I will leave a couple of things I noticed when playing this beast.
Oh and I didn't update if you changed your timing, so the timings in the mod may seem a little bit off. Shouldn't be hard to figure it out though. Lots of suggestions, however some stuff could really use fixing.
[Marathon]This is as far as I've gotten so far. I am too tired to proceed so I will continue tomorrow. Here atleast you have some things to check out.
Yeah got through it. Some songs aren't on the list cause there is nothing wrong with them imo.
Most of the sliders in the whole marathon aren't perfectly symmetrical and slightly off (or look really lazy, like 44:18:314 (8) or 44:19:881 (3)), but that doesn't bother me. However if you do feel like polishing them out, feel free to do so, they are quite obvious when you look at them in edit mode. If you don't, I'm fine as they are now though.
Oh and I didn't update if you changed your timing, so the timings in the mod may seem a little bit off. Shouldn't be hard to figure it out though. Lots of suggestions, however some stuff could really use fixing.
[Marathon]
- I actually recommend to lower the OD by 1 because the map is extremely long. Don't think anyone will SS this outright anyway.
- Recommending to lower the HPdrain by 1 more notch, to 4, because of the In the Middle of the Night, which is the hardest song and it's difficulty is a couple of times greater than any other map in the set. A marathon of this magnitude should be experienced by less skilled people too, so they just don't get blocked on that song.
- You should consider to match the combo colors of the individual songs/maps. The colors themselves are fine, but the order is not. This could be a lot of work, so up to you.
- 02:23:251 - I really feel that you should have a note here, cause currently it sounds a bit meh if you compare to the awesome impact in the music. Perhaps add a circle? You can place it on top of 02:23:817 (2) to preserve symmetry. You can also use a swap to normal hitsounds and place a finish on it to bring more impact. This suggestion is mainly because you mapped 02:41:365 (7) which is a similar thing and you have it mapped.
- 02:53:110 (1,2,3,4) - This is quite far, and because of a skin it sort of blends with the background. It would be no problem if it felt intuitive, but because they land on the red tick, people will click these either too early or too late. Since they are stacked, consider using a short kick slider instead, that would alleviate the confusion.
- 04:10:516 (4,5,6) - This is bad because the drum in the song is 1/3. Also people who play with a different skin set of hitsounds (like me, I use quite low volume sounds for precision) will notice this quite much and be confused.
- Just a thought: this is by far the hardest map in the marathon, and it's 2nd in order (if you don't count the intro song). Sort of a bad thing for a marathon, but I guess it can't be helped. Onward with the mod.
- 05:52:555 (4) - Clap? Sounds inconsistent without it, because you used it at 05:47:605 (3) end.
- 05:54:955 (1,2,3,4,5) - Should try claps on everything here. The drum is really important and this would make the buildup much stronger and epic.
- 06:09:505 (1) - Consider lowering this a little, it's upper end goes way off the HP bar and looks bad.
- 06:48:955 (5) - Why soft hitsound here? Drum is still present and sounds a bit wrong if you ask me.
- 06:53:905 (2) - Totally needs a finish if you ask me.
- 09:33:205 (2) - If you ctrl+r this, it flows better if you ask me, and you don't lose on symmetry at all.
- 09:40:705 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - The stream isn't properly symmetrical. Just saying, fix it if you want, you can see that the left side is off slightly.
- 09:49:255 (7,8) - This is not properly stacked. This needs to get fixed because they look incredibly confusing when using the default skin (skin toggle).
- 09:51:805 (1) - The path of the slider is actually going offscreen. You really need to change this somehow. Hardrock it and you will see that a good chunk of the slider track is offscreen, compared to nomod where nearly the whole slidertrack is behind the HPBar which is bad.
- Gameplay comment: 10:25:255 (1,2,3,4,5,6,7,8,9,10) - This is the hardest part in the marathon, by far. This is incredibly hard to hit. I would suggest to actually use some sliders here but it is up to you how you want this. I like how this looks, but it's really hard to play.
- 12:00:236 (3) - Clap at the end too? Sounds really good as the song builds up here.
- 12:02:486 (2) - I don't know if I messed this up by mistake but this doesn't look centered to me currently. Ignore this if it does to you.
- 12:04:736 - Add a note? Really important part in the music if you ask me. You could add a circle and stack it under the slider end and add a finish. Don't worry about the jump that would create for the next notes, it actually fits and is fun to play.
- 13:40:736 - Same thing as the above. You could place it just above 13:40:236 (7), or even on top of it.
- 14:24:736 - ^
- 20:40:017 (6,7,1) - Not a fan of super compression. When your skin is turned off it looks silly and bad. Don't really see the need for it either, just stack them imo.
