Star~and here is a funny imagine I want to get you know

Aww so cute~ >_< thank you for star and the cute cat~KayeSara wrote:
Star~and here is a funny imagine I want to get you know
432,240,56256,2,0,B|380:60|152:20|52:160,1,475,2|2
Fixed my diffs~ thank you for modding and star!ikari_kyon wrote:
haro haro <:
sorry for being slow[General]
- As a prefference to silence slider slides, use the file that is given at Ranking Criteria, I think current is ok but just as a prefference: http://up.ppy.sh/files/blank.wav - no fixed
- You are not using custom hitsounds on default normal* soundset, set the normal default soundset on those custom* normal soundsets - :3? can't understand
- Edit: add Ryutaro Nakahara to tags, full name of Ryu* - ok~
[Beginner]
- 00:21:801 ~ maybe set 90%~ volume?
- 00:43:187 (1) - hmm no stack with 00:41:999 (1)? as may be confusing to beginners, and cuz it looks a bit dirty with the hitburst - Deleted
- 01:33:088 (3) - finish at start of this? - ok
- 01:33:682 (4) - finish? - ok
- 01:42:593 (3) - ctrl+r it? beginners will follow an straight line then, nice blanket by the way - no changed x_x thanks by the way
- 02:01:603 (1) - for make a better blanket, move the middle control point 1 grid up - Fixed
[Normal]
- 00:55:068 (1) - to follow previous whistleing, no whistle on end of this and ↓
- 00:55:662 (2) - exchange the whistle to the start instead the end?
- 00:56:256 (3) - to finish this whistle pattern, whistle to end
- 01:17:642 (1,2) - add clap to end of this 2 sliders?
- 01:22:395 (1) - ↑?
- 01:23:286 (3) - clap?~ and simmilars just maybe
- 01:33:979 (5) - no finish to end will make a moar clean sound here
[Taiko DS]
Use this bg for taiko please
- 00:04:870 (2) - don? the background sound looks on the same scale with next
- 00:14:226 (1,1,1) - kdd sounds better to me
- 00:16:306 (2) - k sounds nice with previous
- 00:39:623 (1,1,2,3,1,1,2,1,1,2,1,1,2,3,1) - maybe a ddddkkk ddddkkk d for this part, sounds better
- 00:50:315 (1) - taiko ranking criteria says that it should be 1/2 space between this an previous note, but with speed up I think is ok
- 01:00:117 (1,1,2,3,1,1,2) - k d k d k d k?
- 01:12:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - use 1/6? xD and maybe don for last note 01:14:004
- 02:06:058 (1,1,1,1) - kdkd? sounds like the last note should be a don
[Hyper]
- 01:52:989 (3) - just a nazi, stack with 01:52:098 (1)'s end
- 01:53:731 (2) - rotate like 13º and place it to avoid the start get a bad overlap with previous slider, it should looks like this 01:54:474 (1,2)
- 02:04:870 (4) - just a grid up to avoid the overlap with 02:03:979 (1)?
- thank you~[Another]
- Just want to say nice flow
[Extra]
I love the flow of the streams /o/
- 00:56:256 (3) - move the second control point to left, really not significative difference
SPOILER432,240,56256,2,0,B|380:60|152:20|52:160,1,475,2|2
Minor things, cant make anything else since mapset is unique
Reisen : http://up.ppy.sh/files/nnrt2.rar (:ikari_kyon wrote:
[Normal]
- 00:55:068 (1) - to follow previous whistleing, no whistle on end of this and ↓
- 00:55:662 (2) - exchange the whistle to the start instead the end?
Ah, I prefer my current whistling for now, personally I feel it fits the synth more >_<- 00:56:256 (3) - to finish this whistle pattern, whistle to end Yep
- 01:17:642 (1,2) - add clap to end of this 2 sliders?
- 01:22:395 (1) - ↑?
- 01:23:286 (3) - clap?~ and simmilars just maybe Yep for all three~
- 01:33:979 (5) - no finish to end will make a moar clean sound here Another Infinity spams finish every 1/2 here, actually xD
372,272,56256,2,0,B|338:267|295:245|280:196|280:196|260:176|256:140|256:140|252:176|232:196|232:196|216:248|176:268|140:272,1,375,0|0
wmfchris wrote:
Taiko mod as requested.
[Taiko]
-remove letterbox during breaks fix
-highly recommeded to add taiko bg as the head of the current bg is "cut" ^
00:13:038 - kkd refer to the music ok. kkd k
00:18:533 - kdddk kkddk
00:19:721 - the music really stops at the next white tick and 7-plet doesn't sound suitable there I think it's not so bad.
