video provide:
http://puu.sh/Bvpj
http://puu.sh/Bvpj
头像略惊悚,吓我一跳.............Megurine Luka wrote:
;D Jin脑残粉前来报到
Leorda wrote:
kukupapa!!
[Easy]
* AR +1? not really want it Orz
r
03:12:750 (1) - Make a slider like this to make a blanket combo? http://osu.ppy.sh/ss/379585 FIX
[Normal]
* I think this diff needs more hitsound in non-kiai section (e.g. 01:57:150 (1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2)) it will let me feel very bad so not Orz
[Attention]
00:20:250 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for them. Do the colorhax by doing this http://osu.ppy.sh/ss/379622 FIX~
Bye now~
Flask wrote:
懷疑BPM是100還是200 ˋ
Raise BPM to 200, drop slider velocity by half, recalculate slider lengths, resnap all notes, and fix all sliders.Regou wrote:
歌這麼輕快肯定是BPM200!! D:
Thank you for your mod, those XD!those wrote:
Anything rejected must come with a good enough reason.
[General]FIX BPM and offest, I think sliderpoint is ok <3
- As mentioned by at least two people, the BPM should be 200.
Flask wrote:
懷疑BPM是100還是200 ˋRaise BPM to 200, drop slider velocity by half, recalculate slider lengths, resnap all notes, and fix all sliders.Regou wrote:
歌這麼輕快肯定是BPM200!! D:- Offset 10356 or 10357 is much more correct; you can tell by the snare hitsounds you're using that your offset is early.
- You may want to create your own sliderpoint10.png and sliderpoint30.png, since the default one doesn't look very nice with your custom hitbursts.
[Attention]FIX
- 00:11:250 (5,6,1) - Rhythm feels really awkward. Try this: FIX
- 00:15:450 (2) - Unnecessary stalling. Recommend against stacking; there are better alternatives. FIX
- 00:17:550 (3) - Kickback slider is unable to bring out the 4 tone melody. Try this: FIX
- 00:18:750 (1) - Remove new combo spinner, makes more sense since it's a continuation of 00:18:600 (3) - . FIX
- 00:22:200 (6,1,2,3) - Unnecessary stalling. Don't stack (1,2). Instead, use a rhythm pattern like 00:29:400 (6,1,2,3) - . following Lyrics so no change
- 00:56:850 (5) - Unnecessary stalling, again. Try stacking with head of (1). following Lyrics so no change
- 01:07:950 (1,2,3) - Stalling. Continuing use of 01:06:750 (1,2,3) - rhythm pattern would be much better. I believe it almost ok <D
- 01:20:400 - Add an object here, so you can unstack 01:20:550 (1) - to prevent the stalling. FIX
- 01:23:550 (3) - Best if you made this the same distance to (1) as it is to (2). Try x:460 y:199 for a perfect 2.50x spacing equilateral triangle. FIX
- 01:35:550 (7,1) - The stacking you have for 01:33:450 (1,2) - and 01:34:350 (1,2) - are effective here. Stack (7,1), otherwise unstack everything else. Start a pattern, continue it, otherwise don't start it at all. FIX
- 02:09:750 (4,5) - Stalling very bad here, breaks the flow altogether. You can make 02:09:000 (1) - this combo go toward the top left more, then have 02:09:750 (4,5,1) - make a giant V. following Lyrics so no change
- 02:16:500 (1,2,3,4) - Does not make a lot of sense. Four tones of the scale are very obvious here, and unless you're stacking all four, don't stack any of these. stress and small jump
- 02:36:600 - For the solo section, I expected the use of more daring patterns and more interesting slider shapes, and I was disappointed. This solo section is very exciting, yet you have this section mapped just like a verse. it will be easy to read for player so i think is ok <3..
- 02:52:050 (5,1,2,3,4,5,6) - Notice the repeating ascending chromatic scale, three times. You should be able to make something out of it instead of mapping it like it's all one flowing movement when it shouldn't be. is ok i think, easy to read and easy to play
- 02:54:750 (1) - Remove new combo spinner, it's an obvious continuation of 02:54:600 (5) - . FIX
- 03:18:750 (1,2,3) - See 01:07:950 (1,2,3) - .
