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Ushirokara Haiyoritai G - Taiyou Iwaku Moeyo Chaos

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[Luxord]
Hello! Mod request! :3

Just insane, the rest are fine :3

[Insane]
01:22:930 (1,2,3) - Shape shape :3 http://osu.ppy.sh/ss/376420
01:37:196 (3,4,5,6) - Stack of two(?) o: They look wrong xD
01:43:909 (3,4,5,6) - ^
01:53:979 (4) - Unrankable Slider :c
01:57:336 (3,4,5,6) - Stack of two(?) o:
02:04:049 (3,4,5,6) - ^

[Comments]
Nice made map :c Not much to mod :3 Good luck!
Topic Starter
popner
Thank you guys!
Pagliaccio
Hi, from the Pagliaccio's lazy modding queue

You can ignore this mod if you don't like my suggestions.

[Normal]

SPOILER
00:18:315 (2,3,4) - make a little better blanket http://puu.sh/KcNq

00:25:448 - http://puu.sh/KcPk http://puu.sh/KcPz i found it sounds better

00:27:546 (1) - move the 5th point to x:259 y:303

00:37:616 (1,2) - http://puu.sh/KcU8

00:39:294 (3,4) - http://puu.sh/KcV4

01:11:182 (1,2) - http://puu.sh/KcWu

01:16:217 (3,4,1,2) - http://puu.sh/KcZt

01:19:574 (3,4,1) - try to make a better blanket like this http://puu.sh/Kd26

01:41:393 (1) - 2nd sliderpoint to x:419 y:189 http://puu.sh/Kd3u

01:43:909 (4) - http://puu.sh/Kd4g

01:49:574 - add a note to the end of slider (2)?

ok, i think you fix the blanket in copypasta places

03:06:986 (5,6) - http://puu.sh/KdbC

03:18:734 (1,2) - again, make it more curve to fix the blanket

03:32:161 (1,2) - ^

uffff that's all for normal ;) for next diffs i only show the places that you can make a little beautiful

[Scorpiour]

SPOILER
00:04:049 (1,2,3,4,5,6) - hate overlapping :x mabye you try make it like this http://puu.sh/KdhC

00:17:686 (2,3,4) - make those sliders a little more curve

00:27:546 (1) - mabye end it at 00:30:483 - ?

00:36:776 (5,6) - http://puu.sh/KdlB looks better imo

00:52:930 (1,2,3) - http://puu.sh/Kdo7

00:56:077 (1,2) - fix the blanket

01:34:888 (2,3,4) - ^

01:54:399 - mb add a note or make a spinner longer?

02:30:273 (2) - less curve for clean start and end of slider plz, its confusing me :cry:

02:37:616 (3,4) - fix the blanket, or it was planned to overlapping sliders like this? imo it looks some weird

02:40:972 (3,4) - http://puu.sh/KdAH

03:05:308 (1,1) - http://puu.sh/KdDe mabye like this?

03:17:056 (3,4) - overlapping, fix it

03:27:965 (2,3) - like previous similar sliders

03:41:392 (3,4) - you can make this blanket better

03:45:588 (1,2) - 1 more reverse arrow to both?

next one;)

[Collab]

drawing madskillz included
SPOILER
00:04:888 (3,4,1) - http://puu.sh/KdJo i found this type of flowing is little confusing, try to reverse the slider (1)

01:34:259 (2) - those types of sliders with normal s.v. looks short and strange; I suggest to use ~1,25 s.v. that make their length equal to normal sliders http://puu.sh/KdSb

02:39:713 (3) - x:256 y:168

That's all, hope I helped you.

Nice map~~
Topic Starter
popner
Thanks~
palinus
palinus' modding queue

[Normal]

01:49:994 (3) - switch start and end of slider and make it like this

[Scorpiour]

00:20:413 (4) - move to x:300 y:36 ?
00:35:937 (1,2) - move to x:140 y:52
00:30:063 - insert break?
01:53:979 - ^
01:01:951 (3,6) - put 6 perfectly under 3's end point?
01:41:182 (8) - move to x:220 y:120
02:02:790 (4,1,2,3,4,5,6) - ^ x:240 y:208
02:14:958 (1,2,3,4) - ^ x:32 y:184
01:36:357 (1,2,3,4) - make them have same spacing as these? just a suggestion

