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Melan Blue

IchiGUN wrote:

● 02:14:901 (1,2) - может стоит изменить форму слайдера и сделать отображение 02:16:449 (1,2) ? Не совсем поняла, что ты имеешь в виду, но все равно исправила :P
Остальное тоже исправлено. Большое спасибо за мод! :D
http://puu.sh/NX4p
YTYuyu
fixed that heart slider, and made a lot of self changes to the hitsounds. ty for the mod :D

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 0
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"249's BG.jpg"
//Break Periods
2,66972,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Leorda
Yo


[249's Easy]
00:29:610 (1) - Remove clap at tail slider and add whistle at tail slider?
00:31:159 (2) - ^
00:55:159 (2) - New combo for you combo pattern?
01:44:707 (1) - Remove clap and add whistle
01:47:030 (1) - ^
01:50:901 (2) - Remove clap at tail slider and add whistle at tail slider?
01:51:675 (3) - ^
02:09:481 (1) - Don't put the center of spinner. I'll overlapped by hitbursts and it's hidden for beginners


[wow's Normal]
* AR +1?

00:12:191 (2) - It is just me or this spacing is 0,80x and spacing different compare with others?
00:31:933 (5) - Add whistle
00:59:030 (1) - Add whistle at sliderbody?
02:21:094 (1) - Too far from spinner, it could be can't reach to this object while gameplay for beginners


[Hard]
00:28:256 (3,6) - Using custom clap for this is better....
01:23:804 (1,5) - ^
01:40:836 (5) - Move to X:364 and Y:196 for better flow? (Nazi)


[Leyko's Lunatic]
00:18:772 (3) - New combo?
00:40:449 (1,2,3) - These pattern will mess the visibility of gameplay while players are play this diff. I suggest you to unstack it
01:42:772 (6) - New combo?
01:54:772 (1,2,3,4) - Same issue as 00:40:449 (1,2,3)


Koma-chan~
Topic Starter
BCI
about claps, i re-made the hitsounds and the claps are already here. fixed nazi stuff, thanks~
EDIT: @guest diff-makers, please reupload your diffs, changed the metronome ^ o ^
YTYuyu

Leorda wrote:

Yo

[249's Easy]
00:29:610 (1) - Remove clap at tail slider and add whistle at tail slider? no i feel that the whistle and the finish sound the same in hitsounding, so adding a whistle would sound weird for me since it's like a soft version of the finish.
00:31:159 (2) - ^ not here because the instrumental when it hits the repeat and the end sound the same here, so adding claps would fit here for me.
00:55:159 (2) - New combo for you combo pattern? already did on my self mod.
01:44:707 (1) - Remove clap and add whistle ^
01:47:030 (1) - ^ ^
01:50:901 (2) - Remove clap at tail slider and add whistle at tail slider? alright i guess it sounds bad...
01:51:675 (3) - ^ ^
02:09:481 (1) - Don't put the center of spinner. I'll overlapped by hitbursts and it's hidden for beginners moved it somewhere else.

Koma-chan~
Ty for the mod Leo-san :D

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 0
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"249's BG.jpg"
//Break Periods
2,66972,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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284,320,91546,1,2
244,252,91933,1,2
212,180,92320,6,0,B|192:136|132:120,2,80,8|2|2
156,236,93481,2,0,B|80:204|60:104,1,160,8|2
116,56,94643,6,0,B|148:32|204:36,1,80,4|2
268,52,95417,1,2
288,128,95804,1,8
228,184,96191,2,0,B|196:208|140:204,1,80,2|2
136,284,96965,5,8
216,292,97352,1,2
284,248,97739,1,2
344,196,98127,2,0,B|380:172|380:116,2,80,8|2|2
300,128,99288,5,4
236,80,99675,1,2
156,80,100062,1,2
112,148,100449,2,0,B|80:184|100:232,2,80,8|2|2
256,192,101610,12,4,103933
304,256,104707,5,2
144,256,105481,2,8,B|96:240|64:196,2,80,2|8|8
212,112,107029,5,2
284,76,107417,1,8
356,112,107804,1,8
388,184,108191,2,0,B|388:256,1,40,2|2
284,284,108965,2,0,B|248:308|200:304,1,80,2|2
96,192,110127,5,4
228,100,110901,2,0,B|272:88|324:120,1,80,2|2
360,168,111675,2,0,B|400:220|376:288,1,120,2|2
264,320,112836,1,8
184,320,113223,6,0,B|136:312|108:272,2,80,2|2|2
184,240,114385,1,2
256,192,114578,12,4,116320
336,236,117094,5,2
176,236,117869,1,8
256,96,118643,2,0,B|256:188,1,80,2|8
256,256,119417,6,0,B|268:356|420:356|420:240,1,240,2|2
380,184,120965,1,2
340,116,121352,1,8
268,80,121739,1,2
188,80,122127,1,8
124,132,122514,6,0,B|76:208|144:296,2,160,4|8|2
268,200,124836,2,0,B|156:200,1,80,8|2
256,192,125610,12,4,128707
336,232,129481,5,2
176,232,130256,1,8
260,96,131030,1,2
340,96,131417,1,8
420,112,131804,6,0,B|464:136|456:192,2,80,2|8|2
376,180,132965,1,8
416,248,133352,2,0,B|360:320|280:252|280:252|200:176|120:284,1,320,2|4
272,352,135675,5,8
432,352,136449,2,0,B|496:292|476:192,1,160,2|8
456,128,137610,1,2
256,192,137998,12,4,141094
176,248,141869,6,0,B|256:284|352:240,1,160,2|2
256,108,143417,2,0,B|256:204,1,80,2|2
180,168,144191,2,0,B|92:168|40:72,2,160,2|2|2
256,148,146127,5,8
336,152,146514,1,2
384,216,146901,1,8
336,280,147288,6,0,B|256:324|176:296,2,160,4|2|2
376,124,149610,1,2
312,76,149998,1,2
256,192,150385,12,4,153481
176,268,154256,6,0,B|256:236|348:268,1,160,2|2
256,124,155804,2,0,B|256:24,1,80,2|2
176,48,156578,6,0,B|144:80|156:132,2,80,2|8|2
256,44,157739,1,8
336,40,158127,2,0,B|428:80|368:168|368:168|312:256|424:320,1,320,2|4
252,248,160449,5,2
100,200,161223,1,2
192,68,161998,1,2
268,96,162385,1,2
256,192,162772,12,0,165869
Melan Blue
All fixed, thanks Leorda ;)
http://puu.sh/Oet6

Кстати, osb надо удалить (если он еще не удален).
Topic Starter
BCI
у меня его в папке нет
Flask
Request from forum-PM

[General]
  1. Why add "249" in tags? I search it but can't find any 249's rank GD so remove.
  2. Inconsistency Combo Colors
  3. Inconsistency Kiai Time
  4. Maybe Audio Lead-In 2000? (just saying)
[249]
  1. 00:04:062 (1) - The last tick move up 1 gird? Better imo.
  2. 00:51:288 (1,1) - this should be like this. what you make is so near.
  3. 01:25:352 (1) - why nc ?
  4. 02:21:869 (1) - Maybe the second tick move down 2 girds?
    Awesome :O
[wow]
  1. 00:14:127 (2) - Ctrl+J then move back?
  2. 01:48:191 (4) - Why here's a N whistle?
  3. 02:35:804 (2) - The end not stack with (1) end. Stack them
    wow
[BCI]
  1. CS5?COOOOOOOL
  2. 00:35:803 (1) - try this. http://puu.sh/OkX8
    268,280,35803,6,0,B|228:304|188:300|148:276|132:236,1,140
  3. 00:42:578 (3) - move left 1 gird
  4. 01:21:869 (3) - finish?
  5. 01:23:804 (1) - ^ (end)
    O:
[Leyko]
  1. 00:24:578 (12) - A little bit touch HP Bar, it's okay anyway.
  2. 00:42:772 (3,4,5,6) - Check the spacing.
    O:
Hope my mod gonna be useful x_x
So cool this map <3 very-very-very good :3!!!!!!!!!!!!
Good luck you~Star~
Topic Starter
BCI

Flask wrote:

[General]
Why add "249" in tags? I search it but can't find any 249's rank GD so remove. when i want to search any gd with byakugan i'll remember only 249 and try to search. i don't find anything, so i think keep it
Inconsistency Combo Colors because BGs is different
Inconsistency Kiai Time guest diffs may have different kiai
Maybe Audio Lead-In 2000? (just saying) mm, good idea~ changed in all diffs, @GD-makers, before you start to fix, please reupload and sorry D:
other fixed by me, thanks for star ^ o ^~
WVS
^^~
Just a Suggestion
Recommended
Unrankable issues/must fix.

[249's Easy]

  • Clear.

[wow's Normal]

  • Too quiet, try increase the hitsound's volume by 10%?

    00:56:707 (2) - Whistle
    00:59:030 (1) - Add whistle on the head + the body so it follows the trumpet sound
    01:02:901 (1) - Whistle
    02:04:836 (2) - Whistle
    02:23:417 (2) - add Whistle on the Head

[Hard]

  • AR -1?
    Other than that, pretty cool.

Leyko's Lunatic

  • Move the green Line of 41222 to 4835 and add a new green line with 60% volume on 41222.
    01:54:771 (1) - same like ^, just different placing of green line.
    Other than that, awesome!

Goodluck, BCI~ (:
Topic Starter
BCI

WVS wrote:

4835
40835*

fixed lol, thanks~
Ra-s
Higan Retour <3

[General]
nothing :D

[249]
00:40:255 (1) - start at 00:40:448?
01:54:578 (1) - ^
00:45:094 (1) - how about this slider?
SPOILER

272,24,45094,6,0,B|216:20|176:84|204:140,1,160,8|2
00:55:159 (1) - ^
SPOILER
232,260,55159,6,0,B|152:216|140:132,1,160,2|8
01:28:062 (2) - 2 grid up? (lv4)

[wow]
00:21:481 (2) - how about move to x:20 y:144?
00:44:320 (2) - whistle?
00:50:514 (2) - ^ and 00:56:707 (2) - too...If you accepted this suggestion, you should add whistle other similar parts.
01:45:869 (2,3) - move to x:404 y:256 / x:424 y:364
02:35:804 (2) - stack with 02:35:030 (1) -

[Duskin]
SPOILER

my replay data :D http://puu.sh/OpOL
good!!

[Black Cherry Ita]
nice blanket!
00:07:352 (5) - move to x:308 y:228?
00:25:159 (1,3) - move to x:288 y:72 / x:220 y:200?
00:25:546 (2,1) - move to x:256 y:136?
02:12:772 (3) - move to x:360 y:48?

[Leyko]
I'm not good at modding symmetry patterns beacause this diff has a perfect symmetry so I think faultless :D

GL :)
Kokatsu
Okay, as requested via forum-PM. :)

There will be spoilerboxes for each difficulty, including my first try results when playing the current map, along with the replay for you to check out my mistakes and a comment on how i felt while/after playing the map. Please make sure to check those boxes so you can understand what I am trying to focus on in my mod! I used the "osu!-default" Skin in all maps, make sure to use that skin aswell when watching the replay!

General


If you use Byakugan249 and 249 as tags, why not Byakugan aswell?
Decrease the difficultygap between Normal and Hard (See: Hard-mod)
00:01:740 - 01:06:771 - These parts seem to be 4/4 to me, since the drums go for a straight 2/4 snare, which would be against a 3/4 rhythm. Maybe the beginning till drums start (untill 00:11:030) could be 3/4, but the rest is clearly 4/4.


249's Easy


Firsttry results, replay and a short comment
Playsyle: Mouse only



Download the Replay here!

Yea, it was a nice diff. I thought the note-density was a bit high for an Easy and there were some blankets I mentioned but nothing really bad.

AR-1, the map is so slow that the "relatively" high AR just feels weird. It's also nice if new players can see more of the notes "awaiting" them.
00:04:062 (1,2) - I would drag (1)'s 2cnd waypoint 1grid up and right to create a better blanket with the previous (3). Since (2) is a mirror, fix that corrospondingly
00:11:030 (1,2) - This blanket could look nicer.
00:14:514 (3,1) - ^
00:19:159 (3,1) - ^
00:28:449 (4) - the whistle here sounds just a bit weak. try a finish or clap here, both sound nice IMO.
00:37:739 (4,5,1) - the spacing from (5) to (1) looks awkward if compared to the one from (4,5)
00:40:448 (1) - I like the spinner one tick later, you won't catch the music's note on 00:40:255 then however. :/
00:50:514 (2,1) - this might be a bit confusing to new players. I suggest you to create a neat overlap between (2) and (1)'s ending to get this clear. Something like this would be fine :)

00:55:159 (1) - 2cnd waypoint at 144|204 creates a more-fitting gap to the prev. slider IMO
00:59:030 (3) - Since you only use 1-reverse sliders on the map, this is very irritating for new players which might not have that good reactions to keep the slider that last tick. Remove one reverse and add a note instead?
01:53:223 (1,2) - Blanket could be better :x
01:54:578 (1) - again, I prefer that spinner one tick later.
02:37:739 (2) - under prev. (2)'s hitburst, consider moving it.


wow's Normal


Firsttry results, replay and a short comment
Playstyle: Mouse only



Download the Replay here!

Again, nice diff. Also not much to say. ><

00:20:320 (1) - Move the whole slider 1-2grids down to create some distance to the following one?
00:37:352 (3,4,5) - This stack is a bit hard to read for new players IMO
00:42:772 (2) - more or less IN the hitburst of the spinner. D:
00:47:030 (2) - under prev. (2)'s hitburst.
01:25:352 (1,2) - I dislike the fact that (2)'s head is barely under (1)'s slidertail, would be nice if you can fix that. :3
01:38:514 (3,4) - under prev. hitbursts, but I guess they are fine
01:48:578 (1,2,3) - under prev. (1)'s hitburst. I also dislike the stack
02:00:578 (4) - under pre-prev. (2)'s hitburst
02:38:514 (2) - under pre-prev. (1)'s hitburst


Hard


Firsttry results, replay and a short comment
Playstyle: Mouse + Keyboard



Download the Replay here!

Uh, I was kinda shocked of the epic difficultygap between normal and hard, mostly because of the small circles . The diff itself is fine, however, there are some patterns which are more or less hard to read.

CS-1 !! This is crucial to get the gap between Normal and Hard and aswell because Hard would have smaller hitcircles than Lunatic, which would be..weird..
I also find OD-1 more fitting.
00:19:352 (4) - I found that note very hard to read, since the purple sliders around with the same colour as the approachcircle and the fact that it is hidden under the prev. (2)'s hitburst made it almost invisible.
00:21:675 (4) - ^
00:57:288 (7) - also hard to read. mostly because of hitburst
01:21:869 (3) - is there a whistle missing on the slider's head? It feeld quiet empty without that.
01:42:385 (5,6,7,8) - much better with an additional note between (5,6). Stack them all on one spot then. Was quiet hard to read too.
01:56:320 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that was just a pain in the ass. Try to find a better solution with less hitburst-covers.
02:41:804 (6,8) - you know what. :3


Leyko's Lunatic


Firsttry results, replay and a short comment
Playstyle: Tablet + Keyboard



Download the Replay here!

