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Iguchi Yuka - Platinum Disco (TV Size)

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Topic Starter
TTTTTTTTTTTT
This beatmap was submitted using in-game submission on 2012年7月19日 at 22:21:02

Artist: Iguchi Yuka
Title: Platinum Disco (TV Size)
Source: Nisemonogatari
Tags: opening Gasaiyuno-chan
BPM: 117
Filesize: 9824kb
Play Time: 01:27
Difficulties Available:
  1. G's Easy (0.82 stars, 67 notes)
  2. Hard (4.71 stars, 203 notes)
  3. Insane (5 stars, 283 notes)
  4. Normal (3.53 stars, 132 notes)
Download: Iguchi Yuka - Platinum Disco (TV Size)
Download: Iguchi Yuka - Platinum Disco (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Platinum Disco~
DerekMcD
Their my own suggestions

[Easy]

SPOILER
00:00:193 (1) - To avoid the unsnapped (1) (00:02:244), move one grid up.
00:08:910 & 00:09:423 - Add a slider or note.
00:22:757 (1) - It's overlapping (3), find the way to fix the slider reserve (tail) to avoid the overlap.
01:11:987 (1,2,3,4) - Like this? Then fix the spacing.
288,216,71987,6,0,B|240:280,1,79.9999999999999,2|0
288,216,73013,2,0,B|240:152,1,79.9999999999999,2|0
288,216,74039,2,0,B|336:152,1,79.9999999999999,2|0
288,216,75064,2,0,B|340:284,1,79.9999999999999,2|0

[Normal]

00:27:372 (2) - One grid down?
00:29:167 (2) - Overlapped.


[Hard]

00:09:423 (3) - Move few grids left.
00:55:577 (2) - Drag the 2nd point, 1 grid down.
00:56:603 (4) - Drag the 2nd point, 1 grid up.

[lnsane]

SPOILER
00:00:449 (2,3,4,5,6,7) - These are unrankable stuff and it's diffuict to hit them as we can.

Do one like this. If you like this better, them you can fix them yourself.


00:17:116 (2,3,4) - ^
00:18:013 (6,7) - ^
00:23:654 (3) - Make it close between two sliders.
01:15:064 (3) - How about moving this to x:300 y:140? Then fix the spacing after this.

Good luck.
Yu-Izanagi-12
Hi from my queue
For starter this is a really catchy song
Your map looks good
notes and slider well placed
[Hard]
Change slide ticker to 2 (sounds better)
I also have a hit sound that sounds pretty good, use it and see what you think
Topic Starter
TTTTTTTTTTTT
SPOILER

Koro McAlpine wrote:

Their my own suggestions

[Easy]

00:00:193 (1) - To avoid the unsnapped (1) (00:02:244), move one grid up. k
00:08:910 & 00:09:423 - Add a slider or note. k
00:22:757 (1) - It's overlapping (3), find the way to fix the slider reserve (tail) to avoid the overlap. (nope,it's overlapping,but it can be recognized clearly)
01:11:987 (1,2,3,4) - Like this? Then fix the spacing.k
288,216,71987,6,0,B|240:280,1,79.9999999999999,2|0
288,216,73013,2,0,B|240:152,1,79.9999999999999,2|0
288,216,74039,2,0,B|336:152,1,79.9999999999999,2|0
288,216,75064,2,0,B|340:284,1,79.9999999999999,2|0

[Normal]

00:27:372 (2) - One grid down? k
00:29:167 (2) - Overlapped.


[Hard]

00:09:423 (3) - Move few grids left. k
00:55:577 (2) - Drag the 2nd point, 1 grid down.k
00:56:603 (4) - Drag the 2nd point, 1 grid up.k

[lnsane]

00:00:449 (2,3,4,5,6,7) - These are unrankable stuff and it's diffuict to hit them as we can.

Do one like this. If you like this better, them you can fix them yourself.


00:17:116 (2,3,4) - ^
00:18:013 (6,7) - ^
00:23:654 (3) - Make it close between two sliders.
01:15:064 (3) - How about moving this to x:300 y:140? k Then fix the spacing after this.

Good luck.
Thanks~
Topic Starter
TTTTTTTTTTTT
SPOILER

Yu-Izanagi-12 wrote:

Hi from my queue
For starter this is a really catchy song
Your map looks good
notes and slider well placed
[Hard]
Change slide ticker to 2 (sounds better)
I also have a hit sound that sounds pretty good, use it and see what you think
nice~

I add your hit sound.(I use it on some sections)
HellDawn
Easy

00:55:577- maybe finish
01:09:936- sound is weird so remove clap
01:15:064- maybe this slider well this rhytm

Normal

01:24:551 (1,2)- claps ?

Hard

00:21:218- clap
00:53:782- this place empty if i were you, i can add some circles

Insane

00:24:295- this slider not symetry like this.
00:32:500- 1 grid up
00:36:603 (5,6)- 1 grid up
00:37:372 (8,9)- 1 grid down
01:22:116- new combo
Stefan
Not more, not more. ;_;
ssssssssssssssss
不知道你现在还做不做这曲了…嘛我就贴下我的建议吧

insane

00:06:474 (8,9) - 这个地方并没有和00:05:705 (5,6) - 有太多相似的地方,所以听起来有点怪,去掉8?

00:10:064 (2,3) - 这个转折容易让人误读为对称梗…往右下拉一些?

00:13:526 (4) - 这里和00:16:090 (4) - 加上clap?如果你是想用这个来给后面的无clap的一段做铺垫的话我觉得没必要

00:17:116 (2,3,4) - 你看在00:12:244 (8,9,10) - 这里你用了这么小的间距,虽然三连应该被特殊对待,但是在不久后的这里间距突然拉得这么大,似乎不太合适?后面的几个note也是

00:28:910 (1,2) - 这种对称梗容易让人误解为一个小跳?建议把2往下拉些,后面的也跟着调整下

00:47:628 (2,3,4,6,7,8) - 还是可读性的问题,这点也用距离锁定做比较好

01:07:372 (1) - 用默认皮肤的话这个的评分会对01:08:398 (4) - 有一定的遮挡,考虑到这铺面的难度总体不是太难,这种影响读图的排列可以修改下?

01:09:936 (4) - 同上,这个的评分盖住了01:10:834 (9) - 的尾部,会有“诶这个滑条是不是圈”的误解

hard
00:09:423 (3) - (其实这个我自己都觉得无所谓)既然是变速滑条就和前面的几个滑条做的稍微不一样点吧,比如说拉弯一些

00:27:628 (2,3) - 我在打图的时候一直不太喜欢这种梗,会分不清到底2是滑条还是3是滑条。而且对于HARD难度的玩家来说,有这种困惑的人肯定不在少数,建议改掉

00:35:577 (2,3,4,5) - 第一次玩的时候会感觉有点搞不清这段节奏的放置原因,用滑条替代它们,在打过这一段后00:37:628 (2,3,4,5) - 也许就会比较顺畅了

00:40:705 (5) - 搞不懂为啥突然结束在蓝线上……

01:15:834 (6,1) - 6没有接在1的延长线上,不太好看

01:26:090 - 这边的note去掉,然后01:25:321 (1,2) - 就成了个很带感的重击梗!和结尾的气氛很相称


normal
00:40:962 (3,4,5,1) - 这里完全是重复00:39:167 (5,6,1,2) - 这里的节奏啊,而且00:39:167 (5,6,1,2) - 的音效做得很好,建议也应用到这里

easy
gooooooooooooooooooooooooooooooooooooooooood

GL
[Kirisame-Marisa]
hi may i add a taiko diff?
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