Thought I should point out that the storyboard is VERY well done and you should be proud
[General]
-- The combo colors are inconsistent on the standard difficulties. Make them all the same.
-- Why doesn't Tenshi's Hard have a kiai-time?
[Insan3]
-- OD6 is too low considering the actual difficulty of this map. Raise it to 7.
00:08:410 (1) - The slider would fit the music better if you shortened it by two ticks and added a hit circle at 00:08:855 (2) like you did at 00:09:744 (6).
00:09:077 (2) - Why did you leave a gap here? Keep to the beat by adding notes at 00:09:299 (3) and 00:09:521 (4).
00:25:966 (1) - To be consistent with your combo patterns, remove this combo so that the same combo lasts a whole stanza like before. Alternatively, you may keep this combo and add one at 00:23:077 (7). It'd be easier to just remove it.
00:33:744 (6,1) - Switch these combos around; the combo should start on 6 because of consistency and it makes more sense to start it on the heavier beat.
00:45:744 (5) - Add a finish here to stress that downbeat.
01:00:410 (7) - This slider is very scrunched up and is more of a "click and hold your mouse here" kind of a slider instead of a "click and slide" kind of slider. Make it less bunched up.
01:16:410 (4,5) - Make these two notes a slider like you did with 01:15:077 (4); it'd play a lot smoother.
[Tenshi's Hard]
-- Like Insa3, raise the OD a tick. 5 is way too low considering the difficulty.
00:10:077 (3,4) - Take this as a light suggestion, but I hit this double pretty early. You might want to consider spacing it a bit further away despite following distance snap.
00:14:744 (5) - This is incredibly awkward to play, even during the second time around. Anyways, I it'd follow the music better if you added a hit circle at 00:14:632 (5), 00:14:855 (6), and made a half-beat slider starting at 00:15:077 and ending at 00:15:410.
00:16:632 (2,3) - Again, I'm just not getting a good feel for the music here. Shorten both of the sliders by one tick each and it'd represent what is going on in the music way better. Also, add a hit circle at 00:17:521 (4).
00:20:077 (5) - This slider starts one tick too early. I'm not one to suggest ending sliders on heavier beats than they start off on originally, so I'd replace it with a hit circle and a slider on it's downbeat. See this
timeline reference. So yeah, that was basically the end of the iffy beat placement in this map.
00:42:744 (2) - Do you really want to transition your way into a new stanza/section in the music by a repeat-slider? I sure as hell wouldn't. It doesn't stress the beat enough. I suggest getting rid of one of those repeats and adding a 3 tick-long slider at 00:43:077 (3) just like you do in the patterns to come. It plays a lot better.
01:04:410 (5,1) - Switch these combos around. The new combo should start on the downbeat.
[Normal]
00:15:744 (5) - Add a finish on the slider's end-point like you've done previously.
[Easy]
00:00:410 (1) - Add a clap at the beginning of this slider
00:21:744 (1) - Add a clap at the end of this slider like you've been doing all along. Not sure why you suddenly quit here, lol
00:24:410 (1) - ^