If you watch the replay with the defaultskin, you will mention that there are some patterns which are really just too hard to read for the overall difficulty of this diff, which bugged me, since the map itself was really nice.

00:18:772 (1,2,3,4,1,2,3) - I really thought that the second stream would be 1/2 later. Highly recommend you to decrease the distance between those streams by a bit, to get the idea of the small jump.
00:57:869 (2,3,4,5,6) - Found that kinda hard to play, compared to the rest of the map.
01:43:933 (1) - you also spaced the object following the streams that use this style like they would be part of it (in other words: the object after this kind of stream was on a slightly higher spacing). I would like you to add this here 2
02:21:094 (1) - ^
02:30:385 (1,2,3,4,5,6,7) - since (5) is 1/1 from (4), the continue of the combo is very irritating. I'd like to see ND on 5 and remove NC from following (1)


Dunskin's Taiko Oni


Firsttry results, replay and a short comment
Playstyle: kkdd Taikosettings



Download the Replay here!

I LOVE DUNSKIN Q__Q Bit too tired for FC, sorry for that q__q However, nice and simple Taiko, one part bugged me while playing but you'll see that in the mod itself. :3

00:29:610 - remove that kiaiflash pls <__< bad Dunski!
01:26:126 (7,8,9,10,11,12,13,14,15,16,17,18) - I found that really unfitting. kdd ddk kdd ddk or kdd kdk kdd kdk or anything close to that fits more.
02:42:965 (25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44) - replace by spinner? If not, atleast remove (43,44), I hate them :x

God, not much to find here. Or I'm just too tired. ><

Nice map, take my star and good luck with ranking. ;3
Kanari
Haii ~
You requested via forum-pm ~


[249's Easy]
* Nazi stuff * ;w;
00:06:385 (1) - Place in the middle of 00:04:062 (1,2) ?
00:12:191 (2) - Move it a bit to the left.
00:20:320 (1) - Move a bit to the right ~
00:50:514 (2) - This moves a bit, stack properly ~
00:55:159 (1) - Middle point move left a bit.
01:29:998 (1) - Move down a bit.


[wow's Normal]
02:35:804 (2) - Stack slider end.


[Hard]
- Circle Size 4 instead ? owo ~


[Leyko's Lunatic]
- HP Drain Rate +1
- Overall Difficulty +1



All you mappers so pro! ><
Sorry for my poor mod. ;w;
Good luck and star! :D
Topic Starter
BCI
@Ra-s fixed all by me, thanks~
@Kokatsu:

Kokatsu wrote:

General


If you use Byakugan249 and 249 as tags, why not Byakugan aswell? meh i delete 249, Flask was right \:D/
Decrease the difficultygap between Normal and Hard (See: Hard-mod) gonna discuss it with wowshakhov
00:01:740 - 01:06:771 - These parts seem to be 4/4 to me, since the drums go for a straight 2/4 snare, which would be against a 3/4 rhythm. Maybe the beginning till drums start (untill 00:11:030) could be 3/4, but the rest is clearly 4/4. I'll ask for a timing check, but I guess 3/4 is fine

Hard

lol, you're so pro V

Firsttry results, replay and a short comment
Playstyle: Mouse + Keyboard



Download the Replay here!

Uh, I was kinda shocked of the epic difficultygap between normal and hard, mostly because of the small circles . The diff itself is fine, however, there are some patterns which are more or less hard to read.

CS-1 !! This is crucial to get the gap between Normal and Hard and aswell because Hard would have smaller hitcircles than Lunatic, which would be..weird..
I also find OD-1 more fitting. Od fixed, but not CS. if i change CS i'm gonna remap ALL so not. also idk atm what accept a Lunatic diff \:D/
00:19:352 (4) - I found that note very hard to read, since the purple sliders around with the same colour as the approachcircle and the fact that it is hidden under the prev. (2)'s hitburst made it almost invisible. moved somewhere else
00:21:675 (4) - ^ ^
00:57:288 (7) - also hard to read. mostly because of hitburst ^
01:21:869 (3) - is there a whistle missing on the slider's head? It feeld quiet empty without that. added
01:42:385 (5,6,7,8) - much better with an additional note between (5,6). Stack them all on one spot then. Was quiet hard to read too. fixed in another way (a bit misunderstood about your suggest ;^;)
01:56:320 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that was just a pain in the ass. Try to find a better solution with less hitburst-covers. remapped
02:41:804 (6,8) - you know what. :3 you too
@xXCrystalMoonAnimeXx:

Me wrote:

if i change CS i'm gonna remap ALL so not.
lol reupload diffs again @GD-makers, delete the tag sorry-ssorry ;_;
YTYuyu

Ra-s wrote:

Higan Retour <3

[249]
00:40:255 (1) - start at 00:40:448? no this is supposed to follow up from the previous circle which was following the trumpet, and then the drumroll.
01:54:578 (1) - ^ ^
00:45:094 (1) - how about this slider?
SPOILER

272,24,45094,6,0,B|216:20|176:84|204:140,1,160,8|2
00:55:159 (1) - ^
SPOILER
232,260,55159,6,0,B|152:216|140:132,1,160,2|8
fixed both.
01:28:062 (2) - 2 grid up? (lv4) no i don't see a difference in this at all.

GL :)

Kokatsu wrote:

Okay, as requested via forum-PM. :)


249's Easy


AR-1, the map is so slow that the "relatively" high AR just feels weird. It's also nice if new players can see more of the notes "awaiting" them. if i do that, then the flow would be completely gone for this song. i made this AR3 mainly because of the flow.
00:04:062 (1,2) - I would drag (1)'s 2cnd waypoint 1grid up and right to create a better blanket with the previous (3). Since (2) is a mirror, fix that corrospondingly actually i did that because although both sliders are supposed to look the same, the piano changes at this partwhic explains why the 2 sliders aren't the same.
00:11:030 (1,2) - This blanket could look nicer. fixed...i guess...
00:14:514 (3,1) - ^ ^
00:19:159 (3,1) - ^ ^
00:28:449 (4) - the whistle here sounds just a bit weak. try a finish or clap here, both sound nice IMO. no the finish would sound too loud and the clap would ruin the consistency in my hitsound pattern.
00:37:739 (4,5,1) - the spacing from (5) to (1) looks awkward if compared to the one from (4,5) fixed...
00:40:448 (1) - I like the spinner one tick later, you won't catch the music's note on 00:40:255 then however. :/ actually you can. i feel that beginners have a lot of time to get ready to spin if it's at the 1/2 tick. if i move it to the blue tick, then i'd feel i'd be playing this too hard for beginners.
00:50:514 (2,1) - this might be a bit confusing to new players. I suggest you to create a neat overlap between (2) and (1)'s ending to get this clear. Something like this would be fine :)
no because i find overlaps like that ugly and it makes the map look bad during gameplay. i don't do overlaps like this on easy diffs at all.
00:55:159 (1) - 2cnd waypoint at 144|204 creates a more-fitting gap to the prev. slider IMO i fixed that slider on the previous mod.
00:59:030 (3) - Since you only use 1-reverse sliders on the map, this is very irritating for new players which might not have that good reactions to keep the slider that last tick. Remove one reverse and add a note instead? no if i just add one repeat, it'd feel as if the map is boring. there would be no challenges for beginners at all. if i do what you say, then it'll go back to a straightforward and easy map and i don't want that.
01:53:223 (1,2) - Blanket could be better :x nope it looks fine here so i'm not changing.
01:54:578 (1) - again, I prefer that spinner one tick later. and read my reply at 00:40:448.
02:37:739 (2) - under prev. (2)'s hitburst, consider moving it. if they mess up, it's their fault. i did this because it's near the end and i don't want to give beginners an easy pass. i also feel that this would be good practice to hitting notes under the hitburst.

God, not much to find here. Or I'm just too tired. ><

Nice map, take my star and good luck with ranking. ;3
ty for the mods and sorry Crystal no changes have been made because i don't like nazi modding and it won't make a difference during gameplay.

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 2000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"249's BG.jpg"
//Break Periods
2,66972,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1740,387.096774193548,3,2,1,70,1,0
28352,-100,3,2,1,90,0,0
28498,-100,3,2,1,70,0,0
29610,387.096774193548,4,2,1,70,1,1
29804,-100,4,2,1,70,0,0
32901,-100,4,2,1,50,0,0
33288,-100,4,2,1,60,0,0
33675,-100,4,2,1,70,0,0
41998,-100,4,2,1,70,0,1
42191,-100,4,2,1,70,0,0
66772,387.096774193548,3,2,1,70,1,0
85352,-100,3,2,1,70,0,1
85546,-100,3,2,1,70,0,0
103933,387.096774193548,4,2,1,70,1,0
116320,-100,4,2,1,40,0,1
116514,-100,4,2,1,50,0,0
141094,-100,4,2,1,50,0,1
141288,-100,4,2,1,70,0,0
163546,-100,4,2,1,50,0,0
164320,-100,4,2,1,30,0,0
165094,-100,4,2,1,15,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 254,104,48
Combo3 : 128,0,255
Combo4 : 0,128,255

[HitObjects]
96,96,1740,2,0,B|88:228|216:304,1,240,4|4
284,296,3288,1,2
352,252,3675,1,2
428,232,4062,6,0,B|412:188|360:172,2,80,4|2|2
428,312,5223,2,0,B|416:350|372:366,2,80,4|2|2
360,268,6385,6,0,B|244:260|136:156,2,240,4|4|4
412,208,9094,1,2
448,136,9481,1,4
412,64,9869,1,2
336,92,10256,2,0,B|304:120|252:112,1,80,4|2
180,104,11030,6,0,B|132:112|116:164,2,80,4|8|8
204,180,12191,1,2
176,256,12578,1,8
96,256,12965,1,8
96,336,13352,6,0,B|136:352|204:328,1,80,2|8
248,304,14127,1,8
316,260,14514,2,0,B|360:240|356:184,2,80,2|8|8
276,192,15675,5,4
196,188,16062,2,0,B|196:140|240:120,1,80,8|8
308,96,16836,1,2
388,104,17223,2,0,B|388:152|344:172,1,80,8|8
276,192,17998,6,0,B|276:296,1,80,2|8
240,344,18772,1,8
160,332,19159,2,0,B|116:328|88:272,2,80,2|8|8
172,252,20320,5,4
112,200,20707,1,8
112,120,21094,1,8
184,84,21481,2,0,B|232:84|264:136,2,80,2|8|8
184,164,22643,5,2
256,204,23030,2,0,B|300:196|332:152,1,80,8|8
396,128,23804,2,0,B|436:152|440:204,2,80,2|8|8
344,68,24965,5,4
272,36,25352,2,0,B|228:32|192:64,1,80,8|8
160,128,26127,1,2
200,196,26514,2,0,B|236:224|292:212,1,80,8|8
356,228,27288,5,2
372,308,27675,1,8
304,352,28062,1,8
236,312,28449,1,2
148,88,29610,6,0,B|232:76|316:136,1,160,4|8
152,192,31159,2,0,B|108:192|68:160,2,80,2|8|8
312,184,32707,5,2
280,256,33094,1,8
208,296,33481,1,8
128,300,33869,2,0,B|64:300,1,40,2|2
32,192,34643,2,0,B|32:144|72:100,1,80,8|8
196,36,35804,6,0,B|276:36|364:96,1,160,4|2
396,148,36965,1,8
380,228,37352,1,2
336,296,37739,2,0,B|304:328|236:320,1,80,8|2
196,280,38514,1,8
148,216,38901,6,0,B|112:184|120:124,2,80,2|8|2
200,156,40062,1,8
256,192,40256,12,4,41998
180,256,42772,6,0,B|252:276|352:252,1,160,2|8
392,196,43933,1,0
356,124,44320,1,2
280,104,44707,1,0
268,24,45094,6,0,B|208:16|212:64|168:80|204:152,1,160,8|2
164,208,46256,2,0,B|204:228|256:200,1,80,0|8
304,160,47030,1,2
352,224,47417,1,0
304,288,47804,1,2
228,312,48191,6,0,B|140:312|52:252,2,160,4|2|8
388,296,50514,2,0,B|388:208,1,80,2|0
312,253,51288,6,0,B|316:161|204:217|160:97|248:-7|344:77|344:77|440:-7|520:101|480:217|376:161|388:229,1,640,4|4
232,260,55159,6,0,B|152:216|140:120,1,160,2|8
280,48,56707,2,0,B|300:88|284:128,1,80,2|0
272,204,57481,6,0,B|200:256|116:256,1,160,4|8
56,216,58643,1,2
48,136,59030,2,0,B|88:136|124:168,3,80,8|2|8|2
152,240,60578,6,0,B|205:298|297:294,2,160,4|2|2
116,84,62901,2,0,B|150:71|194:87,1,80,2|2
256,192,63675,12,4,66772
124,176,76062,6,0,B|112:264|192:328,1,160,4|2
260,316,77223,1,8
312,256,77610,1,2
312,176,77998,1,2
256,120,78385,6,0,B|284:88|328:96,1,80,8|2
396,136,79159,1,2
436,204,79546,1,8
436,284,79933,1,2
396,352,80320,1,2
316,352,80707,6,0,B|232:352|180:252,1,160,4|2
172,188,81869,2,0,B|156:148|112:128,2,80,8|2|2
252,188,83030,1,8
332,188,83417,2,0,B|380:188|408:244,2,80,2|2|2
192,268,84965,5,2
116,248,85352,6,0,B|72:224|64:176,2,80,4|2|2
192,268,86514,2,0,B|240:280|280:244,2,80,8|2|2
188,188,87675,5,8
228,120,88062,1,2
304,88,88449,1,2
376,120,88836,2,0,B|412:152|396:200,2,80,8|2|2
312,172,89998,6,0,B|304:268|416:288,1,160,4|2
356,352,91159,1,8
284,320,91546,1,2
244,252,91933,1,2
212,180,92320,6,0,B|192:136|132:120,2,80,8|2|2
156,236,93481,2,0,B|80:204|60:104,1,160,8|2
116,56,94643,6,0,B|148:32|204:36,1,80,4|2
268,52,95417,1,2
288,128,95804,1,8
228,184,96191,2,0,B|196:208|140:204,1,80,2|2
136,284,96965,5,8
216,292,97352,1,2
284,248,97739,1,2
344,196,98127,2,0,B|380:172|380:116,2,80,8|2|2
300,128,99288,5,4
236,80,99675,1,2
156,80,100062,1,2
112,148,100449,2,0,B|80:184|100:232,2,80,8|2|2
256,192,101610,12,4,103933
304,256,104707,5,2
144,256,105481,2,8,B|96:240|64:196,2,80,2|8|8
212,112,107029,5,2
284,76,107417,1,8
356,112,107804,1,8
388,184,108191,2,0,B|388:256,1,40,2|2
284,284,108965,2,0,B|248:308|200:304,1,80,2|2
96,192,110127,5,4
228,100,110901,2,0,B|272:88|324:120,1,80,2|2
360,168,111675,2,0,B|400:220|376:288,1,120,2|2
264,320,112836,1,8
184,320,113223,6,0,B|136:312|108:272,2,80,2|2|2
184,240,114385,1,2
256,192,114578,12,4,116320
336,236,117094,5,2
176,236,117869,1,8
256,96,118643,2,0,B|256:188,1,80,2|8
256,256,119417,6,0,B|268:356|420:356|420:240,1,240,2|2
380,184,120965,1,2
340,116,121352,1,8
268,80,121739,1,2
188,80,122127,1,8
124,132,122514,6,0,B|76:208|144:296,2,160,4|8|2
268,200,124836,2,0,B|156:200,1,80,8|2
256,192,125610,12,4,128707
336,232,129481,5,2
176,232,130256,1,8
260,96,131030,1,2
340,96,131417,1,8
420,112,131804,6,0,B|464:136|456:192,2,80,2|8|2
376,180,132965,1,8
416,248,133352,2,0,B|360:320|280:252|280:252|200:176|120:284,1,320,2|4
272,352,135675,5,8
432,352,136449,2,0,B|496:292|476:192,1,160,2|8
456,128,137610,1,2
256,192,137998,12,4,141094
176,248,141869,6,0,B|256:284|352:240,1,160,2|2
256,108,143417,2,0,B|256:204,1,80,2|2
180,168,144191,2,0,B|92:168|40:72,2,160,2|2|2
256,148,146127,5,8
336,152,146514,1,2
384,216,146901,1,8
336,280,147288,6,0,B|256:324|176:296,2,160,4|2|2
376,124,149610,1,2
312,76,149998,1,2
256,192,150385,12,4,153481
176,268,154256,6,0,B|256:236|348:268,1,160,2|2
256,124,155804,2,0,B|256:24,1,80,2|2
176,48,156578,6,0,B|144:80|156:132,2,80,2|8|2
256,44,157739,1,8
336,40,158127,2,0,B|428:80|368:168|368:168|312:256|424:320,1,320,2|4
252,248,160449,5,2
100,200,161223,1,2
192,68,161998,1,2
268,96,162385,1,2
256,192,162772,12,0,165869
Topic Starter
BCI
lol Byaku are you checked Flask's mod? о,о
YTYuyu
oh whoops let me see...


