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Levaslater - NNRT

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Topic Starter
Reisen Udongein
also Fixed CDFA 's and Gabe 's Modding in Extra! Thank you guys~ :D
aabc271
OK ~ So now I'm coming for the taiko mod, as said in my earlier post :3
Let's go ~~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[TaikoDS]

00:00:415 ( 1 ) - I think changing this to x0.5 ( no speed difference ) will be better as the song is softer at the beginning ~

01:56:850 ~ 02:01:603 - I personally find this a bit too fast, and I can't react well even retrying. I know it is for increasing difficulty, but I guess sth like x1.25 is enough .__.

02:01:603 ~ 02:03:979 - ^

02:04:721 ~ 02:06:350 - Well, x2.0 is unnecessarily fast imo. Basically that part needs memorization or else I'll just miss all Orz
I prefer making the following changes ( Rate of increase / 2 ). This can create speed-up effects and keep the difficulty reasonable :
  • 02:04:721 : x1.25 -> x1.13
    02:04:870 : x1.5 -> x1.25
    02:05:018 : x1.75 -> x1.38
    02:05:167 : x2.0 -> x1.5


Suggested patterns
Suggestions only. Change them only if you want to ~

00:54:325 ( 2 ) - Blue note ? imo this fits the pitch of music more ~

____________________________________________

Can't find any more as the hitsounds are nicely placed ~
I can see that you really put your efforts in creating nice hitsounds & patterns. Good job :)

The map is nice overall ~

Only the x1.5 & x2.0 parts are breaking the diff spread

Others look good, esp hitsounds :3

I like how it's mapped. Keep it up ~~

Rating : 8/10 ( +1 : Hitsounds, +0.5 : Notes arrangements -1 : x1.5 & x2 part - Combo breaker & widening difficulty spread)

Star and good luck ~ ;)
KDS

aabc271 wrote:

OK ~ So now I'm coming for the taiko mod, as said in my earlier post :3
Let's go ~~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[TaikoDS]

00:00:415 ( 1 ) - I think changing this to x0.5 ( no speed difference ) will be better as the song is softer at the beginning ~
? I already have used x0.5 sv at that point @w@; edit: resnap error :o btw, fix ;w;

01:56:850 ~ 02:01:603 - I personally find this a bit too fast, and I can't react well even retrying. I know it is for increasing difficulty, but I guess sth like x1.25 is enough .__.
ok.. fix ><

02:01:603 ~ 02:03:979 - ^
^

02:04:721 ~ 02:06:350 - Well, x2.0 is unnecessarily fast imo. Basically that part needs memorization or else I'll just miss all Orz
I prefer making the following changes ( Rate of increase / 2 ). This can create speed-up effects and keep the difficulty reasonable : :|
  • 02:04:721 : x1.25 -> x1.13
    02:04:870 : x1.5 -> x1.25
    02:05:018 : x1.75 -> x1.38
    02:05:167 : x2.0 -> x1.5

^

Suggested patterns
Suggestions only. Change them only if you want to ~

00:54:325 ( 2 ) - Blue note ? imo this fits the pitch of music more ~
^

____________________________________________

Can't find any more as the hitsounds are nicely placed ~
I can see that you really put your efforts in creating nice hitsounds & patterns. Good job :)

The map is nice overall ~

Only the x1.5 & x2.0 parts are breaking the diff spread

Others look good, esp hitsounds :3

I like how it's mapped. Keep it up ~~

Rating : 8/10 ( +1 : Hitsounds, +0.5 : Notes arrangements -1 : x1.5 & x2 part - Combo breaker & widening difficulty spread)

Star and good luck ~ ;)


thx for nice mod, aabc :)


http://puu.sh/CR9d
Topic Starter
Reisen Udongein
Final Update for Being Bubbled! :D
Cyclohexane
Random mod is random

GO

[Beginner]

Not much to say really, but I think there's too many sliders and not enough circles. Up to you.

