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Alex S. - My Little Pony Intro (Glitch Remix) [Approval]

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Total Posts
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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Friday, July 13, 2012 at 5:29:33 PM

Artist: Alex S.
Title: My Little Pony Intro (Glitch Remix)
Source: My Little Pony: Friendship is Magic
Tags: jericho2442 mlp
BPM: 115.01
Filesize: 8365kb
Play Time: 04:12
Difficulties Available:
  1. TASTE THE RAINBOW! (5 stars, 1003 notes)
  2. TOUCH THE RAINBOW! (5 stars, 917 notes)
Download: Alex S. - My Little Pony Intro (Glitch Remix)
Information: Scores/Beatmap Listing
---------------
Taste the rainbow?

6/28 applied all mods so far to this point.
7/1 Changed the title
7/2 removed the countdown
7/2 huhe thanks for rena's mod
7/2 sexy rena SB inspired me to really do something neat
7/5 added ouran's mod
7/6 added pimpg's mod
7/8 added rika's mod and fixed the SB thanks ziin
7/10 added sync's mod
7/13 tiny update 2 notes moved kurai's mod

adding another diff to the set to be fair to a new rule that was brought in to place without much notice it seems all maps now have to have at least 2 diffs to be uploaded for approval so let my mistakes serve as a notice to any other mappers that might have one diff approval maps out there better start making a 2nd map.
Ijah_old
~
Aurele
Glitch Remix...

;Download.
DuskyFox
aww I tried to make this, but it got rejected D: Your's has a better shot though, so hopefully it gets at least approved :D
Topic Starter
ztrot
last approval map ever also last hard style map I ever do
Low
20% cooler.
Aoitenshi
OH SHIT

TASTE THE RAINBOW MOTHAF*KAS
http://www.youtube.com/watch?v=W_NNhedaC0o
Topic Starter
ztrot
Went ahead and finished the hitsounds mods would be nice if possible
TheVileOne
I made a difficulty. I hope you like it, or at least can tolerate it. It's Hard+.

http://puu.sh/zgyU
grumd
sorry
Low

grumd wrote:

I always thought TVO is a shitmapper. Let's look! *downloads the diff*

Edit: lol, this diffs proofes that again
Who are you to just come into a thread and say that someone's maps are shitty? Excuse me sir, but that's quite rude.
TheVileOne
Meh. Not constructive criticism really. My difficulties usually lack polish when I first make them and it takes a few mods to get them into a polished state. There's only so far I can go without player opinions since my own opinions get in the way. So please don't comment unless you're willing to mod my diff and make it better.

Thank you.


I really find it quite enjoyable to play.

Fixed a lot of strange areas, made some sliders less straight although I prefer a lot of straight sliders in this difficulties. I also filled in more parts with hitsounding. Increased AR to 8.

http://puu.sh/AWcS
Aurele
UHUHEUEHEUHEH. q.q

[TASTE THE RAINBOW~♫]
Unsnapped objects :
00:20:870 (1) - Unsnapped slider (end).
02:21:381 (9) - Unsnapped slider (end).
02:29:728 (10) - Unsnapped slider (end).
02:37:945 (8) - Unsnapped slider (end).

Unsnapped timing points :
00:20:893
00:20:993
00:37:850
02:15:676

Really ztrot? D:

  1. 00:05:610 (6,7,8) - About these objects, the last circle sounds a bit weird, in my opinion. I'm suggesting you to delete these 3 circles and do a slider like this :
  2. 00:11:479 (1) - Add a new combo here? So it will start the kind of flower pattern you did and also, a 14 objects combo is a bit long.
  3. 00:49:302 - Remove the combo?
  4. 02:18:251 (5) - You have two possibility here, 1: Stack it with (2) or, 2: Move it to x:136 y:32, so it could be aligned with (4) & (6)
Shohei Ohtani
SWWWAAAAGGGGG

DIFF:
00:20:870 (1) - Not snapped slider end ;~;
00:20:893 - Resnap this green section~
00:20:993 - ^
00:37:850 - ^
01:52:427 - Add note here?
02:15:676 - Resnap this green section :>
02:21:381 (9) - Not snapped slider end ;~;
02:29:728 (10) - ^
02:37:945 (8) - ^
02:48:900 (9) - Remove this :>
03:39:113 (1) - Weird overlap ;~;
03:40:026 (3) - Probably change this too if you change (1) to fit patterns and whatnot
03:54:112 (2) - Probably make this into 2 sliders or something. I ignored the other ones because they were fitting but this one isn't ;~;

kawaii~
Low
Heyo, ztrot.

