me too, can't edit the post -_-Hinsvar wrote:
Not sure why I can't quote Yasora's post, so I'll reply by my own way.
maybe, because the spoilerbox is not properly orz
/me baka
me too, can't edit the post -_-Hinsvar wrote:
Not sure why I can't quote Yasora's post, so I'll reply by my own way.
http://osu.ppy.sh/forum/posting.php?mode=edit&f=6&p=1681952Yasora wrote:
me too, can't edit the post -_-
maybe, because the spoilerbox is not properly orz
/me baka
lol thanksHinsvar wrote:
http://osu.ppy.sh/forum/posting.php?mode=edit&f=6&p=1681952Yasora wrote:
me too, can't edit the post -_-
maybe, because the spoilerbox is not properly orz
/me baka
Feel free to try the link above
thx for mod~Yasora wrote:
Yoooo
Hardutada hikaru vs nishino kana
- 00:14:495 (5) - add whistle? seems fit with vocal and make a combination with (6)
- 00:29:040 (4) - similar think with above
- 00:33:131 (4) - ^
- 00:34:949 (7) - this... slider curve is mess orz. try this one maybe? don't forget to fix stack for next triplet
296,96,34949,2,0,B|312:32|400:16|440:72,1,180- 00:51:995 (1,2,1,2,1) - honestly, this pattern make me confused. can change it to another easier pattern?
- 00:56:313 (3) the clap sound is a bit weird to hear.. maybe change it into whistle? more soft in my ears. also, this suggestion is same for some spot in below:
SPOILER
- 00:57:222 (3) -
- 00:59:949 (1) -
- 01:00:858 (2) -
- 01:03:586 (2) -
- 01:04:495 (2) -
- 01:06:313 (6) -
- 01:17:677 (2) - add clap for consistent hitsounding too? add clap for consistent hitsounding too?
- 01:19:268 (1) - I don't think this note should be new combo. before mapset has too short combo, so remove this new combo is better.
- 01:21:086 - add a note in here? I felt empty in here orz
- 01:37:222 (2) - why suddenly clap sound in here? you just add whistle in before. so, change it?
sugoii desu oh, really sugoi
O_O I do not know how it happened, but fixedHinsvar wrote:
Also, when I opened my .osu file to check the preview point, I saw 1007 used for lead-in. Round the number to 1000, maybe? (If it's not obvious yet, don't kudosu me)
thxLizzehb wrote:
General:
-What does the BG have to do with the song? - I'm just looking for a singing girl, and it is)
-I would also like to see the lyrics in English too if possible. hmm...you mean romaji-translation? or full translated on English? :3
I really didn't see anything that I would ever want to change in any of the other diffs. But,t I would like to see some more content from the submitting mapper.
thaaaaaankyouuuuu!~ ;3Yasora wrote:
Easy
- 00:11:767 (1) - maybe add whistle in slider's beginning? make the beginning not really quiet ~
- 00:13:131 (2,1,3) - nice finish hitsounding, but more better again if you decrease the volume into 50% since this part just has a bit music sound and the finish sound make too loud ~
- 00:40:404 (5) - this slider reverse make a bit overlap with (2) sliderborder. maybe, just moving the reverse point into x:224 y:120? ~
- 00:48:131 (4) - move this some grid up? not good to look because too near with circle (2). like this imo.. ~
- 00:55:404 (1) - this new combo is not needed. make the combo set same as before. ~
- 01:11:768 (1) - this slider curve is look a bit force the direction into (2). maybe, just make that more curve like usually? fixed. in another way
372,56,71768,6,0,B|440:44|496:112|468:188,1,180,2|0- 01:36:768 (2,3,4) - I guess more better if whistle in here instead the clap.. since the music is too silent. for (3), remove whistle in the beginning into the reverse. sorry. want to keep it as is
- 01:58:131 (4) - remove whistle in beginning? sure
