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Hatsune Miku - COLORS [Osu|Taiko]

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Total Posts
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Topic Starter
Livean
This beatmap was submitted using in-game submission on miércoles, 24 de marzo de 2021 at 12:09:43 a.m.

Artist: Hatsune Miku
Title: COLORS
Source: mikuru396
Tags: vocaloid COLORS Cute Bunny
BPM: 120
Filesize: 5166kb
Play Time: 04:29
Difficulties Available:
  1. Beginner (1,57 stars, 238 notes)
  2. Cute Bunny's Taiko (3,75 stars, 1142 notes)
  3. Expert (3,1 stars, 462 notes)
  4. Heavy (4,07 stars, 556 notes)
  5. Medium (1,88 stars, 262 notes)
Download: Hatsune Miku - COLORS
Information: Scores/Beatmap Listing
---------------

My first map... it took me almost 1 month but i learned a lot of things,
after a lot of sweat, hours of work and a lot of concentration finally i made this.
thanks to all people who had the patience and were really nice with me and taught me how to map
well after maping this same song 3 times.. i think this one is the final, hope you enjoy my map as much as i enjoyed maping it..
If you like my map help me giving me a kudo star ^.^ !!!

[Edit]
i know i have to add hit sounds but.... i really don't know what kind of hit sounds i should use... or the best way to combine it... but well anyway i'll try it
[Edit]
well i have added the hitsounds already so now i've full finished (i think)
[Edit]
02/04/12 : trying to add a sb started
[Edit]
forget the sb... i want this ranked now XD
Names changed re download please
[Edit]
[Edit]
24/03/21
almost 9 years already pased, wow... well i'm back to osu! but this time i'd just wanted to create beatmaps just for fun, so i decided to take old projects and bring them again to life.
please assist me with the modding, i'd really appreciate your feedback guys.
New diff added now i have a normal diff i think that's all i need to get this map ranked...
[Edit]
Taiko bg added
[Edit]
wow... it's been a long time since the last time i updated this map, i've been busy this year with lots of things and i hadn't had time to map or even to play... anyways i've made some changes in almost all difficulties so please n.n someone check my map please

Beginner >>>>mapping finished ... i think...
Expert >>>>mapping finished ... i think...
Heavy >>>> finished ... i think...
Cute Bunny's Taiko added thanks for your diff ^.^

Thanks for your mods...
SPOILER
No_Gu
Byakugan249
Soul-less
ax_pokl
[Te][Amo]
eikkaleyd
Pereira006
thenewearth
Blazevoir
W h i t e
athiota33
popner
Sakura Hana (bat)
iMercurial
spboxer3
MasterOfSheep
-Hyde
Aquí tienes una actualización de tu beatmap C:
Me gustó la canción, te ayudaré hasta el final :3
También pienso que para hacer un beatmap deberías intentar empezar haciendo dificultades "Easy, Normal".
Eso ya es aparte, no te dije eso antes y no me arrepiento hehehe... échale ganas al mapeado...


PD: Mi adoración por las lolis no tiene límites :'3

http://puu.sh/7xy0 <---- Good Luck C:
Minty Gum
Hello ^^ Congratz on your first map :O Super cute song and picture, I love Miku~ Like all new maps, it needs a bit of modding, so here you are: (By the way, you don't have to do anything unless you feel it's right.)
-First off, the title - You don't need Hatsune Miku as both the artist and the source. Either delete Hatsune Miku as the source and leave it blank or put the creator of the song's name (for vocaloid's it's usually ____-P) and you may be able to find the creator's name on youtube or wherever you got this.
-Distance snap. USE IT. You may not realize the importance of distance snap, but let me tell you now: If you ignore distance snap your map has about zero chance of getting ranked. Occasional jumps are okay if there is some sort of pattern to them, but neverrrr ignore distance snap. If you're serious about getting this ranked go through the whole song and use distance snap. Yup, that little button down there.
-Distance spacing: Press "alt" and look to the upper right corner. The default is 0.8x, but you want to use a bit more on a 5 star map. The higher this number is, the further the distance snap will place the notes. I'd recommend about 0.8x for the easy map and 1.2x for the 2 harder maps.
-Circle colors: They all look the same to me and blend in with the background a bit too much. It's okay to be creative with the colors, I would recommend picking out minor colors in the background, such as the pink of the umbrella, the light salmon of the umbrella handle, or the lavender of the umbrella stick thing. You want it to be really noticeable but not clashy.

Well, good luck on your first map :) Hope this helped and I hope it didn't sound mean or anything. Luv the sarcasm in the difficulty titles btw xD
Topic Starter
Livean

Minty Gum wrote:

Hello ^^ Congratz on your first map :O Super cute song and picture, I love Miku~ Like all new maps, it needs a bit of modding, so here you are: (By the way, you don't have to do anything unless you feel it's right.)
-First off, the title - You don't need Hatsune Miku as both the artist and the source. Either delete Hatsune Miku as the source and leave it blank or put the creator of the song's name (for vocaloid's it's usually ____-P) and you may be able to find the creator's name on youtube or wherever you got this.
-Distance snap. USE IT. You may not realize the importance of distance snap, but let me tell you now: If you ignore distance snap your map has about zero chance of getting ranked. Occasional jumps are okay if there is some sort of pattern to them, but neverrrr ignore distance snap. If you're serious about getting this ranked go through the whole song and use distance snap. Yup, that little button down there.
-Distance spacing: Press "alt" and look to the upper right corner. The default is 0.8x, but you want to use a bit more on a 5 star map. The higher this number is, the further the distance snap will place the notes. I'd recommend about 0.8x for the easy map and 1.2x for the 2 harder maps.
-Circle colors: They all look the same to me and blend in with the background a bit too much. It's okay to be creative with the colors, I would recommend picking out minor colors in the background, such as the pink of the umbrella, the light salmon of the umbrella handle, or the lavender of the umbrella stick thing. You want it to be really noticeable but not clashy.

Well, good luck on your first map :) Hope this helped and I hope it didn't sound mean or anything. Luv the sarcasm in the difficulty titles btw xD
thanks for all advices i'll take some of them and i know i need get more mapping experience and create my own mapping stile but anyway thanks for you help i want to create a challenging map soo another tip that i need to know? any help is welcome

and excuse my poor english i'm really bad although i'm study english XD but well i have a lot of goals here in osu i want to become a bat/mat but for now i want to be a good mapper and help a lot ^.^
No_Gu
request from my queue

why 3 diffs have different kiai time?

4:04 - 1 diff

[hard]
00:29:043 (4) - spcing
00:49:293 (5,6) - like this? http://osu.ppy.sh/ss/196602
168,240,49293,2,0,B|264:320|368:224,1,195.000000447035
400,240,49793,2,0,B|432:72|248:24|248:24|72:72|112:240,1,585.000001341106
01:04:043 (9) - NC
01:19:543 (8) - ^
01:28:043 (8) - ^
01:36:043 (7) - ^
01:42:043 (5) - finish at the beginning
01:51:918 (7) - NC
02:10:543 (10) - ^
02:46:043 (7) - finish
03:39:543 (9) - finish at the end
04:04:043 (2) - finish
Topic Starter
Livean
SPOILER

No_Gu wrote:

request from my queue

why 3 diffs have different kiai time?

4:04 - 1 diff

[hard]
00:29:043 (4) - spcing
00:49:293 (5,6) - like this? http://osu.ppy.sh/ss/196602
168,240,49293,2,0,B|264:320|368:224,1,195.000000447035
400,240,49793,2,0,B|432:72|248:24|248:24|72:72|112:240,1,585.000001341106
01:04:043 (9) - NC
01:19:543 (8) - ^
01:28:043 (8) - ^
01:36:043 (7) - ^
01:42:043 (5) - finish at the beginning
01:51:918 (7) - NC
02:10:543 (10) - ^
02:46:043 (7) - finish
03:39:543 (9) - finish at the end
04:04:043 (2) - finish

thanks for your mod it took me a some time to made it (because i didn't understand those codes you put there... i'm new on this) but anyway hehehe if you have another mod you're welcome...
No_Gu

theliveanddead wrote:

SPOILER

No_Gu wrote:

request from my queue

why 3 diffs have different kiai time?