[Collab]

looks good to me

Hope I was useful :)
Topic Starter
popner
Done
DJPop

ZLOdeuka wrote:

02:10:343 (2,3) - to do so http://puu.sh/JSoq
- No changed

Chewin wrote:

02:19:154 (1) - I don't see a reason to use NC here. Remove it?
02:22:511 (1) - ^
02:42:651 (1) - ^
- They're looking better for me

KiyoshiX101 wrote:

01:37:196 (3,4,5,6) - Stack of two(?) o: They look wrong xD
01:43:909 (3,4,5,6) - ^
01:57:336 (3,4,5,6) - Stack of two(?) o:
02:04:049 (3,4,5,6) - ^
- Those stacks are to make notes noticeable for hidden players
01:53:979 (4) - Unrankable Slider :c
- It's legit in this shape =o

Pagliaccio wrote:

01:34:259 (2) - those types of sliders with normal s.v. looks short and strange; I suggest to use ~1,25 s.v. that make their length equal to normal sliders http://puu.sh/KdSb
- Fixed
02:39:713 (3) - x:256 y:168
- That stack is to make note noticeable for hidden players
I've also added some new timing sections too.
Download
Yasora
u nya..

General
  1. Kiai Time: In hard diff, maybe make same with collab and normal diff??
Normal
  1. 00:51:042 (1) - maybe, add finish sound in beginning be better. I can hear a bit cymbal sounder
  2. 00:57:336 (6) - add clap sound? because the vocal and piano sound is a bit heavier imo. also, in here was good for clap because before upbeat before downbeat
  3. 00:57:755 (1,2) - also, add finish in slider end? seems fit with vocal and cymbal sounder effect in bg music. not bad imo..
  4. 01:03:630 (4) - add clap too in the end? I felt a bit weird without clap in there orz for consistent too..
  5. 01:04:469 (1,2) - same think with 00:57:755
  6. 01:11:182 (1,2) - ^
  7. 01:17:056 (4) - same lol, add clap in the end
  8. 01:17:895 (1,2) - same think with 00:57:755
  9. 01:24:609 (1,2) - maybe, add clap in the end? also, add finish in beginning is better imo
  10. 01:49:574 - ngg, if possible can you add a note in here? I felt empty in here orz yeah, more following the vocal if you follow they
  11. 02:14:959 (1) - same with 00:51:042
  12. 02:21:253 (4) - add clap too? similar think with before about this
  13. 02:21:672 (1,2) - hehe.. same.. add finish in the end?
  14. 02:28:386 (1,2) - ^
  15. 02:35:098 (1,2) - ^, oh yeah, curve these slider more a bit sharp? in (2) shape, that's a bit weird since that not blanket with (3). I guess that make a bit weird to see when game play orz. btw the I mean like this
    268,132,155099,6,0,B|224:108|180:132,1,90,4|8
    224,212,155937,2,0,B|184:240|136:212,1,90,0|8
  16. 02:41:392 (5) - add clap~
  17. 02:41:811 (1,2) - same lol add finish in the end
  18. 02:48:526 (1,2) - same with 01:24:609
  19. 03:10:343 (3) - why clap in the end? I think that should be whistle 0.0 like (1)
  20. 03:18:734 (1,2) - same~ add finish in the end. nee, maybe move this a bit down? (2) was touching score number during gameplay orz
  21. 03:25:448 (1,2) - ^ just add finish..
  22. 03:32:161 (1,2) - ^
  23. 03:39:294 (2,4) - ^
  24. 03:45:588 (1,2) - same with 01:24:609
Hard
  1. Rename this diff into "Scorpiour's Hard" ? make consistent between Normal and Collab. also, this one is not insane/extra/chaos lol diff or something similar like that
  2. 00:02:371 (3) - add finish in the end too? the sound similar with 00:00:693 (1,2) - and this (3)'s beginning
  3. 00:09:084 (1,2,5) - add whistle for piano sound? making more better effect when click this orz
  4. 00:15:378 (6) - maybe make this linear with (5) 's end? like this ? the flow more good imo
  5. 00:17:476 (1) - add finish for cymbal sounder
  6. 00:20:413 (4) - move this 1 grid right for make spacing consistent?
  7. 00:24:189 (1) - add finish in beginning.. similar reason with before about this~
  8. 00:30:902 (1) - add finish~ fit with bg music effect :D
  9. 00:37:616 (1) - add finish again
  10. 00:44:329 (1) - ^
  11. 00:47:056 (3) - add clap in the reverse for drum sound?
  12. 00:49:783 (3) - ^but in beginning. should be add clap too in 00:50:623 (6) - for consistent
  13. 00:51:042 (1) - add finish in beginning.. again orz
  14. 00:55:028 (4) - I guess.. the new combo should begin in here not in the next note. since (4) more near (1) instead the (3). also, this way is for make same combo set like before or after
  15. 01:06:357 (2) - missing clap in the reverse? o-o
  16. 01:21:462 (2) - ^
  17. 01:34:679 (1) - add finish again..
  18. 01:41:392 (1) - ^
  19. 01:47:895 (8) - move 2 grid up right? make symmetry with between (6) and (7) and linear with (5)
  20. 01:48:105 (1) - add finish again
  21. 01:54:818 (1) - ^
  22. 01:56:077 (4) - move this into x:292 y: 288? more symmetry imo. although, the result make this pattern jump.. but I think that's still playable lol
  23. 02:08:245 (1) - add finish in beginning
  24. 02:11:182 (4) - add clap for drum sound
  25. 02:13:699 (3,6) - add clap too
  26. 02:14:958 (1) - add finish in beginning~
  27. 02:28:804 (2) - move this 2 grid left? seems more symmetry~
  28. 02:36:986 (2) - missing clap again in the reverse oAo?
  29. 02:48:525 (1,1) - end this in the white tick and remove new combo in 02:49:364 (1) - ? make same pattern with 01:24:609 (1,2) -
  30. 03:05:308 (1,1,1,1,1,1,1,1,1,1,1,1) - I think more be good if the combo set just (1-2-1-2-1-2...) more simple~
  31. 03:40:133 (4) - missing clap in beginning?
  32. 03:45:588 (1,2) - make this end in white tick~
Collab
  • popner
  1. 00:27:651 (1) - add clap in here? in the end spinner, the drum sound was hear..
  2. 00:47:266 (4) - ^
  3. 00:50:623 (5) - add whistle in beginning~
  4. 00:51:042 (1) - add finish in beginning for cymbal sounder~
  5. 01:17:476 (5) - add clap too~
  6. 01:27:755 (break) - maybe drag this break into next long white tick? following the music
    DJPop
  7. 02:39:713 (3) - maybe, stack this properly? more tidier orz
  8. nice diff orz
sorry for useless mod, the map is really nice >_<
let's nyaa
riffy
hi there! just one thing i'd like to point out before star this map :3

