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popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Change preview time to 54353 in [Taiko DS]
Set Kiai from 00:54:513 to 01:25:315 in [Taiko DS]

[Easy]
00:19:219 (2) - change the slider a little to fit (3) better like this? http://puu.sh/zwBL
00:51:946 (1) - end at 00:53:711? so there will be more time to prepare for next notes

[Normal]
00:13:444 (1,2) - avoid overlap like this? http://puu.sh/zwyV because they are close to previous spinner
00:54:513 (1) - ^
01:14:406 (2,3) - change them to circles? this part is much more difficult than other
01:17:936 (1,2) - same as 00:13:444 (1,2)

[Hard]
00:20:663 (8,9) - move to here? http://puu.sh/zwv3 so the overlap can be avoided
00:29:487 (3) - the reverse arrow is partly overlapped by hit300
01:11:839 (4) - NC here and delete NC of 01:12:000 (1)?

[Insane]
Use short NC and keep combo under 10?
00:15:690 (8,9,10,11) - the spacing here is broken due to auto stack: http://puu.sh/zwr2 so move 1 grid right and down to fix it? or just manually stack them
00:29:647 (2,3) - exchange them? flow better imo.

[Taiko DS]
00:16:011 (1) - miss NC

That's all I can find. GL~
Topic Starter
pieguyn

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
Change preview time to 54353 in [Taiko DS] oh oops, seems I didn't notice that earlier. fixed lol
Set Kiai from 00:54:513 to 01:25:315 in [Taiko DS] I thought kiai could be different in taiko o-o no change for now...

[Easy]
00:19:219 (2) - change the slider a little to fit (3) better like this? http://puu.sh/zwBL done
00:51:946 (1) - end at 00:53:711? so there will be more time to prepare for next notes done

[Normal]
00:13:444 (1,2) - avoid overlap like this? http://puu.sh/zwyV because they are close to previous spinner hm, I don't think overlap like this is a big problem, so no change...
00:54:513 (1) - ^ ^
01:14:406 (2,3) - change them to circles? this part is much more difficult than other done
01:17:936 (1,2) - same as 00:13:444 (1,2) same

[Hard]
00:20:663 (8,9) - move to here? http://puu.sh/zwv3 so the overlap can be avoided done
00:29:487 (3) - the reverse arrow is partly overlapped by hit300 hm, I think it's visible enough, so no change
01:11:839 (4) - NC here and delete NC of 01:12:000 (1)? NC here follows vocals, so no change

[Insane]
Use short NC and keep combo under 10? IMO, combos here follow every 8 beats, patterns, or jumps, so if it follows it I don't see a problem with 10 length combo ><
00:15:690 (8,9,10,11) - the spacing here is broken due to auto stack: http://puu.sh/zwr2 so move 1 grid right and down to fix it? or just manually stack them hm, IMO, it plays better if you don't adjust spacing for stacks, and changing it would also mess up HR a little, so no change...
00:29:647 (2,3) - exchange them? flow better imo. done~

[Taiko DS]
00:16:011 (1) - miss NC fixed

That's all I can find. GL~
thanks for mod =w=
theMikeAG
BLEEP! A Mod Post approaches! Command?

~Easy~
00:42:321 (1) - Add clap.
00:42:962 (2) - Place finishes on the first two repeats and a clap on the end.
00:46:492 (1) - Add a finish to the front.

~Normal~
00:06:385 (2,3,4) - Make these symmetrical?
00:36:385 (1) - Can you move this 1 down to make the curve smoother?
01:23:069 (1,2) - If you flipped this horizontally, it wouldn't overlap.

~Hard~
00:03:818 (3) - Find a way to center this note?
00:36:545 (3) - Could you fix this overlap?

~Insane~
00:03:176 (1,2) - Can you move this 1 down to make the curve smoother?
01:04:781 (1) - Center this to make it look prettier?
01:12:000 (1) - Move this 1 right to make this symmetrical and stack.

You have felled the Mod Post! Gain 2999 Experience. Gain 20 Ability Points. Learned "Bubble Mapping Style!"
Topic Starter
pieguyn

theMikeAG wrote:

BLEEP! A Mod Post approaches! Command?