General

  1. Adding "mlp" to the tags would be a smart idea.
  2. The current BG you have, even though it is in the correct dimensions, has black letterboxing on the bottom of it. I would use another BG.
TASTE THE RAINBOW!

  1. 00:20:870 (1) - Unsnapped slider end. Take the end anchor of the slider and extend it to the next 1/4 tick.
  2. 00:05:219 (5,6,7,8) - While ingame, this pattern looks odd due to the stacking of the three notes after the slider. I suggest unstacking the notes in order to do something along the lines of this.
  3. 00:13:175 (3,4) - Small spacing error between these two objects.
  4. 00:21:000 - Unused timing section.
  5. 00:37:564 (11) - You shouldn't have a clap here, only a whistle. The music doesn't call for one.
  6. 01:00:649 (1) - Due to the reduced spacing of the previous stream, this note may be misconstrued as 1/2 after it rather than 1/4.
  7. 01:36:776 (1,2,3,4,5) - May I suggest spacing these sliders out farther so that they don't overlap?
  8. 01:43:689 (2) - The track of this slider is somewhat obstructed by hitbursts, making it difficult to tell that it's a slider rather than two circles.
  9. 01:45:515 (3,4) - Small spacing error.
  10. 01:52:427 (4) - This overlaps (2). Not very visually appealing to me.
  11. 01:55:557 (1,2,3,4,5,6,7,8) - This stream's overlap with (4) due to stacking looks odd.
  12. 02:11:730 (3,4) - I'm going to be an overlap nazi here.
  13. 02:14:599 (1,2,3,4,5,6,7,8) - One word - astrosexy.
  14. 02:23:207 (9,10) - Overlap patrol.
  15. 02:37:945 (8) - This slider should begin one 1/4 tick later.
  16. 02:46:422 (3) - You should use a scrunched up slider for this part of the vocals in order to be consistent.
  17. 02:48:770 (8) - Drag the break after this circle to the next big white tick. It looks neat during gameplay.
  18. 04:12:502 (1) - Silence the end of this spinner. It sounds odd with a hitsound.
Good luck!
YodaSnipe
This map is fucking awesome. period.



Edit: Forgot to mention that BG is fucking beautiful.
Aurele
Mhm... can you disable the countdown?
Topic Starter
ztrot
sure! not a problem at all
Aurele
Awesome, it's better without it.
I tryed with the countdown and I got confused with the first note and the last countdown. ♫

