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GhostFinal - Mirai Miracle

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Topic Starter
Banana

JauiPlaY wrote:

Hi
一些建议

[General]
osb干掉
kiai time太长了点 既然这样0 0 咱把前两个kiai段分成两个了

[Normal]
00:33:658 (4,5) - 看上去怪怪的 可以考虑把(5)的尾巴逆时针90度之类的 平行很怪么 稍微调整了角度
00:35:210 (1) - 折返加clap 这些加了
00:39:348 (1) - ^
00:42:451 (4) - 折返和尾加clap
00:46:589 (4) - ^
00:47:624 (1,2) - 类似00:33:658 (4,5)的问题 主要是间距迷惑新手 这么善良的全滑条图稍微迷惑一下不行么
00:59:003 (4) - 折返和尾加clap
01:04:951 (2) - ^
01:32:106 (4) - 到了这里这种slider变成了折返和尾需要加whistle...由于太多了就不一一列举 只是说我认为这样的加法比较好
后面全是对这种slider的音效建议 我就懒了=A=
另外我觉得还需要加个easy恩 咱巨懒XD

[Hard]
00:38:055 (2) - 改个1/4折返slider 没动 咱好不容易把combo凑到777....(slap
01:23:831 (5,1) - 中间不加东西真是浪费... 空着挺好的 咱说
01:38:313 (3) - 折返尾clap 加了
01:48:400 (2,3) - 这个就听起来比较怪了 哦 把第二个滑条延迟了
01:51:503 (1,2,3) - ^ 三连改到下一个红线去了
01:53:313 (7) - 可以移到01:53:184然后01:53:572加个圈 跟着另一音轨来的
02:55:641 - 加圈 combo啊combo(slap again

要我能给泡现在就给了 :?

谢谢支持
Doodley
This song is nice. Here's a mod for you. Red means I highly recommend you fix this. Blue means it's entirely up to you whether or not you want to fix it. Pink means it's cosmetic, such as hitsounds.

General Notes

Hard
Spacing is kind of strange.
00:14:520 - This pause between this note and the spinner is too long. It drains your meter. There is also not enough time between the end of the spinner and the next note. I would suggest moving the spinner back to 00:14:779 and extending it to 00:18:141, solving both problems.
00:21:115 - Perhaps move this a little closer to the end of the previous slider?
00:22:796 - Don't stack/overlap this under the previous slider.
01:33:658 (1, 2) - I think you shouldn't overlap these sliders.
01:35:727 (3) - Also move these overlapping sliders. The reason I'm pointing all these out is because I believe you can't overlap the ends of the sliders, it's unrankable. You can only overlap sliders that do not cover the ends. Don't quote me on that, though.
02:08:313 (1) - ^ Same thing.
02:46:331 (6) - This is too close to (5).
02:47:106 (3) - ^
03:03:658 (7, 8, 9) - ^
03:22:796 - Whistle hitsound

Normal
This difficulty has no circles. Not only is that boring, but that is really boring. You need to completely redo this one and change it up, or get someone to guest difficulty for you. There's no point in playing this because it's just slider after slider.

Fix up your Normal and ask me if you want to recheck it. That's all.
Topic Starter
Banana

stickmeister wrote:

This song is nice. Here's a mod for you. Red means I highly recommend you fix this. Blue means it's entirely up to you whether or not you want to fix it. Pink means it's cosmetic, such as hitsounds.

General Notes

Hard
Spacing is kind of strange. as most of them won't make players mess up the notes, i think it to be ok
00:14:520 - This pause between this note and the spinner is too long. It drains your meter. There is also not enough time between the end of the spinner and the next note. I would suggest moving the spinner back to 00:14:779 and extending it to 00:18:141, solving both problems. what it was suit the music well imo
00:21:115 - Perhaps move this a little closer to the end of the previous slider?
00:22:796 - Don't stack/overlap this under the previous slider. i saw this pattern in a ranked map, and i use ->http://osu.ppy.sh/b/132173
01:33:658 (1, 2) - I think you shouldn't overlap these sliders.
01:35:727 (3) - Also move these overlapping sliders. The reason I'm pointing all these out is because I believe you can't overlap the ends of the sliders, it's unrankable. You can only overlap sliders that do not cover the ends. Don't quote me on that, though.
02:08:313 (1) - ^ Same thing.
02:46:331 (6) - This is too close to (5).
02:47:106 (3) - ^
03:03:658 (7, 8, 9) - ^
03:22:796 - Whistle hitsound added

Normal
This difficulty has no circles. Not only is that boring, but that is really boring. You need to completely redo this one and change it up, or get someone to guest difficulty for you. There's no point in playing this because it's just slider after slider.

Fix up your Normal and ask me if you want to recheck it. That's all. sorry but i won't change my normal, for i think play this level will be noobs, who can't play too hard, and i don't think they will feel boring
anyway thank you
Scorpiour
Hi there~~m4m~

[General]
  1. 关掉Countdown吧?
[Normal]
  1. 00:16:589 (1) - 唔……我觉得这里节奏做成和前面一样似乎会更好一点……?spinner感觉不是很必要呢…………而且不用spinner就可以在00:19:175 - 补个note了让节奏感觉更完整一点~
  2. 00:33:658 (4) - 感觉应该和前面一样是结束在后面白线上的吧?
  3. 00:42:451 (4) - 这里我觉得用1/2长度的折返要比3/4的舒服很多~
  4. 01:57:193 (5,6) - 我的话会把这里做成一个折返再加一个note在downbeat上来突出那个鼓点的重音~
  5. 02:27:710 (2) - 不是很确认啦但是我记得有rules说slider的tick point不能被完全遮挡(除了insane)
[Hard]
  1. 00:14:650 - 虽然不太明白你的目的但是我觉得这里既然音乐没有变化的话,为什么要留空档呢……
  2. 00:19:046 (2) - 听节奏的话这个应该是向前移动到蓝线,然后00:19:693 - 补note。而且你前后似乎也确实都是这么做的~
  3. 00:22:538 (6) - 考虑删掉?
  4. 00:23:184 (2) - 同样是建议向前移动到蓝线,然后空出来的白线补note
  5. 00:26:288 (7) - 考虑做成note在白线上?因为蓝线那里似乎并没有节奏呢……
  6. 00:49:951 (2) - 考虑减少一个折返,然后在后面红线补个note?
  7. 00:50:598 (1) - tricky spinner.....
  8. 01:23:572 (4) - 这里给一个纯属个人口味的节奏建议~~~
  9. 01:25:382 - 和01:26:675 - 的空档有一点点不舒服……
  10. 01:41:805 (2) - 这里有可能会被读成1/2的note吧。。。
  11. 03:22:796 (1) - 我觉得静音收尾要比whistle好一点?
差不多就这样啦~~好图好曲果断star之~~加油的说!
Topic Starter
Banana

Scorpiour wrote:

Hi there~~m4m~

[General]
  1. 关掉Countdown吧? 关掉了
[Normal]
  1. 00:16:589 (1) - 唔……我觉得这里节奏做成和前面一样似乎会更好一点……?spinner感觉不是很必要呢…………而且不用spinner就可以在00:19:175 - 补个note了让节奏感觉更完整一点~ 转盘的加分声音咱感觉和原曲很搭的
  2. 00:33:658 (4) - 感觉应该和前面一样是结束在后面白线上的吧? 这边有个新加进来的鼓声,就跟上去了
  3. 00:42:451 (4) - 这里我觉得用1/2长度的折返要比3/4的舒服很多~ 嗯 改了
  4. 01:57:193 (5,6) - 我的话会把这里做成一个折返再加一个note在downbeat上来突出那个鼓点的重音~ 嘛 上一个mod还说咱这个难度全是滑条很无聊请remap 貌似你都没注意到,算了 不remap了(死
  5. 02:27:710 (2) - 不是很确认啦但是我记得有rules说slider的tick point不能被完全遮挡(除了insane) 嘛 真有这种奇葩规则咱等XAT来挑了..XD
[Hard]
  1. 00:14:650 - 虽然不太明白你的目的但是我觉得这里既然音乐没有变化的话,为什么要留空档呢…… 硬要说目的的话就是咱感觉这样留白比较好 前面每小节都有钢琴的音 咱只是想在这边换条音轨跟上去
  2. 00:19:046 (2) - 听节奏的话这个应该是向前移动到蓝线,然后00:19:693 - 补note。而且你前后似乎也确实都是这么做的~ 咱真的想方设法跟了很多音轨 因为一开始找人去test的时候大家都说单调(嘛 loop什么的咱也没办法)可能初见显得比较乱吧 不过这边两个map思路都没问题的情况下咱表示懒了
  3. 00:22:538 (6) - 考虑删掉? 嘛 这个梗(抄你的来的XD)表示咱很喜欢用
  4. 00:23:184 (2) - 同样是建议向前移动到蓝线,然后空出来的白线补note
  5. 00:26:288 (7) - 考虑做成note在白线上?因为蓝线那里似乎并没有节奏呢…… 嘛 有鼓点啊..
  6. 00:49:951 (2) - 考虑减少一个折返,然后在后面红线补个note? 折返太多确实有点奇怪 咱把它拆成两个了
  7. 00:50:598 (1) - tricky spinner..... :?
  8. 01:23:572 (4) - 这里给一个纯属个人口味的节奏建议~~~ 嘛 这里本来也是map掉的 但是自己test的时候觉得这边连同后面一直没有小的break打起来很纠结所以改成这样了- - 后面一个提出来的break也是为了适应这边这个新加的
  9. 01:25:382 - 和01:26:675 - 的空档有一点点不舒服……
  10. 01:41:805 (2) - 这里有可能会被读成1/2的note吧。。。 嘛 既然提出来了 稍微动了一点XD(找人test还没在这种问题上出现读图问题呢(骄傲状)
  11. 03:22:796 (1) - 我觉得静音收尾要比whistle好一点?也是
差不多就这样啦~~好图好曲果断star之~~加油的说!
好球 谢支持~
另外感谢angelfix同学
a32
GhoslFinal大好!我可以把你的图写到我那张的creator's words吗:3
Topic Starter
Banana

a3272509123 wrote:

GhoslFinal大好!我可以把你的图写到我那张的creator's words吗:3
哇 非常可以

非常谢谢支持~
Jayel
Hey, from my queue.

All suggestions.

[General]
Unsnapped inherited (green) timing point at 03:04:275.
Snap it to 03:04:305.

[Normal]
AD+1, because the notes in this diff are somewhat confusing.

02:42:451(1) - This one looks a little odd with the spinner. Removing it might be better.

[Hard]
00:14:520(1) - This single note looks a little bit weird. I think some players (including me) might misconsider that
the next event after this note might be break time, not a spinner.
00:21:503(3) - This one does not match with the music, I think.
00:27:451(2,3) - The space between these two notes would be better if it is the same space with 00:27:839(4,5).
00:30:813(7,1) - Cannot see the second slider well.
00:45:296(4,1) - This kind of overlapping sliders looks bad IMO.
00:47:882(2,3) - ^
01:35:469(2,3) - ^
00:50:469(x) - Adding one circle on this place might look better.
01:07:020(x) - ^, but not necessarily this place.
01:08:184(1) - Put this slider in other place. Recommened place is start - x:256 y:88 end - x:256 y:136.
01:18:658(1,3) - Put these circles on x:256 y:192.
01:38:313(3) - The shape of this slider looks weird...
02:02:494(3,4) - The space between these two sliders might be difficult to play...
02:38:313(1) - This one looks a little odd with the spinner. Removing it might be better.
03:04:434(x) - Add some break time here?

Alright, done. I love this music.. :P
Good luck~!!
DarknessAngel
request from All map will be modded ~ :)

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice


General

  1. 很OK...

Hard

  1. 00:51:632 (1,1) - 這明明就是兩個音,前一個note根本不需要加NC做強調效果,所以把後面那個NC刪掉吧
  2. 總覺得後面那個part可以多加一些soft-whistle,那樣會更合適


Normal

  1. 01:01:072 (2) - 把這slider往負方向轉20度後放回原位,以避免01:01:072 (2)的尾部與01:00:038 (1)相碰,不好看
  2. 唔,soft-whistle放得不對路呢lol


改檢查的都檢查了
沒啥好挑的啊lol
話說GhostFinal系列真的很讚,尤其這首真的好治癒!><
將來如果有機會的話我也想加入製作(GD)行列
恩,好歌好圖值得star啊
good luck ~
:)

上面那個MOD我傻了,是能挑出這麼多喔!?
Topic Starter
Banana

Jayel wrote:

Hey, from my queue.

All suggestions.

[General]
Unsnapped inherited (green) timing point at 03:04:275.
Snap it to 03:04:305. fixed

[Normal]
AD+1, because the notes in this diff are somewhat confusing. you mean AR? i think AR5 is ok

02:42:451(1) - This one looks a little odd with the spinner. Removing it might be better. just want to keep

[Hard]
00:14:520(1) - This single note looks a little bit weird. I think some players (including me) might misconsider that
the next event after this note might be break time, not a spinner. break time have spoil box, and i don't like it here, so i removed the break time
00:21:503(3) - This one does not match with the music, I think. this point has a drum(or something like that..) sound
00:27:451(2,3) - The space between these two notes would be better if it is the same space with 00:27:839(4,5). make the spacing bigger
00:30:813(7,1) - Cannot see the second slider well. removed the stack here and changed it to (1,2)
00:45:296(4,1) - This kind of overlapping sliders looks bad IMO. lol...though i think it to be nice
00:47:882(2,3) - ^
01:35:469(2,3) - ^
00:50:469(x) - Adding one circle on this place might look better. not change
01:07:020(x) - ^, but not necessarily this place.
01:08:184(1) - Put this slider in other place. Recommened place is start - x:256 y:88 end - x:256 y:136. this place is ok to me, and i think no one will care about center of the playfield in gameplay
01:18:658(1,3) - Put these circles on x:256 y:192.
01:38:313(3) - The shape of this slider looks weird...
02:02:494(3,4) - The space between these two sliders might be difficult to play... i asked many people to test this map and no one got a miss here
02:38:313(1) - This one looks a little odd with the spinner. Removing it might be better. nice to me though
03:04:434(x) - Add some break time here? HD6 is ok to pass this section

Alright, done. I love this music.. :P
Good luck~!!

thanks for modding my map~


DarknessAngel wrote:

request from All map will be modded ~ :)

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice


General

  1. 很OK...

