too early.
[SB]
  1. 34085 - This event should start at 33851.
[Easy]
  1. Slider tick rate 1. The majority of your map is 1/1 rhythm.
  2. 00:16:038 (1,2,3,1,2,3,4) - You can make this into a regular hexagon with the right rotations. Try it, I think it will look better.
  3. 00:19:320 (1) - I'm okay with two kickbacks, but three is too many for Easy. Try using one slider with one kickback at 00:20:023 - . Repeat for the next sliders.
  4. 00:26:820 (1,2,3,1) - Makes very little sense, for two main reasons. One, sliders don't start on the strong beat, which is clearly evident in this part of the song. Second, spinner seems to start at a random beat, or for no apparent reason.
  5. 00:34:320 (1,2,3,1,2) - Place into one combo for sake of combo length consistency. Also, I don't particularly like the rhythm you have with (1,2,3) since it places (3) on a weaker beat. You can try swapping (2,3) and see how that works.
  6. 00:48:382 (4) - Ending on a 1/2 just because of the music is not a good idea.
  7. 00:57:288 (1,2,3) - Rhythm isn't handled too well with (3) having so many kickbacks. It'd be much better to make (3) a circle.
  8. 01:02:445 (2) - Don't follow a 3/4 rhythm just because you feel like it; it has to be intuitive.
  9. 01:19:320 (1) - Copy and pasting here isn't a great idea.
[Normal]
  1. The entire intro is like a Hard with a lower difficulty setting, lower speed velocity and decreased spacing.
  2. 00:36:546 (1,2) - This wasn't addressed from my previous mod. Will not continue this diff until it has been fixed.
[Hard]
  1. 01:17:796 (1,2,3) - Rhythm may be hard to depict especially after 01:16:448 (2) - . Additionally, you placed (3) on a weak beat. Change it to a circle>slider.
  2. 01:26:820 (1,2) - What makes this and 01:27:757 (1,2) - different that one is stacked and the other is not?
Misja
Fixed some things, following the previous mod. Since I felt like some things were really nazi I ended up doing some changes not everything changed.

--If something has a kickbacks 3-4 it does not always mean it is bad, same thing counts for 3/4--

those wrote:

Kay kay I'm here.

[Easy]
  1. Slider tick rate 1. The majority of your map is 1/1 rhythm. True
  2. 00:16:038 (1,2,3,1,2,3,4) - You can make this into a regular hexagon with the right rotations. Try it, I think it will look better.Tried to look to a way to map it better, but I didn't think I could improve it now.
  3. 00:19:320 (1) - I'm okay with two kickbacks, but three is too many for Easy. Try using one slider with one kickback at 00:20:023 - . Repeat for the next sliders. I do not think more than 2 kickbacks is too many, certainly not if you imagine that I'll have to play more sliders, which can lead to trouble with mapping.
  4. 00:26:820 (1,2,3,1) - Makes very little sense, for two main reasons. One, sliders don't start on the strong beat, which is clearly evident in this part of the song. Second, spinner seems to start at a random beat, or for no apparent reason. Did it others, take a look at that. Maybe you will like it now?
  5. 00:34:320 (1,2,3,1,2) - Place into one combo for sake of combo length consistency. Also, I don't particularly like the rhythm you have with (1,2,3) since it places (3) on a weaker beat. You can try swapping (2,3) and see how that works. I swapped the 2 and the 3, but It does not feel right for me. If you strongly suggest this, I will do it.
  6. 00:48:382 (4) - Ending on a 1/2 just because of the music is not a good idea. You're correct hehe.
  7. 00:57:288 (1,2,3) - Rhythm isn't handled too well with (3) having so many kickbacks. It'd be much better to make (3) a circle.Hmm there would be a gap, with some nice sounds. it is 3 knockbacks by the way.
  8. 01:02:445 (2) - Don't follow a 3/4 rhythm just because you feel like it; it has to be intuitive. It does feel like it and it certainly was intuitive.
  9. 01:19:320 (1) - Copy and pasting here isn't a great idea.Gangnam style bro. (No just kidding, I think that piece would fit in there, so I did.
osu file format v9

[General]
AudioFilename: Hardwell_-_Encoded_(TEASER).mp3
AudioLeadIn: 0
PreviewTime: 34320
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Encoded
Artist:Hardwell
Creator:Ayu
Version:Misja's Easy
Source:
Tags:misja056 Kyshiro SkyDevil

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:0
ApproachRate:1
SliderMultiplier:1.16
SliderTickRate:1

[Events]
//Background and Video events
0,0,"energy.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"misja.png",320,240
F,0,-41,309,0,0.9917849
S,0,0,1012,1.32768,0.6211205
R,0,0,1012,-0.2252802,-3.045797E-07
M,0,0,1950,317,228
F,0,309,2770,0.9917849,1
F,0,2770,3356,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4320,468.75,4,2,1,55,1,0
19085,-100,4,1,0,55,0,0
32327,-100,4,2,0,55,0,0
32562,-100,4,1,0,55,0,0
34320,-100,4,1,0,100,0,1
48382,-100,4,1,0,30,0,1
48499,-100,4,1,0,40,0,1
48616,-100,4,1,0,50,0,1
48734,-100,4,1,0,60,0,1
48851,-100,4,1,0,70,0,1
48968,-100,4,1,0,80,0,1
49085,-100,4,1,0,85,0,1
49176,-100,4,1,0,90,0,1
49202,-100,4,1,0,100,0,0
54945,-133.333333333333,4,2,0,40,0,0
56585,-133.333333333333,4,1,0,40,0,0
56702,-100,4,1,0,100,0,0
60570,-100,4,1,0,40,0,0
77679,-100,4,2,0,100,0,0
78968,-100,4,1,0,100,0,0
92445,-133.333333333333,4,2,0,40,0,0
94085,-133.333333333333,4,1,0,40,0,0
94202,-100,4,1,0,100,0,0
103577,-100,4,1,0,80,0,0
104515,-100,4,1,0,60,0,0


[Colours]
Combo1 : 83,83,255
Combo2 : 210,0,105

[HitObjects]
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368,132,103226,1,8
256,192,103695,12,4,105570
Kyshiro

those wrote:

Kay kay I'm here.

[Normal]
  1. The entire intro is like a Hard with a lower difficulty setting, lower speed velocity and decreased spacing. Fixed
  2. 00:36:546 (1,2) - This wasn't addressed from my previous mod. Will not continue this diff until it has been fixed.
Sorry, don't know what happened back then, fixed everything now though, sorry for the inconvenience.
http://puu.sh/16CHQ
Topic Starter
Ayu


I think the offset is just at its best, I'll wait for BAT's to mention something about it.

Did my own mod, now going to update for Kyshiro mod.

//everything done.
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