Should be enough to keep you working for a while. Call me back when you've accounted for everything; other diffs don't need much work.
That's not really the point here. Although it may be easy to read and easy to play, there are definitely alternatives that are both easy to read and play, as well as being mapped to the music more accurately. You've mapped the solo section like you've mapped a verse, which means you have totally neglected the fact that a solo section can be much more exciting than what you have right now. While what you have now may be fine for a verse, I don't think it's appropriate for this specific section of the song. Otherwise, everything else is fine.tutuhaha wrote:
- 02:36:600 - For the solo section, I expected the use of more daring patterns and more interesting slider shapes, and I was disappointed. This solo section is very exciting, yet you have this section mapped just like a verse. it will be easy to read for player so i think is ok <3..
- 02:52:050 (5,1,2,3,4,5,6) - Notice the repeating ascending chromatic scale, three times. You should be able to make something out of it instead of mapping it like it's all one flowing movement when it shouldn't be. is ok i think, easy to read and easy to play
OK now fixthose wrote:
That's not really the point here. Although it may be easy to read and easy to play, there are definitely alternatives that are both easy to read and play, as well as being mapped to the music more accurately. You've mapped the solo section like you've mapped a verse, which means you have totally neglected the fact that a solo section can be much more exciting than what you have right now. While what you have now may be fine for a verse, I don't think it's appropriate for this specific section of the song. Otherwise, everything else is fine.tutuhaha wrote:
- 02:36:600 - For the solo section, I expected the use of more daring patterns and more interesting slider shapes, and I was disappointed. This solo section is very exciting, yet you have this section mapped just like a verse. it will be easy to read for player so i think is ok <3..
- 02:52:050 (5,1,2,3,4,5,6) - Notice the repeating ascending chromatic scale, three times. You should be able to make something out of it instead of mapping it like it's all one flowing movement when it shouldn't be. is ok i think, easy to read and easy to play
我改我的部份Numbers 596108 wrote:
Simply Mod
Request from tutuhaha & spboxer3
Purple -> Must Fixed
- Timing -
1. 756ms 200 BPM -> 755ms?
2. 64356ms 0.5x
3. 83556ms 0.5x
4. 137556ms 0.5x
5. 156606ms 0.5x
6. 195156ms 0.5x
7. 214356ms 0.5x
- Object / Notes
- 00:16:656 (1) - o 這邊鼓聲有個clap的...所以沒改
- 00:18:756 (3) - Why don't you use Spinner? spinner是連續打的...可是這邊我想讓它靜音 所以才用3連打 不過加spinner好像也不錯 我加了
- 00:34:206 (4) - o
- 00:51:156 - Add a note? 依然維持
- 00:56:706 - Add a note? ^
- 01:00:606 - Add a o ^
- 01:27:681 (2) - Remove? ^
- 02:55:956 - Break!? 恩...就像我說的 那個地方對vocal不準又沒有鼓點...所以暫時Break
Rating - 87. Pts / 100. Pts
- Somgthing Others
No
thx your mod ><ISHIDAMITSUNARI wrote:
Sp3 & KS's Taiko Oni
00:58:656 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4) - k d k d k d k d k d k k ddk k keep my way
01:10:206 (1) - k k
01:25:056 (1,2,1,2,3) - d d k d k sorry~ keep my pattern
02:09:006 (3) - k k
02:09:306 (4,5,1,1,1,2,3,1,2) - kkk d d ddk k keep my pattern
02:54:456 (1,2) - k d ->k D
03:48:156 -k
04:01:956 - d d k k D may be better. k
thx your Helpwmfchris wrote:
怎麼BG沒IA lol
[Taiko]
00:18:606 - only one drum sound here in the music, delete the second one to fit the music as well as leaving space for spinner? ok
01:03:006 - add a note before spinner starts? ok
02:56:106 - delete the break manually 這個地方是因為沒有鼓點 vocal也沒對上拍 所以我用break 而且手動消除不能Orz...
感覺第 2 3 個kiai overmap了...其實vocal也是1/1 1/2多 偏僱放了一堆1/4 個別的2連可以理解 不過 一堆2 3連就太糾結了 ._.