Hard

  1. 00:51:632 (1,1) - 這明明就是兩個音,前一個note根本不需要加NC做強調效果,所以把後面那個NC刪掉吧 删了
  2. 總覺得後面那個part可以多加一些soft-whistle,那樣會更合適 嗯 不过用的是已经是自定义音效 加一套不方便什么的- -(懒..


Normal

  1. 01:01:072 (2) - 把這slider往負方向轉20度後放回原位,以避免01:01:072 (2)的尾部與01:00:038 (1)相碰,不好看 [/color]
  2. 唔,soft-whistle放得不對路呢lol 音效咱确实不太擅长..会加油学习的..

改檢查的都檢查了
沒啥好挑的啊lol
話說GhostFinal系列真的很讚,尤其這首真的好治癒!><
將來如果有機會的話我也想加入製作(GD)行列
恩,好歌好圖值得star啊
good luck ~
:)
感谢支持~
上面那個MOD我傻了,是能挑出這麼多喔!? :?
wonders

Banana wrote:

Scorpiour wrote:

Hi there~~m4m~

[General]
  1. 关掉Countdown吧? 关掉了
[Normal]
  1. 00:16:589 (1) - 唔……我觉得这里节奏做成和前面一样似乎会更好一点……?spinner感觉不是很必要呢…………而且不用spinner就可以在00:19:175 - 补个note了让节奏感觉更完整一点~ 转盘的加分声音咱感觉和原曲很搭的
  2. 00:33:658 (4) - 感觉应该和前面一样是结束在后面白线上的吧? 这边有个新加进来的鼓声,就跟上去了
  3. 00:42:451 (4) - 这里我觉得用1/2长度的折返要比3/4的舒服很多~ 嗯 改了
  4. 01:57:193 (5,6) - 我的话会把这里做成一个折返再加一个note在downbeat上来突出那个鼓点的重音~ 嘛 上一个mod还说咱这个难度全是滑条很无聊请remap 貌似你都没注意到,算了 不remap了(死
  5. 02:27:710 (2) - 不是很确认啦但是我记得有rules说slider的tick point不能被完全遮挡(除了insane) 嘛 真有这种奇葩规则咱等XAT来挑了..XD
[Hard]
  1. 00:14:650 - 虽然不太明白你的目的但是我觉得这里既然音乐没有变化的话,为什么要留空档呢…… 硬要说目的的话就是咱感觉这样留白比较好 前面每小节都有钢琴的音 咱只是想在这边换条音轨跟上去
  2. 00:19:046 (2) - 听节奏的话这个应该是向前移动到蓝线,然后00:19:693 - 补note。而且你前后似乎也确实都是这么做的~ 咱真的想方设法跟了很多音轨 因为一开始找人去test的时候大家都说单调(嘛 loop什么的咱也没办法)可能初见显得比较乱吧 不过这边两个map思路都没问题的情况下咱表示懒了
  3. 00:22:538 (6) - 考虑删掉? 嘛 这个梗(抄你的来的XD)表示咱很喜欢用
  4. 00:23:184 (2) - 同样是建议向前移动到蓝线,然后空出来的白线补note
  5. 00:26:288 (7) - 考虑做成note在白线上?因为蓝线那里似乎并没有节奏呢…… 嘛 有鼓点啊..
  6. 00:49:951 (2) - 考虑减少一个折返,然后在后面红线补个note? 折返太多确实有点奇怪 咱把它拆成两个了
  7. 00:50:598 (1) - tricky spinner..... :?
  8. 01:23:572 (4) - 这里给一个纯属个人口味的节奏建议~~~ 嘛 这里本来也是map掉的 但是自己test的时候觉得这边连同后面一直没有小的break打起来很纠结所以改成这样了- - 后面一个提出来的break也是为了适应这边这个新加的
  9. 01:25:382 - 和01:26:675 - 的空档有一点点不舒服……
  10. 01:41:805 (2) - 这里有可能会被读成1/2的note吧。。。 嘛 既然提出来了 稍微动了一点XD(找人test还没在这种问题上出现读图问题呢(骄傲状)
  11. 03:22:796 (1) - 我觉得静音收尾要比whistle好一点?也是
差不多就这样啦~~好图好曲果断star之~~加油的说!
好球 谢支持~
另外感谢angelfix同学
:)
HelloSCV
Hi~ From modding queue

[General]
make your grid level into 4 and make your note placement more precisely.

[Easy]
00:00:296 - how about moving your spinners to this point and extend it till 00:02:106
00:02:624 - adding a note won't be a bad idea

[Hard]
01:29:003 (1) - delete NC
00:14:520 (1) - how about making this part as two consecutive spinners like http://puu.sh/uR4U
00:16:589 (1) - how bout shortening this a little so it'll end at 00:18:141
01:07:150 (6) - adding a note sounds fine imo.
01:07:150 - how about this spinner starts at 01:07:279 ?
Topic Starter
Banana

HelloSCV wrote:

Hi~ From modding queue

[General]
make your grid level into 4 and make your note placement more precisely. actually i seldom use grid snap

[Easy]
00:00:296 - how about moving your spinners to this point and extend it till 00:02:106 ok and make the hard to be the same
00:02:624 - adding a note won't be a bad idea emm, i used to think it's too quick, but i test it in AImod and find it to be ok, so changed

[Hard]
01:29:003 (1) - delete NC fixed
00:14:520 (1) - how about making this part as two consecutive spinners like http://puu.sh/uR4U add a spinner and keep the circle
00:16:589 (1) - how bout shortening this a little so it'll end at 00:18:141 ok to me so not change
01:07:150 (6) - adding a note sounds fine imo. not change
01:07:150 - how about this spinner starts at 01:07:279 ? ^
thanks for your mod~
and also thanks Luka for her support~

edit: sorry for late kudosu, i must forgot :?
JoJo
hello 香蕉君 > </
可以提前预约个m4m么:D (炸
喜欢这曲子所以来了 =w= 不算full mod只是些建议啥的

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. combo color 6和7有些在分辨上有些接近...交换下5 6?
[Normal]
  1. 00:02:624 (1) - 手动添加new combo~
  2. 00:04:175 (2) - 这里开始的tick音效没看懂~我觉得还不如在长白线加whitsle要正常的多.
  3. 00:41:417 (3,4) - 这里的节奏有些古怪,尝试下下面2种里的一种?
  4. 03:00:038 (1,2) - 这里spacing加大到1.25左右,和前面的间距保持一致.(因为有变速绿线所以1.0的DS实际上会小,新人可能会误读为1/4节奏)
[Hard]
  1. 00:00:555 (1) - spinner开始位置和normal最好统一下.
  2. 00:07:150 (4,5) - 似乎有些突然o o
  3. 00:27:451 (2,3) - 和4,5的间距保持统一吧?
  4. 00:42:063 (3,4,5) - 3,4的间距并不算问题,但和5在一起就容易造成误读..建议增大4,5的间距o o
  5. 00:51:632 (1) - 手动new combo.
  6. 00:59:779 (7,1) - 唔,把7挪到(232,136)吧?
  7. 02:02:494 (3,4) - 缩小点间距?......>.>
  8. 02:45:813 (4) - New combo for consistency?
就这样了~~
Good luck > </
Topic Starter
Banana

JoJo wrote:

hello 香蕉 > </
可以提前预约个m4m么:D (炸 噗 只要不嫌弃咱的mod
喜欢这曲子所以来了 =w= 不算full mod只是些建议啥的 miao~