edit: Ohlol :
Topic Starter
ztrot
[Rena's mod]
21:13 <Rena-chan> : IT'S ON
21:14 <ztrot> : alright
21:14 <Rena-chan> : Most of the issues I found are really minor, though
21:14 <Rena-chan> : 00:07:436 (6) - Like this imperfect blanket
21:15 <Rena-chan> : 00:29:869 (4) - And this, the curve is too... Flat ?
21:15 <Rena-chan> : I guess
21:16 <Rena-chan> : Those two didn't bother me as much while playing as this one did, though 00:47:998 (1) -
21:16 <ztrot> : what is wrong with that?
21:17 <Rena-chan> : It's both too sharp to blanket (5) properly and it's not symmetrical
21:19 <ztrot> : http://osu.ppy.sh/ss/359403
21:19 <Rena-chan> : Oops, osu! crashed
21:19 <ztrot> : blanket wasn't my goal
21:19 <ztrot> : but the symmetrical issures should be fixed now
21:19 <Rena-chan> : Looked kinda like it was
21:20 <ztrot> : it is a perfect one now tho http://osu.ppy.sh/ss/359405
21:20 <Rena-chan> : Yay <3
21:21 <Rena-chan> : 00:53:084 (6) - Did you intend for this to blanket (7) or follow (1)'s curve ?
21:21 <Rena-chan> : 'Cause it does neither of those things perfectly
21:23 <ztrot> : http://osu.ppy.sh/ss/359409
21:23 <ztrot> : better?
21:23 <Rena-chan> : Much better
21:23 <Rena-chan> : You should copy it over here 00:55:171 (3) - it has the same issue
21:24 <ztrot> : got it
21:25 <Rena-chan> : 00:56:345 (1,2) - Either (1) isn't following (2)'s curve or it's the other way around, but the pattern looks
21:25 <Rena-chan> : like you intended for them to blanket each other
21:27 <ztrot> : it does
21:27 <ztrot> : but they have to be put apart for spacing
21:27 <Rena-chan> : Does not
21:27 <ztrot> : http://osu.ppy.sh/ss/359414
21:27 <ztrot> : does too
21:27 <ztrot> : :P
21:28 <Rena-chan> : Only when (1) is put all the way up to (2), but at that spacing it needs a wider curve as well
21:28 <ztrot> : that makes my head hurt let me try
21:31 <ztrot> : 00:56:867 -
21:31 <ztrot> : fuuuck
21:31 <ztrot> : http://osu.ppy.sh/ss/359418
21:32 <ztrot> : like that?
21:32 <Rena-chan> : Much better, but try moving the start and end a wee bit closer to (2)
21:38 <ztrot> : fuck
21:38 <ztrot> : i just made it worse
21:38 <Rena-chan> : D:
21:40 <ztrot> : http://osu.ppy.sh/ss/359428 this will just have to do
21:40 <ztrot> : I am not using grid for for one slider
21:40 <ztrot> : grid 4
21:40 <Rena-chan> : Still better than before
21:40 <ztrot> : cool
21:40 <Rena-chan> : And you should just hold down Shift and disable grid entirely while fixing it instead >w<
21:41 <Rena-chan> : Anyhow, moving on to an ugly overlap --> 01:03:649 (2,3) -
21:42 <ztrot> : gone
21:42 <ztrot> : sauce
21:42 <Rena-chan> : Sauce ?
21:42 <ztrot> : idk
21:42 <ztrot> : i just like saying sauce
21:43 <Rena-chan> : Sirry
21:43 <Rena-chan> : 01:07:822 (4) - This is kind of ugly
21:43 <ztrot> : 01:11:996 (2,3) - got this too
21:43 <Rena-chan> : Yay
21:44 <Rena-chan> : I'm not really sure what your intention with the slider I linked is, but I suggest making it blanket (3), and
21:44 <Rena-chan> : moving the notes after it to be aligned horizontally with the end of the slider
21:45 <ztrot> : http://osu.ppy.sh/ss/359432
21:46 <Rena-chan> : Better
21:47 <Rena-chan> : 01:16:169 (4) - Should give this the same treatment
21:50 <Rena-chan> : 01:46:036 (6,1) - Another ugly overlap D:
21:53 <ztrot> : gottem
21:54 <Rena-chan> : 01:58:166 (6) - Stack this on 01:57:383 (3) - ?
21:54 <Rena-chan> : Would look better
21:55 <ztrot> : okie
21:57 <Rena-chan> : 02:00:383 (4) - I suggest making this longer and a little less wide for to make the start and end not
21:57 <Rena-chan> : overlap
21:58 <ztrot> : I'm really picky about those I like it as it is really
21:58 <Rena-chan> : Alright then
21:58 <ztrot> : i'm open to almost anything else tho
21:59 <Rena-chan> : 02:11:599 (2) - This note overlapping (4) makes me a sad panda :C
22:00 <Rena-chan> : 02:14:077 - And do you have any specific reason note to put a note here ?
22:00 <ztrot> : not really sure what to do about that one
22:00 <ztrot> : lyrics
22:00 <ztrot> : at the 2nd part
22:01 <Rena-chan> : Feels like there should be a note there to me :C
22:02 <Rena-chan> : But do whatever. Moving on, 02:16:034 (4) - cosmetical issues again, this doesn't blanket (3) very well
22:03 <ztrot> : fixed the blanket
22:04 <ztrot> : and fixed this overlap before you go to it :P
22:04 <ztrot> : 02:22:946 (8,9,10) -
22:04 <Rena-chan> : I was just about to point that out
22:05 <Rena-chan> : 02:24:772 (5) - Move this to be on (10)'s end ?
22:09 <ztrot> : got it
22:10 <Rena-chan> : 03:11:985 (1,2,3) - Start/end overlaps make me saaaaaaaaaad
22:11 <Rena-chan> : 03:17:202 (3,4) - So do these two
22:14 <ztrot> : got them
22:16 <Rena-chan> : 03:19:680 (6) - Your intention with this is to make it start out not a blanket and then move into a blanket,
22:16 <Rena-chan> : right ?
22:18 <ztrot> : something like that
22:18 <ztrot> : kinda like a heart loop thing
22:18 <Rena-chan> : 'kay
22:19 <Rena-chan> : 03:24:506 (1,2) - Blankeeeeeeet D:
22:19 <Rena-chan> : (2) ruins it the most, (1) just isn't really entirely perfect
22:19 <ztrot> : fixed
22:20 <Rena-chan> : 03:28:679 (1,2) - Did you get these two along with the other sliders earlier, too ?
22:20 <ztrot> : yeah
22:21 <Rena-chan> : 03:32:331 (7) - Then here's another imperfect blanket
22:22 <Rena-chan> : 03:51:634 (1,2) - And the same thing as that same pattern earlier, just copy the improved one I guess
22:22 <Rena-chan> : If you didn't already
22:23 <ztrot> : did
22:23 <ztrot> : :p
22:24 <Rena-chan> : \o/(
22:25 <Rena-chan> : 04:00:242 (2) - I didn't notice how not symmetrical this is ingame, but I bet that some hardcore
22:25 <Rena-chan> : symmetryguy is going to point it out anyway
22:25 <Rena-chan> : I'd disregard grid snap and center it, but oh well
22:26 <ztrot> : yeah you are going to get a freaking kudo for this
22:26 <Rena-chan> : :( I don't want kudosu
22:26 <ztrot> : YESSSS
22:26 <Rena-chan> : 04:07:806 (9) - Hello again imperfect blanket, by the way
22:27 <ztrot> : you must
22:31 <ztrot> : anyways that is everything
22:31 <ztrot> : right
22:31 <Rena-chan> : Yeah

