Thanks for mod!Dick wrote:
hey there :3 you requested a dickmod!
>:C i said in the rules i accept only 4 diffs... www i thought just ignore diffs,,
General:
> delete unused .osb no
> Your flash video has strange dimensions :0 there are black bars at the left and right side, which looks really ugly.. bms videos are all like that...
[Beginner]
00:46:293 (2) - bending this slider to the other direction would look better sure.
01:28:807 - 20 sec break is rather long, osu wiki guidelines say you should use 5-10 s. breaks, never longer than 15 s. add spin
01:52:807 - counts for all diffs: Start the kiai section here!
[Standard]
00:22:464 (1) - kinda short.. combo..? wanna highlight this one so
00:43:036 (2) - definitly out of the screen, change this! use test mode, it's not off screen when playing
01:11:664 (4) - SUGGESTION! BOOM: http://puu.sh/VTCq (fits better to the music in my opinion) sure
01:26:750 (3) - out of screen (i wonder why no one mentioned that in previous mods o_O thats totally unrankable) no ww
01:28:807 - long break is long add spin
[Another]
00:38:407 (1) - out of screen (wtf nearly all diffs include this xD) >_> it's in the grids so it's ok :3
00:45:779 (3,4,5,6,7) - all of them are downbeat sliders (starting on a red tick and feeling ugly to play) because vocal is on red ticks haha
:0 found nothing more, awesome diff! really nice playflow :3 like this kind of maps! thanks!
i hope this was helpful, good luck!
Thanks for modding! :3AdRon Zh3Ro wrote:
[Overall]
Offset: I would reduce it by 5. hmm, keep for now
Keeping all notes inside the grid helps a lot. notes are all in grid i think,,,, "in grid" means its center in grid so when playing the note is in screen, not the whole object in screen,
All colors on all maps must be the same, as far as i know. no, it's not
And just to be sure, "Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this"
It may not be while playing, but it is while editing, and it's really annoying to map something while you can't see all it's shape correctly, thus you are able to make mistakes. o.o? it's possible, change your resolution?
[Another]
Raise OD by 2, note that i tested with OD 10 ( i always test with OD 10). ._. what, no
0:14:750 - http://puu.sh/W57h This makes a lot more sense then what you have at the moment. well I think 7 notes fits better to the drum rhythm, so no change.
00:25:545 (5) - Extend this until 00:26:231. I see what you mean, adding another note is better imo ^^
00:31:550 (4) - Put this slider closer, like this http://puu.sh/W5a3 it doesn't look good that slider end/(3) head so close to gether.
00:38:407 (1) - Note is offscreen http://puu.sh/W5c7 "Test play your map to confirm this" wwwwww
00:44:922 (6) - ^ Same http://puu.sh/W5d8
01:22:979 (4) - http://puu.sh/W5ee
Everything else played fine.
[Normal]
http://puu.sh/W5yg
http://puu.sh/W5AY hmm, same reason with another diff.
01:31:893 I don't see any reason for not mapping this part. I don't see the reason not to have a break in a long map so I chose here
[Easy]
01:31:893 Same, it's lame only for the lower dificulties to wait in this part while the others play. in fact, easier diffs do should have more breaks, as beginners don't have as much power as good players to play continuously for a long time. ^^b
http://puu.sh/W6owDick wrote:
[Toto MiX]
00:11:322 (4,5,1) - that spacing is very confusing
00:14:750 (1) - can you put the whole stream a grid up? the circle touches the screen end :/
00:15:436 (9) - NC
00:30:607 (4) - delete that note o,o does totally not fit in there
00:38:750 (9) - NC
00:44:922 (4) - slider is covered from the previous hitcircle 00:44:407 (4) - (always test your map with the standard skin to see the overlappings) ._.I dont think so
00:47:064 (2) - why this note? i dont understand it ;_;
00:51:264 (3) - ouut ooff thee screeeen >_<
00:52:979 (4) - ^
01:06:522 (3) - ^
01:07:893 (4) - 1 tiny grid up, you know why
01:10:122 (2) - ^
02:02:751 (3) - add clap?
fun diff!