osu file format v9
[General]
AudioFilename: Distance.mp3
AudioLeadIn: 1000
PreviewTime: 99040
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
[Metadata]
Title:Distance (m-flo remix)
Artist:Utada Hikaru
Creator:IchiGUN
Version:Bakari's Easy
Source:
Tags:kosiga -bakari- haruka hinsvar sweet_serenitee
[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,19240,24753
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,19028,19140,0,1
F,0,19140,25794,1
F,0,25794,26246,1,0
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,20832,21283,1,0
S,0,20832,21283,0.9680003,1.272
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,22637,23088,1,0
S,0,22637,23088,0.9680003,1.272
Sprite,Foreground,Centre,"Lyrics\bakari.png",120,255
F,0,24441,24892,1,0
S,0,24441,24892,0.9680003,1.272
Sprite,Foreground,Centre,"lyrics\c01.png",320,450
L,56098,1
F,1,-200,200,0,1
S,0,0,,0.5
L,59738,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c02.png",320,450
L,59961,1
F,1,-200,200,0,1
S,0,0,,0.5
L,62689,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c03.png",320,450
L,63143,1
F,1,-200,200,0,1
S,0,0,,0.5
L,67689,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c04.png",320,450
L,70870,1
F,1,-200,200,0,1
S,0,0,,0.5
L,74052,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c05.png",320,450
L,74507,1
F,1,-200,200,0,1
S,0,0,,0.5
L,77234,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c06.png",320,450
L,77461,1
F,1,-200,200,0,1
S,0,0,,0.5
L,79507,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c07.png",320,450
L,79961,1
F,1,-200,200,0,1
S,0,0,,0.5
L,82234,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c08.png",320,450
L,83370,1
F,1,-200,200,0,1
S,0,0,,0.5
L,85189,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c09.png",320,450
L,85416,1
F,1,-200,200,0,1
S,0,0,,0.5
L,87007,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c10.png",320,450
L,87234,1
F,1,-200,200,0,1
S,0,0,,0.5
L,91552,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c11.png",320,450
L,91780,1
F,1,-200,200,0,1
S,0,0,,0.5
L,95189,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c12.png",320,450
L,95416,1
F,1,-200,200,0,1
S,0,0,,0.5
L,96552,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c13.png",320,450
L,97007,1
F,1,-200,200,0,1
S,0,0,,0.5
L,98825,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c14.png",320,450
L,99052,1
F,1,-200,200,0,1
S,0,0,,0.5
L,102007,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c15.png",320,450
L,102234,1
F,1,-200,200,0,1
S,0,0,,0.5
L,105643,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c16.png",320,450
L,106325,1
F,1,-200,200,0,1
S,0,0,,0.5
L,109507,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c17.png",320,450
L,109961,1
F,1,-200,200,0,1
S,0,0,,0.5
L,112234,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c18.png",320,450
L,112461,1
F,1,-200,200,0,1
S,0,0,,0.5
L,113370,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c14.png",320,450
L,113598,1
F,1,-200,200,0,1
S,0,0,,0.5
L,116325,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c19.png",320,450
L,116552,1
F,1,-200,200,0,1
S,0,0,,0.5
L,120643,1
F,0,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c20.png",320,450
L,120870,1
F,1,-200,200,0,1
S,0,0,,0.5
L,124052,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c21.png",320,450
L,124507,1
F,1,-200,200,0,1
S,0,0,,0.5
L,126780,1
F,2,-200,200,1,0
Sprite,Foreground,Centre,"lyrics\c22.png",320,450
L,127007,1
F,1,-200,200,0,1
S,0,0,,0.5
L,128143,1
F,2,-200,200,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
11768,454.545454545455,4,2,1,50,1,0