4:04 - 1 diff

[hard]
00:29:043 (4) - spcing
00:49:293 (5,6) - like this? http://osu.ppy.sh/ss/196602
168,240,49293,2,0,B|264:320|368:224,1,195.000000447035
400,240,49793,2,0,B|432:72|248:24|248:24|72:72|112:240,1,585.000001341106
01:04:043 (9) - NC
01:19:543 (8) - ^
01:28:043 (8) - ^
01:36:043 (7) - ^
01:42:043 (5) - finish at the beginning
01:51:918 (7) - NC
02:10:543 (10) - ^
02:46:043 (7) - finish
03:39:543 (9) - finish at the end
04:04:043 (2) - finish

thanks for your mod it took me a some time to made it (because i didn't understand those codes you put there... i'm new on this) but anyway hehehe if you have another mod you're welcome...
open the diff file in notepad
then find 3rd part of the code in the notepad:
168,240,49293,2,0,B|264:320|368:224,1,195.000000447035
400,240,49793,2,0,B|432:72|248:24|248:24|72:72|112:240,1,585.000001341106
after that.use my code to replace your code
at last. save the notepad



No kud.
YTYuyu
yo modding this map because of ur request :)

Super boring:
00:22:543(5,1) - spacing because since this is the easiest diff, beginners will hav a tough time getting to (1)
00:27:543(6,1) - ^
00:42:543(5,1) - ^
00:56:043(6) - NC
01:02:043(6) - ^
01:09:543(4,5) - get rid of the repeat at (4), move (5) to 01:10:293 and end it till 01:12:043 and make (5) a NC. if u ignore the NC suggestion make the next note a NC
01:20:543(4) - NC
01:22:043(7) - IMO not only that this bores me but beginners wont know when this slider will end due to the number of repeats. try this instead? http://puu.sh/awm9
01:30:543(7) - NC
01:38:543(6) - ^
01:57:543(2,1,2) - this is a burai slider and this slider is unrankable and spacing between all 3 notes
02:08:543(3,1) - spacing
02:41:543(3) - make this slider a lot nicer

sweet normal:
00:35:793(3,1) - i dont see any problem with the spacing but i suggest that u move (1) a bit closer to (3)
00:41:293(5) - NC
00:44:043(3,4) - is this supposed to be a question mark? if yes make it nicer and make (4) a NC
00:49:293(5,6) - make this blanket nicer
00:54:543(5,6) - spacing and make (6) a NC
01:03:293(6) - NC
01:14:543(6) - ^
01:18:043(6) - ^
01:18:793(4,5) - same as 00:49:293
01:21:293(6,7,8) - ^
01:28:543(7) - NC
01:32:043(4) - *nazi* 1 grid left so that itd stack to (3) perfectly(no distance snap is required)
01:36:043(5) - NC
01:47:543(9) - ^
01:55:918(9) - ^
02:08:243(7) - ^
02:18:043(6) - ^
02:24:043(9) - ^
02:26:043(7) - ^
02:32:293(5) - ^
02:42:043(7) - ^
03:15:043(3,4) - end (3) at 03:15:793 and move (4) to 03:16:043
03:21:793(7,8) - spacing and make (8) a NC
03:34:043(7) - NC
03:38:043(6) - ^
03:42:043(6) - ^
03:50:043(6) - ^
03:54:043(6) - ^
03:58:293(7) - ^

welcome to OSU!:
00:21:293(7,8) - make this blanket nicer
00:24:293(6) - NC
00:28:043(8) - ^
00:32:043(6) - ^
00:36:043(10) - ^
00:43:918(7) - ^
00:46:543(6,7,8) - move (7) away from the slide because i dont like how its overlapping and make (8) a NC
00:55:793(8) - NC
01:04:043(9) - ^
01:11:793(5) - ^
01:15:793(5) - ^
01:19:543(8) - ^
01:28:043(8) - ^
01:32:043(8,9) - spacing and NC for (8)
01:36:043(7) - NC
02:04:043(6) - ^
02:09:793(9) - ^
02:34:043(7) - ^
02:38:043(7) - ^
02:43:043(6) - ^
03:18:293(1-10) - make this a stream because even the top players will hav a tough time hitting this
03:19:793(1,2) - make this blanket nicer
00:40:293(9) - NC

u need to add hitsounds if u want this song ranked. just work on ur combo placements and this map will be awesome. GL :D
Topic Starter
Livean
SPOILER

Byakugan249 wrote:

yo modding this map because of ur request :)

Super boring:
00:22:543(5,1) - spacing because since this is the easiest diff, beginners will hav a tough time getting to (1)
00:27:543(6,1) - ^
00:42:543(5,1) - ^
00:56:043(6) - NC
01:02:043(6) - ^
01:09:543(4,5) - get rid of the repeat at (4), move (5) to 01:10:293 and end it till 01:12:043 and make (5) a NC. if u ignore the NC suggestion make the next note a NC
01:20:543(4) - NC
01:22:043(7) - IMO not only that this bores me but beginners wont know when this slider will end due to the number of repeats. try this instead? http://puu.sh/awm9
01:30:543(7) - NC
01:38:543(6) - ^
01:57:543(2,1,2) - this is a burai slider and this slider is unrankable and spacing between all 3 notes
02:08:543(3,1) - spacing
02:41:543(3) - make this slider a lot nicer

sweet normal:
00:35:793(3,1) - i dont see any problem with the spacing but i suggest that u move (1) a bit closer to (3)
00:41:293(5) - NC
00:44:043(3,4) - is this supposed to be a question mark? if yes make it nicer and make (4) a NC
00:49:293(5,6) - make this blanket nicer
00:54:543(5,6) - spacing and make (6) a NC
01:03:293(6) - NC
01:14:543(6) - ^
01:18:043(6) - ^
01:18:793(4,5) - same as 00:49:293
01:21:293(6,7,8) - ^
01:28:543(7) - NC
01:32:043(4) - *nazi* 1 grid left so that itd stack to (3) perfectly(no distance snap is required)
01:36:043(5) - NC
01:47:543(9) - ^
01:55:918(9) - ^
02:08:243(7) - ^
02:18:043(6) - ^
02:24:043(9) - ^
02:26:043(7) - ^
02:32:293(5) - ^
02:42:043(7) - ^
03:15:043(3,4) - end (3) at 03:15:793 and move (4) to 03:16:043
03:21:793(7,8) - spacing and make (8) a NC
03:34:043(7) - NC
03:38:043(6) - ^
03:42:043(6) - ^
03:50:043(6) - ^
03:54:043(6) - ^
03:58:293(7) - ^

welcome to OSU!:
00:21:293(7,8) - make this blanket nicer
00:24:293(6) - NC
00:28:043(8) - ^
00:32:043(6) - ^
00:36:043(10) - ^
00:43:918(7) - ^
00:46:543(6,7,8) - move (7) away from the slide because i dont like how its overlapping and make (8) a NC
00:55:793(8) - NC
01:04:043(9) - ^
01:11:793(5) - ^
01:15:793(5) - ^
01:19:543(8) - ^
01:28:043(8) - ^
01:32:043(8,9) - spacing and NC for (8)
01:36:043(7) - NC
02:04:043(6) - ^
02:09:793(9) - ^
02:34:043(7) - ^
02:38:043(7) - ^
02:43:043(6) - ^
03:18:293(1-10) - make this a stream because even the top players will hav a tough time hitting this
03:19:793(1,2) - make this blanket nicer
00:40:293(9) - NC

u need to add hitsounds if u want this song ranked. just work on ur combo placements and this map will be awesome. GL :D


thanks a lot very helpfull mod ^.^
Nixnez
Be sure to at least make sure the queue isn't full when you're posting next time, modding ain't easy task. I'll still take a quick look, only this time. =P

[General]
- I know it's custom difficulty title, but at least correct the capitalization? Super [Boring], [Sweet "Normal"], [Welcome to osu!], and yes, it's osu!, not OSU!....I think. =P
- Hitsounds, hitsounds are part of osu! maps too. Easiest way to hitsound is to hitsound according to the music, like this for instance, the background clap? Adding some relevant finish helps too, and best if you can get a fitting custom hitsounds.
- Preview time isn't properly set for [Super boring] and [welcome to OSU!].
- Recheck your tags. Currently all 3 difficulties have different tags, try to confirm on one set. As Minty Gum suggested before, putting the original creator as the Source is a good idea.

[Super boring]
- Easy doesn't always necessary means boring you know =P.
- HP drain, use at least 1 tick? Even if it's easy, staying alive for 15 seconds without hitting any beats is just...uh.
- Consider increasing the slider velocity, 0.7 is hmm...slow? :3 Even if you're not increasing slider velocity, consider using distance snap 1.0x instead, crowded beats are not nice. D:

[Sweet "normal"]
- Blanket sliders are pretty, but only when they're nicely done. You'll definitely need to refine your sliders. :D Not-so-good examples below.
- 00:35:543 (2,3) - - 00:47:793 (2,3) - - And a lot of similar blankets. Just work them out yourself as you go through your map. And sometimes, disabling grid snap while adjusting sliders make wonders if you have sharp eyes. Or grid level 4.

[welcome to OSU!]
- Very high slider velocity with comparitively low distance snap distance....that coupled with variable bpm sections. It'll be nice if it make sense, but I don't really think it is the case here. You'll decrease the bpm rate during some vocal dragging(sorry no professional here, can't find the right word) part[00:36:043 (1) for example], but will increase it on the next part[00:40:043 (3) for example]. I know you'll probably want some Insane stuffs going on here, but at least make sure if it fits the music.
- Lower the HP drain by one tick? With the current HP drain it's almost impossible to regain health once you lost it.
- Sliders blanketing, as mentioned for [Sweet "normal"].
- 01:20:918 (5,6,7,8) - Beats here don't make any sense, try the one below?
- 02:14:918 (8) - Weird slider length, recheck?
- 02:19:793 (9) - Why speed up? Don't tell me it's due to pattern design.
- 02:28:418 (11) - This doesn't start here if you're following the vocal, should start on 02:28:543. Just rescale the whole slider if you don't want to manually adjust the whole slider.