Thanks for modding!Dusty wrote:
[Beginner]
00:26:922 (1,2,1) - argh when you use low AR and small spacing, you make messes like this. especially since this is the only pattern in this diff that's like this, it feels awful changed to one slider.
[Standard]
pretty good thanks!
[Another]
00:56:922 (5) - the video is red and the approach circle is red and the note is red and stacked underneath a slider, so it all blends together, which made me go "wtf" since I couldn't see it. this is why you should use combo colors that are different than the video :/no one plays another diff with video \:D/I use red color because it matches the song/video, I think it is pretty readable as other "another" maps with video on lol
hmm, agree that i should make it harder, made od +1 :pAdRon Zh3Ro wrote:
The current OD seems way too easy. Just saying...
http://puu.sh/W6MfDusty wrote:
[Toto Mix]
00:29:664 (1,2) - I don't like this antijump antijump?I like it
00:30:607 (4) - why is this note here? hmm,I had del it in last mod
00:41:579 (2) - ^ ^
00:59:150 (2,3,4) - ^ feels overmapped what?it so easy for me
00:59:836 (6,7,8) - ^ seriously it feels like you added these just to make the map harder and I don't like it ^
01:20:407 (4,1) - ugh this stuff is terrible on tablet :/ oh well ^
01:44:236 (3,4,5,6,1) - ugly since it didn't stack right alright,I try to stack it
[CSGA]Ar3sgice wrote:
[Another]
00:56:922 (5) - the video is red and the approach circle is red and the note is red and stacked underneath a slider, so it all blends together, which made me go "wtf" since I couldn't see it. this is why you should use combo colors that are different than the video :/no one plays another diff with video \:D/I use red color because it matches the song/video, I think it is pretty readable as other "another" maps with video on lol
Thanks for modding!Nagisawa wrote:
hey~ from my modding que
General
~delete .osb file in your folder
~ i think the video should be in format ''avi'', not ''flv''
~rename your backgroung. call 'bg' or 'backgroung', not 's' ;D
Beginner
00:17:493 (3) - nc ok~
00:20:236 (1) - remove nc
00:25:036 (2) - end your slider here 00:26:064 - sounds so weird to me ;_;
00:26:579 - delete green line in timing panel ok~
00:26:922 (1) - drag on the white tickm and remove nc. it is not need ok~
01:13:722 (3) - nc
01:21:950 (1) - no need nc. and drag on the red tick removed nc but i think red tick will make spacing confusing ^^
01:25:550 (2) - http://puu.sh/W8PQ sure.
Standard
00:22:979 (1) - remove nc want to emphasize 00:22:464 (1) so
just bring map in order. make neat and tidy. with a rhythm all is well
good luck ^^
Dusty wrote:
I always play with video
Thanks!Dick wrote:
wow i didn't knew that the notes are more up when you play the map :0 learned something new :3
star /o/
Dick wrote:
[A 32's Hyper]
00:24:693 (4) - 2 tinygrids upok~
00:34:979 (3) - out. of. the. screen.not a big problem but i fixed it
00:37:721 (4) - please adjust spacing, the kickslider before is too far away, makes it hard to readfixed
01:06:864 (1) - adjust that slider to the previous sliderend, looks better (don't be lazy and use just 1 sliderpoint for long sliders looks always better with more, make it curvyyy...)changed a little
01:42:522 (3) - this wave could look better too!fixed a bit~(I always fail to make a wave pretty :/
awesome diff!
AdRon Zh3Ro wrote:
[Overall]
[Hyper]
Your combos are quite... messed up. Make sure you make a new combo at every leading beat or lyrics, not random as some as of now.