00:28:038 - ^ ^
00:29:078 - the melody is based on pattern 4 in a group so pattern like dddkkkd does not fit with the song dddkdkk
00:38:434 - ddkdddk kkddkkd ddkdddk ddkkddk
00:40:216 - kdd kkkkd no fix
00:46:900 - the first k placement sounds odd and I would prefer ending with d corresponding to the bass sound. Try ddkdddkkd dkdkddk ddkkk
00:50:315 - add 1 mote note before slider starts ok
00:50:315 - and I highly recommend to use spinner instead of slider because it covers coming notes heavily. ^
01:23:583 - kkddd / kdddd no fix
01:28:187 - the tone at the 3rd 1/4 tick sounds lower so kkddddk sounds better no change. check this "01:18:682 (1,2,1,1,2,1)"
01:29:969 - ^ kkddkkd or kkddddk no change.
01:30:712 - ^ the melody changes on 1/2 ticks mainly so changing from k to d at the 6th tick sounds odd. ddkkkkd may sound better ok..
01:33:682 - ddkkddk ddkkddd
01:40:216 - ddddk no fix
01:47:345 - the pattern faiiled to do a progression here. By your previous pattern there should be more k notes in later streams. Also the dkdkdk stuffs corresponding to the very high pitch in the music should only appaering in the second half ot each stream referring to the music. .....^
02:05:167 - I don't really see the reason to use such a fast stream. I did it on a whim.
02:10:144 - add a note before spinner ? no fix
some patterns need to be changed to fit the song and the overall style.
ikari_kyon wrote:
[Taiko DS]
Use this bg for taiko please awww thx ><
- 00:04:870 (2) - don? the background sound looks on the same scale with next no change
- 00:14:226 (1,1,1) - kdd sounds better to me hmm... ok :3 fix
- 00:16:306 (2) - k sounds nice with previous no change..
- 00:39:623 (1,1,2,3,1,1,2,1,1,2,1,1,2,3,1) - maybe a ddddkkk ddddkkk d for this part, sounds better ^
- 00:50:315 (1) - taiko ranking criteria says that it should be 1/2 space between this an previous note, but with speed up I think is ok it's already changed into spin.. ;3
- 01:00:117 (1,1,2,3,1,1,2) - k d k d k d k? no c
- 01:12:890 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - use 1/6? xD and maybe don for last note 01:14:004 lolol no, thank you!
- 02:06:058 (1,1,1,1) - kdkd? sounds like the last note should be a don that pattern is taken from "Rotter Tarmination Inner Oni"
bossandy wrote:
[Taiko DS]
d= don ( Normal )
k= katsu ( Clap orWhistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
- 00:14:301 (1) - d may follow the music more fixed already :3
- 00:43:038 (4) - d no change.
- 00:45:415 (2) - d ^
- 00:55:662 (2,1,1) - dkd to follow the music hmm... no c.
- 01:02:048 (1) - d ok fix :3
Thank you for the modding and Star~bossandy wrote:
Hi hi~ Request from my queue~
- Red : I think you must to fix.
- Blue : Need to discuss.
- Black : Just suggest or nazi.
[General]
- I'll read it few days layer :3 thanks
- Maybe you can read this I think it will help you a lots :3
[Beginner]
[
- lol!~ Very hard Beginner!~~
- 00:59:820 (1,2,3,4,5,6) - I think this parttern is too hard for beginner , try to change it easily please - Fixed
- 01:12:890 (1,1) - Too close , sometimes beginners are slowly to read this - X
- 01:23:583 (1,1) - The spinner is too short for beginner , and these object is too close as above ^^^ - Fixed
- 01:28:335 (3) - Remove whistle end like 01:18:830 (3) - -Add whistles Both
- 01:33:979 - Add a note with finish here sounds better and follow the music more - Add a slider
- 01:54:474 (1,1) - Too close - X
- 02:07:618 (1) - Remove whistle end because the tone decreased - Fixed
- 02:08:881 (2) - Remove whistle start because the tone rise
Another]
- since it's star-shaped notes, i don't want to change it
- 00:35:167 (3) - NC this circle , the spacing become huge here - Fixed
- 01:30:117 (5) - uncomfortable flow >_< Try Ctrl+R , a better flow will appear xDD - need to consider :3
- 01:51:207 (3) - NC ,Same reason as 00:35:167 (3) - Fixed
- 01:51:801 (3) - Same as above - FIxed
- 01:59:226 (1,2,3,4,5) - Different spacing with 01:59:820 (6,7,8,9,10) , looks strange , maybe you can make the spacing the same - Fixed
- 02:08:249 (2,3) - Remove whistle on these twe circles to follow the music more -Fixed
- 02:10:144 (5) - Same as Normal
[Extra]
- Same reason like Anothet diff
- 01:16:454 (1) - Ctrl+R on this is more enjoyable while play , oh don't forget ro Ctrl+R on 01:16:751 (2) - too xDD - Fixed
- 02:03:385 (7) - End at 02:03:533 sounds much better to me - X
- 02:08:249 (2,3) - Remove whistle like Another diff -Fixed
- 02:10:144 (5) - Same as Normal
--------------------------------------------------------
Okay , That's all , Sorry for late and my poor mod!