Lots of improvements can be made, refine your sliders, revise your placements. Make sure your map flows with the song~ Good luck with your first map!
And welcome to osu!mapping~ =P
ax_pokl
[General]
use the AImod and change first
too many distance problem, see the prev and next on the right corner, it should be 0.91-0.94
cut Mp3?
[Super boring]
too high overall diff
5 color..
00:22:043 (4,1) - snapped
00:24:043 (1) - shape must be changed in easy
00:35:293 (1) - don't put notes after spinner in easy
00:38:793 (3,1) - slider - red line
00:39:543 (2) - ..
00:43:543 (1) - jump 2.7? (1.5 is ok)
00:48:543 (5) - 1 return
00:53:543 (2,5) - snapped
01:01:043 (4,2) - snapped
01:02:043 (1) - too short
01:04:543 (3) - change to spinner
01:10:293 (5,1) - too close?
01:23:043 (1,2) - conbine,
01:26:793 (2) - ..
01:29:543 (6) - too high
01:33:543 (4,2) - change to lines?
01:40:043 (3) - spinner?
01:59:543 (1,2) - snapp
02:01:043 (2) - distance
02:07:293 (2,3,4,1,2,3) - do NOT put it in red line!
02:14:543 (1) - jump..
02:14:543 (1) - ..
02:29:543 (4,5) - snapp
02:40:543 (1,2,3) - use normal distance
02:47:543 (5) - ?..
02:46:043 (4,5) - spinner.
[]
waiting for futher modding...
Scorpiour
Hi there~~mod from queue

General:
Please add a reversearrow.png to ur skin
set a preview time to ur hard(insane) and easy diff, same as normal
source and tags not the same, and Hatsune Miku needn't add to source or tag
slidermultiplier in hard(insane) diff is strange, u'd better check it again
different combo colors, u should make them same
letterbox during breaks may be unnecessary, suggest to close it

Super boring
OD-2, OD is not allow to higher than AR
complete no hit sound. u need to add them
00:20:043 - suggest to start ur map here.
00:38:793 (3) - it's not a good idea to use overlap in easy diff
00:44:293 (2) - move to next white line
00:48:543 (5) - reduce 1 repeat
01:10:293 (5) - avoid to use overlap
01:14:043 (2) - ^
many similar problem in the other part~so i won't list them all
01:22:043 (4,5,1,2) - too hard for easy diff
u'd better make ur easy diff as long as other diffs.

sweet "normal"
r u sure it is a normal diff? HP7, AR8 and OD7, it nearly an insane diff, at least a hard

sorry i didn't mod inside because of the confusing of SV, it is always not an idea to change SV in a normal diff.

and more there still no hit sound at all.

welcom to OSU!
HP-1
Still confusing of SV and no hit sound at all.
for example: 00:36:043 (1) - why reduce sv here? no change of vocal speed or beats, and then a sudden accelerate with no reason also.

and then, it seems that u didn't use distance snap when put notes, i recommend u to open it while putting common combos, and press alt to unlock when u wanna put a jump or antijump. actually, imo, u just finish ur beats only.

I'm sorry to say that but i suppose u need to remap.


that's all, gl :)
Topic Starter
Livean
SPOILER

Soul-less wrote:

Be sure to at least make sure the queue isn't full when you're posting next time, modding ain't easy task. I'll still take a quick look, only this time. =P

[General]
- I know it's custom difficulty title, but at least correct the capitalization? Super [Boring], [Sweet "Normal"], [Welcome to osu!], and yes, it's osu!, not OSU!....I think. =P
- Hitsounds, hitsounds are part of osu! maps too. Easiest way to hitsound is to hitsound according to the music, like this for instance, the background clap? Adding some relevant finish helps too, and best if you can get a fitting custom hitsounds.
- Preview time isn't properly set for [Super boring] and [welcome to OSU!].
- Recheck your tags. Currently all 3 difficulties have different tags, try to confirm on one set. As Minty Gum suggested before, putting the original creator as the Source is a good idea.

[Super boring]
- Easy doesn't always necessary means boring you know =P.
- HP drain, use at least 1 tick? Even if it's easy, staying alive for 15 seconds without hitting any beats is just...uh.
- Consider increasing the slider velocity, 0.7 is hmm...slow? :3 Even if you're not increasing slider velocity, consider using distance snap 1.0x instead, crowded beats are not nice. D:

[Sweet "normal"]
- Blanket sliders are pretty, but only when they're nicely done. You'll definitely need to refine your sliders. :D Not-so-good examples below.
- 00:35:543 (2,3) -
- 00:47:793 (2,3) -
- And a lot of similar blankets. Just work them out yourself as you go through your map. And sometimes, disabling grid snap while adjusting sliders make wonders if you have sharp eyes. Or grid level 4.

[welcome to OSU!]
- Very high slider velocity with comparitively low distance snap distance....that coupled with variable bpm sections. It'll be nice if it make sense, but I don't really think it is the case here. You'll decrease the bpm rate during some vocal dragging(sorry no professional here, can't find the right word) part[00:36:043 (1) for example], but will increase it on the next part[00:40:043 (3) for example]. I know you'll probably want some Insane stuffs going on here, but at least make sure if it fits the music.
- Lower the HP drain by one tick? With the current HP drain it's almost impossible to regain health once you lost it.
- Sliders blanketing, as mentioned for [Sweet "normal"].
- 01:20:918 (5,6,7,8) - Beats here don't make any sense, try the one below?

- 02:14:918 (8) - Weird slider length, recheck?
- 02:19:793 (9) - Why speed up? Don't tell me it's due to pattern design.
- 02:28:418 (11) - This doesn't start here if you're following the vocal, should start on 02:28:543. Just rescale the whole slider if you don't want to manually adjust the whole slider.

Lots of improvements can be made, refine your sliders, revise your placements. Make sure your map flows with the song~ Good luck with your first map!
And welcome to osu!mapping~ =P

:) thanks for your modding i'll take some of 'em.. and thanks for your tips :oops:

SPOILER

ax_pokl wrote:

[General]
use the AImod and change first
too many distance problem, see the prev and next on the right corner, it should be 0.91-0.94
cut Mp3?
[Super boring]
too high overall diff
5 color..
00:22:043 (4,1) - snapped
00:24:043 (1) - shape must be changed in easy
00:35:293 (1) - don't put notes after spinner in easy
00:38:793 (3,1) - slider - red line
00:39:543 (2) - ..
00:43:543 (1) - jump 2.7? (1.5 is ok)
00:48:543 (5) - 1 return
00:53:543 (2,5) - snapped
01:01:043 (4,2) - snapped
01:02:043 (1) - too short
01:04:543 (3) - change to spinner
01:10:293 (5,1) - too close?
01:23:043 (1,2) - conbine,
01:26:793 (2) - ..
01:29:543 (6) - too high
01:33:543 (4,2) - change to lines?
01:40:043 (3) - spinner?
01:59:543 (1,2) - snapp
02:01:043 (2) - distance
02:07:293 (2,3,4,1,2,3) - do NOT put it in red line!
02:14:543 (1) - jump..
02:14:543 (1) - ..
02:29:543 (4,5) - snapp
02:40:543 (1,2,3) - use normal distance
02:47:543 (5) - ?..
02:46:043 (4,5) - spinner.
[]
waiting for futher modding...

i know you have good intentions but
but i do not like to follow too many advices of AI mod.. only errors and snaping problems, distances... i consider them when i'm maping and i like jumping maps so that's why this map have a lot of crazy jumps that i think are funny... i think simple maps that keeps a simple path are boring so that's why i like to... hum.... use my imagination... cut the mp3.... you can't say that if you haven't seen all my map yet.. so i can't take this.. anyway i'll take some of your recomendations for my hit circes thanks for your cooperation


SPOILER

Scorpiour wrote:

Hi there~~mod from queue

General:
Please add a reversearrow.png to ur skin
set a preview time to ur hard(insane) and easy diff, same as normal
source and tags not the same, and Hatsune Miku needn't add to source or tag
slidermultiplier in hard(insane) diff is strange, u'd better check it again
different combo colors, u should make them same
letterbox during breaks may be unnecessary, suggest to close it

Super boring
OD-2, OD is not allow to higher than AR
complete no hit sound. u need to add them
00:20:043 - suggest to start ur map here.
00:38:793 (3) - it's not a good idea to use overlap in easy diff
00:44:293 (2) - move to next white line
00:48:543 (5) - reduce 1 repeat
01:10:293 (5) - avoid to use overlap
01:14:043 (2) - ^
many similar problem in the other part~so i won't list them all
01:22:043 (4,5,1,2) - too hard for easy diff
u'd better make ur easy diff as long as other diffs.

sweet "normal"
r u sure it is a normal diff? HP7, AR8 and OD7, it nearly an insane diff, at least a hard

sorry i didn't mod inside because of the confusing of SV, it is always not an idea to change SV in a normal diff.

and more there still no hit sound at all.

welcom to OSU!
HP-1
Still confusing of SV and no hit sound at all.
for example: 00:36:043 (1) - why reduce sv here? no change of vocal speed or beats, and then a sudden accelerate with no reason also.

and then, it seems that u didn't use distance snap when put notes, i recommend u to open it while putting common combos, and press alt to unlock when u wanna put a jump or antijump. actually, imo, u just finish ur beats only.