84495,-100,4,2,1,70,0,1
95404,-100,4,2,1,70,0,0
99040,-100,4,2,1,70,0,1
128131,-100,4,2,1,70,0,0
[Colours]
Combo1 : 255,150,0
Combo2 : 225,134,111
Combo3 : 240,200,77
Combo4 : 130,94,253
[HitObjects]
52,252,11767,2,0,B|108:240|164:268|184:320|180:356,1,180,2|0
268,320,13131,2,0,B|264:276|232:232,1,90,8|4
312,192,14040,1,8
235,146,14495,2,0,B|264:108|268:64,1,90,0|8
180,38,15404,6,0,B|184:64|164:116|108:144|52:132,1,180,4|0
88,216,16768,1,8
176,240,17222,2,0,B|208:192|256:216|304:192|336:240,2,180,4|0|4
424,216,26313,5,4
376,140,26768,2,0,B|332:168|324:220|332:256|376:296,1,180,8|8
304,348,28131,2,0,B|204:336,1,90,2|8
124,352,29040,2,0,B|132:260|24:196,1,180,0|4
64,120,30404,5,8
136,64,30858,2,0,B|168:104|148:156,1,90,0|8
220,204,31768,2,0,B|328:216,1,90,2|8
364,140,32677,1,0
452,164,33131,1,8
460,252,33586,6,0,B|404:240|348:268|328:320|331:345,1,180,4|0
256,292,34949,1,8
180,345,35404,2,0,B|184:320|164:268|108:240|52:252,1,180,2|0
28,164,36768,1,8
80,88,37222,6,0,B|176:96|256:32,1,180,4|0
336,64,38586,1,8
416,104,39040,2,0,B|436:192,1,90,2|8
388,268,39949,1,0
332,200,40404,2,0,B|312:156|256:140,2,90,8|4|8
248,232,41768,6,0,B|180:312,1,90,0|8
144,220,42677,2,0,B|164:164|132:120|132:120|164:32,2,180,2|0|4
64,176,44949,1,8
56,264,45404,2,0,B|96:300|84:352,1,90,0|8
176,332,46313,6,0,B|272:320,1,90,2|8
336,264,47222,1,0
252,232,47677,1,8
320,176,48131,2,0,B|372:188|428:160|440:112|440:84|428:56,2,180,4|0|2
348,92,50404,5,8
256,68,50858,2,0,B|156:36,2,90,0|8|4
196,135,52222,2,0,B|88:100,2,90,8|0|8
284,160,53586,6,0,B|276:200|244:224|216:228|192:228|192:228|164:280,1,180,2|0
80,304,54949,1,8
96,216,55404,2,0,B|132:144|132:144|168:148|200:144|224:120|232:92,1,180,4|0
152,52,56768,1,8
240,32,57222,6,0,B|292:48|304:96,1,90,2|8
388,116,58131,2,0,B|464:52,2,90,0|8|4
436,192,59495,2,0,B|368:204|328:240|324:316,1,180,8|8
236,304,60858,5,2
148,312,61313,2,0,B|40:328,2,90,8|0|8
148,220,62677,1,4
80,160,63131,2,0,B|108:128|157:112|212:134|232:184,1,180,8|8
320,188,64495,6,0,B|420:164,1,90,2|8
472,228,65404,1,0
432,308,65858,1,8
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92,300,67677,1,8
148,232,68131,6,0,B|172:124,2,90,6|8|2
56,228,69495,1,8
68,140,69949,2,0,B|84:88|84:88|104:56|156:36|200:56|200:56,1,180,2|0
256,124,71313,1,8
315,54,71768,6,0,B|312:56|356:36|408:56|428:88|428:88|444:140,1,180,4|0
444,232,73131,1,8
420,320,73586,2,0,B|500:368,2,90,4|8|0
332,336,74949,1,8
244,356,75404,6,0,B|160:320|64:344,1,180,2|0
60,252,76768,1,8
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224,188,78131,2,0,B|320:156,1,90,0|8
360,84,79040,5,2
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356,340,83586,1,0
444,316,84040,1,8
480,232,84495,6,0,B|452:164|452:164|472:132|468:88|436:60,1,180,4|0
372,124,85858,1,8
296,80,86313,2,0,B|196:56,2,90,2|8|0
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140,116,91768,6,0,B|52:80,2,90,4|8|0
216,164,93131,1,8
292,128,93586,2,0,B|320:176|396:160,1,90,2|8
432,228,94495,1,0
380,300,94949,1,8
316,236,95404,6,0,B|224:228|144:280,1,180,4|0
68,232,96768,1,8
88,144,97222,2,0,B|36:68,2,90,2|8|0
172,108,98586,1,8
248,56,99040,6,0,B|288:88|340:72,2,90,4|8|0
248,148,100404,1,8
336,172,100858,2,0,B|424:228|412:340,1,180,2|0
324,332,102222,1,8
236,360,102677,6,0,B|148:332,1,90,4|8
60,348,103586,1,0
52,260,104040,2,0,B|112:188|80:84,1,180,8|8
160,48,105404,2,0,B|256:56,1,90,0|8
244,144,106313,5,4
168,192,106768,2,0,B|200:240|256:232,1,90,8|0
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320,320,109495,1,8
232,344,109949,2,0,B|148:288|48:300,1,180,4|0
44,208,111313,1,8
76,124,111768,6,0,B|116:92|112:36,2,90,2|8|0
