merchat :>
merchat7 wrote:
Hey, as requested.
you did such a long mod I am obligated to reply :>
[General]
- Hitsound volume sound a bit low to me, +10% volume to all timing section seems better.
That's all
I added 5% I think 10% is too loud for me
[Easy]
Combos, timing points,hitsounds: fixed most of them :>! like 90% of them thanks!!
- I notice spacing is a bit inconsistent? I saw 0.8x/1.0x/1.2x and maybe others too. I'll assume they're intentional, but I can't seem to find out what you're trying to do with spacing. I thought maybe 1.2x spacing when you do 1/2, but I see 1/2 spaced to 1.0x, and then I see some part just completely space out to 1.2x. So I'm a little confuse, would appreciated if you can tell me what you're doing with the spacing.
this is something I'm trying out :> if you just play through it you won't notice it and I found that it flows very nicely with Easy. What I did here was the main spacing is just 1.0x you are correct. all the 1/2 rhythm are 1.0x but when there's a 1/4 rhythm, I make the spacing 1.2x. this is only because I don't like the 1.0x spacing with 1/4 rhythm I think it looks ugly and very cramped, and it's hard for me to place beats. The other reason being with 1.2x spacing, the number on the circles will not be covered with close beats.
00:50:911 (1) - I guess 1.0x to represent the pause? But I feel that beginners will definitely hit this too early, I had to really focus here just to not hit it early. Maybe 1.1x spacing if you really want to keep this.
01:31:661 (4) - Fix this spacing error?
all fixed
Flawless rhythm and placement to me But just confused about spacing.
[Normal]
New combos
01:02:911 (5,6,1) - Hmm, maybe do the same thing as Easy for new combos? So remove from (1) and add it to (5)? ok
01:44:411 (3,1,2,3,4) - Regardless of how many times I look at this part, I just feel new combo should be on 01:44:411 (3). And then remove from 01:45:411 (1) & add to 01:47:161 (3). Then maybe remove new combo from 01:42:911 (1), but it doesn't really fit with how you place the note, so not really sure. If you're willing to readjust a bit, I think this new combo pattern is better. yea it's a little hard with the way i placed the beats. I guess i'll leave it for now
- Same comment regarding spacing as in Easy.
- +1 hp for balanced hp drain? (Easy has 2, Hard has 6)
00:08:911 (2) - I think you should copy 00:10:661 (5), ctrl+J and H it and place it here. The transition from hitting (1) to (2) just doesn't feel smooth with how you place it right now. http://puu.sh/qUtz. If you don't really want to do then just try to place it in a similar way which give off a similar flow. Slightly hard to explain, but right now, your placement feel like this ><, try to get it >> instead. ok
00:19:411 - Just seem weird to have nothing here, since in Easy, you have a long slider here, maybe add a slider / repeating slider here and end it on 00:19:911? yea I will try to think of something
00:43:661 (2) - I think you should copy (3) and then do something like this http://puu.sh/qUwI. Hard to explain again, but the slider shape of (2) doesn't feel right to me. I think this is ok
01:23:661 (5) - Expected a hitsound on the begin, maybe whistle? Feel empty without it. ok
01:27:661 (5) - ^ ok
01:31:661 (5) - ^ ok
01:39:661 (5) - ^ I didn't increase volume of all timing point by 10% yet, so maybe it'll feel better even without the whistle when you do that.
01:41:661 (2,3) - Should definitely follow the bell sound here, so end of (2) and begin & end of (3). ok
The map seem fine to me, but idk, maybe it's the slider velocity, but I feel the flow of the map is a little off. Could be just me through. Also recommend adding more whistle, it just felt empty sometime, but I think if you apply some suggestion from Easy and maybe add a few more where you think is correct, this problem will be fixed.
Wow, increasing volume made a big difference for me, the map feel almost flawless for me now :S You can even ignore my suggestion for 00:08:911 & 00:43:661 as they don't bother me anymore. Here's a few more suggestion through.
00:55:161 (3) - May be just me, but I felt this slider sound off a bit, until I put the whistle on the repeat to follow the cymbal sound, then it felt better. Nevermind, you put whistle on 00:59:161 (3) so should do here too.
00:56:161 (4) - Curve this as well? Seem odd since you curved both slider here 00:59:161 (3,4). ok
01:00:161 (4) - Hm I prefer it like this http://puu.sh/qURT ok
01:07:411 (1) - Definitely a whistle at begin ok
01:12:411 (6) - Don't really like this stack to me, it's at the end of a slider so this mean the rhythm is weird, you click at 01:11:161 and then you need to wait 5/2 beats to hit next notes; basically off beat > on beat plus big space in the timeline between the first and second click (1/2 rhythm doesn't play that bad even through it's off beat > on beat or vice versa, but when there's a big space, it becomes much harder) and stacked (cannot read spacing) means you have to rely solely on approach rate and music. I think this isn't nice for Normal so I suggest spacing it out instead. ok
01:41:661 (2) - Whistle at begin perhaps? And maybe on (1) as well. Do this if you followed 01:41:661 (2,3). If you didn't follow it, I recommend adding atleast some hitosund here, sound empty without them. ok
Good map actually, increasing 10% volume is a must/highly recommended suggestion now
[Hard]
New combos
00:58:911 (3) - Expected a new combo here because of 00:55:661 (1). ok
01:11:411 (5) - You could do a new combo here if you want [mirror effect, 01:09:661 (2,3,4) - & 01:11:411 (1,2,3)] this part is fine, I consider this whole mirror 1 combo chain
01:19:661 (6) - Hmm, I think you should have new combo here.This one bothers me a lot even through I notice you aren't really following vocal for new combo because 01:16:911 (1,2,3,4,5) follow instrument, and 01:19:661 (6,7,8) follow vocal, a new combo just seem to make sense here for me. It's fine if you don't want to change through. ok
Timing points, the same as other diffs, but I notice two extra timing points (01:04:786 & 01:07:286), so just a apply what you think is right. 10% increase in volume for all timing points is highly recommended. Hitsound suggestion will be mixed with Normal mod.
- +1 od for perfectly balanced overall difficulty? (Easy has 2, Normal has 4).
00:19:161 (1,2,3) - I really think you need more whistle here. To follow bell sound, add whistle at end of (1), begin of (2) and begin of (3). To follow guitar, add one at end of (2). It just sound empty without it. ok
00:35:161 (2,3) - I think 3.0x jump is a bit too much for Hard, maybe reduce a bit. How about the same distant snap as 00:34:161 (6) so 2.75x instead? These 2 set of jumps in the song is the highlight :>
00:49:661 (1,2,3) - Snap to 1.2x? (x:328 y:344), I felt it's too close to previous note and lead nicer to the jump pattern in the next combo. mmm nah too far
00:51:161 (2,3) - I guess for consistency, snap to 2.75x as well? But very minor so not necessary.
00:59:411 (4) - Whistle at begin ok
01:17:411 (2) - ^ ok
01:17:911 (3) - Whistle at end ok
No problem with the maps, my only issue is hitsound, sound too soft for me especially the whistle and I think you should use whistle to follow bell sounds & hihat/cymbal in the music. When you don't, it just sound empty, good example is 00:19:161 in Hard. Almost all my suggestions are hitsound related so don't mind the long mod.
So star, I think this map is definitely rankable after looking at the hitsound a bit more.
you are the best modder. :> Which is why I'd always find you. I really really want to give you 2 kd :< next time I'll definitely do it.
Good luck holysoup! Thanks!
>KayeSara, JoJo <3 大感謝! 大部分都修好了!!