She doesn't want to post to avoid hurting her 888 post count but applied.
TicClick
Yay for glitches, Reptile part, rainbow colours, kiai and storyboard that I'll never turn off.
popner
Hi ztrot, mod from #modreq.

[General]
There are 2 osb files in song folder.
Enable epilepsy warning?

[TASTE THE RAINBOW!]
01:02:605 (3,4) - make them symmetric?
01:10:952 (3,4) - ^
01:35:210 (1) - the spacing is weird. You can move them 2 grid right (grid level 3). Also move 01:36:254 (1,2,3,4,5) if you do so.
01:55:557 (4) - move it to 1 grid up or move (3) 1 grid down? Or the pattern seems broken.
02:09:382 (1,2,3,4) - make a square?
02:47:074 (2,3) - not symmetric
03:55:155 (3,4,5,6) - keep the spacing consistent? You can open grid 4
04:12:241 (11,12) - move 1 grid up to let (7,8,11) in a line?

Nice SB.
Star & GL~ :)
YodaSnipe
that new part that replaced astro-sexy (lol), is fantastic.
ouranhshc
irc mod


20:50 : *ouranhshc is editing (Alex S. - My Little Pony Intro (Glitch Remix))[http://osu.ppy.sh/s/49739]
20:50 ouranhshc: : 00:56:084 (7) - 4 grids up so its in the same place as (10) of the previous combo?
20:51 ztrot: : okay
20:53 ouranhshc: : 01:00:258 (4,5,6) - [ULTRA NAZI] - Lv. 4 1 grid right for even spacing?
20:53 ztrot: : not going grid 4
20:53 ouranhshc: : okay
20:54 ztrot: : fixed it with non grid snap
20:54 ztrot: : or pretty close
20:56 ouranhshc: : just a wild guess, did jeri map some of this?
20:56 ztrot: : yeah
20:56 ztrot: : it is in the tags
20:56 : *ouranhshc hasn't look at the tags
20:58 ouranhshc: : 02:25:033 (6,7,8,9) - curious, is this supposed to be a square?'
20:58 ztrot: : no
20:58 ztrot: : I guess I could center it
20:58 ztrot: : with the slider under it tho
20:59 ouranhshc: : 02:29:728 (10) - compared to the other wiggles, this looks bad
21:00 ouranhshc: : 02:31:163 maybe add a note there?
21:00 ztrot: : how so
21:01 ouranhshc: : look at the border, its all wonky
21:01 ouranhshc: : like someone took a hammer to a piece of sheet metal
21:01 ztrot: : lol
21:03 ouranhshc: : 02:41:727 (6,8) - these could look better
21:04 ouranhshc: : 03:19:680 (6) - ugly blanket
21:05 ouranhshc: : 04:00:764 (3) - new combo since there is one here 03:58:677 (1) - ?
21:05 ztrot: : what the fuck is with blankets?
21:05 ztrot: : if you don't mind me asking
21:05 ztrot: : rena went on about them too
21:06 ouranhshc: : well for me its, "if you are gonna do, you better do it right"
21:06 ztrot: : how is it right tho
21:06 ztrot: : if it wasn't my intent to make it line up with the circle
21:06 ztrot: : not saying your wrong
21:07 ouranhshc: : then say that its not supposed to blanket then
21:07 ztrot: : ah
21:07 ztrot: : alright
21:09 ouranhshc: : 04:11:328 (6) - is there any way you put put this where it flows into (7)?
21:11 ztrot: : http://osu.ppy.sh/ss/362644
21:11 ouranhshc: : :D
21:12 ouranhshc: : btw, where did you get the "Go" sound from
21:12 ztrot: : sonic 3
21:12 ztrot: : lmao
21:12 ouranhshc: : when i hear it, it makes me think of Boom Boom Dollar
21:13 ouranhshc: : and thats it from me
21:14 ztrot: : alright
pimp
hi ztrot o/

