forum

IA - Six Trillion Years and Overnight Story

posted
Total Posts
157
show more
DarkSkyKnight
...........大触找我mod干什么啊啊啊....

[Easy]
没看出问题..

[Normal]
02:42:612 - 加note?

[Hard]
真坑爹

什么都mod不来,别给kudo吧。。。。。
Topic Starter
NatsumeRin
@CSGC:不太可能
@DarkSkyKnight:我错了
Deif
I tried this map a few days ago in #multiplayer, and just read the whole thread now.

The mapset contains 8 difficulties, with 3 Insanes. Of course none of them are mapped taking into account CTB maps preferences... However, this mapset does not need a specific diff:

- dksslqj: Despite having AR8, some of its inverted sliders will need fast and sharp movements.
- Rin: Balanced AR9 map, most jumps placed according to the melody beats. Overall, this is probably the most enjoyable diff.
- 0108: Monstrous, outrageous... there aren't enough adjectives to describe this mapping style. Clearly this is the challenge of the mapset: wide anti-jumps, extreme kick sliders... good luck to CTB players.

All of you, good job :)
kanpakyin

^


為啥attachment沒了
Kotone

做图真开心
fartownik
Welcome.

[Gu's Hard]

This is not a Hard for sure. That gives us 4 Insane diffs, you know what it means.
00:30:999 - Why exactly is the music going down on the volume here? Fix this if there's no reason at all.
01:05:838 - It would be nice if you add something here. A circle, slider, anything. Free space is just not what the player expects.
03:04:244 (1,2,3,4,5,6,7,8,9) - You might not see it but the spacing here should change according to the music. The space between all the beats is different so it should be same in the playfield.

[Rin]

02:28:096 (1,2,3,4) - Using such sliders is a really not good idea. The slider makes the player automatically think he will have a little rest from the stream, no time to notice it's a 1/8 slider stream.
That's not any fair and plays pretty weird. The sliders are also hidden under themselves which makes it even more confusing to notice. Transforming it into a single 1/8 repeating slider will fix the issue.
Topic Starter
NatsumeRin
Basiacally it's because i still want to keep the "hit" feeling for the 1/8 parts.
The shape is get from TKiller's Flower. as it's a kick slider i guess doesn't matter.
fartownik
Okay my fellow friend!
No_Gu

fartownik wrote:

[Gu's Hard]

This is not a Hard for sure. That gives us 4 Insane diffs, you know what it means. Insane?why do you think so.just this song is high BPM.if I move this beats and jumps to a song which is low BPM.then It plays easier,why we need to design all hard diff as one diffculty?high BPM is already a challenge itself.I can't do it much easier.It's a real hard diff for this song,I'm sure.
00:30:999 - Why exactly is the music going down on the volume here? Fix this if there's no reason at all.fixed others
01:05:838 - It would be nice if you add something here. A circle, slider, anything. Free space is just not what the player expects.no
03:04:244 (1,2,3,4,5,6,7,8,9) - You might not see it but the spacing here should change according to the music. The space between all the beats is different so it should be same in the playfield.If you see them carefully.their spacings are not the same.though It shows nearly the same like 1.0x 1.01x. 0.99x.
http://puu.sh/BvuB
SapphireGhost
Tell me how you get all these mods.

Byakugan249 wrote:

[SG's Normal]
Increase the HP and OR by 1. it'll flow a lot smoother to the song during gameplay. Good idea, it fits the difficulty spread better.
00:14:218 (1) - for consistency purposes on easy, remove the NC on this note. The new combo is here to create a new combo every two measures. The first note doesn't fit in with the pattern so it gets its own combo.
00:24:218 - maybe add a circle, or remove (4) and add a 1/1 slider to follow vocals accurately? Eh, it's hard to make the spacing work if I do that. So I'll keep it for now.
00:27:121 (1) - replace the finish for a whistle. i don't hear anything climatic coming up like the cymbals, or the rise in vocals. Done.
00:28:734 (2) - replace the whistle for a clap. yes it matches in vocals, but it ruins the consistency in claps There was consistency in the claps? I think a whistle sounds better here.
00:29:702 (1,2,3,4) - switch the hitsounds for (1,3). if you want to keep the consistency, you should do this. it'll sound a lot nicer during gameplay. i also felt a bit uncomfortable when i hit (1,3). it sounds weird IMO.
00:37:444 (1,2,3) - similar as above, but same as 00:27:121, and replace the whistle for a clap on (2) to match the drums. the whistle doesn't fit with the part at all.
00:52:282 (4) - add a finish at the beginning. it goes well with that sound IMO. Okay.
01:05:508 - you should add a circle just to make sure that players don't hit the next note too early due to vocals, or remove (1) and replace it for a 1/1 slider. The spacing of this part should make it readable.
01:09:702 (3,4) - add finishes on these notes to match the cymbals in the song. I'll keep these the way they are now, because I don't want too many finishes in a row.
01:15:831 - same as easy. I prefer the way it is now.
01:27:766 (3) - the clap should be at the end, not at the repeat arrow. it sounds bad and it ruins the consistency in claps.
01:34:863 (2) - you can do 2 things: replace the whistle for a clap since you have a clap on the repeat arrow of (3), or add a clap with the whistle since you have a clap at the repeat arrow, and a whistle at the end of (3).
01:41:960 (1) - similar as above. add a finish with the clap to match the cymbals or replace the clap for a finish. same reason. Alright.
01:52:282 (1) - i don't remember you doing this at the 1st part before the kiai. make this repeat once and add a circle. with the 1/1 slider in effect and where that note is, players might get "too" nervous and might let go at the 2nd repeat. I think it's okay. The player has 646 ms to recognize the second repeat and it's a slow slider.
02:07:444 - same as 01:05:508.
02:18:089 - hmm in this case, add a circle here with a finish. the 1/1 slider would look bad if it's following the drums. anyways my reason is that it'll match the cymbals. Same here.
02:22:040 - *nazi* move the break back to the white tick. that's where the drums start. Tee hee, okay.
02:32:927 (5,6) - to follow the vocals a lot smoother, replace this for a 1/1 slider. it'll fit with the long pause in vocals. I think the current pattern is a bit neater, imagine it as a very slow stream for a Normal.
02:41:960 - similar as easy, but the circle isn't there, and same suggestions as easy. I think this is fine.
03:10:321 - maybe you can add a circle to follow the drums? Added for now.
st re ss < Download here.