Flask wrote:

Request from forum-PM

[249]
  1. 00:04:062 (1) - The last tick move up 1 gird? Better imo. won't make a difference during gameplay so no.
  2. 00:51:288 (1,1) - this should be like this. what you make is so near. fixed on 1 of the other mods.
  3. 01:25:352 (1) - why nc ? because the instrumental's volume is starting to rise in this part of the song.
  4. 02:21:869 (1) - Maybe the second tick move down 2 girds? again it won't make a difference during gameplay.
    Awesome :O

Hope my mod gonna be useful x_x
So cool this map <3 very-very-very good :3!!!!!!!!!!!!
Good luck you~Star~
yea i checked but no changes have been made. ty for the mod.
NewRulerNA
hi

[General]
  1. fine~
[249's Easy]
  1. 00:10:256 (5,1,2) - I did not like this flow.
    I think this will flow better.
  2. 00:14:514 (3,1,2) - relationship of position of (2) is different from (a) and relationship (1) and (3).
    00:15:675 (1,2) - move to x:280 y:188
  3. 00:55:159 (1) - I do not think this so beautiful.
    move to the position of the section x:144 y:208
  4. 00:59:030 (3) - Number of different reverse slider may confuse the beginners.
[wow's Normal]
  1. 01:32:127 - This inherited section is unnecessary.
  2. 01:39:288 (1) - This slider is not symmetric
[Hard]
  1. 00:17:610 (6,1) - I do not think this so beautiful.
    260,151,17610,2,0,B|239:114|264:72,1,70,8|0
    324,116,17998,6,0,B|177:116,1,140,4|8
    Try this code
  2. 00:41:804 - This inherited section is unnecessary.
  3. 02:15:675 (1,2,3) - I feel that this is a mistake.
    02:16:062 (3) - 1 grid left (Tiny)
[Leyko's Lunatic]
  1. 00:10:643 (3,4,5,6,1) - Does not become a complete linear.
    00:11:030 (1) - Move to x:332 y:160 at the end of the slider.
  2. 00:31:933 (7,8) - Distance
    00:31:933 (7) - 1 grid right (Tiny)
  3. 00:41:804 - This inherited section is unnecessary.
gl :)
Topic Starter
BCI
nyan, fixed all by me, thanks~
riffy
/le -Bakari- appears

Leyko wrote:

Кстати, osb надо удалить (если он еще не удален).
Ignore empty .osb files.

If there's 2 .osb kill 'em all. Ignore it if there's ony one. Ok, thanks, bye.
lepidopodus
[Dunskin's Taiko Oni]
- Seems good, generally.

00:11:804 (5,6,7,8,9) / 00:16:449 (5,6,7,8,9) - I think you can use 5-note-long or 7-note-long pattern, if you want to express piano sounds there. (But I also guess you might don't want to add more notes here, huh?)
00:21:288 / 00:23:610 / 00:25:933 - To be honest I don't think 'oo oo' pattern is quite suit here, especially due to leaving the first beat of the measure empty. (Usually strong beat exist there.)
00:29:610 - Kiai flash like this isn't allowed under current Taiko Ranking Criteria. (Also personally I don't think that is quite right for this part too.)
00:37:739 (34,35,36) - Try 'dkd' here?
00:54:384 / 01:00:577 - How about 'd k ddk dkdkd k /d kdd k ddk d k'?
01:17:030 / 01:19:352 / 01:21:675 - Same with 00:21:288 / 00:23:610 / 00:25:933.
01:26:126 / 01:30:772 / 01:35:417 / 01:40:062 - Try 'kdk'?
01:48:578 (28) - Delete this if you want to give some 'points' to 27 and 29.
01:48:771 (29) - If you fixed above, consider chaining this to kat.
01:52:062 (48,49,50) - Try 'dkd'?
02:08:707 / 02:14:900 - Same with 00:54:384 / 01:00:577.
02:33:674 (2,3,4,5) / 02:39:868 (2,3,4,5) - 'k ddk'?

Not many things to be touched, I guess? Good job.
Topic Starter
BCI

-Bakari- wrote:

/le -Bakari- appears

okay, thx for the link of the rule

@lepidon - thank you for mod, i'll call Dunskin in this thread so that he could see the mods
lol new page D:
[CSGA]Ar3sgice
hi 2UN wwwwww


Leyko

  1. 00:36:965 (4,5) - should be 2 circles + 1 slider here..? I think in the music there's another sound
  2. 00:46:643 (1,3) - I think arranging like this is better flow http://osu.ppy.sh/ss/391989
  3. 01:25:740 (2) - i suggest putting it here ww http://osu.ppy.sh/ss/391993
  4. 02:33:094 (4,5,6,7) - move up 1 grid?
  5. 02:42:772 (6) - I think y:144 is better~
  6. really great map!
Dunskin's Taiko Oni

  1. Dunskin really loves ZUN wwwwww all ZUN taiko maps
Hard

  1. 00:12:191 (4) - move last sliderpoint 1 grid left >.>
  2. 00:14:514 (4) - make the slider ends on the same line, like this http://osu.ppy.sh/ss/391998
  3. 00:21:869 (5) - blanket this better >.> http://osu.ppy.sh/ss/392001
  4. 00:31:739 (4) - ^ this stacked looks not good o.o
  5. 00:48:578 (2) - a little bit outside (1) slider end
  6. 01:20:707 (1) - like this.? http://osu.ppy.sh/ss/392006
  7. 01:29:417 (4) - up1grid>.>
  8. 01:46:836 (3) - o.o
  9. 01:49:159 (6) - move left as (5) is stacked..?
  10. 02:27:094 (1) - imo,, this part slider at 02:27:287 is better to fit the music http://osu.ppy.sh/ss/392006
  11. 02:37:933 (4) - repeat slider ..? http://osu.ppy.sh/ss/392016
  12. quite unusual to have CS5 > lunatic, I like it >.>
Normal

  1. 00:15:675 (1) - blanket http://osu.ppy.sh/ss/392026
  2. 02:33:094 (4) - http://osu.ppy.sh/ss/392035 flow better imo..
  3. ... why normal whistle, try some custom sound? normal whistle is really weird on this song
249's Easy

  1. 00:45:094 (1) - move last point inside o.o
  2. 00:55:159 (1) - http://osu.ppy.sh/ss/392038
  3. 02:04:836 (2) - here ..?? http://osu.ppy.sh/ss/392040
good map

Good luck~
popner
[Timing]
Topic Starter
BCI
02:37:933 (4) - repeat slider ..? http://osu.ppy.sh/ss/392016
this is not fixed because repeate slider looks a bit messy D: thx for mod and star

@popner: nya i almost right did the timing thank you very much ^ o ^ reupload again - new timing D:
kajiyatta
Hi from #PM
General
almost suggestions
Easy
try to set same KIAI TIME with other diffs?
Placement
02:24:206(3) I think y:188 or below is better.
Hit Sonud
01:52:851(4) remove clap? it doesn't sound back music.
good diff :D
Normal
Placement
00:11:046(1,2) would it be this placement?
00:23:433(1) I think using distant snap is better.
01:19:174(2,3,4,5,1) would it be star placement?
02:23:431(2) Ctrl+J?
Rythem
00:14:143(2) I think this rythem is more clearly.
Hit Sonud

Hard
Placement
01:29:625(5) make beautiful blanket
Hit Sonud
02:08:722(1) add whistle at the beginning of the slider

Lunatic
Placement
01:30:786(5) y:256?
awesome :3

this map has already good potential,so probably my modding isn't useless :(
Wonderful map. Good Luck with Rank and star~☆~
Topic Starter
BCI
fixed by me :з thank you for star and mod~
Melan Blue
http://puu.sh/OxsL
Everything by others that I didn't mention was fixed.
Kokatsu

Kokatsu wrote:

Leyko's Lunatic

Couldn't watch the reply, since I uploaded the map before it :cry: Sorry.

00:57:869 (2,3,4,5,6) - Found that kinda hard to play, compared to the rest of the map.It follows the music.
01:43:933 (1) - you also spaced the object following the streams that use this style like they would be part of it (in other words: the object after this kind of stream was on a slightly higher spacing). I would like you to add this here 2 No, I think it would be too much
02:21:094 (1) - ^
xXCrystalMoonAnimeXx

xXCrystalMoonAnimeXx wrote:

[Leyko's Lunatic]
- HP Drain Rate +1 No.
- Overall Difficulty +1 Yes.
NewRulerNA

NewRulerNA wrote:

[Leyko's Lunatic]
  1. 00:10:643 (3,4,5,6,1) - Does not become a complete linear. These kinds of suggestions irritate me a bit... Does it really matter?
    00:11:030 (1) - Move to x:332 y:160 at the end of the slider.
CSGA Ar3sgice

[CSGA]Ar3sgice wrote:

00:36:965 (4,5) - should be 2 circles + 1 slider here..? I think in the music there's another sound Um.. Not sure, so no change for now.
01:25:740 (2) - i suggest putting it here ww http://osu.ppy.sh/ss/391993 I really like this idea :D
Whew, that's all.
Thank you all so much for modding and stars! :)


А у меня почему то до сих пор 2 osb'шки в папке: http://puu.sh/Oxrn о_О Причем одна со старым названием.
Topic Starter
BCI

Leyko wrote:

А у меня почему то до сих пор 2 osb'шки в папке: http://puu.sh/Oxrn о_О Причем одна со старым названием.
что-то с тобой, удали мапу нафиг тогда и перезакачай, т.к алин-бакари перезакачивал и http://puu.sh/OxDV
gonna upload diff later~
Kokatsu

Black_Cherry_Ita wrote:

CS-1 !! This is crucial to get the gap between Normal and Hard and aswell because Hard would have smaller hitcircles than Lunatic, which would be..weird..
I also find OD-1 more fitting. Od fixed, but not CS. if i change CS i'm gonna remap ALL so not. also idk atm what accept a Lunatic diff \:D/
I looked thru the song with CS 4 and it seems fine to me. There is no need for a full remap, the gaps between notes are a bit smaller but that's fine, there are just some slidershapes that should be fixed. Also, MAT/BAT's will mention that anyways later on, because that gap between the diffs is really big. :x You cannot use CS +2 between two diffs. ><
Topic Starter
BCI
mm meh i'll check this anyway but later D:
EDIT: yeah you was right, sorry~ :с
YTYuyu

NewRulerNA wrote:

hi

[249's Easy]
  1. 00:10:256 (5,1,2) - I did not like this flow.
    I think this will flow better. no i will not ruin the triangle formed for (5,1,2) for that purpose.
  2. 00:14:514 (3,1,2) - relationship of position of (2) is different from (a) and relationship (1) and (3). because it should emphasize the instrumental change in this part of the song. also if you notice you'll see a triangle from (3) at the previous combo, and (2,3) at the current combo, and another one at (2,3) at the previous combo and (2) at the current combo.
    00:15:675 (1,2) - move to x:280 y:188
  3. 00:55:159 (1) - I do not think this so beautiful.
    move to the position of the section x:144 y:208
    adjusted myself.
  4. 00:59:030 (3) - Number of different reverse slider may confuse the beginners.
so? i wanna give a challenge for beginners whether if they can hold in long enough or not.
gl :)

[CSGA]Ar3sgice wrote:

hi 2UN wwwwww

249's Easy

  1. 00:45:094 (1) - move last point inside o.o fixed it myself.
  2. 00:55:159 (1) - http://osu.ppy.sh/ss/392038 ^
  3. 02:04:836 (2) - here ..?? http://osu.ppy.sh/ss/392040 the blanket would be gone so no.


good map

Good luck~

kajiyatta wrote:

Hi from #PM

Easy
try to set same KIAI TIME with other diffs? no because i'd prefer kiai bursts over kiai times since i want to have off a "bang" to the song.
Placement
02:24:206(3) I think y:188 or below is better. it won't make that much of a difference during gameplay so no.
Hit Sonud
01:52:851(4) remove clap? it doesn't sound back music. no this clap is supposed to match the drums in the drumroll.
good diff :D

this map has already good potential,so probably my modding isn't useless :(
Wonderful map. Good Luck with Rank and star~☆~
ty for the mods but i made no changes. i only made minor adjustments to the diff from what some of you people said.