[Collab]
DJMoe
speed up here 01:34:259 (2) and here 01:53:979 (4)
but not here 02:18:315 (1,1) and 02:34:469 (4) why you didn't speed up sliders like 02:40:133 (1) - and 02:18:315 (1,1)?


really awesome map. so.. here's my chaos star!
Nagisawa
OOh no promblem for me
it's good map!
staar!
jamxx
(」・ω・)」うー!(/・ω・)/にゃー!

Normal
  • 00:34:259 (1) - suggestion.http://osu.ppy.sh/ss/380856
    00:56:077 (5) - nazi..this slider isn't symmetry. try this.http://osu.ppy.sh/ss/380857
    01:09:504 (3) - new combo? SU TE KI !
    01:22:930 (1) - ^ ki mo chi~
    01:49:994 (3) - this pattern is too difficult for newbie.I know you follow vocal but suggestion.
    02:33:421 (3) - new combo?
    02:46:847 (3) - ^
    03:43:909 (3) - ^
Scorpior
  • 00:00:693 (1,2) - remove finish and add clap on slider start.and add a finish on slider end.imo.
    00:02:371 (3) - remove finish and add clap on slider start
    00:34:469 (1) - distance,,this pattern is nice.but difficult...
    00:47:056 (3) - suggestion.http://puu.sh/LjdB
    01:06:357 (2) - add clap on reverse.forget?
    01:21:462 (2) - ^
    01:24:609 (1,2) - add a finish or clap on slider end.
    01:26:287 (1,2,3,4,5,1) - move on nyaruko <3 so cute ! http://osu.ppy.sh/ss/380874
    01:54:818 (1) - finish
    02:17:266 (3,5) - this object too close..
    02:36:986 (2) - clap
    02:48:525 (1,1) - why are these sliders shorter than 01:24:609 (1,2) - ? i like 01:24:609 (1,2) -
    03:45:588 (1,2) - ^
    03:05:308 (1,1,1,1,1,1,1,1,1,1,1,1) - it is little boring.
Collab
  • 00:27:651 (1) - add clap
    02:18:315 (1,1) - i dont like this slider...nazi..
    02:34:469 (4) - ^
Wonderful map<333
i hope rank it!