~Easy~
00:42:321 (1) - Add clap. added
00:42:962 (2) - Place finishes on the first two repeats and a clap on the end. added
00:46:492 (1) - Add a finish to the front. added, also added one on (3)

~Normal~
00:06:385 (2,3,4) - Make these symmetrical? moved (3) right 1 grid
00:36:385 (1) - Can you move this 1 down to make the curve smoother? changed a bit
01:23:069 (1,2) - If you flipped this horizontally, it wouldn't overlap. I think overlap is not a big problem, so no change

~Hard~
00:03:818 (3) - Find a way to center this note? IMO centering it is not needed
00:36:545 (3) - Could you fix this overlap? I think overlap is not a big problem, so no change

~Insane~
00:03:176 (1,2) - Can you move this 1 down to make the curve smoother? IMO it plays better as is lol :P so no change~
01:04:781 (1) - Center this to make it look prettier? IMO centering it is not needed
01:12:000 (1) - Move this 1 right to make this symmetrical and stack. I don't want to mess up the spacing, so no change :?

You have felled the Mod Post! Gain 2999 Experience. Gain 20 Ability Points. Learned "Bubble Mapping Style!"
thanks for mod~
Mystica
here comes my mod.

[Easy]
00:38:791 - move the finish to 00:39:112 - ?

[Normal]
00:19:861 - clap here

other seems fine for me
star
Topic Starter
pieguyn

Mystica wrote:

here comes my mod.

[Easy]
00:38:791 - move the finish to 00:39:112 - ? oops :o fixed

[Normal]
00:19:861 - clap here added

other seems fine for me
star
thanks for mod+star :D
[CSGA]Ar3sgice
from my queue

nice map ~ star☆ hope it is ranked~

Easy

  1. 00:34:620 (2) - make slider blanket better
  2. good map ^.^
Normal

  1. 00:37:508 (5,6) - don't follow vocal?
  2. 01:13:925 (1,2) - may be a little confusing, for Normal diff ^^
  3. nice map :D
Hard

  1. 00:20:182 (6) - prefect stack at (250,204) o.o also, moving to left a little makes it less possible to read as circle.
  2. 00:56:438 (6) - curve at right? http://osu.ppy.sh/ss/341657 this way it fits better with next (1).
  3. 01:12:000 (1) - http://osu.ppy.sh/ss/341655 1/1
Insane

  1. 00:37:668 (7,9) - make these two curved? maybe it'll look better (~5)
  2. 00:38:230 - put note? (for "desuka" vocal)
  3. 00:46:652 (1,2) - how about making this? http://osu.ppy.sh/ss/341639 better flow imo
  4. 00:49:700 (2) - looks a little unfitting into the shape of (1)
  5. 01:21:626 (6,7,8,9,10,11) - this pattern plays a bit weird to me o.o, I feel sliders (4,5) should begin at the place of (3), then form hexagon(?) at the next 7 notes http://osu.ppy.sh/ss/341645
  6. 01:25:476 (1) - begin at 01:25:396 ?
nyan ;)

Good luck~
Topic Starter
pieguyn

[CSGA]Ar3sgice wrote:

from my queue

nice map ~ star☆ hope it is ranked~

Easy

  1. 00:34:620 (2) - make slider blanket better lol, changed
  2. good map ^.^
Normal

  1. 00:37:508 (5,6) - don't follow vocal? I kind of like this rhythm, so no change
  2. 01:13:925 (1,2) - may be a little confusing, for Normal diff ^^ I think it should be fine, cause it's just 1 3/2 slider...it was even harder before lol :P
  3. nice map :D
Hard

  1. 00:20:182 (6) - prefect stack at (250,204) o.o also, moving to left a little makes it less possible to read as circle. 0.0, 204y isn't even close, and 250x is too far left o-o I'm really not sure how to stack it perfectly, so no change for now ><
  2. 00:56:438 (6) - curve at right? http://osu.ppy.sh/ss/341657 this way it fits better with next (1). done :3
  3. 01:12:000 (1) - http://osu.ppy.sh/ss/341655 1/1 done
Insane