If you want a combo mod, ask me later for it.I changed some of them~but as I used some speed change,some NC maybe strange
00:34:974 (3) - Off. Screen. http://puu.sh/W5gH fixed
00:43:374 (1) Extend it until 43:717. it is already ending at 717~
00:44:917 (6) New combo, since you changed the slider velocity here.fixed
00:48:174 (8) http://puu.sh/W5kv I'll stop pointing these and hope for you to remove all other off screen sliders.fixed some of them
01:00:002 (4,5,6,7) This hardly made any sense here.I think it's fine~
01:31:379 (1,2,3,4,5,6,7,8,9,10)(1,2)(1,2) Non sense, non sense everywhere. Seriously, don't start making up patterns. It's annoying and easy to miss. There's nothing that follow the song there. Please make something more readable.I still have to wait for other's opinion,but thanks for pointing out it.
01:52:293 (1) These don't follow the song in anyway known to me. Do it like this instead http://puu.sh/W5qf.changed a bit
Make the same pattern in other parts of the song you maped with repeater.
Dusty wrote:
argh the combo colors make this hard to play :/
[A32's Hyper]
If this is supposed to be a Hardish diff you don't need all those 1/4 triples; I'd delete most of themwell hyper is something between Hard and Insane(more like a Hard) there's lots of Hyper including 1/4 streams,so I think it's fine~
01:18:179 (1) - you don't need this note here; I like it better deletedfixed~
01:49:379 (7,8,9,1,2,3,4,5) - this pattern overlaps itself, making it uglyfixed~
http://puu.sh/WaOdNagisawa wrote:
hey~ from my modding que
A32's Hyper
HP Drain Rate +1?o/oI think the current one is fine~
00:15:950 (5) - nc
00:30:007 (6) - nc
01:00:693 (9) - nc
01:01:379 (1) - remove nc
01:02:750 (7) - nc
sorry but I do a NC between two beats so no change
[/size]
Thanks!Tsukasa wrote:
Hiya~
Beginner:
00:09:264 (2) - Remove the whistle here. It'd be pointless to use a whistle here when you don't use whistle on the preceding pattern ok~
00:16:807 (2) - It'd probably be better if you put a finish sound here instead of the clap both ww
00:17:493 (1) - You won't need the 2nd point the beginning of the slider as the 1st 'cause it would have that slight sharp turn.
- If you remove the 2nd point, then adjust the 3rd point a few grids to the left. About X:308 or X:321 hmm don't know..
00:22:979 (1) - Add a finish on the start of this slider ok~
01:20:579 (4) - Add a whistle on the start of this slider then remove the whistle on the end. So that consistency remains ok~
01:45:264 (1) - Add a finish ok~
02:01:722 (2) - It would be better if it looked like this so that it covers the "end lyrics" the end will be pretty weird ww
Standard:
00:06:521 (1) - Add a finish sound at the beginning and remove the whistle here
00:09:264 (2) - ^ same don't like finish o.o
00:12:007 (2) - Add a finish at the beginning. Remove the clap at the end as well
00:13:550 (3) - ^ If you ever remove the clap there, add a clap here ok~
00:15:779 (2) - Remove the clap ok~