132,192,113131,1,8
196,128,113586,2,0,B|284:108,2,90,4|8|0
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56,44,119495,5,8
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340,276,122677,5,2
428,300,123131,2,0,B|448:356|516:364,2,90,8|0|8
448,212,124495,2,0,B|472:112,1,90,4|8
404,60,125404,1,0
340,124,125858,1,8
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116,40,127222,2,0,B|88:80|100:132|136:176|200:168,1,180,0|4
Black_Cherry_Ita wrote:
SPOILER[Normal]
00:43:123 (3) - claps here are too loud, delete? I do not think too loud![]()
Naryuga wrote:
SPOILER[kosiga's Normal]
- 00:15:631 (2) - replace whistle end to head? ok~ fixed
- 00:16:768 (4) - whistle on the head? ^
Yasora wrote:
SPOILERNormal
- 00:19:040 (4) - sorry for nazi.. maybe, move this into x:152 y:288? looks more symmetry with (1,2,3) For the next note, this does not move =x= but was adjusted previous note
![]()
- 00:54:949 - add a note in here? I felt a bit empty orz.. beside that for following vocal "be" sorry, no change. I match here with a drum. so momentum will stop here
![]()
- 01:02:677 (1,2,3) - please stack this as usually. this stack will make the newbie player confuse. This is no different from most stack. I do not think that this influences a play...><
- 01:26:313 (5) - add whistle in beginning for consistent hitsounding? ok. added
- 01:38:358 (1) - mm, if you follow the vocal, this slider should begin at 01:38:131 if you worry about kiai begin, you can make this more longer until kiai begin. this way isn't broke the rhythm imo I do not follow the vocal here x.x; 01:35:404~ I have to change the rhythm from here.
- 01:42:677 (1) - again, add whistle in slider's end for consistent hitsounding no change
- 01:50:858 (3) - can you make this slider isn't touching slider (2)? not good to look when gameplay orz hmm... I do not think the problem >< ok.. I hear the opinion of other people
- 01:59:949 (3,4,1) - same with 01:02:677
- 02:03:586 (1) - this new combo isn't necessary. the other combo set was until 4 or 5. so, remove it? 01:41:768 (1,2,3) . 01:49:040 (1,2,3) . 01:56:313 (1,2,3) . same as here. so I thought it was necessary
![]()
thank you~Lizzehb wrote:
SPOILER-Normal:
00:49:268 (2) - I'd like to see it spaced like this. It fits together and it's nice. http://osu.ppy.sh/ss/377270 or http://osu.ppy.sh/ss/377273 not bad. but sorry,no change.
00:52:677 (2) - Just a suggestion but you should tuck in your notes like this. http://osu.ppy.sh/ss/377276 no change. I do not use different DS. Why you recommend it... orz
00:53:586 (1) - Will be a lot smoother if you make the middle line straight.
01:00:177 (2) - Straiten out the bottom line of this slider.
01:00:858 (3) - Blanket this in the middle of (2).
01:01:540 (4) - Another suggestion http://osu.ppy.sh/ss/377280 The (2) should dissapear fast enough is it won't be seen, but you can see it in the editor.
Thanks for checking anywaymeiikyuu wrote:
Hinsvar's Insane
- 00:56:313 (1) - remove NC (the nc was only necessary on 00:55:745 (1) - ) Nope. I can't really see any reason to remove the NC.
thx~meiikyuu wrote:
sorry for the delay >< feel free to ignore whatever you don't like
Hardnice map ^^ good luck
- 00:35:631 (8) - NC
- 00:36:086 (1) - remove NC
wmfchris wrote:
~ ~
[Taiko]
00:06:995 - try to make this spinner softer? done~
00:09:040 - remove the break artificially I did it! \:D/
01:01:540 - the 1/1 break sounds odd here, move that d 1/2 eariler? I think it sounds better the way it currently is, sorry
01:01:995 - kkddk? considered your opinion but I think I'll keep what I have.