  1. Purple - Unrankable stuff.
  2. Blue - Extremely suggest you to follow this.
  3. Black - Feel free to ignore this.
[General]
  1. combo color 6和7有些在分辨上有些接近...交换下5 6?
换了

[Normal]
  1. 00:02:624 (1) - 手动添加new combo~ 这么没意义的unrankable 谁定的加了
  2. 00:04:175 (2) - 这里开始的tick音效没看懂~我觉得还不如在长白线加whitsle要正常的多. hard先做的 这边是想保持一致 不过音量好像大了点- - 改了音量
  3. 00:41:417 (3,4) - 这里的节奏有些古怪,尝试下下面2种里的一种? 嗯 第二种
  4. 03:00:038 (1,2) - 这里spacing加大到1.25左右,和前面的间距保持一致.(因为有变速绿线所以1.0的DS实际上会小,新人可能会误读为1/4节奏) 噗 漏了- -(话说哪个新人这么厉害能读出1/4..)
[Hard]
  1. 00:00:555 (1) - spinner开始位置和normal最好统一下. fixed
  2. 00:07:150 (4,5) - 似乎有些突然o o 嘛 因为这首歌相同的节奏loop了很多次 所以间距看edit稍微有点奇怪的地方打起来应该没什么问题 实际上我给三个#10000左右的同学test都没有读图上的问题 另外即使有这些跳好多人打完还说有点单调- - 所以关于读图上的pattern问题基本都turn down了- -
  3. 00:27:451 (2,3) - 和4,5的间距保持统一吧? 前面也有人提- - 嘛 我感觉一上来就二连间距很大会不好打才把第一个的间距缩小的 看上去也没啥问题我就等mat提好了= =
  4. 00:42:063 (3,4,5) - 3,4的间距并不算问题,但和5在一起就容易造成误读..建议增大4,5的间距o o miao
  5. 00:51:632 (1) - 手动new combo. 貌似用错成蓝色了的样子fixed
  6. 00:59:779 (7,1) - 唔,把7挪到(232,136)吧? 这个是.. 因为后面的(1)还有个clap 又在重音上 所以咱感觉用一样的间距不合适 前面又跳了 就改成缩小间距了
  7. 02:02:494 (3,4) - 缩小点间距?......>.> miao
  8. 02:45:813 (4) - New combo for consistency?
这边加combo好纠结的 (3)nc和后面一致 (4)nc和前面一致..纠结了好久就放这里过渡了

就这样了~~ 谢mod~
Good luck > </
谢支持~
Xakyrie
hello there, sorry for taking so long! It's been quite a rough month u.u
here's the mod from my queue :3

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.
[General]
  1. combo colours 6 and 7 look almost identical. even without looking through each combo colour individually, it was hard to tell the difference. either remove one of them or adjust the shade.
  2. keep the breaks consistent maybe? just a suggestion.

[Normal]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. Circle Size +1?
  2. OD -1?
Issue/unrankable stuff
(Problems that must be fixed because of its unrankability, something you should take care of.)
  1. 01:33:141 (1) - no. just, no. please do not change the slider velocity in the middle of the song where it isn't indicated or called for. it might not be totally unrankable, however it is completely uncalled for and it definitely needs to be changed because it will confuse beginner players. Adjust it so it's x1.00 again, and make sure you use slider velocity changes sparingly. fix the slider lengths once you change it after this.
  2. 02:52:796 (2) - very questionable. it's close to the lifebar, try moving it around so it's not as close.
Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. use either a bigger spacing like x1.1 so that the spacing looks much cleaner or x0.8 so that the overlaps aren't ugly on it.
  2. 00:05:210 (3) - curve this more like (1) and (2)?
  3. 00:09:348 (4) - flip it around so it faces upwards. (1) and (3) faced down, so (4) should fit like (2) to be consistent.
  4. 00:13:486 (4) - ^
  5. 00:16:589 (1) - this spinner feels a bit random... maybe try mapping it like the previous phrases?
  6. 00:19:175 (1) - this is sort of close to the center of the spinner... from fast spinning to small spacing, move it away so that it's not as confusing to hit.
  7. 00:33:658 (4,5) - spacing here flows kind of poorly, maybe bring the (5) out more, move it away so it doesn't look somewhat similar to the pattern of (3,4).
  8. 00:36:503 (2) - maybe flip it upward so it plays less awkwardly.
  9. 00:37:279 (3,4) - flip these so they face the opposite way.
  10. 00:40:641 (2,3,4) - ^ same thing.
  11. 00:46:589 (4) - even though it's slightly touching the previous slider, it won't be read as the same spacing. therefore make sure it's not completely touching.
  12. 00:47:624 (1,2,3) - what are you following? sounds like you're making your own beat, please fix this. here's an example
  13. 00:49:693 (1) - maybe this shouldn't end on a downbeat, try 00:51:244. that gives enough time for the player to recover for a note or 1/1 slider you place where the spinner used to end.
  14. 00:59:003 (4) - avoid using 3/4 sliders that don't follow any rhythm whatsoever. it's hard to read for new players.
  15. 01:00:038 (1) - blanket (2).
  16. 01:02:624 (3,4) - keep it consistent with (1,2), so instead, make (3) a 1/1 slider; fix spacing here after change.
  17. 01:22:796 (1) - don't start the spinner here, it doesn't fit at all. start it at 01:23:313.
  18. 01:27:969 (3) - blanket (1).
  19. 01:30:555 (2,3,4) - you stopped following the rhythm, try doing something like this.
  20. 01:36:244 (4) - move it so it starts on the previous red tick, then replace where it used to end with a note.
  21. 01:37:020 (1) - try not to end sliders on downbeats... really this should be moved to start at the downbeat it ends on (the big white tick), and place a note where it used to start. reminding you to also fix spacing with suggestions here.
  22. 01:47:623 (3) - good place to use a 3/4 slider instead, the 1/2 slider plays terribly.
  23. 01:46:589 (x) - a note would work well here.
  24. 01:46:848 (3) - move it so this starts on the white tick where it right now ends at. space everything accordingly.
  25. 01:47:882 (4) - move it to the previous downbeat (big white tick) and make it a 1/1 slider instead. all in all, here's what a good example should look like.
  26. 01:50:727 (2) - you should know since I listed it previously: it doesn't follow anything. fix this.
  27. 01:52:796 (4) - follow the rhythm, don't just stop halfway during a phrase. try a 1/1 slider here.
  28. 01:54:865 (2,3,4,5,6) - okay, lets fix this so it's not like we're making up our own rhythm. make sure to fix spacing while making this: place a note at 01:55:641, make the now slider (4) a 1/1 slider, and make (5) a note where it starts to emphasize that loud sound. an example.
  29. 01:57:193 (6,7) - make (6) a repeat and place a note on that downbeat, where (7) ends to emphasize the heavy riddled sound here.
  30. 02:02:106 (1,2) - a repeat 1/1?
  31. 02:09:348 (4) - you were consistent with following the melody at the end of the previous phrases, and now it's ruined...please follow the melody to keep rhythm by making it a note and a 1/2 repeat slider, like this.
  32. 02:10:382 (1) - a 1/1 please, the 1/2 fits nothing.
  33. 02:11:158 (2,3) - replace (2) with just a note and move (3) back to the previous red tick. make it a repeat.
  34. 02:21:762 (4) - 3/4, make it a 1/2 repeat because the 3/4 seems to just be there to confuse people... it's unnecessary.
  35. 02:42:451 (1) - I think this should be removed... if you want to break, make sure it fills the phrase (for example, the whole section of the guitar here). the only exception should be the spinner to introduce the next one.
  36. 02:48:658 (1) - the next part should be consistent to be fun, so lets make this just a single 1/1 and not a repeat to help this.
  37. 02:49:689 (x) - fill with a 3/4 repeat.
  38. 02:50:210 (3) - remove based on previous suggestion.
  39. 02:55:124 (4) - move this to the previous white tick and make this a triple 1/2 repeat to fit the disc scratching noise.
  40. 03:02:106 (1) - after here, you used the 3/4 sliders perfectly. it works wonderfully, so consider this an example to fix the rest of this diff.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on the mapper's style.)
  1. 00:00:296 (1) - obvious finish much... you forgot it ;w;
  2. 00:02:624 (1) - whistle I think you forgot.
  3. 00:35:210 (1) - finish at beginning?
  4. 00:59:003 (4) - remove the clap at the end?
  5. 01:25:900 (1) - whistle on the end maybe?
  6. 01:26:934 (2) - a clap at the end would sound nice, otherwise try a whistle, up to you.
  7. 01:27:969 (3) - whistle at beginning?
  8. 01:29:003 (1) - ^
  9. 01:32:106 (4) - whistle on all ends.
  10. 01:33:141 (1) - clap or whistle on end.
  11. 01:34:175 (2) - whistle on repeat?
  12. 01:35:210 (3) - clap or whistle on end.
  13. 01:36:244 (4) - clap if you've chosen to be consistent with claps up till here, if not, keep the whistle.
  14. 01:48:658 (4) - remove clap at the end.
  15. 01:49:692 (1) - finish at the beginning.
  16. 01:50:727 (2) - clap on repeat.
  17. 02:06:244 (1) - remove whistle.
  18. 02:09:348 (4) - remove the clap on the repeat, remove clap on end.
  19. 02:21:762 (4) - remove clap on end.
  20. 02:22:796 (1) - finish at the beginning, and remove the whistle. you can barely hear it.
  21. 02:42:451 (1) - clap on the repeat.
  22. 02:50:727 (3) - remove clap on the end.
  23. 02:55:124 (4) - are the whistles used to follow that really low disc scratching? if so, use them on all parts of the slider here, or use whatever you use to follow this sound here for this slider.
  24. 02:55:900 (1) - remove whistle at the beginning and replace with a finish.
  25. 03:08:313 (3) - whistle on repeat.
  26. 03:11:417 (2) - ^
  27. 03:12:451 (3) - whistle at the beginning.
  28. 03:18:658 (1) - ^
  29. 03:19:693 (2) - whistle on the repeat.
  30. 03:22:796 (1) - whistle on the spinner to emphasize the end of the melody (high-pitch).
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 01:33:141 (1) - make sure to adjust this, at least the SV to x1.00.
  2. 03:04:175 - can't you combine the two timing points here?
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 02:30:038 (4) - new combo?