00:28:464 (1) - Remove the clap on the end of this slider then add a clap to 00:29:150 (2) o.o i think xo ox is better
00:29:664 (4) - Remove the clap on the beginning then add a clap on the end
00:41:332 (3) - Remove the clap ok~
00:44:064 (4) - Remove the clap. If you do this then add a clap on 00:44:407 (5) no wwww
01:01:772 (2) - Add a clap there is one~
01:45:264 (1) - Add a finish at the beginning ok~
01:46:979 (4) - Add a clap ok~
Another:
00:06:521 (1) - Remove the whistle and add a finish
00:09:264 (2) - ^ same sorry don't like finish here ;_;
00:30:350 (4) - Remove the clap at the end of this slider then add a clap on 00:30:846 (1) i think my way sounds better sorry ;_;
Tsukasa wrote:
Toto MiX:
HP Drain 8 is not really good for a map like this. This drain is too much
00:09:264 (1) - This slider is too much of a jump. horeshit almost 4.00x o.o
Nice hitsounds for a mix thank
[CSGA]Ar3sgice wrote:
for a32 diff.SPOILER[08:43] Sunshine: 早上好 喵0.0
[08:43] Sunshine: 喵喵喵
[08:43] Sunshine: 233
[08:51] Sunshine: 麻麻的看神麻婆的圖 看了20min啥都寫不出來
[08:51] Sunshine: 233
[08:51] Sunshine: 来看我的图
[08:52] Sunshine: 好o.o
[08:56] Sunshine: 看不出啥>_>
[08:57] Sunshine: >_>
[08:58] Sunshine: 你看下A32的diff有没什么太难的地方
[08:58] Sunshine: 嗯。。
[08:59] Sunshine: hyper難度
[08:59] Sunshine: 嗯。。
[08:59] Sunshine: 是不是應該比insane低一些
[08:59] Sunshine: 是啊
[09:00] Sunshine: o.o
[09:00] Sunshine: 我觉得有点难。。
[09:02] Sunshine: 最前面
[09:02] Sunshine: 00:15:436 (3,4,5) -
[09:02] Sunshine: 這個地方挺難 - -
[09:03] Sunshine: - -嗯
[09:03] Sunshine: insane上級難度 - -
[09:03] Sunshine: 这么挑就可以了lol
[09:03] Sunshine: >_>
[09:03] Sunshine: 我打惯了insane...这个地方不注意还是容易断
[09:04] Sunshine: 我再看看 - -
[09:04] Sunshine: ww
[09:05] Sunshine: 00:37:379 (3) -
[09:05] Sunshine: 这个地方的梗一般是用于another的吧 - - 不过这个略简单
[09:06] Sunshine: 如果说hyper比insane要简单...这个地方就偏难了
[09:06] Sunshine: 用在insane挺合适
[09:06] Sunshine: >_>
[09:06] Sunshine: 玛德外面放上鞭炮了orz
[09:07] Sunshine: 233现在放鞭炮
[09:07] Sunshine: 放完了
[09:08] Sunshine: 01:30:864 (8) -
[09:08] Sunshine: 我总觉得换成2折滑条比较好
[09:08] Sunshine: 01:29:493 (5) - 跟这个似的
[09:08] Sunshine: 嗯。。
[09:09] Sunshine: 01:31:893 (3,4,5,6) - 难了
[09:10] Sunshine: 上级hyper的感觉 已经比一些简单insane难了..
[09:10] Sunshine: 是啊lol
[09:10] Sunshine: 嘛 反正没清晰的界限 这样也行
[09:13] Sunshine: another的长串毫无人性
[09:13] Sunshine: >_>
[09:14] Sunshine: 我觉得比起那个新图好多了(?
[09:16] Sunshine: 哪个新图..
[09:16] Sunshine: http://osu.ppy.sh/ss/406018
[09:16] Sunshine: >_>好
[09:16] Sunshine: kanna的
[09:16] Sunshine: 真坑>>
[09:16] Sunshine: >_>
[09:16] Sunshine: 能S但是长串那里断成狗
[09:17] Sunshine: 滑条各种打不着
[09:17] Sunshine: 233能S不错了, 我都是a
[09:17] Sunshine: 233
[09:25] Sunshine: 233话说把刚才的贴上去啊
[09:25] Sunshine: 给a32看w
[09:26] Sunshine: 奥
auto log的bug, 我手动改下OSUtoto wrote:
……怎么都是Sunshine,这不科学!!!
233,别改呀,原来那样挺好的[CSGA]Ar3sgice wrote:
auto log的bug, 我手动改下OSUtoto wrote:
……怎么都是Sunshine,这不科学!!!
233看了好喜感OSUtoto wrote:
233,别改呀,原来那样挺好的
喵喵喵Sunshine wrote:
Thanks for modding wwwwSnowy Dream wrote:
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
图没传好 我下载下来的时候每个diff都需要更新下
重新full submit下吧... = =嗯... 不过目测网络问题..