[Rin]
- Some comments on this difficulty before it gets ranked.
02:25:354 to 02:28:418 - This stream is noticeably more difficult than the other parts of the map, so it could cause problems for those who aren't as good at streaming. The 1/8 sliders are also tougher to play intuitively at the end of a large stream. If you make it a bit easier in some way, it can solve both problems.
02:40:676 (1,2,3,4,5,6) - This pattern could be difficult for players who don't know the song switches to 1/3 here, though it's difficult to think of another good way to map it.
Topic Starter
NatsumeRin
@SG: sigh. changed the first one, (1/8 sliders to one, i'm kinda sad about that), nothing changes to the 2nd one because there's already 1/3 in previous parts, it won't be that hard to notice even in first play.
Akiyama Mizuki
you're doing absolutely great work, natsumerin!
Kawayi Rika
OK ~ rechecked ~ Ready for cool rank ~

Here we go ~


Chewin
[General]
Rename the dksslqj Style in dksslqj's Style

[Easy]
00:50:354 (3) - I would use new combo here since there is a new vocal rhythm
01:05:515 (1) - Why don't you move this circle to 01:05:838? It's symmetric with 00:55:515 (1,2) and I think it fits much better the song for an easy diff. Or simply you could to add a circle after this one on the long white tick
01:39:386 (1) - Finish?
02:07:451 (1) - The same of point (2)?
02:52:612 (1) - ^
03:08:708 (2) - Move to x:336 y:264 for a better blanket

[SG's Normal]
00:50:354 (1) - Remove clap, it sounds bad D:
01:52:289 (1) - ^ on the repeat
This is awesome.

[Hard]
00:20:999 (6) - Since this is an hard diff, you should to move this slider using distance snap.
You could overlap it with the tail of the previous slider and make a blanket with the next circle:
00:24:547 (1) - Nazi, improve the overlap with 00:23:418 (4)?
00:25:838 (1) - Bad slider, move the red waypoint to x:132 y:196
00:54:870 and 00:55:193 add circles?
01:05:838 ^
01:30:999 (1) - Remove new combo
01:31:483 (2) - Use new combo here

[Rin]
AAAAA I LOVE IT.

[dksslqj Style]
Just the think I wrote in "general", this is awesome.

[0108]
01:03:096 (2,3,1,2) - Val wtf? Have you tried to play this piece? °-° This is really impossibile to read.
I tried to play it more times and to hit the 01:03:418 (1) after 01:03:257 (3) is impossible. I mean, you need to play it more times before to hit it..
The map is funny to play, but just I wrote above..

I want to bubble this ç_ç RANK PL0X <3

EDIT: OMG.. Bubbled, nvm. lol
Topic Starter
NatsumeRin

Chewin wrote:

[General]
Rename the dksslqj Style in dksslqj's Style

[Easy]
00:50:354 (3) - I would use new combo here since there is a new vocal rhythm no. it's also consistent with 01:51:644 (2) -
01:05:515 (1) - Why don't you move this circle to 01:05:838? It's symmetric with 00:55:515 (1,2) and I think it fits much better the song for an easy diff. Or simply you could to add a circle after this one on the long white tick
01:39:386 (1) - Finish? no. it's not a single sentence to start (or end), just some middle point so don't really fit.
02:07:451 (1) - The same of point (2)? ...it's a Easy. maybe you mean stack the next 2 on this? then no because it still needs a move imo + stack is not that good in Easy diffs...
02:52:612 (1) - ^ ^
03:08:708 (2) - Move to x:336 y:264 for a better blanket k.