[Hard]
  • Issue/unrankable stuff
    (Problems that must be fixed because of its unrankability, something you should take care of.)
  1. 03:00:813 (3) - slider velocity change is not called for... I assume you read my other message previously on the normal so you know what to do.
Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. most important thing I can tell you: this is really messy. there are a lot of bad overlaps and some really pointless slider shapes, but I'll keep the pointing to a minimum as to not drown you.
  2. keep the spacing between the note streams and note follow ups to sliders and between the same. it's hard to read.
  3. 00:02:365 (1) - you sure you want this this close to the spinner?
  4. 00:03:658 (4) - you might as well make this straight.
  5. 00:07:150 (4,5,6,7) - bad flow. (5) to (6) plays bad because (5) is going in the opposite direction of (6).
  6. 00:09:348 (3) - don't touch the slider, it looks really bad.
  7. 00:10:770 (2) - what is this... fix the shape or make it straight because those slider points make absolutely no sense.
  8. 00:14:779 (1) - pointless spinner break. maybe you should remove the spinners altogether and map it, it seems almost like laziness to include them. the last spinner should end on the previous white tick to begin with.
  9. 00:21:115 (2) - this shape should be fixed, or remove the points.
  10. 00:21:503 (3) - this note isn't needed, it's not following anything.
  11. 00:23:313 (2) - move this back to start on the blue tick, I think that's where you wanted it to be? where it is now doesn't fit at all and is completely random. fix placement.
  12. 00:25:641 (4) - remove? no need for this extra sound.
  13. 00:27:451 (2,3) - after following the melody this whole time, switching to the background sounds isn't the smartest idea...continue the consistency by mapping to the melody. you could try this.
  14. 00:29:779 (4) - remove and reposition the pattern here.
  15. 00:39:994 (3,4) - this should be flipped around ; the note should come after the slider...
  16. 00:40:641 (5) - ugly overlap.
  17. 00:42:063 (3,4,5) - spacing hard to read, please fix.
  18. 00:43:874 (x) - at least put a note in here so it flows better and follows the melody correctly.
  19. 00:45:943 (x) - ^
  20. 00:47:882 (2,3,4) - really really ugly overlap, I suggest you fix this so it's easier to read.
  21. 00:50:210 (3) - remove and replace with a note on the blue tick? it follows the song better rather than just having a slider for the sake of it. sounds really off that way, really.
  22. 00:50:598 (1) - ends awkwardly and is really short, consider removing and mapping.
  23. 00:51:632 (1) - a little close to the center of the spinner...
  24. 00:52:408 (x) - fill in with a note so there's no pauses. there shouldn't be nothing here.
  25. 00:54:089 (2) - bad overlap.
  26. 00:58:874 (4,5,6,7) - from slider jumping to small-spaced notes... this flows bad. please make the jumps a big bigger to accommodate the transition, or at least between (4) and (5).
  27. 01:05:986 (3) - fix the overlap.
  28. 01:06:632 (4,5) - keep consistent. don't place these notes on the blue ticks. at least highlight them and move them over a tick while keeping in mind spacing.
  29. 01:07:150 (1) - spinner problem again, please map this section instead. the spinner isn't really called for.
  30. 01:08:184 (1) - why not just a note on the big white tick where the slider ends? this will help emphasize the sound here.
  31. 01:23:055 (2) - stack on the previous (2)?
  32. 01:23:313 (3,4,5) - stack on previous combo? turn (5) into a 1/2 slider, sort of like how it was in the previous combo. I think it would look nice, like this. copy/paste the previous (5) and paste it at the time of (5) here, 01:23:831. you can extend it to the blue tick if you'd like to follow the melody perfectly.
  33. 01:24:606 (x) - a note here? don't leave a pause where there's something to map while following the melody :<
  34. 01:25:382 (x) - now that you're following the background, a note here would suffice as to not break the flow.
  35. 01:31:848 (3,4,5,6) - maybe use 1/2 sliders? this plays really horribly... try turning (3) and (4) into a 1/4 repeat slider, remove (6) and make (5) a 1/2 slider, adding a note at the next red tick or making the (5) a 1/2 repeat slider.
  36. 01:35:469 (2,3,4) - the slider jump from (2) to (3) makes (4) hard to read. please fix this, maybe try spacing out (4) a bit further so it's not so close.
  37. 01:37:020 (1,2,3) - really ugly overlap ._. also fix (3) and the points on it.
  38. 01:40:124 (5) - a good place to use a 1/4 repeat slider if you want. it fits the music better, I'd think.
  39. 01:41:805 (2) - move away, this is far too much hidden under the previous slider.
  40. 01:47:106 (5,6,1) - the positioning of this is really awkward to play and read... make it a bit smoother, like this.
  41. 01:49:693 (1,2,3) - again, same thing as ^. try something like I had suggested, move it around so it's not so awkward to play.
  42. 01:54:477 (3,4) - now that you're following the main melody again, remove (4) and elongate (3) so that it's a 1/2 slider.
  43. 01:56:417 (2) - if you were following the sounds correctly, if I'm right, this should be moved over the right a tick to start on the blue one... fix spacing too here.
  44. 02:00:813 (3) - to follow the song better, move this to the blue tick and adjust spacing.
  45. 02:06:115 (7,1,2,3,4,5,6) - spacing here I believe is increased. it's ugly and it plays terribly. please fix this up so it isn't hard to follow.
  46. 02:09:219 (x) - a note here so you continue with flow. having no note here breaks it.
  47. 02:09:736 (5,6) - follows nothing. you could try removing (6) and moving (5) so that it starts on the white tick and elongate it so that it's a 1/2 slider. adjust the spacing and flow.
  48. 02:20:469 (6) - flip it around. this whole phrase we were heading towards the right, it's time to head back to the left, otherwise the flow will start to crumble.
  49. 02:22:408 (6,7,1) - fix ugly and not to mention bad spacing.
  50. 02:27:969 (5) - flows better if it heads toward the left instead. reflects the (1,2) of the same phrase perfectly. like this.
  51. 02:30:038 (4) - in reflection of (1,2), you should probably place this on the opposite side of the end of (3).
  52. 02:38:313 (1) - sort of weird to enter the next part of the map after a break with a slider + spinner combo... maybe remove this? it should start on the downbeat anyways.
  53. 02:49:693 (1,2) - okay not only is this ugly, but it's really awkward to play... something like this, for example, might be better.
  54. 02:52:020 (1,2) - fix the aesthetics, it's hard on the eyes.
  55. 02:59:003 (6) - doesn't fit the part. maybe you should make it part of the stream or replace with a repeat?
  56. 03:04:175 - 03:06:244 - insert a break here if you're going to have one.
  57. 03:14:520 (3,4,1) - spacing from (3,4) does not contrast (4,1). fix either or so it isn't so hard to read the first playthough through.
  58. 03:16:589 (1) - move out a bit more?
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted.)
  1. 00:43:486 (1) - finish on end?
  2. 00:44:520 (3) - remove finish on end.
  3. 00:45:555 (1) - remove finish at the beginning.
  4. 00:46:072 (2) - remove finish at the end.
  5. 00:47:624 (1) - finish not really called for, remove.
  6. 00:48:658 (4) - ^
  7. 00:49:693 (1) - ^
    01:13:486 (3) - whistle?
  8. 01:14:003 (5) - move whistle to the end of the slider.
  9. 01:15:555 (3) - whistle?
  10. 01:15:813 (4) - move it from the repeat onto the end.
  11. 01:17:624 (3) - whistle?
  12. 01:18:141 (5) - move whistle onto the end instead of the beginning.
  13. 01:19:693 (3) - whistle?
  14. 01:19:951 (4) - whistle at the end ; remove repeat whistle.
  15. 01:21:762 (3) - I'm sure you get the pattern by now.
  16. 01:22:279 (5) - ^
  17. 01:49:693 (1) - finish at the beginning?
  18. 02:38:313 (1) - clap on repeat?
  19. 02:42:451 (1) - ^
  20. 02:51:244 (6) - clap on the beginning of the slider?
  21. 02:55:770 (5) - replace end with a finish.
  22. 03:04:175 (10) - remove whistle?
  23. 03:07:279 (3) - whistle?
  24. 03:07:796 (5) - whistle on end?
  25. 03:09:348 (2) - whistle?
  26. 03:09:606 (3) - remove the whistle on the end. it's inconsistent with the rest of this section.
  27. 03:21:762 (3) - whistle?
  28. 03:22:279 (5) - whistle at the end instead of the beginning.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 00:14:520 - 00:18:400 - most of the timing points between these times are not useful, so think about removing them.
  2. 03:00:813 - adjust this timing point as stated before, or fix it so the slider velocity is x1.00.
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. try to keep consistent with these, I see you follow a pattern of making a new combo on every 2nd downbeat, so lets see how to fix this to make it more consistent and organized.
  2. 00:35:210 (6,1) - new combo, remove new combo.
  3. 00:51:632 (1,2) - ^?
  4. 01:04:434 (4,1) - ^
  5. 01:29:003 (6,1) - ^
  6. 01:55:641 (7,1) - ^
  7. 02:20:469 (6,1) - ^?
  8. 02:30:038 (4) - ^
  9. 02:31:072 (5) - new combo?
  10. 02:45:813 (4) - new combo.
  11. 02:51:762 (7,1) - new combo, remove new combo.
  12. 02:55:770 (5,1) - ^
  13. 03:00:038 (11,1) - ^
  14. 03:04:175 (10) - new combo?
  15. 03:08:313 (6,1) - new combo, remove new combo?
  16. 03:12:451 (4,1) - ^?
  17. 03:14:520 (3) - new combo.
  18. 03:15:555 (1) - remove new combo.
  19. 03:18:658 (4) - new combo.
Topic Starter
Banana