  1. 00:37:668 (7,9) - make these two curved? maybe it'll look better (~5) keep it cause 00:32:535 (5,7) isn't curved, but I'll change it if more people point it out~
  2. 00:38:230 - put note? (for "desuka" vocal) added~
  3. 00:46:652 (1,2) - how about making this? http://osu.ppy.sh/ss/341639 better flow imo I'm really not sure whether to change it or not lol :o I'll consider it
  4. 00:49:700 (2) - looks a little unfitting into the shape of (1) o.o looks fine to me...
  5. 01:21:626 (6,7,8,9,10,11) - this pattern plays a bit weird to me o.o, I feel sliders (4,5) should begin at the place of (3), then form hexagon(?) at the next 7 notes http://osu.ppy.sh/ss/341645 follow vocal in the background, so no change.. but if more people point it out I might change it ;)
  6. 01:25:476 (1) - begin at 01:25:396 ? sure
nyan ;)

Good luck~
thanks for mod+star :D
Strawberry
[Easy]
`HD Rate-1?
00:08:310 (1) - add a finish to follow the bgm?
00:18:577 (1,2,3,1) - put as this?
104,172,18577,6,0,B|124:136|172:120,1,80
236,84,19219,2,0,B|280:44|356:56,2,120,8|0|0
296,136,20503,2,8,B|344:120|384:160,1,80
320,212,21144,5,4
00:21:786 (2) - make it more rounded.
152,248,21786,2,0,B|104:236|84:200|88:152,2,120
00:39:433 (3,4) - a bit overlap.

[Normal]
00:58:845 (6) - 2 grid up? (Grid level 4
00:19:861 (5,6) - add whistle at head of sliders? really sounds good.
01:26:599 (1,3) - ^

[Insane]
00:05:101 (1,3,4) - add whistle?
00:10:155 - ~00:10:877 - normal hitsound is a bit noisy?anyway

really nice! good luck!
Topic Starter
pieguyn

Strawberry wrote:

[Easy]
`HD Rate-1? done~
00:08:310 (1) - add a finish to follow the bgm? added
00:18:577 (1,2,3,1) - put as this?
104,172,18577,6,0,B|124:136|172:120,1,80
236,84,19219,2,0,B|280:44|356:56,2,120,8|0|0
296,136,20503,2,8,B|344:120|384:160,1,80
320,212,21144,5,4
done...I think :?
00:21:786 (2) - make it more rounded.
152,248,21786,2,0,B|104:236|84:200|88:152,2,120
done
00:39:433 (3,4) - a bit overlap. I think overlap isn't a big problem, and changing it would break my pattern, so no change...

[Normal]
00:58:845 (6) - 2 grid up? (Grid level 4 hm, IMO I would rather leave it curved. flows a bit better IMO
00:19:861 (5,6) - add whistle at head of sliders? really sounds good. keep it consistent with other diffs, so no change
01:26:599 (1,3) - ^ there is only (2) here 0.0

[Insane]
00:05:101 (1,3,4) - add whistle? I prefer to leave this part without hitsounds...
00:10:155 - ~00:10:877 - normal hitsound is a bit noisy?anyway fit the drums in the background, so no change

really nice! good luck!
thanks for mod :D
Shana Aisaka
Hi Pieguy1372 ~ :3
Request from my Boring Mod Queue ~ =w=''

Red - Must Fix!!
Purple - Maybe you should change it. "MAYBE"
Black - Feel free to ignore.

[General]
Hmm.. This BG has already been taken change to something else? :3 http://osu.ppy.sh/s/25159
How about this ? XD

[Easy]
00:16:011(1,2) = add finish. :3
00:46:492(1) = end slider on 00:46:652 and add finish on the tail .

[Normal]
00:16:011(1,3) = add finish.
00:36:385(1) = delete note. It's looks hard for normal diff
00:49:219(1) = ^

[KDS's Taiko]
00:21:155 = Big katsu or Big don also can. :3

[Hard]
00:16:011(1) = add finish.
00:17:294(1) = ^

[Insane]
00:16:011(1) = add finish.
00:17:294(1) = ^
01:24:513(7) = NC.
01:25:155(x) = add note.

Okay ~ That's all ~ >w<"
Also I think i have mod this map before. =A='' So please don't give me KUDOSU! :3
Okay good luck. =w=''
KDS

Shana Aisaka wrote:

[KDS's Taiko]
00:21:155 = Big katsu or Big don also can. :3 no change x3;
:)
Topic Starter
pieguyn

Shana Aisaka wrote:

Hi Pieguy1372 ~ :3
Request from my Boring Mod Queue ~ =w=''

Red - Must Fix!!
Purple - Maybe you should change it. "MAYBE"
Black - Feel free to ignore.