I'm sorry to say that but i suppose u need to remap.


that's all, gl :)

aff...is usual to people completely ignore the ".." normal is not normal... is a hard diff!!! but i can't jump since easy to hard... so i decided just call it "normal" and also for me is a normal diff is not too hard or too easy...

in my insane diff you say you found the SV confusing... i think you just watched the begining... -.- either for normal diff... that's really unhelpfull you can't say re-map as nothing if you even has checked all the map... sorry but i can't take your advices... anyway thanks for your work...





and please excuse my poor english, english is not my mother language
Kryptogram
Hola !! Aca esta mi Mod

General: Te Recomiendo Cambiarle el Nombre a tosa las dificultades talvez asi

Super Boring to Begginer

Sweet ''Normal''
to Expert

Welcome to Osu!
to Heavy

Super Boring

Bueno como esta dificultad es Easy no deberias hacer jumps que confunden a los nuevos jugadores Me Explico

Tu Distance Snap es de 1,30 Osea que tu notas no lo deben sobrepasar Mucho talvez hasta 1,35 como mucho Aca un ejemplo
http://puu.sh/cV6t Prev: 1,62 eso es demaciado, en cambio Next: 1,40 Muy cerca osea un Anti-Jump puede confundirte

Para Evitar esos problemas Debes tener el distance snap siempre activado para hacer una dificultad Easy-Normal. En mi opinion
te recomiendo volver a mapear esta dificultad puesto que esto es un criterio que se debe cumpli :(

Sweet ''Normal''

00:55:418 (2) - Remueve la Nota
01:26:043 (5) - Agrega una nota con finish
http://puu.sh/cVb9 la segunda line la pusiste mal ponla en 01:40:043 (5)
02:22:918 (6) - Ouch Ese jump Voltea la nota http://puu.sh/cVcb
02:32:043 (5) - Agrega nota con finish
03:14:043 (2) - Este jump no queda bien has algo asi http://puu.sh/cVcZ
03:15:043 (3,4) - Que 3 quede cerca de 2 y 3 de 4
03:48:043 (9) - Agrega nota con finish
04:04:043 (1) - Este slider deberia terminar aca 04:06:793 (2) Al igual que con el Kia time

Welcome to osu!


Slider velocity 2,60 no esta cancion es algo lenta deberias mapear esta dificultad con la velocidad mas baja pero es tu decicion :)

01:26:043 (2) - Agrega nota con finish
02:31:543 (1) - Agrega una flecha reversa y agrega finish al final
03:29:543 (12) - Agrega Break time
03:44:293 (1) - NC
03:46:043 (6,1,2,3,4,1,2,3,4,1,2,3) - No Elimina o acorta esos streams

Bueno es tu primer mapa y no esta nada mal, pero con alguien que te enseñe seguro que vas a mejorar mucho :)

Star para tu mapita jeje suerte !!
Topic Starter
Livean
SPOILER

[Te][Amo] wrote:

Hola !! Aca esta mi Mod

General: Te Recomiendo Cambiarle el Nombre a tosa las dificultades talvez asi

Super Boring to Begginer

Sweet ''Normal''
to Expert

Welcome to Osu!
to Heavy

Super Boring

Bueno como esta dificultad es Easy no deberias hacer jumps que confunden a los nuevos jugadores Me Explico

Tu Distance Snap es de 1,30 Osea que tu notas no lo deben sobrepasar Mucho talvez hasta 1,35 como mucho Aca un ejemplo
http://puu.sh/cV6t Prev: 1,62 eso es demaciado, en cambio Next: 1,40 Muy cerca osea un Anti-Jump puede confundirte

Para Evitar esos problemas Debes tener el distance snap siempre activado para hacer una dificultad Easy-Normal. En mi opinion
te recomiendo volver a mapear esta dificultad puesto que esto es un criterio que se debe cumpli :(

Sweet ''Normal''

00:55:418 (2) - Remueve la Nota
01:26:043 (5) - Agrega una nota con finish
http://puu.sh/cVb9 la segunda line la pusiste mal ponla en 01:40:043 (5)
02:22:918 (6) - Ouch Ese jump Voltea la nota http://puu.sh/cVcb
02:32:043 (5) - Agrega nota con finish
03:14:043 (2) - Este jump no queda bien has algo asi http://puu.sh/cVcZ
03:15:043 (3,4) - Que 3 quede cerca de 2 y 3 de 4
03:48:043 (9) - Agrega nota con finish
04:04:043 (1) - Este slider deberia terminar aca 04:06:793 (2) Al igual que con el Kia time

Welcome to osu!


Slider velocity 2,60 no esta cancion es algo lenta deberias mapear esta dificultad con la velocidad mas baja pero es tu decicion :)

01:26:043 (2) - Agrega nota con finish
02:31:543 (1) - Agrega una flecha reversa y agrega finish al final
03:29:543 (12) - Agrega Break time
03:44:293 (1) - NC
03:46:043 (6,1,2,3,4,1,2,3,4,1,2,3) - No Elimina o acorta esos streams

Bueno es tu primer mapa y no esta nada mal, pero con alguien que te enseñe seguro que vas a mejorar mucho :)

Star para tu mapita jeje suerte !!

:) muchas gracias por tu mod tomare algunas de tus recomendaciones
eikkaleyd
From Anshi and eikka's modding queue.
Oh my poor English

[Beginner]
00.25.043 (2) put it just over (3)
00.31.543 (3) umm, change into two circles?
01.03.293 (2) try this way

01.29.543 (6) should be shorter, from here to 01.29.793
01.35.043 (1) should put it on x:248 y:128, remember to change the distance of other notes~
02.33.043 (2) doesn't stack well.0v0
02.45.043 (2) delete clap
02.47.543 (5) add a circle here, and put the slider from 02.48.043 to 02.49.543

[Expert]
I think it's not good to change the slider velocity by timing so frequently..
And pay attention to distance please.

00.25.543 (4) up a grid
00.59.918 (4) should be ended on 01.01.043

[Heavy]
00.23.793 (5) doesn't stack well
00.43.918 (1) should be start on 00.44.043
00.47.918 (1) should be start on 00.48.043
01.05.793 (5) should be ended on 01.06.793
there are many similar problem in this diff, pay attention to timeline~

I have known that this is your first map. Maybe you'll spend much time on it, but I can see your hard work from it.
However, just fight on~!
After you fixed distance and timeline problem, you can PM me or chat with me in the game, and I'll come back to see it.
Whenever you need help, I'll come, because I'm a new mapper too.~:D
Topic Starter
Livean
SPOILER

eikkaleyd wrote:

From Anshi and eikka's modding queue.
Oh my poor English

[Beginner]
00.25.043 (2) put it just over (3)
00.31.543 (3) umm, change into two circles?
01.03.293 (2) try this way

01.29.543 (6) should be shorter, from here to 01.29.793
01.35.043 (1) should put it on x:248 y:128, remember to change the distance of other notes~
02.33.043 (2) doesn't stack well.0v0
02.45.043 (2) delete clap
02.47.543 (5) add a circle here, and put the slider from 02.48.043 to 02.49.543

[Expert]
I think it's not good to change the slider velocity by timing so frequently..
And pay attention to distance please.

00.25.543 (4) up a grid
00.59.918 (4) should be ended on 01.01.043

[Heavy]
00.23.793 (5) doesn't stack well
00.43.918 (1) should be start on 00.44.043
00.47.918 (1) should be start on 00.48.043
01.05.793 (5) should be ended on 01.06.793
there are many similar problem in this diff, pay attention to timeline~