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 2000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"249's BG.jpg"
//Break Periods
2,66987,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1756,387.096774193548,3,2,1,70,1,0
28368,-100,3,2,1,90,0,0
28514,-100,3,2,1,70,0,0
29626,387.096774193548,4,2,1,70,1,1
29820,-100,4,2,1,70,0,0
32917,-100,4,2,1,50,0,0
33304,-100,4,2,1,60,0,0
33691,-100,4,2,1,70,0,0
42014,-100,4,2,1,70,0,1
42207,-100,4,2,1,70,0,0
66787,387.096774193548,3,2,1,70,1,0
85368,-100,3,2,1,70,0,1
85562,-100,3,2,1,70,0,0
103948,387.096774193548,4,2,1,70,1,0
116336,-100,4,2,1,40,0,1
116528,-100,4,2,1,50,0,0
141110,-100,4,2,1,50,0,1
141302,-100,4,2,1,70,0,0
163560,-100,4,2,1,50,0,0
164336,-100,4,2,1,30,0,0
165110,-100,4,2,1,15,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 254,104,48
Combo3 : 128,0,255
Combo4 : 0,128,255

[HitObjects]
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284,296,3304,1,2
352,252,3691,1,2
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DarkDunskin
Give Lepi and Kokatsu kudosu already, they got some usefull tipps~
I'll apply these mods when I get to visit OnosakiHito, or at least at next thursday.
I just can't right now sorry -.-
Topic Starter
BCI
don't worry I'll wait for you ^^
grumd
Hi.

Lunatic

— Overall
That's just my taste, but sliders like this 00:04:659 (3) don't look pretty in my opinion. You used just straight sliders like here 01:31:174 (6) and it was better. Just saying, keep them if you like them.

— Mapping
  1. 00:11:433 (2,3,4) - This rhythm is wrong, the triple must start at the red tick. Delete these notes and listen to this part at 25%, you'll see that piano notes form a triple from the rede tick.
  2. As I could see, you use grid snap for every stream in this map. Imo, this is a wrong way. If you want the spacing in your streams to be consistent, you must not use the grid snap but use distance snap. In that way your streams will become much more solid and neat.
  3. 00:28:465 (5,1) - Consider making this spacing 1.0x, I don't think you need a jump here.
  4. Probably add finishes at 00:32:722 - 00:35:819 and 00:38:916 ?
  5. 00:37:948 (4,5,6) - Ok, rework these hitsounds please: 00:38:335 add a whistle, 00:38:529 remove it, 00:38:722 add a whistle. Sounds much better and fits that sound in the music (lol dunno how that sound is called)
  6. 00:46:271 (7,8,9) - Probably extend this stream too, as you did for that doubles?

    I have also moved 00:46:271 (7) - to x:48 y:188 to make the spacing between (7) and (5) right the same as between (6) and (4);
  7. 00:52:658 (9) - If you move it to x:200 y:192, it will form a nice rhomb:
  8. 00:54:206 (8) - It will flow much better if you position this circle like that, so difference between jumps will be not so big. Cursor will move softly and smoothly in this way, but not speed-upping and then stopping very abruptly.
  9. 00:58:174 (3) - I wish you could make this smoother. Moving (1,2) will help also:
  10. 01:23:819 (3,4,5) - The way how this stacks ruing the flow (screenshot). Cursor was moving up and up, but then baka-stack ruins the fly. Try to make this:
  11. 01:47:044 - Add a whistle here.
  12. 01:48:786 - Add a whistle here, 01:48:980 - remove here, 01:49:173 - add here.
  13. 01:51:302 (4,5) - This must be a triple. Delete 01:51:593 and add new note at 01:51:496. If you listen at 25%, you'll see that you have a drum sound at 01:51:496
  14. 02:21:109 (1) - To make everything symmetrical and pretty, move this slider to 02:19:851 (4) position and Ctrl+H it! This will be far better imo
Hard

­— Overall
00:04:659 (5) - что хочется сказать.. Неправильно ты делаешь, когда выводишь точки, управляющие формой слайдера, за его конец. Ты делаешь так постоянно, а это сказывается на его форме, при чём сильно сказывается. Намного красивее получаются слайдеры не такие, а такие, пускай это и малозаметно. Зато аккуратно. Просто возьми на заметку.

— Mapping
  1. 00:01:756 (1,2,3) - Выдели всё это и подвинь на координаты 260;58, чтобы сделать треугольник (2)-(3)-(1)
  2. 00:04:659 (5) - Ну вот обводит он плохо..
  3. 00:03:691 (3) - 00:07:368 (5) - 00:08:530 (2) - старайся не ставить финиши и даунбиты на концы слайдеров. Если быть точнее, не ставь конец слайдера на такие места. Даунбит (этот большой белый тик) — это же начало такта и самая сильная нота в такте. Её нужно подчеркнуть нажатием клавиши, а когда она стоит на конце слайдера — мы просто клавишу отпускаем. Совершенно не чувствуется ритм таким образом. Было бы неплохо переделать так, чтобы сильные доли были в начале слайдеров.
  4. 00:06:401 (1,2,3,4,5) - Например так:
    На заметку: Длинный белый тик сильнее белого, белый тик сильнее красного, красный сильнее синих и т.д. Это уже мелочи маппинга, но очень часто помогают они делать легкоиграемую и удобную карту.
  5. 00:12:981 (5) - Добавь точку посреди слайдера, чтобы не перекрывать следующий:
    При этом было бы неплохо попробовать лучше обвести его (6)-м слайдером. (скриншот)
  6. 00:16:465 (3,4) - Глянь на этот спейсинг. А теперь на этот 00:17:626 (6,1). Подвинь (1) на клетку влево, чтобы сделать всё одинаковым.
  7. 00:17:433 (5) - На клетку вправо..
  8. 00:18:788 (3) - Немного отодвинув вторую точку, можно добиться лучшей обводки
  9. 00:18:788 (3,4) - Почему спейсинг не такой, как везде? Сдвинь (4) ближе.
  10. 00:31:755 (4) - На клетку влево
  11. 00:34:271 (4) - На клетку вниз
  12. 00:38:916 (1) - Влево на одну
  13. 00:48:593 (2) - Третью точку можно на пару клеток вверх, будет лучше обводить
  14. 00:54:593 (1) - Обведи получше пжл..
  15. 00:56:722 (6) - Примерно на клетку вверх.. Что-то у тебя много таких мелких проблемок
  16. 00:57:496 (1) - И тут можно лучше обвести. В общем, тебе надо не полениться и пересмотреть ВСЕ слайдеры и ВСЁ переделать аккуратнее.
  17. 01:01:367 (3) - На клетку вверх с влево
  18. 01:21:883 - Добавь финиш, а тут 01:22:270 вместо него поставь вистл
  19. 01:29:625 (5) - Ближе подвинь к кружку
  20. 01:34:851 (1,2) - Ну смотри, здесь так близко, а тут 01:36:012 (3,4) - так далеко. Ну куда это годится. Хоть бы скопировать можно было. Одинаковые же паттерны.
  21. 01:49:560 (7,8,1) - Сделай треугольник
  22. 02:06:206 (2,3) - Не пытайся делать слайдеры симметричными собственноручно, просто скопируй (1) и вставь вместо (2) и (3)
  23. 02:17:625 (4,5) - Впервые такой ритм на карте, сделай из этих двук шариков один слайдер, будет проще ритм сыграть
  24. 02:35:431 (2) - Совсем не параллельно
    Окей. Во второй половине карты я уже почти не обращал внимания на мелочи.. Делай аккуратнее в следующий раз, пожалуйста. Но в целом хорошо. Если ты сделаешь всё точно по спейсингу, будет вообще отличнейший хард
Normal

— Mapping
  1. 00:04:078 (1,2) - Beginners may be a bit confused by this rhythm. To make it more readable, use a circle and a short slider with repeat please.
  2. 00:16:852 (2,1,2) - Make a triangle here? may look nice.
  3. 00:21:497 (2) - Move it a bit higher so they don't touch.
  4. 00:28:465 (3) - Make this symmetrical to 00:26:530 (3). Just Ctrl+H it, move to circle's position and Ctrl+H back.
  5. It could be also nice if you stacked 00:28:465 (3)'s end with 00:26:143 (2) while making it symmetrical. This will look neater and will avoid overlapping 00:28:465 (3) and 00:29:626 (1).
  6. 00:36:980 - Add a note here?
  7. 00:37:367 (4,5,6) - Replace them with a slider with repeat?
  8. 00:40:464 (1,1) - Too short spinner, too fast appearing note after it, placed too far from the center after it...
  9. 01:39:303 (1,3) - I don't like the way they are barely touching.
  10. 01:50:915 (2,3,4,5) - The same as for 00:36:980 and 00:37:367 (4,5,6)
  11. 02:11:044 (2) - Swap whistle here. I mean, place it on the start of the slider, not on the end.
Easy

— Mapping
  1. 00:04:078 (1) - Encircle it better please.
  2. ^ that was last time I suggest minor isuue in this map. I know how stubborn are you, so yea.
  3. 00:45:109 (1) - Remake this shape. It is bad. Try like that. Of course, you will have to move some notes after this slider after fix.
Topic Starter
BCI
как бы и лейка, и вов русские, ну да не суть, огромное спасибо за столь огромный мод, посмотрю позже
EDIT:
ofc all fixed

grumd wrote:

Hi.

Hard

­— Overall
00:04:659 (5) - что хочется сказать.. Неправильно ты делаешь, когда выводишь точки, управляющие формой слайдера, за его конец. Ты делаешь так постоянно, а это сказывается на его форме, при чём сильно сказывается. Намного красивее получаются слайдеры не такие, а такие, пускай это и малозаметно. Зато аккуратно. Просто возьми на заметку.
ммм, намного лучше, my fault, всегда люблю так делать D: спасибо, следить за собой буду

— Mapping
  1. 00:01:756 (1,2,3) - Выдели всё это и подвинь на координаты 260;58, чтобы сделать треугольник (2)-(3)-(1)
  2. 00:04:659 (5) - Ну вот обводит он плохо..
  3. 00:03:691 (3) - 00:07:368 (5) - 00:08:530 (2) - старайся не ставить финиши и даунбиты на концы слайдеров. Если быть точнее, не ставь конец слайдера на такие места. Даунбит (этот большой белый тик) — это же начало такта и самая сильная нота в такте. Её нужно подчеркнуть нажатием клавиши, а когда она стоит на конце слайдера — мы просто клавишу отпускаем. Совершенно не чувствуется ритм таким образом. Было бы неплохо переделать так, чтобы сильные доли были в начале слайдеров.
  4. 00:06:401 (1,2,3,4,5) - Например так:
    На заметку: Длинный белый тик сильнее белого, белый тик сильнее красного, красный сильнее синих и т.д. Это уже мелочи маппинга, но очень часто помогают они делать легкоиграемую и удобную карту. хард не должен быть легкоиграем имо, но да, я учту. all above fixed
  5. 00:12:981 (5) - Добавь точку посреди слайдера, чтобы не перекрывать следующий:
    При этом было бы неплохо попробовать лучше обвести его (6)-м слайдером. (скриншот) не нашла такого слайдера лол но попыталась обвести покрасивее ;w;
  6. 00:16:465 (3,4) - Глянь на этот спейсинг. А теперь на этот 00:17:626 (6,1). Подвинь (1) на клетку влево, чтобы сделать всё одинаковым.
  7. 00:17:433 (5) - На клетку вправо..
  8. 00:18:788 (3) - Немного отодвинув вторую точку, можно добиться лучшей обводки
  9. 00:18:788 (3,4) - Почему спейсинг не такой, как везде? Сдвинь (4) ближе.
  10. 00:31:755 (4) - На клетку влево
  11. 00:34:271 (4) - На клетку вниз
  12. 00:38:916 (1) - Влево на одну
  13. 00:48:593 (2) - Третью точку можно на пару клеток вверх, будет лучше обводить
  14. 00:54:593 (1) - Обведи получше пжл..
  15. 00:56:722 (6) - Примерно на клетку вверх.. Что-то у тебя много таких мелких проблемок
  16. 00:57:496 (1) - И тут можно лучше обвести. В общем, тебе надо не полениться и пересмотреть ВСЕ слайдеры и ВСЁ переделать аккуратнее. yes my lord ;_;
  17. 01:01:367 (3) - На клетку вверх с влево
  18. 01:21:883 - Добавь финиш, а тут 01:22:270 вместо него поставь вистл да емана, третий раз мне это говорят и третий раз это не апдейтится
  19. 01:29:625 (5) - Ближе подвинь к кружку
  20. 01:34:851 (1,2) - Ну смотри, здесь так близко, а тут 01:36:012 (3,4) - так далеко. Ну куда это годится. Хоть бы скопировать можно было. Одинаковые же паттерны. да я копировала D:
  21. 01:49:560 (7,8,1) - Сделай треугольник
  22. 02:06:206 (2,3) - Не пытайся делать слайдеры симметричными собственноручно, просто скопируй (1) и вставь вместо (2) и (3)
  23. 02:17:625 (4,5) - Впервые такой ритм на карте, сделай из этих двук шариков один слайдер, будет проще ритм сыграть
  24. 02:35:431 (2) - Совсем не параллельно
    Окей. Во второй половине карты я уже почти не обращал внимания на мелочи.. Делай аккуратнее в следующий раз, пожалуйста. Но в целом хорошо. спасибо, это приятно слышать \о\ Если ты сделаешь всё точно по спейсингу, будет вообще отличнейший хард уж нельзя по спейсингу, дело в том что я изменяла размер кружков (+1) и спейсинг весь сбился, а перемапать все не вариант, оттого и перебои
grumd
Вишенка, у меня ничего не апдейтится о/
Сабмитни, м?
Topic Starter
BCI
broken internet is broken
Melan Blue

grumd wrote:

Hi.

Lunatic

— Overall
That's just my taste, but sliders like this 00:04:659 (3) don't look pretty in my opinion. You used just straight sliders like here 01:31:174 (6) and it was better. Just saying, keep them if you like them. Мне они симпатичны, так что no change.

— Mapping
  1. 00:28:465 (5,1) - Consider making this spacing 1.0x, I don't think you need a jump here. Нет
  2. Probably add finishes at 00:32:722 - 00:35:819 and 00:38:916 ? ^
  3. 00:37:948 (4,5,6) - Ok, rework these hitsounds please: 00:38:335 add a whistle, 00:38:529 remove it, 00:38:722 add a whistle. Sounds much better and fits that sound in the music (lol dunno how that sound is called) Хмм, нет. Не нравится как звучит, да и играется странно...
  4. 01:47:044 - Add a whistle here. Нет
  5. 01:48:786 - Add a whistle here, 01:48:980 - remove here, 01:49:173 - add here. ^
Все, что не было упомянуто исправлено. Спасибо за мод! :)
http://puu.sh/Q6D3
wowshakhov
kosiga
hi~ Black_Cherry_Ita :)

thank you for the request~

here my mod~

[General]
  1. KIAI TIME - Please put it on a line. from AIBat:
SPOILER
- [249's Easy] :
Kiai #1: Starts on 00:29:626, ends on 00:29:820 :arrow: end 00:29:819
Kiai #2: Starts on 00:42:014, ends on 00:42:207 :arrow: start 00:42:013. end 00:42:206
Kiai #3: Starts on 01:25:368, ends on 01:25:562 :arrow: start 01:25:367. end 01:25:561
Kiai #4: Starts on 01:56:336, ends on 01:56:528 :arrow: start 01:56:335.
Kiai #5: Starts on 02:21:110, ends on 02:21:302 :arrow: start 02:21:109.