>< thx your help!!aabc271 wrote:
As requested by Sp3 & tutuhaha, I'm coming for a Taiko mod ~
Let's go :3
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
-----------------------
[Sp3 & KS's Taiko Oni]
Just wondering which part does a certain mapper did ~
00:18:756 ( 1 ) - This spinner could be a bit short and players might fail to finish it. Maybe delete it and add d at 00:18:756 ? 其實我本來是這樣的 但是眾多人建議 所以我改成用spinner了 keep it
00:51:456 ( 4 ~ 6 ) - I think it's better to map sth more intense here .___. add some note
01:21:456 ( 1 ~ 3 ) - ^ ^
01:03:006 ( 1 ) - imo a 4-plets b4 this spinner look odd. Maybe move the starting pt of this spinner 1/2 backward ( to 01:03:156 ) and add a d at 01:03:006 ? fixed by wmf's mod
02:28:956 ( 2,1,1,1 ) - A 5-plets fit better than 2+2 plets imo because the music has no such 2+2 beats ~ ->1+3
03:16:956 ( 2,3,1,2 ) - ^^Suggested patternsSuggestions only. Change them only if you want to ~
00:17:106 ( 2 ) - Red note ? ( I just feel d suits better. No special reasons )
00:19:956 ( 1 ) - Add finish ? ( Start of a new song section )
00:29:556 ( 1 ) - ^ ( Start of the repeat of that section)
00:51:006 ( 3, 4 ) - Blue note for (3), and move (4) 1/2 earlier ( to 00:51:306 ) ? ( To fit the vocal ) keep my way
00:54:606 ( 2 ) - Blue note ? ( 3,1,2 has a higher pitch than 2,1,2. So kdk -> kdd fits well imo )
01:04:356 ( 1 ) - Add finish ? ( Start of kiai )
01:10:206 ( 1 ) - Blue note ? ( The vocal is at a higher pitch here, so k fits better imo )
01:13:956 ( 1 ) - Add finish ? ( Start of repeated section of kiai )
01:25:356 ( 1, 2 ) - ^ ( Emphasizing these 2 notes fit well imo )
01:30:156 ( 1, 2 ) - ^
01:42:456 ( 3, 4, 1 ) - Delete 4 & 1, and change 3 into blue note ? ( There is no music supporting the 1/4 )
02:02:106 ( 1 ) - Delete this ? ( To fit the pattern at 01:57:156 ( 1, 2 ) )
02:17:556 ( 2 ) - Add finish ? ( Start of kiai )
02:27:156 ( 1 ) - Add finish ? ( Start of repeated section of kiai )
03:15:156 ( 1, 2 ) - Change 1 into red note, and add finish at 2 ? ( 2 has a higher pitch of vocal and it's on a heavier beat )
03:24:756 ( 1 ) - Add finish ? ( Start of repeated section of kiai )
03:29:256 ( 1, 2 ) - O O ? ( Fit the heavier beats & vocal )
03:41:106 ( x ) - Add a red note ? ( To fit the overall feeling and prevent unexpected break )
03:53:556 ( 1 ) - Add finish ? ( The drum is emphasizing here )
改了些~
The map is OK overall ~
Some rests are placed in unexpectedly. Otherwise nice ~
Rating : 8/10 ( +0.5 : Hitsounds )
Star and good luck ~
all update~~~~~~~spboxer3 wrote:
thx your mod ><ISHIDAMITSUNARI wrote:
Sp3 & KS's Taiko Oni
00:58:656 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4) - k d k d k d k d k d k k ddk k keep my way
01:10:206 (1) - k k
01:25:056 (1,2,1,2,3) - d d k d k sorry~ keep my pattern
02:09:006 (3) - k k
02:09:306 (4,5,1,1,1,2,3,1,2) - kkk d d ddk k keep my pattern
02:54:456 (1,2) - k d ->k D
03:48:156 -k
04:01:956 - d d k k D may be better. kthx your Helpwmfchris wrote:
怎麼BG沒IA lol
[Taiko]
00:18:606 - only one drum sound here in the music, delete the second one to fit the music as well as leaving space for spinner? ok
01:03:006 - add a note before spinner starts? ok
02:56:106 - delete the break manually 這個地方是因為沒有鼓點 vocal也沒對上拍 所以我用break 而且手動消除不能Orz...