- 21:31:230 (1,2,3,4,5,6,7) - I find this horribly unfitting. Also the first circle is off so it looks weird. If you remove circles 2 and 6 it follows the drums nicely and is more intuitive.
- 21:56:230 (2) - If possible you should do something about the position where it ends. The whole end circle is like 90% off the grid. Shouldn't be more than 50% if you ask me.
- 22:23:048 (1,2) - How nazi of me. But these are totally not symmetrical between each other and it's really visible. Should just fix the positions so they keep symmetry.
- 22:30:169 (3) - ctrl+r? Would be more symmetrical and it also plays fine, if not better, atleast in my opinion.
- 23:25:775 (3,4) - This kind of spacing is a problem. It's very difficult to read because on a pattern like this you would expect a 1/3 spacing, not 2/3. I actually tripped here because the nature of the pattern suggests 1/3 (imo). Since you cleverly (but too subtle) positioned the sliders in the combo, so they all start from one side, you should consider a new combo on 4 to atleast create some sort of attention to it.
- 24:07:896 (4) - Not centered. Oops.
- 24:30:320 (5) - A whistle feels a bit weak, try finish instead?
- 26:29:938 (8) - I wonder why is this slowed down when other similar ones aren't. Looks very inconsistent. Talking about 26:35:782 (9) when I said other similar ones.
- 26:40:653 - Should be a note here with a finish. It's a real shame that you didn't map this moment.
- 28:21:951 (1,2,3,4) - This follows the music, yeah, but I don't think it's readable just like that. This is the first 1/4 stream thats longer than 3 notes (which most were stacked) and you used lots of 1/3 before. A very bad idea, should change this somehow, maybe convert them into a circle+slider or something, not sure.
- 31:05:807 (7) - Add a clap too? Sounds better.
- 34:05:833 - Raise the volume here please, it's really too quiet.
- 36:24:476 (7) - I know that this follows the vocal but it's kinda weird cause it messes up the rhythm. Well at the moment just pointing this out, because I really have no idea how to fix this without ruining your pattern, but I would probably do something like this on the timeline, because that doesn't break the rhythm. Maybe try using that timeline as a base and create another pattern? You have lots of space after this anyway.
- 37:25:119 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Spacing here is identical to 1/3 streams you used just before. Lower the spacing for the stream please, just a little bit. You won't have to break your pattern, it will just create a smaller arc which you compensate by moving the first (and the last) note closer to the center. As they are now, they could be mistaken for 1/3 which makes them hard to read.
- 39:50:268 (6,7,8) - Not centered properly. Fix it if you wish.
- 39:53:179 - Weird spot to end the kiai on. Try 39:51:388 (or a tick after if you want a new fountain here). Check 41:09:970, it's the same thing and you used it differently. You even used it differently on 42:32:582, which makes 3 different usages for the same thing.
- 40:30:791 (1,2,3,4,5,6,7) - The spacing in this combo is a bit iffy. You might want to fix that so it doesn't look shabby.
- 40:53:402 (5) - Not sure if intentional but this looks off, why not form a square?
- 42:28:999 (1,2,3,4) - Spacing. This wouldn't bother me too much if it was done in the completely opposite way, i.e. having circles on a smaller spacing and then the slider on the bigger, because a jump actually fits because of the vocals. Antijump totally doesn't fit.
- 43:13:612 (4,5,6,7) - I think the note 6 should not be where it is now. You should move it to 43:13:724 so it follows the music better (the drumline).
- 47:14:956 (5,6,7) - No idea why this is super compressed when it's symmetrical twin (47:15:851 (9,10,11)) is not. Instead of supercompression, just stack them please.
- 47:57:045 (1,2,3,4,5) - Eh, this spacing. Rather stack them or think of something else maybe. 4 and 5 can be very confusing to some people. Goes for all such patterns that happen here. For variety, you could have the triple stack in the middle and then a note at each side, would be much more readable and would still bring variety.
- 49:11:405 (8) - Not symmetrical and spacing is off by 0.1~. Should probably fix since I guess it's intention was to be symmetrical.
- 52:55:479 (6) - The border (the lower part) of the slider is offscreen slightly. Needs some repositioning.
- 52:56:466 (1,2,3,4) - This is difficult to read. Maybe use 2 repeaters and a circle? A circle ending in the middle while being surrounded by those repeaters on each side is also symmetrical, but it's much easier to read and a circle ending feels more epic to me.
Yeah got through it. Some songs aren't on the list cause there is nothing wrong with them imo.
Most of the sliders in the whole marathon aren't perfectly symmetrical and slightly off (or look really lazy, like 44:18:314 (8) or 44:19:881 (3)), but that doesn't bother me. However if you do feel like polishing them out, feel free to do so, they are quite obvious when you look at them in edit mode. If you don't, I'm fine as they are now though.