[General]
Hmm.. This BG has already been taken change to something else? :3 http://osu.ppy.sh/s/25159
How about this ? XD :P , I like this BG a bit more, and that one isn't the right aspect ratio, so no change for now

[Easy]
00:16:011(1,2) = add finish. :3 added to (1)...IMO, there is not finish sound on (2), so no change to (2)...
00:46:492(1) = end slider on 00:46:652 and add finish on the tail . this is a stronger part, so I'd like to add a note on the downbeat, so no change for now :?

[Normal]
00:16:011(1,3) = add finish. added on (1)
00:36:385(1) = delete note. It's looks hard for normal diff IMO, a few 1/2s isn't too hard for normal, so no change
00:49:219(1) = ^ ^

[KDS's Taiko]
00:21:155 = Big katsu or Big don also can. :3

[Hard]
00:16:011(1) = add finish. added
00:17:294(1) = ^ no change

[Insane]
00:16:011(1) = add finish. there's already a finish 0.0
00:17:294(1) = ^ no change
01:24:513(7) = NC. added on (9)
01:25:155(x) = add note. hm, keep my pattern~

Okay ~ That's all ~ >w<"
Also I think i have mod this map before. =A='' So please don't give me KUDOSU! :3 ooops, you're right. sorry =A=
Okay good luck. =w=''
thanks for mod :D
wmfchris
[Insane]
00:08:631 (2,5) - they can be stacked nicely.
00:15:690 - this is somehow too loud. Make it softer like 00:10:235 -
00:19:540 - I can understand you're making a symmetry here but the 1/2 notes disrupts the progression, and a triplet here fits the notes surrounding well.
00:24:353 (6) - feel like there could be a whistle at the beginning (otherwise the whistle in last combo sounds somehow "lonely")
00:45:048 (3,4,5) - clapping stream might be too loud here because claps happen after the vocal. Clapped note fits 1/2 eariler but not here.

[Hard]
00:10:556 (2) - remove whistle?
00:18:577 (1,5,6) - again you can stack them properly.
00:24:353 (5) - same as insane
00:44:727 (2) - (2,3) sounds equally emphasized and clapping in (2) gives a larger contrast at (4).
01:15:048 (6) - the clap sounds pretty odd here, and make it quiet would be a nice transition to the spinner.

[Easy]
00:44:727 (2) - imo it's acceptable to move this 1/2 eariler otherwise the finish sounds a bit odd there.

- In easy and normal you used custom slidertick sound, but the position of slidertick sound differs in the two diffs like 01:03:497 -, check both diff through and put them with a unique logic.

[Taiko]
The current taiko hitsound is too loud. Try N 80%
00:10:235 - I don't think you need a finish here, considering the music and 00:07:668 -

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
KDS

wmfchris wrote:

[Taiko]
The current taiko hitsound is too loud. Try N 80% ok :3
00:10:235 - I don't think you need a finish here, considering the music and 00:07:668 - the sound is going up, and then down. no c.
thx chris x3


http://puu.sh/C4jo
Topic Starter
pieguyn

wmfchris wrote:

[Insane]
00:08:631 (2,5) - they can be stacked nicely. put 0.0x DS
00:15:690 - this is somehow too loud. Make it softer like 00:10:235 - done
00:19:540 - I can understand you're making a symmetry here but the 1/2 notes disrupts the progression, and a triplet here fits the notes surrounding well. oo, good idea, fixed
00:24:353 (6) - feel like there could be a whistle at the beginning (otherwise the whistle in last combo sounds somehow "lonely") hm, I'd rather put less hitsounds in this part. so no change
00:45:048 (3,4,5) - clapping stream might be too loud here because claps happen after the vocal. Clapped note fits 1/2 eariler but not here. IMO, fits drums in the background, so no change

[Hard]
00:10:556 (2) - remove whistle? IMO whistle fits here, so no change
00:18:577 (1,5,6) - again you can stack them properly. changed
00:24:353 (5) - same as insane
00:44:727 (2) - (2,3) sounds equally emphasized and clapping in (2) gives a larger contrast at (4). IMO it fits drum sound in background , so no change
01:15:048 (6) - the clap sounds pretty odd here, and make it quiet would be a nice transition to the spinner. hm, I think it sounds fine...