if you cant understand my English. plz send a pm
Topic Starter
popner
Yea fixed some. Thx for mod!
Scorpiour
thanks very much for moddings >.<

fixed a lot about hitsounds and also remake a few patterns :)

check out here please popner~~
KokoroStudiox3
map too good for me owo

I love the song
Poggo
Hi from my mod Q

Collab

00:46:217(1,2,3,4,5) - hm very strange what you have identical distance between this notes, if you not whant change spacing add NC on note 3
01:34:259(2) - unrankable slider
01:46:846(3,2) - stack better
02:10:448(2) - put this slider on red tick, it's sounds better
02:34:469(4) - this slider unrankable
02:40:133(1) - ^
02:47:895 (4) - ^

Good luck~~ other diffs is fine~
DJPop

Yasora wrote:

DJPop
02:39:713 (3) - maybe, stack this properly? more tidier orz
- It's easier for hidden mode

-Bakari- wrote:

[Collab]
DJMoe
speed up here 01:34:259 (2) and here 01:53:979 (4)
- Already done that
but not here 02:18:315 (1,1) and 02:34:469 (4) why you didn't speed up sliders like 02:40:133 (1) - and 02:18:315 (1,1)?
- I don't get it...

jamxx wrote:

Collab
02:18:315 (1,1) - i dont like this slider...nazi..
02:34:469 (4) - ^
- X

Katty Pie wrote:

Collab
01:34:259(2) - unrankable slider
- This shape is fine
01:46:846(3,2) - stack better
- No, it ruins the pattern
02:10:448(2) - put this slider on red tick, it's sounds better
- Not synced
02:34:469(4) - this slider unrankable
- This shape is fine
02:40:133(1) - ^
- Fine for me, but let's see if it's really unrankable
02:47:895 (4) - ^
- This shape is fine
Topic Starter
popner

Katty Pie wrote:

Hi from my mod Q

Collab

00:46:217(1,2,3,4,5) - hm very strange what you have identical distance between this notes, if you not whant change spacing add NC on note 3 ok, add a NC

Good luck~~ other diffs is fine~
The sliders are surely rankable: you can find tons of them in ranked maps. Thanks for your mod.
Poggo
I ask BAT about it, and he sayd what this sliders unrankable.
Topic Starter
popner

Katty Pie wrote:

I ask BAT about it, and he sayd what this sliders unrankable.
Really? Which BAT?
Suimya
I think those slider's are fine and rankable ._. and everyone can read it~
Scorpiour
do not use the word "unrankable" irresponsibly please because most of the cases are just "guide lines"......these sliders are fine, i know some BATs may issue with that but no any relative rules.
h3k1ru
just did a testplay for modding queue~

[Collab]

02:18:315 (1,2,1,2) - found this part hard readable on first try

02:39:713 (3,1) - stack it propertly like the others did?

nice and solid map :)
Suimya
I played this map so many times > < / and it's so fun ~ good luck with ranking~
Reisen Udongein
hello~ from my queue!

[Collab]

00:00:693 (1,2) - add finish?
01:23:350 (2) - ^
01:27:965 - add a note here like DJPop's part?
02:09:923 (1,2,3,4,5) - these are not fit to any drum line or melody or vocal :(
maybe change like this? http://puu.sh/NGZA http://puu.sh/NH0a <- Example
03:15:797 (2) - add finish on the tail?
03:16:637 (4) - ^
03:24:609 (1,2) - add whistles on the tail on these two sliders as two mappers did it in previous parts?
03:38:035 (1,2) - ^
03:46:007 (5) - add finish?
03:46:427 (7) - add finish on the tail?

