To give more control on SB by relating the amount of SB elements with HP drain, for example, when hp reaches 25%, some elemnts will pop out once it drop to 24%, the elements will disappear. And when it reaches 50%, the whole interface will change and gets brighter...
Something like this that I want to put into my map http://osu.ppy.sh/s/25503
*not only will taiko mode benefits from it, but osu as well. For example, in a map with no break, we can actualize the section-pass and section-fall effect. Also it will enrich SB content.
and some suggestions for Taiko mode:
1. Increasing the amount of notes appeared on the screen. Right now osu can only show about 9 notes at the same time (compare to taiko no tatsujin, which can show 15.5 notes) which is very limited especially with high sv since its too fast to react and if we can increase it to 15 notes, it would be easier to see the coming notes. ~_~
2. add another mod to taiko: that is, change blue to red and red to blue, a very entertaining mod.
it could be predicted that many new ideas would come out based on this new feature i guess.
Something like this that I want to put into my map http://osu.ppy.sh/s/25503
*not only will taiko mode benefits from it, but osu as well. For example, in a map with no break, we can actualize the section-pass and section-fall effect. Also it will enrich SB content.
and some suggestions for Taiko mode:
1. Increasing the amount of notes appeared on the screen. Right now osu can only show about 9 notes at the same time (compare to taiko no tatsujin, which can show 15.5 notes) which is very limited especially with high sv since its too fast to react and if we can increase it to 15 notes, it would be easier to see the coming notes. ~_~
2. add another mod to taiko: that is, change blue to red and red to blue, a very entertaining mod.
it could be predicted that many new ideas would come out based on this new feature i guess.