random mod :?

00:04:176 (1,2,3,4,5,6,7,8) - select them all and align (8) to the center?
00:11:479 (7,9) - ctrl r ?
01:43:297 (7,1) - 1 grid down
01:43:689 (2) - 2 grids left (it fix the distance to 3)
02:03:122(1,2,3,4) - ctrl r (1) and (3) ? same for (2) and (4)


thats all :oops:

awesome map ★ :)
Kawayi Rika
Hello ~ ztrot ~ :)

Ramdon check beatmap ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[TASTE THE RAINBOW!]


  1. 00:11:479 (7) - Add new combo,because new parttern to here.
  2. 01:21:646 (8) - ^
  3. 00:33:912 (4,5,6,7) - No symmetry here?
  4. 02:42:901 (2,3) - ^
  5. 00:49:563 (3) - Maybe stack on 00:49:432 (2) flow much better.
  6. 01:12:387 (3) - Try Ctrl+R.
  7. 02:13:947 (3) - This circle should move to here 02:14:077.
  8. 02:17:207 (10) - Add new combo,huge jump to here.
  9. 02:19:294 (10) - ^

That's all,I can find ~ amazing map ><

Have a star ~ Good luck with APP ~
;)
ziin
Sprite,Background,Centre,"gradient.png",320,240
_L,0,92
__F,0,0,,0.4
__S,0,0,,2
__M,0,0,2787,320,480,320,0
_F,0,252502,256154,0.4,0
Also, play around with using
_P,0,0,,A
since that works better for gradients.
Use this gradient and that one line of code.
http://puu.sh/GOnT
Topic Starter
ztrot
ziin have my babies
Sync
[TASTE THE RAINBOW!]
lol, new combos
00:52:171 (4) - Add a new combo here to emphasize the transition in music (and for consistency).
01:12:909 (4) - ^
01:43:297 (7,1) - Switch these combos around
01:44:341 (7) - There should definitely be a new combo here (EmPhaSiZe ThAt DoWnBeAt)
01:45:123 (1,2) - Switch these combos around for that heavy BASSSSSSSSSS
03:40:026 (3) - Remove this combo and add it at 03:41:200 (6) instead to ~follow the music~ ♪
03:47:460 (4) - see 00:52:171 (4)
02:02:339 (6) - This slider seriously screwed with me when I was playing. Just like in the previous pattern 02:00:383 (4), move it one tick forward and then shorten it by one tick.
02:20:207 (2) - Was there supposed to be a whistle on this slider? It doesn't sound particularly bad, but it does sound pretty random considering how you've been hitsounding everything.
02:30:250 (1,2,3,4,5) - I'm not exactly sure what you're following here -- to me it feels as if you are missing some hit circles at places like 02:30:641 and 02:31:032.
02:47:205 (3) - This slider is too long. There should be a beat at 02:47:335 (to follow the vocals). All you really need to do is shorten this slider by one tick.
Sync
One of your best maps yet

Good luck on getting it ranked

Bubble #1
Topic Starter
ztrot
sorry sync due to the powers that be I'm gonna go ahead and pop this myself rather not get anyone else bent out of shape for something as small as another diff in a map set I will get it done with somewhat decent speed sorry to all the modders that took time out of there day to mod this I wouldn't of wasted your time had I known better.
Aurele
Such a weird rule, but I understand why.
I wish I could help you with the other difficulty, ztrot.

Goodluck for Approving this fast. o/
Topic Starter
ztrot
well both diffs are done now awaiting mods.
JappyBabes
AR-1 on the easier one imo.
Sync
[NO FUN ALLOWED]
-- I agree with JappyBabes -- AR8 works a lot better with this map due to the small spacing. So yeah, AR-1.
-- I highly suggest changing the difficulty name to something else. :<
-- There are a bunch of unsnapped objects in this map. Too many to list. Take care of them.