I have known that this is your first map. Maybe you'll spend much time on it, but I can see your hard work from it.
However, just fight on~!
After you fixed distance and timeline problem, you can PM me or chat with me in the game, and I'll come back to see it.
Whenever you need help, I'll come, because I'm a new mapper too.~:D

thanks~ i'll take some of your mods and... i want to explain why distance in expert and why the time line "problems" in heavy

first of all in expert this distance i put there is because is a jumping map the map fits with miku's voice so is easy to read the map or at least for me and my friends... that's why this jumping and intrincate diff.
i think is boring just keep a simple path in slow maps, so i tried this... and for me works
i wouldn't like if someone makes a FC at first try... that's not funny

same for time line problems in heavy i thougth about it... and is easy to read this map is just... fast? anyway i'll take some of your mods
Pereira006
ups i forget this orz
anyway

hello~~

My opinion -> IMO

Some suggestions

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beginner
  1. 00:22:543 (5) - add clap only begin slider and the end slider the finish hitsound is not fit very well remove finish and add clap because this song is very similiar on 00:21:543 (3) and many more on my opinion
  2. 00:24:043 (1) - remove clap the begin and add clap end slider
  3. 00:27:043 (5) - remove clap sound better IMO
  4. 00:28:543 (1,2) - I not like the slider repeat is littler overlaps with slider (2) i do clean overlaps like this http://puu.sh/drd2 most better gameplay
  5. 00:28:543 (1) - add clap on end slider too
  6. 00:31:543 (3) - remove end slider
  7. 00:32:543 (4) - remove white end slider
  8. 00:32:543 (4,5) - again overlaps try clean overlaps carefully if you fix this you need fix spacing at 00:34:543 (6)
  9. 00:33:543 (5) - add clap the begin slider
  10. 00:42:543 (7) - grid 1 up to make symentrical with 00:41:043 (5)
  11. 00:42:543 (7,1) - I can see myself is incosiente spacing
  12. 00:45:293 (1,2) - this are not perfect stack then i get forever 100 score if i get 300 score that I'm lucky orz pleasse make perfect stack 0,00x
  13. 00:46:793 (3,4) - too hard for this beginner pleasse use stack
  14. 00:48:543 (5) - again overlaps with 00:46:793 (3)
  15. 00:48:543 (5,6) - I can see myself is incosiente spacing
  16. 00:52:543 (1) - I listen song like "SLAP" pleasse add clap only begin slider ?if you not like clap so whistle if you wanna
  17. 00:53:543 (2) - ^ same
  18. 00:54:543 (3) - add clap or whistle
  19. 00:55:043 (4) - remove whistle
  20. 00:55:543 (5) - remove finish and add clap or whistle sound better IMO
  21. 00:59:543 (1,3,5) - add clap or whistle and (5) remove finish
  22. 01:01:543 (5,2) - weird stack pleasse perfect stack
  23. 01:14:293 (2,1) - overlaps again
  24. 01:21:543 (3,4) - incosiente spacing
  25. 01:22:043 (4,5,1,2) - pleasse IMO i play this is too hard for this beginner i do remove all slider and add spinner to easy because this call "beginner" so or try remap this part easily
  26. 01:33:543 (4,1,2) - i can see myself is bad symentric try this http://puu.sh/driK if you wanna better symentric if you fix this you need carefully spacing at 01:37:043 (3,4,5)
  27. 01:57:043 (1,2) - (2) need out more spacing pleasse
  28. 02:04:543 (5,1) - overlaps
  29. 02:06:043 (1,3) - overlaps too hard read
  30. 02:19:043 (2,3,4) - overlaps X_X
  31. 02:25:043 (3,1,2) - overlaps
  32. 02:32:043 (1,2,3) - use perfect stack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expert

AR -1 most better gameplay !
  1. 00:28:043 (2,4) - can you do perfect stack?
  2. 00:35:543 (2,3) - weird blanket i can teach you if you wanna improve mapper anyway if you use grid level 3 and 3 point can be some weird blanket so most better is grid level 4 and 4 point or 5 like I use http://puu.sh/drqt and http://puu.sh/drqz so that cool blanket next time try you owm nice blanket if you wanna ok sorry my suck eng orz
  3. 00:39:793 (3,4) - most better if use stack
  4. 00:49:293 (5,6) - bad blanket use nice blanker if you wanna
  5. 00:52:043 (3) - weird slider pleasse us slider curve nice :/
  6. 01:08:793 (4,5) - stack pleasse
  7. 01:12:793 (2,3) - ^ same
  8. 01:18:793 (4,5) - hmm try use nice blanket? or use stack
  9. 01:57:793 (1,2) - stack
  10. 01:57:918 (2) - weird slider :/
  11. 02:05:793 (3,4) - stack
  12. 02:15:793 (1,2,3) - omg overlaps X_X
  13. 02:48:043 (4) - I can see my self is bad symentric
  14. 03:44:293 (1,2) - I get 300 score and almost hidden with slider repeat then is too hard read try (2) change shape
  15. 03:48:543 (2,3) - ^ same
  16. 04:04:043 (1) - rawr
some need stack then most better gameplay IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Heavy

  1. 00:48:543 (2,3,4,5) - use nice blanket
  2. 00:55:293 (7,1) - ^
  3. 00:58:293 (6,7) - the shape is different why not try same shape?
  4. 01:03:043 (7,8) - use nice blanket
  5. 01:07:293 (1,2) - ^
  6. 01:10:293 (4) - why blue tick? i listen the end is 01:11:543...
  7. 01:20:793 (4,5,6,7) - use nice blanket
  8. 01:26:918 (4,5) - ^
  9. 01:27:793 (7,1) - ^
  10. 01:42:043 (5) - orz another rawr
this diff need work looootttt
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

that all i think and need lot work hitsound,spacing etc... but you are improve mapper keep going ! ^^
Any questions? ask me if you can't understand my suck eng or too hard fix or something
anyway good luck and bye bye
Topic Starter
Livean
thanks for your mods Pereira006 i will add this in my free times... and update when finish thanks a lot ^.^
MoodyRPG
Hi...well actually i was thinking about the end of the world but wherever someday we will all die

General
  1. Nothing wrong here
Beginner
  • - 00:32:543 (4) - New combo here please
    - 00:45:293 (1,2,3) - I'm not sure about this but is too hard for new players.Maybe can you unstack here?
    - 01:25:043 (4,1) - This jump between (1) is so big.Reduce this
    - 02:01:043 (2) - Try to make visible this slider,is too hard to see for being a Easy
    - 02:33:043 (2) - Delete this note and maybe try like this?
    - 02:41:543 (2,3) - Spacing
Expert
  • - 00:26:043 (5) - New combo
    - 00:49:793 (5,6) - Spacing
    - 02:36:293 (4) - New combo here please
    - 02:48:043 (4) - I suggest to put this slider in the center,looks pretty nice
    - 03:46:543 (6) - A new combo here,would be good
    - 03:48:043 (x) - Hmm this kiai not feeling very well to start here but i recommend to move here 03:48:293
Heavy
  • - 00:44:043 (1) - I'm pretty sure if you move this slider in the white tick IMO
    - 03:44:793 (2) - Spacing here because i feel a pause in the song here
Hmm. The mapset is not really good about new combos and hitsounds,try to get more mods and try to get more provements in your mapping style so for now.Keep trying
Topic Starter
Livean
Thanks MoodyRPG for your opinion... i know i must improve my mapping skills i'll take some of your mods thanks again
DerekMcD
~Beginner~

This diff needs to be finished, but it's completely up to you.

SPOILER
00:46:043 (2,3) - Replace the old one with the one I fixed for you.
248,175,46043,2,0,B|336:175,1,80,8|2
328,175,46793,2,0,B|368:167|368:111,2,80,2|0|0
01:57:543 (2) - ^
228,168,117543,2,2,B|188:216|224:296|286:296|324:216|284:168,1,240
02:06:043 (1) - ^
256,152,124543,2,4,B|192:152|152:208|160:264,1,160,0|2
02:08:543 (1) - You should fix this spacing.
02:15:043 (2) - I tried to fix it the best as I can.
240,96,135043,2,2,B|192:96|108:152|116:244|152:304|256:368|352:328|396:248|400:152|328:96|264:96,1,599.999982118607

~Expert~

00:20:043 (1,2,3,4) -
144,104,20043,5,2
368,104,20543,1,8
144,248,21043,1,2
368,248,21543,1,4
00:26:543 (6) - Move 2 grids right.
01:45:418 (2) - Are you're sure you want to put this on a blue tick?

That's all I can think of.
Good luck.
Topic Starter
Livean
kokoroanime i'm gratefull with your mod but... i really don't know use this codes. i preffer a snapshoot with Puush and tell me what's wrong.. i don't know what should i do with this amount of numbers. even so i don't know what are this arrangements you did in this codes so i preffer not to use it but anyway thanks for your time
DerekMcD

theliveanddead wrote:

kokoroanime i'm gratefull with your mod but... i really don't know use this codes. i preffer a snapshoot with Puush and tell me what's wrong.. i don't know what should i do with this amount of numbers. even so i don't know what are this arrangements you did in this codes so i preffer not to use it but anyway thanks for your time
I hope you'll find help from someone how to so you can give me kudosu.

Just open a notepad and add them.
Topic Starter
Livean
allrigth kokoroanime i added your mods i don't know what have you did there but... i'll trust you and about last mod i put that note in a blue tick becase i think sounds great wiith the song... that's why and abut finish the beginner hum... i don't like to map easy and normal diffs but to get a map ranked i need at least 1 easy diff so i did half a map and because i think is easier for a newbies not to play a 4 minutes song well there you have your kudosu thanks again
Tsukasa
General:

100% hitsound ain't rankable (or so they say)

Beginner:

00:22:543 <-- clap sound
00:27:043 <-- whistle sound
00:28:573 <-- clap sound
00:29:043 <-- either you remove the clap here or not. works both ways
00:31:043 <-- clap sound
00:32:403 <-- clap sound
00:33:043 <-- clap sound
00:34:043 <-- clap sound
00:36:543 <-- the spinner should stop here
00:37:043 <-- add note
00:41:543 <-- whistle sound
00:42:043 <-- remove whistle sound
00:45:043 <-- add note + clap sound
00:56:543 <-- recommend using clap rather than whistle
00:57:543 <-- ^ same
00:58:543 <-- clap sound
01:13:543 <-- clap sound
01:14:543 <-- clap sound
01:21:543 <-- move somewhere else
02:00:543 <-- clap sound
02:09:043 <-- finish sound
02:22:543 <-- remove finish sound
02:33:543 <-- clap sound
02:36:543 <-- finish sound
02:37:043 <-- remove clap sound
02:38:543 <-- finish sound

Expert:

00:25:543 <-- finish sound
00:26:043 <-- clap sound
00:27:543 <-- finish sound

Hard:
reduce AR by one tick D:
that AR is too fast

other than that... didn't see anything else wrong
NaomiMinette
The song's too loud to use quieter hitsounds, tne.