[Scorpiour]

00:14:958 (5,6) - arrange like this for being neat? http://puu.sh/NH9J
00:46:217 (1,2,3) - add whistles on all of those?
00:50:203 (4,6,7) - ^
00:51:042 (1) - add finish on the head
00:55:028 (4) - NC , add finish?
00:55:238 (1) - DNC
00:55:867 (2) - NC , add finish?
00:56:077 (1) - DNC
01:26:287 (1) - add finish?
01:26:497 (2) - delete finish
01:27:126 (5) - and add finish on this
01:27:965 - add a note here? just a suggestion :3
01:48:105 (1) - add finish?
02:10:133 (1,2,3,4,5) - same suggestion as 00:46:217 (1,2,3) -
02:14:119 (4,6,7) - same suggestion as 00:50:203 (4,6,7) -
02:18:315 (1,2,1,2,1) - same suggestion as 00:55:028 (4) - ~ 00:56:077 (1) -
02:50:203 (1) - add finish?
02:50:413 (2) - delete finish?
02:51:042 (5) - add finish on the head?
03:15:378 (1) - DNC
03:47:266 (1) - add finish?
03:47:476 (2) - delete finish?
03:48:105 (5) - add finish?

[Normal]

same hitsounding suggestions like 'hard' diff?

Good luck~ :D
Mio_chan
All of them are suggestion only
只是建议啦

[General]
紫色的combo colour和背景颜色有点相似,不过问题不大@@ 虽然我不太喜欢啦...

[Collab]

Popner's
00:03:420 (3,5) - 加whistle?
01:19:783 (1) - 跟vocal转成3连打?
01:27:336 (3) - 头尾加whistle?
01:27:965 - 加note?

DJpop's
02:40:133 (1) - I find this slider strange:
1. I can't hear anything special in the music that you need to put a crumble slider here
2. The beat does not suits the music
I suggest something like notes at 02:40:133 and 02:40:762 and a 1/2 slider start at 02:40:343

Hinacle's
Fine

[Scorpuoir]
00:03:420 (4) - Add whistle?
00:03:630 (5) - Make it a note and add whistle?
01:27:546 - Add a note?
01:49:364 (4) - Why angled? All of your sliders in this map is smooth
02:12:860 (4) - Change to something like this?
SPOILER

Slider 4 is obtain by rotating 02:12:021 (2) by 50 degree anti-clockwise
02:16:217 (4) - This make the flow of the map bad
02:51:881 - add a note?
03:18:105 (5) - I think 1/8 repeat slider suits the music better
03:24:609 (3) - NC?

[Normal]
Fine

Nice map~ Good Luck~ Star :)
Topic Starter
popner
Done
DJPop

h3k1ru wrote:

[Collab]
02:18:315 (1,2,1,2) - found this part hard readable on first try
- It fits with slower slider, this is just an alternate way
02:39:713 (3,1) - stack it propertly like the others did?
- I just want the stack readable for hidden players

Reisen Udongein wrote:

[Collab]
02:09:923 (1,2,3,4,5) - these are not fit to any drum line or melody or vocal :(
maybe change like this? http://puu.sh/NGZA http://puu.sh/NH0a <- Example
- It does following the melody, not that hard to notice :/

Mio_chan wrote:

DJpop's
02:40:133 (1) - I find this slider strange:
1. I can't hear anything special in the music that you need to put a crumble slider here
2. The beat does not suits the music
I suggest something like notes at 02:40:133 and 02:40:762 and a 1/2 slider start at 02:40:343
- It was my first popped-up idea while listened to the music, because that part has hoarse voice
Gero


Hi Popner

My mod from your request :)


General
Good Job , I really liked your map. I love the song (Uhh Nyaa Uhh Nyaa ◕‿◕ Moe Moe >w<)

Normal Difficulty


Scorpiour Difficulty

  • A W E S O M E ;)

NOTE: Must be ranked *w*
would give you a star but I don't have kd' :(!
That's all that I can find them. I hope my mod would have been useful, you are an excellent Maper :)

~GOOD LUCKY~
Chewin
Hi popner, mod from my special queue :3

[General]

sb\lyric\lyric_1_5.png is an unused file. Did you forget to use it or maybe are you using an other one?
If you are using an other one delete it and full submit your mapset

