Fine.Snowy Dream wrote:
把Easy改名Normal
把Normal改名Normal+
把Nomral+改名Hard
把Hard改名Hard+
]\spboxer3 wrote:
[好像沒什麼能說的了...Taiko
Settings
(For the setting. like Song Setup/timing or break time~)這個不了>< 看video還不錯的嘛!
- 建議在Taiko diff中移除影片
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:11:112 (85) - D? 好!
- 00:24:749 (182,183,184,185) - 恩...只是建議而已(節奏): ~~我保留原本的>< 個人認為比較好聽啦~
good luck
这货目测毫无人性,哪位好心BAT过来ban了丫的wmfchris wrote:
/me slaps 22haha x 2098602398 times
Taiko looks ok to me.
ALL FIX!Kawayi Rika wrote:
Hello ~ tutuhaha ~
Random mod for #modreqs ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[Catal]
- 00:04:602 (2) - Unsnapped slider.
[Rhythm]
- 00:04:602 (1) - Unsnapped slider.
[Kana's Taiko Oni]
- 00:59:862 - Change kiai end point here.
[Easy]
- AR-1 much better play with beginner.
That's all ~ Really nice map and fun song ~
Call me back recheck ~ when you are ready ~
wmfchris wrote:
- I highly doubt that it's BPM176 in the beginning, BPM177 sounds off to me. Find some timing expert?
[Catal]
00:15:203 (1,2) - 看上去糾結 -> http://osu.ppy.sh/ss/395969 另外感覺(1)略吵 FIX
00:23:896 (4) - 放(3,5)右下方不就好了 現在不順手 FIX
節奏沒問題可是就感覺很亂...倒不如說歌曲本身很亂 特別是kiai前
[Rhythm]
00:58:157 (3) - move to (228,136) so that (2,3,1) looks equally spaced FIX
[Easy]
As for a 1/1 based diff tick rate 1 fits better here imo FIX
In overall the map is not a problem and I just pointed out a few nazi stuffs, but for the two insanes sometimes I feel like the triplets, even without whistles/claps, are too loud and covers the music a bit, and timing really needs double checking. FIX
lolcubes wrote:
wmf is right, the timing seemed off. Anyways here's some stuff in addition to the timing.
[Timing]
BPM 176 Offset 198 <- use this offset, but fix your green line first, because if you don't put your green line to offset 198 first, you will crash. FIX
BPM 173 Offset 4268 FIX
BPM 176 Offset 5649 FIX
I SSd the Insane diff while putting OD9 with this, should work good enough. I checked the taiko too and the 173 BPM works a lot better at the start, your 176 BPM red line was on an incorrect downbeat too. FIX
[Rhythm]
00:04:263 (1,2) - These 2 notes should not even exist. Your repeating slider should start where these two are located, because that is where the drumline starts punching. If you had similar things in other diffs, you should change them too. FIX
00:10:601 (5,6,1,2,3) - This plays terrible. There is nothing in the music to justify a jump from 5 to 6, you should fix this spacing, even more because like this it plays terrible. FIX
Other than that, nothing really bothered me that much while playing, so this is all what I've got for now.
Don't use such negative offsets if not really necessary, offset 198 is musically correct.
Use OD8. I don't want you to misunderstand that I am suggesting OD9 here, I am just saying that the timing is good enough for OD9.tutuhaha wrote:
I SSd the Insane diff while putting OD9 with this, should work good enough. I checked the taiko too and the 173 BPM works a lot better at the start, your 176 BPM red line was on an incorrect downbeat too. FIX
....fix backOrzlolcubes wrote:
Use OD8. I don't want you to misunderstand that I am suggesting OD9 here, I am just saying that the timing is good enough for OD9.tutuhaha wrote:
I SSd the Insane diff while putting OD9 with this, should work good enough. I checked the taiko too and the 173 BPM works a lot better at the start, your 176 BPM red line was on an incorrect downbeat too. FIX
Apologies if you misunderstood.
I make sure video offset is trust so no changeHakuNoKaemi wrote:
Graphic is not refined as it's finest here (no nazi mod at all ?) but that's not something I can block your map, and probably the other pattern curvification I had to suggest wouldn't have been accepted probably, since they countered your mapping style
The Hard+ is considered harder than the Insane by the stupid Star Rating just because it doesn't have as many 1/2 and 1/4 repeating slider, which is the thing Star Rating consider harder than most, yeah, even more than continuous streaming.
Video Offset is circa 230 (+-15ms)
Video:1:29HakuNoKaemi wrote:
Video Offset as now is 0, and it about a quarter second off, so most scenes feel off
( the complain with star rating is mine, you don't need to move anything, since the rhythm is perfectly fine )
EDIT: Post organised better
If really need to care about thisHakuNoKaemi wrote:
Well, If you don't know that converting something to mp3 add a starting RANDOM offset actually.
(I structured the post better, and I added the rest too)
so it mean if I want to change it I can change but now I dont want it because I have not TV size or full map to do that!!!!!HakuNoKaemi wrote:
Another "I don't want to pop my bubble" I guess.
Yeah, many ranked map could have that problem, but nearly none of the maps modded by me, ziin, Inamaru and so have it. you mean all have video map need to have check for your guys??
Plus I know you won't consider it... but it isn't time to refine those blankets? and refine the graphics in general ? (refine =/= redo, redo if they were bad, refine if they are good, but not precise. and it won't take a lot to find them, since all blankets are bad and I pointed the "refinable" graphics.
Plus you can just ask the XATs who bubbled to pop and rebubble. They won't make problems to rebubble since they arleady bubbled it. (Just remember to ask the pop, so they don't lose their monthly bubbles)
I know how to change but I really dont want to change it ok?HakuNoKaemi wrote:
you can simply change the .osuSPOILERIt's nothing hard.1) Open the .osu
2)Search the row(it should have a 0 instead of the selected part)
3)Insert 230
4)Repeat for all
I still can't quite understand the reason, try other ways to explain?
This is not true enough to make a difference on videos. Offset perfect on my end.HakuNoKaemi wrote:
Well, If you don't know that converting something to mp3 add a starting RANDOM offset actually.
(I structured the post better, and I added the rest too)