Maybe in the quieter sections, they can be turned down some, but the louder parts should be left alone.
Topic Starter
Livean
thenewearth thanks for your mods i'll take some of them and Blazevoir thanks for yor recommedation please excuse my bad english is not my mother language
Beige
Hello~~~~~~~~~~~


Beginner


( Osu players want 0.10x distance :3 )

00:28:543 (1) - : so far ( keep the distance )

00:32:543 (1,2) - : delete start slider clap

01:29:543 (6) - : delete goal slider finish

01:30:543 (1) - : delete goal slider clap

02:06:043 (1) - : keep the distance

02:33:043 (2) - : stuck

03:14:043 (1,2) - : keep the distance..

03:27:293 (2) - : delete clap

03:27:543 (3) - : move x:256 y:204

03:33:043 (3) - : delete clap

03:33:293 (4) - : add start slider clap

03:38:043 (4) - : delete turn slider finish

( I think Easy is [url]so hard[/url] )



Expert


Please Resnap!! this map so hard





Heavy


Change this!!!

▼▼▼
... So ugly Slider and so hard

00:24:918 (3,4) - : Resnap

00:36:043 (1) - : ugly

00:44:043 (1) - : ^

00:48:043 (1) - : ^

00:50:043 (5) - : ^

00:59:918 (10) - : ^

01:05:793 (5) - : finish Red Line

01:09:543 (2) - : Resnap

01:13:543 (1) - : ^



( so many wrong... :( :( :( )

But Good Luck! Thx~ :)
Topic Starter
Livean
SPOILER

W h i t e wrote:

Hello~~~~~~~~~~~


Beginner


( Osu players want 0.10x distance :3 )

00:28:543 (1) - : so far ( keep the distance )

00:32:543 (1,2) - : delete start slider clap

01:29:543 (6) - : delete goal slider finish

01:30:543 (1) - : delete goal slider clap

02:06:043 (1) - : keep the distance

02:33:043 (2) - : stuck

03:14:043 (1,2) - : keep the distance..

03:27:293 (2) - : delete clap

03:27:543 (3) - : move x:256 y:204

03:33:043 (3) - : delete clap

03:33:293 (4) - : add start slider clap

03:38:043 (4) - : delete turn slider finish

( I think Easy is [url]so hard[/url] )



Expert


Please Resnap!! this map so hard





Heavy


Change this!!!

▼▼▼
... So ugly Slider and so hard

00:24:918 (3,4) - : Resnap

00:36:043 (1) - : ugly

00:44:043 (1) - : ^

00:48:043 (1) - : ^

00:50:043 (5) - : ^

00:59:918 (10) - : ^

01:05:793 (5) - : finish Red Line

01:09:543 (2) - : Resnap

01:13:543 (1) - : ^



( so many wrong... :( :( :( )

But Good Luck! Thx~ :)


thanks W h i t e

thanks for your moding i'l take some of them
athiota33
Random mod~

[Beginner]

SPOILER
00:20:043 (1) - Add finish?
00:24:043 (1) - ~Nazi~ 1 grid left
00:29:543 (2) - Overlapped by 00:28:543 (1). Its not looks so good >< Maybe change the placemect?
00:32:043 (5) - Maybe New combo start here?
00:32:043 (5) - Remove whistle from slider slide? Its really annoy me
00:44:293 (2) - Its hard for beginner player if you use red tick oAo; Why don't you use white ticks? I think its more fit IMO
00:45:293 (1) - ^
00:46:793 (3) - ^
00:48:043 (4) - Maybe add whistle?
00:49:043 (5) - ^
00:57:543 (2) - Add clap? to make the hitsound consistent
01:07:293 (1,2) - It's hard for beginner IMO
02:35:543 (1) - Distance
02:48:043 (6) - Maybe new combo?
03:16:043 (2) - ^
03:20:543 (2,3) - Distance
03:28:043 (4) - New combo
03:42:543 (1) - This spinner is too fast,and its hard for beginner player to finish this spinner
04:01:793 (4) - New combo?

[Expert]

SPOILER
01:45:418 (2) - Why you use blue tick?
01:53:418 (1) - ^

[Heavy]

SPOILER
00:35:293 (7) - New combo start here?
00:44:043 (7) - New combo
Topic Starter
Livean
SPOILER

athiota33 wrote:

Random mod~

[Beginner]

00:20:043 (1) - Add finish?
00:24:043 (1) - ~Nazi~ 1 grid left
00:29:543 (2) - Overlapped by 00:28:543 (1). Its not looks so good >< Maybe change the placemect?
00:32:043 (5) - Maybe New combo start here?
00:32:043 (5) - Remove whistle from slider slide? Its really annoy me
00:44:293 (2) - Its hard for beginner player if you use red tick oAo; Why don't you use white ticks? I think its more fit IMO
00:45:293 (1) - ^
00:46:793 (3) - ^
00:48:043 (4) - Maybe add whistle?
00:49:043 (5) - ^
00:57:543 (2) - Add clap? to make the hitsound consistent
01:07:293 (1,2) - It's hard for beginner IMO
02:35:543 (1) - Distance
02:48:043 (6) - Maybe new combo?
03:16:043 (2) - ^
03:20:543 (2,3) - Distance
03:28:043 (4) - New combo
03:42:543 (1) - This spinner is too fast,and its hard for beginner player to finish this spinner
04:01:793 (4) - New combo?

[Expert]

01:45:418 (2) - Why you use blue tick?
01:53:418 (1) - ^

[Heavy]

00:35:293 (7) - New combo start here?
00:44:043 (7) - New combo


thanks for your time and your mods ^.^ :oops:


in expert difficulty i put that note in blue tic because there is where is supposed to be placed, you can listen to the song at 50% of velocity and you'll notice why the blue tic
Yu-Izanagi-12
based off what i've seen there doesn't seem to be any problems with your map
and with that i say good job and good luck :D
popner
Hi ~ M4M.

Just suggestions:

[General]

Add vocaloid2 in tags
Missing Skin Files: cursor.png

Inconsistency in Kiai Times:
- [Beginner] :
Kiai #1: Starts on 01:26:043, ends on 01:39:918
Kiai #2: Starts on 02:32:043, ends on 02:46:293
Kiai #3: Starts on 03:48:043, ends on 04:06:918
- [Expert] :
Kiai #1: Starts on 00:51:168, ends on 00:51:293 Not On Downbeat
Kiai #2: Starts on 01:26:043, ends on 01:39:918
Kiai #3: Starts on 02:32:043, ends on 02:46:293
Kiai #4: Starts on 03:48:043, ends on 04:06:918
- [Heavy] :
Kiai #1: Starts on 01:26:043, ends on 01:39:918
Kiai #2: Starts on 02:32:043, ends on 02:46:293
Kiai #3: Starts on 03:32:293, ends on 03:32:418 Not On Downbeat
Kiai #4: Starts on 03:48:043, ends on 04:06:043

[Heavy]

AR-1 i think

01:18:918 (7) - Unsnapped slider (end).
01:36:793 (4) - Unsnapped slider (end).
03:26:543 (9) - Unsnapped slider (end).
04:00:918 (11) - Unsnapped slider (end).

00:24:543 (1) - move 1 grid right(grid lv4, not nazi, fix all things like this)
01:10:293 (4) - end not on white line
00:27:543 (3) - move 1 grid down
01:22:293 (1,2,3,4) - 01:22:793 (3,4,5,6) - better not to use this two kinda square at same time
01:34:543 (2,3) - make symmetry
01:38:293 (1,2,3) - move 1 grid left
01:54:543 (3,4,5,6) - make more space between doublet
01:57:418 (1) - move 1 grid right
03:46:668 (2,3) - move 1 grid down
03:47:543 (4) - move 2 grid right

OK. GL~
Topic Starter
Livean
thanks for your mod popner i didn't notice those unsnaped sliders >.< now is fix and about kiai i really didn't understand your mod there the timing points you put were same as the map so.. well i did some changes in kiai hope now is ok... anyway thanks for your mod
Sakura
Ok here we go:
[General]
Combo colours 4 and 5 look very similar remove one of them.
Difficulty spread is really unbalanced, you'd need to make Expert easier or create a difficulty in between Beginner and Expert.
You need to fix those hitcircles on the skin, having 2 circles on a hitcircle is very disorienting.