You are a good mapper!!! - Thanks~
Good Luck :3
Thank you for Modding~ :3Scorpiour wrote:
Hi there~~mod from Wmf's modding/Taiko queue
oh...so many diffs >.<
[General][Beginner]
- Your taiko diff has no background now - Updated!
- Recommend to disable Letterbox during breaks because of short breaks is not suit for this effect. - Removed!
- A small advice: i'd like to change "Normal" to "Standard" if IIDX diff name is selected :>
- Changed!
- 00:31:306 (1) - try to adjust the curve here? the next is the same suggestion. - Changed!
Frankly, double middle nodes could make your slider more smooth:) i know it will take more works but imo, it's better to choose that if slider is longer than three times of circle's radius (including head & end).
and many other sliders i will give same suggestion, so won't mention it again- 01:24:771 (2) - move next NC to here? - Fixed!
- 01:31:900 (1,2,3,4) - unnecessary overlaps here :<
emm....maybe too many spinners which could be the hardest object for beginners, try to reduce the amount next time plz- Okay! Thank you for the advice :3
[Another]Nothing much to say about this diff
- 00:40:811 (1) - a low speed slider follow stream maybe not a good idea...but anyway, just up to you :> - I think this part is bit slow than other parts in the song~
generally a good mapsetgood luck with rank~
Scorpiour : Made the spinner appear 1/2 after instead of 1/4 (: (not adding creator's name because Extra and Hyper doesn't have creator's name on it xD)bossandy wrote:
Hi hi~ Request from my queue~
[Normal]
- HP-1? I think it is too high now >_< Yep
- 00:50:018 (2) - Use whistle instead of clap may follow the music more? I don't think clap here sounds good Whistle + Clap instead (:
- 00:56:256 (3) - This slider isn't really symmetrical , I try to make a symmetrical slider!
372,272,56256,2,0,B|338:267|295:245|280:196|280:196|260:176|256:140|256:140|252:176|232:196|232:196|216:248|176:268|140:272,1,375,0|0Leaving as is >_<- 01:01:751 (4,1) - Make them like this rhythm , They will have a better flow because the slider flow the long tone! Ah, personally want to keep the symmetry here (:
- 01:12:890 (4,1) - High suggetion to delete circle 1 and add a repeat on slider4 , the music still loud 01:13:484 ~ 01:14:078 But I want that stack :3
- 02:10:144 (5) - Change to a slider and end at 02:11:091 like "Beginner diff" Yep
popner wrote:
[Normal]
I think SV is high for a Normal. So you'd better change main ds to 0.8x to avoid jump. xD
01:03:385 (1) - change to a slider? as I said in previous mod, I want to keep (4,1,1)'s symmetry (:
01:21:207 (3) - curve it to fit (4) better? ok~
CDFA wrote:
Nurmul:
00:47:939 (3) - Slightly touches HP bar I want to keep symmetry here, personally xD
01:40:811 (4) - Remove whistle on end of slider
01:40:811 (4) - add clap on end of slider It's fine imo, whistle sounds more dramatic here :3
01:54:028 - Unsnapped green section!~ Snapped (:
Thanks all~Gabe wrote:
[Normal]
There's one unsnapped timing point here : 01:54:013 Snapped~
00:53:583 : That's a pretty nice slider. Thank you (:
01:09:028 (4) - You should add a clap here to keep the consistency. ok~
thank you for modding~Gabe wrote:
Hi \ôvô/
Sorry, this mod is more small than usually.
[In General]
Why there's no Kiai times... It would be good to atleast have one here : 01:15:266 to 01:36:652 - I'll discuss about it with guest mappers
02:10:144 (5) - Delete the whistle. - Fixed
Sorry if the mod was useless.
