Alright let's get started. mod requested in-game
.
Bold: Unrnkable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice or if i'm curious about something.
[General]
CLEAR!
[bestz's Easy]
00:00:678 (1) - you should make this a NC. it's no big deal, but it's an unrankable bug.
00:06:011 (3) - Make this note a NC because the lyrics change through the repeat arrow.
00:12:678 (2) - switch the hitsounds for the repeat arrow and the end. that clap at the repeat arrow makes me feel uncomfortable and i find it unfitting with this part.
00:40:682 - add a 2/2 slider here, remove that 1/1 slider and add a circle to where the cymbals clash. i think it'll be straight forward as it goes with the vocals a lot better.
00:43:348 - ^
00:44:015 (3) - how about making this a curved slider for a smoother flow to the next note? i'm not feeling the flow on this pattern since the next slider is a curved slider.
00:46:015 - ^
00:48:682 - add a 1/1 slider to follow the long pause in vocals.
01:04:682 (2) - same as 00:12:678, and curve this slider more so that it'd make a mini border for the previous slider. like this.
01:15:349 (2) - ^
01:22:015 (4) - make this a NC because of new lyrics. i find it odd that it's technically going around in a circle but that note isn't a NC
nice diff, but fix the remaining sliders' hitsounds like at 00:12:678. i might've overlooked a few.
[Nich's Normal]
00:06:677 (1,3) - to be consistent with the last few notes, add whistles here. idk why the rhythm suddenly stopped. it sounded so good IMO.
00:14:337 (1) - The drums are still going from this, so add a clap at the end of the slider.
00:15:489 (3) - I heard cymbals on the end of this slider, so add a finish there to match it in the song.
00:22:013 (3) - Change the direction of this slider. i don't like how (1) is overlapping the repeat slider. with a BPM this high, i don't think players would react to this in time.
00:26:348 (2) - this looks unrankable because the hitburst is covering the repeat arrow and with a BPM this high, players won't be able to react in time to realize that there's a repeat on the slider.
00:41:682 (4) - replace the whistle for a finish. the whistle isn't loud enough and the cymbals are louder than the whistle..
00:44:348 (4) - ^
00:46:682 (3) - ^
01:06:515 (3) - remove the clap at the end. it sounds unfitting and it ruins the consistency in claps.
01:11:848 (2) - ^
01:14:515 (2) - ^
01:22:349 (2) - change the direction of this slider. i don't like how the other slider is overlapping the repeat arrow. tbh it bothers me during gameplay.
[Hard]
Maybe increase the HP and OD by 1 to give a bit of a challenge for players?
00:02:011 (4) - maybe unstack this to give off a nice pattern? that stack surprised me causing me to mess up. i think it'll flow smoother to the next note during gameplay, not to mention it'll be consistent with your slider patterns.
00:07:344 (4) - ^
00:38:349 (6) - to keep the flow going, make this a curved slider. this straight slider breaks the flow since the last 3 sliders in this combo are curved sliders.
00:46:849 (7) - same as 00:41:692 on normal.
00:54:515 (1,2) - remove the NC for (1) because the lyrics are still going from this slider. (2) should be a NC because the lyrics change.
01:08:349 (1) - what does the whistle match in the song? remove it because it sounds unfitting with the claps in effect.
01:27:015 (1) - that repeat arrow is slightly being covered by the hitburst and that might mess up players. instead make this a 1/2 slider and add a circle to make it easier and so that it'd be fully visible to see for players.
[Gu's Insane]
00:19:655 (2,3) - I suggest that you keep the spacing consistent for a smoother flow with this combo. i think players might expect r jump between these 2 notes, and it'd play to the point i felt uncomfortable since i'm moving my cursor in a jumpy motion.
00:39:182 - maybe add a circle to follow the vocals in the song?
good job on this diff. probably my favorite diff out of the whole mapset.
i guess that's it. Star and GL

Bold: Unrnkable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice or if i'm curious about something.
[General]
CLEAR!
[bestz's Easy]
00:00:678 (1) - you should make this a NC. it's no big deal, but it's an unrankable bug.
00:06:011 (3) - Make this note a NC because the lyrics change through the repeat arrow.
00:12:678 (2) - switch the hitsounds for the repeat arrow and the end. that clap at the repeat arrow makes me feel uncomfortable and i find it unfitting with this part.
00:40:682 - add a 2/2 slider here, remove that 1/1 slider and add a circle to where the cymbals clash. i think it'll be straight forward as it goes with the vocals a lot better.
00:43:348 - ^
00:44:015 (3) - how about making this a curved slider for a smoother flow to the next note? i'm not feeling the flow on this pattern since the next slider is a curved slider.
00:46:015 - ^
00:48:682 - add a 1/1 slider to follow the long pause in vocals.
01:04:682 (2) - same as 00:12:678, and curve this slider more so that it'd make a mini border for the previous slider. like this.
01:15:349 (2) - ^
01:22:015 (4) - make this a NC because of new lyrics. i find it odd that it's technically going around in a circle but that note isn't a NC
nice diff, but fix the remaining sliders' hitsounds like at 00:12:678. i might've overlooked a few.
[Nich's Normal]
00:06:677 (1,3) - to be consistent with the last few notes, add whistles here. idk why the rhythm suddenly stopped. it sounded so good IMO.
00:14:337 (1) - The drums are still going from this, so add a clap at the end of the slider.
00:15:489 (3) - I heard cymbals on the end of this slider, so add a finish there to match it in the song.
00:22:013 (3) - Change the direction of this slider. i don't like how (1) is overlapping the repeat slider. with a BPM this high, i don't think players would react to this in time.
00:26:348 (2) - this looks unrankable because the hitburst is covering the repeat arrow and with a BPM this high, players won't be able to react in time to realize that there's a repeat on the slider.
00:41:682 (4) - replace the whistle for a finish. the whistle isn't loud enough and the cymbals are louder than the whistle..
00:44:348 (4) - ^
00:46:682 (3) - ^
01:06:515 (3) - remove the clap at the end. it sounds unfitting and it ruins the consistency in claps.
01:11:848 (2) - ^
01:14:515 (2) - ^
01:22:349 (2) - change the direction of this slider. i don't like how the other slider is overlapping the repeat arrow. tbh it bothers me during gameplay.
[Hard]
Maybe increase the HP and OD by 1 to give a bit of a challenge for players?
00:02:011 (4) - maybe unstack this to give off a nice pattern? that stack surprised me causing me to mess up. i think it'll flow smoother to the next note during gameplay, not to mention it'll be consistent with your slider patterns.
00:07:344 (4) - ^
00:38:349 (6) - to keep the flow going, make this a curved slider. this straight slider breaks the flow since the last 3 sliders in this combo are curved sliders.
00:46:849 (7) - same as 00:41:692 on normal.
00:54:515 (1,2) - remove the NC for (1) because the lyrics are still going from this slider. (2) should be a NC because the lyrics change.
01:08:349 (1) - what does the whistle match in the song? remove it because it sounds unfitting with the claps in effect.
01:27:015 (1) - that repeat arrow is slightly being covered by the hitburst and that might mess up players. instead make this a 1/2 slider and add a circle to make it easier and so that it'd be fully visible to see for players.
[Gu's Insane]
00:19:655 (2,3) - I suggest that you keep the spacing consistent for a smoother flow with this combo. i think players might expect r jump between these 2 notes, and it'd play to the point i felt uncomfortable since i'm moving my cursor in a jumpy motion.
00:39:182 - maybe add a circle to follow the vocals in the song?
good job on this diff. probably my favorite diff out of the whole mapset.
i guess that's it. Star and GL