- [Dunskin's Taiko Oni] :
Kiai #1: Starts on 00:29:626, ends on 00:29:820 :arrow: end 00:29:819
Kiai #2: Starts on 00:42:014, ends on 01:06:787 :arrow: start 00:42:013
Kiai #3: Starts on 01:56:336, ends on 02:18:012 :arrow: start 01:56:335.
Kiai #4: Starts on 02:21:110, ends on 02:42:786 :arrow: start 02:21:109.

- [Hard] :
Kiai #1: Starts on 00:29:626, ends on 00:29:820 :arrow: end 00:29:819
Kiai #2: Starts on 00:42:014, ends on 01:06:787 :arrow: start 00:42:013
Kiai #3: Starts on 01:56:336, ends on 02:18:012 :arrow: start 01:56:335.
Kiai #4: Starts on 02:21:110, ends on 02:42:786 :arrow: start 02:21:109.

- [Leyko's Lunatic] :
Kiai #1: Starts on 00:29:626, ends on 00:29:820 :arrow: end 00:29:819
Kiai #2: Starts on 00:42:014, ends on 01:06:787 :arrow: start 00:42:013
Kiai #3: Starts on 01:56:336, ends on 02:18:012 :arrow: start 01:56:335.
Kiai #4: Starts on 02:21:110, ends on 02:42:786 :arrow: start 02:21:109.

- [wow's Normal] :
Kiai #1: Starts on 00:29:626, ends on 00:29:819
Kiai #2: Starts on 00:42:014, ends on 01:06:787 :arrow: start 00:42:013
Kiai #3: Starts on 01:56:336, ends on 02:18:012 :arrow: start 01:56:335.
Kiai #4: Starts on 02:21:110, ends on 02:42:786 :arrow: start 02:21:109.


[249's Easy]
  1. 00:18:014 (1) - nazi suggestion: better to stack with 00:18:014 (1). so 00:18:014 (1) - x272,y188. and 00:18:788 (2) - x240,y340
  2. 00:33:884 (4,5) - I thought this rhythm does not match a little. Because there is also sound between 4 and 5. In such a case, the better to place the slider is easy to play imo :D for ex: http://puu.sh/QFuB
  3. 01:24:980 (1) - remove NC. I think do not need :?
  4. 01:48:206 (4,5) - same as 00:33:884 (4,5)
  5. 01:51:689 (3,4) - Rhythm is hard to take a little. so i suggest remove 4circle. and 3slider add repeat.
  6. 01:56:528~ - volume is too lower than others. i suggest change the volume to 60%
  7. 02:24:206 (3) - add NC and 02:26:141 (1) - remove NC ( same as other part )
[wow's Normal]
  1. 01:47:625 - Unnecessary green line
  2. 01:48:012 - ^
  3. 01:48:399 - ^

    others fine. I like your map very much :)
    but I felt it to be slightly difficult for normal diff :(
    for ex: ・00:40:464 (1) - .01:54:786 (1) - . this short spinner.
    ・slightly much stack
    ・and different stack of the rhythm: 01:27:690 (1,2,3) - .01:32:335 (1,2,3) - .01:33:883 (3,4,5) - . :(
[Hard]
  1. 00:04:852 (6) - This finish does not match the melody. remove finish. and instead 00:04:465 (5) - add finish to end of the slider.
  2. 00:28:272 (3,4) - Replace the rhythm. It matches rhythm than now.
  3. 00:30:400 (1) - remove NC. i think do not need :?
  4. 01:32:335 (6) - add NC ?
  5. 01:44:335 (4) - add NC and 01:44:722 (1) - remove NC
[Leyko's Lunatic]
  1. 00:16:272 (2,3,4,5,6) - I think that some stream do not match. I think enough 1/2rhythm.
  2. 00:36:980 (4,5) - Suggestion of the rhythm: http://puu.sh/QHwf try same as rhythm 00:37:755 (2,3,4) .
  3. 02:42:980 (1) - spinner start 02:42:883 is better.
Good map :3

Good luck~ :)
Topic Starter
BCI
thank you for mod and star~ *w* fixed all by me except 00:28:272 (3,4) - (i think this is good as it is)
hey GD-makers, reupload your diffs again (fixed green lines for all diffs, sorry) D:
YTYuyu

kosiga wrote:

hi~ Black_Cherry_Ita :)

thank you for the request~

here my mod~

[249's Easy]
  1. 00:18:014 (1) - nazi suggestion: better to stack with 00:18:014 (1). so 00:18:014 (1) - x272,y188. and 00:18:788 (2) - x240,y340
  2. 00:33:884 (4,5) - I thought this rhythm does not match a little. Because there is also sound between 4 and 5. In such a case, the better to place the slider is easy to play imo :D for ex: http://puu.sh/QFuB that pattern makes me feel uncomfortable when i did this.
  3. 01:24:980 (1) - remove NC. I think do not need :? no it follows the change in the instrumental.
  4. 01:48:206 (4,5) - same as 00:33:884 (4,5) and same as 00:33:884.
  5. 01:51:689 (3,4) - Rhythm is hard to take a little. so i suggest remove 4circle. and 3slider add repeat. no i added this to challenge beginners on their timing.
  6. 01:56:528~ - volume is too lower than others. i suggest change the volume to 60% ahh forgot to increase that. fixed.
  7. 02:24:206 (3) - add NC and 02:26:141 (1) - remove NC ( same as other part ) fixed.

Good map :3

Good luck~ :)
ty for the mod :D

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 2000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"249's BG.jpg"
//Break Periods
2,66987,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1756,387.096774193548,3,2,1,70,1,0
28368,-100,3,2,1,90,0,0
28514,-100,3,2,1,70,0,0
29626,387.096774193548,4,2,1,70,1,1
29819,-100,4,2,1,70,0,0
32916,-100,4,2,1,50,0,0
33303,-100,4,2,1,60,0,0
33690,-100,4,2,1,70,0,0
42012,-100,4,2,1,70,0,1
42206,-100,4,2,1,70,0,0
66787,387.096774193548,3,2,1,70,1,0
85367,-100,3,2,1,70,0,1
85561,-100,3,2,1,70,0,0
103948,387.096774193548,4,2,1,70,1,0
116335,-100,4,2,1,40,0,1
116528,-100,4,2,1,60,0,0
141109,-100,4,2,1,50,0,1
141302,-100,4,2,1,70,0,0
163560,-100,4,2,1,50,0,0
164335,-100,4,2,1,30,0,0
165109,-100,4,2,1,15,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 254,104,48
Combo3 : 128,0,255
Combo4 : 0,128,255

[HitObjects]
96,96,1755,2,0,B|88:228|216:304,1,240,4|4
284,296,3304,1,2
352,252,3691,1,2
428,232,4078,6,0,B|412:188|360:172,2,80,4|2|2
428,312,5239,2,0,B|416:350|372:366,2,80,4|2|2
360,268,6401,6,0,B|244:260|136:156,2,240,4|4|4
412,208,9110,1,2
448,136,9497,1,4
412,64,9885,1,2
336,92,10272,2,0,B|304:120|252:112,1,80,4|2
180,104,11046,6,0,B|132:112|120:168,2,80,4|8|8
204,180,12207,1,2
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248,304,14143,1,8
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272,188,15691,5,4
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308,96,16852,1,2
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276,192,18014,6,0,B|276:296,1,80,2|8
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172,252,20336,5,4
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184,164,22659,5,2
256,204,23046,2,0,B|300:196|332:152,1,80,8|8
396,128,23820,2,0,B|436:152|440:204,2,80,2|8|8
344,68,24981,5,4
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160,128,26143,1,2
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356,228,27304,5,2
372,308,27691,1,8
304,352,28078,1,8
236,312,28465,1,2
148,88,29626,6,0,B|232:76|316:136,1,160,4|8
152,192,31174,2,0,B|108:192|68:160,2,80,2|8|8
312,184,32722,5,2
280,256,33109,1,8
208,296,33496,1,8
128,300,33884,2,0,B|64:300,1,40,2|2
32,192,34658,2,0,B|32:144|72:100,1,80,8|8
196,36,35819,6,0,B|276:36|364:96,1,160,4|2
396,148,36980,1,8
380,228,37367,1,2
336,296,37755,2,0,B|304:328|236:320,1,80,8|2
196,280,38529,1,8
148,216,38916,6,0,B|112:184|120:124,2,80,2|8|2
200,156,40077,1,8
256,192,40271,12,4,42013
180,256,42787,6,0,B|252:276|352:252,1,160,2|8
392,196,43948,1,0
356,124,44335,1,2
280,104,44722,1,0
268,24,45109,6,0,B|208:16|212:64|168:80|204:152,1,160,8|2
164,208,46271,2,0,B|204:228|256:200,1,80,0|8
304,160,47045,1,2
352,224,47432,1,0
304,288,47819,1,2
228,312,48206,6,0,B|140:312|52:252,2,160,4|2|8
388,296,50529,2,0,B|388:208,1,80,2|0
312,253,51303,6,0,B|316:161|204:217|160:97|248:-7|344:77|344:77|440:-7|520:101|480:217|376:161|388:229,1,640,4|4
232,260,55174,6,0,B|148:216|140:120,1,160,2|8
280,48,56722,2,0,B|300:88|284:128,1,80,2|0
272,204,57496,6,0,B|200:256|116:256,1,160,4|8
56,216,58658,1,2
48,136,59045,2,0,B|88:136|124:168,3,80,8|2|8|2
152,240,60593,6,0,B|205:298|297:294,2,160,4|2|2
116,84,62916,2,0,B|150:71|194:87,1,80,2|2
256,192,63690,12,4,66787
124,176,76077,6,0,B|112:264|192:328,1,160,4|2
260,316,77238,1,8
312,256,77625,1,2
312,176,78012,1,2
256,120,78399,6,0,B|284:88|328:96,1,80,8|2
396,136,79174,1,2
436,204,79561,1,8
436,284,79948,1,2
396,352,80335,1,2
316,352,80722,6,0,B|232:352|180:252,1,160,4|2
172,188,81883,2,0,B|156:148|112:128,2,80,8|2|2
252,188,83045,1,8
332,188,83432,2,0,B|380:188|408:244,2,80,2|2|2
192,268,84980,5,2
116,248,85367,6,0,B|72:224|64:176,2,80,4|2|2
192,268,86528,2,0,B|240:280|280:244,2,80,8|2|2
188,188,87690,5,8
228,120,88077,1,2
304,88,88464,1,2
376,120,88851,2,0,B|412:152|396:200,2,80,8|2|2
312,172,90012,6,0,B|304:268|416:288,1,160,4|2
356,352,91174,1,8
284,320,91561,1,2
244,252,91948,1,2
212,180,92335,6,0,B|192:136|132:120,2,80,8|2|2
156,236,93496,2,0,B|80:204|60:104,1,160,8|2
116,56,94657,6,0,B|148:32|204:36,1,80,4|2
268,52,95432,1,2
288,128,95819,1,8
228,184,96206,2,0,B|196:208|140:204,1,80,2|2
136,284,96980,5,8
216,292,97367,1,2
284,248,97754,1,2
344,196,98141,2,0,B|380:172|380:116,2,80,8|2|2
300,128,99303,5,4
236,80,99690,1,2
156,80,100077,1,2
112,148,100464,2,0,B|80:184|100:232,2,80,8|2|2
256,192,101625,12,4,103948
304,256,104722,5,2
144,256,105496,2,8,B|96:240|64:196,2,80,2|8|8
212,112,107044,5,2
284,76,107431,1,8
356,112,107818,1,8
388,184,108206,2,0,B|388:256,1,40,2|2
284,284,108980,2,0,B|248:308|200:304,1,80,2|2
96,192,110141,5,4
228,100,110915,2,0,B|272:88|324:120,1,80,2|2
360,168,111689,2,0,B|400:220|376:288,1,120,2|2
264,320,112851,1,8
184,320,113238,6,0,B|136:312|108:272,2,80,2|2|2
184,240,114399,1,2
256,192,114593,12,4,116335
336,236,117109,5,2
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256,96,118657,2,0,B|256:188,1,80,2|8
256,256,119431,6,0,B|268:356|420:356|420:240,1,240,2|2
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124,132,122528,6,0,B|76:208|144:296,2,160,4|8|2
268,200,124851,2,0,B|156:200,1,80,8|2
256,192,125625,12,4,128722
336,232,129496,5,2
176,232,130270,1,8
260,96,131044,1,2
340,96,131431,1,8
420,112,131818,6,0,B|464:136|456:192,2,80,2|8|2
376,180,132980,1,8
416,248,133367,2,0,B|360:320|280:252|280:252|200:176|120:284,1,320,2|4
272,352,135689,5,8
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456,128,137625,1,2
256,192,138012,12,4,141109
176,248,141883,6,0,B|256:284|352:240,1,160,2|2
256,108,143431,2,0,B|256:204,1,80,2|2
180,168,144206,6,0,B|92:168|40:72,2,160,2|2|2
256,148,146141,1,8
336,152,146528,1,2
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336,280,147302,6,0,B|256:324|176:296,2,160,4|2|2
376,124,149625,1,2
312,76,150012,1,2
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256,124,155818,2,0,B|256:24,1,80,2|2
176,48,156593,6,0,B|144:80|156:132,2,80,2|8|2
256,44,157754,1,8
336,40,158141,2,0,B|428:80|368:168|368:168|312:256|424:320,1,320,2|4
252,248,160464,5,2
100,200,161238,1,2
192,68,162012,1,2
268,96,162399,1,2
256,192,162786,12,0,165883
DarkDunskin
Finally back at home T-T

I deleted the kiai flash, killed some unfitting duplett patterns and did some other stuff.
This has become better now:

http://puu.sh/R6Gf
Melan Blue

kosiga wrote:

[Leyko's Lunatic]
  1. 00:16:272 (2,3,4,5,6) - I think that some stream do not match. I think enough 1/2rhythm. No change.
Thanks for modding! ;)
http://puu.sh/R8Eu
jesse7419
Hi! From your pm ~
Sorry for my late mod.I'm busy recently ._.

[249's Easy]
00:59:045 (3) - two reverse is hard for newbie, use 2 sliders to replace?
01:25:367 (1) - NC

[wow's Normal]
00:40:464 (1,1) - this spinner is too short , remove slider and extend spinner to 00:42:013 - or try this rhythm? 01:54:786 (1,1) - ^
01:41:238 (4) - move to x:344 y:24
02:35:818 (2) - move to x:240 y336?

[Hard]
01:03:690 (1) - add finish? If you do this you can adjust Vol. to 50% or keep 70%
01:35:432 (2) - add clap in slider tail
01:58:657 - I think this add a circle is better than 01:59:238 - .Follow your front part in 01:56:335 - to 01:57:496 -

[Leyko's Lunatic]
fine ~☆

yeah! already nice map for all difficulties :3
Good luck for rank !!
Marcin
[Easy]
Fine ~~
[Normal]
00:50:529 (2,3,1) - How about making it more triangle like?