好多diff里面的kiai都没snap好 自己check下..
[Beginner]
[Unsnapped inherited (green) sections at: ]
00:55:897 - snap to 00:55:893 喵
00:53:150 (2) - 这里起有点奇怪 建议从前面一格红线起 喵
01:23:322 (1) - 这里结束01:24:693 喵
01:25:550 (2) - 为毛不喜欢在重音结束 0.0 不是更有感觉嘛=-=?01:26:064 喵
[Standard]
[Unsnapped inherited (green) sections at: ]
00:55:897 - snap to 00:55:893
[Another]
[Unsnapped inherited (green) sections at: ]
00:55:897 - snap to 00:55:893 喵
01:10:807 (4) - try ctrl+r 那样方向一样了不好吧lol
[Taiko Oni]
[Unsnapped inherited (green) sections at: ]
00:55:897 - snap to 00:55:893 喵
--------------------------------------------------
Wonderful Mapset
好图w
Tsukasa wrote:
A32's Hyper:
00:43:379 - Isn't this a bit of a useless kiai time?sorry no fix
01:00:007 - It would be better if you use the Normal sounds instead of the soft sounds. It's kinda inconsistent if you use the soft onesi think the current one is fine 0.0
[CSGA]Ar3sgice wrote:
for a32 diff.SPOILER08:43 Sunshine: : 早上好 喵0.0
08:43 [CSGA]Ar3sgice: : 喵喵喵
08:43 Sunshine: : 233
08:51 Sunshine: : 麻麻的看神麻婆的圖 看了20min啥都寫不出來
08:51 [CSGA]Ar3sgice: : 233
08:51 [CSGA]Ar3sgice: : 来看我的图
08:52 Sunshine: : 好o.o
08:56 Sunshine: : 看不出啥>_>
08:57 [CSGA]Ar3sgice: : >_>
08:58 [CSGA]Ar3sgice: : 你看下A32的diff有没什么太难的地方
08:58 [CSGA]Ar3sgice: : 嗯。。
08:59 Sunshine: : hyper難度
08:59 [CSGA]Ar3sgice: : 嗯。。
08:59 Sunshine: : 是不是應該比insane低一些
08:59 [CSGA]Ar3sgice: : 是啊
09:00 Sunshine: : o.o
09:00 [CSGA]Ar3sgice: : 我觉得有点难。。
09:02 Sunshine: : 最前面
09:02 Sunshine: : 00:15:436 (3,4,5) - fixed
09:02 Sunshine: : 這個地方挺難 - -
09:03 [CSGA]Ar3sgice: : - -嗯
09:03 Sunshine: : insane上級難度 - -
09:03 [CSGA]Ar3sgice: : 这么挑就可以了lol
09:03 [CSGA]Ar3sgice: : >_>
09:03 Sunshine: : 我打惯了insane...这个地方不注意还是容易断
09:04 Sunshine: : 我再看看 - -
09:04 [CSGA]Ar3sgice: : ww
09:05 Sunshine: : 00:37:379 (3) - fixed
09:05 Sunshine: : 这个地方的梗一般是用于another的吧 - - 不过这个略简单
09:06 Sunshine: : 如果说hyper比insane要简单...这个地方就偏难了
09:06 Sunshine: : 用在insane挺合适
09:06 [CSGA]Ar3sgice: : >_>
09:06 Sunshine: : 玛德外面放上鞭炮了orz
09:07 [CSGA]Ar3sgice: : 233现在放鞭炮
09:07 Sunshine: : 放完了
09:08 Sunshine: : 01:30:864 (8) - fixed~
09:08 Sunshine: : 我总觉得换成2折滑条比较好
09:08 Sunshine: : 01:29:493 (5) - 跟这个似的
09:08 [CSGA]Ar3sgice: : 嗯。。
09:09 Sunshine: : 01:31:893 (3,4,5,6) - 难了
09:10 Sunshine: : 上级hyper的感觉 已经比一些简单insane难了..