[Taiko]

It's fine for me

[Normal]

00:27:546 (1) - Move the first slider's redpoint 1 grid down to make it symmetric
00:29:224 (2) - I'd use new combo here according to the new vocal's rhythm. You should also add a whistle to emphasize the one you can hear from the music
00:30:902 (1,2,3,4) - Mh you could blanket (1) with (2) and make a symmetric triangle using (2), (3)'s start and (4) . Something like this that imho would flow really much better:
SPOILER

256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
00:51:042 (1) - Finish, I guess you forgot it
00:54:818 (2,4) - I really don't like how these claps sound D: I think that whistles here would fit much better this part
00:57:755 (1) - Since you are starting to map the kiai time I'd increase this finish's volume till 90/100% to fit that cymbals better
01:24:609 (1,2) - Claps should be on sliders' end not on the heads and maybe add a finish on (1)'s start?
01:53:141 (2) - Same of 00:29:224 (2)
02:14:959 (1) - Same of 00:51:042 (1)
02:21:672 (1) - Same of 00:57:755 (1)
02:45:168 (1) - Instead to use the same slider of 02:45:168 (1), why don't you make it with a normal curve? I think the actual slider you are using breaks completely the flow of your map.
SPOILER

212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
02:48:526 (1,2) - Same of 01:24:609 (1,2)
03:18:734 (1) - Same of 00:57:755 (1)
Fine

[Scorpiour]

00:10:133 This missed sound could be confusing çç add a circle?
00:34:049 (6) - 1 grid right for 1.22x spacing consistency
00:34:469 (1,2,3) - I'd avoid this antijump :\ It breaks the flow. What about to move these elements in this way? I think it'd be much better
SPOILER

432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0
00:51:042 (1) - Finish with 50% volume would be perfect here, to fit cymbals of the song
00:56:497 (2) - Remove this clap, it fits nothing and it sounds really bad imho
00:57:755 (1) - Same of Normal
01:41:182 (8) - Mh overlap with 01:40:553 (5)?
01:48:105 (1) - Finish
02:10:133 (1,2,3) - Whisles on these circles? They would sound good imo
02:20:413 (2) - Same of 00:56:497 (2)
02:21:672 (1) - Same of 00:57:755 (1)
03:17:056 (3) - Finish on this slider's start to keep consistency with 03:16:217 (3)?
03:18:734 (1) - Same of Same of 00:57:755 (1)
Nice diff scorpiour :3

[Collab]

00:31:112 (1,2,3,4) - I don't like the pattern you used here with these straight sliders and clenched spacing D: This pattern would flow much better instead:
SPOILER

116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
00:46:217 (1,2,1) - What about to make 2 jumps here? Something like this for example:
SPOILER

280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
00:57:755 (1) - Same of Normal
01:03:105 a circle here could be fine
02:09:923 (1) - You should use this rhythm to fit the vocal sound:

02:13:280 (1) - ^

02:21:672 (1) - Same of 00:57:755 (1)
03:18:734 (1) - ^
I love the flow of hinacle's part aww

Clear mapset, I just disagree some rhythms djpop used in his part D:
You can call me back when you have fixed
Topic Starter
popner

Chewin wrote:

SPOILER
Hi popner, mod from my special queue :3

[General]

sb\lyric\lyric_1_5.png is an unused file. Did you forget to use it or maybe are you using an other one? orz a mistake in SB code, fixed
If you are using an other one delete it and full submit your mapset

[Taiko]

It's fine for me

[Normal]

00:27:546 (1) - Move the first slider's redpoint 1 grid down to make it symmetric done
00:29:224 (2) - I'd use new combo here according to the new vocal's rhythm. You should also add a whistle to emphasize the one you can hear from the music ok
00:30:902 (1,2,3,4) - Mh you could blanket (1) with (2) and make a symmetric triangle using (2), (3)'s start and (4) . Something like this that imho would flow really much better: hmm..I like the line here since it makes some difference from other patterns
SPOILER