[Heavy]
AR-1
You switch instruments too often mid combo in a very confusing manner.
The hitsounds at the beginning sound really awkward, after that they feel fine.
The spacing seems a bit extreme on the 1/4s making me think all of them are 1/2s. for example 02:26:793 (5,6) - This is 1/4 but it's very similar to 02:28:293 (10,11) - Which is 1/2, i have a feeling it feels awkward because of the skin.
Do not change slider speed unless the song calls for it.
00:54:293 (5) - Slidertrack partially hidden by hitburst.
00:58:293 (6) - ^
01:18:293 (4,7) - This is unrankable, the clustered notes and hitburst dont let you see the slider well, also the slider is burai.
01:24:543 (1,1) - Remove new combo.
01:30:293 (1,2,3,4) - This is a real mess of spacing.
01:36:793 (4) - I'm pretty sure you can make this a little prettier.
01:46:543 (5,6) - This and other similar notes in this section would play better if they were stacked.
02:05:918 (6) - This looks kinda weird.
02:19:793 (9) - This speed up is too random and doesn't have any musical base.
02:23:543 (2,3,4,5,6) - These jumps feel a little awkward
02:30:543 (1,1,1) - Remove new combo.
03:04:293 - End your break around here.
03:12:168 (1) - Start this spinner 1/4 later.
03:24:543 (4,5) - Really awkward jump, reverse selection on this slider to fix.
03:32:043 ~ 03:47:918 This section is calmer so it makes no sense as to why is speedier and has higher spacing.
03:34:543 (8,9) - Hard to tell which one's the slider.
04:20:043 (1,1,2,3,4,5,6,7,8,9) - Really weird comboing in here.
04:29:293 (1,1,1) - Remove new combo.

[Expert]
00:28:043 (2,3,4) - Sudden shortened spacing? also (4) would be better below (3) for a better beat flow, this would mean placing (5) above instead as well.
00:30:043 (5,6) - Suddenly shorter spacing yet again.
00:55:293 (1,2,3) - Remove (2).
01:27:793 (6) - Looks weird.
01:31:543 (2,3) - Unrankable pattern, dont put a hitcircle on top of a sliderpath, otherwise it's very hard to tell if it's a hitcircle or a slider.
Do not put notes on top of slider ends! this makes it hard to tell which of the 2 is the slider and which is the hitcircle.
Also please finish the map to the same point as in Heavy.

[Beginner]
Avoid using such large combos so new players have more chances to recover hp.
00:45:543 (3,4,5,6) - Avoid clustering notes on the easiest difficulty.
01:07:293 (1,2) - ^
02:14:543 (1) - Notice that the approach circle will be obstructed by the spinner's approach circle and by the circular slider, other than that pretty nice pattern.
03:36:293 (5) - Pretty hard to spot slider, i'd avoid this on the easiest difficulty.
03:38:043 (4) - Avoid slider speed changes on the easiest difficulty.
Finish mapping till the end, like on Heavy.
Topic Starter
Livean
SPOILER

Sakura Hana wrote:

Ok here we go:
[General]
Combo colours 4 and 5 look very similar remove one of them.
Difficulty spread is really unbalanced, you'd need to make Expert easier or create a difficulty in between Beginner and Expert.
You need to fix those hitcircles on the skin, having 2 circles on a hitcircle is very disorienting.

[Heavy]
AR-1
You switch instruments too often mid combo in a very confusing manner.
The hitsounds at the beginning sound really awkward, after that they feel fine.
The spacing seems a bit extreme on the 1/4s making me think all of them are 1/2s. for example 02:26:793 (5,6) - This is 1/4 but it's very similar to 02:28:293 (10,11) - Which is 1/2, i have a feeling it feels awkward because of the skin.
Do not change slider speed unless the song calls for it.
00:54:293 (5) - Slidertrack partially hidden by hitburst.
00:58:293 (6) - ^
01:18:293 (4,7) - This is unrankable, the clustered notes and hitburst dont let you see the slider well, also the slider is burai.
01:24:543 (1,1) - Remove new combo.
01:30:293 (1,2,3,4) - This is a real mess of spacing.
01:36:793 (4) - I'm pretty sure you can make this a little prettier.
01:46:543 (5,6) - This and other similar notes in this section would play better if they were stacked.
02:05:918 (6) - This looks kinda weird.
02:19:793 (9) - This speed up is too random and doesn't have any musical base.
02:23:543 (2,3,4,5,6) - These jumps feel a little awkward
02:30:543 (1,1,1) - Remove new combo.
03:04:293 - End your break around here.
03:12:168 (1) - Start this spinner 1/4 later.
03:24:543 (4,5) - Really awkward jump, reverse selection on this slider to fix.
03:32:043 ~ 03:47:918 This section is calmer so it makes no sense as to why is speedier and has higher spacing.
03:34:543 (8,9) - Hard to tell which one's the slider.
04:20:043 (1,1,2,3,4,5,6,7,8,9) - Really weird comboing in here.
04:29:293 (1,1,1) - Remove new combo.

[Expert]
00:28:043 (2,3,4) - Sudden shortened spacing? also (4) would be better below (3) for a better beat flow, this would mean placing (5) above instead as well.
00:30:043 (5,6) - Suddenly shorter spacing yet again.
00:55:293 (1,2,3) - Remove (2).
01:27:793 (6) - Looks weird.
01:31:543 (2,3) - Unrankable pattern, dont put a hitcircle on top of a sliderpath, otherwise it's very hard to tell if it's a hitcircle or a slider.
Do not put notes on top of slider ends! this makes it hard to tell which of the 2 is the slider and which is the hitcircle.
Also please finish the map to the same point as in Heavy.

[Beginner]
Avoid using such large combos so new players have more chances to recover hp.
00:45:543 (3,4,5,6) - Avoid clustering notes on the easiest difficulty.
01:07:293 (1,2) - ^
02:14:543 (1) - Notice that the approach circle will be obstructed by the spinner's approach circle and by the circular slider, other than that pretty nice pattern.
03:36:293 (5) - Pretty hard to spot slider, i'd avoid this on the easiest difficulty.
03:38:043 (4) - Avoid slider speed changes on the easiest difficulty.
Finish mapping till the end, like on Heavy.

como veo que eres de colombia te hablare en español XD

tu mod fue bastante interesante me fue util en las diffs beginner y expert pero en cuanto a la heavy emm.. trate de usar los mods aunque ubieron ciertas cosas que la verdad no me gustaron basicamente la respuesta a las cosas que no implemente es que quiero un map que sea dificil y rapido soy amante de los maps rapidos y pss de 120 bpm no se puede hacer mucho aun asi tu mod lo tendre en cuenta en cuanto consiga una segunda opinion de resto no tengo nada mas que decir un mod muy util y que me hizo ver algunos errores muchas gracias :oops:
AngelEyE
Star~ good luck:p
Mercurial
Gracias por tu estrella, aunque no me gusta Miku, aquí tu mod.

General

AIBat wrote:

Missing Skin Files: http://puu.sh/oTFA
Inconsistencia en el Kiai Time: http://puu.sh/oTGa

Beginner
00:29:543 (2) This circle could be hard to read to a beginner player. I could suggest you to move it.
00:37:543 (1) I could suggest you to delete this circle, 'cause beginner player could be forced to do a mistake trying to click it.
00:46:543 (4): Like this?

Heavy
AR -2, Please. This is Hard or Insane?
00:38:543 (1) Why NC there?
00:42:043 (1) ^


Sorry, I'm working now, when I'm back home I'll do a full check.

Good Luck.
Topic Starter
Livean
some new mod added
iMercurial thanks for your mod
spboxer3
from Spinboxer's mod queue (taiko slot)

:idea: general


  • Settings
    (For the setting/general issue.)
  1. you have 2 .osb... you must remove "Hatsune Miku - COLORS (theliveanddead).osb" and full submit.
  2. "Cute Bunny" is guest diff? if yes~please add mapper in your tag.
  3. unused green line:
    (Expert):
    03:47:918

    (Heavy):
    01:23:668
    03:24:293

Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. disable letterbox during break.
  2. [suggest] make a Taiko BG for your map
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:03:543 (7) - sound k is better. also like 00:07:543 (24) - etc.
  2. 02:12:293 (551,552,553) - ddk? follow background pitch. so I suggest you to change it.
  3. 02:13:293 (557,558,559,560,561) - try to use ddkdd?
  4. 02:28:293 (620,621,622,623,624,625,626,627,628,629,630) - ddk ddd kkdkd?
  5. 02:53:543 - add k follow the background about pitch and rhythm~
  6. 02:53:793 (3,4,5) - It's 1/8 rhythm :< at least. I think 120BPM use 1/8 rhythm is rankable.
  7. 02:57:293 (9) - try to use this rhythm? ↓
    photo

    pink is d. light blue is k
  8. 03:01:793 (14,15,16) - same as 02:53:793 (3,4,5) - It's 1/8 rhythm
  9. 03:29:043 (149,150) - sound k k is better


Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
red is unrankable issue. bule is recommended to fix. Black is just suggestion.

good luck~
Shohei Ohtani
P-P-Puppy! Nyaaa >3<~.