Katty Pie wrote:
hi from my mod Q
Another
01:30:117 - make this slider more symmetric http://puu.sh/BLfU - Changed
01:41:405(1,2) - hm sliders with 2 repeats very confused on this speed/ maybe you make so http://puu.sh/BLil - X
It's allgood luck~~
popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[Beginner]
00:31:306 (1) - try to avoid overlap like this? http://puu.sh/BPn9 - I'll consider about it x_x
02:06:355 (1) - change to 2.0x here so that SV will be similar to previous part? - X
That's all I can find. GL~
thanks~CDFA wrote:
It took me like, 5 hours to actually get started on modding this.
Extra:
Tick Rate 2!~
00:33:385 (2) - Flip this horizontally so the repeat is easier to see. Or just do something, the repeat is hard to see atm.
00:35:761 (2) - ^
00:41:702 (4) - Make this curve more notable, right now, it just looks weird
00:45:266 (2) - Same as before
00:56:256 (3) - Not symmetrical!~. Try moving the 2nd sliderpoint a bit to the right.
01:14:053 - Unsnapped green section~
ANNUDDA:
Sexy~. It's like, it's hard but it's not stupid jumpy or anything.
HUVY:
01:22:989 (3) - NAZI: Stack with previous (6)
01:31:306 (2) - NAZI: Stack with previous (4)'s end
01:53:731 (2) - Move this so it isn't overlapped by (1)'s slidertrack
01:59:820 (3) - NAZI: Stack with previous (3)
Nurmul:
00:47:939 (3) - Slightly touches HP bar
01:40:811 (4) - Remove whistle on end of slider
01:40:811 (4) - add clap on end of slider
01:54:028 - Unsnapped green section!~
Ayzay:
Claps on 2 and 4! >3<~ - Changed in some parts
00:33:682 (5) - Make this into 2 sliders or something - Fixed
swag~.
Thanks Chewin, useful mod :3Chewin wrote:
[General]
2nd offset is too late for me.
Try 126350? it's better to me or please check it with some mat/bat Agree about this - @Reisen : Already fixed this in my diff (:
[Normal]
I think SV with this jumps and low AR is really high for a normal diff :\ I suggest you to decrease it a bit >_<
00:50:315 Same thing I wrote in beginner Removed~
01:17:642 (1) - Move to x:68 y:240 to create a blanket with 01:17:048 (4)?
01:18:236 (2) - If you follow above, overlap it with 01:16:454 (3) Fixed both~
01:54:177 (4) - Almost touches hp bar, move it down? Ah, no for this one :3
Thank you for modding bro~Chewin wrote:
[General]
2nd offset is too late for me.
Try 126350? it's better to me or please check it with some mat/bat
[Another]
01:20:167 (1,2) - Select them and 1 grid right for symmetry with 01:20:761 (3)
01:32:791 (5) - Finish on the head
01:33:533 (2) - ^
[Beginner]
00:40:885 Remove break because arrows appear during the player is still playing/spinning
00:50:315 The same ^
01:40:216 (2) - You could to curve this slider to create a blanket with 01:38:137 (2)
[Normal]
I think SV with this jumps and low AR is really high for a normal diff :\ I suggest you to decrease it a bit
00:50:315 Same thing I wrote in beginner
01:17:642 (1) - Move to x:68 y:240 to create a blanket with 01:17:048 (4)?
01:18:236 (2) - If you follow above, overlap it with 01:16:454 (3)
01:54:177 (4) - Almost touches hp bar, move it down?
[Hyper]
02:06:355 Remove green line since there is already the red line o.o
[Extra]
01:45:563 (3) - Overlap with 01:44:375 (3)?
Please I love the another. You are a pro mapper.
Good luck Reisen, gogo rank :3
aabc271 wrote:
OK ~ So now I'm coming for the taiko mod, as said in my earlier post :3
Let's go ~~
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
-----------------------
[TaikoDS]
00:00:415 ( 1 ) - I think changing this to x0.5 ( no speed difference ) will be better as the song is softer at the beginning ~
? I already have used x0.5 sv at that point @w@; edit: resnap errorbtw, fix ;w;
01:56:850 ~ 02:01:603 - I personally find this a bit too fast, and I can't react well even retrying. I know it is for increasing difficulty, but I guess sth like x1.25 is enough .__.