02:05:238 (3) - This hidden is pretty bad idea in normal
Overall: Good diff ~
[Hard]
02:40:464 (3,4) - What about ctrl+H?
^just suggestion
Overall: Great diff ~
[Lunatic]
02:40:464 (3,4,5,6) - How about jump - left, right, left,right ?

Great mapset, great maps, hope you get ranked fast ~
Maybe mod4mod? <i found your map in your mod queue> http://osu.ppy.sh/s/56683
But my mod is short... so i don't think i should get m4m :(
Topic Starter
BCI
don't worry, I take your map and your suggestion, thanks <:
@jesse: fixed all too~
Melan Blue

Marcin wrote:

02:40:464 (3,4,5,6) - How about jump - left, right, left,right ?
Really like this idea~
Thanks! ;)
http://puu.sh/WulK
Frizz
Hi there. Posting for m4m.

[General]
  1. Nothing wrong from what I see.
[Hard]
  1. 00:01:756 (1) - x:256
  2. 00:04:078 (4) - Spacing. Kinda hard to explain how to fix this so I'll just post the code.
    SPOILER
    468,224,4078,2,0,B|458:264|416:287,1,70,4|0
  3. 00:06:401 (1) - Asymmetrical with 00:06:788 (3) and it causes inconsitent spacing to the next objects too. Move it down to y:108
  4. 00:15:691 (1) - Sudden jump here
  5. 00:23:239 (2,3,4) - The spacing here is a bit inconsistent and 00:23:239 (2,4) are not symmetrical too. Move 00:23:626 (3) to x: 256 y:260 and 00:23:820 (4) to x:312 y:212
  6. 00:42:013 (1) - Move this up to y:40 for better spacing consistency to the next objects
  7. 00:46:851 - Feels kinda empty here. Could be just me though.
  8. 00:59:432 (1,2,3,4,5) - Move these one grid to the right won't hurt. Would be slightly neater to see.
  9. 01:01:948 (1) - Move this to x:128 y:224 for better spacing
  10. 01:24:980 (5) - Move this to x:0 y:304
  11. 01:29:625 (5) - Try this slider shape (code below) http://puu.sh/WxUB
    SPOILER
    196,256,89625,2,0,B|224:308|288:308|316:264,1,140,4|4
  12. 01:32:335 (6) - Something minor but you may want to fix to make it look neater. Move the last slider path point down to y:88
  13. 01:37:174 (5) - Spacing. Move this to x:80 y:124
  14. 02:00:980 (1) - A bit of spacing fix. Rotate this with Selection Centre origin to 6 degrees Anti-Clockwise.
  15. 02:03:496 (2,3) - A bit of spacing fix again (and to make it looks neater too). Move 02:03:496 (2) to x:156 y:264 and 02:03:689 (3) to x:200 y:320
  16. 02:26:915 (1) - NC here instead.
  17. 02:29:818 (1) - Move the 2nd point to x:276 y:292 and 3rd point to x:324 y:292 for better spacing (and it looks slightly neater too).
  18. 02:38:528 (1,2,3,4,5) - A bit of spacing fix. Kinda hard to explain to I'll just post code.
    SPOILER
    448,340,158528,5,8
    484,272,158722,1,0
    448,204,158915,1,2
    484,136,159109,1,0
    448,68,159303,1,8
  19. 02:40:851 (4,1) - The jump feels so sudden. Try to rearrange them perhaps?
[Leyko's Lunatic]
  1. 00:48:206 (1,4) - Move this down to y:256 to keep the spacing on 00:47:819 (4,5,1) - consistent and I see that 00:49:561 (4) is placed at the same position as 00:48:206 (1) so I guess this should be moved too
  2. 01:02:916 (3,5) - Something really minor here. I suppose these two are supposed to be symmetrical. However they're not completely symmetrical. Again, it's just something minor - 01:02:916 (3) - x:420 y:32 01:03:690 (5) - x:92 y:32
  3. 01:17:238 (5) - Perhaps move this up to y:216 to for better spacing consistency.
  4. 01:23:045 (1,2) - I suppose these should be symmetrical. However, they're not.
  5. 01:30:012 (1) - x:104 y:268 looks neater when it's symmetrical with 01:30:787 (5) and placed exactly at 01:31:561 (7)
  6. 01:36:980 (1) - Move this to x:328 y:248
  7. 01:41:238 (6) - Move this up to y:192 symmetrical with 01:40:851 (5)
  8. 01:45:302 (4) - Move this left to x:256
  9. 02:17:625 (4) - Move this down to y:344
I skipped Easy and Normal diffs for now but I promise I'll check them and post here again later unless I don't find anything wrong with them D:
Overall really good map, especially the Lunatic one. Have a star :)
Topic Starter
BCI
thank you, will checked my diff (and do m4m) later (troubles irl, sorry) ;w;
Frizz
Promised Easy and Normal mod. No kds for this consider this as a continuation of the previous mod.

[General]
  1. I missed this one: Easy diff has inconsistent kiai time compared to the rest of the diffs.
[Easy]
  1. 00:18:014 (1) - Place this exactly on 00:15:691 (1) maybe? Looks neater that way.
  2. 00:40:271 (1) - Move this spinner to white tick at 00:40:464 - instead to cause less confusion for new players. Don't forget to end the spinner at 00:42:013 (x)
  3. 01:54:593 (1) - ^
  4. 02:36:593 (1,3) - y:44 on these, look neater imho
[Normal]
  1. 00:04:078 (1,2) - Spacing. It suddenly changes to 1.4x
  2. 00:05:239 (3,4,1) - ^
  3. 01:30:787 (2) - A bit of spacing fix. x:388 y:168
  4. 02:24:206 (1) - Would be better if you move this out tbh it would be covered with comboburst if you don't
Okay that's all. Good luck!
pregnant_man
\o/
Поехали
[Hard]
00:35:238 (5) - иммо лучше звучит
01:47:238 (4,1,2,3,4) - ^
01:51:109 (2,3,4,5,6) -
01:57:883 (1) - иначе не звучит .-.
01:59:431 (1,2) -
02:13:367 (1) -
02:24:980 (2) -

[Leyko's Lunatic]
00:32:722 (1) - серкл бы после
Лолвсе.
P.S. Мод носит характер "предложение" , удачи с картой , чекни очередь!
wowshakhov
Melan Blue

Frizz925 wrote:

[Leyko's Lunatic]
  1. 01:02:916 (3,5) - Something really minor here. I suppose these two are supposed to be symmetrical. However they're not completely symmetrical. Again, it's just something minor - 01:02:916 (3) - x:420 y:32 01:03:690 (5) - x:92 y:32 Uhh...
  2. 01:23:045 (1,2) - I suppose these should be symmetrical. However, they're not. ;_;
  3. 01:36:980 (1) - Move this to x:328 y:248 Naah.
  4. 01:41:238 (6) - Move this up to y:192 symmetrical with 01:40:851 (5) Whoops, didn't notice that one.
  5. 01:45:302 (4) - Move this left to x:256 and that one too XD
Fixed most of it. Thanks for a mod and star! ;)

ChronoSP wrote:

[Leyko's Lunatic]
00:32:722 (1) - серкл бы после Nope.
Но все равно спасибо за мод XD
http://puu.sh/X417
YTYuyu

jesse7419 wrote:

Hi! From your pm ~
Sorry for my late mod.I'm busy recently ._.

[249's Easy]
00:59:045 (3) - two reverse is hard for newbie, use 2 sliders to replace? i did this intentionally to challenge beginners. i wanna show them that there would be challenges in other easy diffs.
01:25:367 (1) - NC also did this intentionally. it follows the change in the instrumental.


yeah! already nice map for all difficulties :3
Good luck for rank !!

Frizz925 wrote:

Promised Easy and Normal mod. No kds for this consider this as a continuation of the previous mod.

[General]
  1. I missed this one: Easy diff has inconsistent kiai time compared to the rest of the diffs.
kiai times can be inconsistent if there's a guest diff in the map.

[Easy]
  1. 00:18:014 (1) - Place this exactly on 00:15:691 (1) maybe? Looks neater that way. orz that was a mistake. fixed ><
  2. 00:40:271 (1) - Move this spinner to white tick at 00:40:464 - instead to cause less confusion for new players. Don't forget to end the spinner at 00:42:013 (x) no i feel that beginners have plenty of time to react to this spinner during gameplay.
  3. 01:54:593 (1) - ^ ^
  4. 02:36:593 (1,3) - y:44 on these, look neater imho 100% intentional. if you notice there's a slight slant to emphasize the instrumental.
Okay that's all. Good luck!
ty for the mods everyone :D.

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 2000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"249's BG.jpg"
//Break Periods
2,66987,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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28368,-100,3,2,1,90,0,0
28514,-100,3,2,1,70,0,0
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163560,-100,4,2,1,50,0,0
164335,-100,4,2,1,30,0,0
165109,-100,4,2,1,15,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 254,104,48
Combo3 : 128,0,255
Combo4 : 0,128,255

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SkyDevil
I thought i starred it :<

+star
Topic Starter
BCI
thank you for stars guys ;^;
Kiddo-Kun
[General]
* I'm not really agreeing with the combobreak.wav, it sounds rather abrupt and it does not fit the song all too well.
* Can you add in a blank sliderslide file. The sliding noise sounds awful.

[249's Easy]

• 00:33:884 (4,5) - The space in between these notes are really uncalled for and does not play very well. You can still hear the instrumental playing so, extend (4) to the next white tick to fill that awkward gap.
• 00:51:303 (1) - I like~
• 01:48:206 (4,5) - Same as above.
• 01:52:851 (4) - This note does not belong in the map and the hitsound makes it sounds awful and abrupt. To fix this, I suggest deleting the note and adding in a repeat on (3) so that it looks like this.

[Normal]

• 01:20:722 (1,2) - I feel that this can be a lot more flowing. This can happen if you flip (1) like this
• 01:33:109 (1) - Nothing in the music or your combo pattern suggests a new combo here. Remove it please.
• 02:02:528 (1,2,1) - These sliders would look good together if their slants were all the same. Like this.
• 02:35:044 (1,2) - This overlap is really ugly. Either stack it properly, or change the pattern all together.

[Hard]

* I like the flow in this difficulty~
• 00:37:561 (4,5,6) - I found that this part scarcely follows the music, thus making it hard to follow and awkward to play. To fix this, I suggest mapping this one section like this.
• 00:46:851 (6,1) - Nothing in the song suggests a jump and this doesn't play very well. So, re-map it, please.
• 01:51:109 (2,3,4) - This really has an awful gameplay to it, especially for a Hard. Delete (3) to fix this.

Everything else is fine as far as I see. Work a little more on this, is what I say.
Starred.
YTYuyu

Kiddo-Kun wrote:

[General]
* Can you add in a blank sliderslide file. The sliding noise sounds awful. here. i happen to have that sliderslide file.

[249's Easy]

• 00:33:884 (4,5) - The space in between these notes are really uncalled for and does not play very well. You can still hear the instrumental playing so, extend (4) to the next white tick to fill that awkward gap. ohh alright then. i've thinking ways on how to fix this...
• 00:51:303 (1) - I like~ hehe ty :D. this took a while for me to make :P
• 01:48:206 (4,5) - Same as above. fixed.
• 01:52:851 (4) - This note does not belong in the map and the hitsound makes it sounds awful and abrupt. To fix this, I suggest deleting the note and adding in a repeat on (3) so that it looks like this. fixed. i didn't hear this...guess i was tired and added that carelessly.

Everything else is fine as far as I see. Work a little more on this, is what I say. ooh we're almost there, i can feel it :D.
Starred.
ty for the mod :D

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 2000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"249's BG.jpg"
//Break Periods
2,66987,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
BCI
about combobreak, wow make it a bit more quiet (don't want to delete it since it's a touhou sound) other fixed, thank you for mod and star
wmfchris
2000 lead in is probably too much.

No problem with the taiko diff as it followed the drum closely.

No kd.
Topic Starter
BCI
that's so nice ^^ fixed lead-in, thank you for check :3
Colin Hou
[Lunatic]
  1. 01:32:335 (1,2,3,4) - a bit too sudden to so many blanks here
  2. 01:43:561 (1,2,3,4) - can you keep the spacing like the former ones?
  3. 02:31:173 - 1 more note?
  4. 00:57:109 (4) - not a big problem but the reverse arrow is a bit hidden.
[Hard]
  1. 00:04:852 (6) - move the finish to the end of 00:04:465 (5)
  2. 00:12:207 (4) - clap
  3. 00:14:530 (4) - ^ and many claps are missing after this
  4. 01:16:464 (2) - clap at the end and ^
[Normal]
  1. 02:42:786 (1) - soft and 5%
  2. use claps plz
[Easy]
  1. hitsounds consistent are badly needed.
a bit sad to see only 1 diff by yourself, try a full set next time
YTYuyu
orz ik~. hitsounding in mapping is my weakness after all.