Followed the drum closely so not much to point out. thanks for modding my diff once again~
here's the update!Makar wrote:
In order to follow wmf's suggestion, you will need to change the offset back a few measures to 6313 thanks for helping :3
Resnapping should not be required after doing so hopefully they aren't unsnapped now OTL
(nokds)
not issues! \>.<\ it's my comboing />.</ something like NC every 2nd big white line />.<\meiikyuu wrote:
sorry for the delay >< feel free to ignore whatever you don't like
Bakari's Easy
- 00:48:131 (4) - NC here (new vocal section starts here instead), and remove NC on next note
- 00:53:586 (1) - remove NC , and NC here 00:55:404 (3) -
- 01:06:313 (4) - NC
- 01:08:131 (1) - remove NC
- 01:09:949 (3) - NC
- 01:11:768 (1) - remove NC
Thankswmfchris wrote:
[Insane]
00:51:427 (1,2) - it might be hard to observe the pattern since it's covered by previous sliders a bit Moved the objects out.
01:02:449 (3) - by previous arrangement you didn't place clap on the bass accent, same as this one Removed the clap.
01:34:949 (4,2) - recommended to separate them even more as (2) is pretty much covered I think it's still pretty visible because of the approach circle. Might be a problem for Hidden players though... but I wanted to make a pentagon here, and I can't really think of a fitting pattern out of that, so I'll keep it for now.
01:43:131 (1,2,3,4,5) - extremely misleading pattern. Still readable and plays well., so I decided to not do anything with this.
02:03:586 (4,5,1) - similarly unstack this notes because it's hard to determine whether (5,1) is 1/2 or 1/4. ^
a bit sick orz so modded poorly, anyway most part of the diff sounds fine. Okay... Also, I actually wouldn't really mind if you decided to take a rest before modding this, but hey
(insert obligatory "thank you" message here)LKs wrote:
[Hinsvar's Insane]
00:11:768 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4) - these sound so loud >.> to fit the intro you'd better abate the volume Dropped to 50%.
00:46:995 (1,2,3,1,2,3) - I wonder if you want a hexagon here. If yes then it could be built better Not really; I was simply trying to make two triangles.
00:51:086 (3,1,2) - the stack and overlap looks bad That's intentional. I want to keep the DS here.
01:05:631 (1,2,3,4,5) - this kind of curve is strange, which means lack of aesthetic feeling Yeah, for this... I can't really think a better pattern. Argh. I'll leave it like this for now, anyway.
01:24:040 (4) - it's not approprite to place the slider here, it gets obstacled and the movement is not very smooth I played this part fine, so I guess... it's fine?
01:35:858 (2,3,4,5,6,1,2,3,4,1) - these two pentagons..you can use compose/create polygon circles to make them better Done.
the biggest problem in your mapset, I deem is placement/arrangement. You'd practise more to get a better feeling on placing notes. Either making them looks good or plays good. Then the hitsound. Your hitsound is neither bad nor outstanding. Using default hitsound has no wrong but keep in mind that it's always a better thing to adjust the volume neatly, catering different parts in the music.
Yeah, placement... I thought changing between random placements and patterned stuff would do well here, so I did that. About practicing, I am mapping many songs when I'm bored, so I guess I can count that too (although at least half of them are similar to this diff in terms of notes arrangement. Dang it). For volume... added a few green lines and adjusted them. Hopefully they will work well. So, so well.
thanks a lot for modLKs wrote:
unfortunately the map isn't meet my requirement but here are some suggestions
[General]
unify your timing sections. taiko uses different offest now
[Hard]
00:14:267 (4) - nazi. spacing
00:42:222 (6) - ^
00:31:768 (5,6) - move to x392y309 to make it a triangle
01:16:086 (1) - http://puu.sh/LwBP optimize the slider
01:19:722 (4) - regardless of the spacing change(small jump) I think move it to x237y352 to let the movement a curve could be better
01:31:768 (1) - well, since the note covers the track of the sldier it becomes questionable.
