also Fixed CDFA 's and Gabe 's Modding in Extra! Thank you guys~ 

aabc271 wrote:
OK ~ So now I'm coming for the taiko mod, as said in my earlier post :3
Let's go ~~
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
-----------------------
[TaikoDS]
00:00:415 ( 1 ) - I think changing this to x0.5 ( no speed difference ) will be better as the song is softer at the beginning ~
? I already have used x0.5 sv at that point @w@; edit: resnap errorbtw, fix ;w;
01:56:850 ~ 02:01:603 - I personally find this a bit too fast, and I can't react well even retrying. I know it is for increasing difficulty, but I guess sth like x1.25 is enough .__.
ok.. fix ><
02:01:603 ~ 02:03:979 - ^
^
02:04:721 ~ 02:06:350 - Well, x2.0 is unnecessarily fast imo. Basically that part needs memorization or else I'll just miss all Orz
I prefer making the following changes ( Rate of increase / 2 ). This can create speed-up effects and keep the difficulty reasonable :![]()
- 02:04:721 : x1.25 -> x1.13
02:04:870 : x1.5 -> x1.25
02:05:018 : x1.75 -> x1.38
02:05:167 : x2.0 -> x1.5
^Suggested patternsSuggestions only. Change them only if you want to ~
00:54:325 ( 2 ) - Blue note ? imo this fits the pitch of music more ~
^
____________________________________________
Can't find any more as the hitsounds are nicely placed ~
I can see that you really put your efforts in creating nice hitsounds & patterns. Good job
The map is nice overall ~
Only the x1.5 & x2.0 parts are breaking the diff spread
Others look good, esp hitsounds :3
I like how it's mapped. Keep it up ~~
Rating : 8/10 ( +1 : Hitsounds, +0.5 : Notes arrangements -1 : x1.5 & x2 part - Combo breaker & widening difficulty spread)
Star and good luck ~
Kawayi Rika wrote:
OK ~ everything looks better now ~
Good luck with cool rank ~
Let's do it > <Chewin wrote:
Oh my god *-*
GO REISEEN <3
> < go for it!!!Frostmourne wrote:
It's time to keep practicing like I did before !!!
Charles445 wrote:
Can't see anything on that background X_X
i'll fix those few hours later~ and edit thisCharles445 wrote:
Few things
[Beginner]
00:19:424 (1,1) - Too soon after spinner. - Changed into note
00:28:929 (1,1) - Same - ^
01:12:890 (1,1) - Same - Shorten spinner's length
01:34:276 (1,1) - Same - ^
01:54:474 (1,1) - Same - ^
[Hyper]
AR +1 - Fixed
Getting someone to look over the taiko right now.
KDS said :MMzz wrote:
Charles asked me to look at the taiko.
There are 3 things I want to point out.
1.
The opening of the map is overmapped. There is no sort of beat at all, yet you decided to place one. You should consider mapping to the melody at this point because there is no beat to focus on. Or you could just remove this all-together, seeing as the osu! diffs did not map this point.
2.
Overuse of finishers. You used way to many finishers in this map. Finishers are ment to be placed on beats that have a FINISH SOUND in the music. Throwing them all around the map is not a good idea. Of course it is a good idea if the song has tons of finish sounds. So I suggest you tone down some of the finishers.
3.
The speed up at the end concerns me. Not that is does not fit, but it's not consistent. You need to either make it one speed up total, or remove it. Because changing the speed of the notes in those short periods of time is confuseing and throws readability out the window.
Although with these flaws you did a very good job mapping this and I really enjoyed it.
Don't KD this btw.
EDIT : All fixed in Hyper diffJebok wrote:
Hi, from my queue! Sorry for the lateness...
[Beginner]
00:41:999 - This whole combo didn't work too well with me, so how about THIS. I've placed a repeated slider before your combo starts, changed the other slider to the same one as I've added and done apprpiate shape of the next slider + the spacing. (5) can be snapped to near the middle
[Normal]
This is too hard for a normal, I would name it Normal+?
02:07:613 - Select the whole combo and CTRL + J
[Hyper]
00:13:038 (3) - Whistle at the end sounds quite good
00:32:642 (2) - Make this shape symmetrical, so both ends the same x value on the grid.
Another and Extra I didn't find anything, hope you get this rebubbled - it seems like a fine rank map there
Beginner - All fixed.Charles445 wrote:
Back again!
[Beginner]
00:19:424 (1) - Extend the spinner to 00:21:801 - and delete 00:22:395 (1), then put a new combo on 00:22:989 (1)
00:28:929 (1) - Extend the spinner to 00:31:306 - and delete 00:31:900 (1,2) , then put a new combo on 00:32:494 (3)
01:15:266 - Add circle
01:15:563 - Add circle
[Taiko]
I'm gonna give my own thoughts on this since nothing was changed.
The beginning really really is over-mapped. Even for a taiko it doesn't make much sense. If I played taiko more often I'd much prefer it start at 00:12:296.
Also the speed up at the end... my god, it's hard enough, you don't need to make it unreasonably hard. Keep everything 1.00x there's no need for a speedup.
Extra needs no changes (although the ending is particularly difficult and will kill a lot of players)
Another needs no changes
Hyper needs no changes (somehow blue tick kicksliders work in this...)
Normal needs no changes
After these changes I can supply a bubble, or you can get someone else to bubble and I will rank. Mapset's almost ready, just need those quick tuneups to Beginner and the Taiko.
yay~ thx!!Kawayi Rika wrote:
Aright fixed 445's mod ~
Looks better now ~ Rebubbled!~
thank you Charles~ yay!!Charles445 wrote:
Ok, this is ready to go!
~Ranked!~