Xakyrie wrote:

hello there, sorry for taking so long! It's been quite a rough month u.u same to me though XD
here's the mod from my queue :3

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.
[General]
  1. combo colours 6 and 7 look almost identical. even without looking through each combo colour individually, it was hard to tell the difference. either remove one of them or adjust the shade. removed 7
  2. keep the breaks consistent maybe? just a suggestion. keeped for i think longer break for normal is ok

[Normal]
[notice]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. Circle Size +1? keeped this two, if i make the CS bigger then i need more work to worry about the overlap, and this diff. has no circle, so i think OD5 is not too hard, you know it is easier to get a 300 on a slider
  2. OD -1?
Issue/unrankable stuff
(Problems that must be fixed because of its unrankability, something you should take care of.)
  1. 01:33:141 (1) - no. just, no. please do not change the slider velocity in the middle of the song where it isn't indicated or called for. it might not be totally unrankable, however it is completely uncalled for and it definitely needs to be changed because it will confuse beginner players. Adjust it so it's x1.00 again, and make sure you use slider velocity changes sparingly. fix the slider lengths once you change it after this. oops.. sv change here is indeed confusing.. so i changed the end time of the 0.75* section
  2. 02:52:796 (2) - very questionable. it's close to the lifebar, try moving it around so it's not as close. two grids down
thanks for your mod, and i will become busy this days so i may check other things latter :?

edit: i've checked them all, and fix some of them, thanks to your pointing my hitsound problem
GhostFinal
路过支持个 :)
Topic Starter
Banana

GhostFinal wrote:

路过支持个 :)
哇!谢谢支持~
[CSGA]Ar3sgice

GhostFinal wrote:

路过支持个 :)
哇作者来了! :)
Sure
[General]
Make same combo colors every diff.