[Easy]
00:44:727 (2) - imo it's acceptable to move this 1/2 eariler otherwise the finish sounds a bit odd there. moved

- In easy and normal you used custom slidertick sound, but the position of slidertick sound differs in the two diffs like 01:03:497 -, check both diff through and put them with a unique logic. intentional, I didn't put as many hitsounds in easy :?

[Taiko]
The current taiko hitsound is too loud. Try N 80%
00:10:235 - I don't think you need a finish here, considering the music and 00:07:668 -

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
thanks for mod ;)
Suzully
From my modding queue.

[Easy]
  1. 00:49:380 (1,3) - Add finish.
[Normal]
  1. 01:13:444 (3,1,2) - Seems too difficult for normal-player. Change (1) to 1/1-beat-length slider?(not have a repeat)
[Hard]
  1. 00:30:449 (x) - Add a note here? It fits the music more.
  2. 01:17:615 (1,3,4) - This stack looks broken due to stack leniency when playing. Move (3,4) right&below by 1grid(grid level 4).
  3. 01:22:749 (1,3,4) - Same as above...but it will look weird if you fix, because it won't be at the center of (5) :/ I leave it to you.
[Insane]
  1. 00:01:251 (4,5,6) - This stack looks broken too. Move (5,6) right&below by 1grid(grid level 4).
  2. 00:05:101 (1,2,3,4) - How about using normal-hitsound(volume 40%) to follow the bass?

[Taiko]

  • KIAIs are not snapped correctly.
And

wmfchris wrote:

[Taiko]

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
I respect his opinion.
Try to get some mods about taiko, then call me back to recheck :3
Topic Starter
pieguyn

Suzully wrote:

From my modding queue.

[Easy]
  1. 00:49:380 (1,3) - Add finish. added
[Normal]
  1. 01:13:444 (3,1,2) - Seems too difficult for normal-player. Change (1) to 1/1-beat-length slider?(not have a repeat) hm, I think it should be fine, I've used 1/2 earlier in the map and this one is just a slider..
[Hard]
  1. 00:30:449 (x) - Add a note here? It fits the music more. added
  2. 01:17:615 (1,3,4) - This stack looks broken due to stack leniency when playing. Move (3,4) right&below by 1grid(grid level 4). done
  3. 01:22:749 (1,3,4) - Same as above...but it will look weird if you fix, because it won't be at the center of (5) :/ I leave it to you. instead I moved 1 up and left 2 grids :P
[Insane]
  1. 00:01:251 (4,5,6) - This stack looks broken too. Move (5,6) right&below by 1grid(grid level 4). done
  2. 00:05:101 (1,2,3,4) - How about using normal-hitsound(volume 40%) to follow the bass? hm, IMO normal hitsounds sound too strong for this part, so no change

[Taiko]

  • KIAIs are not snapped correctly.
And

wmfchris wrote:

[Taiko]

Just checking briefly, the arrangement looks fine but hitsounds and rhythm may need a bit refinement.
I respect his opinion.
Try to get some mods about taiko, then call me back to recheck :3
thanks for mod :)
jossieP
here comes a late and noob taiko mod :P

[dat Taiko]

kiai times still not snaped correctly :x
  1. 00:05:101 - the "organ" on the background should be supported with a note here, Id preffer that it should be a katsu 00:05:583 (21) - about the finish, the extention of the instrument pointed up is not so high on this part, then 00:05:743 still sounding empty because of that instrument, other katsu may help to support the getting high of the organ aaaand the finish should goes on 00:05:743 (22) - because of song change and vocals start
  2. 00:08:150 - a drum triplet is quite listenable, a ddd should fits to the drums and is soft with previous kat
  3. 00:10:235 (46) - ~ simmilar as up, there is a drum sounding, of course the finish is a problem, and I think that a stream should be present till that incoming spinner starts, because of the drums of course, my suggest, from the note pointed a ddddkkkkd or ddkkddkkd, sounds better with that drum, and yeah, move that spinner later, and I feel that is soo long, maybe make it till 00:12:000, then make simple d k d d k, as on the screenshot just a suggestion
  4. 00:34:460 - fill that silence sounds nicer, cuz the vocals on this part are higher than anything
  5. 01:27:561 (392) - maybe remove the finish, dunno is not that high
asdasdasd
@pieguy I was tryin to map this, didnt knowed that it was ika musume xD↓
wmfchris
just to say that the taiko diff looks pretty fine here?
KDS