感覺第 2 3 個kiai overmap了...其實vocal也是1/1 1/2多 偏僱放了一堆1/4 個別的2連可以理解 不過 一堆2 3連就太糾結了 ._.>< thx your help!!aabc271 wrote:
As requested by Sp3 & tutuhaha, I'm coming for a Taiko mod ~
Let's go :3
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
-----------------------
[Sp3 & KS's Taiko Oni]
Just wondering which part does a certain mapper did ~
00:18:756 ( 1 ) - This spinner could be a bit short and players might fail to finish it. Maybe delete it and add d at 00:18:756 ? 其實我本來是這樣的 但是眾多人建議 所以我改成用spinner了 keep it
00:51:456 ( 4 ~ 6 ) - I think it's better to map sth more intense here .___. add some note
01:21:456 ( 1 ~ 3 ) - ^ ^
01:03:006 ( 1 ) - imo a 4-plets b4 this spinner look odd. Maybe move the starting pt of this spinner 1/2 backward ( to 01:03:156 ) and add a d at 01:03:006 ? fixed by wmf's mod
02:28:956 ( 2,1,1,1 ) - A 5-plets fit better than 2+2 plets imo because the music has no such 2+2 beats ~ ->1+3
03:16:956 ( 2,3,1,2 ) - ^^Suggested patternsSuggestions only. Change them only if you want to ~
00:17:106 ( 2 ) - Red note ? ( I just feel d suits better. No special reasons )
00:19:956 ( 1 ) - Add finish ? ( Start of a new song section )
00:29:556 ( 1 ) - ^ ( Start of the repeat of that section)
00:51:006 ( 3, 4 ) - Blue note for (3), and move (4) 1/2 earlier ( to 00:51:306 ) ? ( To fit the vocal ) keep my way
00:54:606 ( 2 ) - Blue note ? ( 3,1,2 has a higher pitch than 2,1,2. So kdk -> kdd fits well imo )
01:04:356 ( 1 ) - Add finish ? ( Start of kiai )
01:10:206 ( 1 ) - Blue note ? ( The vocal is at a higher pitch here, so k fits better imo )
01:13:956 ( 1 ) - Add finish ? ( Start of repeated section of kiai )
01:25:356 ( 1, 2 ) - ^ ( Emphasizing these 2 notes fit well imo )
01:30:156 ( 1, 2 ) - ^
01:42:456 ( 3, 4, 1 ) - Delete 4 & 1, and change 3 into blue note ? ( There is no music supporting the 1/4 )
02:02:106 ( 1 ) - Delete this ? ( To fit the pattern at 01:57:156 ( 1, 2 ) )
02:17:556 ( 2 ) - Add finish ? ( Start of kiai )
02:27:156 ( 1 ) - Add finish ? ( Start of repeated section of kiai )
03:15:156 ( 1, 2 ) - Change 1 into red note, and add finish at 2 ? ( 2 has a higher pitch of vocal and it's on a heavier beat )
03:24:756 ( 1 ) - Add finish ? ( Start of repeated section of kiai )
03:29:256 ( 1, 2 ) - O O ? ( Fit the heavier beats & vocal )
03:41:106 ( x ) - Add a red note ? ( To fit the overall feeling and prevent unexpected break )
03:53:556 ( 1 ) - Add finish ? ( The drum is emphasizing here )
改了些~
The map is OK overall ~
Some rests are placed in unexpectedly. Otherwise nice ~
Rating : 8/10 ( +0.5 : Hitsounds )
Star and good luck ~
http://puu.sh/MJIa
thx your mod~ http://puu.sh/Nwhothose wrote:
[Taiko]
- 00:10:056 (1,2,1,1,1) - Five tones of a major scale, would make little sense using k for your third note. Use ddddk. well~ok
- 00:12:756 (1) - This should be d, like 00:15:156 (1) - and 00:17:556 (1) - . Done
- 00:54:306 (3,1,2) - Two claps in the music. Should be kkd. Apply to 00:55:506 (2,1,2) - . ok
- 01:10:206 (2) - Clap instead of whistle outta nowhere. Best change back to whistle. And 01:25:656 (1) - . lol'd It's make no difference.