[Hard]
00:00:296 (1) - Add finish
01:05:469 (2) - Change its shape to make some pattern? http://osu.ppy.sh/ss/360046
03:22:796 (1) - Fade out


[Normal]
03:22:796 (1) - Fade out


There was no major issue. Try to find a MAT?
Good luck!
Topic Starter
Banana

ykcarrot wrote:

[General]
Make same combo colors every diff. fixed


[Hard]
00:00:296 (1) - Add finish
01:05:469 (2) - Change its shape to make some pattern? http://osu.ppy.sh/ss/360046
03:22:796 (1) - Fade out


[Normal]
03:22:796 (1) - Fade out

oh~ all the suggestions are took, thanks for your mod

There was no major issue. Try to find a MAT? ok i'll try
Good luck! thanks again~
Leorda
Yo


[Normal]
* No circle?! This is MASTERPIECE!!!! (lol, just kidding)

00:42:193 (4) - Add whistle at head slider?
00:47:624 (1) - Maybe extend to white tick and add clap at tail slider is better, IMO
02:21:762 (4) - The tail slider is almost offscreen
02:27:710 (2) - The sliderpath is overlapped by hitbursts, so beginners are unable to read them (sometimes, beginners are slowly to read)


[Hard]
* AR -1?

00:34:434 (4) - Add clap at tail slider?
00:46:072 (2) - Why finish at tail slider?
01:15:813 (4) - Move 2 grid right for allign the pattern? (nazi)
01:41:805 (2) - I think it would be hurt if this overlapped by sliderpath....
01:54:865 (5) - This distance should be 1,10x like others spacing. Maybe it's just me?


Good luck!!
Topic Starter
Banana

Leorda wrote:

Yo Yo~


[Normal]
* No circle?! This is MASTERPIECE!!!! (lol, just kidding) :)

00:42:193 (4) - Add whistle at head slider? added
00:47:624 (1) - Maybe extend to white tick and add clap at tail slider is better, IMO i think it was ok so i'll keep it
02:21:762 (4) - The tail slider is almost offscreen fixed
02:27:710 (2) - The sliderpath is overlapped by hitbursts, so beginners are unable to read them (sometimes, beginners are slowly to read) i will keep it for now, anyway, i will change it if anyone else point it out


[Hard]
* AR -1? AR8 is ok to me so keeped

00:34:434 (4) - Add clap at tail slider? nice idea and added
00:46:072 (2) - Why finish at tail slider? i've forgot, so i removed it
01:15:813 (4) - Move 2 grid right for allign the pattern? (nazi) ok
01:41:805 (2) - I think it would be hurt if this overlapped by sliderpath.... changed
01:54:865 (5) - This distance should be 1,10x like others spacing. Maybe it's just me? i think it's ok to use 1.35* here, for they are still overlapped and will be not too hard to read


Good luck!!
thanks for your mod and wishes
wonders
这个坚决不能坑掉啊 :(
Topic Starter
Banana

angelfix wrote:

这个坚决不能坑掉啊 :(
:? 好嘛....
edit:看我把MAT射过来
qkenan
好好听!做的也很好!

以我的渣渣水平mod不能

那就先射个星啦~

加油!
Topic Starter
Banana

qkenan wrote:

好好听!做的也很好!

以我的渣渣水平mod不能

那就先射个星啦~

加油!
共勉 谢星
wonders
我又来督促巨懒的banana了,希望能催出你的第一张rank 8-)
Topic Starter
Banana

angelfix wrote:

我又来督促巨懒的banana了,希望能催出你的第一张rank 8-)
:? ops..
Athena Tennos

angelfix wrote:

我又来督促巨懒的banana了,希望能催出你的第一张rank 8-)
Topic Starter
Banana

Athena Tennos wrote:

angelfix wrote:

我又来督促巨懒的banana了,希望能催出你的第一张rank 8-)
:( 好悲伤...
sdit: 感情十分复杂 也许不是悲伤...
qkenan
我也来督促巨懒的banana了,希望能催出你的第二张rank 8-)
Topic Starter
Banana

qkenan wrote:

我也来督促巨懒的banana了,希望能催出你的第二张rank 8-)
:?
Athena Tennos
52顆star是鬧哪樣。。。orz
快rank!~
Low
[General]
  1. Remove "ghost" from the tags. It's already in the title, so you can search it up using the word ghost and still find it without the tag.
[Normal]
  1. 00:21:244 (3) - Curve this slider in the opposite direction like this. It flows better in my opinion because now (2) curves upward nicely into (3).
  2. 00:35:210 (1) - Remove the clap from the reverse of this slider. It's not in the music, and there's already a slidertick clap where it should be.
  3. 00:39:348 (1) - ^
  4. 00:45:555 (3,4) - I don't like how these sliders overlap. It looks sloppy in my opinion.
  5. 00:46:589 (4) - Remove the clap from the reverse of this slider for the same reason as stated above.
  6. 00:59:003 (4) - ^
  7. 01:44:520 (3) - Re-arrange this slider to be something like this. It looks neater than what you currently have.
  8. 02:12:451 (4) - This looks sloppy and lazily made. I would just make it a simple one node slider.
  9. 02:18:658 (1) - There should be a whistle at the beginning of this slider to follow the music and your hitsound pattern.
  10. 02:50:727 (3) - Remove the clap from the reverse of this slider.
  11. 02:51:762 (1) - Sloppy slider.
In my opinion, this difficulty looks like it was lazily made because it's all sliders and all of the sliders look exactly the same. I'm sure you could've improved the sliders a bit. However, this does flow nicely and has good hitsounds.

[Hard]
  1. 00:22:538 (6,1) - This pattern looks odd and also doesn't flow very well. To fix both of these problems, I would do something like this with both of these sliders.
  2. 00:45:296 (5,1) - Same as above.
  3. 00:47:882 (2,3) - ^
  4. 00:50:210 (3) - There should be a clap at the beginning of this slider. You can hear it clearly in the music.
  5. 00:56:417 (2) - ^
  6. 01:07:150 (1,1) - Delete the slider after the spinner and extend the spinner all the way to the long white tick. It feels awkward to play a short slider after a spinner right before a break.
  7. 01:35:469 (2,3) - This pattern again..
  8. 02:08:055 (8,1) - ^
  9. 02:51:244 (6) - There should be a clap at the beginning of this slider.
This difficulty looks okay, but there's missing claps and whistles scattered throughout the map. Look through this difficulty again and try to fix missing hitsounds where they should be.
Topic Starter
Banana

Jacob wrote:

[General]
  1. Remove "ghost" from the tags. It's already in the title, so you can search it up using the word ghost and still find it without the tag. fixed
[Normal]
  1. 00:21:244 (3) - Curve this slider in the opposite direction like this. It flows better in my opinion because now (2) curves upward nicely into (3). fixed, and checked all issues on sliders or patterns and all fixed
  2. 00:35:210 (1) - Remove the clap from the reverse of this slider. It's not in the music, and there's already a slidertick clap where it should be. also all fixed, and did a self check afterwards
  3. 00:39:348 (1) - ^
  4. 00:45:555 (3,4) - I don't like how these sliders overlap. It looks sloppy in my opinion. ops, though changed, I think they are not that bad...
  5. 00:46:589 (4) - Remove the clap from the reverse of this slider for the same reason as stated above.
  6. 00:59:003 (4) - ^
  7. 01:44:520 (3) - Re-arrange this slider to be something like this. It looks neater than what you currently have.
  8. 02:12:451 (4) - This looks sloppy and lazily made. I would just make it a simple one node slider.
  9. 02:18:658 (1) - There should be a whistle at the beginning of this slider to follow the music and your hitsound pattern. added
  10. 02:50:727 (3) - Remove the clap from the reverse of this slider.
  11. 02:51:762 (1) - Sloppy slider.
In my opinion, this difficulty looks like it was lazily made because it's all sliders and all of the sliders look exactly the same. I'm sure you could've improved the sliders a bit. However, this does flow nicely and has good hitsounds.
acturally this difficulty had circles, and then I managed to remove them all. for I made a map with no more than ten circles and start to think it will be nice to have none.. :? and I promise not to make any map without a circle, ever.