[Normal]

This looks quite challenging for a Normal. I know this is supposed to be challenging, as it is one of the Lincle bosses, but still the spacing seems a tad high to me. CS-1 should be better.

00:09:919 (1,1) - why is this here?
The map should begin at 00:12:296 in my opinion. This really isn't needed.

[Taiko DS]

I couldn't really master the end, so I asked Nashmun to test it. His impressions are in italic.

00:50:315 (1) - Why is there a speed-up here?
01:47:345 - From this point on and until the end of the map, the streams seem really random with hitsound placement.
01:56:850 - The speedups really suck. They're only there for added difficulty and don't actually bring anything to the map. Please remove them.

[Hyper]

All in all this is fine, but there's a lot of sliders and not enough circles. Some of it was hard to read too because you cluttered patterns.

[Another] There is a HUGE gap in difficulty between the Hyper and this. Since you have another difficulty above this, consider making it easier.

Many of your sliders are straight. Consider using curves more often? It'll look better.

Some of the jumps are really exaggerated for 200+bpm imo, especially the ones using symmetry. Even [Extra] has smaller jumps but is harder because of the streams.
00:21:207 (1) - I read that as a 1/2 slider
00:35:167 (1,2) - Couldn't see that pattern until too late
01:50:910 (1,2,1,2,1,2,1,2) - this is a bit excessive IMO, even for a diff that high. It was not fun to play.

[Extra]

Nothing to say here really, it's just some pure dksslqj goodness. The deathstreams look okay (a bit iffy about the sharp turns sometimes), this is readable, and if I could play it without missing every second, I'd say this is pretty fun.

An okay map imo, not really my style, but it was readable, fun for the most part, but it has a few spread issues especially with Another which should be way easier than it is now.

If you are not going to make any changes, please do not kd this post.
Topic Starter
Reisen Udongein
probably no change x_x sorry color :/
Cyclohexane
eh that's okay.
Kawayi Rika
OK ~ everything looks better now ~

Good luck with cool rank ~


Chewin
Oh my god *-*

GO REISEEN <3
Topic Starter
Reisen Udongein

Kawayi Rika wrote:

OK ~ everything looks better now ~

Good luck with cool rank ~



yay~ thank you!!
Topic Starter
Reisen Udongein

Chewin wrote:

Oh my god *-*

GO REISEEN <3
Let's do it > <
Frostmourne
It's time to keep practicing like I did before ! :D!!
Topic Starter
Reisen Udongein

Frostmourne wrote:

It's time to keep practicing like I did before ! :D!!
> < go for it!!!
Rubytic
Go go go go!
I have to practice this song before it ranks lol
Charles445
Can't see anything on that background X_X
Topic Starter
Reisen Udongein

Charles445 wrote:

Can't see anything on that background X_X

do you mean no BG there or need to fix combo colours :3?
giiiuls
uhm... is only me or in the tags i see only the full name of Ryu* and not the one of Starving Trancer. so... why not insert in the tags his full name? (who is Yusuke Ceo) (is only a stupid suggestion. can be ignored. =))
Beige
Ooooooooooooooh... Let's go!!!!
Charles445
Few things

[Beginner]
00:19:424 (1,1) - Too soon after spinner.
00:28:929 (1,1) - Same
01:12:890 (1,1) - Same
01:34:276 (1,1) - Same
01:54:474 (1,1) - Same

[Hyper]
AR +1


Getting someone to look over the taiko right now.
Topic Starter
Reisen Udongein

Charles445 wrote:

Few things

[Beginner]
00:19:424 (1,1) - Too soon after spinner. - Changed into note
00:28:929 (1,1) - Same - ^
01:12:890 (1,1) - Same - Shorten spinner's length
01:34:276 (1,1) - Same - ^
01:54:474 (1,1) - Same - ^

[Hyper]
AR +1 - Fixed


Getting someone to look over the taiko right now.
i'll fix those few hours later~ and edit this

EDIT : All Fixed~ Thanks :3
MMzz
Charles asked me to look at the taiko.

There are 3 things I want to point out.

