[SB]
Please make sure you use the background in the actual storyboard so that it gets removed when you're not actually using it. You're at a high SB Load already, so no reason to add 1 to that all the time.
lechku and nechku.png both have white part on them. Do your best to remove this, it looks pretty bad. Double check all your images, as there are a few more that have the white border which looks bad on a black background. It might also be a good idea to remove the BLACK as well, so that your image only reflects the page itself.
cinemaoverlay.png - don't do this. There's actually a couple ways to do this with minimal resorces. One is to make a black image the proper size and put it on top and on bottom for the cinema overlay. However black images by their nature are 100% useless in osu. You can take any image that doesn't have transparency and vector scale it to the proper size (640x109 in this case), then put it at the top and bottom of the screen. Finally, change its color down to black by using _C,0,start,,0,0,0. This ensures you don't need an extra image, and the SB load is 0 for the transparent part in the middle.
Shiranui.png - this image does not need to be so long.
LN - this image does not need to be so big. The left portion is never actually seen. Crop it.
shiranuihit.png - First off, having these as png files is silly, unless they are original pngs from the actual game. jpg will be much smaller. Next, you're hardly using any of the actual image size, so crop out the parts you never use.
lechkuc and nechkuc aren't close enough together.
make sure you read up on how to reduce sb load: viewtopic.php?f=20&t=55177
I'll remod it when you give me kd so don't give me kd until you've updated everything you can in an attempt to reduce the SB load.
[insan3]
00:31:744 (1,2,3,4) - this just screams "jump" to me. You have the flashes and everything, and yet 00:33:077 (1,2,3,4) - is more of a jump.
00:36:410 (5,6,7) - Remove hitsounds from the ends please. It's miserable to hear these doubles when they don't fit the drums at all.
00:41:521 (1,2,3,4) - There's a lot of times where I'm not sure where you got your rhythms from. The nice part about this song/skin is that the taiko the player is actually playing is a musical instrument, and thus overmapping is very difficult. It's just that some of the stuff no real drummer would play. I urge you to avoid mapping to the sakuhachi/melody unless it fits the drum part as well. http://osu.ppy.sh/ss/232008
00:46:966 (8,9) - this just has bad placement written all over it. One of the reasons people use custom skins and skin out the hitbursts is so they can play maps like this. Well you're using a custom skin, so you should be aware that the hitburst covers up both of these notes, and this is just poor mapping.
[tenshi]
00:13:744 (1) - shorten 1/6
00:15:966 (5) - I dream of a day when I never have to point out sliding onto the downbeat of a hypermeasure as horribly awkward.
00:30:410 (3) - that hidden repeat
stuff repeats so I'll do a full recheck when I see your comments/updates and point out anything worth pointing out. Normal, easy, and taiko all seemed fine.
Please make sure you use the background in the actual storyboard so that it gets removed when you're not actually using it. You're at a high SB Load already, so no reason to add 1 to that all the time.
lechku and nechku.png both have white part on them. Do your best to remove this, it looks pretty bad. Double check all your images, as there are a few more that have the white border which looks bad on a black background. It might also be a good idea to remove the BLACK as well, so that your image only reflects the page itself.
cinemaoverlay.png - don't do this. There's actually a couple ways to do this with minimal resorces. One is to make a black image the proper size and put it on top and on bottom for the cinema overlay. However black images by their nature are 100% useless in osu. You can take any image that doesn't have transparency and vector scale it to the proper size (640x109 in this case), then put it at the top and bottom of the screen. Finally, change its color down to black by using _C,0,start,,0,0,0. This ensures you don't need an extra image, and the SB load is 0 for the transparent part in the middle.
Shiranui.png - this image does not need to be so long.
LN - this image does not need to be so big. The left portion is never actually seen. Crop it.
shiranuihit.png - First off, having these as png files is silly, unless they are original pngs from the actual game. jpg will be much smaller. Next, you're hardly using any of the actual image size, so crop out the parts you never use.
lechkuc and nechkuc aren't close enough together.
make sure you read up on how to reduce sb load: viewtopic.php?f=20&t=55177
I'll remod it when you give me kd so don't give me kd until you've updated everything you can in an attempt to reduce the SB load.
[insan3]
00:31:744 (1,2,3,4) - this just screams "jump" to me. You have the flashes and everything, and yet 00:33:077 (1,2,3,4) - is more of a jump.
00:36:410 (5,6,7) - Remove hitsounds from the ends please. It's miserable to hear these doubles when they don't fit the drums at all.
00:41:521 (1,2,3,4) - There's a lot of times where I'm not sure where you got your rhythms from. The nice part about this song/skin is that the taiko the player is actually playing is a musical instrument, and thus overmapping is very difficult. It's just that some of the stuff no real drummer would play. I urge you to avoid mapping to the sakuhachi/melody unless it fits the drum part as well. http://osu.ppy.sh/ss/232008
00:46:966 (8,9) - this just has bad placement written all over it. One of the reasons people use custom skins and skin out the hitbursts is so they can play maps like this. Well you're using a custom skin, so you should be aware that the hitburst covers up both of these notes, and this is just poor mapping.
[tenshi]
00:13:744 (1) - shorten 1/6
00:15:966 (5) - I dream of a day when I never have to point out sliding onto the downbeat of a hypermeasure as horribly awkward.
00:30:410 (3) - that hidden repeat
stuff repeats so I'll do a full recheck when I see your comments/updates and point out anything worth pointing out. Normal, easy, and taiko all seemed fine.