ikari_kyon wrote:

here comes a late and noob taiko mod :P

[dat Taiko]

kiai times still not snaped correctly :x fixed
  1. 00:05:101 - the "organ" on the background should be supported with a note here, Id preffer that it should be a katsu I think there is no problem
    00:05:583 (21) - about the finish, the extention of the instrument pointed up is not so high on this part, then 00:05:743 still sounding empty because of that instrument, other katsu may help to support the getting high of the organ aaaand the finish should goes on 00:05:743 (22) - because of song change and vocals start no change. it's better than your suggestion, I think.
  2. 00:08:150 - a drum triplet is quite listenable, a ddd should fits to the drums and is soft with previous kat start part is based on vocal sounds. vocalsounds beat + drum beat? no, that is not smooth
  3. 00:10:235 (46) - ~ simmilar as up, there is a drum sounding, of course the finish is a problem, and I think that a stream should be present till that incoming spinner starts, because of the drums of course, my suggest, from the note pointed a ddddkkkkd or ddkkddkkd, sounds better with that drum, ^, and I'd hate to make this map more hard.
    and yeah, move that spinner later, and I feel that is soo long, maybe make it till 00:12:000, then make simple d k d d k, as on the screenshot the spinner length is suitable. no c.

    just a suggestion
  4. 00:34:460 - fill that silence sounds nicer, cuz the vocals on this part are higher than anything
    I'd hate to make this map more hard.
  5. 01:27:561 (392) - maybe remove the finish, dunno is not that high no c. a small don is awkward at this point

ok thx mod ikari :)

http://puu.sh/PGca
Topic Starter
pieguyn
updated
thanks ikari_kyon :)
Suzully
Recheck.

[Easy]
  1. 00:42:321 (1) - Since you added a clap here on Normal, add on this diff too?
  2. 00:47:454 (2) - This song has the same sound as above here, also add a clap?
  3. 00:48:096 (3) - Add a clap. (refer to 00:42:962 (2))
[Hard]
  1. 00:59:968 (1,2,3) - Make them be an equilateral triangle as well as 00:59:326 (1,2,3)? It looks better.
[Taiko]

  • KIAI isn't snapped correctly.
All are nazi except taiko's.
After done I'm going to bubble :3
Topic Starter
pieguyn

Suzully wrote:

Recheck.

[Easy]
  1. 00:42:321 (1) - Since you added a clap here on Normal, add on this diff too? fixed
  2. 00:47:454 (2) - This song has the same sound as above here, also add a clap? fixed
  3. 00:48:096 (3) - Add a clap. (refer to 00:42:962 (2)) fixed
[Hard]
  1. 00:59:968 (1,2,3) - Make them be an equilateral triangle as well as 00:59:326 (1,2,3)? It looks better. fixed, I think
[Taiko]

  • KIAI isn't snapped correctly. fixed since it's just kiai :?
All are nazi except taiko's.
After done I'm going to bubble :3
thank you >w<
Suzully
All okay now. Bubbled!
Topic Starter
pieguyn
thank you for bubble :)
Sync
Removed a repeat from a slider on easy and that's it

Ranked!
Topic Starter
pieguyn
thanks so much for rank >w<
Suimya
Gratz >w</
KDS
Finally!!!
:)
Fumika
<33333
Topic Starter
pieguyn
thanks everyone :)

KDS wrote:

Finally!!!
:)
yeah, took me long enough :P
[CSGA]Ar3sgice
233
Dino99
Gratz~
spboxer3
congratz~pieguy^^
Yasora
grats~
Flask
Ikamusume >w<!!!!

Congratz~~~
Ulysses
<3~ finally congrats
Topic Starter
pieguyn
thanks all >w<
Chewin
/late but I remember it then..

Congratz! :3
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