1.
The opening of the map is overmapped. There is no sort of beat at all, yet you decided to place one. You should consider mapping to the melody at this point because there is no beat to focus on. Or you could just remove this all-together, seeing as the osu! diffs did not map this point.

2.
Overuse of finishers. You used way to many finishers in this map. Finishers are ment to be placed on beats that have a FINISH SOUND in the music. Throwing them all around the map is not a good idea. Of course it is a good idea if the song has tons of finish sounds. So I suggest you tone down some of the finishers.

3.
The speed up at the end concerns me. Not that is does not fit, but it's not consistent. You need to either make it one speed up total, or remove it. Because changing the speed of the notes in those short periods of time is confuseing and throws readability out the window.

Although with these flaws you did a very good job mapping this and I really enjoyed it.
Don't KD this btw.
Topic Starter
Reisen Udongein

MMzz wrote:

Charles asked me to look at the taiko.

There are 3 things I want to point out.

1.
The opening of the map is overmapped. There is no sort of beat at all, yet you decided to place one. You should consider mapping to the melody at this point because there is no beat to focus on. Or you could just remove this all-together, seeing as the osu! diffs did not map this point.

2.
Overuse of finishers. You used way to many finishers in this map. Finishers are ment to be placed on beats that have a FINISH SOUND in the music. Throwing them all around the map is not a good idea. Of course it is a good idea if the song has tons of finish sounds. So I suggest you tone down some of the finishers.

3.
The speed up at the end concerns me. Not that is does not fit, but it's not consistent. You need to either make it one speed up total, or remove it. Because changing the speed of the notes in those short periods of time is confuseing and throws readability out the window.

Although with these flaws you did a very good job mapping this and I really enjoyed it.
Don't KD this btw.
KDS said :

1. Even if it's little bit unfit to Beat of Song, this degree is quite fine i think. also i like this part!

2. Think about 'Ryougen no Mai' 's Patterns :3

3. Honestly , if no speed change here , i think it's really really boring.

:D
Topic Starter
Reisen Udongein
Mods so far : Standard - 18 Taiko - 4
Jebok_old
Hi, from my queue! Sorry for the lateness...

[Beginner]
00:41:999 - This whole combo didn't work too well with me, so how about THIS. I've placed a repeated slider before your combo starts, changed the other slider to the same one as I've added and done apprpiate shape of the next slider + the spacing. (5) can be snapped to near the middle :)

[Normal]
This is too hard for a normal, I would name it Normal+?
02:07:613 - Select the whole combo and CTRL + J

[Hyper]
00:13:038 (3) - Whistle at the end sounds quite good
00:32:642 (2) - Make this shape symmetrical, so both ends the same x value on the grid.

Another and Extra I didn't find anything, hope you get this rebubbled - it seems like a fine rank map there :)
Topic Starter
Reisen Udongein

Jebok wrote:

Hi, from my queue! Sorry for the lateness...

[Beginner]
00:41:999 - This whole combo didn't work too well with me, so how about THIS. I've placed a repeated slider before your combo starts, changed the other slider to the same one as I've added and done apprpiate shape of the next slider + the spacing. (5) can be snapped to near the middle :)

[Normal]
This is too hard for a normal, I would name it Normal+?
02:07:613 - Select the whole combo and CTRL + J

[Hyper]
00:13:038 (3) - Whistle at the end sounds quite good
00:32:642 (2) - Make this shape symmetrical, so both ends the same x value on the grid.

Another and Extra I didn't find anything, hope you get this rebubbled - it seems like a fine rank map there :)
EDIT : All fixed in Hyper diff
Charles445
Back again!

[Beginner]
00:19:424 (1) - Extend the spinner to 00:21:801 - and delete 00:22:395 (1), then put a new combo on 00:22:989 (1)
00:28:929 (1) - Extend the spinner to 00:31:306 - and delete 00:31:900 (1,2) , then put a new combo on 00:32:494 (3)
01:15:266 - Add circle
01:15:563 - Add circle

[Taiko]
I'm gonna give my own thoughts on this since nothing was changed.