[SG's Normal]
00:50:354 (1) - Remove clap, it sounds bad D: ..sounds fine for me.
01:52:289 (1) - ^ on the repeat ..sounds fine for me.
This is awesome.

[0108]
01:03:096 (2,3,1,2) - Val wtf? Have you tried to play this piece? °-° This is really impossibile to read. ..i've seen him playing this a few times.
I tried to play it more times and to hit the 01:03:418 (1) after 01:03:257 (3) is impossible. I mean, you need to play it more times before to hit it..
The map is funny to play, but just I wrote above..

I want to bubble this ç_ç RANK PL0X <3

EDIT: OMG.. Bubbled, nvm. lol

There's small changes. while wmfchris is at it, i'll just upload the changes before rank.
No_Gu
你要是着急的话你先改,今晚没时间
wmfchris
IRC modded http://osu.ppy.sh/ss/344504
- fixed break
- NC and hitsound fix

ranked
Shohei Ohtani
swag
Low
Congratulations!
Gamu
(ノ^^)ノ☆彡 Congratulations!!
banvi
Congratulations \:D/
Kotone
Colin Hou
You got an achievement: get NTRed.
Akemi_Homura
Congratz~ :3
Nakagawa-Kanon
yeah.
Mythol
gratz~
fun fun fun map!
Cyril Scarlet
Gratz (。╹ω╹。)
Ibuki Suika
[Image:这游戏能玩?]
Ryafuka
Congratz!
cRyo[iceeicee]
Grats Ntr~ :)
hoLysoup
恩~
joro_old
wow

good map and song!

NTR's map is beautiful :)
S h i o n
Love the mapset!!


Six God Mappers and NTRed Story ...
Hatsune Miku_old
当然有意思啦
Snowy Dream
OK 祝福> <
壮哉我大铃大
Stefan
One more.
con grats!
eveless
坐等广大中国mapper同胞的开小号刷1分系列
IGame0verxI
Congratz!
YTYuyu
Oh damn it got ranked o.o. congratz on the rank Rin Rin ;)
wonders
恭喜啦
Chewin
YEA YEA YEAAAAA
RIN DIFF IS ONE OF THE BEST MAP OF THIS GAME OK.
Michi

Chewin wrote:

RIN DIFF IS ONE OF THE BEST MAP OF THIS GAME OK.
^This x1000000000
kanpakyin

goodbye wrote:

坐等广大中国mapper同胞的开小号刷1分系列
現在一分黨不斷壯大...

nvm, congrats~
Yasora
congrats~ o_o
rickyboi
Rin diff STRONG

I didn't like val's diff much.
Sandpig
其实你在避风塘呆到几点……
Pizzicato
i lol'd at val's map
Garven
Nice. Gratz
Scorpiour
银河战舰gogogo~~~
Ca Calne
the truth is the 0108 will go on approved
Muya
3 Insane is Rankable now?
ouranhshc

Muya wrote:

3 Insane is Rankable now?
Might as well name it 4 Insanes. That Hard isn't Hard
Verdisphena
yay
No_Gu
虐菜当然有意思啦~
a32

No_Gu wrote:

虐菜当然有意思啦~
毫无人性的鬼畜mapper
Kite
nice, congrats rin~
sad about hate rating
GiNa

Kite wrote:

nice, congrats rin~
sad about hate rating
Same opinion here
I think this map is fun even though I forgot to vote when I finished playing
Gratz anyways
Snow Note
Great!Congrats~
Quilt
congratz!!
Xakyrie
>hate rating

people are just butthurt that their maps aren't this good.

oh, and congrats to all mappers in the mapset~
[CSGA]Ar3sgice
Regou
congrats :3
eikkaleyd
9 God mappers..... omg

But congrats!
Mystica

goodbye wrote:

坐等广大中国mapper同胞的开小号刷1分系列
rickyboi

ouranhshc wrote:

Muya wrote:

3 Insane is Rankable now?
Might as well name it 4 Insanes. That Hard isn't Hard
This is true
Topic Starter
NatsumeRin
It spreads well. You could clearly tell the difference from Hard/dk/Rin/0108.

The hard is not a hard...wat
No_Gu
你们弱就不要说我做的难好吗哈哈哈哈哈哈哈哈哈
[CSGA]Ar3sgice

No_Gu wrote:

你们弱就不要说我做的难好吗哈哈哈哈哈哈哈哈哈


毫无人性
haha5957
late grats <.<//
climbb65588
\:D/ YAY
xsrsbsns
Masterpiece +_+ congrats~
omg val, that is one killer map update...
Snowy Dream

No_Gu wrote:

你们弱就不要说我做的难好吗哈哈哈哈哈哈哈哈哈
你的节操又掉了=-=
phonic
Congrats \:D/
Mara


fug
Shizuroh

LunaticMara wrote:



fug
no comment XD

fuu-- such a fast rank ;A;
Reisen Udongein
Nice mapset ever. Rin x dksslqj x 0108!! I almost pissed off my pants...
m4a_old
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Eagle_Peak
ok
Taskmaster
What
Please sign in to reply.

New reply