all fine now, but it's not allowed to bubble the map until it has 12 stars now
shoot some stars and call be back then
edit: rebubbled
shoot some stars and call be back then
edit: rebubbled
Thankswcx19911123 wrote:
all fine now, but it's not allowed to bubble the map until it has 12 stars now
shoot some stars and call be back then
edit: rebubbled
Charles445 wrote:
Sp3's Jubiko
- 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
- 01:06:523 (1) - Same as above.
- 01:07:849 (1) - Same as above.
- 01:29:062 (1) - Same as above.
- 01:30:388 (1) - Same as above.
- 01:31:714 (1) - Same as above.
All fixed~Charles445 wrote:
BasicSp3's Jubiko
- The star rating is much higher than 3.00 (3.25). The lowest diff must be reasonably close to 3.00, which this is not.
- 00:23:600 - Overmapped. There is no beat here.
- 00:33:709 (5) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
- 00:33:709 (5) - Add new combo for consistency.
- 00:42:990 (4) - Add new combo for consistency.
- 00:43:321 (1) - Remove new combo for consistency.
- 01:06:855 (3) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
- 01:22:433 (4,1,2) - This pattern has many overlapping objects and can be very confusing for beginners.
- 01:30:719 (1) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
- 01:32:045 (2) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
Advanced
- 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
- 01:06:523 (1) - Same as above.
- 01:07:849 (1) - Same as above.
- 01:29:062 (1) - Same as above.
- 01:30:388 (1) - Same as above.
- 01:31:714 (1) - Same as above.
Extreme
- 01:31:051 (1) - Remove new combo. This is spam.
- 01:31:382 (1) - Remove new combo. This is spam.
- 01:31:714 (1) - Remove new combo. This is spam.
This map is not ready to be bubbled.
- 00:04:375 - Add circle. Completes the beat.
- 00:06:695 - Add circle. Completes the beat.
- 00:07:358 - Add circle. Completes the beat.
- 00:11:999 (1,2,3,4,5,6,7,8,9) - This pattern doesn't follow the music well. Redo this pattern.
- 00:14:899 (4) - Overmapped. There is no beat here.
- 00:15:065 (6) - Overmapped. There is no beat here.
- 00:17:302 (2) - Add new combo. Without it, this part becomes a nasty drain section. (Removes half health on perfect play)
- 00:20:119 (2) - Add new combo. Same reason as above.
- 00:22:771 (2) - Add new combo. Same reason as above.
- 00:44:233 (2) - Overmapped. No beat there.
- 00:46:139 (4,1) - Because everything beforehand stacked together is 1/4, it is not immediately clear that this is an antijump.
- 00:46:801 (4,1) - Same problem as above. It's unclear that this is 1/2 instead of 1/4.
- 00:46:967 (1,2,3) - This pattern following a different beat than the previous patterns is unexpected, especially since it's clustered around the previous ones.
- 00:57:574 (1,2,3,4,1,2,3,4,5) - This pattern feels bland and hard just for the sake of being hard. Do something more interesting here.
- 00:58:900 (5) - Add new combo for consistency.
- 00:59:563 (1) - Remove new combo for consistency.
- 01:00:225 (3) - Add new combo for consistency.
- 01:01:551 (3) - Add new combo for consistency.
- 01:02:546 (1) - Remove new combo for consistency.
- 01:02:877 (3) - Add new combo for consistency.
- 01:04:203 (1,2,3,1,2,3,1,2,3,1,2,3) - Not only is the combo spam a problem here, but these sudden stream jumps make absolutely no sense. Not only is this harder than the D.N. Angel diff, but the streams are divided into random bits of 3, instead of the more logical four. Remove these stream jumps and keep everything in packs of 4.
- 01:05:529 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above.
- 01:22:847 (2) - Overmapped. There is no beat here.
- 01:23:013 (4) - Overmapped. There is no beat here.
- 01:24:339 (2) - Overmapped. There is no beat here.
- 01:25:499 (2) - Overmapped. There is no beat here.
- 01:25:665 (4) - Overmapped. There is no beat here.
- 01:26:991 (2) - Overmapped. There is no beat here.
the others mean fixed.Charles445 wrote:
D.N.AngelThis map is not ready to be bubbled.
- 00:05:287 (6) - Overmapped. There isn't actually a beat here.
- 00:06:530 (4,5,6) - Why does this pattern follow a different beat than 00:04:707 (2,3,4) ? The previous pattern fit the music, but this new one does not.
- 00:06:861 - Overmapped. There is no beat there.
- 00:12:910 (2,3,4,5) - This pattern doesn't fit the beat well at all. Redo this pattern.
- 00:13:076 - Overmapped. There is no beat there.