[Hard]
  1. 00:22:538 (6,1) - This pattern looks odd and also doesn't flow very well. To fix both of these problems, I would do something like this with both of these sliders. well, it did looks a bit odd, but it flows exactly the way to me, especially 00:45:296 (5), the piano start, and go up, and back to the original pitch. in this pattern, start with the slider end, go up to leave the slider, and back to the slider head. so I prefer keep them.
  2. 00:45:296 (5,1) - Same as above.
  3. 00:47:882 (2,3) - ^
  4. 00:50:210 (3) - There should be a clap at the beginning of this slider. You can hear it clearly in the music. checked them and all added
  5. 00:56:417 (2) - ^
  6. 01:07:150 (1,1) - Delete the slider after the spinner and extend the spinner all the way to the long white tick. It feels awkward to play a short slider after a spinner right before a break. it is in the consistancy with 00:51:632 (1), it may be strange to play this kind of notes, but the music is that, and I keep it.
  7. 01:35:469 (2,3) - This pattern again..
  8. 02:08:055 (8,1) - ^
  9. 02:51:244 (6) - There should be a clap at the beginning of this slider.
This difficulty looks okay, but there's missing claps and whistles scattered throughout the map. Look through this difficulty again and try to fix missing hitsounds where they should be.
I think you found all missed ones, (actually I'm not good at catching missed hitsound...)after selfcheck..
thanks for your mod (:
Low
Rechecking (mainly for hitsound consistency). Don't give me kudosu.

[Normal]
  1. 01:44:520 (3) - Clap shouldn't be on the reverse of this slider.
  2. 02:00:038 (3) - There should be a whistle on the beginning of this slider.
  3. 02:01:072 (4) - Whistle on the reverse of this slider.
  4. 02:08:313 (3,4) - Rotating (4) to look like this will make this pattern look much neater.
  5. 02:26:158 (5) - There should be a whistle on the beginning of this slider.
  6. 02:57:969 (3) - Remove the clap from the reverse of this slider.
  7. 03:00:813 (2) - This slider shouldn't be slowed down. Even though it's near the end of main melody, the music doesn't really call for it.
[Hard]
  1. 00:27:451 (2,3) - These are slightly too close together, making them look out of the ordinary. Space them farther away according to distance snap.
  2. 00:46:072 (2) - Should be a whistle at the end of this slider.
  3. 00:46:589 (3) - Why didn't you use a slidertick clap for this?
  4. 00:59:779 (7,1) - Should be a whistle on this circle and the start of the slider.
  5. 01:38:313 (3) - Remove the clap from the repeat of this slider and add a slidertick clap after the repeat.
  6. 01:47:106 (5,6,1) - This looks akward because it's overlapping the combo multiplier.
  7. 01:56:417 (2) - There should be a clap at the beginning of this slider.
  8. 02:18:658 (1) - Whistle at the beginning of this slider.
  9. 02:48:917 (3) - ^
  10. 02:50:727 (4,5,6) - Use distance snap for this stream. It seems odd to suddenly increase the stream spacing.
  11. 02:51:762 (7) - Whistle on this note.
  12. 02:54:348 (1) - Whistle at the end of this slider.
  13. 02:59:520 (7,8,9,10,11) - Make this stream symmetrical, like this (paste the code into the .osu file):
    Stream picture and code
    140,316,179520,1,8,0:0:0
    184,304,179650,1,0,0:0:0
    220,272,179779,1,0,0:0:0
    252,304,179908,1,0,0:0:0
    296,316,180038,1,2,0:0:0
  14. 03:00:813 (3) - Should be whistles on the beginning and end of this slider.
  15. 03:14:520 (3,4) - These sliders looks cluttered in my opinion. I would move (4) slightly farther away like this.
Your mapping style it a bit cluttered in my opinion. However, both difficulties usually flow pretty well and are fun to play, and hitbursts don't interfere too much either. Call me back.
Topic Starter
Banana

Jacob wrote:

Rechecking (mainly for hitsound consistency). Don't give me kudosu.

[Normal]
  1. 01:44:520 (3) - Clap shouldn't be on the reverse of this slider.
  2. 02:00:038 (3) - There should be a whistle on the beginning of this slider.
  3. 02:01:072 (4) - Whistle on the reverse of this slider.
  4. 02:08:313 (3,4) - Rotating (4) to look like this will make this pattern look much neater.
  5. 02:26:158 (5) - There should be a whistle on the beginning of this slider.
  6. 02:57:969 (3) - Remove the clap from the reverse of this slider.
  7. 03:00:813 (2) - This slider shouldn't be slowed down. Even though it's near the end of main melody, the music doesn't really call for it.
[Hard]
  1. 00:27:451 (2,3) - These are slightly too close together, making them look out of the ordinary. Space them farther away according to distance snap.
  2. 00:46:072 (2) - Should be a whistle at the end of this slider.
  3. 00:46:589 (3) - Why didn't you use a slidertick clap for this?
  4. 00:59:779 (7,1) - Should be a whistle on this circle and the start of the slider. the whistle sound is at 00:59:650, and is 1/4 earlier than (7)
  5. 01:38:313 (3) - Remove the clap from the repeat of this slider and add a slidertick clap after the repeat.
  6. 01:47:106 (5,6,1) - This looks akward because it's overlapping the combo multiplier.
  7. 01:56:417 (2) - There should be a clap at the beginning of this slider.
  8. 02:18:658 (1) - Whistle at the beginning of this slider.
  9. 02:48:917 (3) - ^
  10. 02:50:727 (4,5,6) - Use distance snap for this stream. It seems odd to suddenly increase the stream spacing.
  11. 02:51:762 (7) - Whistle on this note.
  12. 02:54:348 (1) - Whistle at the end of this slider.
  13. 02:59:520 (7,8,9,10,11) - Make this stream symmetrical, like this (paste the code into the .osu file):
    Stream picture and code
    140,316,179520,1,8,0:0:0
    184,304,179650,1,0,0:0:0
    220,272,179779,1,0,0:0:0
    252,304,179908,1,0,0:0:0
    296,316,180038,1,2,0:0:0
  14. 03:00:813 (3) - Should be whistles on the beginning and end of this slider.
  15. 03:14:520 (3,4) - These sliders looks cluttered in my opinion. I would move (4) slightly farther away like this. I can't get the image successfully, so I can only do change according to your words, hope it will be fine.
Your mapping style it a bit cluttered in my opinion. However, both difficulties usually flow pretty well and are fun to play, and hitbursts don't interfere too much either. Call me back.
others are all fixed, and thanks for your recheck (:
Low
Fixed one small thing in IRC.

Bubbled.
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