09:10 [CSGA]Ar3sgice: : 是啊lol
09:10 Sunshine: : 嘛 反正没清晰的界限 这样也行
09:13 Sunshine: : another的长串毫无人性
09:13 [CSGA]Ar3sgice: : >_>
09:14 [CSGA]Ar3sgice: : 我觉得比起那个新图好多了(?
09:16 Sunshine: : 哪个新图..
09:16 Sunshine: : http://osu.ppy.sh/ss/406018
09:16 [CSGA]Ar3sgice: : >_>好
09:16 [CSGA]Ar3sgice: : kanna的
09:16 Sunshine: : 真坑>>
09:16 [CSGA]Ar3sgice: : >_>
09:16 Sunshine: : 能S但是长串那里断成狗
09:17 Sunshine: : 滑条各种打不着
09:17 [CSGA]Ar3sgice: : 233能S不错了, 我都是a
09:17 Sunshine: : 233
09:25 [CSGA]Ar3sgice: : 233话说把刚才的贴上去啊
09:25 [CSGA]Ar3sgice: : 给a32看w
09:26 Sunshine: : 奥
Thanks for modding~Snowy Dream wrote:
[A32's Hyper]
[Unsnapped inherited (green) sections at: ]
00:55:897 - snap to 00:55:893 fixed
00:54:864 - 这里我觉得就不需要break了 右键删除吧 fixed
01:48:522 (4) - 尾巴都被挡住了 fixed
[Spinner New Combo]
01:18:693 (2) - Consider adding a NC here, since this note follows a spinner.fixed
...someone asked to make a taiko diff for my other map, but didn't finish after 2 months,,,, plz don't do thatCMP wrote:
Can I add CTB Difficulty?
Snowy Dream wrote:
[Toto MiX]
00:14:579 (5) - add a note here 呜,不好
01:08:064 (1) - 先下后上比较好 你是说01:08:579 (2)?233
02:03:951 (10) - newcombo? 不好不好
Thanks for modding!Laurier wrote:
mod4mod time
Biginner
00:40:122 (1) - move out from center? It is hidden in the spinner 300. ok~
00:52:979 (2) - start at 00:52:807 ok~
01:15:093 (2) - finish on end ? ok~
01:52:807 (1) - finish on end ok~
02:01:722 (2) - finish on start and end ok~
Standard
00:21:436 (1) - I think this kick slider is bad... delete it and put one note ? I think it is just a single one, so that's fine~
Another
00:43:722 (1,1) - delete nc ;~; no..
01:10:807 (4) - ctr+r ? I think ctrl+r is maybe better just for this one, but it will make next one flow weird..
that's all
http://puu.sh/WuqvLaurier wrote:
A32's Hyper
00:07:036 (2) - move this position http://puu.sh/WsFMok
00:07:550 (3,4) - ^ http://puu.sh/WsFVok
00:34:464 (2) - ctr+ri'd like to keep this one
00:34:464 (2) - delete this breakfixed
01:03:093 (6) - whistle on head and delete endsorry
01:08:750 (6) - how about this rythm? http://puu.sh/WsHV fine
01:19:207 (4) - like this http://puu.sh/WsIlsorry
01:42:522 (3) - NCfixed
01:48:522 (4) - move this ? http://puu.sh/WsIXfixed
Laurier wrote:
Toto MiX
00:09:093 (5) - use more spacing
00:11:664 (5) - ^
00:44:922 (4) - stack on 00:44:407 (4) ?
00:57:607 (2) - Right rotation http://puu.sh/WsLg I have a better idea, although I you
01:08:579 (2) - I think you can make more good form will think about it
01:06:864 (1) - ^ ^
01:09:607 (1) - ^ ^
01:15:607 (2) - ^ ^
64,256,52807,2,0,B|72:304|124:340|184:328|212:284,1,180,8|000:52:807 (2) - Still here, I can hear a clap from the BG music on 00:53:836. So what about to add clap on this slider's end too? To fit that sound.