The beginning really really is over-mapped. Even for a taiko it doesn't make much sense. If I played taiko more often I'd much prefer it start at 00:12:296.

Also the speed up at the end... my god, it's hard enough, you don't need to make it unreasonably hard. Keep everything 1.00x there's no need for a speedup.


Extra needs no changes (although the ending is particularly difficult and will kill a lot of players)
Another needs no changes
Hyper needs no changes (somehow blue tick kicksliders work in this...)
Normal needs no changes


After these changes I can supply a bubble, or you can get someone else to bubble and I will rank. Mapset's almost ready, just need those quick tuneups to Beginner and the Taiko.
Topic Starter
Reisen Udongein

Charles445 wrote:

Back again!

[Beginner]
00:19:424 (1) - Extend the spinner to 00:21:801 - and delete 00:22:395 (1), then put a new combo on 00:22:989 (1)
00:28:929 (1) - Extend the spinner to 00:31:306 - and delete 00:31:900 (1,2) , then put a new combo on 00:32:494 (3)
01:15:266 - Add circle
01:15:563 - Add circle

[Taiko]
I'm gonna give my own thoughts on this since nothing was changed.

The beginning really really is over-mapped. Even for a taiko it doesn't make much sense. If I played taiko more often I'd much prefer it start at 00:12:296.

Also the speed up at the end... my god, it's hard enough, you don't need to make it unreasonably hard. Keep everything 1.00x there's no need for a speedup.


Extra needs no changes (although the ending is particularly difficult and will kill a lot of players)
Another needs no changes
Hyper needs no changes (somehow blue tick kicksliders work in this...)
Normal needs no changes


After these changes I can supply a bubble, or you can get someone else to bubble and I will rank. Mapset's almost ready, just need those quick tuneups to Beginner and the Taiko.
Beginner - All fixed.

Taiko - Since it has 1.25x in the middle of map , so i left 1.13x and 1.25x. everything except those is removed. Removed whole things

(p.s - I sent Bubble Request to Kawayi Rika, But if she reject it , Just Bubble my map thanks :3)

EDIT : Waiting Kawayi Rika's Bubble~ :3
Kawayi Rika
Aright fixed 445's mod ~

Looks better now ~ Rebubbled!~


Mercurial
Congratz Reisen! /o/
Topic Starter
Reisen Udongein

Kawayi Rika wrote:

Aright fixed 445's mod ~

Looks better now ~ Rebubbled!~


yay~ thx!!
Charles445
Ok, this is ready to go!

~Ranked!~
Topic Starter
Reisen Udongein

Charles445 wrote:

Ok, this is ready to go!

~Ranked!~
thank you Charles~ yay!!
ouranhshc
congrats
dkun
congrats, great set. 8-)
[CSGA]Ar3sgice
呵呵
HourglassO
Congratz❤
Ash Cat
Congrats~
Have a Cat:
Kawayi Rika
Omedeto udong ><
Frostmourne
gratz Reisen :D
rrtyui
congrats! :)
LunarSakuya
Fun song
Topic Starter
Reisen Udongein
thank you Ladies & Gentlemen!! xD
Darksonic
Gratz, really fun to play.
Aurele
Congratulation! (:
Strawberry
wowowow..cool! GZ~ :)
Ra-s
-s u i r e n-
omedeto~>w<
Topic Starter
Reisen Udongein
Thanks~ :D :D
Mercurial
/o/
Beige
축하합니다! 벌써 저 잡으셧네요 ㅋ...

좋은 맵 더 만들어 주세요 ㅎㅎ
Scorpiour
congrats :>
Chewin
My reisen <3 Congratz *-*
Saturnalize
Great! :D
Glass
nice :D
Topic Starter
Reisen Udongein
Thank you all~!! Now i'm going to focus on my Pending maps~
OnosakiHito
Good Job KDS on this Taiko diff.. Really nice~
Mickey-_old
Song Funny :D
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