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 1000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_easy.jpg"
//Break Periods
2,66987,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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416,248,133367,2,0,B|360:320|280:252|280:252|200:176|120:284,1,320,2|4
272,352,135689,5,2
432,352,136464,2,0,B|496:292|476:192,1,160,2|2
456,128,137625,1,2
256,192,138012,12,4,141109
176,248,141883,6,0,B|256:284|352:240,1,160,2|2
256,108,143431,2,0,B|256:204,1,80,2|2
180,168,144206,6,0,B|92:168|40:72,2,160,2|2|2
256,148,146141,1,8
336,152,146528,1,2
384,216,146915,1,8
336,280,147302,6,0,B|256:324|176:296,2,160,4|2|2
376,124,149625,1,2
312,76,150012,1,2
256,192,150399,12,4,153496
176,268,154270,6,0,B|256:236|348:268,1,160,2|2
256,124,155818,2,0,B|256:24,1,80,2|2
176,48,156593,6,0,B|144:80|156:132,2,80,2|8|2
256,44,157754,1,8
336,40,158141,2,0,B|428:80|368:168|368:168|312:256|424:320,1,320,2|4
252,248,160464,5,2
100,200,161238,1,2
192,68,162012,1,2
268,96,162399,1,2
256,192,162786,12,0,165883
Topic Starter
BCI
by me fixed only this finish - clap + finish doesn't fit to this song at all, anyway thank you ;w;
Melan Blue

Colin Hou wrote:

  1. 01:43:561 (1,2,3,4) - can you keep the spacing like the former ones? Na, I think this spacing creates some sort of willingness for the next part, and I like it.
  2. 02:31:173 - 1 more note? No, this pattern is intentional.
Thank you! ;)

http://puu.sh/14nUC
(NEW PAAAAAAAGE)
bossandy
Yo again ~
  
[ General]
 
  1. Use the same BG on all of OSU standard difficulties can save some space in the computer
 
[ Taiko Oni]

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Break times are too little!!! you should remove some circles to make more break times
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:32:335 - I suggested you add a circle don here , this is too hard to get 良 here now >_< and I heard something in the music too
    2. 00:35:432 - Same as above
    3. 00:38:529 - Same
    4. 01:49:754 - add a d here
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:18:014 (15,16,18,19) - These Big K/D are not fits the music at all , since there are no cymbals in the background music , I recommend you remove all of finishes from them
    2. 00:27:304 (15,17,18,19) - Same suggestion as above , still no cymbals here
    3. 01:13:754 (16,17,18,19,20) - Same
    4. 01:19:754 (26) - Change to d sounds better and fits themusic more IMO
    5. 01:23:045 (16,17,18,19,20) - Same suggestion
    6. 01:41:625 (19,20,21,22,23) - ^
 

spboxer3 wrote:

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
  --------------------------------------------------------
Ya, there is nothing important to point out , good Taiko Oni!!
Good Luck :3
Topic Starter
BCI

bossandy wrote:

Yo again ~ Boss-chan >w</
 
  1. Use the same BG on all of OSU standard difficulties can save some space in the computer disagree. firstly, all of these BG haven't a big size D: secondly, this BGs is the best pics which I and Leyko \:D/ could found, so I think to give Komachi's fans more good pics.


waiting for Dunskin's replay about the mod >w<
Sallad4ever
[General]
  1. 00:29:626 & 01:43:948 are very bad places for kiai fountain. The pace of those parts are not very fast/exciting as the later part so I don't see why would you use kiai fountain there, just remove it.
[249's Easy]
  • Combo Mod
    The majority of NC on the diff are on 6th & 8th beat, but there are some combo that were longer than that. Here are the one you should fix:
      1. 00:09:110 (2) - The previous slider ends on 1st beat for the next stanza but 00:09:110 (2) still need to be NC'ed
      2. 01:23:045 (3) - NC
      3. 01:24:980 (1) - Unnecessary NC, this one just break your combo. Remove it
      4. 02:13:367 (3) - NC
  • Try to be consistent with your hit sound please. From 00:11:046 (1) to 00:28:465 (4) you're using whistle-clap-clap for your hit sound pattern, but from 01:16:077 (1) to 01:40:464 (4) you change the pattern to clap-whistle-whistle. Decide to use either one of them. (I personally like the clap-whistle-whistle cause the custom clap sounds too loud)
  • 00:58:658 (2,3) - The custom clap sound are too sharp considering most of the hit sounds you're using on this part is soft hit whistle.
  • 01:56:335 - I don't see any reason why this spinner would have a 40% volume. This & 00:42:013 are similar but you're using 70% volume for this one. They should have the same volume setting
  • 02:21:109 - Almost the same as above, but for this one is because the music itself is quite conspicuous so louder volume for the hit object is more appropriate
[wow's Normal]
  1. 00:45:109 (1,2) - Unlike on 00:42:013 (1,2), the whistle slider slide on this place doesn't really sync with the trumpet. I suggest to remove the slider slide sound
  2. 00:57:496 (1,2) - ^
  3. 01:34:657 (1,2) - I suggest 2 identical slider like on 01:25:367 (1,2). You can do it like this one below
    SPOILER

    To make it like that, I just copy 01:34:657 (1), swap it, rotate it anti-clockwise for 50 degree, adjust the spacing and it's done
  4. 02:21:109 (1) - Soft whistle sounds too plain here. Finish sounds more suitable rather than whistle
  5. 02:45:109 - Change the last timing section to soft
[Hard]
  1. 00:05:239 (1,2,3) - Rather then an anti jump, I think a normal jump work better here
[Leyko's Insane]
  1. 01:19:367 (3,4) - A very big sudden jump, feels uncomfortable. It's better to cut the distance a bit around 1.6x or 1.7x
  2. 01:19:561 (4,5,6,7,8) - I suggest to use jump (1.5x spacing) here rather than a normal spacing. This is to emphasize this part and give more challenge. This is up to you though
  3. 02:14:141 (3) - This flow better if mirrored (you should probably ctrl+H 02:14:915 (1,2,3,4,1,2) too though)
I've seen & play your Normal diff in Bakari's map before so I'm kinda disappointed with this set.
I'll re-check this after the reply from bossandy Taiko mod
Topic Starter
BCI

Sallad4ever wrote:

[General]
I've seen & play your Normal diff in Bakari's map before so I'm kinda disappointed with this set. I just lazy this time, sorry.
thanks for mod >w< fixed kiai and remapped anti-jump by me (also fixed all I guess lol by wow), waiting for others~
Melan Blue
All fixed. Also changed some moments I was unsure with. Thanks!
http://puu.sh/1clw2
YTYuyu

Sallad4ever wrote:

[249's Easy]
  • Combo Mod
    The majority of NC on the diff are on 6th & 8th beat, but there are some combo that were longer than that. Here are the one you should fix:
      1. 00:09:110 (2) - The previous slider ends on 1st beat for the next stanza but 00:09:110 (2) still need to be NC'ed hmm alright fixed.
      2. 01:23:045 (3) - NC not here. it'll break my consistencies in the last 2 combos before this since the BGM is the same.
      3. 01:24:980 (1) - Unnecessary NC, this one just break your combo. Remove it ok but i'm gonna feel really uncomfortable not seeing that this is a NC because of the change in the instrumental.
      4. 02:13:367 (3) - NC no because the volume of the trumpet sounds similar, so it's connected.
  • Try to be consistent with your hit sound please. From 00:11:046 (1) to 00:28:465 (4) you're using whistle-clap-clap for your hit sound pattern, but from 01:16:077 (1) to 01:40:464 (4) you change the pattern to clap-whistle-whistle. Decide to use either one of them. (I personally like the clap-whistle-whistle cause the custom clap sounds too loud) yes ik. i did this to try out a new hitsound pattern. i guess it needs more work on consistency after all.
  • 00:58:658 (2,3) - The custom clap sound are too sharp considering most of the hit sounds you're using on this part is soft hit whistle. yea removed.
  • 01:56:335 - I don't see any reason why this spinner would have a 40% volume. This & 00:42:013 are similar but you're using 70% volume for this one. They should have the same volume setting ahh that's why the volume's low....fixed.
  • 02:21:109 - Almost the same as above, but for this one is because the music itself is quite conspicuous so louder volume for the hit object is more appropriate ^I've seen & play your Normal diff in Bakari's map before so I'm kinda disappointed with this set.
    I'll re-check this after the reply from bossandy Taiko mod
ty for the mod :D. i fixed the hitsound patterns in the diff.

SPOILER
osu file format v9

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 1000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
Artist:ZUN
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_easy.jpg"
//Break Periods
2,66987,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1756,387.096774193548,3,2,1,70,1,0
28368,-100,3,2,1,90,0,0
28514,-100,3,2,1,70,0,0
29626,387.096774193548,4,2,1,70,1,1
29819,-100,4,2,1,70,0,0
32916,-100,4,2,1,50,0,0
33303,-100,4,2,1,60,0,0
33690,-100,4,2,1,70,0,0
42012,-100,4,2,1,70,0,1
42206,-100,4,2,1,70,0,0
66787,387.096774193548,3,2,1,70,1,0
85367,-100,3,2,1,70,0,1
85561,-100,3,2,1,70,0,0
103948,387.096774193548,4,2,1,70,1,0
116335,-100,4,2,1,70,0,1
116528,-100,4,2,1,70,0,0
141109,-100,4,2,1,70,0,1
141302,-100,4,2,1,70,0,0
163560,-100,4,2,1,50,0,0
164335,-100,4,2,1,30,0,0
165109,-100,4,2,1,15,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 254,104,48
Combo3 : 128,0,255
Combo4 : 0,128,255

[HitObjects]
96,96,1755,2,0,B|88:228|216:304,1,240,4|4
284,296,3304,1,2
352,252,3691,1,2
428,232,4078,6,0,B|412:188|360:172,2,80,4|2|2
428,312,5239,2,0,B|416:350|372:366,2,80,4|2|2
360,268,6401,6,0,B|244:260|136:156,2,240,4|4|4
412,208,9110,5,2
448,136,9497,1,4
412,64,9885,1,2
336,92,10272,2,0,B|304:120|252:112,1,80,4|2
180,104,11046,6,0,B|132:112|120:168,2,80,4|2|2
204,180,12207,1,8
176,256,12594,1,2
96,256,12981,1,2
96,336,13368,6,0,B|136:352|204:328,1,80,8|2
248,304,14143,1,2
312,256,14530,2,0,B|356:236|352:180,2,80,8|2|2
272,188,15691,5,4
192,180,16078,2,0,B|192:132|236:112,1,80,2|2
308,96,16852,1,8
388,104,17239,2,0,B|388:152|344:172,1,80,2|2
272,188,18014,6,0,B|272:292,1,80,8|2
240,344,18788,1,2
160,332,19175,2,0,B|116:328|88:272,2,80,8|2|2
172,252,20336,5,4
112,200,20723,1,2
112,120,21110,1,2
184,84,21497,2,0,B|232:84|264:136,2,80,8|2|2
184,164,22659,5,8
256,204,23046,2,0,B|300:196|332:152,1,80,2|2
396,128,23820,2,0,B|436:152|440:204,2,80,8|2|2
344,68,24981,5,4
272,36,25368,2,0,B|228:32|192:64,1,80,2|2
160,128,26143,1,8
200,196,26530,2,0,B|236:224|292:212,1,80,2|2
356,228,27304,5,8
372,308,27691,1,2
304,352,28078,1,2
236,312,28465,1,8
148,88,29626,6,0,B|232:76|316:136,1,160,4|8
152,192,31174,2,0,B|108:192|68:160,2,80,2|8|8
312,184,32722,5,8
280,256,33109,1,2
208,296,33496,1,2
128,300,33884,2,0,B|80:300|48:260,1,80,8|2
32,192,34658,2,0,B|32:144|72:100,1,80,2|8
196,36,35819,6,0,B|276:36|364:96,1,160,4|2
396,148,36980,1,8
380,228,37367,1,2
336,296,37755,2,0,B|304:328|236:320,1,80,8|2
196,280,38529,1,8
148,216,38916,6,0,B|112:184|120:124,2,80,2|8|2
200,156,40077,1,8
256,192,40271,12,4,42013
180,256,42787,6,0,B|252:276|352:252,1,160,2|2
392,196,43948,1,0
356,124,44335,1,2
280,104,44722,1,0
268,24,45109,6,0,B|208:16|212:64|168:80|204:152,1,160,2|0
164,208,46271,2,0,B|204:228|256:200,1,80,2|0
304,160,47045,1,2
352,224,47432,1,0
304,288,47819,1,2
228,312,48206,6,0,B|140:312|52:252,2,160,4|2|2
388,296,50529,2,0,B|388:208,1,80,2|2
312,253,51303,6,0,B|316:161|204:217|160:97|248:-7|344:77|344:77|440:-7|520:101|480:217|376:161|388:229,1,640,4|4
232,260,55174,6,0,B|148:216|140:120,1,160,2|2
280,48,56722,2,0,B|300:88|284:128,1,80,2|0
272,204,57496,6,0,B|200:256|116:256,1,160,4|2
56,216,58658,1,0
48,136,59045,2,0,B|88:136|124:168,3,80,2|0|2|0
152,240,60593,6,0,B|205:298|297:294,2,160,4|2|2
116,84,62916,2,0,B|150:71|194:87,1,80,2|2
256,192,63690,12,4,66787
124,176,76077,6,0,B|112:264|192:328,1,160,4|2
260,316,77238,1,8
312,256,77625,1,2
312,176,78012,1,2
256,120,78399,6,0,B|284:88|328:96,1,80,8|2
396,136,79174,1,2
436,204,79561,1,8
436,284,79948,1,2
396,352,80335,1,2
316,352,80722,6,0,B|232:352|180:252,1,160,4|2
172,188,81883,2,0,B|156:148|112:128,2,80,8|2|2
252,188,83045,1,8
332,188,83432,2,0,B|380:188|408:244,2,80,2|2|2
192,268,84980,5,2
116,248,85367,2,0,B|72:224|64:176,2,80,4|2|2
192,268,86528,2,0,B|240:280|280:244,2,80,8|2|2
188,188,87690,5,8
228,120,88077,1,2
304,88,88464,1,2
376,120,88851,2,0,B|412:152|396:200,2,80,8|2|2
312,172,90012,6,0,B|304:268|416:288,1,160,4|2
356,352,91174,1,8
284,320,91561,1,2
244,252,91948,1,2
212,180,92335,6,0,B|192:136|132:120,2,80,8|2|2
156,236,93496,2,0,B|80:204|60:104,1,160,8|2
116,56,94657,6,0,B|148:32|204:36,1,80,4|2
268,52,95432,1,2
288,128,95819,1,8
228,184,96206,2,0,B|196:208|140:204,1,80,2|2
136,284,96980,5,8
216,292,97367,1,2
284,248,97754,1,2
344,196,98141,2,0,B|380:172|380:116,2,80,8|2|2
300,128,99303,5,4
236,80,99690,1,2
156,80,100077,1,2
112,148,100464,2,0,B|80:184|100:232,2,80,8|2|2
256,192,101625,12,4,103948
304,256,104722,5,8
144,256,105496,2,8,B|96:240|64:196,2,80,8|2|2
212,112,107044,5,8
284,76,107431,1,2
356,112,107818,1,2
388,184,108206,2,0,B|392:232|336:272,1,80,8|2
284,284,108980,2,0,B|248:308|200:304,1,80,2|2
96,192,110141,5,4
216,300,110915,2,0,B|260:288|312:304,1,80,2|8
360,252,111689,2,0,B|400:304|376:372,2,120,2|2|8
296,200,113238,6,0,B|248:192|220:152,2,80,2|8|2
364,160,114399,1,8
256,192,114593,12,4,116335
336,236,117109,5,2
176,236,117883,1,2
256,96,118657,2,0,B|256:188,1,80,2|2
256,256,119431,6,0,B|268:356|420:356|420:240,1,240,2|2
380,184,120980,1,2
340,116,121367,1,0
268,80,121754,1,2
188,80,122141,1,0
124,132,122528,6,0,B|76:208|144:296,2,160,4|2|2
268,200,124851,2,0,B|156:200,1,80,2|2
256,192,125625,12,4,128722
336,232,129496,5,2
176,232,130270,1,2
260,96,131044,1,2
340,96,131431,1,2
420,112,131818,6,0,B|464:136|456:192,2,80,2|0|2
376,180,132980,1,0
416,248,133367,2,0,B|360:320|280:252|280:252|200:176|120:284,1,320,2|4
272,352,135689,5,2
432,352,136464,2,0,B|496:292|476:192,1,160,2|2
456,128,137625,1,2
256,192,138012,12,4,141109
176,248,141883,6,0,B|256:284|352:240,1,160,2|2
256,108,143431,2,0,B|256:204,1,80,2|2
180,168,144206,6,0,B|92:168|40:72,2,160,2|2|2
256,148,146141,1,0
336,152,146528,1,2
384,216,146915,1,0
336,280,147302,6,0,B|256:324|176:296,2,160,4|2|2
376,124,149625,1,2
312,76,150012,1,2
256,192,150399,12,4,153496
176,268,154270,6,0,B|256:236|348:268,1,160,2|2
256,124,155818,2,0,B|256:24,1,80,2|2
176,48,156593,6,0,B|144:80|156:132,2,80,2|0|2
256,44,157754,1,0
336,40,158141,2,0,B|428:80|368:168|368:168|312:256|424:320,1,320,2|4
252,248,160464,5,2
100,200,161238,1,2
192,68,162012,1,2
268,96,162399,1,2
256,192,162786,12,0,165883
DarkDunskin
I've seen the Mod and I will apply changes soon!