ok.. fix ><
02:01:603 ~ 02:03:979 - ^
^
02:04:721 ~ 02:06:350 - Well, x2.0 is unnecessarily fast imo. Basically that part needs memorization or else I'll just miss all Orz
I prefer making the following changes ( Rate of increase / 2 ). This can create speed-up effects and keep the difficulty reasonable :![]()
- 02:04:721 : x1.25 -> x1.13
02:04:870 : x1.5 -> x1.25
02:05:018 : x1.75 -> x1.38
02:05:167 : x2.0 -> x1.5
^Suggested patternsSuggestions only. Change them only if you want to ~
00:54:325 ( 2 ) - Blue note ? imo this fits the pitch of music more ~
^
____________________________________________
Can't find any more as the hitsounds are nicely placed ~
I can see that you really put your efforts in creating nice hitsounds & patterns. Good job
The map is nice overall ~
Only the x1.5 & x2.0 parts are breaking the diff spread
Others look good, esp hitsounds :3
I like how it's mapped. Keep it up ~~
Rating : 8/10 ( +1 : Hitsounds, +0.5 : Notes arrangements -1 : x1.5 & x2 part - Combo breaker & widening difficulty spread)
Star and good luck ~
Kawayi Rika wrote:
OK ~ everything looks better now ~
Good luck with cool rank ~
Let's do it > <Chewin wrote:
Oh my god *-*
GO REISEEN <3
> < go for it!!!Frostmourne wrote:
It's time to keep practicing like I did before !!!
Charles445 wrote:
Can't see anything on that background X_X
i'll fix those few hours later~ and edit thisCharles445 wrote:
Few things
[Beginner]
00:19:424 (1,1) - Too soon after spinner. - Changed into note
00:28:929 (1,1) - Same - ^
01:12:890 (1,1) - Same - Shorten spinner's length
01:34:276 (1,1) - Same - ^
01:54:474 (1,1) - Same - ^
[Hyper]
AR +1 - Fixed
Getting someone to look over the taiko right now.
KDS said :MMzz wrote:
Charles asked me to look at the taiko.
There are 3 things I want to point out.
1.
The opening of the map is overmapped. There is no sort of beat at all, yet you decided to place one. You should consider mapping to the melody at this point because there is no beat to focus on. Or you could just remove this all-together, seeing as the osu! diffs did not map this point.
2.
Overuse of finishers. You used way to many finishers in this map. Finishers are ment to be placed on beats that have a FINISH SOUND in the music. Throwing them all around the map is not a good idea. Of course it is a good idea if the song has tons of finish sounds. So I suggest you tone down some of the finishers.
3.
The speed up at the end concerns me. Not that is does not fit, but it's not consistent. You need to either make it one speed up total, or remove it. Because changing the speed of the notes in those short periods of time is confuseing and throws readability out the window.
Although with these flaws you did a very good job mapping this and I really enjoyed it.
Don't KD this btw.
EDIT : All fixed in Hyper diffJebok wrote:
Hi, from my queue! Sorry for the lateness...
[Beginner]
00:41:999 - This whole combo didn't work too well with me, so how about THIS. I've placed a repeated slider before your combo starts, changed the other slider to the same one as I've added and done apprpiate shape of the next slider + the spacing. (5) can be snapped to near the middle
[Normal]
This is too hard for a normal, I would name it Normal+?
02:07:613 - Select the whole combo and CTRL + J
[Hyper]
00:13:038 (3) - Whistle at the end sounds quite good
00:32:642 (2) - Make this shape symmetrical, so both ends the same x value on the grid.
Another and Extra I didn't find anything, hope you get this rebubbled - it seems like a fine rank map there
Beginner - All fixed.Charles445 wrote:
Back again!
[Beginner]
00:19:424 (1) - Extend the spinner to 00:21:801 - and delete 00:22:395 (1), then put a new combo on 00:22:989 (1)
00:28:929 (1) - Extend the spinner to 00:31:306 - and delete 00:31:900 (1,2) , then put a new combo on 00:32:494 (3)
01:15:266 - Add circle
01:15:563 - Add circle
[Taiko]
I'm gonna give my own thoughts on this since nothing was changed.
The beginning really really is over-mapped. Even for a taiko it doesn't make much sense. If I played taiko more often I'd much prefer it start at 00:12:296.
Also the speed up at the end... my god, it's hard enough, you don't need to make it unreasonably hard. Keep everything 1.00x there's no need for a speedup.
Extra needs no changes (although the ending is particularly difficult and will kill a lot of players)
Another needs no changes
Hyper needs no changes (somehow blue tick kicksliders work in this...)
Normal needs no changes
After these changes I can supply a bubble, or you can get someone else to bubble and I will rank. Mapset's almost ready, just need those quick tuneups to Beginner and the Taiko.
yay~ thx!!Kawayi Rika wrote:
Aright fixed 445's mod ~
Looks better now ~ Rebubbled!~
thank you Charles~ yay!!Charles445 wrote:
Ok, this is ready to go!
~Ranked!~