- 02:07:806 (1,2,1) - Triple should not be here at all; considering you have breaks like 02:06:756 - , 02:09:156 - , and 02:11:706 - , it'd be in your best interest to have a break at 02:07:956 - white. Umm... no change because 02:07:806 (1,2,1) - (for KS's part) 02:06:756 - , 02:09:156 - ,02:11:706 - (It's my part)
- 02:16:506 (2,3,4,1) - dkkk. The first and second notes have an interval of a third, whereas the second, third, and fourth notes share an interval of a second. The jump is between the first two notes and the Taiko tone change should be there instead. I want emphasize the 02:16:956 (1) - so I want to make 02:16:806 (4) - and 02:16:956 (1) - use difference note. so I just keep my pattern
- 02:20:181 (2,1,1,1) - What are these being mapped to? fix
- 02:23:631 (1) - And this?fix
- 02:24:681 (1) - This too?fix
- 02:26:181 (1) - This? no. I think It's fit for the song.
- 02:27:381 (2) - And this; there are too many 1/4 objects that aren't triples, and are there just for the sake of being there. They don't appear to be justified. I could continue pointing them out, but that would require an unnecessary long post just to point them all out when you should be able to spot the problems yourself. This carries on throughout the second and third Kiai times.
you should know this.All Taiko mapper have different style. Don't try to use your style make other people to change. keep my pattern- 03:53:856 - The 4-note pattern should start at this time instead of 03:54:306 - . Suggested pattern:
sorry. we follow the drum not the guitar. so I don't want to change this
spboxer3 wrote:
[Taiko]
- 01:10:206 (2) - Clap instead of whistle outta nowhere. Best change back to whistle. And 01:25:656 (1) - . lol'd It's make no difference. Of course; it's like applying slider tick rate 4 and AR10 on a Taiko map. It stands out, doesn't change anything, but still should be defaulted.
- 02:27:381 (2) - And this; there are too many 1/4 objects that aren't triples, and are there just for the sake of being there. They don't appear to be justified. I could continue pointing them out, but that would require an unnecessary long post just to point them all out when you should be able to spot the problems yourself. This carries on throughout the second and third Kiai times.
you should know this.All Taiko mapper have different style. Don't try to use your style make other people to change. keep my pattern I would obviously let it go if there was something obviously audible in the music. But there isn't. Therefore, you're throwing in objects that aren't mapped to the music. It's like applying a Spinner to a part of the map that is completely silent.
好啦我來了=3=wmfchris wrote:
@sp3
http://tenhou.net/0/?L2857
再不來打我就打你了
你们俩别打情骂俏的看的我萌的满脸血n(*≥▽≤*)n!!!!spboxer3 wrote:
好啦我來了=3=wmfchris wrote:
@sp3
http://tenhou.net/0/?L2857
再不來打我就打你了
怎么可以这样说人家呢∑(  ̄д ̄;) !我是很支持你们CP的哎ヽ(・∀・)メwmfchris wrote:
你這棉花糖乖乖坐著就好
吵個啥
我有妹子 他有胖胖 Σ( ̄△ ̄;)tutuhaha wrote:
怎么可以这样说人家呢∑(  ̄д ̄;) !我是很支持你们CP的哎ヽ(・∀・)メwmfchris wrote:
你這棉花糖乖乖坐著就好
吵個啥
Sure, the 1/4 may not be a problem.KanaRin wrote:
@those
talking about 02:27:381 (2) - ..
As a experienced Taiko player and mapper, I think it's no problem at all.
Sometime we will add this type of 1/4 to let the map more interesting.
For example: http://osu.ppy.sh/b/61917
That's a authentic map , let see the Taiko Inner Oni , that's the same situation with this map.
I don't think that's a serious thing to let it go..
FIX~SapphireGhost wrote:
Since this is on the first page of bubbles and it's a great song, I'll mod it.