00:31:695 (4) - Get rid of this note. It feels especially weird because the player is used to hitting a 1-beat slider the previous note by this point. Besides, it's not following much of anything.
00:59:605 (6) - Definitely add a hit circle here to follow the vocals. You could add a repeat on the slider before it too.
02:38:466 (10) - Why stop the beat here? I'd add a hit circle here. It'd follow the vocals nicely and it won't break the flow.
03:37:940 (5) - Same as 00:59:605 (6)
03:50:330 (5) - Again, add a hit circle here to follow the vocals.
03:54:634 (5) - Same as 00:59:605 (6)

great
Sync
Discussed some things over vent.

Bubble #1... again.
Topic Starter
ztrot
thanks again man sorry for before.
Kurai
Little IRC mod ~

log
18:00 Kurai: : [TASTE THE RAINBOW]
18:00 Kurai: : 02:00:383 (4) - I wouldn't stack it, It's hard to notice there is a circle stacked on this slider
18:00 Kurai: : and it doesn't flow pretty well
18:02 ztrot: : hmm I don't see a major issue with how it is stacked let me see if I can find something that works better tho
18:02 Kurai: : I was still writing about that lol
18:02 Kurai: : I mean, it doesn't flow well, because the wiggly slider is meant to to be hold and to make a "break", and if you stack, you create the "break"
18:02 Kurai: : earlier.
18:03 Kurai: : I don't know if my explanation is good xD
18:07 Kurai: : 02:22:294 - This empty spot feel awkward to me, like if something was missing. When I testplay I always want to hit something, but there's
18:07 Kurai: : nothing. Thus I'd add a circle, and maybe remove 02:22:816 (7) to let the player breath a bit.
18:11 Kurai: : okay, my net crashed
18:11 ztrot: : yup
18:11 Kurai: : what was the last thing you received from me ?
18:12 ztrot: : about the stack
18:12 ztrot: : then I sent you this screenshot http://osu.ppy.sh/ss/369802
18:12 ztrot: : and that was it
18:12 Kurai: : oh okay
18:12 Kurai: : it's fine then
18:12 Kurai: : 02:22:294 - This empty spot feel awkward to me, like if something was missing. When I testplay I always want to hit something, but there's
18:12 Kurai: : nothing. Thus I'd add a circle, and maybe remove 02:22:816 (7) to let the player breath a bit.
18:13 ztrot: : it was set to the lyrics
18:13 ztrot: : and I really don't want both diffs to have the same beat
18:14 ztrot: : it uses the same pattern twice then changes
18:14 ztrot: : beat wise
18:14 ztrot: : that would break the flow
18:15 Kurai: : well that's just
18:15 Kurai: : me*
18:15 Kurai: : That's fine
18:15 ztrot: : Yeah for this suggestion I'd like to stick with my current one
18:15 ztrot: : but I did make sure to change that stack
18:15 Kurai: : no problem
18:15 ztrot: : :)
18:16 Kurai: : :3
18:24 Kurai: : [TOUCH THE RAINBOW]
18:25 Kurai: : 03:58:155 (2) - The reverse arrow is hidden by 03:57:373 (6)'s hitburst, well, this is visible still visible, but not enough for me :/
18:26 Kurai: : Maybe ctrl+R it ?
18:27 ztrot: : http://osu.ppy.sh/ss/369826
18:27 ztrot: : better?
18:28 Kurai: : yep much better :3
18:28 ztrot: : sweet
18:28 ztrot: : that all>
18:28 ztrot: : ?*
18:28 Kurai: : Well, that's all
18:28 Kurai: : Just nazi stuffs lol
18:29 ztrot: : updated
18:29 ztrot: : up to you if you do 2nd bubble or just 1st again

Bubble #2!
Aurele
I HAVE TO DO THIS BEFORE IT GETS APPROVVEEEEEED.

TOUCH THE RAINBOW.

Circle emplacement
02:15:381 (4) - This slider is not well placed. You should keep that consistency and move it to x:140 y:108. By doing this, you should also move 02:15:642 (1) - at x:288 y:144

Hitsounds
02:11:469 (1,2,3,4,5,6,7) - - Why there's no Hitsounds here..? Actually your other difficulty has hitsounds. So you should add some too. Like at:
  1. 02:11:469
  2. 02:11:990
  3. 02:12:512
  4. 02:13:034
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