EDIT:

00:35:045 (21) - Black_cherry please remove the Whistle from that Note for me. It was made by Mistake I guess.

01:19:754 (26) - "Change to d sounds better and fits themusic more IMO" Please do as he say's and remove Clap from this Note ^^"


To Bossandy's Mod:


I didn't add any Notes in these Sections you mentioned, because I clearly followed the Background-drums.
You'll get the idea if you listen closely to where I added Claps on the Notes. Adding new Notes just won't fit the Idea.

About the Big Notes you mentioned, you're right, there are no cymbals in the background.
But this is my kind of little break time, that you mentioned first in your Mod.
If I wouldn't have Big Notes there I'd had to map it like the way before, which would not just be plain boring but also quite exhausting.

Also I'm quite sure that there are enough break times for an Oni Diffiiculty, if count in the Big Notes you mentioned and the more calm parts.

That's all. Thanks for checking my Taiko though~
Topic Starter
BCI
i don't see any whistle of this note TAT clap removed
Sallad4ever
I don't see any reason why there would be a kiai fountain on 00:29:626. I understand if it for 01:25:367, but for 00:29:626 it's just very out of place. That said, I suggest to BCI to just remove it if Byakugan don't like it, don't blame BCI and please tell me why you'll keep it.

For now I'd say, enjoy your BUBBLE!!
riffy
Finally Bubbled!~



Congrats! :3
Flask
Gratz: 3!
Topic Starter
BCI
don't forget it isn't ranked yet, guys owo but thanks you all and big thanks to Sallad >w<
Garven
[General]
Tick rate 2 fits this song best
02:18:012 - I'm not sure why you decided to end kiai here.

[Easy]
00:42:787 (1) - Too soon after a spinner for an Easy. It might be best to map through it considering how short the spinner is already.
00:45:109 (1) - This poor slider ;_; see if you can smooth it out a little bit.
00:51:303 (1) - What the... why a heart slider? Heh. at least line up the endpoint with 00:50:529 (2) -
00:59:045 (3) - Please don't use short sliders with more than one repeat in an Easy.
01:44:722 (1) - Too soon after a spinner for an Easy. Try to give 3-4 beats
01:57:109 (1) - ^
02:09:496 (1) - ^
02:21:883 (1) - ^
02:34:270 (1) - ^

[Normal]
00:14:530 (3,1) - Too close
00:42:013 (1) - Too soon after a spinner for a Normal. Give around 2 beats.
01:56:335 (1) - ^
01:58:657 (2) - Add whistle to sliderbody
02:11:044 (2) - ^
02:21:109 (1) - Too soon after a spinner
02:23:431 (2) - Add whistle to sliderbody
02:35:818 (2) - ^

[Hard]
00:28:272 (2) - All these 1/4 rhythm sliders don't make any sense with regards to the music. There's a lot in the map too. :/
00:31:561 (3,5,6) - Move these down and to the left a little bit to adjust for stacking

[Insane]
00:58:174 (3,4) - I had a hard time seeing that this was two separate sliders due to the hitburst from 00:57:496 (1) -
Topic Starter
BCI
My android has a slow internet so I may not give a kd ;_;
Leyko chan plz fix tick rate and stack by me и за вова глянь ещё ;_«
Melan Blue

Garven wrote:

[General]
Tick rate 2 fits this song best
02:18:012 - I'm not sure why you decided to end kiai here. Obviously, it's there to make this part at 02:21:109 - feel more epic.

[Hard]
00:28:272 (2) - All these 1/4 rhythm sliders don't make any sense with regards to the music. There's a lot in the map too. :/ I think they follow the music perfectly, and also make the map more fun to play. Cherry probably thinks so too.
Everything else fixed and updated.
Garven
I'd just stop the kiai a half beat before the next fountain spot if you want "epic". If you play in Taiko, it looks really strange when the chorus continues on but the kiai stops and starts again.
YTYuyu

Garven wrote:

[General]
Tick rate 2 fits this song best not for my diff. my SV is too low and i don't want to see the sliderticks cluttered in 1 place.

[Easy]
00:42:787 (1) - Too soon after a spinner for an Easy. It might be best to map through it considering how short the spinner is already. i'm keeping this spinner and moving it 1/2 up because this part follows the drum roll and the notes wouldn't fit here while the drum roll is going.
00:45:109 (1) - This poor slider ;_; see if you can smooth it out a little bit. i tried and this is the best i can come up with ;_;.
00:51:303 (1) - What the... why a heart slider? Heh. at least line up the endpoint with 00:50:529 (2) - hehe i wanna try something new in my diffs :P, but alright done.
00:59:045 (3) - Please don't use short sliders with more than one repeat in an Easy. aww fine~, fixed.
01:44:722 (1) - Too soon after a spinner for an Easy. Try to give 3-4 beats
01:57:109 (1) - ^
02:09:496 (1) - ^
02:21:883 (1) - ^
02:34:270 (1) - ^ no because i'm gonna have so much regret. if i remove the next note, i'll feel that something in that part is missing. it wouldn't follow the BGM nicely and it'll ruin the flow in the map.
ty for the mod :D.

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TitleUnicode:
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Source:Touhou
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Garven
I can't rebubble this with the notes so soon after the spinners - just a heads up.
YTYuyu
I fixed it. ty for the idea Garven :)

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Melan Blue
Updated~
Garven
[Easy]
00:40:464 (1) - Remove new combo
00:42:013 (4) - new combo
00:42:787 (1) - Remove
00:50:529 (2) - You'll want to move this down about 3 pixels for it to line up correctly. Keep a close eye on the hitcircle part and scroll back and forth on the timeline.
01:54:786 (1) - Remove new combo. Could be smoother too. Widen points 2 and 4 a bit and move the end point in closer so the arc isn't as lopsided. You can also make it more fun if you can line up the endpoint with 01:57:883 (2) -
02:18:012 (1) - Using just 5 points would make this curve smoother.

[Hard]
02:15:689 (2,3,4) - Uh
YTYuyu
idk if i'm doing it right, but i think this is what you meant about the 1st slider. i fixed everything else. ty for the re-check ;)

SPOILER
osu file format v10

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 1000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 76062
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
TitleUnicode:
Artist:ZUN
ArtistUnicode:
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV
BeatmapID:169593
BeatmapSetID:52260

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg_easy.jpg"
//Break Periods
2,66987,74622
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1756,387.096774193548,3,2,1,70,1,0
28368,-100,3,2,1,90,0,0
28514,-100,3,2,1,70,0,0
29626,387.096774193548,4,2,1,70,1,0
32916,-100,4,2,1,50,0,0
33303,-100,4,2,1,60,0,0
33690,-100,4,2,1,70,0,0
42012,-100,4,2,1,70,0,1
42206,-100,4,2,1,70,0,0
66787,387.096774193548,3,2,1,70,1,0
85367,-100,3,2,1,70,0,1
85561,-100,3,2,1,70,0,0
103948,387.096774193548,4,2,1,70,1,0
116335,-100,4,2,1,70,0,1
116528,-100,4,2,1,70,0,0
141109,-100,4,2,1,70,0,1
141302,-100,4,2,1,70,0,0
163560,-100,4,2,1,50,0,0
164335,-100,4,2,1,30,0,0
165109,-100,4,2,1,15,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 254,104,48
Combo3 : 128,0,255
Combo4 : 0,128,255

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Topic Starter
BCI
updated~
Garven
Did some IRC modding on Byaku's diff.

Looks like you reuploaded the older difficulties except the new Easy?
YTYuyu
ok it should be good

SPOILER
osu file format v10

[General]
AudioFilename: Komachis Theme - Higan Retour ~ Riverside View.mp3
AudioLeadIn: 1000
PreviewTime: 116020
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Higan Retour ~ Riverside View
TitleUnicode:
Artist:ZUN
ArtistUnicode:
Creator:Black_Cherry_Ita
Version:249's Easy
Source:Touhou
Tags:BCI Leyko DarkDunskin wowshakhov Byakugan249 phantasmagoria of flower view komachi onozuka PoFV
BeatmapID:169593
BeatmapSetID:52260

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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[Events]
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228,184,96206,2,0,B|196:208|140:204,1,80,2|2,0:0|0:0,0:0:0
136,284,96980,5,8,0:0:0
216,292,97367,1,2,0:0:0
284,248,97754,1,2,0:0:0
344,196,98141,2,0,B|380:172|380:116,2,80,8|2|2,0:0|0:0|0:0,0:0:0
300,128,99303,5,4,0:0:0
236,80,99690,1,2,0:0:0
156,80,100077,1,2,0:0:0
112,148,100464,2,0,B|80:184|100:232,2,80,8|2|2,0:0|0:0|0:0,0:0:0
192,148,101625,6,0,B|224:184|204:232,2,80,8|2|2,0:0|0:0|0:0,0:0:0
256,100,102786,1,8,0:0:0
292,172,103174,1,2,0:0:0
284,252,103561,1,2,0:0:0
256,328,103948,5,4,0:0:0
96,344,104722,1,8,0:0:0
68,188,105496,2,8,B|20:172|-12:128,2,80,8|2|2,0:0|0:0|0:0,0:0:0
212,112,107044,5,8,0:0:0
284,76,107431,1,2,0:0:0
356,112,107818,1,2,0:0:0
388,184,108206,2,0,B|392:232|336:272,1,80,8|2,0:0|0:0,0:0:0
284,284,108980,2,0,B|248:308|200:304,1,80,2|2,0:0|0:0,0:0:0
96,192,110141,5,4,0:0:0
216,300,110915,2,0,B|260:288|312:304,1,80,2|8,0:0|0:0,0:0:0
360,252,111689,2,0,B|400:304|376:372,2,120,2|2|8,0:0|0:0|0:0,0:0:0
296,200,113238,6,0,B|248:192|220:152,2,80,2|8|2,0:0|0:0|0:0,0:0:0
364,160,114399,1,8,0:0:0
316,96,114786,2,0,B|224:40|128:84|96:192|184:268,1,320,2|4,0:0|0:0,0:0:0
332,236,117109,5,2,0:0:0
176,236,117883,1,2,0:0:0
256,96,118657,2,0,B|256:188,1,80,2|2,0:0|0:0,0:0:0
256,256,119431,6,0,B|268:356|420:356|420:240,1,240,2|2,0:0|0:0,0:0:0
380,184,120980,1,2,0:0:0
340,116,121367,1,0,0:0:0
268,80,121754,1,2,0:0:0
188,80,122141,1,0,0:0:0
124,132,122528,6,0,B|76:208|144:296,2,160,4|2|2,0:0|0:0|0:0,0:0:0
268,200,124851,2,0,B|156:200,1,80,2|2,0:0|0:0,0:0:0
120,156,125625,6,0,B|64:232|100:328|200:376|296:328,2,320,2|2|4,0:0|0:0|0:0,0:0:0
276,192,129496,5,2,0:0:0
160,80,130270,1,2,0:0:0
312,32,131044,1,2,0:0:0
340,108,131431,1,2,0:0:0
420,112,131818,6,0,B|464:136|456:192,2,80,2|0|2,0:0|0:0|0:0,0:0:0
376,180,132980,1,0,0:0:0
416,248,133367,2,0,B|360:320|280:252|280:252|200:176|120:284,1,320,2|4,0:0|0:0,0:0:0
272,352,135689,5,2,0:0:0
428,324,136464,2,0,B|480:204|424:80,1,240,2|2,0:0|0:0,0:0:0
352,64,138012,6,0,B|152:-32|-8:184|152:412|360:308,1,640,2|4,0:0|0:0,0:3:0
268,176,141883,6,0,B|348:212|444:168,1,160,2|2,0:0|0:0,0:0:0
432,16,143431,2,0,B|432:112,1,80,2|2,0:0|0:0,0:0:0
352,112,144206,6,0,B|264:112|212:16,2,160,2|2|2,0:0|0:0|0:0,0:0:0
432,120,146141,1,0,0:0:0
456,196,146528,1,2,0:0:0
412,264,146915,1,0,0:0:0
332,280,147302,6,0,B|252:324|172:296,2,160,4|2|2,0:0|0:0|0:0,0:0:0
376,124,149625,1,2,0:0:0
312,76,150012,1,2,0:0:0
232,60,150399,6,0,B|136:128|196:200|260:272|120:340,1,320,0|2,0:0|0:0,0:0:0
80,272,152335,1,0,0:0:0
52,196,152722,1,2,0:0:0
60,116,153109,2,0,B|68:68|120:40,1,80,0|4,0:0|0:0,0:0:0
256,100,154270,6,0,B|336:68|428:100,1,160,2|2,0:0|0:0,0:0:0
412,256,155818,2,0,B|412:168,1,80,2|2,0:0|0:0,0:0:0
332,160,156593,6,0,B|300:192|296:240,2,80,2|0|2,0:0|0:0|0:0,0:0:0
280,96,157754,1,0,0:0:0
360,84,158141,2,0,B|444:132|392:212|392:212|336:300|448:364,1,320,2|4,0:0|0:0,0:0:0
264,340,160464,5,2,0:0:0
144,236,161238,1,2,0:0:0
268,132,162012,1,2,0:0:0
336,176,162399,1,2,0:0:0
256,192,162786,12,0,165883,0:0:0
Topic Starter
BCI
/me slow
oukay updated again, thank you guys~
Garven
Sorry, been busy. ;_;

The Normal hasn't been reverted. It has the original issues still.

..and the Hard.

I'm assuming the other diffs are still on the old versions too. Update them please >_>
Melan Blue
Uh, why did it not save... Better be more careful with updates :?

Anyway, fixed and updated everything for Cherry, so it's all good now... I hope.
Topic Starter
BCI
sorry about this all ;w;/ /runs
lovhin456
Hello

[General]
- Fine

[249's Easy]
- Everything's good, I only have a little problem with the custom colors as the purple kills my eyes and the colors don't really fit the bg. My suggestion for the colors:
Combo1 : 215,55,128
Combo2 : 227,60,60
Combo3 : 75,78,180
Combo4 : 97,153,186
No problem if you prefer not to change them

[wow's Normal]
- 00:40:077 ~ Add a whistle?

[Hard]
- Fine

[Leyko's Lunatic]
- Fine

See my signature please
YTYuyu
BCI can you add the combo colors for me? i'm too busy to do it atm ;__;

and ty for the combo colors :3
Topic Starter
BCI
ofcourse, updated ^^ i think now all will be okay D:
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