[Attention]
- I'm a bit worried since the max score is over 20,000,000 points. If you can figure out a way to make it under 20m without causing problems to the map, that's great, otherwise I'll ask some other BATs about it.
00:18:756 (1) - I think it would fit to put a new combo on this spinner, but it's optional.
02:54:756 (1) - Same here, more so because it's the last note before a break.
Don't see any other problems with the map. Go ahead and PM me when you're online.
yeah!!!!!!!!!!!SapphireGhost wrote:
IRC RecheckI'm glad everything is okay now! Max score is better as well, so no problems here.17:05 tutuhaha: : hi sapphire, do you want to do IRC recheck for me now?
17:05 *tutuhaha is listening to (IA - Kisaragi Attention)[http://osu.ppy.sh/s/52830]
17:05 SapphireGhost: : Sure
17:05 tutuhaha: : <3
17:06 SapphireGhost: : Since I can't play videos on this computer, I just want to make sure the video has no audio
17:06 tutuhaha: : ok~
17:06 SapphireGhost: : Does it?
17:07 tutuhaha: : wait...
17:07 tutuhaha: : ok no...no audio
17:08 SapphireGhost: : yay
17:08 tutuhaha: : \o/
17:20 SapphireGhost: : Okay, just checking about the score with some BATs
17:20 SapphireGhost: : But I think it's fine otherwise
17:20 tutuhaha: : <3
17:25 SapphireGhost: : Aah
17:25 SapphireGhost: : 02:17:256 (1) -
17:25 tutuhaha: : :O
17:25 SapphireGhost: : 1/2 beat earlier on this?
17:25 SapphireGhost: : And then change the spacing
17:26 tutuhaha: : ok but I think spacing is ok <3, small jump?
17:26 SapphireGhost: : Sure
17:27 tutuhaha: : OK fix~
17:27 SapphireGhost: : 02:35:556 (1,2,3) - And then for here
17:27 tutuhaha: : :O?
17:28 SapphireGhost: : http://osu.ppy.sh/ss/397713 I think this would fit the song better
17:28 SapphireGhost: : lolcubes pointed it out
17:29 SapphireGhost: : 00:18:531 (2) - 00:34:881 (2) - Lastly I'd remove these two notes, since they're not following the song
17:29 SapphireGhost: : Then I think that's it
17:30 tutuhaha: : 02:35:931 - I like that star design so just delete this note ok :O?
17:30 SapphireGhost: : Okay, as long as spacing makes sense
17:31 tutuhaha: : OK fix
17:31 tutuhaha: : Update
17:32 SapphireGhost: : Alright
18:22 SapphireGhost: : Ah, sorry
18:22 SapphireGhost: : Didn't see this here
18:23 tutuhaha: : XDDDDDDDDDDDDDDDD
18:23 SapphireGhost: : 02:35:931 (2) - This note still supposed to be here?
18:23 tutuhaha: : is ok is ok *´∀`)´∀`)*´∀`)*´∀`)
18:23 tutuhaha: : Orz omg
18:23 tutuhaha: : now fix
18:23 SapphireGhost: : Let me make sure about the others too
18:24 tutuhaha: : :O ok
18:26 SapphireGhost: : http://osu.ppy.sh/ss/397749 at 02:17:406 ?
18:27 SapphireGhost: : 02:17:106 - So it matches the noise in the song at this point
18:28 SapphireGhost: : 00:34:881 (2) - Also, this note still doesn't match anything in the song
18:28 SapphireGhost: : Sorry for all the stuffs
18:30 tutuhaha: : ok fix
18:31 SapphireGhost: : And I think that should be it, hopefully
18:31 SapphireGhost: : I'll see how it's changed
18:32 tutuhaha: : and can you wait half hour because my school internet lock off the page about osu ;_;, I can Update at 9:00PM
18:32 tutuhaha: : and now is 8:31PM ;_;
18:32 SapphireGhost: : Ah, that's okay
18:32 tutuhaha: : Thank you ;w;
19:07 *tutuhaha is editing (IA - Kisaragi Attention)[http://osu.ppy.sh/s/52830]
19:07 tutuhaha: : all update
19:07 tutuhaha: : >_<b