256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
00:51:042 (1) - Finish, I guess you forgot it fixed
00:54:818 (2,4) - I really don't like how these claps sound D: I think that whistles here would fit much better this part changed
00:57:755 (1) - Since you are starting to map the kiai time I'd increase this finish's volume till 90/100% to fit that cymbals better sounds similar to me..so keep atm.
01:24:609 (1,2) - Claps should be on sliders' end not on the heads and maybe add a finish on (1)'s start? ok
01:53:141 (2) - Same of 00:29:224 (2) ok
02:14:959 (1) - Same of 00:51:042 (1) fixed
02:21:672 (1) - Same of 00:57:755 (1)
02:45:168 (1) - Instead to use the same slider of 02:45:168 (1), why don't you make it with a normal curve? I think the actual slider you are using breaks completely the flow of your map. nope..I want symmetry here
SPOILER

212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
02:48:526 (1,2) - Same of 01:24:609 (1,2) ok
03:18:734 (1) - Same of 00:57:755 (1)
Fine

[Collab]

00:31:112 (1,2,3,4) - I don't like the pattern you used here with these straight sliders and clenched spacing D: This pattern would flow much better instead: ok
SPOILER

116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
00:46:217 (1,2,1) - What about to make 2 jumps here? Something like this for example: I'd like to keep the polygon since it is interesting..
SPOILER

280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
00:57:755 (1) - Same of Normal
01:03:105 a circle here could be fine It will break the pattern.. so I will keep this for now
I love the flow of hinacle's part aww

Clear mapset, I just disagree some rhythms djpop used in his part D:
You can call me back when you have fixed
Scorpiour

Chewin wrote:

[Scorpiour]

00:10:133 This missed sound could be confusing çç add a circle?
:arrow: :arrow: choose to add a slider here for completeness of vocal :>

00:34:049 (6) - 1 grid right for 1.22x spacing consistency :arrow: okay
00:34:469 (1,2,3) - I'd avoid this antijump :\ It breaks the flow. What about to move these elements in this way? I think it'd be much better
SPOILER

432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0
:arrow: should say it's better than mine , accept~~~ not very same to yours (due to the direction of music) but based on that :>

00:51:042 (1) - Finish with 50% volume would be perfect here, to fit cymbals of the song :arrow: ahh.. seems forget the finish here >_< add it and also adjust 00:44:329 (1) - 02:08:245 (1) - & 02:14:958 (1) -
00:56:497 (2) - Remove this clap, it fits nothing and it sounds really bad imho :arrow: i think it's okay because 1. here's a stress of vocal, 2. keep the hitsound consistant :>
00:57:755 (1) - Same of Normal :arrow: it's okay
01:41:182 (8) - Mh overlap with 01:40:553 (5)? :arrow: oh.....it's intended pattern... sorry no change
01:48:105 (1) - Finish :arrow: fixed
02:10:133 (1,2,3) - Whisles on these circles? They would sound good imo :arrow: nice~~
02:20:413 (2) - Same of 00:56:497 (2)
02:21:672 (1) - Same of 00:57:755 (1) :arrow: same :>
03:17:056 (3) - Finish on this slider's start to keep consistency with 03:16:217 (3)? :arrow: here has a finish already >.<
03:18:734 (1) - Same of Same of 00:57:755 (1) :arrow: fixed~~
Nice diff scorpiour :3 :arrow: thanks =v=
thank you very much for your modding ~~~~

Check out here please popner~
DJPop

Chewin wrote:

[Collab]
02:09:923 (1) - You should use this rhythm to fit the vocal sound:

02:13:280 (1) - ^

- Still confirm using melody synced
02:21:672 (1) - Same of 00:57:755 (1)
03:18:734 (1) - ^
- Current pattern sounds better for me
Topic Starter
popner
Updated
Chewin
Okay, added a missed whistle in the Normal diff.

derp
Strawberry
好球
Snowy Dream
哭了我的图还在被戳
Andrea
[Scorpiour]

02:48:525 (1,2) - Both these sliders are missing a repeat.
03:45:588 (1,2) - ^

[inaba's Taiko]

Do not use custom hitsounds on Taiko difficulty.


[Collab]

03:46:427 (7) - New combo.
03:47:895 (1) - Remove new combo.

Fix everything and call me back :3
Topic Starter
popner
All fixed!

Edit: a mistake..fixed now
Andrea
You forgot to fix the last 2 sliders on Scorpiour's difficulty.

EDIT: Okay, seems good.

Ranked~
Cygnus
:D
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