- 00:20:285 (3) - Overmapped. There is no beat there.
- 00:28:406 (10) - Add new combo for consistency. //this was intencail,it looked bad if I added NC here
- 00:28:571 (1) - Remove new combo for consistency. //^
- 00:29:732 (7) - Add new combo for consistency.
- 00:29:897 (1) - Remove new combo for consistency.
- 00:31:057 (8) - Add new combo for consistency.
- 00:31:389 (1) - Remove new combo for consistency.
- 01:12:738 (4) - Overmapped. There is no beat there.
- 01:13:732 (3) - Overmapped. There is no beat there.
- 01:15:721 (5) - Overmapped. There is no beat there.
- 01:17:378 (2) - Overmapped. There is no beat there.
- 01:19:035 (2) - This is almost overmapping. A very faint and hard to hear instrument comes in here, so this technically isn't overmapping. It's still not a good idea, as it maps to a very hard to hear beat. //I really want to keep this cuz I think I should follow this rhythm
- 01:20:361 (2) - Same as above. //^
- 01:23:676 (5) - Overmapped. There is no beat here.
- 01:24:339 (3) - Overmapped. There is no beat here.
- 01:25:665 (3) - Overmapped. There is no beat here.
- 01:26:990 (2) - Overmapped. There is no beat here.
- 01:28:731 (9) - Why do you stop the stream here? There's so many beats able to be mapped to.
I'm not.BeatofIke wrote:
Looks like someone loves to overmap.
ThanksCharles445 wrote:
Much better. Talked about the star rating with others and removed some post spinner notes to ensure the difficulty is easy enough.
~Rebubbled!~
Niva要我改的 0.0DarknessAngel wrote:
我現在才發現...
↓音樂試聽的黃線最好跟ranked版本的一樣
http://osu.ppy.sh/s/29471
我覺得那邊最好聽-0-
ok, all fixed~SapphireGhost wrote:
Well, it's been a while since I got this request, but now I've found you!
[Extreme]
- Putting notes under the reverse arrow of a slider isn't readable on Hidden, see here. It just occurs at 01:10:335 (6,1) - and 01:14:147 (5,6) - I think.
00:27:743 (4,5) - (4) is touching the HP bar a bit and (5) is quite close to going offscreen. It'd look better if you could move them just a bit closer to the center, so you maintain the symmetry but it's nicer visually.
The other difficulties looked fine, to be honest. Just let me know when you're ready to rank this.
老闆阿老闆 你什麼時候要把附加檔案加回去呢 =_="wmfchris wrote:
[Taiko]
00:07:193 - just remove finish because the "two" is not really heavy but it's odd to leave "one" with finishes too... and you didn't put finish at 00:13:822 - 這邊嗎...你該去看看jubeat本譜上面的note有多少在來看看我該不該用finish呢=w=" 所以我不想改掉
00:13:822 - ^ I think it needs finishes here ok
00:14:402 - with clear instrument dominated it's odd to use pre-sentence duplet, delete this one 好
00:23:931 - add a note to keep the flow? Umm...我還是想保留原來的排法 抱歉了 這邊我不想加東西 背景音樂沒東西 但是後面的排法有改了
wmfchris wrote:
- In case you're silencing the S:C1 sliderslide, just use the 44bytes one.
[DNA]
00:12:496 - why doesn't the stream stop here o.o 25%表示00:12:579 (11)還要加個note
use Playback Rate 25% and I know I should add a note here
00:14:567 (2) - delete this note to fit more with the sudden break? //唔,我覺得這note對整個節奏很重要
//I think this note is important for the rhythm
01:28:979 - it sounds like there should be a note here (I just feel like (11,12) is 1/4-ly separated in the first glance //因為若是我放個note在這邊,下個note這麼跳就顯得很怪。所以我故意把這裡空出來做個跳
話說我堅持那個跳的原因,是因為我那裏不跳的話1/1的間距會不夠,我怕玩家經過1/4連打後再這麼一頓會按太快
//I didn't do that cuz I want to make a jump for next note
Thanks Sapphire!!!!!SapphireGhost wrote:
Alright, I hope you're happy!
我很懷疑你玩不玩得起這些難度_Kiva wrote:
congrats
but this map really should needs more work on it :/ ,
i mean , better and more interesting ideas
嗯 我只是以玩家的身份来给一些建议啦 ~ 这么有激情的曲子却1/4塞满满难免觉得有点可惜DarknessAngel wrote:
玩得起主要是說pass,不過FC的話會更好
嘛,既然你實力有到那我也不能說什麼
你說的我也了解了
喜感+1 ! LOL[CSGA]Ar3sgice wrote:
话说D.N.Angel难度的#50和#1 好喜感>_>