arien666 wrote:
[kosiga's Normal]
01:49:949 (1,2,3) - Actually, I wonder why these sliders use inner curving... Try to use outer curving? I think this usage is no problem. so sorry, no change x.x![]()
arien666, thanks a lot for mod...arien666 wrote:
[Bakari's Easy]
00:45:404 (4) - (Suggestion) :3? http://osu.ppy.sh/ss/391220
00:50:404 (1,2) - (Nazi) 0.06x Bigger spacing than others :3
01:33:131 (2,3) - (Nazi) 0.93x is shorter than 1.00x :3
01:39:040 (1) - (Suggestion) :3? http://osu.ppy.sh/ss/391225
[Hard]
00:32:449 (1,2,3,4,5,1) - Nice tech but as volume decreases, I hope you would move 00:32:449 (1,3,5) into upside :3 http://osu.ppy.sh/ss/391233yep :3
:3
arien666 wrote:
[Haruka's Taiko]
01:24:495 (1) - Actually, this can be passed by current Taiko ranking rule but I don't like it personally ;___; I don't matter about this anyway :3 (Deleting Finish might be good imo ;___;) I know this has been highly debated within the taiko community, but it is a legitimate rule so...
01:24:494 - Delete this Kiai part? This kiai time doesn't seem necessery :3 you don't have to point things out for the sake of pointing things out. xD this is consistent with the other diffs, so no change.
:3 ;3
I'm feeling so stupid for not suggesting to remove the lead-in even if there's already 11 seconds of emptiness before stuff got real :\ Oh wellAndrea wrote:
[Hinsvar's Insane]
01:54:267 - I feel like a note is missing here. Hmm... Yeah, looks like you're right.
That's all, sorry but I have to pop this ;_;
and now I can go to bed.Andrea wrote:
[Haruka's Taiko]
OD +1 would be better. ---> I previously had it at 6 but it was changed to 5 because of the union of the slow bpm and the complexity of the patterns.
00:06:995 (1) - End this spinner 1/4 later. sure. IchiGUN, if you could move the end of the spinner to 00:08:813 for me, that should suffice, thank you. :3
01:24:495 (1) - You can't add finish at the end of a stream on Taiko anymore, that's unrankable. ---> this isn't unrankable.
Thanks for modAndrea wrote:
[General]
Disable the unused Audio Lead-In on all the difficulties.
[kosiga's Normal]
I'd say to reduce HP Drain and Approach Rate by 1 tick.
01:59:949 (3,4,1) - Don't stack them like this, it might be confusing for beginners.
[Hard]
Overall Difficulty +1.
00:51:540 (7) - Use the same kind of slider like you did here -> 00:36:995 (6).
01:22:677 (1,2,1,2,3,1,2,3) - This pattern is too confusing to read at first sight.
[Haruka's Taiko]
OD +1 would be better.
00:06:995 (1) - End this spinner 1/4 later.
01:24:495 (1) - You can't add finish at the end of a stream on Taiko anymore, that's unrankable.
[Hinsvar's Insane]
01:54:267 - I feel like a note is missing here.
That's all, sorry but I have to pop this ;_;
Also added some NCs, got a few circles replaced with a slider, and rearranged a slider to form a polygon somewhere between the first and second kiai time, but overall these are just some minor changesSapphireGhost wrote:
[Hinsvar's Insane]
02:03:586 (4,5,1) - This is sort of confusing for me, I'd move (1) out from under (5), maybe like this. Done in a different way.
That's all I found, though. Ready for ranking soon. \:D/
lolblissfulyoshi wrote:
tl;dr: Bubbled!
lol OTL sorry to everyone about that ;_;SapphireGhost wrote:
We've been talking about the timing of one note for hours and now, let's let all of this be finished.
Kuria wrote:
This song is so awesome Q Qhipster3000 wrote:
grats on the rank! addictive song + great maps
and such a groovy taiko Haruka ;w;