Overall:
Claps on 2 and 4~. Feel free to be creative with hitsounds and stuff, but especially with songs like this where there's MIDI claps in the background, it's best to place claps on 2 and 4 :>

Insane:
There's a lot of random jumps and it makes me hrrrrnnggghhh
The biggest issue I have with this is that it seems like you're trying too hard to make an insane, by adding random jumps and stuff. For songs like this, it's best to keep it nice and calm. Especially for newer mappers, it's best that instead of trying to overmap to be like the massive Andrea or ztrot-esque maps, keep the map calm, with a few jumps when neccesary.
00:24:543 (1) - Remove NC
00:25:918 (8) - Add NC
00:42:043 (6) - OH GOD THIS JUMP WHY
00:59:293 (8) - Fix the spacing so it's not hidden and cramped
01:07:543 (2) - ^
01:28:793 (4) - Not moe slider! Use less sliderpoints and make it more S shaped
01:32:043 (8) - Make this symmetrical~
01:45:793 - Random 1.5x section? ;~;
01:57:043 (1,1) - Remove NC
02:32:043 - Random 1.5x sections ;~;
02:47:043 (1,1) - Remove NC
03:52:918 (6) - Widen the sliderpoints out so the slider doesn't look so cramped

Hard:
00:51:168 - Remove kiai section
00:59:918 (4) - not moe!
01:04:793 - Remove speed-up and slowdown section :>
01:38:293 (1) - I think this is unrankable actually, since there's no signification of a speed-up o-o
04:04:043 (1) - Extend this to the next white tick. Ctrl + Shift + S is a fun tool to use for this :>

Medium:
02:29:793 (2) - Add NC

Buggunner:
02:48:043 (1) - It's an ok slider just the angle I think makes it look weird

Moe! >3<~.
Topic Starter
Livean
thanks a lot CDFA really useful mod i use almost all your recomendations thanks ^.^
pieguyn
hi there~

General:

00:35:043 ~ 02:50:043, 03:20:043 ~ end - I think it sounds better if you place claps on the 2nd and 4th white line of each measure instead of the current way... perhaps try it?

Beginner:

-CS 3

00:31:543 (4) - too far from (3)
01:26:043 (1) - remove clap from start and add finish on start?
01:33:543 (4) - too far from (3)
01:35:543 (2) - too far from (1)
02:08:543 (1) - remove NC?
02:10:043 (4) - add NC?
02:21:543 (5) - too far from (4). also, perhaps try it like this? http://puu.sh/zUBR plays better IMO
02:41:043 (2,3,4) - spacing is too large
03:14:043 (1) - remove NC
03:32:293 ~ 04:04:043 - in this section you use a lot more 1/2 notes than the rest of the map, so perhaps remove some?
03:42:793 - add note?
04:04:043 (1) - end it 1/4 later, also move the green timing point 1/4 later

Medium:

00:18:043 ~ 00:34:043 - spacing in this part is wrong at some points, perhaps go through this part and space everything correctly?
01:05:793 (1) - try it like this? http://puu.sh/zUGF since spinner is way too short for normal :?
01:26:043 (1) - add finish?
01:40:043 (5) - add NC
02:17:543 - add note?
02:22:793 (5) - add NC?
02:23:543 (1) - remove NC?
02:31:543 (3) - add finish on end?
03:27:793 (1,2,3,4) - not recommended to change spacing in normal like this, perhaps space it normally?
03:34:793 - add note?
04:04:293 (1) - end it 1/1 later
04:24:043 (3) - add NC?

Expert:

-there's a bunch of parts where the spacing is too small :? ex: 00:28:543 (3,4) so, perhaps go through the map and fix it?
-hm, some of the speed changes are kind of unneeded IMO. I think you could stick with 1.0x through the whole map. perhaps try it?

00:27:543 (1) - remove NC?
00:28:043 (2) - add NC?
01:11:793 (1) - try it like this? http://puu.sh/zUNu
01:26:043 (5) - remove clap and add finish?
02:22:918 (6) - 1/4 jump in hard really isn't a good idea, perhaps space it normally?
02:32:043 (5) - add finish?
03:36:918 (3) - 1/4 jump in hard really isn't a good idea, perhaps space it normally?

Heavy:

-hm, some of the speed changes are kind of unneeded IMO. I think you could stick with 1.0x through the whole map. perhaps try it?

01:15:793 (1,2,3,4) - make symmetrical pattern?
03:46:043 (6) - remove NC
03:46:168 (1) - add NC
03:54:543 (2,3) - move 1/4 earlier, and then end 3 1/4 later? http://puu.sh/zUUr
04:00:293 (9) - add NC

some parts of this map need a bit of work IMO... good luck ;)
Topic Starter
Livean
i will add this mods when i have time, and update when i finish it... thaks for your modding
MasterOfSheep
IRC mod...

and what for a mod :)
good luck developing!
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Preview Time: 86280
    Remove "COLORS" from Tags.
    00:51:168 (green timing section) - Delete this timing section.

[Beginner]

  • Rename this difficulty "Easy".
    HP Drain Rate: 3
    Overall Difficulty: 2
    Approach Rate: 3
    Sometimes spacing is inconsistent: keep "Distance Snap" active and recheck it. (make sure that the spacing is consistent and does not change within the combo itself, unless you have a compelling reason to change the spacing)
    00:27:543 (6) - Delete this slider. Add a circle here and another circle at 00:28:043 (white tick). Add a "New Combo" on the second circle.
    00:39:543 (4) - Add "New Combo".
    00:46:793 (1) - Remove "New Combo".
    00:48:043 (2) - Add "New Combo".
    01:02:043 (6) - End this slider at 01:02:543 (white tick).
    01:03:293 (7) - Start this slider at 01:03:043 (white tick) and end it at 01:03:543 (white tick).
    01:30:293 (7) - Add "New Combo".
    01:30:543 (1) - Remove "New Combo".
    01:33:543 (4) - End this slider at 01:34:043 (white tick). Add a circle at 01:34:543 (white tick) with a "New Combo".
    02:08:543 (1) - Remove "New Combo".
    02:10:043 (4) - Add "New Combo".
    02:22:043 (6) - ^
    02:23:043 (1) - Remove "New Combo".
    02:27:543 (3,4) - Delete (4). End (3) at 02:30:043 (white tick). Add a circle at 02:30:543 (white tick) with a "New Combo".
    03:12:043 (1) - End this slider at 03:13:543 (white tick).

[Medium]

  • Rename this difficulty "Normal".
    00:20:543 (2) - Add "New Combo".
    00:23:043 (1) - Remove "New Combo".
    00:24:043 (2) - Add "New Combo".
    00:25:043 (1) - Remove "New Combo".
    00:31:543 (1) - ^
    00:32:043 (2) - Add "New Combo".
    00:35:293 (x) - Add a circle.
    00:35:793 (2) - Start this slider at 00:36:043 (white tick).
    00:44:043 (3,1,2) - Delete (1). Add a repetition on (3). Add a "New Combo" on (2).
    00:46:543 (3,1,2,3) - Delete (1) and (2). End (3) at 00:47:293 (red tick), add a repetition and a "New Combo". Add a circle at 00:48:543 (white tick). Start (3) at 00:49:043 (white tick).
    00:49:793 (1,1) - Move the spinner 1/2 later. Delete the slider and add a circle at 00:52:043 (white tick).
    00:55:293 (4) - Add "New Combo".
    01:30:543 (4) - ^
    01:32:543 (1) - Remove "New Combo".
    01:34:293 (3) - Add "New Combo".
    01:59:043 (2,3) - Fix the spacing (use distance snap).
    02:29:043 (x) - Add a circle.
    02:29:543 (x) - ^
    02:29:793 (1) - Delete this circle.
    03:27:043 (x) - Add a circle.
    03:27:543 (x) - ^
    03:27:793 (1) - Delete this slider. Add a circle at 03:28:043 (white tick).
    03:30:000 (x) - Add a break.

[Expert]

  • Rename this difficulty "Hard".
    Overall Difficulty: 6
    00:49:793 (6) - End this slider at 00:51:043 (white tick).
    01:12:543 (1) - Remove "New Combo".
    01:14:543 (1) - ^
    01:15:793 (2) - Add "New Combo".
    01:16:543 (1) - Remove "New Combo".
    01:46:918 (7) - Make the end of this slider more visible.
    01:47:918 (3) - ^
    01:50:918 (4) - ^
    01:54:918 (6) - ^
    02:27:293 (5,6) - ^
    02:38:793 (2) - ^
    02:39:793 (5) - ^
    02:40:793 (3) - ^
    03:20:543 (4) - ^
    03:22:293 (3) - ^

[Heavy]

  • Rename this difficulty "Insane".
    01:42:043 (5) - End this slider at 01:44:043 (white tick).
    01:44:543 (x) - Add a circle.

Most of the combos are wrong, they don't always follow a logical sense so you need to check them carefully. (and I'm pretty sure I didn't point out all of them so you need to double check)
Also, some patterns are kinda ugly and unintuitive and need to be fixed.
Overall this beatmap is not that bad, but it still needs to "grow", just ask more mods.
Good luck.
Topic Starter
Livean
thanks 4 ur mod i'll update when i finish

Done
ready 3 more mods :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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